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ZUN - A Drunkard's Lemuria (Retro Ver.)

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Kecco

Itachi_Uchiha wrote:

Thanks :D


I apply it this afternoon when I get back from work^^
Just post something when you're done updating your map with Ike's mod.
Irreversible
Noooooooooooo D: I have a mod for this map too, so wait, k thx.
Topic Starter
Itachi_Uchiha

BeatofIke wrote:

Mod request via QAT Queue! Sorry for the long wait! (Darker than Black anime was awesome! ^0^) :D


[Easy]
  1. This difficulty looks fine to fine, pretty straight forward. The only thing that that caught my eye were the slider patterns at 00:21:212 (1,2) and 00:56:680 (1,2). Why? Because of the stacking and inconsistent spacing of course. :P Other than that, this difficulty looks ready to go. :D
- I Think it plays very fine^^

[Cloud's Normal]
  1. I witnessed that there were a lot of spacing changes in this difficulty. I don't recommend doing this for easier difficulties like Easy and Normal because it just maps more complex than it is. Try to avoid doing this in the future. Try to stick with one spacing if possible. Save the spacing changes on the harder difficulties. :3
  2. 00:11:429 (1) - Try to see if you can improve this blanket. Here is an example: - Done
  3. 00:39:158 (2) - This slider is almost touching the HP bar. Move (or just angle it) the slider end down a bit. - Done
  4. 00:30:004 (5) - For consistency purposes, I would insert a new combo here. It not really necessary to do so, since it's still in the same music section. - Done
  5. 00:35:863 (4) - To be consistent with 00:24:138 (1), I would also insert a new combo here. - Done
  6. 01:25:996 (5,1) - Try swapping these combos for better consistency with the musical sections. - Dont know what you mean^^
[Gabe's Hard]
  1. 00:23:772 (2) - This kick slider is a bit overmapped as you can only hear 2 sounds in the BGM. This is of course optional as it is a suggestive suggestion. - Keeping them
  2. 00:41:182 (5,6,7) - Eh, I wouldn't arrange the notes like that. It plays pretty awkward when test playing this part and it doesn't flow too good imo. Instead, try rearranging these notes so the stream starts first before the kick slider. Here is an example:
    - Done
  3. 01:16:651 (9,10) - Why not just use a single kick slider (similar to 01:28:379 (9))? It's much simpler than using one 1/4 slider and a kick slider in one stream section. It doesn't really play bad, but the pattern looks confusing at first sight.
- Done

[Insane]
  1. Optional, but I recommend increasing the drain rate to 7 to increase difficulty a bit.
- Done

That's pretty much it! I believe this map is ready to go. Time to pass this map to the BAT! Good Luck! :)
EDIT: Fixed some grammar!
Irreversible


My turn, from QAT-Queue! Yeah Ike it is nearly ready but more mods can't hurt hue :3

[General]
Your background has a messed up size, it's really recommended to use 1024x768, otherwise there will.. nvm Q-Q

You are still missing some skin elements. You HAVE to add them, in order to get a complete 'set' of each group. Let me tell you which ones:
hitcircleoverlay.png
approachcircle.png
reversearrow.png

add sliderborder 255,255,255 (in the .osu, right after the combo colors, so it'll look like this:

It's because you've added a skin, and someone actually taught me that o.o not sure thoug.


[Easy]

00:01:721 (2,1) - This blanket isn't perfect, the gap on the left side is bigger than the one on the right. 00:02:839 (1) - Move this one to 247 228 to fix it~
00:13:665 (2) - I recommend shorten this slider to 00:14:410 - and add a circle 00:14:783 - . I think it fits the background really well, since it's really.. changing, and I don't wanna click a single slider there.
00:30:004 (1) - Yep, I found another blanket. Somewhere around 42 284 should fix it, but my mouse is quite dodgy currently u.u
00:37:327 (3) - I can see the difference between the other blankets quite well, it's a bit bigger. >< Move it 0.02 or something closer.
00:41:734 (1) - I am NOT sure about this, but I would get rid of this NC and add one here instead 00:43:197 (2) - Because that currently sounds more like a new part, doesn't it?
01:12:801 (3) - Der slider start vom slider könnte den circle ein bisschen mehr ummanteln /german off
01:15:004 (1) - Could you move this some tiny grids to the right? Blanket
01:17:199 (1) - Same suggestion as above!
01:20:134 (1,2,3,4,5,6,1) - I'm still not a fan of this part. It's just the way how the slider are there, it doesn't follow the path of the circles etc. I would really recommend to get another pattern ><
01:28:931 (1) - Same as above, with the NC, although it's a little idfferent here
01:36:987 (4) - A bit rounder would fix blanket <3

Really solid diff, not much to say except the blanket stuff, just to give it the touch of perfect..ness (or w/e) <3

[Cloudchasers' Normal]

I found out that the diff is a bit too easy, so I will focus on making it A LITTLE BIT harder, because the 1/1 sliders are a bit boring.

