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posted
This beatmap was submitted using in-game submission on sábado, 10 de agosto de 2013 at 16:37:03

Artist: Enya
Title: Anywhere Is
Tags: new age [luanny] brennan the memory of trees
BPM: 96,58
Filesize: 6758kb
Play Time: 03:41
Difficulties Available:
  1. Easy (1,27 stars, 169 notes)
  2. Normal (3,24 stars, 274 notes)
  3. y (4,53 stars, 388 notes)


Download: Enya - Anywhere Is
Information: Scores/Beatmap Listing
---------------
Enya Maps

2012: Only Time
2013: China Roses - Caribbean Blue - Anywhere Is (cover)
2015: Trains and Winter Rains - One By One
2016: Echoes In Rain
2017: Anywhere Is - White Is In The Winter Night
2018: The Loxian Gates

welp, looks like this isn't a version by Enya, just a cover lol
I guess there's no way to fix the artist now

(sb by [Luanny])
posted
fyrst
posted
Enya Good.
posted
Y.

01:13:054 (7) - NC ?

That's all I can say.... 8D

It's quite a nice map!
(But.but....but, the fox is on vacation?!)
posted
Olá.
M4M.

General

  • Parece tudo em ordem.

Easy

  1. 00:27:548 (3,4,5) - Flow ficou meio ruim, ficaria melhor se você descesse o (4), pra ter uma variação no gameplay.
  1. 00:50:534 (7) - Melhor mover pra x:484 y:184 pra combinar melhor com o final do 00:47:428 (5) - .
  1. 01:22:217 (5,6,1) - Mesma coisa aqui no que se refere ao flow, mas como o (6) faz parte da simetria com 01:19:732 (2) - , seria melhor no caso dar um ctrl+h no 01:23:459 (1) - e depois ajustar.
  1. 02:18:127 (2,3,1) - Sim, aqui também poderia ter feito algo melhor, no caso aqui ficou ainda pior porque é praticamente na linha do meio, considere fazer uma variação também aqui.
  1. 02:29:311 (3,4) - Um blanket entre eles ficaria melhor no meu ponto de vista.
  1. 03:09:075 (2,2) - Hmm, não sei, talvez fosse melhor se você continuasse terminando no tick branco, a música já ta mais no fim e colocar esse tipo de pattern ali fica meio confuso (considerando que você não fez isso anteriormente), mas não é um problema sério, fica a seu critério.

Normal

  1. 00:34:382 (2) - Ctrl+g fica melhor na minha opinião.
  1. 03:32:682 (3,1) - Blanket pode ser melhorado.

y



  1. 00:38:109 (4) - Ctrl+g também ficaria melhor aqui.
  1. 01:09:171 (5) - Não acho que seria ideal só um slider pra dar ênfase nas vozes, considere estender até 01:09:482 -.
  1. 01:25:944 (1) - Ficou meio forçado essa passagem, outro ctrl+g que ficaria melhor pro flow, a mesma coisa vale pro 02:48:574 (3) - .


Estrelinha pra você:
Boa sorte ai!
posted

Wolf wrote:

y



  1. 01:09:171 (5) - Não acho que seria ideal só um slider pra dar ênfase nas vozes, considere estender até 01:09:482 -. soa overmapeado
  1. 01:25:944 (1) - Ficou meio forçado essa passagem, outro ctrl+g que ficaria melhor pro flow eu gosto assim, se mais gente falar disso eu mudo, a mesma coisa vale pro 02:48:574 (3) - .nah


Estrelinha pra você:
Boa sorte ai!
vlw ae cara
posted

Wolf wrote:

Olá.
M4M.

General

  • Parece tudo em ordem.

