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PinocchioP - Mushroom Mother [Osu|Taiko]

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Topic Starter
YunoFanatic
After some chats on #osu :P and some BAT talks i decided to delete insane to balance the diff spread.. Lilywhite have the insane now so there are no problem.. I will still continue to map the normal and easy which can keep ono's taiko's.. And lets get this rank >w< and thanks for the testplay garven <3
DJNightmare


Haii!~ I'm from the modding queue!~

Blue = Suggestion
Red = Recommended
Green = Comments

General
I think that the offset of the song is just alittle late.
It could be me though so it is up to your to change it :3


[Tsusuko's Hard]
01:48:930 (1) - Add a soft-hitfinish on the end of this slider. This slider is awkwardly silent.

[LilyWhite's Insane]
01:58:573 (3,5) - Move down by 1 grid. To help shape the star pattern better and proportionate.

[Normal]
00:34:645 (3) - Move to X:208 Y:152 Coordinate. Helps build a better shape between the last two notes and colliding between the 2nd last note from this note
01:54:644 (1) - Move to the left by 2 grids. Prevents colliding with the next slider.
00:33:217 - Add a note here. To keep the rhythm or flow going, feels awkward not to have a beat here

[Easy]
01:35:895 (1) - Have the Spinner to stop at 01:37:145 instead Stopping here seems better than the previous length.
01:42:144 (5) - Move left by 1 grid Keeps the distance snap more consistent

Well, I don't see much problems here! Good luck on your map :3
Topic Starter
YunoFanatic

DJNightmare wrote:



Haii!~ I'm from the modding queue!~

Blue = Suggestion
Red = Recommended
Green = Comments

General
I think that the offset of the song is just alittle late.
It could be me though so it is up to your to change it :3


[Tsusuko's Hard]
01:48:930 (1) - Add a soft-hitfinish on the end of this slider. This slider is awkwardly silent. it already have one xD

[Normal]
00:34:645 (3) - Move to X:208 Y:152 Coordinate. Helps build a better shape between the last two notes and colliding between the 2nd last note from this note ok
01:54:644 (1) - Move to the left by 2 grids. Prevents colliding with the next slider.
00:33:217 - Add a note here. To keep the rhythm or flow going, feels awkward not to have a beat here umm wrong imo xD but if you the timing was for the next white tick i have to say no i want to keep inconsistancies with the breaks..

[Easy]
01:35:895 (1) - Have the Spinner to stop at 01:37:145 instead Stopping here seems better than the previous length. ok
01:42:144 (5) - Move left by 1 grid Keeps the distance snap more consistent totally missplacced that xD fix

Well, I don't see much problems here! Good luck on your map :3 thanks
for the mods
legendarydragon
pls rank!.. everyday when i see this in pending i cry
Overwrite
I'm terribly sorry for the lateness. Also, sorry for another thing: I won't be able to explain in detail what changes I did. School is taking too much of my time.
Let's say I changed one thing or two.
Here.
osu file format v12

[General]
AudioFilename: mushroom mother.mp3
AudioLeadIn: 0
PreviewTime: 47503
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mushroom Mother
TitleUnicode:マッシュルームマザー
Artist:PinocchioP
ArtistUnicode:ピノキオP
Creator:YunoFanatic
Version:LilyWhite's Insane
Source:
Tags:hatsune miku vocaloid onosakihito lilywhite vahn10 mingmichael
BeatmapID:288553
BeatmapSetID:102307

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MushroomMother.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,55,251,187

