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Linked Horizon - Jiyuu no Tsubasa (TV Size) [Taiko|Osu]

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Topic Starter
Chloe

-[ Snow ]- wrote:

Awesome fun to play these maps, timing and hit position is perfect ^^

thx
Koiyuki
What a surprise that Flower is female.

Well..- .-
Umi
Why it's so important to know This ? :o anyways yay for bubbled ! \o/
Topic Starter
Chloe
wow... OniJAM's map(burst the gravity) has the highest sp for now. will my map got more star, let's wait for that ;w;
Irreversible
Wow gz chloe :D!
Kayano

Chloe wrote:

wow... OniJAM's map(burst the gravity) has the highest sp for now. will my map got more star, let's wait for that ;w;
Ahahahhhh.. shoot 2 stars at your map then you will got the highest sp (in bubbled, not all maps)
btw i don't care too much about how many stars are there in my maps, but how soon will BATs come :o
Shohei Ohtani
:P
Topic Starter
Chloe

OniJAM wrote:

Chloe wrote:

wow... OniJAM's map(burst the gravity) has the highest sp for now. will my map got more star, let's wait for that ;w;
Ahahahhhh.. shoot 2 stars at your map then you will got the highest sp (in bubbled, not all maps)
btw i don't care too much about how many stars are there in my maps, but how soon will BATs come :o

其实我也无所谓 只不过就那么一说 ;w; 不过还是谢你的星了 至于rank 别急啊 你那图已经铁定RANK了 只需要等就行了吧 反正也不是新番 不用在乎时间



CDFA wrote:

:P
nya~ ;)
Raose
~stress~
Asagi Mutsuki
Great map! Giving a star :3 Hoping I won't need to play Kana's insanely hard Oni to get ranked score cos I can't FC that :P
mercury2004
that make the highest sp for bubbled
Kodora
Good luck with rank, epic mapset!
pw384
iirc this map will be ranked tomorrow
Topic Starter
Chloe
can't make sure when it'd rank ;_________;
does there any BAT look at this map? Plz let me know!!
Raging Bull
ITT, discussion if Flower is male or female.
Kayano

Frostmourne wrote:

To any BAT: Do not rank it yet until 19 Aug (1 week apart from previous ranked mapset of this song)
提前gratz ranked
Nyquill
I'll give this a look tommorow if no one else does.
pw384
前排
pw384
rank it asap plz! thanks ! >_<
Raging Bull
is it tomorrow yet?
Overwrite

Raging Bull wrote:

is it tomorrow yet?
You're late, we're in year 2960. However, the magical powers of the nyan cat prevented this map from being graveyarded.
OH LA LA.
*runs*
Topic Starter
Chloe
just back now, I'm tired
Nyquill
My internet is pretty shitty right now, but I want to have a talk with chloe when he's not busy about the map. Theres some fundementals we gotta take care of.

To the other BATs: DO NOT rank this map until either internal discussion has concluded or my go has been given.
mercury2004
me waiting for the last mods
Topic Starter
Chloe
@Nyquill and NoHitter
http://puu.sh/45GEh.osu (Already fixed my diff, plz take a look, if it's acceptable for now, feel free to pop my bubble and I'll update when I backs from working.


ok~, mayhe the last mod ;__;
NoHitter
[General]
- On all diffs except Skystar and the Taikos: Sorry but the kiai at 01:13:070 and 01:13:832 is too much. I would recommend following [Skystar]'s kiai times.

[Umi's Easy]
- 00:03:029 (3) - Finish at the end of this slider for hitsound consistency. Like what you did at 00:10:088 (4).
- 00:06:559 (3) - Same as above.
- 00:06:559 (3) - I also suggest you reverse (Ctrl+G) this for better flow.
- 00:12:291 (2) - Suggestion: It would look better if you place this above like this.

