Sounds interesting. It's a "Quota" or "Target" mod of some sort.
I guess that would be a nice name for it!Oinari-sama wrote:
Sounds interesting. It's a "Quota" or "Target" mod of some sort.
I'm thinking of a toggle in settings to enable activation of the mod, as having to access settings to change the criteria and whatnot would be very annoying. Having the same thoughts? haha~jebwizoscar wrote:
sounds good, but it can be an option in settings
If players choose to do so, they can just play without the mod.Kaeru wrote:
I don't like this idea for mainly one reason: it makes the game even more mindless.
When I am trying to achieve a certain score, I take pleasure in having to manually check my accuracy and pay attention. Having this mod would allow players to set higher scores without the need to ever manually retry the map. This is fine for the perfect mod. Since it's so difficult to get an SS, the player deserves to get free retries whenever they mess up.
It's also completely possible for the player to set criteria that's not helpful for their next play. What if there's a part of the song near the end you usually ace, but then you accidentally get a 50 on the last note? It doesn't make sense to me that the player should have to restart the whole song. At least with SD and PF mods, you know exactly what you're getting into. It's much harder to predict how well you're going to do the next time you play a song and you would have to constantly adjust this setting for each song you play.
That being said, this mod definitely does have applications. I just think it's a little unfair as the game should require you to maintain an active mind if you wish to achieve these sort of goals.
How exactly would this mod make anything gameplay-wise easier? It doesn't give any score-multipliers nor does it make circles easier to hit. It's more like a custom mashup of perfect and sudden death.Kaeru wrote:
I would feel forced to use the mod because it makes ranking up so much easier. It's not a bad idea, it just makes farming ranks a lot easier. I think everything possible should be done to go in the opposite direction. In other words, not forcing users to play the same song over and over a thousand times to rank up.
I know that a lot of people do this already, but this kind of mod would further encourage it and make it easier to do.
i lol'dSnowStorm wrote:
95% to 99% - great accuracy, obvious S
ʅ(◔౪◔`)ʃdeadbeat wrote:
i lol'dSnowStorm wrote:
SnowStorm wrote: 95% to 99% - great accuracy, obvious S
Set the rate of a song? Wouldn't that just be like practice mode then? Unless the user is forced to pick out of a set of choices. It would have to be unranked anyways so I don't really see the point.Friggles wrote:
This should be added with that other mod idea that lets you set the rate of a song (other than just DT).
Do think this is reasonable._Gezo_ wrote:
<99.50% : horrible accuracy, retry
99.50 - 99.90% : decent accuracy, possible S
99.90 - 99.99% : kill yourself
no, actually this idea is neat, useful when you want to troll your rival by 10pts and set yourself objectives.
don't have any votes, so have a small support
i'm here to play, not to do math ffs
You can take a try on counting 300 (Along bunch of MAXs) yourself when accuracy stand still on 100%.SnowStorm wrote:
>playing
>notices you've gotten too many 100s
>esc > retry
problem solved
i just don't see a point in adding this unless 30% of the community broke their esc key
Dark Tux wrote:
How about ''S or quit''.
You would auto reset when it's not anymore posible to get S.
If you get misses,50s or 100s over the limit of S from that beatmap it would auto reset you like Perfect mod.
That could be a option between Sudden Death and Perfect mod.
this is a waste of time and effort.Dark Tux wrote:
How about ''S or quit''.
You would auto reset when it's not anymore posible to get S.
If you get misses,50s or 100s over the limit of S from that beatmap it would auto reset you like Perfect mod.
That could be a option between Sudden Death and Perfect mod.
Hmm.. Yeah, that seems like a great idea. I'll add this to the opening post. A question though, how is it going to know that you're breaking your previous high score? Everyone starts off at 0 so does that mean that the system will auto-fail everyone?BlackStat wrote:
I like the idea, but I would love to add maybe an even better mod.
How about a mod that will auto-fail you if you are not able to score higher than your previous high-score.
The coding would just need to assume and give you the best possible score at the moment you are in the song.
current score + highest possible score obtainable in the remaining song = Best possible score
if Best possible score < Previous high-score = fail
spinners will be assumed 300 + spinner bonus of previous high-score (if that data is there, if not just regular 300)
Your Selective Perfect mod might be another way of this mod that I had in mind, but maybe you could mesh them together or something? I would love to see a mod that will help people gradually get better by setting the bar little bits higher and higher.
BlackStat wrote:
I like the idea, but I would love to add maybe an even better mod.
How about a mod that will auto-fail you if you are not able to score higher than your previous high-score.
The coding would just need to assume and give you the best possible score at the moment you are in the song.
current score + highest possible score obtainable in the remaining song = Best possible score
if Best possible score < Previous high-score = fail
spinners will be assumed 300 + spinner bonus of previous high-score (if that data is there, if not just regular 300)
Your Selective Perfect mod might be another way of this mod that I had in mind, but maybe you could mesh them together or something? I would love to see a mod that will help people gradually get better by setting the bar little bits higher and higher.