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Xue Fei Lan Lan - No,Thank you! (TV Size) [Osu|Taiko]

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Maiz94

Sun Rainbow wrote:

CDFA wrote:

Title Should be "No, Thank You!"
This is From K-ON's Chinese Voice ver.....
Even though it's Chinese Voice, you should follow of what CDFA said. Besides, your map's title would look better if it's spaced between it.
sjoy
Hi from M4M :)
Easy:
00:10:472 (1) - 拉到白线吧
00:17:019 (1) - 改变弧度看看尾巴和00:15:030 (4) - 开头重叠
01:02:434 (1) - 感觉这个圈有点让新手措手不及的样子
Normal:
00:53:815 (1) - 为何NC?
Insane:
HP确定要9啊?
00:21:660 (1,2) - 个人感觉突然加速到2.0有点反应不过来的感觉 1.5看看
00:27:627 (1) - 头加个FIN?
00:36:246 (4,5,6,2,3,4) - 这2种排列个人感觉统一比较好。。
00:45:528 (3,4,1,3) - 个人感觉4个滑条是统一连续的 感觉BPM一样比较好 或者不变速
抱歉能力水平有限希望能给你帮助吧 :)
xChippy
~
ts8zs
From 啊嘞?XD
[Insane]
00:28:290 (3) - blanket
00:38:235 (1) - blanket
如果不是重音或者特殊的原因最好不要突然停顿
[R's Hard]
00:30:942 (3) - blanket
[xChippy!]
00:21:339 (3) - move to center
00:32:112 (3,4,5,6,7) - http://osu.ppy.sh/ss/887179
00:47:527 (1) - NC
>00:48:189 (9) - NC
>>00:48:853 (1) - Remove NC
00:52:831 (1) - ^
00:56:974 (1) - Start spinner at 00:57:306 -
01:10:068 (1) - Ctrl+G
>01:10:731 (3) - Ctrl+G
01:20:676 (1) - End earlier 1/4?
[Normal]
00:14:036 (2) - Blanket...There was too many XD
[Easy]
00:10:472 (1) - Earlier 1/4
01:10:058 (1) - Third point move left 2tiny girds
[M's Oni]
00:15:030 (33) - k
00:38:069 (174) - k
[Ts8zs's Taiko Oni]
Change to "Ts8zs' Taiko Oni" !!!!
o(︶︿︶)o 唉...路漫漫其修远兮,你加油,我去做GD :3
Kayano
“致给快要或者已经毕业的你。” 语体教?
quantum-rose
快要或者已经毕业的你。
No_Gu
[General]
tag里面chinese可删吧,rank之后选个genre就重复了
我觉得tag应该加上HTT
tag里So High又是啥
为啥这MP3音量这么大。。
俩color不少么。。

[Easy]
00:10:472 (1) - 你故意卖萌的?.
00:15:030 (4) - 结尾finish 而且真心别overlap
00:31:605 (3) - 结尾finish
00:48:843 (1,2,1,2) - 感觉设计的不好啊
01:02:434 (1) - 有必要吗。。 不如前面那个拉到这个结尾

[Normal]
我觉得N可以2downbeat1NC。。你这样太乱,而且你看00:15:362 (2,1,1) - 就略显忧伤(..
00:18:345 (2,3) - 断的不舒服。。
00:22:323 (1) - finsih
01:00:776 (1,2,3,4) - 感觉歪
00:59:119 (1,2,3,1,2,3,4) - 鼓点没变。你想多了
01:07:406 (1) - 合适吗。。这么慢的节奏
01:18:014 (1) - 结尾clap
01:27:959 (4,5) - stack有气势

[Hard]
00:10:887 (4) - 下的有点含糊。。
救命。。通鼓音效下的我难受死。
00:51:826 (3,4) - 01:16:356 (4,1) - 我大概知道你想要干什么但是现在这样开了test挺不舒服的。。把SL改成3就好多了
01:14:699 (1,2,1) - 不知道你是没地方了还是咋的反正这个太憋屈
01:27:959 (3) - no sense

