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KOTOKO - WING OF ZERO

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Topic Starter
Kinomi
This beatmap was submitted using in-game submission on 2013年8月26日 at 11:37:51

Artist: KOTOKO
Title: WING OF ZERO
Source: BALDR SKY "ZERO"
Tags: DarknessAngel GIGA opening Sirou Tunasima galgame eroge
BPM: 143
Filesize: 20698kb
Play Time: 01:40
Difficulties Available:
  1. BALDRHEAD (5 stars, 352 notes)
  2. D.N.Angel (5 stars, 351 notes)
  3. D.N.ZERO (5 stars, 323 notes)
  4. Easy (2.51 stars, 97 notes)
  5. Hard (4.86 stars, 283 notes)
  6. Normal (4.22 stars, 134 notes)
Download: KOTOKO - WING OF ZERO
Download: KOTOKO - WING OF ZERO (no video)
Information: Scores/Beatmap Listing
---------------
Mania map by richardfeder: WING OF ZERO
ゼロから始まる未来 【从零开始的未来】
生命はいつか消えるから 【生命会在何时消逝】
时间と引き换えに 存在を刻んで 【时间换来的 是存在的证明】
BALDR SKY "ZERO" opening,and the dream never end.
Believe your justice,then,open combat!

Easy by me
Normal by me
Hard by me
1st Insane D.N.ZERO by DarknessAngel
2nd Insane BALDRHEAD by me
ACE diff D.N.Angel by DarknessAngel
All done.Ready for mod
Thanks all modders
SPOILER
mtbbsben
Flask
gideon5504
fanzhen0019
rezoons
Ar3sgice
Eggache0
JauiPlaY
Rey-vo
yanlu
DarknessAngel
AnreFM
Nymph
abdomsisn
moe moe LunarSakuya
happy30
Thanks for test playing
SPOILER
mtbbsben
GGBY
OSUtoto
InabaTewi
Ar3sgice
happy30
Eggache0
Leader
TrigonometrY
Raose
Dai
popner
pieguy1372
xChippy
Urushi38
Zero__wind
DarknessAngel
Frostmourne
-Chise-
[CSGA]Ar3sgice
Topic Starter
Kinomi

[CSGA]Ar3sgice wrote:


happy30
Testplay ~ no kudosu please
Replays

the filesize is so big D: and the video's quality is quite bad. Can you ask someone to encode the video better?

BALDRHEAD
the rhythm is one mess. about 50% of all sliders' ends are snapped wrongly to some blue tick. I don't know why everyone's using this. it sounds/plays awful, sorry. You can't connect two sliders using this. there's no rhytmical sense in it.

The streams at the end weren't good, and the spacing in general was pretty random. The hitsounds were a bit too soft imo. :(
the fast slider part before the chorus was really weird and threw me off completely.
Topic Starter
Kinomi

happy30 wrote:

Testplay ~ no kudosu please
Replays

the filesize is so big D: and the video's quality is quite bad. Can you ask someone to encode the video better?

BALDRHEAD
the rhythm is one mess. about 50% of all sliders' ends are snapped wrongly to some blue tick. I don't know why everyone's using this. it sounds/plays awful, sorry. You can't connect two sliders using this. there's no rhytmical sense in it.

The streams at the end weren't good, and the spacing in general was pretty random. The hitsounds were a bit too soft imo. :(
the fast slider part before the chorus was really weird and threw me off completely.
thank you happy30,I will improve what you said
Fycho
喵个前排
InabaTewi
好像很屌的样子
RL_Tibbar
Your message is too short
Koiyuki
这是一个菜鸟modder的poor modding,也就提几个建议 ;)
如果你觉得原来的更好可以ignore

ACE diff D.N.Angel by DarknessAngleDarknessAngel 100%
小天使不是小角度~

Easy
————————————
01:12:449 (1,2,3) - 似乎改成

更为合适。后面紧跟的一个一样。我觉得不太适合放在蓝线上。
话说直接拿1/2做不就可以了么……

Normal
————————————
00:15:806 (2) - 少用两次折返以上的滑条,建议拆成两个或者就放一个长的
01:24:617 (2) - 怪怪的……建议同上,改成放在红线和白线上的两个滑条比较好或者就放一个长的

00:52:729 (1,2,3) - 间距

Hard
————————————
Nothing,I think it's a nice hard map.

