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Amane - DEADLYBLOW [Taiko|Osu]

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Topic Starter
Yoshi_green
Hi HanzeR, I'll reply to your mod soon

Also, sorry about the delay for your mod that I owe you, I'll get it to you as soon as I can, because I'm a little bit busy atm

Thanks!
Topic Starter
Yoshi_green

HanzeR wrote:

I dunno anything about taiko or ctb so I wont get into that ahaha <3

[General]

03:26:633 - make this whole section kiai, but keep the fountain at 03:38:270 (1) - ok sure

First things first

SPOILER

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:
Kiai times for my standard modes are now fixed, but haven't chanced the GD non-standard modes as it is not necessary
- [Dain's Muzukashii] :
Kiai #1: Starts on 00:18:997, ends on 00:42:270
Kiai #2: Starts on 01:05:543, ends on 01:28:815
Kiai #3: Starts on 03:03:361, ends on 03:49:906

- [Deadly Fruits] :
Kiai #1: Starts on 00:18:997, ends on 00:19:088
Kiai #2: Starts on 01:05:543, ends on 01:05:633
Kiai #3: Starts on 03:03:361, ends on 03:03:452
Kiai #4: Starts on 03:38:270, ends on 03:49:906

- [Easy] :
Kiai #1: Starts on 00:18:997, ends on 00:42:270
Kiai #2: Starts on 01:05:543, ends on 01:27:361
Kiai #3: Starts on 03:03:361, ends on 03:03:452
Kiai #4: Starts on 03:38:270, ends on 03:49:906

- [Giralda's Normal] :
Kiai #1: Starts on 00:18:997, ends on 00:42:270
Kiai #2: Starts on 01:05:543, ends on 01:28:815
Kiai #3: Starts on 03:03:361, ends on 03:03:452
Kiai #4: Starts on 03:38:270, ends on 03:49:906

- [Hard] :
Kiai #1: Starts on 00:18:997, ends on 00:42:270
Kiai #2: Starts on 01:05:543, ends on 01:28:088
Kiai #3: Starts on 03:03:361, ends on 03:03:452
Kiai #4: Starts on 03:38:270, ends on 03:49:906

- [Lunatic] :
Kiai #1: Starts on 00:18:997, ends on 00:42:270
Kiai #2: Starts on 01:05:543, ends on 01:28:815
Kiai #3: Starts on 03:03:361, ends on 03:03:452
Kiai #4: Starts on 03:38:270, ends on 03:49:906

- [TK'S Oni] :
Kiai #1: Starts on 00:18:997, ends on 00:42:270
Kiai #2: Starts on 01:05:543, ends on 01:28:815
Kiai #3: Starts on 03:03:361, ends on 03:49:906

AIBat v3.1 wrote:

General and Metadata

Inconsistency in LetterboxInBreaks:
All fixed to 0
- [Dain's Muzukashii] : 0
- [Deadly Fruits] : 1
- [Easy] : 1
- [Giralda's Normal] : 1
- [Hard] : 1
- [Lunatic] : 1
- [TK'S Oni] : 0

AIBat v3.1 wrote:

Combo Colours
Inconsistency in combo colours:
Seeing how the [Oni] is a taiko diff, combo colours don't matter ._.
- [Dain's Muzukashii] :
Combo1 : 50,15,65
Combo2 : 255,175,200
Combo3 : 235,175,100
Combo4 : 190,150,200
- [Deadly Fruits] :
Combo1 : 50,15,65
Combo2 : 255,175,200
Combo3 : 235,175,100
Combo4 : 190,150,200
- [Easy] :
Combo1 : 50,15,65
Combo2 : 255,175,200
Combo3 : 235,175,100
Combo4 : 190,150,200
- [Giralda's Normal] :
Combo1 : 50,15,65
Combo2 : 255,175,200
Combo3 : 235,175,100
Combo4 : 190,150,200
- [Hard] :
Combo1 : 50,15,65
Combo2 : 255,175,200
Combo3 : 235,175,100
Combo4 : 190,150,200
- [Lunatic] :
Combo1 : 50,15,65
Combo2 : 255,175,200
Combo3 : 235,175,100
Combo4 : 190,150,200
- [TK'S Oni] :
Combo1 : 89,201,255
Combo2 : 255,128,128
[Lunatic]
OD+1 is necessary imo considered

00:07:361 (1) - would look better as something like this imo Not a big fan of that straight slider, but I still changed it (a bit)
00:09:543 (3,4,5,6,7,8,9,10,1,2,3,4) - would look better I disagree because of the sudden change in spacing, also there's not a lot of possibilites when the last (2) is moved so far :<
00:16:088 (1) - put a note at the center of the map, make it a new combo and then start the spinner on 00:16:179 - mmkay
00:22:633 (3,4,5) - for these parts a rhythm like this would be much easier to read considered

or this

00:28:452 (3,4,5) - ^ ^
00:34:997 (1) - This blanket looks really awkward. Maybe fixed in a better way
00:37:906 (1,2,3,4,5,6,1) - see if you can fit in one of the rhythms i listed above I think it'll make the map a lot better yeah, I agree with this much; fixed
01:02:633 (1) - ^same as previous spinner
01:09:724 (4,2,3,4,5) - to emphasize the pitch change in the synth, you could do this fixed in a different way
01:18:633 (1,2,3) - same as before same as before
http://osu.ppy.sh/ss/1416828
01:40:452 (1) - you dont need so many points when making sliders like that! 2 works just as well. not a huge deal at all but will save you time in the future :D you'll never understand me...
01:49:179 (10) - extend the stream to here, then start the spinner immediately after mmkay sure
02:44:452 (1,1,2,3) - make the spacing and rotation between these consistent please. 40 degrees is usually a good number for patterns like this fixed, but used 30 degrees
03:00:452 - same add a note before the spinner etc.etc. Fixed entirely
03:04:543 (4,5) - really kind of annoying to play, you could make a stream off the tail end of the slider or move the entire stack somewhere else mmkay
03:06:997 (3,4,5) - ^^ before before
03:19:906 (2,3,4,5,6,7,8) - since this is copypasted from before I would recommend the same change agreed
03:39:997 (1,2,3,4) - ^ I think this one is fine tbh

[Hard]
00:10:270 (1,2) - i wonder if this would look better yeah it does, but my only issue is how the reverse arrow doesn't show completely
02:32:088 (2,3) - this is overlapped by the health bar and is unrankable Fixed
02:38:633 (5,6) - use the blanket you made with 5 and put 6 in it mmkay, sure
03:42:452 (4,1,2,3) - this would look better and not flow as awkwardly aw i wanted a double blanket, but you're right

not much to say, relatively solid diff Hards are my best, so that's good to know ^^

[Normal]
AR -1 would give you a nicer spread and fits normal better imo hmmm ok, no problem

Forwarding this to Giralda because I'm a lazy bum

00:24:088 (5) - i think a slider like this would fit better
00:30:633 (1) - make the inward curve more apparent, like this
00:35:361 (3) - ^
01:46:270 (1) - kind of really ugly slider. I would consider using something different
03:26:633 - I cant see the logic in this break at all. Please map it.

[Easy]
Another really solid diff, but the rhthyms you use are a little boring. I would improve on that in future maps I agree

Also I implore you to map this break 03:25:906 - It makes no sense to leave it unmapped. Yep, I'll get to it right away

[Overall]
Not a bad map at all, but suffering from a bit lack of polish. Always expect more from yourself, never be satisfied with a pattern that doesn't look exactly the way you want it to and your mapping will improve! Good luck!Thanks for the mod! Lots fixed~
Giralda

HanzeR wrote:

[Normal]
AR -1 would give you a nicer spread and fits normal better imo

00:24:088 (5) - i think a slider like this would fit better
00:30:633 (1) - make the inward curve more apparent, like this
00:35:361 (3) - ^
01:46:270 (1) - kind of really ugly slider. I would consider using something different
03:26:633 - I cant see the logic in this break at all. Please map it.
Took everything and mapped the break. Thanks for the mod!

@BeatofIke: I've taken your recommendation into thought and while I didn't make any changes, I will keep what you said in mind (not just for this map, but for future maps as well) and will make any necessary changes I see fit, with respect to your recommendations. Thanks!

http://puu.sh/7zchk
Topic Starter
Yoshi_green
Updated all diffs in respect to latest mod~

Now to lurk around some queues...
Phos-
Hey there o/ Modding by request.(Can only do standard mods >.>)

General

Why is 03 in tags? >.<

Easy

Reduce the tick rate to 1, I know it's an easy diff but adding all of these ticks would ruin the sound of the music. Sliders like this really don't look too nice either.

00:11:724 (2,1) - You could try to blanket these two notes to make it look better and flow better.

00:26:270 (3,4) - You could make these two blanket each other as well, so perhaps you can try something like this:

This is fine as long as you rearrange the next few notes accordingly.

00:53:906 (1,2) - You should make these two the same as 00:56:815 (1) - to keep the sliders consistant.

01:06:633 (2) - You should move this to x:292 y:288 so it stacks with the slider end of 01:08:452 (1) - properly.

01:36:088 (3) - You should curve this slider so it's like 01:34:633 (1) - but shorter in order to improve the visuals. Here's an example in case you don't know what I'm talking about:


01:40:088 (5,1) - It would look so much nicer if you blanketed these two objects.

02:50:997 (5,6,1) - This triangle formation doesn't look to great imo, so consider changing it by moving 02:51:724 (1) - to x:392 y:32 or not have a triangle there altogether.