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358,173,81253,6,0,P|375:126|326:80,1,87.500000834465,4|0,0:0|0:0,0:0:0:0:
176,132,81610,2,0,P|124:160|108:216,1,87.500000834465,4|8,0:0|0:0,0:0:0:0:
301,235,81967,2,0,P|403:239|437:175,1,175.00000166893,0|0,0:0|0:0,0:0:0:0:
261,164,82503,1,4,0:0:0:0:
154,303,82682,1,4,0:0:0:0:
39,35,83932,6,4,L|38:126,1,87.500000834465
150,191,84289,2,0,L|150:98,1,87.500000834465,0|4,0:0|0:0,0:0:0:0:
404,40,84824,1,2,0:0:0:0:
409,61,84914,1,2,0:0:0:0:
414,81,85003,1,8,0:0:0:0:
420,101,85092,1,2,0:0:0:0:
426,122,85182,1,2,0:0:0:0:
432,142,85271,1,2,0:0:0:0:
438,162,85360,6,0,P|454:208|366:281,1,175.00000166893,4|2,0:0|0:0,0:0:0:0:
353,151,85896,1,0,0:0:0:0:
323,23,86074,2,0,P|312:71|265:89,1,87.500000834465,8|0,0:0|0:0,0:0:0:0:
300,219,86432,1,2,0:0:0:0:
213,120,86610,1,0,0:0:0:0:
224,251,86789,2,0,P|259:291|346:279,1,131.250001251698,0|2,0:0|0:0,0:0:0:0:
352,279,87146,2,0,P|385:240|426:231,2,87.500000834465,0|2|0,0:0|0:0|0:0,0:0:0:0:
296,112,87682,2,0,P|279:70|243:46,2,87.500000834465,2|8|2,0:0|0:0|0:0,0:0:0:0:
149,206,88217,6,0,P|150:278|206:322,1,131.250001251698,0|2,0:0|0:0,0:0:0:0:
212,317,88574,2,0,L|302:316,2,87.500000834465,8|2|0,0:0|0:0|0:0,0:0:0:0:
230,186,89110,1,2,0:0:0:0:
107,138,89289,1,8,0:0:0:0:
299,153,89467,2,0,P|277:122|233:105,1,87.500000834465,2|0,0:0|0:0,0:0:0:0:
285,272,89824,2,0,P|292:323|268:370,2,87.500000834465,2|8|2,0:0|0:0|0:0,0:0:0:0:
231,104,90360,2,0,P|268:75|376:128,2,175.00000166893,0|8|12,0:0|0:0|0:0,0:0:0:0:
53,298,91432,6,0,L|109:222,1,87.500000834465,8|2,0:0|0:0,0:0:0:0:
228,176,91789,2,0,L|174:249,1,87.500000834465,8|2,0:0|0:0,0:0:0:0:
301,206,92146,2,0,P|304:157|192:104,2,175.00000166893,8|8|8,0:0|0:0|0:0,0:0:0:0:
428,240,93039,1,2,0:0:0:0:
304,284,93217,1,8,0:0:0:0:
376,172,93396,1,2,0:0:0:0:
380,308,93574,1,8,0:0:0:0:
256,76,93932,6,4,L|160:76,1,87.500000834465
256,176,94289,1,2,0:0:0:0:
256,276,94467,2,4,L|344:276,1,87.500000834465
256,176,94824,1,2,0:0:0:0:
156,179,95003,2,0,L|156:92,1,87.500000834465,4|4,0:0|0:0,0:0:0:0:
256,176,95360,1,2,0:0:0:0:
356,176,95539,2,4,L|356:264,1,87.500000834465
256,192,95896,12,2,97146,0:0:0:0:
256,192,97503,6,0,P|288:148|252:56,1,150,4|0,0:0|0:0,0:0:0:0:
240,52,97860,2,0,L|136:52,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
168,184,98396,1,0,0:0:0:0:
296,264,98574,1,8,0:0:0:0:
144,260,98753,2,0,P|100:224|92:176,1,100,0|2,0:0|0:0,0:0:0:0:
344,328,99199,1,0,0:0:0:0:
367,308,99289,2,0,P|330:188|275:186,1,200,8|0,0:0|0:0,0:0:0:0:
148,106,99824,2,0,L|119:64,2,50,8|0|8,0:0|0:0|0:0,0:0:0:0:
66,233,100182,1,2,0:0:0:0:
201,169,100360,6,0,P|231:121|222:70,1,100,4|0,0:0|0:0,0:0:0:0:
267,224,100717,2,0,P|196:255|116:169,1,200,8|0,0:0|0:0,0:0:0:0:
315,158,101253,1,0,0:0:0:0:
209,328,101432,1,8,0:0:0:0:
373,215,101610,2,0,P|396:166|382:116,1,100,0|4,0:0|0:0,0:0:0:0:
99,214,102057,1,4,0:0:0:0:
208,328,102324,1,4,0:0:0:0:
8,168,102682,6,0,P|0:220|112:312,1,200,2|2,0:0|0:0,0:0:0:0:
176,184,103217,2,0,P|145:140|93:135,1,100,4|0,0:0|0:0,0:0:0:0:
177,262,103574,2,0,P|230:243|251:194,1,100,8|0,0:0|0:0,0:0:0:0:
400,208,103932,1,0,0:0:0:0:
279,297,104110,1,0,0:0:0:0:
330,155,104289,1,8,0:0:0:0:
374,297,104467,1,0,0:0:0:0:
405,129,104646,6,0,B|380:77|336:75|320:75|320:75|301:33,1,150,2|0,0:0|0:0,0:0:0:0:
278,42,105003,1,8,0:0:0:0:
133,84,105182,1,0,0:0:0:0:
249,177,105360,1,0,0:0:0:0:
268,375,105539,2,0,P|226:363|197:318,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
200,242,106074,6,0,P|150:255|136:360,1,150,4|0,0:0|0:0,0:0:0:0:
136,364,106432,1,8,0:0:0:0:
171,167,106610,1,0,0:0:0:0:
260,296,106789,2,0,P|316:308|344:360,1,100,0|0,0:0|0:0,0:0:0:0:
301,198,107146,2,0,B|278:184|278:184|288:136|258:110|227:113|215:128,1,100,10|0,0:0|0:0,0:0:0:0:
396,268,107503,5,6,0:0:0:0:
409,253,107592,1,0,0:0:0:0:
426,234,107682,1,0,0:0:0:0:
443,216,107771,1,0,0:0:0:0:
459,197,107860,2,0,L|530:120,2,100,14|0|6,0:0|0:0|0:0,0:0:0:0:
273,120,108396,6,2,L|273:94,4,25,2|2|2|2|10,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
12,192,108932,6,2,B|28:172|28:172|44:192|44:192|56:172|56:172|72:192|72:192|88:172|88:172|100:192|100:192|116:172|116:172|132:192|132:192,1,200,2|6,0:0|0:0,0:0:0:0:
280,200,109467,1,0,0:0:0:0:
172,88,109646,2,2,P|264:44|376:92,1,200,2|14,0:0|0:0,0:0:0:0:
334,263,110182,1,0,0:0:0:0:
201,194,110360,2,0,P|219:146|325:138,1,150
330,138,110717,1,8,0:0:0:0:
259,270,110896,1,0,0:0:0:0:
123,207,111074,2,0,P|133:157|176:124,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
205,332,111610,1,0,0:0:0:0:
339,264,111789,6,0,P|311:210|182:244,1,200,0|8,0:0|0:0,0:0:0:0:
66,145,112324,2,0,L|31:106,2,50
137,372,112682,2,0,P|123:331|136:278,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
281,330,113217,2,4,P|378:342|417:250,1,200,4|12,0:0|0:0,0:0:0:0:
269,250,113753,1,0,0:0:0:0:
124,290,113932,1,4,0:0:0:0:
225,180,114110,2,2,L|252:166,4,25,2|2|2|2|10,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
498,54,114646,6,0,P|511:104|496:156,1,100,2|0,0:0|0:0,0:0:0:0:
360,206,115003,2,0,P|347:156|362:104,1,100,6|0,0:0|0:0,0:0:0:0:
500,151,115360,2,0,P|511:196|498:246,1,100,2|0,0:0|0:0,0:0:0:0:
362,302,115717,2,0,P|349:252|364:200,1,100,6|0,0:0|0:0,0:0:0:0:
257,96,116074,5,0,0:0:0:0:
140,188,116253,1,0,0:0:0:0:
152,208,116342,1,0,0:0:0:0:
164,228,116432,2,0,L|220:320,1,100,8|0,0:0|0:0,0:0:0:0:
55,197,116789,2,0,P|76:132|212:144,1,200,0|8,0:0|0:0,0:0:0:0:
111,311,117324,1,2,0:0:0:0:
248,252,117503,6,0,P|264:204|368:180,1,150
376,172,117860,2,0,P|424:152|440:100,1,100,8|0,0:0|0:0,0:0:0:0:
292,88,118217,5,0,0:0:0:0:
140,88,118396,1,0,0:0:0:0:
264,172,118574,1,10,0:0:0:0:
216,28,118753,1,0,0:0:0:0:
176,172,118932,1,4,0:0:0:0:
Hanabi