Baldrhead
————————————
我是有多蠢打过一次的还开nf再打一次233.
依旧建议ar+1
00:25:036 (10) - 连打代替?我觉得音乐的敲鼓声还是挺明显的,后面似乎也有,不过无所谓=。=
00:31:540 (5) - 加一个折返么?
00:32:379 - add note


眼拙,没别的了
对insane及其以上的不太会mod,另外两个大神做的难度就不乱说话了 :roll:
不过都打过,感觉不错
加油~↖(^ω^)↗
Topic Starter
Kinomi

mtbbsben wrote:

ACE diff D.N.Angel by DarknessAngleDarknessAngel 100%
小天使不是小角度~ ..手滑

Easy
————————————
01:12:449 (1,2,3) - 似乎改成

更为合适。后面紧跟的一个一样。我觉得不太适合放在蓝线上。
话说直接拿1/2做不就可以了么…… 改了

Normal
————————————
00:15:806 (2) - 少用两次折返以上的滑条,建议拆成两个或者就放一个长的 应该没事0.0就没改
01:24:617 (2) - 怪怪的……建议同上,改成放在红线和白线上的两个滑条比较好或者就放一个长的 改了

00:52:729 (1,2,3) - 间距 改了
insane的暂时没改0.0,等我再多找人看看
Tsumetaku
叼個後排坐坐
Flask
M4M~

[General]
  1. 01:25:876 - kiai停在這
  2. BG調成1024x768? 現在這個呎吋很詭異.-.
[D.N.Angel]
  1. tick rate 4 =_=
  2. 00:08:253 (3,4) - 為什麼縮近來了=3= (4)可以擺到x:280, y:184之類的位子
  3. 00:10:980 (4) - 突然轉為1/8 感覺上NC會讓人好讀點o.o
  4. 00:15:176 (9,1) - flow有點莫名..而且醜醜的 試試放到(9)的左邊?
    太鬼畜 找不到東西
[BALDHEAD]
  1. 00:04:897 (7) - 後面那顆突然轉1/8 弄個NC會好讀點
  2. 00:33:743 (6,1) - 橘色疊在藍色上面好醜 我覺得(6)那邊就可以上NC了
    無力吐嘈 不過整體來看不夠乾淨...真的要大改的話 大概要花費很多時間>:
[D.N.Zero]
  1. 00:10:980 (6) - NC 理由同前面~
[Hard]
  1. 00:10:980 (6) - 跳太大了 在慢速part這是致命傷
  2. 00:30:491 (1,2,3) - 沒必要跳
  3. 00:54:407 (1) - 這裡的音樂沒能明顯聽出連音 但是你卻擺了5連 十分莫名
  4. 01:17:064 (4) - 你的clap呢
EN基本沒問題我就skip了 你的I感覺不太乾靜就是 >:
Topic Starter
Kinomi

Flask wrote:

M4M~

[General]
  1. 01:25:876 - kiai停在這
  2. BG調成1024x768? 現在這個呎吋很詭異.-.
[BALDHEAD]
  1. 00:04:897 (7) - 後面那顆突然轉1/8 弄個NC會好讀點
  2. 00:33:743 (6,1) - 橘色疊在藍色上面好醜 我覺得(6)那邊就可以上NC了
    無力吐嘈 不過整體來看不夠乾淨...真的要大改的話 大概要花費很多時間>:
[Hard]
  1. 00:10:980 (6) - 跳太大了 在慢速part這是致命傷
  2. 00:30:491 (1,2,3) - 沒必要跳
  3. 00:54:407 (1) - 這裡的音樂沒能明顯聽出連音 但是你卻擺了5連 十分莫名
  4. 01:17:064 (4) - 你的clap呢
hard都改了,insane我再改一下排列吧
GIDZ
Hi~ From modding queue: t/139620/start=0

