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Mizuki Nana - Bright Stream

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Topic Starter
10crystalmask01
This beatmap was submitted using in-game submission on Saturday, August 03, 2013 at 1:27:49 PM

Artist: Mizuki Nana
Title: Bright Stream
Source: Magical Girl Lyrical Nanoha The Movie 2nd A's
Tags: Pop
BPM: 158
Filesize: 6845kb
Play Time: 02:30
Difficulties Available:
  1. Easy (1.68 stars, 132 notes)
  2. Hayate (4.95 stars, 354 notes)
  3. Normal + (4 stars, 180 notes)
Download: Mizuki Nana - Bright Stream
Information: Scores/Beatmap Listing
---------------
Meh, Remapping
Easy: 15%
Normal: 0%
Hard: 0%
Insane: 0%
Need guess diffs for osu!mania
2nd beatmap :D
One of my fav songs, from my fav artists!
All feedback is appreciated!
Really need help with the Mania! diffs :'(
Thanks for modding:
Pyrowarfare
happy623
Otonashi Yuzuru
DEAncientNaga
ExPew
xxbidiao
Darky
Skin belongs to MLGnom.
Eeo
From request~ ^^

Nanoha:

00:06:860 (7) - New combo
00:31:538 (2,3,4) - Having them all close together isn't very appealing to the eye.
01:07:994 (2) - I feel this would be better completely curved.
02:13:500 (11) - Since this is an easy map, I'd remove that note.

Pretty solid map, but Maybe try a clap sound on some of the notes during Kiai time?

Fate:
00:41:791 (4) - Ugly overlap
00:42:931 (2) - Please align this note with the others, just to make it more visually appealing~
Why such a long break time? ^^
01:54:513 (6) - I don't really see the flow for this overlap.

Can't hear any hitsounds, but nice map. ^^
Topic Starter
10crystalmask01

Pyrowarfare wrote:

From request~ ^^

Nanoha:

00:06:860 (7) - New combo
00:31:538 (2,3,4) - Having them all close together isn't very appealing to the eye.
01:07:994 (2) - I feel this would be better completely curved. I'm not sure I'd quite agree.
02:13:500 (11) - Since this is an easy map, I'd remove that note.

Pretty solid map, but Maybe try a clap sound on some of the notes during Kiai time? :D That's a great idea! Thank you so much for suggesting this!✔✔✔✔✔✔✔✔✔

Fate:
00:41:791 (4) - Ugly overlap ✔ Fixed it the best I can
00:42:931 (2) - Please align this note with the others, just to make it more visually appealing~
Why such a long break time? ^^ -Because its Normal mode. I'm thinking of actually placing notes in this part of the song on Insane mode.
01:54:513 (6) - I don't really see the flow for this overlap. -Do you mean I should add notes between 01:54:703 -01:55:462?

Can't hear any hitsounds, but nice map. ^^ Made the sounds louder by 10%


Thanks a lot Pyrowarfare! :D Your always there to help!
happy623
from PM ;)
Since Hayate is not finished, I will skip it