02:53:179 (3,4,1) - Not really a fan of this area either, you could improve this by moving 02:54:633 (1) - over to x:136 y:336, this will make it blanket 02:54:270 (4) - which improves visuals and flow.

03:03:361 (1) - It's generally a bad idea to abuse kiai like this since it can distract players.

03:17:906 (1,2) - Beginners may find the way these two sliders overlap each other confusing, so you might want to get rid of this overlap.

03:38:270 (1) - You should add a finish here to emphasise the beginning of kiai time.

Giralda's Normal

Same as in [Easy], you really should consider reducing the tick rate to 1.

00:07:724 (1,3) - I don't really like how these two objects are stacked, so you should consider changing this since it looks ugly imo and could be hard to read.

If you choose to keep this, then you should move 00:08:815 (3) - to x:213 y:249 so they are perfectly overlapping each other.

00:24:088 (5,1) - You could overlap these two notes for better flow and visuals, as long as you move the other notes after for spacing then you should be fine.

00:28:088 (1) - Ok, you really should consider moving 00:28:088 (1) - down to x:236 y:60 so it perfectly stacks with 00:26:633 (3) -

00:35:361 (3,5) - These two sliders overlap each other ever so slightly~ But it is still bad, so please fix this.

01:12:815 (3,4) - You can really make a blanket with these two notes so try it! It will look a lot nicer imo

01:23:724 (2,3) - It really isn't good how these two notes are hidden beneath the slider track of 01:22:270 (4) - so I suggest moving them somewhere more appropriate.

01:40:452 (1,3) - These two notes overlap each other slightly and generally looks bad, so move one of them to somewhere more appropriate.

01:41:179 (2,5) - I really don't like how these two notes overlap either, so like mentioned above, move one of them to some place more appropriate.

02:05:179 (4,1) - Again, another overlap since the slider end of 02:06:633 (1) - goes into the slider end of 02:05:179 (4) - so consider changing this.

02:08:815 (5) - You could move the start of this to x:400 y:224 to make it so the two beginnings of the slider stack, improving visuals. Although to do this you may have to move the previous few notes accordingly to avoid any spacing errors.

02:19:724 (1,2,3) - The triangle here could certainly be improved, so consider moving 02:21:179 (3) - to x:280 y:204, this will not only improve the triangle pattern, but also perfect the stack with 02:21:179 (3) -

02:30:270 (4) - Same kind of stack issue, move this to x:280 y:288 so it perfectly stacks with 02:30:270 (4) -

02:42:633 (5) - You can curve this slider like 02:41:543 (3) - in order to a) keep the sliders consistent and b) improve flow on the way to 02:43:724 (1) -

02:45:179 (4) - Move this to x:180 y:116 to improve the stack with 02:46:997 (3) -

03:16:452 (3) - Moving this down a bit (To x:264 y:160, for example) would be better since it would be aligned with 03:16:452 (3) -

03:44:088 (1) - Move this slider down a bit to x:244 y:208 to it perfectly stacks with 03:42:270 (3) -

Hard

Again, same issue in the other diffs - Reduce the tick rate to 1, since the 1/3 sliders really don't sound very nice with that tick.

00:29:179 (1,2,3) - I have an idea on what you could do here to improve flow; ctrl+g 00:29:543 (2) - and move 00:29:906 (3) - to x:136 y:96, so it ends up like this:
01:08:088 (3,4,1) - Quite a poorly done triangle imo, so you should fix this by moving 01:08:088 (3) - to x:120 y:160.

02:18:997 (4,5) - This blanket seems slightly pff, so I think you can fix this by moving 02:19:543 (5) - to x:225 y:256 (Yes I know it's just 1 px >.> But it still has to be done if you want rank)

Insane

00:58:270 (3) - Move this to x:2555 y:112, again, this is only a 1 px difference, but it has to be done in order for a perfect stack with the slider end of 00:56:815 (1) -

01:15:270 (2) - Same sort of stack issue, move this to x:208 y:222 for a perfect stack with the slider end of 01:14:270 (1) -

01:15:543 (3) - Again. another stack issue, but this time it's not just a 1 px difference. Move this to x:352 y296 for a perfect stack with 01:13:816 (5) -


Well, that's it from me. I really find it strange how I spotted way more stuff in the easier difficulties than the harder ones ._. Well, anyway, good luck~
Topic Starter
Yoshi_green

Fluttershy03 wrote:

Hey there o/ Modding by request.(Can only do standard mods >.>)

General

Why is 03 in tags? >.< Because it's the 3rd track in the original album, "Awesome Night !!"

Easy

Reduce the tick rate to 1, I know it's an easy diff but adding all of these ticks would ruin the sound of the music. Considered
Sliders like this really don't look too nice either.

00:11:724 (2,1) - You could try to blanket these two notes to make it look better and flow better. Spacing would be too low orz

00:26:270 (3,4) - You could make these two blanket each other as well, so perhaps you can try something like this: Changed in a different way. Blanket is unnecessary

This is fine as long as you rearrange the next few notes accordingly.

00:53:906 (1,2) - You should make these two the same as 00:56:815 (1) - to keep the sliders consistant. Changed 00:59:724 (1,3) - to curved sliders instead

01:06:633 (2) - You should move this to x:292 y:288 so it stacks with the slider end of 01:08:452 (1) - properly. No need; by the time (1) appears, (2) will be off the screen, even if the player gets a 100/50/miss

01:36:088 (3) - You should curve this slider so it's like 01:34:633 (1) - but shorter in order to improve the visuals. Here's an example in case you don't know what I'm talking about: Oh, I completely missed that, thanks; fixed


01:40:088 (5,1) - It would look so much nicer if you blanketed these two objects. Fixed, and changed almost everything up to the spinner

02:50:997 (5,6,1) - This triangle formation doesn't look to great imo, so consider changing it by moving 02:51:724 (1) - to x:392 y:32 or not have a triangle there altogether. Moved (1) to (392, 40). Kept the blanket

02:53:179 (3,4,1) - Not really a fan of this area either, you could improve this by moving 02:54:633 (1) - over to x:136 y:336, this will make it blanket 02:54:270 (4) - which improves visuals and flow. Changed it around a bit

03:03:361 (1) - It's generally a bad idea to abuse kiai like this since it can distract players. lol, a kiai flash there is more necessary than unnecessary. Not changing; also, why didn't you mention this in any other diff? o-o

03:17:906 (1,2) - Beginners may find the way these two sliders overlap each other confusing, so you might want to get rid of this overlap. Gave map to rank #~75000 player to play. No problem

03:38:270 (1) - You should add a finish here to emphasise the beginning of kiai time. That's like saying "I should add a finish to emphasize the beginning of every kiai time", which I didn't, so, no problem there

Giralda's Normal

Same as in [Easy], you really should consider reducing the tick rate to 1. Considered

Forwarding this to Giralda because I'm still a lazy bum (plus I have my own work)

00:07:724 (1,3) - I don't really like how these two objects are stacked, so you should consider changing this since it looks ugly imo and could be hard to read.

If you choose to keep this, then you should move 00:08:815 (3) - to x:213 y:249 so they are perfectly overlapping each other.

00:24:088 (5,1) - You could overlap these two notes for better flow and visuals, as long as you move the other notes after for spacing then you should be fine.

00:28:088 (1) - Ok, you really should consider moving 00:28:088 (1) - down to x:236 y:60 so it perfectly stacks with 00:26:633 (3) -

00:35:361 (3,5) - These two sliders overlap each other ever so slightly~ But it is still bad, so please fix this.

01:12:815 (3,4) - You can really make a blanket with these two notes so try it! It will look a lot nicer imo

01:23:724 (2,3) - It really isn't good how these two notes are hidden beneath the slider track of 01:22:270 (4) - so I suggest moving them somewhere more appropriate.

01:40:452 (1,3) - These two notes overlap each other slightly and generally looks bad, so move one of them to somewhere more appropriate.

01:41:179 (2,5) - I really don't like how these two notes overlap either, so like mentioned above, move one of them to some place more appropriate.

02:05:179 (4,1) - Again, another overlap since the slider end of 02:06:633 (1) - goes into the slider end of 02:05:179 (4) - so consider changing this.

02:08:815 (5) - You could move the start of this to x:400 y:224 to make it so the two beginnings of the slider stack, improving visuals. Although to do this you may have to move the previous few notes accordingly to avoid any spacing errors.