[Insane]
00:10:887 (2,3,4) - stack好点。。而且形状不搭
00:16:356 (7) - 我的话会把SL改成3然后把这里处理成这样 http://puu.sh/3YkTo.jpg ,先不说后面,这首歌如果把7和8那样的地方做成stack会很带感
00:21:660 (1,2,1) - 救命啊不能好看点吗。。而且如果我弄的话大概这样3是0.75 4是1.5,这样也很有感觉(puush崩了你愿意看的话就换下代码懒的看的话也无所谓。。472,32,21660,2,0,P|504:68|496:128,1,101.250003862381,4|0,0:0|0:0,0:0:0:0:
468,188,21992,2,0,P|360:200|316:88,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
284,60,22323,6,0,B|272:244,1,180,4|8,0:0|0:0,0:0:0:0:
00:25:638 (3) - 前面都跟吉他了干脆这小节这里也跟了算了
00:26:301 (5) - NC
00:39:561 (1,2,3,4) - 通鼓不舒服。。而且文件好像不太对劲的样子
00:41:218 (2) - 非要拉出个大肠不可吗。。
00:47:517 (1,2,3,4,5,6,7) - 不好打+不好看+意义不大
感觉还是不算太好。。1.3/4最好别用太多,这张感觉就不太合适,而且N的hitnormal也凸现出来更不舒服了2.整体还是显得比较乱,slider形状啊 flow啊都有待加强3.如果没有把自己的style找准之前我不太建议你用太花哨的东西,比如变速还有红点slider以及你放的那个1/8.没有十足的把握我觉得还是不放比放了好
Coro
Taiko mod~
All are suggestions unless in red.

[Taiko Muzukashii]
00:11:218 - add d k here, it sounds too empty
00:12:047 - add d
00:13:373 - add d (can follow example for the rest, so it's like d d k)

It's too easy for Muzukashii, so add more notes like the earlier example, I can't really mod it in its state right now

[mint's Taiko Oni]
nothing~

[Ts8zs's Taiko Oni]
00:23:649 (1,1,1,1,1,1,1,1,1) - not sure if you should be using 2-note streams here, since there's nothing in the music that calls for it. Try adding notes at 00:23:815 and 00:24:478
00:43:124 (1,1,1,1) - make this dkkd, kddk just sounds really messy

the chorus part sounds really overmapped :P cut down on some of the streams, they sound really messy. I'll leave it up to you what parts you want to cut down on.
Koiyuki
From QQ group of M4M
my map

[General]
我不会mod Taiko :<
音乐声音有点响导致音效听不太清楚……

[Easy]
00:10:472 (1) - 卖萌么?
00:17:019 (1,2) - 请包好
00:39:561 (2) - 把结尾的白点移到x:296,y:96
00:59:450 (1) - 结束在01:01:688 -,然后把01:02:434 (1) - 开始在01:01:771 - ,结尾不变

[Normal]
建议两个长白线或一个长白线换一次NC
00:10:390 (1,2,3) - 上来就这样很容易让人断- -
00:40:887 (3,4,5) - 微调下
01:00:113 (3) - 建议把00:59:119 (1) - ctrl+H在ctrl+J放过来

[Regou's Hard]
看不出啥大问题

[Insane]
我真诚地建议hp-1
00:21:660 (1,2) - 太突然,我觉得最好把前面的00:16:356 (1,2) - 也改成这样,要么就不用
01:02:931 (7,8,9,10,11,12,1,1,2,3,4,5,6,7,8,9,10,11,12,1) - 总觉得这段有点overmap
01:11:881 (2) - 和01:12:710 (1,2,3) - ctrl+g(是上升的气流:>~~)
01:28:456 - 个人觉得加个note

中文歌我喜欢~一定要rank哦!so star!
ts8zs

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Ts8zs's Taiko Oni]
00:23:649 (1,1,1,1,1,1,1,1,1) - not sure if you should be using 2-note streams here, since there's nothing in the music that calls for it. Try adding notes at 00:23:815 and 00:24:478 lyric says : "go up,go down" I want to show this
00:43:124 (1,1,1,1) - make this dkkd, kddk just sounds really messy because drum is messy here too:3

the chorus part sounds really overmapped :P cut down on some of the streams, they sound really messy. I'll leave it up to you what parts you want to cut down on.
Thx for mod
@Sunrainbow Change diff name to "Ts8zs' Taiko Oni" plz...
asaink
hi, for M4M. ;)
This is all suggestion, so feel free ignore. but, please tell me why it is no change. I can't mod about hitsounds sorry...