[General]
  1. use 1024*768/1366*768 BG?
  2. Inconsistency of combo color, please change it http://puu.sh/3uR0n.png
  3. Remove Nanoha, Fate, Hayate in Tags
[Nanoha]
  1. 00:02:303 (3,4,5) - unsnapped
  2. 00:03:822 (1) - whistle at the head?
  3. 00:10:278 (1) - start at 00:09:898 ?
  4. 00:39:513 (5,1,2) - seems too hard for Easy
  5. 00:46:348 (1) - finish at 00:48:247 ?
  6. 00:52:424 (1) - remove clap in the reverse sign
  7. 00:55:462 (1) - remove clap and put the clap at the head of 00:55:842
  8. 00:55:842 (2) - remove clap at the tail
  9. 00:58:500 (4) - finish at the head
  10. 01:02:298 (1) - remove clap
  11. 01:10:652 (1) - finish?
  12. 01:13:785 - this break seems too long, keep breaks within 5~15s
  13. 01:37:994 - imo, use soft sampleset seems better for this part until 01:50:146
  14. 01:50:146 (1) - finish at the head
  15. 01:55:082 (1,3) - try not to overlap each other?
  16. 02:02:298 (1) - finish
  17. 02:03:817 (3) - ^
  18. 02:03:817 (1) - ^ at the head
  19. 02:06:855 (2) - ^
  20. 02:09:133 (3) - ^
  21. 02:10:272 (4) - NC
  22. 02:14:449 (1) - too hard for easy with several reverse in a slider :(
  23. 02:19:006 (3) - finish at the head
  24. 02:30:019 (1) - finish it at 02:32:677
[Fate]
  1. is it hard or normal? ;w;
  2. change Slider tick rate to 1?
  3. 00:44:639 (5) - NC
  4. 00:46:348 (1) - finish at 00:48:247
  5. 01:10:652 (1) - end up at 01:13:690
  6. Break issue same as easy
  7. 01:37:994 - soft sampleset same as easy
  8. 01:50:146 (1) - you can put a slider instead to fit with the music
  9. 01:58:500 (1) - prolong it until 02:01:158 seems better
  10. 02:02:298 (1,3,5,1) - put a finish for this 4 notes
  11. 02:29:639 (1) - finish at 02:32:677
Your mapping skill is improved a bit, but please dont forget to put finish/whistle. There should be more places for putting finish but I didnt point it out (sorry for my lazzzyyy ;w;), find more time to listen the music carefully, and plan to put some sound addition for your map.

thats all o/
good luck
Topic Starter
10crystalmask01

happy623 wrote:

from PM ;)
Since Hayate is not finished, I will skip it

[General]
  1. use 1024*768/1366*768 BG? [color=#BF800]768??? Aww man! Dx I though I actualy resized it correct... ;_;[/color]
  2. Inconsistency of combo color, please change it http://puu.sh/3uR0n.png
  3. Remove Nanoha, Fate, Hayate in Tags


[Nanoha]
  1. 00:02:303 (3,4,5) - unsnapped
  2. 00:03:822 (1) - whistle at the head?
  3. 00:10:278 (1) - start at 00:09:898 ?
  4. 00:39:513 (5,1,2) - seems too hard for Easy Removed mini-slider with a hit circle xD
  5. 00:46:348 (1) - finish at 00:48:247 ?
  6. 00:52:424 (1) - remove clap in the reverse sign
  7. 00:55:462 (1) - remove clap and put the clap at the head of 00:55:842
  8. 00:55:842 (2) - remove clap at the tail
  9. 00:58:500 (4) - finish at the head
  10. 01:02:298 (1) - remove clap
  11. 01:10:652 (1) - finish?
  12. 01:13:785 - this break seems too long, keep breaks within 5~15s -I dunno wat to note in the break :( until I do, guess players are gonna relax big time after 01:13:690...
  13. 01:37:994 - imo, use soft sampleset seems better for this part until 01:50:146
  14. 01:50:146 (1) - finish at the head
  15. 01:55:082 (1,3) - try not to overlap each other? Remodelled the objects :P
  16. 02:02:298 (1) - finish
  17. 02:03:817 (3) - ^
  18. 02:03:817 (1) - ^ at the head
  19. 02:06:855 (2) - ^
  20. 02:09:133 (3) - ^
  21. 02:10:272 (4) - NC
  22. 02:14:449 (1) - too hard for easy with several reverse in a slider :( single long slider thenxD
  23. 02:19:006 (3) - finish at the head
  24. 02:30:019 (1) - finish it at 02:32:677 Okay...but just noting I forgot to add in a fade out effect to this song, so it sounds sorta awkward how it gets abruptly cut off...lol