02:19:724 (1,2,3) - The triangle here could certainly be improved, so consider moving 02:21:179 (3) - to x:280 y:204, this will not only improve the triangle pattern, but also perfect the stack with 02:21:179 (3) -

02:30:270 (4) - Same kind of stack issue, move this to x:280 y:288 so it perfectly stacks with 02:30:270 (4) -

02:42:633 (5) - You can curve this slider like 02:41:543 (3) - in order to a) keep the sliders consistent and b) improve flow on the way to 02:43:724 (1) -

02:45:179 (4) - Move this to x:180 y:116 to improve the stack with 02:46:997 (3) -

03:16:452 (3) - Moving this down a bit (To x:264 y:160, for example) would be better since it would be aligned with 03:16:452 (3) -

03:44:088 (1) - Move this slider down a bit to x:244 y:208 to it perfectly stacks with 03:42:270 (3) -

Hard

Again, same issue in the other diffs - Reduce the tick rate to 1, since the 1/3 sliders really don't sound very nice with that tick. Yeah, lowered this down to 1 (to make max combo lower as well)

00:29:179 (1,2,3) - I have an idea on what you could do here to improve flow; ctrl+g 00:29:543 (2) - and move 00:29:906 (3) - to x:136 y:96, so it ends up like this: Moved (3) to (136, 140). Moved 00:30:270 (4) - to (256, 252)
01:08:088 (3,4,1) - Quite a poorly done triangle imo, so you should fix this by moving 01:08:088 (3) - to x:120 y:160. (3) is vertically symmetrical with (1). the pattern goes from (3) to (4) to (1), and spacing is consistent. Not everything has to be an equilateral triangle

02:18:997 (4,5) - This blanket seems slightly pff, so I think you can fix this by moving 02:19:543 (5) - to x:225 y:256 (Yes I know it's just 1 px >.> But it still has to be done if you want rank) I see no problem here; also, I've seen much much worse blankets that are ranked. Mind you, a blanket doesn't have to be spot on down to the last pixel to be rankable

Insane

00:58:270 (3) - Move this to x:2555 y:112, again, this is only a 1 px difference, but it has to be done in order for a perfect stack with the slider end of 00:56:815 (1) - no need, because by the time (3) appears, (1) will disappear already

01:15:270 (2) - Same sort of stack issue, move this to x:208 y:222 for a perfect stack with the slider end of 01:14:270 (1) - Fixed this one

01:15:543 (3) - Again. another stack issue, but this time it's not just a 1 px difference. Move this to x:352 y296 for a perfect stack with 01:13:816 (5) - (3) will be looooonnngg gone when (5) appears


Well, that's it from me. I really find it strange how I spotted way more stuff in the easier difficulties than the harder ones ._. Well, anyway, good luck~
I make harder difficulties better, it's more natural for me~
Thanks for the mod! Kudosu given~

hmm... I'll need a hitsound mod eventually
Giralda

Fluttershy03 wrote:

Giralda's Normal

Same as in [Easy], you really should consider reducing the tick rate to 1.

00:07:724 (1,3) - I don't really like how these two objects are stacked, so you should consider changing this since it looks ugly imo and could be hard to read.

If you choose to keep this, then you should move 00:08:815 (3) - to x:213 y:249 so they are perfectly overlapping each other.

00:24:088 (5,1) - You could overlap these two notes for better flow and visuals, as long as you move the other notes after for spacing then you should be fine.
00:28:088 (1) - Ok, you really should consider moving 00:28:088 (1) - down to x:236 y:60 so it perfectly stacks with 00:26:633 (3) -

00:35:361 (3,5) - These two sliders overlap each other ever so slightly~ But it is still bad, so please fix this.

01:12:815 (3,4) - You can really make a blanket with these two notes so try it! It will look a lot nicer imo

01:23:724 (2,3) - It really isn't good how these two notes are hidden beneath the slider track of 01:22:270 (4) - so I suggest moving them somewhere more appropriate.
01:40:452 (1,3) - These two notes overlap each other slightly and generally looks bad, so move one of them to somewhere more appropriate.

01:41:179 (2,5) - I really don't like how these two notes overlap either, so like mentioned above, move one of them to some place more appropriate.

02:05:179 (4,1) - Again, another overlap since the slider end of 02:06:633 (1) - goes into the slider end of 02:05:179 (4) - so consider changing this.

02:08:815 (5) - You could move the start of this to x:400 y:224 to make it so the two beginnings of the slider stack, improving visuals. Although to do this you may have to move the previous few notes accordingly to avoid any spacing errors.

02:19:724 (1,2,3) - The triangle here could certainly be improved, so consider moving 02:21:179 (3) - to x:280 y:204, this will not only improve the triangle pattern, but also perfect the stack with 02:21:179 (3) -

02:30:270 (4) - Same kind of stack issue, move this to x:280 y:288 so it perfectly stacks with 02:30:270 (4) -

02:42:633 (5) - You can curve this slider like 02:41:543 (3) - in order to a) keep the sliders consistent and b) improve flow on the way to 02:43:724 (1) -

02:45:179 (4) - Move this to x:180 y:116 to improve the stack with 02:46:997 (3) -

03:16:452 (3) - Moving this down a bit (To x:264 y:160, for example) would be better since it would be aligned with 03:16:452 (3) -

03:44:088 (1) - Move this slider down a bit to x:244 y:208 to it perfectly stacks with 03:42:270 (3) -

Well, that's it from me. I really find it strange how I spotted way more stuff in the easier difficulties than the harder ones ._. Well, anyway, good luck~
Took all suggestions except for

Fluttershy03 wrote:

00:24:088 (5,1) - You could overlap these two notes for better flow and visuals, as long as you move the other notes after for spacing then you should be fine.
I want to maintain proper spacing for better readability.

Thanks for the mod!

SPOILER
osu file format v12

[General]
AudioFilename: Amane - DEADLYBLOW.mp3
AudioLeadIn: 1000
PreviewTime: 18979
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18979,53888,65525,88797,100434,136797,160070,183343,206633,218252
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:DEADLYBLOW
TitleUnicode:DEADLYBLOW
Artist:Amane
ArtistUnicode:Amane
Creator:Yoshi_green
Version:Giralda's Normal
Source:Touhou
Tags:th10 mountain of faith moriya suwako native faith awesome night 03 Dainesl TKSalt Kurokami Giralda
BeatmapID:336011
BeatmapSetID:100155

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG - Moriya Suwako.jpg",0,0
//Break Periods
2,42470,52586
2,111561,122404
2,134106,135495
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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[TimingPoints]
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whosthebox
taiko mod as requested by Daines :D sorry for taking so long ;_;

Dain's Muzukashii

00:03:361 (5) - try removing this, and making 00:03:724 (6) - this a d
00:08:815 (24,25) - k d sounds better for me
00:11:724 (35,36) - ^ same
00:14:270 (45) - d sounds better for me
00:24:088 (84) - remove this, and extend the slider to this point
00:35:724 (130) - ^ same
00:53:543 - add a note here, i suggest d
01:26:633 (169,170) - d k sounds better for me
01:36:633 (211,212,213,214,215) - try dkkddk instead dk d dk
01:41:179 (229) - make this a k
01:45:543 (244) - move or remove this, it does not fit at all here
02:08:815 (324) - make this a k and add a d 02:08:997 - here
move this 02:18:633 (358) - here 02:18:815 - and add a d 02:18:543 - here, so you follow the pattern you were doing just before
03:13:179 (578) - make this a k and add a d 03:13:361 - here

that's all i think :3 i couldn't find anything in TK'S Oni, it's great just as it is right now
Hope to see this ranked soon, i really like the song :D good luck to all of you!
Dainesl

whosthebox wrote:

taiko mod as requested by Daines :D sorry for taking so long ;_;

Dain's Muzukashii

00:03:361 (5) - try removing this, and making 00:03:724 (6) - this a d okay
00:08:815 (24,25) - k d sounds better for me okay changed
00:11:724 (35,36) - ^ same ^
00:14:270 (45) - d sounds better for me okie~
00:24:088 (84) - remove this, and extend the slider to this point but then the slider end becomes passive therefore not fitting the music ;; but I changed the next two notes to fit the music~
00:35:724 (130) - ^ same ^ except the notes are okay at this point.
00:53:543 - add a note here, i suggest d do you not see the long string of notes leading up to this? muzu players should get more of a break every so often ;w;
01:26:633 (169,170) - d k sounds better for me okay changed.
01:36:633 (211,212,213,214,215) - try dkkddk instead dk d dk changed to dkkddd
01:41:179 (229) - make this a k okay!
01:45:543 (244) - move or remove this, it does not fit at all here ye okay I removed it and the slider before it (replaced with 2 notes)
02:08:815 (324) - make this a k and add a d 02:08:997 - here ok!
move this 02:18:633 (358) - here 02:18:815 - and add a d 02:18:543 - here, so you follow the pattern you were doing just before done
03:13:179 (578) - make this a k and add a d 03:13:361 - here okay

that's all i think :3 Hope to see this ranked soon, i really like the song :D good luck to all of you!
thanks for the mod ;w;

code!
osu file format v12

[General]
AudioFilename: Amane - DEADLYBLOW.mp3
AudioLeadIn: 1000
PreviewTime: 18979
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18979,53888,65525,88797,100434,136797,160070,183343,194979,206615,218252
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:DEADLYBLOW
TitleUnicode:DEADLYBLOW
Artist:Amane
ArtistUnicode:Amane
Creator:Yoshi_green
Version:Dain's Muzukashii
Source:Touhou
Tags:th10 mountain of faith moriya suwako native faith awesome night 03 Dainesl TKSalt Kurokami Giralda
BeatmapID:327556
BeatmapSetID:100155

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG - Moriya Suwako.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
1543,363.636363636364,4,1,0,85,1,0
18997,-100,4,1,0,100,0,1
42270,-100,4,1,0,80,0,0
65543,-100,4,1,0,80,0,1
88815,-100,4,1,0,90,0,0
100452,-100,4,1,0,70,0,0
123724,-100,4,1,0,80,0,0
136815,-133.333333333333,4,1,0,80,0,0
148452,-125,4,1,0,50,0,0
151361,-117.647058823529,4,1,0,55,0,0
154270,-111.111111111111,4,1,0,60,0,0
157179,-105.263157894737,4,1,0,65,0,0
160088,-100,4,1,0,70,0,0
183361,-100,4,1,0,80,0,1
218270,-100,4,1,0,80,0,1
229906,-100,4,1,0,80,0,0


[Colours]
Combo1 : 50,15,65
Combo2 : 255,175,200
Combo3 : 235,175,100
Combo4 : 190,150,200