[General]
  1. Offset: 10370
  2. add more combo color.
  3. hitsounds volume:
    00:10:970 ~ 00:22:323: 95%
    00:22:323 ~ 00:43:539: 85%
    00:43:539 ~ 01:04:754: 93%
    01:04:754 ~ 01:23:318: 100%
    01:23:318 ~: 95%
[Easy]
  1. 00:10:472 (1,1) - a bit far
  2. 00:16:688 - add circle(X:144,Y:192).
  3. 00:15:030 (4,1) - overlap
  4. 00:21:992 - add circle
  5. 00:22:323 - ^
  6. 01:02:434 (1) - wow, ninja spinner! Don't use this at Easy plz.
[Normal]
  1. 00:21:660 (1,1) - Why DS is not 1.00x?
  2. 00:22:986 (2,4) - more accurate stack plz.
  3. 00:26:301 (1,1) - ^
  4. 00:59:119 (1) - copy 01:00:113 (3)?
  5. 01:00:776 (1,2,3,4) - This placement is hard for Normal imo.
  6. 01:20:666 (3,1) - too far
[Regou's Hard]
  1. 00:12:876 (4) - move to (X:381,Y:186).
  2. 00:19:008 (3,1) - more accurate stack plz.
  3. 00:20:334 (2) - stack with 00:18:511 (2)?
  4. 00:21:660 (3,1) - more accurate stack plz.
  5. 00:24:975 (1) - move to (X:78,Y:355).
  6. 00:29:616 (3,4,5,1,2) - keep DS constant.
  7. 00:34:257 (1) - change to smooth curve?
  8. 00:43:539 (1) - not snapped.
  9. 00:51:826 (3,4) - This placement is not good for Hard imo.
  10. 01:05:417 (3,1) - overlap. try this?:
    408,260,65417,2,0,P|374:237|345:203,1,80
    392,48,65749,2,0,P|428:73|454:110,1,80,8|0,0:0|0:0,0:0:0:0:
  11. 01:17:848 (4) - move to (X:472,Y:260).
  12. 01:18:014 (1,2) - move to (X:488,Y:340).
[Insane]
  1. HP:7, OD:7
  2. 00:24:975 (1) - move to (X:248,Y:208).
  3. 00:34:257 (1,1) - more accurate stack plz.
  4. 00:41:218 (2) - Why this shape? I can't find the reason.
  5. 00:44:202 (5,6,7) - keep DS constant
  6. 00:43:870 (3,1) - more accurate stack plz.
  7. 00:47:848 (5) - overmapping and hard to play. try this?: 1 start at 00:47:517.
  8. 01:03:760 (1,2,3,4) - overmapping. I can't hear sounds of drums here. try this?:
  9. 01:07:655 - add circle?
  10. 01:17:682 (7) - This stack is not good imo. rotate 90° anticlockwaise then move to (X:380,Y:60).
  11. 01:27:627 (1,2) - sounds odd. replace each other.
Good Luck! :)
Momochikun
Hai ~
As requested.. :roll:




[General]
I'm agree with other modders, consider add spacing on the song title

[Insane]
00:11:715 (1) - Finish at start of slider
00:19:008 (6,7) - Blanket it ?
00:21:660 (1,2) - Consider change this.. it's too sudden and doesn't make sense, i'm really suprised at the first testplay this
00:26:964 (7,2) - Stack em better
00:29:119 (4) - Bad rhytm.. remove the reverse point then add note ?
00:31:771 (6) - suggest ctrl + G for more fun
00:35:583 (1) - Break the flow.. consider add spacing or maybe a jump would be better
00:43:041 (4) - Clap here..
00:58:622 (6,7) - Bad blanket.. please fix it
01:00:776 (5,7) - Move to center maybe ?
01:04:174 (6,8) - Delete clap feel better IMO
01:07:406 (1) - Ctrl+ J for better flow
01:28:124 (2) - How about separate it to two note ?

[Regou's Hard]
I dont recommended to use manual stack at hard diff -w-
00:23:318 (1,3) - If you willing to make cross sliders, IMO it's bad, better to move this 00:23:981 (3) as line as 00:23:649 (2)
00:48:843 (1) - Stack this with end of (3) ?
00:50:500 (1) - NC doesn't make sense,, delete it
00:51:826 (3,4) - Bad.. it really confusing player, at least make (3) more curved to make (4) more clear to look at
01:27:959 (3) - Rearrange this slider ? it's look bad imo

[Normal]
Is this joke ? BPM 180+ use AR 5 please, it's too slow
00:38:235 (1,2) - Make as same line ?
01:00:113 (3) - Copy paste from (1)

[Easy]
00:10:472 (1) - Its on the blue tick.. move to white tick =_=

GL ~
Edit : my map feel free to ignore it, you post on my queue though orz ~ just try..
Koiyuki

asaink wrote:

[Insane]
HP:7, OD:7
no kds
I suggest HP8 OD7 or HP7 OD8
and why you change the ar to ar7?- -.
Topic Starter
Sun Rainbow
Fixed something sorry for asainkQAQ
Rizia
hi
Mafumafu
Hi! Sun Rainbow!~
==========================
[Easy]
Stack Leniency为啥是0.6了?如果不是出于故意,请保持和其他diff一致
00:10:389 (1) - 停在红线上。。。嗯其实也好,不过,,,,,, Try http://puu.sh/abSLb/d67aab4560.jpg
00:15:030 (5,1) - http://puu.sh/abSq3/8db277d126.jpg 叠好
00:17:019 (1,2,3,4,5) - http://puu.sh/abSye/c642f1c2c4.jpg 别堆到一起啊,,叠在一起新手会看不清,弄个正多边形或者什么的都行啊,比如 http://puu.sh/abSBb/522d38eb11.jpg
00:28:953 (1) - 这个不推荐这样,推荐1/2,这里vocal多明显啊,下一句00:30:279 (2) - 可以这么搞因为下一句vocal不明显
00:38:235 (1,2) - 搞成一样形状的啊
00:48:843 (1,2,1,2) - 这一串blanket修一下 http://puu.sh/abTaW/97fb5d7105.jpg
01:10:058 (1) - 弯曲搞三个描点
01:19:340 (2,3) - 这里也修一下吧:http://puu.sh/abTkm/bd883b8625.jpg
01:20:666 (3,1) - 避免overlap
[Normal]
CS -0.5 OD +1
00:32:268 (4) - 尾部结束在 300|220. 叠好
01:13:373 (3,4) - 调整位置,包一下吧
01:14:699 (1,2) - 这里也包一下吧
[热狗w :3]
帅~~~~~~!挑不出来哦啥
首先 http://puu.sh/abTWa/c6ebdeee69.png
00:20:003 (1) - 结束在284|328,叠好。
00:46:854 (3,4,1) - 不包一下?
01:11:218 (4,1,2) - 挪一下,让4落在靠中间的地方? http://puu.sh/abTRW/7cf9b98870.jpg
[Insane]
WideScreen Support去掉
AR7??!!
00:14:367 (7) - NC
00:18:345 (7) - NC
00:19:174 (1) - Swap NC
00:19:671 (6) - NC
00:27:793 (3) - 把vocal放在滑条末尾感觉打击感较弱,把滑条删了在 00:27:959 (1) - 直接放一个note吧
00:40:887 (1,2,3) - 这个间距怎么了 http://puu.sh/abUbQ/8cd8d46b67.jpg
01:01:439 (3) - 弧形的感觉好看一点
01:02:931 (5) - NC?
01:06:080 (1) - 应该反过来对flow啊: http://puu.sh/abUk4/2412506ce2.jpg



没了~Good Luck! :)
Rizia
hi
聽了幾次才知道是中文

[General]
Preview time unsnap

[Insane]
雖然對我個人來說AR7沒啥問題 但我都覺得AR+1好 或者CS-1
00:23:649 (4) - 第2錨點x212 y96
00:27:296 (2) - finish
00:41:384 (2) - 間距不一致
00:42:213 (6,7) -

00:45:528 (1,2) - 感覺放二連不太適合
00:50:169 (1,2,3,1,2) - ^
01:18:014 (1) -


[Regou's Hard]
00:10:887 (4) -

00:17:019 (1) - 美觀

00:43:207 (7) - remove clap 這裡音效用音樂本身的就夠
00:46:191 - 沒用的綠線
00:46:854 (3) - blanket
00:55:804 (1,2) - ^
00:57:793 (4) - finish
01:01:771 (1) - 這個到大白線就停 之後尾加finish 挺有趣的
01:12:710 - 曾經想過這裡音效漸大聲 但已經100%就算了(媽的我覺得這個100%有點小聲)
01:20:666 (1) - finish

[Normal]
00:11:715 (1) - Finish
00:18:345 (2,3,4) - 繼續1/1?
00:46:191 - 沒用的綠線
01:06:080 - finish

[Easy]
00:46:191 - 沒用的綠線
Topic Starter
Sun Rainbow
@柚子 @Regraz Fixed Some Thanks>W<
-Hatano Kokoro-
[Easy]
  1. 00:57:461 (2) - 滑条延长至 00:57:461 结束
  2. 00:58:124 (1) - 移动至 00:58:456
[Regou's Hard]
  1. 00:35:749 (3) - 移动至 00:35:914
  1. 其他没有发现什么不好的地方,楼主这图做的很好~\(≧▽≦)/~啦啦啦
Topic Starter
Sun Rainbow

-Hatano Kokoro- wrote:

[Easy]
  1. 00:57:461 (2) - 滑条延长至 00:57:461 结束
  2. 00:58:124 (1) - 移动至 00:58:456
[Regou's Hard]
  1. 00:35:749 (3) - 移动至 00:35:914
  1. 其他没有发现什么不好的地方,楼主这图做的很好~\(≧▽≦)/~啦啦啦
骗顶吧的人?谢谢啦>w<
iPhone
hello. m4m


Insane

  • 00:22:986 (3) - 00:23:152 滑条里面有一个鼓点。建议补上
    同样的问题还有:00:25:804 00:28:456 00:31:108(轻) 00:35:086 00:40:389 00:41:715
    要是原本就是故意的,或是主跟人声那就算了,个人认为insane至少要压满原音。

    00:24:478 漏音,建议补在00:24:644 (5) 滑条开头上
    00:24:975 (1) - 强迫症,不如直接
    00:32:268 (1) - NC不应该放在00:31:605 (5) 吗?