00:12:547 (2) - http://puu.sh/46DEa.jpg What about something like this? The reversings are rather lame, so you could give everything some more excitement :P
00:09:193 (1) - Replace by a smaller slider and a circle? Hope you get what i mean, in case not: http://puu.sh/46DGl.jpg
00:25:602 (3,4) - Here a suggestion for that part, it has a cute flow :3 http://puu.sh/46DI9.jpg
00:33:302 (2,3) - I don't know how you feel, but for me, it sounds wrong.00:33:302 (2) - Try replacing this with some other rhythm!
00:58:143 (3) - Smaller slider and circle? Same reason as above :P
00:59:240 (4) - I would turn it like this: http://puu.sh/46DN8.jpg Just because then it gets a nicer flow, because now it's aiming to the top - which isn't good, since the next slider in at the bottom.
01:28:931 (1) - Smaller slider and circle, same reason as above.
01:04:013 (4) - Why don't you make a circle, reversed mini slider and a circle? Liiike this. http://puu.sh/46DRE.jpg
01:28:931 (1,2) - Weird flow! Shouldn't it be somewhere like 316 268? It will create a nice round flow. Try to adjust it, with moving the other stuff a bit. (not a lot of work, since there is the end soon)

Well, I think that's it, the rhythm stuff should be fixed :) Overall, the map is not bad.

[Gabe's Hard]

00:38:058 (2,3) - Yeah... listen to it 100 times and you'll figure out that it sounds .. weird. I suggest another rhythm. http://puu.sh/46E4A.jpg Maybe something like this? The blue tick is quite interesting imo.
01:05:110 (9) - Shouldn't this one 01:04:928 - actually start here? You can hear it yourself.
01:29:845 - I miss a circle here. Feels empty to play, you could stack it with the slider start of 01:30:028 (3) - .
01:39:922 (8) - Shorten it to the red tick and add a slider on the blue tick instead. Same problem as above

The map has nice sliderart, although the raelly long sliders bother me, it makes it boring..... but yeah, that's pretty it

[Insane]

00:04:330 (5) - Add a NC, 00:03:585 (4) - because I think one of the 'parts' already ends there. A NC fits pretty well, and also avoids the combo getting so long.
00:05:448 (9,10,11,12) - Are those doublets parellel?
00:31:468 (4,5) - Can't you hear the triplet in the background? If yes, add a circle 00:31:559 - here. It wouldn't be a big problem as well, you could just fix the pattern next to it, you've got enough space to do that. (should be a stacked triplet)
01:34:061 (3) - I'm a bit wary about the flow here. Wouldn't it be better if you use Ctrl + G? but afaik this is your triplet straight line pattern.. but still.

Well i've modded that so many times, i'm out of suggestions here.



Alright, your next modder will be Jenny, after you've applied some of both, i'll pass it to a BAT. Have fun!
Topic Starter
Itachi_Uchiha

Irreversible wrote:



My turn, from QAT-Queue! Yeah Ike it is nearly ready but more mods can't hurt hue :3

[Easy]

00:01:721 (2,1) - This blanket isn't perfect, the gap on the left side is bigger than the one on the right. 00:02:839 (1) - Move this one to 247 228 to fix it~ - Done
00:13:665 (2) - I recommend shorten this slider to 00:14:410 - and add a circle 00:14:783 - . I think it fits the background really well, since it's really.. changing, and I don't wanna click a single slider there. - Done
00:30:004 (1) - Yep, I found another blanket. Somewhere around 42 284 should fix it, but my mouse is quite dodgy currently u.u - Done
00:37:327 (3) - I can see the difference between the other blankets quite well, it's a bit bigger. >< Move it 0.02 or something closer. - Done
00:41:734 (1) - I am NOT sure about this, but I would get rid of this NC and add one here instead 00:43:197 (2) - Because that currently sounds more like a new part, doesn't it? - I think the NC is nice as it is^^
01:12:801 (3) - Der slider start vom slider könnte den circle ein bisschen mehr ummanteln /german off - Done
01:15:004 (1) - Could you move this some tiny grids to the right? Blanket - Done
01:17:199 (1) - Same suggestion as above! - Done
01:20:134 (1,2,3,4,5,6,1) - I'm still not a fan of this part. It's just the way how the slider are there, it doesn't follow the path of the circles etc. I would really recommend to get another pattern >< - Keeping them the way they are cause the sliders make the circle line a well rounded thingy
01:28:931 (1) - Same as above, with the NC, although it's a little idfferent here - I think the NC is nice as it is^^
01:36:987 (4) - A bit rounder would fix blanket <3 - Done