Easy

  1. 00:27:548 (3,4,5) - Flow ficou meio ruim, ficaria melhor se você descesse o (4), pra ter uma variação no gameplay. done
  1. 00:50:534 (7) - Melhor mover pra x:484 y:184 pra combinar melhor com o final do 00:47:428 (5) - . done
  1. 01:22:217 (5,6,1) - Mesma coisa aqui no que se refere ao flow, mas como o (6) faz parte da simetria com 01:19:732 (2) - , seria melhor no caso dar um ctrl+h no 01:23:459 (1) - e depois ajustar. nah D: prefiro assim
  1. 02:18:127 (2,3,1) - Sim, aqui também poderia ter feito algo melhor, no caso aqui ficou ainda pior porque é praticamente na linha do meio, considere fazer uma variação também aqui. done
  1. 02:29:311 (3,4) - Um blanket entre eles ficaria melhor no meu ponto de vista. nah, círculos ftw
  1. 03:09:075 (2,2) - Hmm, não sei, talvez fosse melhor se você continuasse terminando no tick branco, a música já ta mais no fim e colocar esse tipo de pattern ali fica meio confuso (considerando que você não fez isso anteriormente), mas não é um problema sério, fica a seu critério. como é um sliderend, não acho que seja um problema

Normal

  1. 00:34:382 (2) - Ctrl+g fica melhor na minha opinião. done
  1. 03:32:682 (3,1) - Blanket pode ser melhorado. não é um blanket a

y



  1. 00:38:109 (4) - Ctrl+g também ficaria melhor aqui. não acho hm
  1. 01:09:171 (5) - Não acho que seria ideal só um slider pra dar ênfase nas vozes, considere estender até 01:09:482 -. lu disse que não
  1. 01:25:944 (1) - Ficou meio forçado essa passagem, outro ctrl+g que ficaria melhor pro flow, a mesma coisa vale pro 02:48:574 (3) - . lu disse que não


Estrelinha pra você:
Boa sorte ai!
posted
Easy
00:27:548 (3) NC
00:33:760 (4) NC
00:46:807 (4) NC
01:15:383 (3) Align this diagonally straight to combo 2/4
01:20:974 (3) NC
01:28:429 (1) you could also align this diagonally straight to combo 4
02:16:264 (5) NC
02:16:885 (1) remove NC
03:00:377 (1) move it up a little so it's straight with the previous note


Normal
00:27:238 Note here stacked with slider 1
02:08:187 (1) coat it better with the slider
02:32:728 (2) make even spacing between both sliders
02:45:467 (1) move it 1 grid level 4 to the right
02:50:127 (5) NC
02:50:437 (1) remove NC
02:52:612 (5) NC
02:52:922 (1) remove NC
02:55:097 (4) NC
02:55:407 (1) remove NC
03:10:007 (4) NC
03:10:317 (1) remove NC
03:12:492 (4) NC
03:12:802 (1) remove NC
03:32:682 (3,1) Coat these two

Y
00:27:238 (6) NC
00:44:943 (4,5) This combo 5 feels pretty weird, I suggest removing it and dragging out the slider (4) to where combo 5 was.
01:14:141 (3,4) could be coated better
01:23:459 (1,2) these sliders feel a bit too random and straight coming all of a sudden from a nicely curved and coated map. I really suggest reshaping at least one of them to a curved (preferably combo 1)
01:54:521 (3) make it 1/2 instead and coat it with combo 2
01:58:248 (5) NC
02:00:733 (9) NC
02:01:976 (1) remove NC
02:00:733 (9,1) coat better
02:23:719 (3) would be nice if you had this just as close and coated to combo 1 like combo 4 is
02:41:119 (3) rotate by -30 degrees
02:51:214 (3) has no coherent sound or vocals, simply remove it
02:59:135 (4) move it 1 grid level 4 to the left
03:36:409 (1,3) I'd like to see these two coated somehow, either by rotating and reforming slider 3 more curved upwards with the sliderstart coated by combo 1, or any way you find it better suited
[/b]
posted

Liiraye wrote:

Y
00:27:238 (6) NC nc'd 7
00:44:943 (4,5) This combo 5 feels pretty weird, I suggest removing it and dragging out the slider (4) to where combo 5 was. ok
01:23:459 (1,2) these sliders feel a bit too random and straight coming all of a sudden from a nicely curved and coated map. I really suggest reshaping at least one of them to a curved (preferably combo 1) nah
02:51:214 (3) has no coherent sound or vocals, simply remove it "echo" from the voice. i dunno what it is but there's something.
03:36:409 (1,3) I'd like to see these two coated somehow, either by rotating and reforming slider 3 more curved upwards with the sliderstart coated by combo 1, or any way you find it better suited nah
[/b]
posted
Yo.

[General]

  • Try to drag start of your break to 01:03:580 (2) - and end of your break to 01:51:415. So, it will make more sense with music,


[Easy]
  1. Try to reduce HP Drain and OD by one tick to make diff a bit easier. Song is relaxing, therefore diffs should be relaxing, too!
  2. 00:38:730 (1,1) - it's intentional, right? Since BPM is slow, it's ok to have 1/1 gap here. I'm just making sure that it's done on purpose.
  3. 00:51:155 (1,3) - nazi - that'd be great if you could make it into a blanket slider. Blanket sliders fits with this song much better, they feel "more relaxing". example
  4. 01:53:279 (1,2,3,4,1,2,3,4) - such things are really stressful for beginners. They have to click 8(!) notes ina row, that's too much for them. Please, replace some of circles with sliders!
  5. 01:58:248 (1,2,3) - I'm not sure if such things are acceptable for the easiest diff. I'd recommend you to make something easier readable here. For example, this pattern
    Note: example is ugly, but you can see my idea, right?
  6. 02:23:097 (3,4,5,6) - try to use Ctrl+G on them and listen to rhythm, sounds much better, imo. If you agree, don't forget to fix spacing and hitsounds!]


[Normal]
  1. To get better balanced diff spread and more challenging diff set OD and HP to 4. Try it and you'll like it! Even for the slow song, it fits much better, imo.

    Diff looks good. But it feels more like [Normal+] because 1/2 notes here make it too hard. BPM is slow, but song is relaxing. So, I'v expected something easier. Anyway, diff itself has cute rhythm and reasonable patterns, so it's ok.


[y]
  1. If you agreed with my suggestions about diff settings on other diffs, set HP Drain here to 6. So, we can keep diff spread more balanced.
  2. 00:27:238 (6) - I'm not sure, but I'd place here a Nw Combo to emphasize vocals. Also, NC here will fit with your rhythm pretty good.
  3. 01:04:512 - consider adding a circle (or adding a repeat to 01:04:201 (4)) - to emphasize music. It will also make your rhythm more consistent.
    Note: 01:09:482 - 01:15:383 - same. Please, do not ignore such beats.
  4. 02:13:157 (1,2,3,4) - nazi - placement looks a little bit random. I think you can re-arrange it to something better-looking, bu it's totally up to you. TRIANGLES <3