legendarydragon wrote:

pls rank!.. everyday when i see this in pending i cry
Hey are u sub account?
Topic Starter
YunoFanatic

[ Sana ] wrote:

legendarydragon wrote:

pls rank!.. everyday when i see this in pending i cry
Hey are u sub account?

OhGOD U DONT TELL ME D: DRAGON U SUBBER>? BANN PLZ!


EDIT: Im so sorry if im late updating TwT as lily said school is taking so much time >w< i cant handle all my pending maps dammit :(
happy623
you asked me to mod Normal and Easy, so here I go :

General

  1. checking with Aimod :
  2. Sound placement is quite weird for me, you may learn more from here : :roll:

Easy

  1. 00:20:003 (1) - add the same sound placement as you did at 00:14:289 (1) -, it feels empty if there is no sound for me :(
  2. 00:26:074 (2) - is it intentional that you added whistle in the slider?
  3. 00:30:360 (1,2,3) - I guess you may use 1/1 Beat snap divisor instead of 1/2 here, it isnt fit the music imo, because there is a loud hit at 00:31:074 , if I were you, I would put it like this :
  4. 00:33:931 (3) - you better remove the clap and use whistle instead to consist you sound pattern
  5. 00:41:788 (1) - try you best to stack it with 00:40:003 (2) - 's tail, it looks nice imo :D
  6. 00:46:610 (1) - hmm, will this spinner too fast? idk if newbies have time for the reaction
  7. 01:35:895 (1,1) - I guess newbies would not have time to catch 01:37:502 (1) - , you better remove 01:37:502 (1) -, or end 01:35:895 (1) at 01:36:788 -, but it may too fast for the spinner, you should deeply consider this
  8. 01:37:502 (1) - no sound placement for this part? :? try to place some and make the diff more fun! Apply to Normal diff as well!!
  9. 01:43:216 (7) - NC here, since you did NC at 00:53:931 (1) - , to get consistency, moreover, it fits the music
  10. you get improvement! the diff is way better now! keep going!

Normal

  1. 00:20:003 (1) - same as Easy, you should add the same sound with 00:14:289 (1) -
  2. 00:34:645 (3) - please snap with the distance by using 1.2x ( your original distance
  3. 00:44:645 (3) - you better NC here, to notice that the melody changes
  4. 01:48:930 - hey your green line to turn off kiai should be placed here, you did it at Easy too

Diffs are improved much, look forward to getting the rank!
Topic Starter
YunoFanatic

happy623 wrote:

you asked me to mod Normal and Easy, so here I go :

General

  1. checking with Aimod :
  2. Sound placement is quite weird for me, you may learn more from here : :roll:

Easy

  1. 00:20:003 (1) - add the same sound placement as you did at 00:14:289 (1) -, it feels empty if there is no sound for me :(
  2. 00:26:074 (2) - is it intentional that you added whistle in the slider?
  3. 00:30:360 (1,2,3) - I guess you may use 1/1 Beat snap divisor instead of 1/2 here, it isnt fit the music imo, because there is a loud hit at 00:31:074 , if I were you, I would put it like this :
  4. 00:33:931 (3) - you better remove the clap and use whistle instead to consist you sound pattern
  5. 00:41:788 (1) - try you best to stack it with 00:40:003 (2) - 's tail, it looks nice imo :D
  6. 00:46:610 (1) - hmm, will this spinner too fast? idk if newbies have time for the reaction
  7. 01:35:895 (1,1) - I guess newbies would not have time to catch 01:37:502 (1) - , you better remove 01:37:502 (1) -, or end 01:35:895 (1) at 01:36:788 -, but it may too fast for the spinner, you should deeply consider this
  8. 01:37:502 (1) - no sound placement for this part? :? try to place some and make the diff more fun! Apply to Normal diff as well!!
  9. 01:43:216 (7) - NC here, since you did NC at 00:53:931 (1) - , to get consistency, moreover, it fits the music
  10. you get improvement! the diff is way better now! keep going!

Normal

  1. 00:20:003 (1) - same as Easy, you should add the same sound with 00:14:289 (1) -
  2. 00:34:645 (3) - please snap with the distance by using 1.2x ( your original distance
  3. 00:44:645 (3) - you better NC here, to notice that the melody changes
  4. 01:48:930 - hey your green line to turn off kiai should be placed here, you did it at Easy too

Diffs are improved much, look forward to getting the rank!

applied all so no worries ;)
yurunneram
hihi ^^

EASY

00:29:288 - Move middle point one square right (yesh it matters)

00:33:931 (3) - Weird distance spacing pls move

00:40:003 (2) - Move one square right (then move 00:41:788 (1))

00:42:860 (2) - suggestion

01:42:502 (6) - Spaced to far from prev note

01:43:930 (8) - ^ (it's stacked anyway)

That's all

NORMAL

nothing in particular. Just that you might want to consider standardising the dist spacing.