[Normal]
- Decrease to Tick Rate 1? The ticks at the 1/3 part at the start are placed wrongly because of this.
- 00:08:324 (1) - The finish at the repeat is unneeded and noisy IMO.
- 00:15:898 (3,4) - I disagree with the stack here. The flow suddenly got interrupted. I suggest you spread it out with spacing instead of stacking.
- 00:25:448 (4,5) - Same as above, although this is more forgivable since a spinner follows afterwards.
- 00:30:975 (4) - The slider here flows awkwardly. I recommend a more S-shaped slider that follows on the direction of the previous slider. Something like this.
- 00:33:451 (2) - Add finish at the start. I hear the cymbals there.
- 00:38:022 (1,1) - The overlap here is confusing especially for a Normal. The previous slider is almost covered completely by the previous one. I highly recommend changing it.
- 00:51:736 (1) - [nazi] Move this down by one grid, so the slidertrack coincides with the previous slider's start. Like this?
- 01:03:927 (1) - [nazi] Same as above.
- 01:05:451 (4) - Very unaesthetic overlap with 01:03:927 (1) . I recommend you change them.
- 01:17:641 (1) - I wouldn't recommend adding a spinner here. It seems abrupt to add one here.

[Flower's Normal]
- Decrease to Tick Rate 1? The ticks at the 1/3 part at the start are placed wrongly because of this.
- 00:12:730 (2,3) - IMO you should reserve the stacks for the 1/2 notes. Space these normally for better flow.
- 00:37:641 (5) - Normal finish at the end? The music there is loud and warrants for one.
- 01:06:594 (3) - Align this with the end of the slider at (2)? Flows better that way.
- 01:18:403 (4,5) - Same comment with the stacks, but I guess this one is fair enough, because of the repetitiveness of the music at that part.

[Rainbow's Hard]
- 00:07:882 (1,2,3,4) - Just a personal preference, but maybe change the combo to this. The outwards flow fits more since the pattern is at the corner.
- 00:25:830 (1) - End this spinner 1/2 back. There is a distinct beat at 00:26:975.
- 00:30:022 (3) - I don't see why you suddenly deviate from the spacing here. All other sliders in the combos ahead are spaced properly.
- 00:32:213 (2) - Flows kind of awkwardly. I recommend changing the direction to something like this.
- 00:38:784 (1) - The short spinner doesn't really fit IMO. It's sudden and the transition to 00:39:736 (1) plays badly because of it. Change it to a slider?
- 00:47:165 (1) - Finish at the start? The music fits for a finish there.
- 00:48:689 (3) - Same as above.
- 00:53:260 (4) - Same as above.
- 00:56:213 (2) - Similar to 00:32:213 (2). I suggest something like this. Also add a finish at the end ^.
- 01:02:213 (2) - Add finish at the end. Similar reason to the ones before this.
- 01:09:070 (3,1) - I recommend increasing the spacing here, or adding a note at 01:09:641. The spacing here is very similar to 01:08:879 (2,3) and the anti-jump plays badly.
- 01:09:832 (1) - Add finish at the end. Similar reasons.
- 01:11:165 (1,2,3,4,5) - May I recommend thispattern for better flow?
- 01:23:260 (2) - Similar to 00:32:213 (2). I suggest something like this
- 01:26:594 (1) - The music is gradually becoming softer here. Remove the finish at the end.

[m2004's Insane]
- 00:02:147 (5,6,7,1,2,3,4) - Make the 1/3 spacing here similar to the previous notes? Or at the very least space them further. The minute overlaps don't look that good aesthetically.
- 00:04:794 (1,2,3) - Same as above.
- 00:22:774 (1) - [nazi] Move right so it won't overlap 00:22:392 (10). Looks ugly IMO.
- 00:24:302 (1,3) - Move these two sliders apart to not make them overlap (2). ^
- 00:45:070 (1,2,3) - IMO a stream here instead of sliders would play better.
- 00:58:117 (2) - I don't hear as much emphasis here for a triple. I suggest you delete this note.
- 01:10:498 (3) - Same as above.
- 01:10:975 (5) - Make these into notes which you stack instead? Plays better IMO.
- 01:26:403 (4) - Lower the spacing here? A 1/4 jump like this without the leniency of a slider is very unforgiving for the average difficulty level of this diff.

[Jiyuu no Tsubasa]
- This is based on the .osu you posted in the thread.
- 00:06:117 (1) - This should be in 1/3.
- 00:11:412 (1) - This should be in 1/3. Also, remove the new combo here.
- 00:11:853 (2) - New combo here instead.
- 00:12:730 (1) - Remove the new combo here. ^
- 00:33:832 (6) - New combo here to be consistent with your combo patterning.
- 00:34:594 (1) - Remove new combo here. ^
- 01:25:070 (1) - The drum finish here sounds off. I suggest removing it.