Easy:
~00:19:162 (1) - Make the slider the same shape as the next one for some consistency.
~00:22:939 (2,3,4) - ^
~00:47:694 (3) - Move this to the left a bit for cursor flow. Then distance snap slider 4 and 1.
~00:50:631 (3,4) - Distance snap them till circle 4 is next to slider 5 for cursor flow. --> http://puu.sh/3DiMv.jpg
~00:53:568 (2) - Curve this the other way then distance snap slider 3 and circle 4 for cursor flow. --> http://puu.sh/3DiPg.jpg
~01:05:316 (5) - Align this on X:280. Then distance snap everything else after.
~01:07:414 (3) - Distance snapped??
~01:24:617 (1,2) - Arrange it like this for easy? --> http://puu.sh/3DiVm.jpg
~01:35:946 (1) - Move this to Y:128 to align with the previous slider then distance snap everything after that note.
~01:37:624 (3,4) - Arrange them like this instead for cursor flow. --> http://puu.sh/3DiZt.jpg

Normal:
~00:04:897 (1) - NC here instead 00:05:316 (1) for change of rhythm?
~00:05:316 (3,4,5,6) - Make their shapes all a L for consistency. --> http://puu.sh/3DjbT.jpg
~00:10:351 (4,5,6) - I think rearranging this is recommended. Don't forget to distance snap everything after change. --> http://puu.sh/3DjfU.jpg
~01:00:701 (5) - Make this L shaped too, and move the slider to X:264 Y:336
~01:04:057 (5,6) - L shape these too.
~01:06:785 (2,3) - ^
~01:10:771 (5) - ^
~01:20:841 (3) - ^
~01:34:267 (1) - Keep consistent with 00:10:351
~01:37:624 (1) - Curve like this instead? --> http://puu.sh/3Dju9.jpg Looks better.

Hard:
~00:21:680 (4) - No need for NC remove it.
~00:25:456 (7) - ^
~01:18:743 (5,6,7,8) - No streams in hard diff pls. Replace it with a reverse slider.
~01:37:204 (3,5,6) - ^
~01:32:589 (1,2,3,1,2,3,1,2) - 0.5 Distance snap these? Since they are so close in beat.

D.N ZERO:
~00:11:085 (6,7) - Remove those 2 circles and extend the 1st reverse slider to where the 2 circles were removed.
~00:34:897 - Add circle X:256 Y:305
~00:57:554 (2,1,2,3) - I don't really agree with arranging sliders like this, but it's up to you.
~01:12:449 (1,2) - Hard to read this as there is no beat leading to that sudden bounce.
~01:34:267 (1,2,3,4,5,6,7) - This part could be a bit confusing I suggest to turn that stack stream to a reverse slider.
~01:32:589 (1,2,3,1,2,3,4,5,6,7,8,9,10,11,1,2,3,1,2,3,4,5,6) - Suggestion~0.7x distance snap??

BALDRHEAD:
~00:33:743 (1) - NC here instead.
~00:48:848 (5) - ^
~00:55:666 (1,2,3,4,5,6,7,8) - Suggestion~Change velocity on every slider to make some fun? NC to emphasis velocity change.
~01:10:141 (6) - Move this further down for consistency in those jumps.
~01:10:561 (8) - Move this up instead.^
~01:32:589 (1,2,3,4) - Confusing :? Don't stack the triplets.
~01:33:218 (5,6,7,8) - ^
~01:38:673 (1) - NC here instead, remove the NC at the back.

D.N ANGEL:
~01:04:372 (2) - Put this further to the right to emphasis the slow jump.
~01:07:414 (1,2,3) - I think left right 1/2 beat jumps suits this part more. Therefore add a circle on 01:08:043. Notice the snap divider
--> http://puu.sh/3DkrO.jpg <--
~01:17:484 (7,8,9) - Distance snap them and align them down? --> http://puu.sh/3Dkvg.jpg
~01:40:561 (4) - Distance snap 1.5x this Move it to X:256 Y:128

That was tiring :o Anyways, good luck!~ :)
Topic Starter
Kinomi

gideon5504 wrote:

Easy:
~00:19:162 (1) - Make the slider the same shape as the next one for some consistency.
~00:22:939 (2,3,4) - ^
~00:47:694 (3) - Move this to the left a bit for cursor flow. Then distance snap slider 4 and 1.
~00:50:631 (3,4) - Distance snap them till circle 4 is next to slider 5 for cursor flow. --> http://puu.sh/3DiMv.jpg
~00:53:568 (2) - Curve this the other way then distance snap slider 3 and circle 4 for cursor flow. --> http://puu.sh/3DiPg.jpg
~01:05:316 (5) - Align this on X:280. Then distance snap everything else after.
~01:07:414 (3) - Distance snapped??
~01:24:617 (1,2) - Arrange it like this for easy? --> http://puu.sh/3DiVm.jpg
~01:35:946 (1) - Move this to Y:128 to align with the previous slider then distance snap everything after that note.
~01:37:624 (3,4) - Arrange them like this instead for cursor flow. --> http://puu.sh/3DiZt.jpg
all done

Normal:
~00:04:897 (1) - NC here instead 00:05:316 (1) for change of rhythm? I think it's unecessary
~00:05:316 (3,4,5,6) - Make their shapes all a L for consistency. --> http://puu.sh/3DjbT.jpg No,it's not pretty ;w;
~00:10:351 (4,5,6) - I think rearranging this is recommended. Don't forget to distance snap everything after change. --> http://puu.sh/3DjfU.jpg OK
~01:00:701 (5) - Make this L shaped too, and move the slider to X:264 Y:336 ^
~01:04:057 (5,6) - L shape these too.^
~01:06:785 (2,3) - ^^
~01:10:771 (5) - ^^
~01:20:841 (3) - ^^
~01:34:267 (1) - Keep consistent with 00:10:351 OK
~01:37:624 (1) - Curve like this instead? --> http://puu.sh/3Dju9.jpg Looks better. OK

Hard:
~00:21:680 (4) - No need for NC remove it. OK
~00:25:456 (7) - ^ NC before instead
~01:18:743 (5,6,7,8) - No streams in hard diff pls. Replace it with a reverse slider. No problem,I use stream in my 1st rank's hard diff
~01:37:204 (3,5,6) - ^ ^
~01:32:589 (1,2,3,1,2,3,1,2) - 0.5 Distance snap these? Since they are so close in beat. OK

BALDRHEAD:
~00:33:743 (1) - NC here instead. OK
~00:48:848 (5) - ^ OK
~00:55:666 (1,2,3,4,5,6,7,8) - Suggestion~Change velocity on every slider to make some fun? NC to emphasis velocity change.

someone who testplay itallsay it's really confusing so I dont't change the sv now..I will consider about it

~01:10:141 (6) - Move this further down for consistency in those jumps. OK
~01:10:561 (8) - Move this up instead.^
~01:32:589 (1,2,3,4) - Confusing :? Don't stack the triplets. OK
~01:33:218 (5,6,7,8) - ^ OK
~01:38:673 (1) - NC here instead, remove the NC at the back. OK

That was tiring :o Anyways, good luck!~ :)
thank you!>.<
fanzhen0019
好球
Star
Topic Starter
Kinomi
>.<谢谢反震的irc mod和star~

update
rezoons
Hi :),

M4M:

[Easy]
  1. 00:04:477 (2) - Move it 1 grid down for a better blanket.
  2. 00:10:771 - Why is it not mapped here? You can easily add a 1 beat long slider starting from here. ^^
  3. 00:19:162 (4) - NC. Your combo is way too long. In Easy diff combo rarely exceed 4~5.
  4. 00:47:694 (3) - 1 grid right for a better blanket.
  5. 01:29:652 - Insert a break here.
  6. 01:34:267 (3) - Feeled a bit awkward when playing. I think this fits better the song:
  7. 01:39:302 (1) - I think you should end it at 01:40:561 because it fits better the song imo. Besides even if you do this auto gets 6000 so it's still ok for an Easy diff.
[Normal]
  1. 00:55:036 (2) - I think you can remove the arrow because i don't see what it follow in the music.
  2. 01:29:652 - Insert a break here? Remember that without one you lose life on this part. And i would suggest to do the same thing in other diff. Especiallythe insane one where you loose life very quickly.
  3. 01:32:589 (1,2,3) - Maybe you could do something like this where the angle of the slider change progressively.