HARD

Nothing haha sorry but I found it enjoyable star~

Have a nice day~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
YunoFanatic

yurunneram wrote:

hihi ^^

EASY

00:29:288 - Move middle point one square right (yesh it matters) fix

00:33:931 (3) - Weird distance spacing pls move fix

00:40:003 (2) - Move one square right (then move 00:41:788 (1)) fix

00:42:860 (2) - suggestion i have to disagree because this was blanketing 2 notes if i change the posistion how about the blanketing :(

01:42:502 (6) - Spaced to far from prev note umm its totally fine

01:43:930 (8) - ^ (it's stacked anyway)

That's all

NORMAL

nothing in particular. Just that you might want to consider standardising the dist spacing. rechecking dist again!

HARD

Nothing haha sorry but I found it enjoyable star~ ty >w<

Have a nice day~ u tu bro

You have been modded out by Yurun Ceroia Neram~ thanks for the mod!
Irreversible
It's a bit sad that you didn't make the highest diff in the mapset though, I really recommend adding an insane made by you again. . D: up to you though
Topic Starter
YunoFanatic

Irreversible wrote:

It's a bit sad that you didn't make the highest diff in the mapset though, I really recommend adding an insane made by you again. . D: up to you though

I dont intend to make a mistake again :| they suggest to remove it even the expert players... im a bit sad :( i dont know :(
AnreFM
Mod as promised~
haven't modding in a very long time, sorry if this suck :'

[Easy]
spacing
00:14:289 (1,1) - How about changing the shape of these two become like this https://osu.ppy.sh/ss/995231 the current one isn't so interesting and this one fits with vocal too~
00:33:217 (3) - Antijump. Space this out normally
00:37:145 (2) - Blanket 00:36:788 (1) - better
00:39:288 (1) - Make a copy of 00:38:574 (3) - and turn it 30 degree to make them neater like this 00:38:574 (3) -
00:41:074 (3) - Move the tail to 300/112 so that it blanket 00:40:003 (2) - better and 00:41:788 (1) - can stack better too
00:44:645 (1) - why overlap :( move to 356/240
01:00:002 (2) - NC here for another kiai start
01:00:002 (2) - yeah blanket 00:59:645 (1) - better
01:05:359 (3) - NC for vocal?
01:17:145 (4) - NC. too long combo for an easy
01:41:073 (4) - NC ^ and for consistency with combo length for the rest of diff.
01:44:644 (3,4) - http://osu.ppy.sh/ss/995257 Plays better owo and cuter
01:49:287 (1,2) - the (1) is kinda meh, try this instead http://osu.ppy.sh/ss/995269

[Normal]
00:14:289 (1,1) - Try the same shape as i suggested at easy o3o
00:27:860 (5) - NC to keep combo length safe(normal; 5-6)
00:36:074 (1) - lol please blanket 00:37:145 (2) - better
00:38:574 (4) - Would play better if you just change the red dot to a white one. Keep the shape just make them smoother owo
00:41:788 (1,2) - Make them like this? http://osu.ppy.sh/ss/995291 straight is a bit boring(and doesn't really match well with current vocal) ouo
00:45:717 (1,2) - Since the first slider pair ( 00:44:645 (1,2) ) is straight, how about making these two curvy?
00:51:788 (5) - NC
01:17:145 (5) - ^
01:22:502 (1) - If you follow vocal here, start the spin at 01:22:681 (1) - instead
01:28:574 (5) - NC~
01:40:716 (5,6) - Will be neater if you're just mirroring them using ctrl h and j ouo
01:55:716 (2) - I stumbled here orz no spacing problems, but i think the move is kinda too hard to read on normal :'

okay the rest of the diff's are fine, very neat on tsusuko's pro bgt
Call me after you done editing for a recheck!
Topic Starter
YunoFanatic

AnreFM wrote:

Mod as promised~
haven't modding in a very long time, sorry if this suck :'

[Easy]
spacing
00:14:289 (1,1) - How about changing the shape of these two become like this https://osu.ppy.sh/ss/995231 the current one isn't so interesting and this one fits with vocal too~
00:33:217 (3) - Antijump. Space this out normally
00:37:145 (2) - Blanket 00:36:788 (1) - better
00:39:288 (1) - Make a copy of 00:38:574 (3) - and turn it 30 degree to make them neater like this 00:38:574 (3) -
00:41:074 (3) - Move the tail to 300/112 so that it blanket 00:40:003 (2) - better and 00:41:788 (1) - can stack better too
00:44:645 (1) - why overlap :( move to 356/240
01:00:002 (2) - NC here for another kiai start
01:00:002 (2) - yeah blanket 00:59:645 (1) - better
01:05:359 (3) - NC for vocal?
01:17:145 (4) - NC. too long combo for an easy
01:41:073 (4) - NC ^ and for consistency with combo length for the rest of diff.
01:44:644 (3,4) - http://osu.ppy.sh/ss/995257 Plays better owo and cuter
01:49:287 (1,2) - the (1) is kinda meh, try this instead http://osu.ppy.sh/ss/995269

[Normal]
00:14:289 (1,1) - Try the same shape as i suggested at easy o3o
00:27:860 (5) - NC to keep combo length safe(normal; 5-6)
00:36:074 (1) - lol please blanket 00:37:145 (2) - better
00:38:574 (4) - Would play better if you just change the red dot to a white one. Keep the shape just make them smoother owo
00:41:788 (1,2) - Make them like this? http://osu.ppy.sh/ss/995291 straight is a bit boring(and doesn't really match well with current vocal) ouo
00:45:717 (1,2) - Since the first slider pair ( 00:44:645 (1,2) ) is straight, how about making these two curvy?
00:51:788 (5) - NC
01:17:145 (5) - ^
01:22:502 (1) - If you follow vocal here, start the spin at 01:22:681 (1) - instead
01:28:574 (5) - NC~
01:40:716 (5,6) - Will be neater if you're just mirroring them using ctrl h and j ouo
01:55:716 (2) - I stumbled here orz no spacing problems, but i think the move is kinda too hard to read on normal :'

okay the rest of the diff's are fine, very neat on tsusuko's pro bgt
Call me after you done editing for a recheck!