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32,96,29906,1,8,0:0:0:0:
32,96,30088,1,8,0:0:0:0:
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352,128,30361,1,0,0:0:0:0:
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192,208,30997,1,0,0:0:0:0:
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272,256,31543,1,8,0:0:0:0:
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208,256,34997,2,0,L|384:112,1,210
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192,256,36452,1,0,0:0:0:0:
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256,192,40815,8,0,41906,0:0:0:0:
176,176,42270,5,0,0:0:0:0:
176,176,42633,1,0,0:0:0:0:
192,304,42997,1,0,0:0:0:0:
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240,208,43543,1,8,0:0:0:0:
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112,192,44088,1,0,0:0:0:0:
112,192,44452,1,0,0:0:0:0:
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240,224,46270,1,0,0:0:0:0:
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112,96,47906,1,0,0:0:0:0:
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144,208,61543,1,8,0:0:0:0:
144,208,61724,1,8,0:0:0:0:
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144,208,62270,1,0,0:0:0:0:
144,208,62633,1,12,0:0:0:0:
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160,144,64088,1,4,0:0:0:0:
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160,144,64815,1,8,0:0:0:0:
160,144,64997,1,8,0:0:0:0:
160,144,65179,1,0,0:0:0:0:
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192,240,69452,1,0,0:0:0:0:
192,240,69724,1,0,0:0:0:0:
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192,240,70997,1,0,0:0:0:0:
192,240,71361,1,4,0:0:0:0:
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192,240,72088,1,8,0:0:0:0:
192,240,72270,1,0,0:0:0:0:
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192,240,81088,1,8,0:0:0:0:
192,240,81361,1,0,0:0:0:0:
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176,160,82997,1,4,0:0:0:0:
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240,144,84088,1,0,0:0:0:0:
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240,144,85906,1,4,0:0:0:0:
176,160,86270,1,8,0:0:0:0:
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240,144,87179,1,0,0:0:0:0:
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128,176,88633,1,0,0:0:0:0:
128,176,88815,1,0,0:0:0:0:
128,176,89088,1,0,0:0:0:0:
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128,176,89543,1,8,0:0:0:0:
128,176,89906,1,8,0:0:0:0:
176,160,90088,1,0,0:0:0:0:
128,176,90270,1,8,0:0:0:0:
128,176,90543,1,0,0:0:0:0:
176,160,90815,1,8,0:0:0:0:
128,176,90997,1,8,0:0:0:0:
128,176,91270,1,0,0:0:0:0:
128,176,91543,1,0,0:0:0:0:
176,160,91724,1,8,0:0:0:0:
128,176,91997,1,0,0:0:0:0:
176,160,92270,1,8,0:0:0:0:
176,160,92452,1,8,0:0:0:0:
128,176,92724,1,0,0:0:0:0:
160,192,92997,1,0,0:0:0:0:
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256,224,94088,1,0,0:0:0:0:
112,256,94270,1,8,0:0:0:0:
112,256,94452,1,8,0:0:0:0:
256,224,94633,1,0,0:0:0:0:
256,224,94815,1,8,0:0:0:0:
144,176,94997,1,0,0:0:0:0:
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144,176,95906,1,0,0:0:0:0:
112,256,96088,1,8,0:0:0:0:
144,176,96361,1,0,0:0:0:0:
144,176,96633,1,0,0:0:0:0:
112,256,96815,1,8,0:0:0:0:
112,256,96997,1,8,0:0:0:0:
208,192,97179,1,0,0:0:0:0:
112,256,97361,1,0,0:0:0:0:
144,176,97543,1,0,0:0:0:0:
144,176,97906,1,0,0:0:0:0:
112,256,98088,1,8,0:0:0:0:
144,176,98270,1,0,0:0:0:0:
144,176,98633,1,0,0:0:0:0:
118,216,98815,1,0,0:0:0:0:
112,256,98997,1,8,0:0:0:0:
144,176,99361,1,0,0:0:0:0:
112,256,99724,1,8,0:0:0:0:
112,256,100088,1,8,0:0:0:0:
64,112,100270,1,0,0:0:0:0:
112,256,100452,1,12,0:0:0:0:
144,176,100815,1,0,0:0:0:0:
112,256,100997,1,8,0:0:0:0:
144,176,101179,1,8,0:0:0:0:
144,176,101543,1,0,0:0:0:0:
112,256,101906,1,8,0:0:0:0:
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144,176,102452,1,8,0:0:0:0:
112,256,102633,1,0,0:0:0:0:
112,256,102997,1,8,0:0:0:0:
108,177,103179,1,0,0:0:0:0:
144,176,103361,1,0,0:0:0:0:
80,96,103633,1,0,0:0:0:0:
80,96,103906,1,8,0:0:0:0:
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112,256,104633,1,8,0:0:0:0:
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144,176,105361,1,8,0:0:0:0:
144,176,105906,1,0,0:0:0:0:
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112,256,107724,1,4,0:0:0:0:
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144,176,108452,1,0,0:0:0:0:
144,176,108724,1,8,0:0:0:0:
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144,176,120088,1,8,0:0:0:0:
144,176,120452,1,0,0:0:0:0:
144,176,120815,1,0,0:0:0:0:
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144,176,128088,1,8,0:0:0:0:
144,176,128452,1,8,0:0:0:0:
112,240,128633,1,0,0:0:0:0:
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144,176,130270,1,8,0:0:0:0:
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144,176,130997,1,8,0:0:0:0:
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144,176,225088,1,8,0:0:0:0:
144,176,225361,1,0,0:0:0:0:
144,176,225543,1,12,0:0:0:0:
144,176,225815,1,0,0:0:0:0:
144,176,226088,1,0,0:0:0:0:
144,176,226270,1,12,0:0:0:0:
144,176,226543,1,0,0:0:0:0:
144,176,226815,1,0,0:0:0:0:
144,176,226997,1,12,0:0:0:0:
144,176,227361,1,4,0:0:0:0:
144,176,227724,1,12,0:0:0:0:
144,176,227997,1,8,0:0:0:0:
144,176,228270,1,0,0:0:0:0:
144,176,228452,2,4,B|448:176|448:176|448:48,1,420
368,96,229906,1,12,0:0:0:0:
Ozato Fumika
Hi

[General]
Your kiai in inconsistent. check 2nd kiai ending of easy, hard, lunatic
You have about 1 minute of the song that is not being used in the map. consider cutting it out

[Easy]
Consider reducing HP and OD by 1 tick. It's a bit harsh setting at the moment imo.
00:04:452 (1,2) - Consider spliting them up into 4 of 1/2 sliders. Generally speaking, more than 1 reverse on short sliders are hard to read. Especially for beginners.
00:13:179 (1,2) - Consider adding finish on head :3 as they are clearly in the music
00:18:997 (1) - Id recommend finish instead of clap on the head. This is the first note in the kiai and you should emphasize it
00:35:724 (4) - Clap according to 00:28:452 (2) -
00:36:452 (1,2) - Finish on the head because it's in the bgm
00:39:361 (1,2) - ^
00:59:724 (1,2,3,4) - Check distance, it changed to 1.1 from 1.0 This is not a good idea for an easy diff
01:05:543 (1) - finish, same reason as 00:18:997 (1) -
01:09:906 (3) - clap missing on tail
01:17:179 (1,2,3,4) - Again, random distance change
01:22:270 (4) - clap missing
01:22:997 (1,3) - consider adding finish on head, same reason as 00:36:452 (1,2) -
01:28:815 (1,2) - I think flows better 01:30:270 (2) - ->01:31:724 (1) -
01:34:633 (1,2,3,4,5,1) - Check distance please
01:40:452 (1,2) - ^
01:46:270 (1,3,4) - finish, same reason as 00:18:997 (1) -
01:49:179 (1) - end it here 01:50:633 - makes much more sense.
02:09:543 (1,2) - finish, same reason as 00:18:997 (1) -
02:21:179 (4) - same reason as 00:04:452 (1,2) - Same goes for 02:35:724 (4) -
02:20:815 (3,4) - check distance
02:28:452 (1,2,3,1,2) - ^
02:37:179 (1,2,3,4,1,2,3) - ^
02:51:361 (6,1) - ^
02:54:633 (1,2) - ^
02:57:543 (1,2,3,4) - finish, same reason as 00:18:997 (1) -
03:00:452 (1) - End it here 03:01:906 - makes much more sense. Besides, the current spinner is unrankable because it appears way too early while spinning
03:11:361 (5,6,1,2,3) - Check ditance
03:14:997 (1,2,3) - ^
03:17:906 (1,2,1) - ^
03:23:724 (1) - End it 03:25:179 - and delete finish. unrankable as 03:00:452 (1) -
03:30:997 (3,1) - please check distance
03:44:088 (1,2,3,4) - finish, same reason as 00:18:997 (1) -

I really think you should check distance carefully, and make sure they are consistent.
Also Try to use finish hitsound to emphasize.