    摆图好棒你们都会摆图qwq

Regou's Hard

  • 00:35:914 白线,不放个音吗

Normal

  • 00:11:052 (2) - 间距:移动到(116,232)
    01:14:533 (5) - 移动到(52,208)
    01:14:699 (1) - 移动到(100,172)

Easy

  • 00:19:671 (1) - 不弄对称点么
    00:40:887 (1) - 同上^
    00:32:931 (1) - 移动到(260,52)
    01:00:776 (1) - 不包好点?

Good luck!
Kareov
红色代表希望你能改正, 蓝色指的是不是太严重无关痛痒的小问题, 黑色是普通意见

[Easy]
AR:3 OD:2 这样看上去不会像挤在一起

00:13:041 (3) - 复制前面slider后Ctrl+g
00:23:649 (2) - 去掉NC
00:32:268 (1) - ^
00:34:257 (3,4,5,6,7) - 当初我在星星眼的Easy用到过这排列方式, 被Bakari指出对新手来说不是很容易,所以换个容易的排列,可以尝试用slider
01:20:666 (3,4,5) - 这里可以用一个长slider解决

[Normal]
01:20:666 (3) - Slider换个形状

[ts8zs]
01:10:389 (1,1,1,1,1,1,1,1,1,1) - 这里是不是夹了什么奇怪的东西

[Insane]
01:03:760 (1) - 这里可以用三个note代替,视觉上有点霸气的感觉
01:14:367 (1,2,3,4,5,6,7,8,9,10,11,12) - 太吵了
01:22:157 (1) - 这里有误导倾向

[Regou]
没什么问题,
Topic Starter
Sun Rainbow
忽然挂了
KaedekaShizuru
不知道算啥的瞎摸
爷爷居然是中文翻唱 听了几遍表示好顶赞

[General]
木有

[Easy]
00:19:671 (1,2) - 要摆对称的话还是以中线对称为好吧wwww(以下部分mod以对称为前提
01:00:776 (1) - 我觉得跟前面spin不要空这么大 虽然只是easy
01:11:384 (1) - 左右头尾并不水平
01:24:644 (1) - 同01:00:776 (1)
01:24:644 (1,3) - 虽然左右是相同的 不过镜像复制一个岂不是比重新拉一个更好 还能做到完全一样 注意1的skeleton line和锚点 3就比1好看
大概美丽

[Normal]
00:47:351 (5) - 建议删掉
00:49:506 (3,1,2,3) - 这段节奏感觉有点奇怪 在00:50:003 - 加个circle为好 不过这是NM(那个思考的表情
00:54:146 (1,2,1,2) - 相对前面的 这段不觉得太空(亦或是前面那段填充太多)了么?(这是NM 嗯嗯
01:04:754 (1,2,3) - 跟后半段相比物件的填充 你懂我要说什么

[Regou's Hard]
00:14:036 (4) - 以开头为圆心旋转180度
00:51:826 (3,4) - 这样真的可以吗?(还是那个思考的表情
KIAI其实可以稍微用点3/4slider
总体很喜欢wwww

[Insane]
放开DS 拉开间距 多摆一些跳梗嘛
整个flow都不太和我胃口……就当这是P话


lucky~
smallboat
Let me use English mod do this.Hope to help you.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

Check part : Placement / Rhythm / Hitsound

[General]

Add a sliderslide mute the hs? Listen the 00:10:389 (1) , have a bit noisy and strange.

Don't recommened use 100% volume there,sounds like noise,too. Try to reduce 80~90% here?

[Easy] Open the Aimod , have a error in there. (00:28:620 (2))

00:18:014 (2) - Although this look like good pattern,but this is not good flow imo.
00:30:942 (1,2,3) - Feel use so a lot notes in ez diff,suggest change a 2/1 slider here?
00:32:268 (1,1) - As above,still change 2/1 slider here.
00:34:257 (3,4,5,6,7) - As like 00:18:014 reason,perhaps use a 1/1 reverse to reduce stars and make player play easy : https://osu.ppy.sh/ss/1954888
01:23:981 (1) - Missed a note? Will play so comfortable imo.

[Normal] OD+1?

00:19:174 (4) - Missed a note? Listen the 00:14:036 (2,3,1) - you has been added there.
01:22:157 (1) - Delete this spinner,and add 1/1 slider in 01:23:318 , the vocal is start here.It's natural,imo.

[Regou's Hard] Open the Aimod , have a error in there. (00:43:539 (1))

00:20:003 (1) - Slider end stack better make the pattern neat.
01:10:721 (3) - Ctrl+g will be a good flow,and fit the music up here.
01:17:682 (3,4) - As like 00:20:003.

[Insane]

00:28:787 (4) - Perhaps can keep the same DS?
00:46:522 (2) - Slider end stack better make the pattern neat.
00:54:146 (1) - Stack 00:52:655 (3) head? Keep patern neat.
01:23:318 (1) - Downbeat,misssed a finish here?
01:27:544 (2) - Ctrl+g?