FIX EVERYTHING specially in the slider formation its much good now thanks!
Reol
Wow. so many SP.
Hi, From PM request.
-> My mod always recommended.
-> Im noob modder. Not good quality :#
-> My engilsh is so bad. Please understand :(
-> i can't mod EASY ~ NORMAL. Sorry :?

[ HalLoWeeN ] wrote:

[Tsusuko's Hard]

00:26:431 (6) - Move to x:468, y:92

01:01:431 (6,7) - How about change to slider? -> Like this

01:04:466 (7) - Move to x:72 y:100 and then, 01:04:645 (8) - x:156, y:92

01:56:430 (6) - 0.7 distance is better, i think. -> Like this

[LilyWhite's Insane]

00:53:931 (1,2) - i think this pattern is looks better -> This

01:03:216 (4,5,6) - how about this pattern? -> This

01:44:644 (1,2) - this pattern is looks better -> This


Well... So Nice map :)
Sry for low quality mod :(

GL!
Topic Starter
YunoFanatic

[ HalLoWeeN ] wrote:

Wow. so many SP.
Hi, From PM request.
-> My mod always recommended.
-> Im noob modder. Not good quality :#
-> My engilsh is so bad. Please understand :(
-> i can't mod EASY ~ NORMAL. Sorry :?

[ HalLoWeeN ] wrote:

[Tsusuko's Hard]

00:26:431 (6) - Move to x:468, y:92 i have to say no

01:01:431 (6,7) - How about change to slider? -> Like this i think its fine

01:04:466 (7) - Move to x:72 y:100 and then, 01:04:645 (8) - x:156, y:92 nope

01:56:430 (6) - 0.7 distance is better, i think. -> Like this fix


Well... So Nice map :)
Sry for low quality mod :(

GL!
taking tsusuko's mod on behalf until he/she comes back.. i think ive said this already :|
Irreversible

YunoFanatic wrote:

Irreversible wrote:

It's a bit sad that you didn't make the highest diff in the mapset though, I really recommend adding an insane made by you again. . D: up to you though

I dont intend to make a mistake again :| they suggest to remove it even the expert players... im a bit sad :( i dont know :(
then make a better one o.o
HeShu
In-Game m4m

[General]

First you seem to have quite a lot of internal conflit :


[Easy]

00:27:503 New combo here to get along with the drum
00:44:645 Curve it a little so it will fit previous curvy slider
01:00:002 No need of new combo here
01:49:287 ^

You're below 80% of your map mapped, expand it on the beginning :)

[Normal]

Beware, two unspanned item !

00:51:453 Put it exactly under the two slider before tail

You're below 80% of your map mapped, expand it on the beginning :)

Else all's good

[LilyWhite's Insane]

I think this map AR is too high for that kind of music :x
You have strong spacing issues here, 75 occurence !

00:30:721 supress it to get a triplet instead

You're below 80% of your map mapped, expand it at the beginning and the end

[Tsusuko's Insane]

only 11 spacing occurence here :)
Why different combo colors from other maps ?

00:32:145 This object is trouble for me... Maybe supress it or extand previous slider
00:50:002 ^
00:53:395 New combo here

You're below 80% of your map mapped, expand it at the beginning and the end
Topic Starter
YunoFanatic

Irreversible wrote:

then make a better one o.o
I was never right :| ill just do this on my first mapset :roll: ill do insane on my upcomingmaps

HeShu wrote:

In-Game m4m

[General]

First you seem to have quite a lot of internal conflit :


[Easy]

00:27:503 New combo here to get along with the drum fix!
00:44:645 Curve it a little so it will fit previous curvy slider not really wanna keep my style and if i use that curvy slider it will be bad because if i streched it :|
01:00:002 No need of new combo here needed follow new beat
01:49:287 ^ ^

You're below 80% of your map mapped, expand it on the beginning :)

[Normal]

Beware, two unspanned item !

00:51:453 Put it exactly under the two slider before tail i dont really know what is this xD

You're below 80% of your map mapped, expand it on the beginning :)

Else all's good

[Tsusuko's Insane]

only 11 spacing occurence here :)
Why different combo colors from other maps ?

00:32:145 This object is trouble for me... Maybe supress it or extand previous slider mapping style by tsusuko
00:50:002 ^ ^
00:53:395 New combo here why?

You're below 80% of your map mapped, expand it at the beginning and the end

Fix the inconsistancies with lilywhite i hope he updates
Overwrite

[ HalLoWeeN ] wrote:

[LilyWhite's Insane]

00:53:931 (1,2) - i think this pattern is looks better -> This Nope, I like it as it is.

01:03:216 (4,5,6) - how about this pattern? -> This Nope, I like it as it is.

01:44:644 (1,2) - this pattern is looks better -> This Nope, I like it as it is.

HeShu wrote:

[LilyWhite's Insane]

I think this map AR is too high for that kind of music :x Nope, Insane is insane~
You have strong spacing issues here, 75 occurence ! Have you ever heard about jumps, my friend?

00:30:721 supress it to get a triplet instead Nah, I like it as it is.

You're below 80% of your map mapped, expand it at the beginning and the end Please not the spinner problem again.
Welp, changed nothing. :|
YGOkid8
Easy:
  1. Circle Size 3, please.
00:14:289 (1,1) - If you're going to space these outs, at least put breaks in between. I would personally suggest not mapping from all the way back here at all, and just start from 00:24:645.

Normal:
  1. Minus AR by 1.
00:24:645 (1) - This slider is faster than the rest in this 0.8x section. Since this is probably completely accidental, please fix.
00:40:360 (1,1) - Not enough spin recovery time for a Normal. In fact yours in Easy were already pushing it, but I let it slide. Can't do that here, unfortunately.
00:46:788 (1,1) - Likewise.
00:57:502 (1,1) - As before.
01:21:074 (3,4) - (4) is pretty close to (3), and it doesn't look nice as a result, so reposition (4) a bit.