Really solid diff, not much to say except the blanket stuff, just to give it the touch of perfect..ness (or w/e) <3

[Insane]

00:04:330 (5) - Add a NC, 00:03:585 (4) - because I think one of the 'parts' already ends there. A NC fits pretty well, and also avoids the combo getting so long. -Done
00:05:448 (9,10,11,12) - Are those doublets parellel? - Indeed ^^
00:31:468 (4,5) - Can't you hear the triplet in the background? If yes, add a circle 00:31:559 - here. It wouldn't be a big problem as well, you could just fix the pattern next to it, you've got enough space to do that. (should be a stacked triplet)
- Then I have to add one here 00:32:108 (8) - and here 00:32:474 (11) - So I´m keeping it that way
01:34:061 (3) - I'm a bit wary about the flow here. Wouldn't it be better if you use Ctrl + G? but afaik this is your triplet straight line pattern.. but still. - Yep^^

Well i've modded that so many times, i'm out of suggestions here.



Alright, your next modder will be Jenny, after you've applied some of both, i'll pass it to a BAT. Have fun!
Jenny


I like the version in Doomsy's marathon more but w/e, let's get right to this.
With netpicky stuff, on your okay.

[General]

It won't do much, but remove "in" from the tags - I know it's for the title of... something, but as it doesn't get counted in beatmap search, you can (and maybe should?) remove it.

I can't find myself to enjoy these hitsounds... but bleh, can't have everything can you :'<


[Easy]

We had that setting thing in conversation already ;v

00:00:231 (1) - mostly an optical and picky thing, but you can smoothen this arc (after the red point) with an additional sliderpoint (don't forget to adjust 2 to blanket it afterwards)
00:08:443 (3) - this blanket is not perfect; the end of the slider is closer to 2 than the start is, so please have a go on that
00:13:665 (2) - it feels bad to go right back to where you came from when you finished previous 2; move this somewhere else and redesign it (I suggest simmetry because previous 2 was already symmetric and this feels like a more monumental "end" to this section)
00:24:138 (1) - the second and fourth sliderpoint on this are not exactly symmetric, making the curve a bit uneven around where it should be exactly alike; move the fourth one to 320|140 and also put the fifth (reverse point) to 360|68, that will make this symmetry complete
00:32:937 (1) - again, you could use two sliderpoints before the red one to balance this curve more
00:37:327 (3) - to make this blanket perfectly even, move the slider to 368|257, second point on 416|202, reverse point on 395|120
00:59:606 (1) - again, not perfectly symmetric; move the second point to 247|284 and the reverse point to 380|296 (though latter one won't do much, still, do it :I)
01:03:281 (1) - again, not quite perfect; move second point to 256|117 and reverse point to 328|147
01:11:338 (1) - why is this 0.8x spacing when before and after, you used 1.0x?
01:24:533 (3,4,5,6) - this is not quite smooth enough of a curve for my taste; move 4 to 202|112, 5 to 276|140 and 6 to 329|199, that's better

Solid diff, just a little clunky (like, microscopically but still... I'm sensitive for that :<).


[Cloud's Normal]

This doesn't seem like a very fast paced diff, so I suggest to lower your settings a bit; like, OD or Drain -1.