Good luck.
Topic Starter
Sun Rainbow
@小船 @KKSR all fixed!><
Thanks><
Regou
most fixed, thanks so much for the mods ;w;
p.s. 00:35:749 (3) - I am following the guitar here, don't worry
http://puu.sh/bdBAD/1544a60f98.osu
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I'm very sure that the title of the song should be "NO, Thank You! (TV size Ver.)" as seen here even though this is a cover version.
  2. Remove "Chinese" from tags since it'll be set on the Language part of the song's data in the listing!
  3. Add one more exclamation mark on the source so it'll be "K-ON!!", since this song is from the second season... and I think you know what am I trying to talk about by this point.
>Easy
  1. 00:10:389 (1) - Lengthen to 2/1? 00:10:887 doesn't seem to be a proper place to stop the slider since the beat at 00:11:052 is stronger.
  2. 00:22:986 (1) - Remove this since it's too soon after a spinner for an Easy diff (an object should only be placed around 4 beats after the end of a spinner in a song at this height of BPM). (Applies to similar cases.)
  3. 00:28:953 (3,4,5) - I believe you can still make the flow a little nicer like this.
  4. 00:32:268 (1) - Is the NC here necessary?
  5. 00:34:257 (1) - ^ (Actually, the combo looks very random in general. Try using NCs consistently every two stanzas, or maybe four. Just try to make the combo consistent. This also applies to the entire mapset.)
  6. 00:42:213 (1) - Honestly, I feel that this spinner appears randomly. Might as well use circles and sliders instead.
  7. 00:47:185 (5) - Move to (160,100) to improve the flow since the curving becomes smoother?
  8. 01:25:970 (3,1) - This overlap looks really bad, don't you think?
  9. 01:25:970 (3,4,5) - Maybe try to make a more curved flow? The current one is too linear, making this pattern awkward to play.
  10. 01:27:370 - What's with this uninherited timing point?
>Normal
  1. 00:13:041 (1,2,3,1) - The flow here is awkward due to the linear nature of it... Try something that's smoother and plays nicer like this?
  2. 00:21:660 (1,1) - Inconsistent spacing!
  3. 00:32:268 (4,1) - Why not try blanketing them for neatness?
  4. 00:41:550 (5) - Try using a 90-degrees anti-clockwise rotated version of 00:40:887 (3) instead? The curve looks odd currently.
  5. 00:44:865 (1) - Is the NC here needed...?
  6. 00:53:815 (1) - ^
  7. 00:59:119 (1,2,3) - Little spacing inconsistency!
  8. 01:21:992 (1,2) - wait what. This looks very weird and may confuse players. I recommend to simply stack (1) above (2)'s head.
>Regou's Hard
  1. 00:23:318 (1,3) - The overlap here looks... weird. Try to make (1)'s tail completely stack (3)'s?
  2. 00:26:964 (4,5) - Try to blanket here so they'll look tidier?
  3. 00:50:831 (2,1,2) - ...This pattern doesn't fit the song at all and will make players confused. Make a jump between 00:51:329 (1,2), not 00:50:831 (2,1), and then swap NC at 00:51:329 (1,2).
  4. 00:51:826 (3,4) - This overlap seriously doesn't look and flow good because of ̣̣(4)'s slider border being a little visible there, and the shape of the sliders and how they are placed doesn't really help. Try something that has a more circular flow or something if you wish to keep the symmetry at 00:51:494 (2,3).
  5. 01:14:699 (1,2,1) - I seriously don't recommend to make a pattern like this in a Hard diff. It's extremely tricky for Hard players and are only usually put on Insane or harder diffs. Just make them spaced to the point where they connect to each other so players will know that they're spaced by 1/4 beats. Also, the spacing here is inconsistent lol
