I like the version in Doomsy's marathon more but w/e, let's get right to this.
With netpicky stuff, on your okay.[General]
It won't do much, but remove "in" from the tags - I know it's for the title of... something, but as it doesn't get counted in beatmap search, you can (and maybe should?) remove it.
I can't find myself to enjoy these hitsounds... but bleh, can't have everything can you :'<
[Easy]
We had that setting thing in conversation already ;v
00:00:231 (1) - mostly an optical and picky thing, but you can smoothen this arc (after the red point) with an additional sliderpoint (don't forget to adjust 2 to blanket it afterwards)
00:08:443 (3) - this blanket is not perfect; the end of the slider is closer to 2 than the start is, so please have a go on that
00:13:665 (2) - it feels bad to go right back to where you came from when you finished previous 2; move this somewhere else and redesign it (I suggest simmetry because previous 2 was already symmetric and this feels like a more monumental "end" to this section)
00:24:138 (1) - the second and fourth sliderpoint on this are not exactly symmetric, making the curve a bit uneven around where it should be exactly alike; move the fourth one to 320|140 and also put the fifth (reverse point) to 360|68, that will make this symmetry complete
00:32:937 (1) - again, you could use two sliderpoints before the red one to balance this curve more
00:37:327 (3) - to make this blanket perfectly even, move the slider to 368|257, second point on 416|202, reverse point on 395|120
00:59:606 (1) - again, not perfectly symmetric; move the second point to 247|284 and the reverse point to 380|296 (though latter one won't do much, still, do it :I)
01:03:281 (1) - again, not quite perfect; move second point to 256|117 and reverse point to 328|147
01:11:338 (1) - why is this 0.8x spacing when before and after, you used 1.0x?
01:24:533 (3,4,5,6) - this is not quite smooth enough of a curve for my taste; move 4 to 202|112, 5 to 276|140 and 6 to 329|199, that's better
Solid diff, just a little clunky (like, microscopically but still... I'm sensitive for that :<).
[Cloud's Normal]
This doesn't seem like a very fast paced diff, so I suggest to lower your settings a bit; like, OD or Drain -1.
00:02:280 (3) - you just CTRL-G-H-ed this slider, but that's not how symmetry works; press CTRL-H on this and you will see that it's nowhere near the original slider, so please just take 2 over, copy it, then CTRL-G the copy and align it so it stays on the same sliderpath
00:09:193 (1) - doesn't look good how this slider's end is really reaching into the hitburst of previous 1; you should move it somewhere else, like, in the example below (You will have to move 00:11:056 (3,1) - then, though, so don't forget this.)
00:15:155 (1) - remove the breaktime after this spinner; it's not long enough to make a change and you didn't have it in easy either
00:21:212 (1) - you should use 2 sliderpoints each before and after the red point in order to make for a good blanket with the upfollowing slider; again, an examplebox will help
00:22:309 (2) - this slider should start at 00:22:675 as that's where the strong beat lies on; currently, it's kinda passively hitsounding it and that's not good as it ruins the whole emphasis
00:23:955 (4) - replace this with an 1/2 slider starting on the white tick (going along with the previous suggestions, you will have to think of another place to put this at, aswell as for the following slider)
00:25:236 (2,3) - as you will also have to re-locate these two objects, I shall give you coordinates for that that go well with the previous uguubox: 2 - 332|305, 3 - 374|214; and actually, it'd be better if you replaced 3 with a 1/1 slider, as that's another strong beat and therefore, that'd make sensew/e, sending fix'd/altered ver as talked about in privatezz
[Gabe's Hard]
Meh, your hitsounding isn't bad, but these custom samples :<
00:09:938 (3,4,5) - that's kinda rash jumps, considering that this is a Hard diff, not an Insane (also, you don't do it in the following occurances of this soundpattern, why?)
00:15:155 (4) - iunno, feels better if you put this note to 60|26; just dropping out of 3 seemed sorta meh to me, so... why not put it somewhere that actually feels better? \o3o/
00:27:433 (8) - this doesn't look very good when it's half-covered by 4's hitburst...
01:22:695 (3) - this slider can be improved in order to fit better with 2; first point to 99|156, second to 84|192, third to 99|228 - profit
01:24:533 (3) - you should move this redpoint so that that part does blanket 2 better aswell, move it to 242|245 and adjust the latter part of the slider by moving your second last point to 151|281 and the end to 118|243
[Insane]
Rename this to Lunatic, as it's Touhou? ITS ZUN IN ORIGINAL AT LEAST GADDAMITLEAVEMEALONEIDONTPLAYTHOSEGAMES ;_;
I suggest you to use AR8 as this is a relatively slow song and map, so 9 feels a bit too fast.
00:04:703 (6) - CTRL-G this slider in order to create a circular flowing motion along with 5
00:21:212 (1,3) - you can improve this blanket around 2 ;v
00:22:675 (1,3) - ^
00:32:937 (1,3) - make these a blanket like the two examples before, please; just feels better that way (maybe copy previous 6 for 2 and base the sliders around that? sounds like an idea to me)
00:34:400 (1,3) - ^ kinda similar
00:42:648 (4) - CTRL-G this for a more fluid flow
00:48:582 (6) - this slider is bad because it starts on a weak beat and ends on a strong one; that's the wrong way around, sadly - please fix that sort of stuff
00:49:327 (1) - ^
00:52:309 (1) - ^
00:59:606 (1) - that's a nice slider, but it'll be even better if you move the second point (that's the first one after the start) to 367|313 and the fifth (the one at 140|272) to 142|285; iunno, just smoothens it out more
01:01:078 (3) - 00:02:280 (3) - you just CTRL-G-H-ed this slider, but that's not how symmetry works; press CTRL-H on this and you will see that it's nowhere near the original slider, so please just take 2 over, copy it, then CTRL-G the copy and align it so it stays on the same sliderpath
01:12:801 (3,5) - improve this blanket around 4, please
01:20:866 (3) - CTRL-G this and make it blanket 2; that'll give a bit of a jumpy feeling while keeping the overall feeling of belonging together and it will spice your flow up a little
01:22:329 (3) - improve this blanket around 2, as with the previous example
01:23:061 (1,5) - you should smooth the arcish part of these sliders more out by using another sliderpoint there to blanket 3's start perfectly
01:25:996 (1,3) - make these blanket better, and more importantly, at the same distance to 2!
01:29:845 (3) - CTRL-G this, just like 00:42:648
01:31:866 (1,3) - improve this blanket and make it an even distance both both of the sliders
01:33:329 (1,3) - ^
01:36:256 (3,4,5) - please move this pattern somehow, as currently, it looks and feels like 4 and 5 get smothered by 2's hitburst and that just looks ugly
01:38:455 (3,4) - these should blanket each other's starts (on an even distance, nonetheless)
01:41:386 (2,3) - move 2 to 301|131 and CTRL-G 3, that'll give a more fluid transition for the end of the map (and will let me spin right after leaving 3, because I'm a clockwise spinner, hue)
>that Insane is very nice for a new mapper