00:02:280 (3) - you just CTRL-G-H-ed this slider, but that's not how symmetry works; press CTRL-H on this and you will see that it's nowhere near the original slider, so please just take 2 over, copy it, then CTRL-G the copy and align it so it stays on the same sliderpath
00:09:193 (1) - doesn't look good how this slider's end is really reaching into the hitburst of previous 1; you should move it somewhere else, like, in the example below (You will have to move 00:11:056 (3,1) - then, though, so don't forget this.)
00:15:155 (1) - remove the breaktime after this spinner; it's not long enough to make a change and you didn't have it in easy either
00:21:212 (1) - you should use 2 sliderpoints each before and after the red point in order to make for a good blanket with the upfollowing slider; again, an examplebox will help
00:22:309 (2) - this slider should start at 00:22:675 as that's where the strong beat lies on; currently, it's kinda passively hitsounding it and that's not good as it ruins the whole emphasis
00:23:955 (4) - replace this with an 1/2 slider starting on the white tick (going along with the previous suggestions, you will have to think of another place to put this at, aswell as for the following slider)
00:25:236 (2,3) - as you will also have to re-locate these two objects, I shall give you coordinates for that that go well with the previous uguubox: 2 - 332|305, 3 - 374|214; and actually, it'd be better if you replaced 3 with a 1/1 slider, as that's another strong beat and therefore, that'd make sense


w/e, sending fix'd/altered ver as talked about in privatezz


[Gabe's Hard]

Meh, your hitsounding isn't bad, but these custom samples :<

00:09:938 (3,4,5) - that's kinda rash jumps, considering that this is a Hard diff, not an Insane (also, you don't do it in the following occurances of this soundpattern, why?)
00:15:155 (4) - iunno, feels better if you put this note to 60|26; just dropping out of 3 seemed sorta meh to me, so... why not put it somewhere that actually feels better? \o3o/
00:27:433 (8) - this doesn't look very good when it's half-covered by 4's hitburst...
01:22:695 (3) - this slider can be improved in order to fit better with 2; first point to 99|156, second to 84|192, third to 99|228 - profit
01:24:533 (3) - you should move this redpoint so that that part does blanket 2 better aswell, move it to 242|245 and adjust the latter part of the slider by moving your second last point to 151|281 and the end to 118|243


[Insane]

Rename this to Lunatic, as it's Touhou? ITS ZUN IN ORIGINAL AT LEAST GADDAMITLEAVEMEALONEIDONTPLAYTHOSEGAMES ;_;
I suggest you to use AR8 as this is a relatively slow song and map, so 9 feels a bit too fast.

00:04:703 (6) - CTRL-G this slider in order to create a circular flowing motion along with 5
00:21:212 (1,3) - you can improve this blanket around 2 ;v
00:22:675 (1,3) - ^
00:32:937 (1,3) - make these a blanket like the two examples before, please; just feels better that way (maybe copy previous 6 for 2 and base the sliders around that? sounds like an idea to me)
00:34:400 (1,3) - ^ kinda similar
00:42:648 (4) - CTRL-G this for a more fluid flow
00:48:582 (6) - this slider is bad because it starts on a weak beat and ends on a strong one; that's the wrong way around, sadly - please fix that sort of stuff
00:49:327 (1) - ^
00:52:309 (1) - ^
00:59:606 (1) - that's a nice slider, but it'll be even better if you move the second point (that's the first one after the start) to 367|313 and the fifth (the one at 140|272) to 142|285; iunno, just smoothens it out more
01:01:078 (3) - 00:02:280 (3) - you just CTRL-G-H-ed this slider, but that's not how symmetry works; press CTRL-H on this and you will see that it's nowhere near the original slider, so please just take 2 over, copy it, then CTRL-G the copy and align it so it stays on the same sliderpath
01:12:801 (3,5) - improve this blanket around 4, please
01:20:866 (3) - CTRL-G this and make it blanket 2; that'll give a bit of a jumpy feeling while keeping the overall feeling of belonging together and it will spice your flow up a little
01:22:329 (3) - improve this blanket around 2, as with the previous example
01:23:061 (1,5) - you should smooth the arcish part of these sliders more out by using another sliderpoint there to blanket 3's start perfectly
01:25:996 (1,3) - make these blanket better, and more importantly, at the same distance to 2!
01:29:845 (3) - CTRL-G this, just like 00:42:648
01:31:866 (1,3) - improve this blanket and make it an even distance both both of the sliders
01:33:329 (1,3) - ^
01:36:256 (3,4,5) - please move this pattern somehow, as currently, it looks and feels like 4 and 5 get smothered by 2's hitburst and that just looks ugly
01:38:455 (3,4) - these should blanket each other's starts (on an even distance, nonetheless)
01:41:386 (2,3) - move 2 to 301|131 and CTRL-G 3, that'll give a more fluid transition for the end of the map (and will let me spin right after leaving 3, because I'm a clockwise spinner, hue)


>that Insane is very nice for a new mapper



happy30

Hi there.