[Skystar]
- I think this diff has been modded to death, so I'll keep it short.
- 00:57:450 (1,2,3) - The overlap here really looks horrible IMO. I recommend you change it.

[Firce777's Muzu]
- I recommend adding some k's at the start of the song. Having it all d seems boring IMO.
- 01:10:975 (280,281) - Switch these two. The k fits better at the part where the vocal is emphasized.
- 01:24:689 (342,343,344) - ddk here seems pretty hard for a Muzu. I've talked with another BAT and they agree with me. Make it ddd?

[Firce777's Oni]
- 00:07:294 (21) - k here to emphasize the higher pitch?
- 00:57:927 (343) - Remove the note here. IMO better to separate the stream to give an emphasis to the music at 00:57:832.
- 01:10:117 (445) - Similar to above. Remove note to emphasize 01:10:128.

That's it. Don't really like very high 1/4 spacing, but I guess it's the map's gimmicks.
[CSGA]Ar3sgice
Kayano

[CSGA]Ar3sgice wrote:

pw384

[CSGA]Ar3sgice wrote:

Regou

[CSGA]Ar3sgice wrote:

Topic Starter
Chloe

[CSGA]Ar3sgice wrote:

Raging Bull

[CSGA]Ar3sgice wrote:

mintong89

[CSGA]Ar3sgice wrote:

Skystar

[CSGA]Ar3sgice wrote:

http://puu.sh/46hog.osu
Kodora

[CSGA]Ar3sgice wrote:

Andrea
Guys, stop quoting each other.

That doesn't help but instead only creates spam posts.
Kinomi
100
Topic Starter
Chloe

NoHitter wrote:

[General]
- On all diffs except Skystar and the Taikos: Sorry but the kiai at 01:13:070 and 01:13:832 is too much. I would recommend following [Skystar]'s kiai times.
fixed

[Umi's Easy]
- 00:03:029 (3) - Finish at the end of this slider for hitsound consistency. Like what you did at 00:10:088 (4).
- 00:06:559 (3) - Same as above.
- 00:06:559 (3) - I also suggest you reverse (Ctrl+G) this for better flow.
- 00:12:291 (2) - Suggestion: It would look better if you place this above like this.
all fixed


[Normal]
- Decrease to Tick Rate 1? ok The ticks at the 1/3 part at the start are placed wrongly because of this.
- 00:08:324 (1) - The finish at the repeat is unneeded and noisy IMO. no, I also used the same hitsounds in Jiyuu no Tsubasa
- 00:15:898 (3,4) - I disagree with the stack here. The flow suddenly got interrupted. I suggest you spread it out with spacing instead of stacking. fixed
- 00:25:448 (4,5) - Same as above, although this is more forgivable since a spinner follows afterwards. fixed
- 00:30:975 (4) - The slider here flows awkwardly. I recommend a more S-shaped slider that follows on the direction of the previous slider. Something like this. no.. I felt it's better for now :(
- 00:33:451 (2) - Add finish at the start. I hear the cymbals there. fixed
- 00:38:022 (1,1) - The overlap here is confusing especially for a Normal. The previous slider is almost covered completely by the previous one. I highly recommend changing it. though it's better imo for now ... but move it ;w;
- 00:51:736 (1) - [nazi] Move this down by one grid, so the slidertrack coincides with the previous slider's start. Like this? fixed
- 01:03:927 (1) - [nazi] Same as above. fixed
- 01:05:451 (4) - Very unaesthetic overlap with 01:03:927 (1) . I recommend you change them. fixed
- 01:17:641 (1) - I wouldn't recommend adding a spinner here. It seems abrupt to add one here. fixed

[Flower's Normal]
- Decrease to Tick Rate 1? The ticks at the 1/3 part at the start are placed wrongly because of this. fixed
- 00:12:730 (2,3) - IMO you should reserve the stacks for the 1/2 notes. Space these normally for better flow. not better imo, reject
- 00:37:641 (5) - Normal finish at the end? The music there is loud and warrants for one. fixed
- 01:06:594 (3) - Align this with the end of the slider at (2)? Flows better that way. fixed
- 01:18:403 (4,5) - Same comment with the stacks, but I guess this one is fair enough, because of the repetitiveness of the music at that part. same opinion here, so reject