[Giralda's Normal]
Since Easy is 3/3/3 set I think this should be AR5
00:06:633 (4,5) - Shouldn't there be finish here according to the music?
00:06:997 (5) - This slider ends on a strong beat, thus ruining your NC pattern. Also making things awkward. like these 00:07:724 (1,2) -
00:37:906 (1,2,3) - check distance .85 ->.72
01:04:815 (1) - Just a suggestion, You could delete this if you want to give more recovery time to players
01:07:361 (3,4) - Ending on strong beats, it's pretty awkward,, and also ruining your NC pattern
01:13:906 (4,1) - ^
01:17:906 (3) - Consider making this 1/1 slider. this part is suddenly hard compared to other part
01:22:270 (4) - Try to give it a curve so it looks better with 01:21:543 (3) - 01:22:997 (1) -
01:24:452 (1) - delete NC. It's not following your NC pattern
01:48:452 (5) - check distance
01:49:179 (1) - consider ending it here 01:50:633 - Fits so much better especially with finish
02:11:361 (5) - missing clap on head?
02:12:452 (1) - missing finish
02:30:270 (4,5) - improve blanket?
02:31:361 (1,2) - ^
02:51:361 (4,5,1) - you didn't have any stacked note till now, and here you have 3 stacked notes, I think this might be a bit surprise for beginners, but I think it's fine
02:57:906 (2,3,4,5) - ending on strong beats..
03:04:815 (3) - check distance
03:10:633 (3) - ^
03:21:543 (2) - clap missing on tail
03:21:543 (2,3,4,5,1,2,3) - check distance, .8 -> .7
03:29:179 (6) - clap missing on head
03:33:543 (4) - ^
03:31:724 (5,6,1,2,3,4,5) - this part is way too packed compared to other part, consider deleting this note? 03:32:997 (2) -
03:38:270 (1) - clap missing on tail
03:42:270 (3) - clap missing
03:46:270 (4) - clap missing on tail

I personally think that sliders ending on strong beats need to be fixed :D

[Hard]
I'd increase HP by 1 tick and reduce OD by 1 tick since you have a lot of 3/4 circles. accuracy should be a bit forgiving for players imo
00:01:543 (1) - consider adding finish on head
00:02:997 (3) - ^
00:40:815 (1) - Should be NC according to your NC pattern :3
01:30:997 (2,3) - this part should be 3/4 beat, kind of hard to read when you change pattern like this.
01:38:997 (3) - should be NC according to your NC pattern
01:49:179 (4) - ^
02:09:361 (6) - Consider adding a note here, From 02:08:815 - to 02:09:361 - I hear base spam, and you should let players click here to be more intuitive
02:25:088 (3) - check distance
03:14:815 (5) - 03:15:543 (2,3) - stack?


Same as easy, try to use more finish, at least put them according to the music.
Some of your 3/4 circles have inconsistent spacing. 1.0~1.3 from what I've noticed :3


[Lunatic]


00:53:906 (1,2) - This flows really bad imo. How about this? 00:56:815 (1,2) - ^
01:40:361 - Shouldn't you add a circle here and connect 01:40:270 (8,1) - ? It follows music more imo
01:44:452 (6,1) - this is a bit awkward flow imo. And I don't know what happened between 01:46:997 (3,4) - but in this case, since you've been following the drum, you should keep on doing it. this feels very awkward and empty. so you can probably fix the flow here 01:44:452 (6,1) - while you fix the problem 01:46:997 (3,4) - here too.
02:18:543 (2,3) - do this so it feels more like an insane diff?
02:30:633 (4) - this looks way to curvy, consider straighten it a bit.
02:31:361 (1,2) - same reason as 00:53:906 (1,2) -
02:33:179 (2) - crtl+g for more fun moving?
02:46:815 (4,5,6,7) - won't make much difference during game play, but try not to have them go against the flow :3
03:46:997 (5,1) - I think you should have a stream here instead of finish to emphasize the strong ending!!

I gave up and stopped pointing out those finishes, but really try to have them. It will make your map sound so much better!

That's all I have. Good luck!
Topic Starter
Yoshi_green

No Dap wrote:

Hi

[General]
Your kiai in inconsistent. check 2nd kiai ending of easy, hard, lunatic Changed, thanks
You have about 1 minute of the song that is not being used in the map. consider cutting it out Considered

Everything regarding hitsounds is at the bottom
Also, note that your spinner ideas conflict with BeatofIke's but I'm still fixing them. Just a little heads-up

[Easy]
Consider reducing HP and OD by 1 tick. It's a bit harsh setting at the moment imo. Considered
00:04:452 (1,2) - Consider spliting them up into 4 of 1/2 sliders. Generally speaking, more than 1 reverse on short sliders are hard to read. Especially for beginners. You mean 1/1? Anyways, changed
00:13:179 (1,2) - Consider adding finish on head :3 as they are clearly in the music
00:18:997 (1) - Id recommend finish instead of clap on the head. This is the first note in the kiai and you should emphasize it
00:35:724 (4) - Clap according to 00:28:452 (2) -
00:36:452 (1,2) - Finish on the head because it's in the bgm
00:39:361 (1,2) - ^
00:59:724 (1,2,3,4) - Check distance, it changed to 1.1 from 1.0 This is not a good idea for an easy diff Made it closer. I'm pretty sure it's still readable
01:05:543 (1) - finish, same reason as 00:18:997 (1) -
01:09:906 (3) - clap missing on tail
01:17:179 (1,2,3,4) - Again, random distance change This is definitely readable
01:22:270 (4) - clap missing
01:22:997 (1,3) - consider adding finish on head, same reason as 00:36:452 (1,2) -
01:28:815 (1,2) - I think flows better 01:30:270 (2) - ->01:31:724 (1) - It's practically the same thing; also, I would need to move 01:31:724 (1) - and probably the next few notes too
01:34:633 (1,2,3,4,5,1) - Check distance please Everything is within 1.0x to 1.1x. Looks fine to me
01:40:452 (1,2) - ^ Considered. Keeping the symmetry until further notice
01:46:270 (1,3,4) - finish, same reason as 00:18:997 (1) -
01:49:179 (1) - end it here 01:50:633 - makes much more sense. Changed, as well as the others
02:09:543 (1,2) - finish, same reason as 00:18:997 (1) -
02:21:179 (4) - same reason as 00:04:452 (1,2) - Same goes for 02:35:724 (4) - Fixed, I suppose
02:20:815 (3,4) - check distance [/color]
02:28:452 (1,2,3,1,2) - ^
I'm surprised you didn't point out 02:35:724 (4) - originally. Fixed anyways
02:37:179 (1,2,3,4,1,2,3) - ^
02:51:361 (6,1) - ^
02:54:633 (1,2) - ^
02:57:543 (1,2,3,4) - finish, same reason as 00:18:997 (1) -
03:00:452 (1) - End it here 03:01:906 - makes much more sense. Besides, the current spinner is unrankable because it appears way too early while spinning
03:11:361 (5,6,1,2,3) - Check ditance I really don't what's wrong with distance spacing that, to be honest, is only slightly lower. If it was higher, or much lower, I would agree, but this isn't "wrong"
03:14:997 (1,2,3) - ^
03:17:906 (1,2,1) - ^
03:23:724 (1) - End it 03:25:179 - and delete finish. unrankable as 03:00:452 (1) - They've had finishes all along; why stop now?
03:30:997 (3,1) - please check distance
03:44:088 (1,2,3,4) - finish, same reason as 00:18:997 (1) -

I really think you should check distance carefully, and make sure they are consistent.
Also Try to use finish hitsound to emphasize.


[Giralda's Normal]
Since Easy is 3/3/3 set I think this should be AR5
00:06:633 (4,5) - Shouldn't there be finish here according to the music?
00:06:997 (5) - This slider ends on a strong beat, thus ruining your NC pattern. Also making things awkward. like these 00:07:724 (1,2) -
00:37:906 (1,2,3) - check distance .85 ->.72
01:04:815 (1) - Just a suggestion, You could delete this if you want to give more recovery time to players
01:07:361 (3,4) - Ending on strong beats, it's pretty awkward,, and also ruining your NC pattern
01:13:906 (4,1) - ^
01:17:906 (3) - Consider making this 1/1 slider. this part is suddenly hard compared to other part
01:22:270 (4) - Try to give it a curve so it looks better with 01:21:543 (3) - 01:22:997 (1) -
01:24:452 (1) - delete NC. It's not following your NC pattern
01:48:452 (5) - check distance
01:49:179 (1) - consider ending it here 01:50:633 - Fits so much better especially with finish
02:11:361 (5) - missing clap on head?
02:12:452 (1) - missing finish
02:30:270 (4,5) - improve blanket?
02:31:361 (1,2) - ^
02:51:361 (4,5,1) - you didn't have any stacked note till now, and here you have 3 stacked notes, I think this might be a bit surprise for beginners, but I think it's fine
02:57:906 (2,3,4,5) - ending on strong beats..
03:04:815 (3) - check distance
03:10:633 (3) - ^
03:21:543 (2) - clap missing on tail
03:21:543 (2,3,4,5,1,2,3) - check distance, .8 -> .7
03:29:179 (6) - clap missing on head
03:33:543 (4) - ^
03:31:724 (5,6,1,2,3,4,5) - this part is way too packed compared to other part, consider deleting this note? 03:32:997 (2) -
03:38:270 (1) - clap missing on tail
03:42:270 (3) - clap missing
03:46:270 (4) - clap missing on tail

I personally think that sliders ending on strong beats need to be fixed :D

[Hard]
I'd increase HP by 1 tick and reduce OD by 1 tick since you have a lot of 3/4 circles. accuracy should be a bit forgiving for players imo Considered for now. Most [Hard]s generally have AR8 and OD6, and I still think my song fits those settings. I'll change it if a BAT says so
00:01:543 (1) - consider adding finish on head
00:02:997 (3) - ^
00:40:815 (1) - Should be NC according to your NC pattern :3 umm, ok sure
01:30:997 (2,3) - this part should be 3/4 beat, kind of hard to read when you change pattern like this.
01:38:997 (3) - should be NC according to your NC pattern uhhh okay, I changed it for now, but the previous NC only consists of 2 notes, which I think it too short now
01:49:179 (4) - ^
02:09:361 (6) - Consider adding a note here, From 02:08:815 - to 02:09:361 - I hear base spam, and you should let players click here to be more intuitive Added and remapped the next few notes
02:25:088 (3) - check distance didn't notice, thanks
03:14:815 (5) - 03:15:543 (2,3) - stack? remapped previous parts


Same as easy, try to use more finish, at least put them according to the music.
Some of your 3/4 circles have inconsistent spacing. 1.0~1.3 from what I've noticed :3
The 1.33 spacing is during the time when the SV was 0.75 and I wanted to keep the original distance spacing when the SV dropped. The reciprocal of 0.75 is 1.333333...