    Rest looks great! I like 02:19:370 (4,5,6) - patterns like this one.


~~~~~~~~~~~~~~~~~~~~
Good luck!
posted
best sprite name ever.
posted
Hi o/

[General]
Silence the sliderslide ;_; it's a bit annoying in low diffs because the song is really calm and we have that constant sound and... it's just annoying.

[Easy]
01:53:279 (1,2,3,4,1,2,3,4) - I agree a bit with Bakari here, but you could just delete (4) in both combos, and still fits nicely <:
01:58:248 (1,2,3) - This looks quite plain in comparison with the rest of the map. If you'll keep this, try curving these sliders a bit, maybe like:
:!: 02:26:825 (1) - Unsnapped slider.
02:50:437 (4) - This slider sounds quite bad, put the whistles properly here.

[Normal]
00:11:396 (4,5) - This may be a bit tricky for some players, as this 3/4 rhythm hasn't been introduced before, maybe make it as a slider with one repeat like the other ones.
:!: 02:26:825 (1) - Unsnapped slider.

[y]
01:35:884 - I feel a note missing here, you should add it.
:!: 02:26:825 (1) - Unsnapped slider.
:!: 03:14:044 (4) - Unsnapped slider.
02:59:135 (4,5,6) - Maybe it's just me, but even having a closer spacing than 1/2 notes, this notes caught me a bit off, you could keep the distance the same as other similar parts or decrease it a bit.
03:11:560 (3,4,5) - ^
03:30:197 (5,6) - ^

Yeah, small suggestions, but the map is pretty nice for me, good luck /o/
posted
haelo

y
  1. Y u no use cs5
  2. 00:30:655 (2,1) - blanket pls
  3. 00:59:853 (4) - Make this slider 1/4th shorter and put a note after it, fits the vocals as well as the music
  4. 01:32:468 (3,4,5) - stack all of em or unstack all of em
  5. 01:55:763 (1,2,3,5,6,7) - http://puu.sh/3NMrg.jpg
  6. 01:58:248 (5) - NC
  7. 02:00:733 (1) - NC 02:01:976 (1) - Remove NC
  8. 02:37:543 - Add a note for the piano sound here
  9. 03:16:685 (1) - Why won't you let this spinner last till 03:20:568 -


Normal
  1. 00:28:791 (3) - make this a bit less curvy to make it smoother, looks a bit weird now >:
  2. 03:16:840 (1) - Same as in hard, why not extend this to 03:20:568 -


Easy
  1. 03:16:685 (1) - sdfsdfs


y u need mods
posted
changed only that stack kyshiro mentioned~
posted

-Bakari- wrote:

Yo.

[General]

  • Try to drag start of your break to 01:03:580 (2) - and end of your break to 01:51:415. So, it will make more sense with music I think you linked wrong


[Easy]
  1. Try to reduce HP Drain and OD by one tick to make diff a bit easier. Song is relaxing, therefore diffs should be relaxing, too! done on HP, not OD though
  2. 00:38:730 (1,1) - it's intentional, right? Since BPM is slow, it's ok to have 1/1 gap here. I'm just making sure that it's done on purpose. yup
  3. 00:51:155 (1,3) - nazi - that'd be great if you could make it into a blanket slider. Blanket sliders fits with this song much better, they feel "more relaxing". example flows badly with next note though
  4. 01:53:279 (1,2,3,4,1,2,3,4) - such things are really stressful for beginners. They have to click 8(!) notes ina row, that's too much for them. Please, replace some of circles with sliders! this should really be fine. The BPM is very slow and it's 1/1, so it shouldn't be a problem
  5. 01:58:248 (1,2,3) - I'm not sure if such things are acceptable for the easiest diff. I'd recommend you to make something easier readable here. For example, this pattern it's okay, nothing uunreadable here since the default skin doesn't have enormous hitbursts anymore
  6. 02:23:097 (3,4,5,6) - try to use Ctrl+G on them and listen to rhythm, sounds much better, imo. If you agree, don't forget to fix spacing and hitsounds! hmmm, nah


[Normal]
  1. To get better balanced diff spread and more challenging diff set OD and HP to 4. Try it and you'll like it! Even for the slow song, it fits much better, imo. honestly, should be good as it is now

    Diff looks good. But it feels more like [Normal+] because 1/2 notes here make it too hard. BPM is slow, but song is relaxing. So, I'v expected something easier. Anyway, diff itself has cute rhythm and reasonable patterns, so it's ok. it's the perfect gap between easy and hard, making it easier would just ruin it


[y]
  1. 02:13:157 (1,2,3,4) - nazi - placement looks a little bit random. I think you can re-arrange it to something better-looking, bu it's totally up to you. i think it currently plays awesome ;_;

    Rest looks great! I like 02:19:370 (4,5,6) - patterns like this one.