Tsusuko's Hard:
00:14:289 (1,1,2) - As previously mentioned, I think it'd be better if you these weren't mapped, but up to you guys *shrug*.

But holy crap, was this diff. here last time? All I remembered was that I thought Easy and Normal were the best of the map, yet they've somehow declined in quality and I find myself thoroughly loving this Hard diff. Tsusuko, you did a very good job mapping this and props to you for it.

LilyWhite's Insane:
00:24:645 (1) - Slider faster than should be, and the end not being snapped is proof enough. I think this would be better if you start it 1/2 earlier anyway, with the vocals.

Diff. is better than I remember it to be as well, especially since it's not AR9 well. Looks much better. But.

00:48:931 (3,4,5,6,7) - Argh, so noisyyyy >.> the drum sampleset does exist, and by varying it up a bit, can easily make a noisy map into nice sounding one. Well this is small compared to other potential things, but just something to keep in mind.
01:01:252 - Even though nothing in the music really here, I still think it'd be good to put one here. Actually I dunno, regardless of whether I put a beat here or not, it still sounds or feels weird. Hmm... well might as well point it out anyway. Do what you want with it, I suppose.
01:56:252 (2,3,4) - ...But then you do it here, lol. Yeah, put a beat there I reckon.
Zero__wind
I must say that, wow, why you modders are so careless and did YGO forget how to mod as a BAT

Tsusuko's Hard
01:49:377 - this green line should be at 01:49:287 - while currently it's not
and you guys should know what this means

and further more
00:59:645 (1) - its head with 20% soft sample could be barely heard and this shuold be really unrankable
same happens here 01:48:930 (1) -

You'd better adjust the volume to 40% and add whistles to their heads and they would be fine
Konei

Zero__wind wrote:

I must say that, wow, why you modders are so careless and did YGO forget how to mod as a BAT

Tsusuko's Hard
01:49:377 - this green line should be at 01:49:287 - while currently it's not
and you guys should know what this means

and further more
00:59:645 (1) - its head with 20% soft sample could be barely heard and this shuold be really unrankable
same happens here 01:48:930 (1) -

You'd better adjust the volume to 40% and add whistles to their heads and they would be fine

Huh, I must say you are really talking rude about YGO here, but well just consider that both things you said are the same issue and just missed.

You are free to point them out if they are missed, but you shouldn't go mad over it.
Zero__wind

Konei wrote:

Zero__wind wrote:

I must say that, wow, why you modders are so careless and did YGO forget how to mod as a BAT

Tsusuko's Hard
01:49:377 - this green line should be at 01:49:287 - while currently it's not
and you guys should know what this means

and further more
00:59:645 (1) - its head with 20% soft sample could be barely heard and this shuold be really unrankable
same happens here 01:48:930 (1) -

You'd better adjust the volume to 40% and add whistles to their heads and they would be fine

Huh, I must say you are really talking rude about YGO here, but well just consider that both things you said are the same issue and just missed.

You are free to point them out if they are missed, but you shouldn't go mad over it.
ok ok I apologize, I just feel sorry for the 23 pages-thread of a still not ranked map, seriously
Hanabi

Zero__wind wrote:

Konei wrote:

Huh, I must say you are really talking rude about YGO here, but well just consider that both things you said are the same issue and just missed.

You are free to point them out if they are missed, but you shouldn't go mad over it.
ok ok I apologize, I just feel sorry for the 23 pages-thread of a still not ranked map, seriously
I think this map still needs more fix and change of patterns..yes jus IMO
Topic Starter
YunoFanatic
[quote="[ Sana ]
I think this map still needs more fix and change of patterns..yes jus IMO[/quote]


but maybe sana is kinda right maybe this mapset isnt just perfect enough :|.. you did have to blame YGO though..

i was rough getting mods.. and it turned out 145 sp (stars + mods)

gomenasai for being in pending awhile but im gonna me sure that ill rank this :|
Stefan

Zero__wind wrote:

I must say that, wow, why you modders are so careless and did YGO forget how to mod as a BAT
Stop this attitude, really. I'd like to bring the argument that BATs aren't chosen randomly but I will say something different here. The fact that he has overseen two unneccesary and not that important things does not makes him as a bad BAT/Modder. This can happen to everyone. In fact, blaming the Modders which has took the time to check the Map and calling them as careless is disrespectfully especially if you're not helping out yourself.

Zero__wind wrote:

ok ok I apologize, I just feel sorry for the 23 pages-thread of a still not ranked map, seriously
Because every Post of this thread were a Mod or a Mod Answer, right? The Map is three months old so please keep this weird logic by yourself. I absolutely have no idea what happens to you (I remember the time where you was friendly and made some nice posts but everytime when I see one of your post you're criticize something or someone.)

YunoFanatic wrote:

but maybe sana is kinda right maybe this mapset isnt just perfect enough :|..
My thoughts: It can leads to the Rankability but it still needs a lot of work, especially in the lower Standard Difficulties.
Zero__wind
@Stefan : thx and Stop this discussion here, I've already thrown this behind after a private communication with YGO
We help mappers in different way, that's all
And plz know, I'm here being helpful, starting kiai at a wrong time, and using silent sliderheads are unrankable issue, don't take them easy
Yes I admit I could explain it in a better way and I apologize but still, I hold my point that, when I see these apparent and severe problems in a map with 23-pages thread, I feel REALLY SAD
sad for why not even one modder find these, for whatever reason
OnosakiHito
Zero apologized for it, so it should be fine now.