[Rainbow's Hard]
- 00:56:213 (2) - Similar to 00:32:213 (2). I suggest something like this. Also add a finish at the end ^.
all fixed except above one


[Jiyuu no Tsubasa]
- 00:11:412 (1) - This should be in 1/3. Also, remove the new combo here.
all fixed but except above one Umm, plz listen to it carefully, I think it's reaaaaaaaaaaaaally 1/2 here and this is the best rythem here in my map :( the drum is in the 1/2 red line

[Firce777's Muzu]
- I recommend adding some k's at the start of the song. Having it all d seems boring IMO.
- 01:10:975 (280,281) - Switch these two. The k fits better at the part where the vocal is emphasized. fixed
- 01:24:689 (342,343,344) - ddk here seems pretty hard for a Muzu. I've talked with another BAT and they agree with me. Make it ddd? no... I think it's better imo and also not so hard in this diff

[Firce777's Oni]
- 00:07:294 (21) - k here to emphasize the higher pitch? no, better for now imo
- 00:57:927 (343) - Remove the note here. IMO better to separate the stream to give an emphasis to the music at 00:57:832.
- 01:10:117 (445) - Similar to above. Remove note to emphasize 01:10:128. fixed this and the above one

That's it. Don't really like very high 1/4 spacing, but I guess it's the map's gimmicks.
Umi

NoHitter wrote:

[Umi's Easy]
- 00:03:029 (3) - Finish at the end of this slider for hitsound consistency. Like what you did at 00:10:088 (4).
- 00:06:559 (3) - Same as above.
- 00:06:559 (3) - I also suggest you reverse (Ctrl+G) this for better flow.
- 00:12:291 (2) - Suggestion: It would look better if you place this above like this
all fixed
diff
osu file format v12

[General]
AudioFilename: Linked Horizon - JiyunoTsubasa.mp3
AudioLeadIn: 2000
PreviewTime: 45641
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jiyuu no Tsubasa (TV Size)
TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:Umi's Easy
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiya Yuko
BeatmapID:276224
BeatmapSetID:102371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,191,"Shingeki no Kyojin.flv"
0,0,"Shingeki no Kyojin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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85260,-100,4,1,1,70,0,0
86594,-100,4,1,1,70,0,1
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Combo4 : 207,181,177
SliderBorder : 255,255,255

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312,164,63927,6,0,P|388:156|436:132,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
264,236,65451,2,0,P|332:252|412:240,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
204,304,66975,2,0,P|340:340|448:320,1,240,4|8,0:0|0:0,0:0:0:0:
408,240,68498,6,0,P|400:180|352:132,1,120
320,216,69451,2,0,P|272:228|196:216,2,120,0|4|0,0:0|0:0|0:0,0:0:0:0:
300,84,71165,2,0,P|240:80|200:92,1,80,0|4,0:0|0:0,0:0:0:0:
200,216,72117,6,0,P|144:204|76:220,1,120
68,304,73070,2,0,P|164:328|228:296,2,160,4|8|4,0:0|0:0|0:0,0:0:0:0:
80,216,74975,1,0,0:0:0:0:
108,132,75356,2,0,P|204:108|268:140,1,160,8|4,0:0|0:0,0:0:0:0:
344,144,76498,5,0,0:0:0:0:
288,212,76879,2,0,P|264:304|296:372,2,160,8|4|8,0:0|0:0|0:0,0:0:0:0:
232,144,78784,1,0,0:0:0:0:
160,92,79165,6,0,B|136:128|144:168|144:168|192:244,1,160,4|8,0:0|0:0,0:0:0:0:
164,320,80308,1,0,0:0:0:0:
76,320,80689,2,0,B|96:284|92:244|92:244|44:168,1,160,4|8,0:0|0:0,0:0:0:0:
80,92,81832,5,0,0:0:0:0:
168,104,82213,2,0,B|196:132|196:132|238:121|280:132|280:132|316:96,1,160,4|8,0:0|0:0,0:0:0:0:
393,101,83356,1,0,0:0:0:0:
384,188,83736,2,0,B|358:213|358:213|370:253|358:297|358:297|386:325,1,160,4|8,0:0|0:0,0:0:0:0:
448,256,84879,1,0,0:0:0:0:
256,192,85260,12,4,86594,0:0:0:0:
Topic Starter
Chloe

baldrace wrote:

100

:o flask you
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