[Lunatic]
It wasn't there when I checked it :o

00:53:906 (1,2) - This flows really bad imo. How about this? To be honest, nobody has pointed this out, and I've had this since the first pending state. I think it's fine, and my other modders seem to have no problem with it
00:56:815 (1,2) - ^
01:40:361 - Shouldn't you add a circle here and connect 01:40:270 (8,1) - ? It follows music more imo remapped to fit your requirements
01:44:452 (6,1) - this is a bit awkward flow imo. And I don't know what happened between 01:46:997 (3,4) - but in this case, since you've been following the drum, you should keep on doing it. this feels very awkward and empty. so you can probably fix the flow here 01:44:452 (6,1) - while you fix the problem 01:46:997 (3,4) - here too. Fixed nearly everything by rearranging stuff
02:18:543 (2,3) - do this so it feels more like an insane diff? Good idea. But wouldn't that mean I'll have to do something similar elsewhere? hmm...

02:30:633 (4) - this looks way to curvy, consider straighten it a bit. True, changed to a wave slider
02:31:361 (1,2) - same reason as 00:53:906 (1,2) -
02:33:179 (2) - crtl+g for more fun moving? mmmmmmmaybe...
02:46:815 (4,5,6,7) - won't make much difference during game play, but try not to have them go against the flow :3 fixed, sort of
03:46:997 (5,1) - I think you should have a stream here instead of finish to emphasize the strong ending!! considereddddd

I gave up and stopped pointing out those finishes, but really try to have them. It will make your map sound so much better!

That's all I have. Good luck!
Alright, regarding those hitsounds, I did a hitsounding remap on [Easy] and touched up everthing on [Hard] and [Lunatic]. Finish sfx are added, but they are from the Drum sampleset. I used Drum because they sound more audible and fitting in my map. Thanks for pointing that out so that I re-thought about my hitsounding

Finishing hitsounding tomorrow.
Kibbleru
ok m4m for easy and normal

[Normal]

  • Consider increasing approach rate a bit, i feel like it is a bit low right now
  1. 00:07:724 (1,3) - this is confusing because the head of (3) is hidden under (1)
  2. 00:31:543 (2) - for a normal difficulty i don't think this sound is strong enough to be worthy of mapping out delete this note please, it also played quite awkwardly
  3. 00:31:724 (3,4) - ctrl g these 2 and use that rhythm, it makes alot more sense
  4. 00:37:179 (5,2) - not a very good overlap
  5. 01:11:361 (1,3) - ^
  6. 01:24:088 (3,2) - ^
  7. 02:47:361 (4,1) - be careful of those unintentional overlaps man, your AR is very low so you have to be extra cautious
  8. 02:59:361 (4,1) - ^
  9. 01:18:633 (4) - i think your rhythm could be a bit more interesting for a normal diff, as of now all you have are mostly 1/1s for example here you could try this
  10. 01:34:997 (1) - end this slider 1/2 earlier
  11. 02:51:361 (4,5,1) - stack is a bit confusing
  12. 03:17:543 (4,2) - bad overlap and make it more parallel
    k yah just look out for your overlaps and rhythm could be a bit more interesting
[Easy]
  1. 00:18:997 (1) - see how the inner curves are kinda sharp? that's not good, make it more like this
  2. 02:16:815 (1,2) - i feel like these sliders are to short to be that curved
  3. 03:17:906 (1,2) - spacing..
  4. 03:35:361 (1,2) - i don't understand why your spacing keeps changing but for easy its essential to keep your spacing consistent
Topic Starter
Yoshi_green

Kibbleru wrote:

ok m4m for easy and normal

[Normal]

  • Consider increasing approach rate a bit, i feel like it is a bit low right now
  1. 00:07:724 (1,3) - this is confusing because the head of (3) is hidden under (1)
  2. 00:31:543 (2) - for a normal difficulty i don't think this sound is strong enough to be worthy of mapping out delete this note please, it also played quite awkwardly
  3. 00:31:724 (3,4) - ctrl g these 2 and use that rhythm, it makes alot more sense
  4. 00:37:179 (5,2) - not a very good overlap
  5. 01:11:361 (1,3) - ^
  6. 01:24:088 (3,2) - ^
  7. 02:47:361 (4,1) - be careful of those unintentional overlaps man, your AR is very low so you have to be extra cautious
  8. 02:59:361 (4,1) - ^
  9. 01:18:633 (4) - i think your rhythm could be a bit more interesting for a normal diff, as of now all you have are mostly 1/1s for example here you could try this
  10. 01:34:997 (1) - end this slider 1/2 earlier
  11. 02:51:361 (4,5,1) - stack is a bit confusing
  12. 03:17:543 (4,2) - bad overlap and make it more parallel
    k yah just look out for your overlaps and rhythm could be a bit more interesting
[Easy]
  1. 00:18:997 (1) - see how the inner curves are kinda sharp? that's not good, make it more like this um okay
  2. 02:16:815 (1,2) - i feel like these sliders are to short to be that curved looks fine to me
  3. 03:17:906 (1,2) - spacing.. it really should be fine, but fixed anyways
  4. 03:35:361 (1,2) - i don't understand why your spacing keeps changing but for easy its essential to keep your spacing consistent 0.93x isn't that big of a difference, and also, it still looks and seems playable. I gave it to my rank #100000 friend to test and he did that part fine
Wow, quite a small mod for a 3+ minute map, eh ._. was expecting a bit more but kudosu given anyways! Thanks for your help \o
Kibbleru

Yoshi_green wrote:

Wow, quite a small mod for a 3+ minute map, eh ._. was expecting a bit more but kudosu given anyways! Thanks for your help \o
Short mod = ur map is good :D

also, i don't like to get into the nazi stuff or it could be longer lol, and, i only write the repetitive mistakes once and hope that the mapper will find the rest themselves
Topic Starter
Yoshi_green
Haha alright, fair enough ^^

I updated the map several times and did a complete re-evaluation on hitsounding. Add drum samples here and there; everything should be fine now~


Now for those taiko mods... ._.
Leader
First mod as a BAT!

[Easy]

  • Consider having OD2 in order to have a nice spread (OD2/4/6/8)
  1. 00:06:633 (5,6) - I think it would be more fitting and easier for new players if you replace these two circles with a slider, considering that 5,6 are on different notes, if we talk of intensity
  2. 00:22:633 (2,3) - We have a little 0.1x difference here. Also, the flow may be a bit uncomfortable to new players, since 2 is literally leading you to the opposite side
  3. 00:26:997 (4) - I believe this would flow a bit better if moved downwards
  4. 01:01:179 (3) - Not sure if it was intentional or not, but you are missing a drum addition on slider's head here
  5. 02:12:452 (1) - Extend the spinner until next downbeat on 02:15:361 - so that an unnecessary small break will be deleted, that could distract players who think they have enough time to relax when actually they don't.
  6. 02:16:815 (1,2) - They look a bit too curved in my opinion
  7. 02:55:724 (2) - Something is wrong here, you probably messed up with spacing
  8. 03:46:633 (4) - What about x:136 y:332? Having 4 stacked to 2 actually feels a bit boring
[Giralda's Normal]
  1. 00:06:997 (5) - This really needs to be split in two circles, having the downbeat covered by a slider's end is totally unfitting here. Also, add a new combo on whatever you are adding on 00:07:361 - and remove the one on 00:07:724 (1) -
  2. 00:11:724 (3,4,5) - Why aren't these objects hitsounded as the previous ones? It would be better if you follow the current hitsounding pattern (add whistles on 3's tail and 5)
  3. 00:18:270 (4) - Personal suggestion: what about having two 1/2 sliders here? You will emphasize the vocal sound you have on 00:18:633 - in a cooler way without making the map any harder than how it is now
  4. 00:22:633 (3,4,5) - I would try to fix that downbeat here as well. What about removing the repeat on 3 and then having two 1/1 sliders starting from 00:23:361 - ? I believe 00:24:815 - would be emphasized more if there's a object alone
  5. 00:30:633 (1) - This would play better if it was splitted in a 1/1 slider + note, so that the note will emphasize more the melody
  6. 00:34:633 (2,3) - I think 00:35:361 (3) - should be moved 1/1 earlier in the timeline in order to follow the song better, so you should replace the previous slider with a single circle and then have another circle after it
  7. 00:55:361 (3) - Try to make it similar to 00:53:906 (1) -
  8. 01:10:633 (3) - It should be replaced by two circles, you should emphasize the downbeat more than as it is now..
  9. 01:19:724 (5) - New combo should be here instead, I guess
  10. 01:30:270 (2,3) - If you listen carefully, you hear that 01:31:361 - has the same melody as the previous white ticks, so it would be better if you replace this pattern with two 1/1 sliders + a note
  11. 01:34:270 (5) - Remove the useless finish on the tail
  12. 01:45:361 (4) - New combo would fit more here
  13. 01:49:179 (1) - What about moving the spinner's end to 01:50:633 - ? It feels weird to have two different parts of the song in the same spinner. You could also make the break start from 01:52:088 -
  14. 02:07:361 (2,5) - Would be nice if they were similar to each other!
  15. 02:28:997 - We have a strong sound here, what about adding a note here?
  16. 02:42:633 (5) - Again, new combo has to be here, not on the following object
  17. 02:53:179 (3) - Bad overlap here.. consider reworking on the pattern, which doesn't seem very good
  18. 03:00:815 (1) - ..And here
  19. 03:25:179 - You should try having a 2/1 slider starting from here, it plays really well and also avoid an issue you've done several times on the map: downbeats usually have the strongest sound of the melody, so you shouldn't map them in a passive way but emphasizing them more than how they are now
  20. 03:36:815 (3) - You should replace this slider with a note instead of slider's head and then two 1/2 circles.. or you can simply add a note on 03:37:361 -

