Mayu Watanabe wrote:
It's just boring.
baraatje123 wrote:Oh, to those people saying it'll be UNranked, why can't you just use editor?Why can't they just make a mod ?
Using the editor for each maps is pretty annoying
But I think it shouldn't give any score multiplier for increasing AR nor reduce for for lowering it."I want a difficulty-reducing mod that doesn't lower my score." AR greatly affects how a map plays. If a map was made to be played on AR8 and you can't read it well enough to play it, you shouldn't be given the option to just change it. I've argued it at length in this thread. AR plays a huge factor in the aim component of the game.
For HP, while I would appreciate lowering HP on some of the maps I can't pass, there already is NF for that and that one is pretty well balanced (0.5 score and -10%pp). While often even 0.5HP can be the difference between passing and failing a map, it would essential do the same thing as NF - a binary pass or die scenario. So I'd say there is no need for that.Agreed. Might be fun to play around with as an unranked thing (people could change Airman's drain to a reasonable number and see how hard it "should" be to pass!), but as a ranked mod, it should probably be equivalent to nofail and therefore pointless outside of extremely silly bragging purposes ("I didn't need nofail! I could pass the map just fine on hp0~~~").
CS - allowing increase of CS would be good and it could even give a bit of extra score multiplier, lowering CS should be penalized a lot though, there are map that are mainly hard thanks to their CS so allowing getting top ranks on those by lowering CS would be bad.You kind of hit on the difficult thing about changing cs here - cs often determines how a map or how its hard parts play out. Some patterns that are difficult at the cs chosen for a map may become absolutely trivial if you lower the cs juuuuuust enough and penalizing properly is basically impossible with the way multipliers work now without intentionally overtuning. This brings back something I've said repeatedly in this thread - hard rock is a TERRIBLE mess of a mod, but it's okayish (and the game is probably better for its existence) because it's standardized. Either you play the map or you play a version of the map with a specific different circle size (and AR, OD, HP) for 1.06x the points. Take it or leave it. Implementing user-chosen CS opens up weird edge cases of trying to change CS to exactly the right value to just barely not ruin the map and I don't think that's a good thing for the game. A fun thing to play around with on an unranked mod (which is exactly what this should be), but a really silly thing imo to have as part of the competitive aspect of the game.
OD - increase of OD has no point and should not award anything extra, it doesn't make anything more "comfortable" to play like the other stats. Lowering OD could be a thing but just like CS heavily penalized (or even unranked to avoid the free SS's)OD is the one that would probably make the most sense as a ranked mod since OD doesn't change how the map plays outside of notelock scenarios (or if your timing is so early or late that it causes you to miss notes), but it would be another balancing nightmare. If you increase the OD on an all-slider map, you've increased the difficulty by a trivial amount, for example. If you increase the OD on a really fast map, you might suddenly find it possible to pass due to decreased notelock. Overall, would, like the others, be best as an unranked mod.
p.s. AR9 on 140bpm? What the heck is the current generation of players being raised on that AR9 is needed for something that slow?Quick reminder that AR9 is already considered unreadable by most players because of being too slow, at least 9.5 is required to be 'playable' now.
p.s. AR9 on 140bpm? What the heck is the current generation of players being raised on that AR9 is needed for something that slow?I blame mappers When i started playing earlier this year, easy and normal difficulties were too easy while hard were too hard so I went with normal+HR and then soon switched to normal+HRDT which is for most normals ar9 (as their base is 5) xD And then I just kinda transitioned into insanes at ar9.
Quick reminder that AR9 is already considered unreadable by most players because of being too slow, at least 9.5 is required to be 'playable' now.this guy gets it! Now I just hope mappers start putting 9.5 even for 4.5star insanes xD
Well I would be fine with it being unranked if it wasn't like the currently unranked mods - those (auto and relax) don't even show you your acc and stuff during the play, you can't see misses etc. And also I would like to have local leaderboards at least with this, just like unranked maps (edited to comfortable AR etc) do.Would make sense, indeed (even though imo Relax & Auto-pilot are no good practice mods, or at least Relax is but the second isn't...).
It really helps practice when you can see how much you are improving over your older results. So if you can make these things work with an unranked mode, I'd be fine with it since it would save me time going to editor to change these things and help with spectating etc.
Quick reminder that AR9 is already considered unreadable by most players because of being too slow, at least 9.5 is required to be 'playable' now.Depends on the person, I guess. Some people like lower ARs, gameplay isn't even the same depending on what AR's used. I find myself being well better at playing some beatmaps with AR9.3/9.5 than with AR9, but I'm only satisfied when I hit a good score on the lower one. Harder to read but better to practice with, since it helps being able to see multiple hit-objects.
How this can have 1400 points?! This is bad idea... First, the score multiplier for each combination... There are a lot if you can change it. Second, you are changing a map that someone maked so for anything, i think that changing the sr, cs of the map is like not caring and discarded the work of other. Third, this isn't too important but make a good rank in the map will be too hard a cause of bigger scored of top players.How does changing the AR/OD affect the mapper's work at all ? Even today some mappers make maps that are over 5 stars and put OD7 on it. I find that really fuckin' stupid and a map that is that hard should AT LEAST be OD8. So allowing players to change that and get the deserved points out of it should be a thing.
Ps: sort if im bad expressed or wrong sentences, my English bad
The chosen AR does affect the mapping process. Patterns and arrangements are mapped with a certain AR in mind and a different AR might lead to a pattern playing differently.This is what mods do, yet people don't argue about " ignoring mapper's creative work ".
If you want to ignore the mapper's creative work you can still go into the editor and do your stuff.