    I find it more aesthetic.
  4. 01:39:302 (1) - Same suggestion as before (And it's the same as well in the other diff. except the D.N. ones)
[Hard]
  1. 00:33:638 (6,1,3,4) - It's weird. 4 is further away from 3 than 1 is from 6.
  2. 00:43:708 (7) - Move it to x=292 y=220 if you want a good square with 00:43:078 (5,6,1) (since you seem to like square ^^)
  3. 00:58:393 (2,3) - I think fits better the music because the singer doesn't hold the note.
  4. 01:14:127 (1,2) - Remove the NC on 1 and put it on in order to show the jump better.
[D.N.ZERO]
  1. 00:04:057 (2,3) - Maybe swap these two. I think jump goes well with the music right here. Because the spacing is currently x1.2 so it's not exactly what we could call a jump.
  2. 00:16:225 (3) - Maybe 2 grid right for a better parallelogram with 00:15:806 (1,2,4).
  3. 00:59:022 (1,2) - Swap these two? Seeing the shape of your slider and 01:00:071 (4,5,6) it's better if you play them in clockwise order.
[D.N.Angel]
  1. 00:27:134 (2,4) - Maybe swap them? In the music the accent is on the 3 notes 00:26:925 (1,2,3) so they should be the one with a jump and not
  2. 00:27:344 (3,4).
[BALDRHEAD]
  1. 01:39:932 (1) - I don't really see the point od this spinner. You already have one in your diff and it would play way better if you could map this instead imo.
Well your mapset is really good. I hardly find anything at all. Here take my star and good luck to rank this ^^
Topic Starter
Kinomi

rezoons wrote:

Hi :),

M4M:

[Easy]
  1. 00:04:477 (2) - Move it 1 grid down for a better blanket. ok
  2. 00:10:771 - Why is it not mapped here? You can easily add a 1 beat long slider starting from here. ^^ I think break is better for this part in easy and normal ._.
  3. 00:19:162 (4) - NC. Your combo is way too long. In Easy diff combo rarely exceed 4~5. ok
  4. 00:47:694 (3) - 1 grid right for a better blanket. ok
  5. 01:29:652 - Insert a break here. ok
  6. 01:34:267 (3) - Feeled a bit awkward when playing. I think this fits better the song:
    there are sth I want to stress at 01:34:897
  7. 01:39:302 (1) - I think you should end it at 01:40:561 because it fits better the song imo. Besides even if you do this auto gets 6000 so it's still ok for an Easy diff.in fact there are sth from 01:40:561-01:41:820
[Normal]
  1. 00:55:036 (2) - I think you can remove the arrow because i don't see what it follow in the music. instead by a slider
  2. 01:29:652 - Insert a break here? Remember that without one you lose life on this part. And i would suggest to do the same thing in other diff. Especiallythe insane one where you loose life very quickly. ok,in fact I forgot to add when mapping ._.
  3. 01:32:589 (1,2,3) - Maybe you could do something like this where the angle of the slider change progressively.

    I find it more aesthetic. ok
  4. 01:39:302 (1) - Same suggestion as before (And it's the same as well in the other diff. except the D.N. ones) ^
[Hard]
  1. 00:33:638 (6,1,3,4) - It's weird. 4 is further away from 3 than 1 is from 6. It isn't hard to read,I think._.
  2. 00:43:708 (7) - Move it to x=292 y=220 if you want a good square with 00:43:078 (5,6,1) (since you seem to like square ^^)thanks,but in fact I didn't notice that it can be a square ._.,just a jump here..
  3. 00:58:393 (2,3) - I think fits better the music because the singer doesn't hold the note. instead by a short slider
  4. 01:14:127 (1,2) - Remove the NC on 1 and put it on in order to show the jump better.ok
[BALDRHEAD]
  1. 01:39:932 (1) - I don't really see the point od this spinner. You already have one in your diff and it would play way better if you could map this instead imo. ok,I will do some change
Well your mapset is really good. I hardly find anything at all. Here take my star and good luck to rank this ^^
thanks for mod and star~ >.<
[CSGA]Ar3sgice
话说每次看到KOTOKO我都会脑补成科多子 感觉美酒