    I feel like this difficulty could be more polished overall.. I'd suggest some more mods before having a seal of approval
[Hard]

  • I think AR7 on this and AR8 on Lunatic would be better, this Hard is not so difficult, so I'd go for AR7, for the same reason, even if AR9 seems to be more readable because people are used to it, AR8 is still well-fitting and would be a great challenge!
  1. 00:21:906 (1) - What about a slider that leads to the previous pattern and fits more than this curved one? You can try this if you like:
  2. 00:40:088 (3) - Another slider with the same gameplay of 00:39:361 (1) - is too repetitive, in my opinion. Why don't you make one that leads you to the left of the grid (or to 4, even better)? It would play a lot better
  3. 01:18:633 (1) - You could make this slider similar to the previous 2 (or the opposite.. I personally prefer the second option)
  4. 01:39:724 (2) - New combo should actually be here! Here the melody changes, adding a NC on 01:38:997 (1) - doesn't make any sense
  5. 01:45:179 - I would add a note here, the transition doesn't feel really good to play and you're also missing a pretty loud sound here
  6. 02:05:179 (1,2,3) - I feel a lack of flow here.. Sadly, there's not enough room to have a pattern change, but I would fix this part
  7. 02:19:724 (1) - Try to flip horrizontally this slider and rearrange its placement, having the same shape twice looks a bit awful. You can also try to do something different, here's what I'd do (it overlaps with 4, but you can always move it elsewhere):
  8. 02:28:452 (1,2) - Move them in the middle of the grid, please!
  9. 02:38:633 (5) - Why don't you make a slider that leads you downwards so that it continues the circular pattern?
  10. 03:35:179 (4) - You could place this in the same axis as 03:34:633 (2) - ..
  11. 03:48:452 - That's where I would make the spinner start, fits more the song than as it is now
[Lunatic]

  • If you applied what I've said about AR in Hard, remember to fix this as well
  1. 00:32:815 (4) - Symmetric to the grid, pleaseee? (´・ω・`)
  2. 01:19:361 (3) - This stack surprised me.. I guess that's fine, but consider changing it if someone else points that out
  3. 01:37:179 (8,1) - Even if the transition between these two objects is correct, it still feels a bit weird to play. You should try to increase their distance, this would help a lot
  4. 02:10:270 (6,1,6) - These shapes could be made better in my opinion.. Especially 02:10:997 (1) - , which could be better if it was different to the previous one, that just looks bad as it is now..
  5. 02:42:270 (3) - What about making it symmetric to the grid?
  6. 02:59:179 (2,4,6,8) - Have them stacked correctly, at the moment they just look awful..
And that's it, that's a nice map. I won't shoot a star for now since I think Normal and Hard needs some more polishment, but you can still call me after some more mods!
Giralda
In the process of making big changes to Normal.

Modders, please hold off on modding my difficulty in the meantime. Thanks and sorry for the inconvenience.
Topic Starter
Yoshi_green

Leader wrote:

First mod as a BAT! YOU BECAME A BAT SO SUDDENLY WHAT

[Easy]

  • Consider having OD2 in order to have a nice spread (OD2/4/6/8) changed, but I'm not sure how much of a difference that would make
  1. 00:06:633 (5,6) - I think it would be more fitting and easier for new players if you replace these two circles with a slider, considering that 5,6 are on different notes, if we talk of intensity fixed
  2. 00:22:633 (2,3) - We have a little 0.1x difference here. Also, the flow may be a bit uncomfortable to new players, since 2 is literally leading you to the opposite side I never really liked this, but I don't exactly know what to do D:
  3. 00:26:997 (4) - I believe this would flow a bit better if moved downwards I don't really understand, but I think this is okay for now
  4. 01:01:179 (3) - Not sure if it was intentional or not, but you are missing a drum addition on slider's head here Wow, good catch, thanks
  5. 02:12:452 (1) - Extend the spinner until next downbeat on 02:15:361 - so that an unnecessary small break will be deleted, that could distract players who think they have enough time to relax when actually they don't. Good idea, thanks
  6. 02:16:815 (1,2) - They look a bit too curved in my opinion ahhh everybody's saying that ;-;... okay fixed
  7. 02:55:724 (2) - Something is wrong here, you probably messed up with spacing Moved 02:54:633 (1) - over to the left to keep the symmetry
  8. 03:46:633 (4) - What about x:136 y:332? Having 4 stacked to 2 actually feels a bit boring but but... symmetry ;w;... hmm okay fixed
[Giralda's Normal]
  1. 00:06:997 (5) - This really needs to be split in two circles, having the downbeat covered by a slider's end is totally unfitting here. Also, add a new combo on whatever you are adding on 00:07:361 - and remove the one on 00:07:724 (1) -
  2. 00:11:724 (3,4,5) - Why aren't these objects hitsounded as the previous ones? It would be better if you follow the current hitsounding pattern (add whistles on 3's tail and 5)
  3. 00:18:270 (4) - Personal suggestion: what about having two 1/2 sliders here? You will emphasize the vocal sound you have on 00:18:633 - in a cooler way without making the map any harder than how it is now
  4. 00:22:633 (3,4,5) - I would try to fix that downbeat here as well. What about removing the repeat on 3 and then having two 1/1 sliders starting from 00:23:361 - ? I believe 00:24:815 - would be emphasized more if there's a object alone
  5. 00:30:633 (1) - This would play better if it was splitted in a 1/1 slider + note, so that the note will emphasize more the melody
  6. 00:34:633 (2,3) - I think 00:35:361 (3) - should be moved 1/1 earlier in the timeline in order to follow the song better, so you should replace the previous slider with a single circle and then have another circle after it
  7. 00:55:361 (3) - Try to make it similar to 00:53:906 (1) -
  8. 01:10:633 (3) - It should be replaced by two circles, you should emphasize the downbeat more than as it is now..
  9. 01:19:724 (5) - New combo should be here instead, I guess
  10. 01:30:270 (2,3) - If you listen carefully, you hear that 01:31:361 - has the same melody as the previous white ticks, so it would be better if you replace this pattern with two 1/1 sliders + a note
  11. 01:34:270 (5) - Remove the useless finish on the tail
  12. 01:45:361 (4) - New combo would fit more here
  13. 01:49:179 (1) - What about moving the spinner's end to 01:50:633 - ? It feels weird to have two different parts of the song in the same spinner. You could also make the break start from 01:52:088 -
  14. 02:07:361 (2,5) - Would be nice if they were similar to each other!
  15. 02:28:997 - We have a strong sound here, what about adding a note here?
  16. 02:42:633 (5) - Again, new combo has to be here, not on the following object
  17. 02:53:179 (3) - Bad overlap here.. consider reworking on the pattern, which doesn't seem very good
  18. 03:00:815 (1) - ..And here
  19. 03:25:179 - You should try having a 2/1 slider starting from here, it plays really well and also avoid an issue you've done several times on the map: downbeats usually have the strongest sound of the melody, so you shouldn't map them in a passive way but emphasizing them more than how they are now
  20. 03:36:815 (3) - You should replace this slider with a note instead of slider's head and then two 1/2 circles.. or you can simply add a note on 03:37:361 -

    I feel like this difficulty could be more polished overall.. I'd suggest some more mods before having a seal of approval
[Hard]

  • I think AR7 on this and AR8 on Lunatic would be better, this Hard is not so difficult, so I'd go for AR7, for the same reason, even if AR9 seems to be more readable because people are used to it, AR8 is still well-fitting and would be a great challenge!
  1. 00:21:906 (1) - What about a slider that leads to the previous pattern and fits more than this curved one? You can try this if you like: oh, how did I not think of that?
  2. 00:40:088 (3) - Another slider with the same gameplay of 00:39:361 (1) - is too repetitive, in my opinion. Why don't you make one that leads you to the left of the grid (or to 4, even better)? It would play a lot better fixed (I think?)
  3. 01:18:633 (1) - You could make this slider similar to the previous 2 (or the opposite.. I personally prefer the second option) changed all of them!
  4. 01:39:724 (2) - New combo should actually be here! Here the melody changes, adding a NC on 01:38:997 (1) - doesn't make any sense thanks for clearing that up, I was confused about that
  5. 01:45:179 - I would add a note here, the transition doesn't feel really good to play and you're also missing a pretty loud sound here I want to fix this but I have no clue what to doooo D:
  6. 02:05:179 (1,2,3) - I feel a lack of flow here.. Sadly, there's not enough room to have a pattern change, but I would fix this part fixed as best as possible
  7. 02:19:724 (1) - Try to flip horrizontally this slider and rearrange its placement, having the same shape twice looks a bit awful. You can also try to do something different, here's what I'd do (it overlaps with 4, but you can always move it elsewhere): fixed in a different way
  8. 02:28:452 (1,2) - Move them in the middle of the grid, please! but but... the grid won't be shown during gameplay ;w;.. hmm okay fixed
  9. 02:38:633 (5) - Why don't you make a slider that leads you downwards so that it continues the circular pattern? fixed in a different way, slider going downwards that continues the circle looks weird to me no matter how Ii make it
  10. 03:35:179 (4) - You could place this in the same axis as 03:34:633 (2) - .. but but... distance spacing ;w;... hmm okay fixed
  11. 03:48:452 - That's where I would make the spinner start, fits more the song than as it is now
[Lunatic]