[Fate]
  1. is it hard or normal? ;w; ..in-between? :D idk :[
  2. change Slider tick rate to 1?
  3. 00:44:639 (5) - NC
  4. 00:46:348 (1) - finish at 00:48:247
  5. 01:10:652 (1) - end up at 01:13:690
  6. Break issue same as easy
  7. 01:37:994 - soft sampleset same as easy
  8. 01:50:146 (1) - you can put a slider instead to fit with the music Agree!
  9. 01:58:500 (1) - prolong it until 02:01:158 seems better
  10. 02:02:298 (1,3,5,1) - put a finish for this 4 notes
  11. 02:29:639 (1) - finish at 02:32:677
Your mapping skill is improved a bit, but please dont forget to put finish/whistle. There should be more places for putting finish but I didnt point it out (sorry for my lazzzyyy ;w;), find more time to listen the music carefully, and plan to put some sound addition for your map. Roger that! :D

thats all o/
good luck
Thank you very much happy623! :lol:
KinkiN
Hi from M4M :D

[General]

Please review the difficulty settings (OD , AR , etc)



[Nanoha]

Well, it's already playable imo :D

00:08:000 (2,3) - imo It's better if you make it stack, because sometimes newbie can't read this kind of pattern :D
00:16:348 (5) - NC?
00:44:449 (4) - ^
01:39:513 (2) - ^, since it's has some time distance between each note
01:41:032 (3) - ^

[Fate]

* HP Drain -1 , 7 are too high imo :(
00:14:070 (3,4) - consider changing it into slider
00:18:817 (3,4) - ^
01:41:032 (1,2) - ^ , Hard to explain, since in this part i only can feel a little amount of 'beat' , so changing it into slider would be a good idea
01:41:791 (3,4) - ^
02:02:298 (1) - Clap hitsound ?
02:03:437 (2) - ^
02:03:817 (3) - ^
02:06:095 (1) - consider removing it, it feels awkward for me, sorry :(
02:13:310 (4,5) - imo changing it into sliders make it better

[Hayate]

* review your circle size, HP Drain , Approach Rate and OD . :D imo Cirlce Size = 4 would be better, AR = 8 , and HP Drain = 7
* some streams have an awkward spacing / timing, but it wouldn't be mentioned in my mod, since I'm not experinced in that kind of mistake :D

00:18:437 (9) - consider removing this
00:44:639 - NC?
00:59:260 - ^
01:46:728 (8) - ^
01:49:766 (17) - ^, if it's not stream you'll hardly ever met i circle that number are 17 :P
02:08:943 (3,4,5) - how about making it stack?
02:09:513 (7,8,9) - ^
02:10:652 - You still can add some notes, until 02:12:551
02:16:348 - ^
02:29:639 - spinner? :D

That's all, sorry for my bad mod :( I'm still newbie in modding and mapping
Good luck!
Topic Starter
10crystalmask01

Otonashi Yuzuru wrote:

Hi from M4M :D

[General]

Please review the difficulty settings (OD , AR , etc)



[Nanoha]

Well, it's already playable imo :D

00:08:000 (2,3) - imo It's better if you make it stack, because sometimes newbie can't read this kind of pattern :D
00:16:348 (5) - NC?
00:44:449 (4) - ^
01:39:513 (2) - ^, since it's has some time distance between each note
01:41:032 (3) - ^

[Fate]

* HP Drain -1 , 7 are too high imo :(
00:14:070 (3,4) - consider changing it into slider
00:18:817 (3,4) - ^
01:41:032 (1,2) - ^ , Hard to explain, since in this part i only can feel a little amount of 'beat' , so changing it into slider would be a good idea
01:41:791 (3,4) - ^
02:02:298 (1) - Clap hitsound ?
02:03:437 (2) - ^
02:03:817 (3) - ^
02:06:095 (1) - consider removing it, it feels awkward for me, sorry :( -I can't. Otherwise, the distance snapping will be terribly off.
02:13:310 (4,5) - imo changing it into sliders make it better

[Hayate]

* review your circle size, HP Drain , Approach Rate and OD . :D imo Cirlce Size = 4 would be better, AR = 8 , and HP Drain = 7 This is insane mode
* some streams have an awkward spacing / timing, but it wouldn't be mentioned in my mod, since I'm not experienced in that kind of mistake :D