~~~~~~~~~~~~~~~~~~~~
Good luck!

DakeDekaane wrote:

Hi o/

[General]
Silence the sliderslide ;_; it's a bit annoying in low diffs because the song is really calm and we have that constant sound and... it's just annoying. done

[Easy]
01:53:279 (1,2,3,4,1,2,3,4) - I agree a bit with Bakari here, but you could just delete (4) in both combos, and still fits nicely <: aaaaaaaaa ok
01:58:248 (1,2,3) - This looks quite plain in comparison with the rest of the map. If you'll keep this, try curving these sliders a bit, maybe like aaa i won't change this pattern, sorry
:!: 02:26:825 (1) - Unsnapped slider. oops
02:50:437 (4) - This slider sounds quite bad, put the whistles properly here. oops

[Normal]
00:11:396 (4,5) - This may be a bit tricky for some players, as this 3/4 rhythm hasn't been introduced before, maybe make it as a slider with one repeat like the other ones. shouldn't be a problem imo o.o
:!: 02:26:825 (1) - Unsnapped slider. ugh

[y]
01:35:884 - I feel a note missing here, you should add it. done
:!: 02:26:825 (1) - Unsnapped slider. -_-
:!: 03:14:044 (4) - Unsnapped slider. how did this even happen lool
02:59:135 (4,5,6) - Maybe it's just me, but even having a closer spacing than 1/2 notes, this notes caught me a bit off, you could keep the distance the same as other similar parts or decrease it a bit. luanny says no
03:11:560 (3,4,5) - ^
03:30:197 (5,6) - ^

Yeah, small suggestions, but the map is pretty nice for me, good luck /o/

Kyshiro wrote:

haelo

y
  1. Y u no use cs5 done
  2. 00:30:655 (2,1) - blanket pls done
  3. 00:59:853 (4) - Make this slider 1/4th shorter and put a note after it, fits the vocals as well as the music nah
  4. 01:32:468 (3,4,5) - stack all of em or unstack all of em done
  5. 01:55:763 (1,2,3,5,6,7) - http://puu.sh/3NMrg.jpg delishos
  6. 01:58:248 (5) - NC nah
  7. 02:00:733 (1) - NC 02:01:976 (1) - Remove NC nah
  8. 02:37:543 - Add a note for the piano sound here sounds pretty bad
  9. 03:16:685 (1) - Why won't you let this spinner last till 03:20:568 hmmm, we like to make it look like the map ends there


Normal
  1. 00:28:791 (3) - make this a bit less curvy to make it smoother, looks a bit weird now >: supposed to be like that
  2. 03:16:840 (1) - Same as in hard, why not extend this to 03:20:568 - hmmm, we like to make it look like the map ends there