Baldrhead

  1. 00:18:323 (13) - 建议用这个形状 http://osu.ppy.sh/ss/871249
  2. 00:26:190 - 这里可以加个note
  3. 00:51:260 (3,4) - 感觉这样比较合适 http://osu.ppy.sh/ss/871260
  4. 00:57:764 (3) - 0.0 3个转向.. http://osu.ppy.sh/ss/871255
  5. 01:01:015 - 这里加个note比较好听..
  6. 01:13:708 (5,6) - 我觉得这样比较好玩 http://osu.ppy.sh/ss/871263
  7. 01:19:162 (1,2,3,4,5,6) - 这一段感觉比较莫名, 跟着歌词大概比较好..?
D.N.Angel

  1. 为什么要用tick4 就爱你只送分小天使
  2. 00:11:400 (5) - 感觉结束的点有点.. 不科学...
  3. 00:24:407 (6,7) - 这样是不是好一点 http://osu.ppy.sh/ss/871268
  4. 00:55:876 (2,3) - 中间的空比较大啊 把滑条尾往中间一点
  5. 00:56:925 (7,8,1) - 这里为什么觉得违和感好高 233
  6. 01:19:162 (1,2,3,4,5) - 这里间距整体调大一点..? 有点不舒服
  7. 01:40:561 (4) - 叠到3尾巴下面吧..
  8. 第一个kiai段开始到01:12:449 - 我觉得节奏密度不够 而且kiai音量比前面还低..
D.N.ZERO

  1. 00:11:400 (9) - 同上 我觉得停在00:11:925 - 或者00:11:977 - 才比较科学
  2. 00:26:085 (4) - 没必要出去的不要出去啊 0.0
  3. 00:35:526 (1,2,3) - 这个滑条有点违和感, 改单点怎么样
  4. kiai还是音量低啊
Hard

  1. 00:13:498 (7) - 我还以为是1/1的滑条..
  2. 01:37:624 (1,2) - 怎么不对称
  3. 01:39:302 (1) - 滑条尾5% volume
Normal

  1. 00:15:806 (2) - 感觉有点不好.. 怎么说呢 n难度最后的箭头往前比较好
  2. 00:59:232 (2) - 明明是3/4嘛, 放个滑条不就好了
easy还好
嗯, 就这样
Topic Starter
Kinomi

[CSGA]Ar3sgice wrote:

话说每次看到KOTOKO我都会脑补成科多子 感觉美酒 post也能遮挡,感觉美酒

Baldrhead

  1. 00:18:323 (13) - 建议用这个形状 http://osu.ppy.sh/ss/871249
  2. 00:26:190 - 这里可以加个note 加了
  3. 00:51:260 (3,4) - 感觉这样比较合适 http://osu.ppy.sh/ss/871260
  4. 00:57:764 (3) - 0.0 3个转向.. http://osu.ppy.sh/ss/871255
  5. 01:01:015 - 这里加个note比较好听.. 不好加就没加。。
  6. 01:13:708 (5,6) - 我觉得这样比较好玩 http://osu.ppy.sh/ss/871263
  7. 01:19:162 (1,2,3,4,5,6) - 这一段感觉比较莫名, 跟着歌词大概比较好..?
没梗。。先放着

Hard

  1. 00:13:498 (7) - 我还以为是1/1的滑条.. 233
  2. 01:37:624 (1,2) - 怎么不对称 随手拉的。。修了一下
  3. 01:39:302 (1) - 滑条尾5% volume


Normal

  1. 00:15:806 (2) - 感觉有点不好.. 怎么说呢 n难度最后的箭头往前比较好 转了个头
  2. 00:59:232 (2) - 明明是3/4嘛, 放个滑条不就好了


easy还好
嗯, 就这样
手撕
Topic Starter
Kinomi
DNA's diff updated
Fushimi Rio
from in-game request
以下都是个人意见 随便看看就好

[easy]
00:10:351 (3) - 我觉得前面那个3/4slider放着好点 虽然目测你是故意放空 但是感觉莫名
00:23:778 (3) - 我还是觉得3/4的节奏比较好 比如把这个挪后半拍
00:44:337 (4) - 不好 不如把3/4下在00:35:946 (1) -
00:55:666 (1) - 我倾向于结束在00:57:973 - 不过正常人都觉得我有点怪 normal和hard同样
01:39:302 (1) - 我十分不能理解为啥停的地方不是01:40:561 - normal和hard同样