Also, I made the new Taiko_BG:
Topic Starter
YunoFanatic

Zero__wind wrote:

starting kiai at a wrong time, and using silent sliderheads are unrankable issue, don't take them easy
Yes I admit I could explain it in a better way and I apologize but still, I hold my point that, when I see these apparent and severe problems in a map with 23-pages thread, I feel REALLY SAD
sad for why not even one modder find these, for whatever reason

ill try to fix this when i can get my hands on computer.. currently using is wifi so sad :|
Topic Starter
YunoFanatic
super-bump

fix the kiai time across all diffs, polished mods for the lower diffs and change a bit of the pattern and updated the new bg for ono's taiko diff
Koiyuki
I modded the map 3 months ago and I didn't get the kds.
And 3 months later, it's also in pending with the highest star priority.
You really give me a deep inpression.
And I really hope that the map can be ranked.
Topic Starter
YunoFanatic

[Minakami Yuki] wrote:

I modded the map 3 months ago and I didn't get the kds.
And 3 months later, it's also in pending with the highest star priority.
You really give me a deep inpression.
And I really hope that the map can be ranked.

gomenasai >3>
Koiyuki

YunoFanatic wrote:

[Minakami Yuki] wrote:

I modded the map 3 months ago and I didn't get the kds.
And 3 months later, it's also in pending with the highest star priority.
You really give me a deep inpression.
And I really hope that the map can be ranked.

gomenasai >3>
>3> good luck to your map~
karterfreak
Haven't really looked through this huge thread for any already discussed things in the taikos, but going to mod it anyways!

[Ono's Taiko Muzukashii]

00:01:789 (1) - While I don't usually do pitch mapping, this probably fits better as a don due to the really drastic pitch change on the next note.

00:07:949 (1,1) - I feel like the 1/4 doubles here might be a bit much, If you remove the first note here, it plays similarly.

00:08:664 (1) - Remove this note for the same reason as above.

00:09:824 (2,1) - I'd suggest removing 2 and making 1 a kat.

00:29:824 (2,3,4,5) - While not as major as the above doubles, you could probably do away with 3 and 4 as they're more filling notes than anything, and dont directly correlate to the beat. Your call on this one.

00:48:217 (9) - Add a finisher here.

00:53:931 (1) - Finisher here as well.

01:02:770 (1) - I'd actually suggest moving this over to the red tick at 01:02:681. That way you can switch between the 1/4 doubles and 1/2 quintuplets.

01:09:288 (1) - You could map lyrically here and move this to 01:09:467 without changing any major flow in this part of the map.

01:30:538 (3) - Not necessary, but I feel like it both sounds and plays nicer without this note.

01:37:502 (1) - Finisher here please.

01:43:216 (1) - Finisher here as well.

01:45:180 (2,1,2,1,2,1) - I have no idea why you decided to do a reverse of the previous kiai's pattern here, but I really don't think it fits, please change from dkkddk to kddkkd like you did in the first kiai.

[Ono's Taiko Oni]

00:02:324 (1,1) - Even though there's music backing this, I still feel like it plays very awkwardly. I think the way its done in the Muzukashii probably fits best even in the Oni. (Remove the first note and make the second one a don).

00:59:734 (2,3,4,1) - Highly suggest removing 2 through 4 and making 1 a finisher. There's a pause in the music here followed with a cymbal crash, and it really should be emphasized.

01:09:020 (1) - lets add a bit of variety in here and get away from the dk kd stuff, if you made this a don you'd get a dd dk that fits quite well here.

01:11:877 - Add a don here, as well as 01:11:966.

01:37:502 (5) - Finisher here please.

01:43:216 (1) - Same as above.

01:48:930 - Might be better to end this as a quintuplet, add a don here.

01:49:287 (1) - Finisher here, should probably make this a kat as well like in the previous kiai.

If you make 01:50:359 (1) - a don and 01:50:894 (1) - a kat you can add some variety without messing up your flow any.

01:57:502 (1,2,1,1,1,2,1,1,1,2,1,2,3,4,1) - This stream just seems kinda out of place compared to the rest of the song. You can easily fix this by removing 01:57:948 (2) - 01:58:127 (1) - and 01:58:662 (4). I'd recommend changing 01:58:752 (1,1) - to be k D if you do this however.

[m1ng's Taiko Oni]

00:02:324 (1) - Saying the same thing I said to Ono here, I really don't think this note plays that well so I'd suggest removing it. You should also change 00:02:503 (1) - to a don.

00:17:503 - This is kinda an awkward pause, consider adding a don here?

00:23:217 - Same as above, consider adding a don here.

00:24:199 - Add a kat here.

00:59:645 (1,1) - d K plays MUCH better here and keeps consistency with 01:00:716 (1,2,1) -

01:05:359 (1,1,1,1) - d Kkd to keep consistency with the above change.

01:07:324 (1,2) - I'd make these two notes kats to have a bit more balance between the kats and dons, but its your call.

01:08:038 (1) - Suggest making this a kat as well.

01:13:484 (2) - A don fits better here as the pitch shift doesn't happen until the next note.

01:40:090 (2) - This part sounds a bit better with this note removed. Give it a try and see if you like it.

01:47:234 (4) - Highly suggest removing this note, the septuplet here currently doesn't fit very well to the music.

01:48:930 (1,1,1,1) - d Kkd like done previously.

01:51:519 (2) - Remove this note.

01:54:644 (2,1,1,1) - d Kkd like done previously.

If you applied the kk change previously at 01:07:234, then apply it to 01:56:609 (1,2) - as well.

01:57:323 (1) - Change to kat if you apply the above change.
mingmichael
Tasha
Haven't really looked through this huge thread for any already discussed things in the taikos, but going to mod it anyways!