>Insane
  1. 00:11:052 (5,6,1) - I actually expected (6,1) to have a jump instead of (5,6) since that follows the song more correctly, but whatever.
  2. 00:15:859 - Why do you ignore the instrument here? It feels weird since it's very noticeable, and you mapped the notes on the blue ticks too.
  3. 00:16:356 (3,4) - Try to make (3)'s body not touch (4)'s tail? It looks a bit untidy right now.
  4. 00:17:517 - Same as 00:15:859.
  5. 00:18:843 - ^ (You definitely missed a lot of these instruments, which makes this map awkward to play in general... Try to map them, seriously. Also, I really should've mentioned it in the Easy diff, but use tick rate 2 for all the diffs since the instruments are played constantly every 1/2 beats?)
  6. 00:24:975 (1,2,3) - This has a lot of problems. First, the overlap between (1,3) looks unaesthetic and weird because of how the parts of the sliders touch each other. Second, the flow from (2) to (3) is just awkward because of how the objects are positioned and curved. Lastly, there is an instrument that you can map at 00:25:804, but you decided to ignore it. Maybe just remap these three objects to something that's more comfortable.
  7. 00:29:533 (3) - Please remove this. It's overmapped and doesn't go along with the song well.
  8. 00:32:848 (4) - ̉^
  9. 00:42:047 (4,5,6,7,8) - While the rhythm is technically correct, the way you map them on the playing field makes them... awkward to play. Try something like this?
  10. 00:44:865 (1,2,3,4,5,6,1) - I don't like to be blunt here, but the spacing looks quite random. At least make 00:45:859 (5,6,1)'s spacing consistent since the music at ̣(1) is quite strong?
  11. 00:48:760 (3) - Same as 00:29:533 (3).
  12. 00:49:174 (1,2,3,4) - This pattern also plays pretty awkwardly due to the linear nature of the flow and the placement of the objects that makes this combo strange to play. I'm sure there are a lot of other, better patterns you can use here.
  13. 00:50:500 (3) - Forgot a clap?
  14. 00:58:124 (5) - I think you're supposed to NC this...?
  15. 00:59:119 (1,2) - Swap NC to follow the music more correctly?
  16. 01:01:439 (1) - Pretty sure the NC isn't necessary here since there's nothing special to follow in the music.
  17. 01:14:036 (1) - ^
  18. 01:21:329 (1,2,3,4,5,6,7,8,9,1) - Again, this is overmapped and doesn't fit the song. Just follow the music strictly; do something like removing (2,6,8), and the slider, add a circle at 01:22:157, then try something like this? No, don't do it like that; basically, make sure (1,2,3,4,5) are spaced consistently, then make jumps at (5,6,7). This would fit the song way better.
  19. 01:25:141 (2,3,4,5,6) - Make the distance larger like this so they'll be more comfortable to play? Don't worry about 01:25:555 (5) not being stacked with 01:24:312 (5); that won't affect anything in-game at all.
  20. 01:25:804 (6,1,2,3,4,5) - Make a jump from (6) to (1,2,3,4,5)? The current spacing feels way too small to the point where it feels awkward to play the pattern.
  21. 01:27:296 (1,2,3) - Why going with another rhythm while the rhythm of the music in the song is pretty much exactly the same as 01:25:970 (1,2,3,4,5,1,2,3,4,5)? This also feels weird to play, to be honest.
Well that's all. This map can still be improved quite a bit, especially in terms of combo, flow, and designing.