00:18:437 (9) - consider removing this The notes are actually suppose to blend in with the background music in this mode, not the vocalist.
00:44:639 - NC?
00:59:260 - ^
01:46:728 (8) - ^
01:49:766 (17) - ^, if it's not stream you'll hardly ever met i circle that number are 17 :P
02:08:943 (3,4,5) - how about making it stack?
02:09:513 (7,8,9) - ^
02:10:652 - You still can add some notes, until 02:12:551 THis mode is still WIP
02:16:348 - ^
02:29:639 - spinner? :D Thanks for noting that!

That's all, sorry for my bad mod :( I'm still newbie in modding and mapping
Good luck!
Don't worry, your not bad at maodding :) Just keep in caution when mappnig Insane modes, cause thats when the notes go CRAZY! xD .
Thanks in advance. :D
Rakuen
DEAncientNaga's Mod Queue

Requested to mod Fate ONLY.

[General]
ok.

[Fate]
I'll take this diff as hard.
Suggest to follow the beat more, don't follow lyrics too much
Suggest to put more notes, too less for hard :3
Suggest shorter slider duration for hard
00:08:190 (3) - Closer spacing

Nothing to mod cuz too much lyric
Leave this no kudosu if you want so.
Topic Starter
10crystalmask01

DEAncientNaga wrote:

DEAncientNaga's Mod Queue

Requested to mod Fate ONLY.

[General]
ok.

[Fate]
I'll take this diff as hard. Sorta in between Normal/Hard :/
Suggest to follow the beat more, don't follow lyrics too much Working on it
Suggest to put more notes, too less for hard :3 But might be too hard for normal :S
Suggest shorter slider duration for hard Hmm..
00:08:190 (3) - Closer spacing THanks for noticing!

Nothing to mod cuz too much lyric
Leave this no kudosu if you want so.
No, you deserve a kudos :) Every little bit helps!
Loooctav
Probably i mod this map
ExPew
hello, from ♪ ♫~O2Jam-based Style Modding Team~♫ ♪

[Nanoha Mania]

OD -1

-lack of notes try add some more notes? ex: 1/1 and 1/2(few part only most kiai only)

[Fate Mania]

-HP +1
-OD -1

-same reason on nanoha diff too
-break time is too long....

please finish first your map and move to pending and i will remod again.....i feel nothing to chg pattern because lack of notes sorry :?

no Kud
Topic Starter
10crystalmask01

ExPew wrote:

hello, from ♪ ♫~O2Jam-based Style Modding Team~♫ ♪

[Nanoha Mania]

OD -1

-lack of notes try add some more notes? ex: 1/1 and 1/2(few part only most kiai only)

[Fate Mania]

-HP +1
-OD -1

-same reason on nanoha diff too
-break time is too long....

please finish first your map and move to pending and i will remod again.....i feel nothing to chg pattern because lack of notes sorry :?

no Kud
Ahh I see. I'm very sorry for requesting your mod so early :(
I'll be sure to follow your suggestions and finish them asap!
xxbidiao
Modding from osu!mania modding team~ Only check for mania diffs.
[list=Nanoha's mania!]
My personal recommendation is to remap
As in mania notes usually follows something real (like piano in the beginning, guitar/drum in the main song; maybe you can try vocal but I don't recommend it), not on every 1/1 or 1/2 on "nothing". Like ExPew said, you may add some more notes but you may choose one instrumental part to map. You may refer to some guide in osu!mania board for help.
[/list]
[list=Fate Mania!]
I think it's a little better that this doesn't need a complete remap
00:01:924 (1924|2) - ? I don't get why this note is here. In mania note should be correspond to anything in the music; The only explanation of this note would be background bass I think but if you say so I would point out that this note is off beat.
00:03:822 (3822|3) - ? You may want to check all your long notes. Don't hesitate to use no longnotes in the chart, that's OK if the song is suitable to be all notes. (We don't have such rules in the osu! that we should have a balance in notes and holds.) I won't point out any long note problem later including long notes that end on a beat (appeared a lot of times). In mania we seldom use long notes end to represent a beat, you may have to be extremely careful to use that.
00:05:721 (5721|2) - ? Consider removing
00:06:101 (6101|1) - ? Consider removing
00:13:310 (13310|0,13310|1,13690|1,14070|0,14070|1) - This is a single hand style, maybe too hard for this difficulty.
00:31:158 (31158|4) - ^ There are 2 here
00:15:968 (15968|3,17108|3,17487|3) - Things changed too quick. You may consider continue mapping drums.
01:10:652 (70652|2) - Consider continue mapping here. This part does not worth breaking because this is a good instrumental part to be played in mania :)
01:37:994 (97994|1,99513|2) - ? Maybe you want to re-arrange here
02:13:690 (133690|2) - I would believe this is WIP. Or you may want to finish this song (?!)
[/list]
Topic Starter
10crystalmask01