[m1ng's Taiko Oni]

00:02:324 (1) - Saying the same thing I said to Ono here, I really don't think this note plays that well so I'd suggest removing it. You should also change 00:02:503 (1) - to a don. nope, i still keep it. i followed the music sounds there, and i map with my style too lol

00:17:503 - This is kinda an awkward pause, consider adding a don here? added. some modders have said this before too

00:23:217 - Same as above, consider adding a don here. added

00:24:199 - Add a kat here. nope, because i have heard it carefully. the "glass" sounds (i don't know what kind of sound is that lol) stop at 00:24:110 - , and after that, it's not any stream again. try with 75% playback rate

00:59:645 (1,1) - d K plays MUCH better here and keeps consistency with 01:00:716 (1,2,1) - hmmm nope i don't think so. sorry i can't tell you why, i just my with my style

01:05:359 (1,1,1,1) - d Kkd to keep consistency with the above change. ^

01:07:324 (1,2) - I'd make these two notes kats to have a bit more balance between the kats and dons, but its your call. agree. i changed this~

01:08:038 (1) - Suggest making this a kat as well. hmm nope

01:13:484 (2) - A don fits better here as the pitch shift doesn't happen until the next note. changed, the stream becomes better too :3

01:40:090 (2) - This part sounds a bit better with this note removed. Give it a try and see if you like it. i moved it to 01:40:269 -

01:47:234 (4) - Highly suggest removing this note, the septuplet here currently doesn't fit very well to the music. agree with this. deleted

01:48:930 (1,1,1,1) - d Kkd like done previously. nope too

01:51:519 (2) - Remove this note. moved it to 01:51:877 - to make ddd triplet

01:54:644 (2,1,1,1) - d Kkd like done previously. nope too

If you applied the kk change previously at 01:07:234, then apply it to 01:56:609 (1,2) - as well. i didn't change. but i changed this to kk

01:57:323 (1) - Change to kat if you apply the above change. nope, same like above
thanks tasha for your mods C:
http://puu.sh/4N3XI.osu
Irreversible
oh this map :(

[Easy]

First impression:

Somehow the rhythm seems broken from time to time, and very inconsistent. The hitsounds are.. really weird, at the begin there are like only finishes, then I could hear some claps, well. It's normally a good idea to follow the vocals but it tends to be very boring here, so I'll try to bring some more 'exciting' stuff in it.. Since there are rhythm issues in it, I won't focus on placing (I'll point things out tho where the rhythm is ok)

00:14:289 (1,1) - If you like them, it's okay, but at least make a pattern. I would move 00:14:289 (1) - this one to 117 250
then delete 00:20:003 (1) - . Copy 00:14:289 (1) - and then simply ctrl + h ctrl + j it, and it already seems as if there were more thoughts behind it :3 If you don't understand it ask me, my puush is currently not working u.u

00:24:645 (1,2,1,2,3,1,2,3) - The rhythm here is technically fine, it's actually pretty good since it's a beginning part. What I kinda can't approve tho is the placing, it looks very random and has no connection at all.
Suggestion
00:24:645 (1,2) - Why not making them the same slider shape as you did 00:30:360 (1,2) - ? That was actually a good idea.
00:27:503 (1,2,3) - I think between those it would be nice to have some connection. At the end it could look like something like this: http://puu.sh/4UPXZ.jpg (the green thing comes first, then the red ones)
00:30:360 (1,2) - When you like ^, also make sure that those ones here fit again.
Also for this part, could you reduce the finishes a bit? At some places whistles would also work, use finish only for empahsizing spots please.

00:36:788 - until 00:41:074 - The rhythm here is very inconsistent and it's quite bad to follow, I have a suggestion: http://puu.sh/4UQ8g.jpg (1 starts 00:36:788 - ). My suggestino would follow the general rhythm, as also the vocals. It's up to you tho! You also have some variation between long / short / reverse sliders.

00:41:788 (1) - I'm sure you can improve this curve slider.

00:48:217 (1) - Why the clap? I cannot entirely understand it. Might be better to delete.

00:48:217 (1,2) - Seems like you got out of space, so 2 is really near to the right. Why not moving the whole a bit to the left? Looks much cleaner, and also a bit more .. uhm centred

00:50:717 (3) - What did you exactly follow here? I don't think beginner player can get your thoughts actually, so let me try to clean it up a bit: http://puu.sh/4UQjw.jpg (1 = 00:48:217 - ) Since it's the kiai i think some more circles can't hurt, and you get a good balance with the big sliders.

00:53:931 (1) - missed a finish here?

01:05:359 (1) - ^

01:06:788 - You've ignored this strong white tick, with using a slider who ends on it. Don't forget; a slider shouldn't end on a tick which is stronger than it starts on. The kiai ends, so why not get a bit calmer: http://puu.sh/4UQpo.jpg (1 = 01:05:359 - )

01:15:002 (2) - same as above, the slider ends on a stronger tick than it starts on. Try to get a good rhythm here, following the instructions above.

The same things go to the other kiai, please have a look through it! The rest of the rhythm seems to be okay, if you applied (or not) the things above, call me for a recheck and i'll mod the spacing. But it would be nice if you could tidy some things up yourself:
Watch out for things like 01:41:073 (1,2,3) - , to create a better looking triangle, and not just place it somewhere. Example: http://puu.sh/4UQwH.jpg
01:43:216 (1) - also watch out for those, it doesn't really harmonize with the circle before it, so I'd rather place it somewhere like 344 88. And please 01:53:216 (2) - make this shape different. I mean, its good to be special, but i can't see a real reason why this one should be here like that. If you really want to keep it: make it something like this http://puu.sh/4UQBd.jpg

[Normal]

00:14:289 (1,1) - I like the idea of those, but the second one should be ctrl + h + j of the first one, to create some pattern stuff :3

00:24:645 (1,2,3,4,1,2,3) - Why those claps? Please use whistles, and keep consistent with your other diffs :/

00:25:717 (2) - Watch out for this blanket stuff, you can see it clearly, and it doesn't look good.

00:30:360 (1) - You can improve this slider shape if you pull down the first white tick (which creates the bow) a bit. Should look like this then: http://puu.sh/4UQHh.jpg

diner time~
FrzR
*throws a star.
Topic Starter
YunoFanatic
sorry for the grave -w- been vacation and didnt literally see that this is on grave how ever i take time to fix my beatmap when its on grvave D: so plz
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