Good luck on the way! 8-)
Topic Starter
Sun Rainbow

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I'm very sure that the title of the song should be "NO, Thank You! (TV size Ver.)" as seen here even though this is a cover version.
  2. Remove "Chinese" from tags since it'll be set on the Language part of the song's data in the listing!
  3. Add one more exclamation mark on the source so it'll be "K-ON!!", since this song is from the second season... and I think you know what am I trying to talk about by this point.
>Easy
  1. 00:10:389 (1) - Lengthen to 2/1? 00:10:887 doesn't seem to be a proper place to stop the slider since the beat at 00:11:052 is stronger.
  2. 00:22:986 (1) - Remove this since it's too soon after a spinner for an Easy diff (an object should only be placed around 4 beats after the end of a spinner in a song at this height of BPM). (Applies to similar cases.)
  3. 00:28:953 (3,4,5) - I believe you can still make the flow a little nicer like this.
  4. 00:32:268 (1) - Is the NC here necessary?
  5. 00:34:257 (1) - ^ (Actually, the combo looks very random in general. Try using NCs consistently every two stanzas, or maybe four. Just try to make the combo consistent. This also applies to the entire mapset.)
  6. 00:42:213 (1) - Honestly, I feel that this spinner appears randomly. Might as well use circles and sliders instead.
  7. 00:47:185 (5) - Move to (160,100) to improve the flow since the curving becomes smoother?
  8. 01:25:970 (3,1) - This overlap looks really bad, don't you think?
  9. 01:25:970 (3,4,5) - Maybe try to make a more curved flow? The current one is too linear, making this pattern awkward to play.
  10. 01:27:370 - What's with this uninherited timing point?
>Normal
  1. 00:13:041 (1,2,3,1) - The flow here is awkward due to the linear nature of it... Try something that's smoother and plays nicer like this?
  2. 00:21:660 (1,1) - Inconsistent spacing!
  3. 00:32:268 (4,1) - Why not try blanketing them for neatness?
  4. 00:41:550 (5) - Try using a 90-degrees anti-clockwise rotated version of 00:40:887 (3) instead? The curve looks odd currently.
  5. 00:44:865 (1) - Is the NC here needed...?
  6. 00:53:815 (1) - ^
  7. 00:59:119 (1,2,3) - Little spacing inconsistency!
  8. 01:21:992 (1,2) - wait what. This looks very weird and may confuse players. I recommend to simply stack (1) above (2)'s head.
>Regou's Hard
  1. 00:23:318 (1,3) - The overlap here looks... weird. Try to make (1)'s tail completely stack (3)'s?
  2. 00:26:964 (4,5) - Try to blanket here so they'll look tidier?
  3. 00:50:831 (2,1,2) - ...This pattern doesn't fit the song at all and will make players confused. Make a jump between 00:51:329 (1,2), not 00:50:831 (2,1), and then swap NC at 00:51:329 (1,2).
  4. 00:51:826 (3,4) - This overlap seriously doesn't look and flow good because of ̣̣(4)'s slider border being a little visible there, and the shape of the sliders and how they are placed doesn't really help. Try something that has a more circular flow or something if you wish to keep the symmetry at 00:51:494 (2,3).
  5. 01:14:699 (1,2,1) - I seriously don't recommend to make a pattern like this in a Hard diff. It's extremely tricky for Hard players and are only usually put on Insane or harder diffs. Just make them spaced to the point where they connect to each other so players will know that they're spaced by 1/4 beats. Also, the spacing here is inconsistent lol
>Insane
  1. 00:11:052 (5,6,1) - I actually expected (6,1) to have a jump instead of (5,6) since that follows the song more correctly, but whatever.
  2. 00:15:859 - Why do you ignore the instrument here? It feels weird since it's very noticeable, and you mapped the notes on the blue ticks too.
  3. 00:16:356 (3,4) - Try to make (3)'s body not touch (4)'s tail? It looks a bit untidy right now.
  4. 00:17:517 - Same as 00:15:859.
  5. 00:18:843 - ^ (You definitely missed a lot of these instruments, which makes this map awkward to play in general... Try to map them, seriously. Also, I really should've mentioned it in the Easy diff, but use tick rate 2 for all the diffs since the instruments are played constantly every 1/2 beats?)
  6. 00:24:975 (1,2,3) - This has a lot of problems. First, the overlap between (1,3) looks unaesthetic and weird because of how the parts of the sliders touch each other. Second, the flow from (2) to (3) is just awkward because of how the objects are positioned and curved. Lastly, there is an instrument that you can map at 00:25:804, but you decided to ignore it. Maybe just remap these three objects to something that's more comfortable.
  7. 00:29:533 (3) - Please remove this. It's overmapped and doesn't go along with the song well.
  8. 00:32:848 (4) - ̉^
  9. 00:42:047 (4,5,6,7,8) - While the rhythm is technically correct, the way you map them on the playing field makes them... awkward to play. Try something like this?
  10. 00:44:865 (1,2,3,4,5,6,1) - I don't like to be blunt here, but the spacing looks quite random. At least make 00:45:859 (5,6,1)'s spacing consistent since the music at ̣(1) is quite strong?
  11. 00:48:760 (3) - Same as 00:29:533 (3).
  12. 00:49:174 (1,2,3,4) - This pattern also plays pretty awkwardly due to the linear nature of the flow and the placement of the objects that makes this combo strange to play. I'm sure there are a lot of other, better patterns you can use here.
  13. 00:50:500 (3) - Forgot a clap?
  14. 00:58:124 (5) - I think you're supposed to NC this...?
  15. 00:59:119 (1,2) - Swap NC to follow the music more correctly?
  16. 01:01:439 (1) - Pretty sure the NC isn't necessary here since there's nothing special to follow in the music.
  17. 01:14:036 (1) - ^
  18. 01:21:329 (1,2,3,4,5,6,7,8,9,1) - Again, this is overmapped and doesn't fit the song. Just follow the music strictly; do something like removing (2,6,8), and the slider, add a circle at 01:22:157, then try something like this? No, don't do it like that; basically, make sure (1,2,3,4,5) are spaced consistently, then make jumps at (5,6,7). This would fit the song way better.
  19. 01:25:141 (2,3,4,5,6) - Make the distance larger like this so they'll be more comfortable to play? Don't worry about 01:25:555 (5) not being stacked with 01:24:312 (5); that won't affect anything in-game at all.
  20. 01:25:804 (6,1,2,3,4,5) - Make a jump from (6) to (1,2,3,4,5)? The current spacing feels way too small to the point where it feels awkward to play the pattern.
  21. 01:27:296 (1,2,3) - Why going with another rhythm while the rhythm of the music in the song is pretty much exactly the same as 01:25:970 (1,2,3,4,5,1,2,3,4,5)? This also feels weird to play, to be honest.
Well that's all. This map can still be improved quite a bit, especially in terms of combo, flow, and designing.

Good luck on the way! 8-)
I am sorry for u
I decided to remap this map ;w; Because it so old ;w;
BanchoBot
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