xxbidiao wrote:

Modding from osu!mania modding team~ Only check for mania diffs.
[list=Nanoha's mania!]
My personal recommendation is to remap
As in mania notes usually follows something real (like piano in the beginning, guitar/drum in the main song; maybe you can try vocal but I don't recommend it), not on every 1/1 or 1/2 on "nothing". Like ExPew said, you may add some more notes but you may choose one instrumental part to map. You may refer to some guide in osu!mania board for help.[/list]
[list=Fate Mania!]
I think it's a little better that this doesn't need a complete remap
00:01:924 (1924|2) - ? I don't get why this note is here. In mania note should be correspond to anything in the music; The only explanation of this note would be background bass I think but if you say so I would point out that this note is off beat.
00:03:822 (3822|3) - ? You may want to check all your long notes. Don't hesitate to use no longnotes in the chart, that's OK if the song is suitable to be all notes. (We don't have such rules in the osu! that we should have a balance in notes and holds.) I won't point out any long note problem later including long notes that end on a beat (appeared a lot of times). In mania we seldom use long notes end to represent a beat, you may have to be extremely careful to use that.
00:05:721 (5721|2) - ? Consider removing
00:06:101 (6101|1) - ? Consider removing
00:13:310 (13310|0,13310|1,13690|1,14070|0,14070|1) - This is a single hand style, maybe too hard for this difficulty.
00:31:158 (31158|4) - ^ There are 2 here
00:15:968 (15968|3,17108|3,17487|3) - Things changed too quick. You may consider continue mapping drums.
01:10:652 (70652|2) - Consider continue mapping here. This part does not worth breaking because this is a good instrumental part to be played in mania :)
01:37:994 (97994|1,99513|2) - ? Maybe you want to re-arrange here
02:13:690 (133690|2) - I would believe this is WIP. Or you may want to finish this song (?!)[/list]
Thankyou for the mod :D I'm currently going to remap this beat map though, but I'll definitely keep your suggestions in mind!
Darky
Hi! Mod4Mod here :)

Easy
Stick to only distance snap!!!This is a required rule for easy diffs

I think, rounds should be better.
For example: at 00:08:184 (2,3) -

or at 00:31:538 (2,3) -

00:57:361 (3,4) - ^
01:05:715 (2,3) - ^
02:18:627 (2,3) - ^

00:16:728 (1) - new combo
00:37:234 (1,2,3) - maybe u make One trajectory like this


01:02:297 (1,2) - distance snap not used. it's not the only moment.

01:55:652 (2,3) - begginer here will not cope
02:06:854 (1) - new combo
02:08:373 (1) - remove new combo

normal+
I'm not sure what to do now allow Normal + D:

00:24:513 (4) - don't do it D:
00:44:639 (5,6) - need rounds like this:

00:44:639 (5,6) - ^
02:09:133 (2,3) - looks ugly D:
02:26:412 (1) - ^ ...

Hayate
You're not finished D: so sad..

So, approach rate : 7 or 8
Circle size: 4
Overall difficulty: 6 or 7 or 8

Good luck :)
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