ziin wrote:
Blue Dragon wrote:
why can't you just accept that mappers want you to play the map this way, you're the player, you shouldn't be able to edit it in any way
some may argue that in guitar hero/ddr/stepmania you can change the speed which notes come
but osu! is a different game and you should deal with it
respect the mappers' choice
also, don't ruin old maps, please.
How can you respect the mappers' choice when you use 100% dim? Stop being a hypocrite. Visual settings killed mappers' choice.
I see no problem with this as a ranked mod. 0.3x score, plus/minus any gains from difficulty change and 10% PP, plus/minus any PP gains from the change in difficulty. Players who do not care about ranking (a small minority) will abuse this mod to enjoy the game and they will not affect any rankings other than having a ridiculously deflated rank. Players who do care about ranking (pretty much everyone else) will use this mod to practice/fix stupid problems with maps.
to fix stupid problems with maps? How can you seriously say that? If you're not good enough to hit a tricky spaced single pattern in a map and use bigger circles to allow you to play it in a straight line, are you
fixing stupid problems with the map? If you're completely incapable of playing squares and need to raise the AR in order to see the individual circles, are you
fixing stupid problems with the map? If you can't pass a map because your accuracy sucks and you need to lower the OD, are you
fixing stupid problems with the map? No, you're entirely changing how the map plays. While it's honestly probably a good thing that HR exists, it's an awful mod. The increased OD is good. It helps to separate people who can SS the map normally because osu! hit windows are pretty damn huge. Smaller circles are a mixed bag. It makes some patterns fucking impossible and barely changes some others, but people can just avoid using it on maps that have hellish patterns so it's okay. Increased drain is kinda stupid for HR to have with the way drain works in osu!, but meh. Increased AR on it is awful. It gives a non-map-dependent you-must-be-this-tall sign for any insane or above map (aka AR10 reading) that makes the map easier if you can read it. Flipping the map vertically is similarly awful. It doesn't make the map any more difficult objectively, while in some cases it can make difficult parts of a map
easier for players. Flipping the map vertically switches the clockwise/counterclockwise orientation of patterns, which is a horrible thing for a difficulty-increasing mod to do when players have varying strengths and weaknesses in each direction.
So why did I just post so many words bashing HR? Because this mod is
worse. You want to give people the option to selectively modify those settings in order to make maps easier/harder? No thank you. HR kinda sorta works because it's standardized. This mod would not be. We don't want a ranked mod that encourages people to edit maps to CS4.7 to just barely ruin patterns that would be MUCH harder to play on CS4.8 (yes, that is actually possible). We don't want a ranked mod that encourages people to throw AR10 (or AR9 on higher AR maps for people who can't read above AR9) on any map that they're not good enough to read - yes, reading a map at different ARs is a skill that 100% must be a part of osu! simply because of what aim is (if you disagree with this, think for a while about it and you'll realize why). This mod is (almost) everything wrong with HR but without the standardization that makes HR okay. The ability to change just the OD and keep the map ranked would be nice in theory, but is almost completely incompatible with how the scoring system works. Allowing for any of the other settings to be changed without making the play unranked is just flat-out wrong...except maybe hp but that couldn't be allowed to increase score anyway and should just give the same multiplier as NF.
Oh, and your thing about 100% dim is a red herring. If it were the mapper's choice to have fully white hit circles on a fully white background, for example, there would be nothing wrong with fully dimming the background because when you have a map in which it is literally impossible to see any of the hitobjects, you are no longer playing the same game. Yep, that's a ridiculous and extreme example, but what if instead of a white background, it was a very light grey that you could kinda sorta see the hit circles on? A very slightly darker shade than that? Very slightly darker than that even? At what point can you see the objects well enough to still be playing a game about moving your cursor to circles and pressing a button? There is no answer to that. While it's probably nice to play a map at least once with background/storyboard/video/skin/hitsounds chosen by the mapper, they're not part of what makes the map what it is. They're things that detract from the game for artistic purposes. Map settings, however, do determine what the map is. If you want to
fix stupid problems with maps, feel free to do that with unranked plays rather than trying to get an abomination of a ranked mod to cover your inadequacy.
So yeah, let's get this as an
unranked mod please.