Easy
  1. 03:16:685 (1) - sdfsdfs fsdfdsdfdfds


y u need mods
posted
http://puu.sh/3RwRH.rar DONE
just throw everything in the folder
but
DON'T FORGET TO FORCE WIDESCREEN STORYBOARD ON SONG SETUP DESIGN TAB OR I STAB YOU.
Fixed lyrics (again) and added some cool stuff~
damn finding the right dimensions was hell
posted
13:07 Blue Dragon: mod dis
13:07 *Blue Dragon is playing [http://osu.ppy.sh/b/266934 Enya - Anywhere Is [y]]
13:08 cheesiest: was
13:08 cheesiest: http://puu.sh/3S0LD.png lel
13:09 Blue Dragon: o
13:39 cheesiest: ok i did mod for [y]
13:39 cheesiest: can i irc mod the rest
13:39 Blue Dragon: ok
13:41 cheesiest: kk
13:41 *cheesiest is editing [http://osu.ppy.sh/b/266933 Enya - Anywhere Is [Normal]]
13:41 cheesiest: 00:38:109 (4) - i feel as if you should just get rid of the slider and put a circle, then start the spinner on the white tick
13:42 Blue Dragon: nah
13:42 Blue Dragon: i want to have a beat on the white tick
13:42 Blue Dragon: and putting 2 circles would be :(
13:42 cheesiest: i mean 1 circle
13:43 cheesiest: but ya w/e idk ur map
13:43 cheesiest: 01:20:974 (1,2,3) - perhaps line the slider starts?
13:43 Blue Dragon: nope
13:43 cheesiest: kk
13:43 Blue Dragon: omg u noob
13:44 Blue Dragon: do you even lift
13:44 cheesiest: not rly
13:44 cheesiest: ;~;
13:46 cheesiest: idk
13:46 cheesiest: 03:02:862 (1,2,3) -
13:46 cheesiest: line up?
13:47 Blue Dragon: as in vertically?
13:47 Blue Dragon: i dunno are they misaligned
13:47 cheesiest: i mean like it's not a straight line from 1 to 2 to 3
13:47 Blue Dragon: yeah i asked that
13:47 cheesiest: ya they're misaligned
13:48 Blue Dragon: moving (3) 1 grid left fixed it
13:48 Blue Dragon: done
13:48 cheesiest: mhm
13:48 cheesiest: 03:28:954 (4) - lel this is copy paste of 1
13:49 cheesiest: ok rest is good it seems
13:49 cheesiest: ok onto easy
13:49 *cheesiest is editing [http://osu.ppy.sh/b/266932 Enya - Anywhere Is [Easy]]
13:50 Blue Dragon: ok
13:53 cheesiest: 03:07:832 (1,2,1,2) -
13:54 cheesiest: why start w/ the 3/4 idk
13:54 Blue Dragon: le variation
13:54 Blue Dragon: ecks dee
13:54 Blue Dragon: note that I continued it at the start of normal
13:54 Blue Dragon: it all connects
13:54 Blue Dragon: :D
13:54 cheesiest: :D
13:55 cheesiest: yeah
13:55 cheesiest: easy is p much ok
13:55 Blue Dragon: yay
13:55 cheesiest: ok :3c
][y]
00:12:638 (2) - move to 60, 92 for better flow? then move 00:13:260 (3) - to 112, 164 or w/e just make it flow i guess and y'know adjust w/e u need 2 after that

00:15:745 (3) - move the last point to 324, 56 so it enters 00:16:366 (4) - better

i think you should add a circle or w/e at 00:33:295 - and delete 00:33:450 (6) -

00:38:109 (4) - delete because idk rn it feels weird when playing
what you could do is put 2 circles: one in place of the slider start and then another 1/4 after to match the vocals :3c

02:16:885 (4,5,6) - remove 5 and make 4 1/4 longer

02:41:740 (4) - make this a triangle w/ 02:40:808 (2,3) - !??!

nice map
posted

cheesiest wrote:

[y]
00:12:638 (2) - move to 60, 92 for better flow? then move 00:13:260 (3) - to 112, 164 or w/e just make it flow i guess and y'know adjust w/e u need 2 after that nah

00:15:745 (3) - move the last point to 324, 56 so it enters 00:16:366 (4) - better done

i think you should add a circle or w/e at 00:33:295 - and delete 00:33:450 (6) - I get your point but it doesn't seem that nice to play

00:38:109 (4) - delete because idk rn it feels weird when playing bleh ctrl+g'd
what you could do is put 2 circles: one in place of the slider start and then another 1/4 after to match the vocals :3c

02:16:885 (4,5,6) - remove 5 and make 4 1/4 longer no

02:41:740 (4) - make this a triangle w/ 02:40:808 (2,3) - !??! done

nice map
posted
yey stuff is fixed now (again)
https://www.dropbox.com/s/7hhtafakbx40erp/sb.rar
yes the sprite changed
pls update k
posted
Modding because of Enya :P

[General:]

• This Uninherited timing point placed in 01:44:582 - is totally unnecesary since you have a break in all the difficulties, so there is no reason to place it in there. If you delete this one, make sure to delete the Uninherited timing point in 01:53:279 too.