[Normal]
00:12:449 (2) - 太猎奇
00:22:939 (3,4,5) - 00:25:456 - 莫名break延迟 怀疑我mod时手滑
00:35:946 (2) - slider+note比较好
01:24:617 (2) - ^
01:10:771 (5,6) - 不如直接把5拉到红线

[Hard]
00:12:764 (4) - ……去掉
00:13:498 (7) - 00:16:855 (7,8) - 这么弄不是挺好么
00:21:260 (2) - 和00:20:211 (5) - 做blanket感觉更好 直接stack00:19:582 (3) - 也行
00:30:491 (1,2,3) - 摆歪了 摆成一条直线
00:36:994 (6) - ctrl+g
00:38:463 (5) - 加一个reverse或直接改成5reverse 毕竟00:38:778 - 有个音
00:45:176 (6) - ^
01:00:701 (1,2,3,4,5,6,7) - 说实在这段音效我感觉好搞……后面那段效果不错 这就算了
01:07:414 (1,2,3,4,5,6,7,8) - ^
01:14:127 (1,2,3,4,5,6) - ……你这么喜欢这么玩啊 那我不说了
01:39:302 (1) - hard可以玩个spinner接note的梗 如果你改了长度的话

[DNZ]
01:29:232 (1,2,3,4,5,6,7) -
[BBQ]
00:16:855 (7,8,9,10,11,12) - 8的设置不喜欢

[DNA]
00:07:834 (1,2,3,4) - 2143的顺序似乎好点

怎么是鬼畜图 让我怎么写啊 给个星 ……只是因为没找出什么东西啊 真的
Topic Starter
Kinomi

Eggache0 wrote:

from in-game request
以下都是个人意见 随便看看就好

[easy]
00:10:351 (3) - 我觉得前面那个3/4slider放着好点 虽然目测你是故意放空 但是感觉莫名
00:23:778 (3) - 我还是觉得3/4的节奏比较好 比如把这个挪后半拍
00:44:337 (4) - 不好 不如把3/4下在00:35:946 (1) - 这三个不改。。简单点
00:55:666 (1) - 我倾向于结束在00:57:973 - 不过正常人都觉得我有点怪 normal和hard同样
01:39:302 (1) - 我十分不能理解为啥停的地方不是01:40:561 - normal和hard同样 为什么在前面停,后面还余音缭绕

[Normal]
00:12:449 (2) - 太猎奇 改了
00:22:939 (3,4,5) -
00:25:456 - 莫名break延迟 怀疑我mod时手滑 改了
00:35:946 (2) - slider+note比较好
01:24:617 (2) - ^ 这个加个note感觉十分奇怪。。
01:10:771 (5,6) - 不如直接把5拉到红线 卧槽有点猎奇

[Hard]
00:12:764 (4) - ……去掉 为什么啊
00:13:498 (7) - 00:16:855 (7,8) - 这么弄不是挺好么
00:21:260 (2) - 和00:20:211 (5) - 做blanket感觉更好 直接stack00:19:582 (3) - 也行 为什么和前面的blanket
00:30:491 (1,2,3) - 摆歪了 摆成一条直线
00:36:994 (6) - ctrl+g 好吧。。
00:38:463 (5) - 加一个reverse或直接改成5reverse 毕竟00:38:778 - 有个音 这个不改
00:45:176 (6) - ^ 这个改了
01:00:701 (1,2,3,4,5,6,7) - 说实在这段音效我感觉好搞……后面那段效果不错 这就算了
01:07:414 (1,2,3,4,5,6,7,8) - ^
01:14:127 (1,2,3,4,5,6) - ……你这么喜欢这么玩啊 那我不说了
01:39:302 (1) - hard可以玩个spinner接note的梗 如果你改了长度的话 不改。。

[BBQ]
00:16:855 (7,8,9,10,11,12) - 8的设置不喜欢 不改

怎么是鬼畜图 让我怎么写啊 给个星 ……只是因为没找出什么东西啊 真的
说好的星的;w;
谢谢mod
Fushimi Rio

baldrace wrote:

说好的星的;w;
谢谢mod
我射了啊 之后发现无线断了去修路由器了啊
Topic Starter
Kinomi

Eggache0 wrote:

baldrace wrote:

说好的星的;w;
谢谢mod
我射了啊 之后发现无线断了去修路由器了啊
不知道为什么我家路由器老抽风
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