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Yeah, that's how I think of it. A series of hit circles following the curve, kinda like in DDR.
WyndII wrote:In DX, its like hitcircles joined together. stack in horizantal way.?.
Yeah, I thought of this and support it.
CheeseWarlock wrote:It would be kind of cool (but perhaps tough to implement) to allow some sort of skinning for slider tracks. But of the two current choices, I much prefer the textured DirectX.
Mesh sliders. <3
CheeseWarlock wrote:It would be kind of cool (but perhaps tough to implement) to allow some sort of skinning for slider tracks.
But that's the only way hidden is rather difficult (although it's not really THAT difficult), I mean, without those "hidden" notes, HD mod would be just almost the same as normal mode, except it gives plus 0,06% score.
darkmiz wrote:I request adding a new slider style: fully transparent sliders, it will solve the problem when playing hidden with those notes hiding under sliders..
yep. Slider style 2 is what you'd want to use. Change it in your skin.ini
Saten wrote:OpenGL sliders ftw
AKA Slider Style: 2