[Easy:]

• 00:09:532 (4) - The whistle in this note sounds unnecesary and it doesn't provide a good effect listening the Whistle at the end of (3). So, would be better if you delete it from this note
• 00:46:807 (4) - I'd add a New Combo here, to make your comboing more consistent and to reduce the length on it. Actually is much longer than the rest of the combos in your map
• 01:07:929 (4) - Add a New Combo here as well for consistency with 00:36:245 -
• 01:09:792 (Spin) - Maybe a drum finish (addition) will fit with the instrumental properly. Without it, the end of it sounds pretty empty
• 01:35:884 (4) - Whistle to emphasize that little sound in the instrumental (?
• 01:54:521 (3) - I'd remove the Whistle from this note, a lot of whistle don't sound that good.. It is better if the instrumental works alone in this note
• 01:57:006 (3) - (^)
• 02:34:281 (Spin) - Same as 01:09:792
• 02:38:013 (1) - Add a Whistle and Finish (drum addition) at the slider beginning for consistency with the whole of the diff.
• 02:45:467 (1) - I don't feel really necessary this combo seeing the whole of the comboing in the map. In general, you add NC by 2 downbeats, so if I were you I'd remove this New Combo
• 02:56:650 (5) - I find weird this, because you started the Kiai section with a slider end, and is not that ''enjoyable'' looking that this would be the most important part in the map. If I were you, I'd reduce this Slider in 1/1 and then I'd add a single note in 02:57:892
• 03:09:075 (2) - Whistle at the slider end to follow properly the vocals

- Meh.. Just hitsounds and combos in general :(. This map is really well constructed, good job!

[Normal:]

Settings:
--> OD +1 to keep balanced between the diffs.? Actually, is the same as Easy

• 00:09:532 - Remove this Whistle from here as I said in Easy
• 00:36:245 (1,2,3) - Actually, I dislike a bit the way that you constructed the pattern. You can maybe try a ''blanketing pattern'' like this one

• 00:38:109 (4) - What about reducing this Slider in 1/2 and then add a Note in 00:38:730? I think it'll fit much better with the instrumental
• 00:58:610 (1) - I really expected this slider shorter. Is better if you reduce this slider length in 1/2 and then add a Note in 00:59:542
• 01:09:792 (Spin) - Use a drum (addition) finish in this spinner, sounds empty without any sound
• 01:32:157 (Spin) - Would be a better idea if you map this Spinner instead, you only did that in this difficulty and it doesn't fit too much
• 02:30:554 (3) - I think you are missing a Whistle at the Slider end
• 02:34:281 (Spin) - As I said before, add a drum (addition) finish in this Spinner
• 02:37:698 (x) - Add a Note here (?
• 02:38:013 (1) - I think you are missing a drum (addition) whistle and finish in this Slider start
• 03:16:840 (Spin) - Move this Spinner 1/4 back for consistency with the other difficulties
• 03:40:137 (5) - Add a Whistle here at the Slider start because follow properly the music

- Sometimes, the hitsounding becomes a bit weird and inconsistent in the last two kiai sections. You should check them by yourself.. Anyway, nice diff. in general

[y:]

- Can you add somwhere what part mapped you and which one mapped Luanny? I'd like to see that information :P

• 01:13:054 (7) - Add a Whistle at the slider beginning to follow properly the piano (?
• 01:35:884 (5) - Add a Whistle as I said in Easy
• 03:40:137 (5) - Whistle at the slider start

- Plays fine as is, I won't nazi'ing you :P.. Just check if some of the hitsounds mentioned in the other diffs. are aplicable in this too..

Well, Nice mapset in general..
Call me back later!
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