[General]
Make sure the tags are the same on every diff.
Why are you using a toho bg for this non-toho song?

[Cloud's Normal]
01:03:830 (3) - I don't really see the purpose of this note here. It doesn't follow the music but this triplet is quite hard to hit with the high bpm.
I would suggest leaving this note out.

[Insane]
Raise OD by 1. the gap between OD and AR is a bit too big...
00:01:721 (3) - NC
00:32:382 (10,11,12,13,14,15) - why is it spaced like that? I couldn't find a motive for this :(
Irreversible

happy30 wrote:



[General]

Why are you using a toho bg for this non-toho song? NO.
happy30
I regret saying that now.
Irreversible
<3
Jenny
Just a quick thing about what I noticed, on Insane (kinda a recheck thing, huh?):

00:03:212 (2,3) - you should CTRL-G these, similar to the thing you did in the next combo (well, what I mentioned there), this gives more of an elliptic movement and enhances the pressure on 4, which is just how it's in the song and therefore, do it!


00:30:919 (3) - you can CTRL-G this for a more fluid motion from the end of 1, through 2 and so on; will also emphasize the impact on 4 more
00:39:526 (2) - this'd go better with 1 if you CTRL-G-ed it aswell
00:47:184 - you left a note out here, actually that should be part of the stream already
01:43:589 - you should make this a 5% volume section (on all diffs) as this the impact of the spinnerend just doesn't sound really nice
happy30
Here you go, the mighty QAT-empowered bubble is for you.
:)
Irreversible
yaaay great~
Topic Starter
Itachi_Uchiha
I´m nervous now :D
Cloudchaser
wow~
dkun
Getting timing verified with a few people~
Cloudchaser
you forgot remove Inori from tags D:
Topic Starter
Itachi_Uchiha

-Cloudchaser wrote:

you forgot remove Inori from tags D:
Inori gave me dat awesome hitsounds
Jenny
Did they (Inori) create them or were they just given to you; if latter, you must remove their name from tags.

*i'm actually on a bike right now*
Aurele
omg, grats o3o
Inori
Wanted to redo the hitsounds a bit.

http://puu.sh/48Daf.zip
Topic Starter
Itachi_Uchiha
I listened to them - I think I use the new normal but sticking to the old soft

thanks :D
Charles445
Timing is solid, good work JhowM
happy30
attention next bat,
before this gets ranked these questions must be answered.

- Artist should be ZUN, as he is never using the other name for his works.
- Inori shouldnt be in tags. tags is not to credit someone, that should be done in the description.
- Missing / unneeded skin elements
Charles445

happy30 wrote:

attention next bat,
before this gets ranked these questions must be answered.

- Artist should be ZUN?
- Inori shouldnt be in tags?

I'm still discussing these things with itachi now.
Yeah I was just asking about the artist with some others.
It should be ZUN, same person and song wasn't released under Jun'ya Ota.

Metadata change of that size will need someone to rebubble it. After that, I'd be glad to check for rank

EDIT: Popping over unrankable issues

You're missing approachcircle.png and hitcircleoverlay.png, which are required if you are changing the hitcircle.
reversearrow.png is also missing, but this one is likely optional.

Inori should no longer be in the tags as they are not contributing to the difficulties themselves (hitsounds doesn't warrant inclusion into tags)
Irreversible

happy30 wrote:

- Missing / unneeded skin elements
why didn't you add them -sniffles- I even told you T-T xD
Topic Starter
Itachi_Uchiha
Added approachcirlce.png hitcircleoverlay.png and reversearrow.png from default skin

Deleted Inori from tags / added Jun'ya Ota to tags

Renamed Artist to ZUN
happy30
Looks good. Rebubbled!
Charles445
Alright that should take care of the problems.

Map's looking good, so

~Ranked!~
Topic Starter
Itachi_Uchiha
ohmygosh :O

First rank :D
Cloudchaser
Congratz♥
Suimya
Gratz :3
BeatofIke
Congratulations on first rank! :)
Oyatsu
First ranked! Gratz~~~~~ :D
Nymph
finally you did it :)
Inori
gratz~
JhowM
gratz~~ :D
Lanturn
Congrats on the rank. :)
Natsu
congratz :P
AlphaWaves
(about insane)

map is ok, but wrong approach rate in my opinion. Can almost 100% with AR9. Cant get above 90% with AR8.
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