Just to clarify, if this was ranked then the player would get MORE pp for increasing od/cs/ar. Some of these things may in fact be making the map easier for the player. I don't know if you follow pp much or the ideology behind it, but it's intention is to be absolute (as in any set of circles will always give the same pp regardless of the mods applied). This mod would make abuse of the pp system relatively easy. Alternatively you want a new sub par mod that receives huge incursions for it's use for pretty much no reason other than "it's breaking ranking"; in which case it might as well be unranked, arguing that accuracy from having it be unranked matters is wrong because to make this mod fit in there would have to be pp reduction for it's use, in the case that the reduction is so adequte then the mod will never provide enough pp to significantly alter people's accuracy.ziin wrote:
It was play count and accuracy. Since Accuracy is based on pp, then it only affects ranked score if ranked and would only be in the top 50 on maps people don't want to play because of the difficulty settings.
I don't care anymore as it doesn't matter. I just know that in the past unranked mods were requested and always denied.
Making this ranked is AWFUL for pp, it DOESN'T effect accuracy in ANY case unless you create a mod where pp scales normally from map difficulty (sadly pp isn't perfect, there are map settings that can inflate pp to far beyond what it should be.
To argue that SBs and BGs effects the map as much as AR just makes me feel like you're joking. I can't even think of a reply to that.
Extremely hard AR8 maps looks little weird these days. Insane diffs should have high AR, easy diffs should have lower AR because AR is to balance difficulty out, pretty much to help people. (I mean, AR9 on easy map is hard and AR6 on insane map is even harder!)AR shouldn't be adjustable BECAUSE ranked maps are already fitted to the players. Can't play the meta maps? YOUR fault, it's META, it's not like it's a "weird skill". For the maps with challenging approach rates, now you need that reading skill that oh so want to ignore. Stop playing out of your comfort zone and use hr if you can't handle low AR, use easy mod if you can't handle high AR. Your hand should NOT be held, this isn't hello kitty online circle clicker. You make this out to be a black and white situation, as mentioned by ziin it's not so clear.
If you agree on this you should definitely agree on making AR both adjustable and rankable. Remember that AR6 is extremely hard on insane diff but makes sense on easy/normal diffs. AR is just a balancing tool here.
I'll be honest here, the fact that you want to have this mod appear on the ranking boards (potentially beating more impressive nomod scores) is the only reason I don't want it ranked. 0.3* guarantees nothing, this mod would only effect the hardest of maps in the game (which are already screwed up enough from halftime). I appreciate that you want to balance the mod but mods that make maps genuinely easier are VERY hard to balance with the way score in this game works.ziin wrote:
I say 0.3 because Ez is 0.5. Ideally easy should just let you choose difficulty settings with the defaults set as the current Ez mod.GhostFrog wrote:
ziin, what would you suggest as the score multiplier for this mod if it were ranked? You mentioned a flat .3x multiplier, but that seems pretty unfair when you can, for example, use this mod exactly the same as EZ which has a .5x multiplier (but of course setting it to .5x would be bad because you can easily choose settings that would make the map easier than EZ mod). Probably some sort of scaling depending on how much you change map settings? What do you think?
However, since ranking has significantly changed since this discussion first started, it matters less. You said that hr is okay only because it sets everything as a standard and I agree with that. The same goes for easy,so if this is a separate mod, Ez needs to grant more.
I like where you're headed with the scaling idea, but I really think it shouldn't affect top 50 scores. And that sounds like it would allow people to set everything to 10 except cs while making top 50. As I said before, I don't care if it's ranked or unranked anymore as neither will affect accuracy play count or pp, which are the important stats.
A lot of this is subjective so here are the objective parts: This can't be implemented as a ranked mod without either harming pp or by being so useless that it's essentially an unranked mod (that plagues the top50's of hard maps with little FC's). This CAN be implemented while taking into account playcount, regardless of ranked status. This CAN'T really effect accuracy regardless of ranked status.