For me personally, I'm not biased towards the status of the mapper, but more biased towards their mapping history. There are BATs whose maps I don't really like modding, just as there are normal players whose maps I don't really like modding, simply because they tend to be a bit boring. So if I get a bad impression of anyone's mapping quality, I tend to be not so enthusiastic about modding their map.
I think this is true for anyone who mods, and not just BATs: if a mapper has a history of lame maps, then people will try to avoid the mapper, which reduces the attention he gets for it. But if he has a history of extremely cool maps, then people will be tripping over themselves to mod the maps, which in turn results in a faster rank. For example, this happened with darri.
When modding a "normal" map, it's usually just *check timing* *run/play through the map* *note mistakes* *post mistakes* *star* *rinse and repeat (yawn)*
When modding a "cool" map, it was more like *check timing* *play thro- WOW THAT WAS AWESOME* *post awesomeness* *bubble/rank* *DO YOU HAVE ANY MORE!?/HEY MOD THIS GET IT RANKED IT'S AWESOME*
Personally, song choice accounts for over 50% of a map's awesomeness. If you don't choose a good song to map, imho no amount of exciting mapping can help boost the song's awesomeness. The song needs to be vibrant enough to allow for a (large) variety of rhythmic patterns (eg. look at Cross Time or Festival of the Ghosts) and compare it with a not so interesting song like Way of Difference.
Another thing is that the rhythmic variation of the song itself leads to the creation of creative patterns. You can't force creative patterns into songs that don't have enough variation - in this case it just turns into bad spacing/mapping.
I think I can write a thesis on the art of making beatmaps -.-
I think this is true for anyone who mods, and not just BATs: if a mapper has a history of lame maps, then people will try to avoid the mapper, which reduces the attention he gets for it. But if he has a history of extremely cool maps, then people will be tripping over themselves to mod the maps, which in turn results in a faster rank. For example, this happened with darri.
When modding a "normal" map, it's usually just *check timing* *run/play through the map* *note mistakes* *post mistakes* *star* *rinse and repeat (yawn)*
When modding a "cool" map, it was more like *check timing* *play thro- WOW THAT WAS AWESOME* *post awesomeness* *bubble/rank* *DO YOU HAVE ANY MORE!?/HEY MOD THIS GET IT RANKED IT'S AWESOME*
Personally, song choice accounts for over 50% of a map's awesomeness. If you don't choose a good song to map, imho no amount of exciting mapping can help boost the song's awesomeness. The song needs to be vibrant enough to allow for a (large) variety of rhythmic patterns (eg. look at Cross Time or Festival of the Ghosts) and compare it with a not so interesting song like Way of Difference.
Another thing is that the rhythmic variation of the song itself leads to the creation of creative patterns. You can't force creative patterns into songs that don't have enough variation - in this case it just turns into bad spacing/mapping.
I think I can write a thesis on the art of making beatmaps -.-