  • If you applied what I've said about AR in Hard, remember to fix this as well
  1. 00:32:815 (4) - Symmetric to the grid, pleaseee? (´・ω・`) wait, I don't understand oh never mind, it should be okay
  2. 01:19:361 (3) - This stack surprised me.. I guess that's fine, but consider changing it if someone else points that out considered, but the point of the stack is to surprise people, idk
  3. 01:37:179 (8,1) - Even if the transition between these two objects is correct, it still feels a bit weird to play. You should try to increase their distance, this would help a lot fixed
  4. 02:10:270 (6,1,6) - These shapes could be made better in my opinion.. Especially 02:10:997 (1) - , which could be better if it was different to the previous one, that just looks bad as it is now.. fixed, I think
  5. 02:42:270 (3) - What about making it symmetric to the grid? should be fine
  6. 02:59:179 (2,4,6,8) - Have them stacked correctly, at the moment they just look awful.. but but... I like it ;w;... and plus, nobody's mentioned that, but I'll consider it
And that's it, that's a nice map. I won't shoot a star for now since I think Normal and Hard needs some more polishment, but you can still call me after some more mods!
Thanks for the mod! About a few things...
- I actually had [Hard] at AR7 and [Lunatic] at AR8 in the past, but I realized it was a bit too slow, so I bumped it up. I know that usually, a map like this that's <170 BPM should usually be AR8 for the [Lunatic] but I think this is still fitting nevertheless
- Also, an update from Giralda: he's making big changes to his map, so I'll mark the [Normal] mod as void for now. (I have no clue what he's doing but good luck to him) ^^
Giralda
hi. hopefully this polishes up a lot of problems from before.

SPOILER
osu file format v12

[General]
AudioFilename: Amane - DEADLYBLOW.mp3
AudioLeadIn: 1000
PreviewTime: 18979
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18979,35179,53888,65525,88797,100434,136797,160070,183343,206633,218252
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:DEADLYBLOW
TitleUnicode:DEADLYBLOW
Artist:Amane
ArtistUnicode:Amane
Creator:Yoshi_green
Version:Giralda's Normal
Source:Touhou
Tags:th10 mountain of faith moriya suwako native faith awesome night 03 Dainesl TKSalt Giralda
BeatmapID:336011
BeatmapSetID:100155

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
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224,253,82997,6,0,P|275:280|333:280,1,110,0|8,0:0|0:0,0:0:0:0:
433,257,83724,1,0,0:0:0:0:
484,159,84088,1,8,0:0:0:0:
381,119,84452,2,0,L|388:29,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
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289,116,85906,2,0,P|231:130|172:117,1,110,0|0,0:0|0:0,0:0:0:0:
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256,192,87361,12,0,88815,0:0:0:0:
145,188,90270,6,0,P|180:251|276:255,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
249,153,91724,1,0,0:0:0:0:
358,158,92088,2,0,L|451:220,1,110,8|0,0:0|0:0,0:0:0:0:
448,329,92815,1,8,0:0:0:0:
338,319,93179,6,0,L|215:307,1,110,0|10,0:0|0:0,0:0:0:0:
118,309,93906,2,0,P|108:257|118:202,1,110,0|0,0:0|0:0,0:0:0:0:
110,91,94633,2,0,P|205:137|306:87,1,220,4|0,0:0|0:0,0:0:0:0:
412,83,95724,1,8,0:0:0:0:
410,193,96088,6,0,P|407:235|406:278,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
379,147,96815,2,0,P|280:188|184:129,1,220,0|0,0:0|0:0,0:0:0:0:
92,81,97906,2,0,P|80:140|76:201,1,110,8|0,0:0|0:0,0:0:0:0:
178,230,98633,2,0,P|172:286|176:350,1,110,8|0,0:0|0:0,0:0:0:0:
280,308,99361,5,8,0:0:0:0:
388,293,99724,2,0,P|423:192|382:74,1,220,10|4,0:0|0:0,0:0:0:0:
290,43,100815,1,8,0:0:0:0:
179,39,101179,2,0,P|120:40|74:69,1,110,0|8,0:0|0:0,0:0:0:0:
59,174,101906,5,0,0:0:0:0:
166,150,102270,2,0,L|171:266,1,110,0|0,0:0|0:0,0:0:0:0:
277,234,102997,2,0,L|281:124,1,110,8|0,0:0|0:0,0:0:0:0:
345,34,103724,5,8,0:0:0:0:
419,115,104088,2,0,P|431:166|424:230,1,110,0|8,0:0|0:0,0:0:0:0:
335,285,104815,6,0,P|321:227|330:171,1,110,0|8,0:0|0:0,0:0:0:0:
399,93,105543,2,0,B|347:108|347:108|303:77|303:77|169:70,1,220,0|0,0:0|0:0,0:0:0:0:
90,114,106633,1,0,0:0:0:0:
33,208,106997,2,0,B|87:232|136:215|136:215|179:262|179:262|216:222,1,220,0|4,0:0|0:0,0:0:0:0:
272,131,108088,1,8,0:0:0:0:
376,165,108452,2,0,P|386:110|381:49,1,110,4|8,0:0|0:0,0:0:0:0:
256,192,109179,12,0,110633,0:0:0:0:
103,233,123724,6,0,L|220:214,1,110,0|8,0:0|0:0,0:0:0:0:
321,211,124452,2,0,P|379:208|434:203,1,110,0|8,0:0|0:0,0:0:0:0:
477,103,125179,2,0,P|435:57|381:40,1,110,0|8,0:0|0:0,0:0:0:0:
287,78,125906,2,0,P|231:92|172:92,1,110,0|8,0:0|0:0,0:0:0:0:
68,88,126633,5,0,0:0:0:0:
68,88,126997,1,8,0:0:0:0:
63,198,127361,2,0,L|59:308,1,110,0|8,0:0|0:0,0:0:0:0:
168,295,128088,2,0,P|226:310|291:293,1,110,0|8,0:0|0:0,0:0:0:0:
383,285,128815,2,0,P|411:181|382:73,1,220,0|4,0:0|0:0,0:0:0:0:
282,120,129906,1,4,0:0:0:0:
173,136,130270,2,0,P|116:127|71:91,1,110,0|8,0:0|0:0,0:0:0:0:
51,203,130997,2,0,L|42:318,1,110,4|0,0:0|0:0,0:0:0:0:
129,245,131724,2,0,L|120:360,1,110,4|8,0:0|0:0,0:0:0:0:
256,192,132452,12,0,133906,0:0:0:0:
82,214,136815,6,0,P|160:239|250:218,2,165.000006294251,2|8|2,0:0|0:0|0:0,0:0:0:0:
22,59,138997,1,8,0:0:0:0:
186,56,139724,6,0,P|266:67|333:115,1,165.000006294251,2|8,0:0|0:0,0:0:0:0:
377,274,141179,1,2,0:0:0:0:
377,274,142270,6,0,L|212:311,1,165.000006294251,0|0,0:0|0:0,0:0:0:0:
133,311,143361,2,0,L|54:263,1,82.5000031471254,8|0,0:0|0:0,0:0:0:0:
45,187,144088,2,0,P|41:155|38:116,2,61.875002360344,2|0|0,0:0|0:0|0:0,0:0:0:0:
85,194,144815,2,0,P|82:224|78:255,2,61.875002360344,8|0|0,0:0|0:0|0:0,0:0:0:0:
123,178,145543,6,0,P|195:203|283:180,1,165.000006294251,2|8,0:0|0:0,0:0:0:0:
384,55,146997,2,0,L|464:81,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
490,158,147724,1,8,0:0:0:0:
421,204,148088,2,0,L|414:255,1,41.2500015735627,0|0,0:0|0:0,0:0:0:0:
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183,278,149179,2,0,P|140:229|142:174,1,110,0|8,0:0|0:0,0:0:0:0:
213,106,149906,2,0,L|306:101,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
170,141,150633,1,8,0:0:0:0:
64,172,150997,2,0,L|53:229,1,55,0|0,0:0|0:0,0:0:0:0:
97,259,151361,6,0,L|110:360,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
131,216,152088,2,0,L|149:125,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
167,257,152815,2,0,P|231:271|289:260,1,110,0|8,0:0|0:0,0:0:0:0:
383,249,153543,1,0,0:0:0:0:
460,171,153906,2,0,L|467:99,1,55,8|0,0:0|0:0,0:0:0:0:
451,62,154270,6,0,P|372:77|338:71,1,110,0|8,0:0|0:0,0:0:0:0:
235,94,154997,2,0,L|212:214,1,110,0|8,0:0|0:0,0:0:0:0:
297,274,155724,2,0,L|292:191,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
350,287,156452,2,0,L|345:370,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
398,261,157179,6,0,P|438:222|453:168,1,110,0|8,0:0|0:0,0:0:0:0:
342,165,157906,1,0,0:0:0:0:
271,249,158270,1,8,0:0:0:0:
163,228,158633,2,0,B|134:202|134:202|96:202|96:202|53:177|51:126|51:126|81:74,1,220,0|0,0:0|0:0,0:0:0:0:
294,56,160088,6,0,B|296:133|296:133|334:170|334:170|341:271,1,220,0|0,0:0|0:0,0:0:0:0:
430,323,161179,1,8,0:0:0:0:
475,222,161543,2,0,P|480:167|484:104,1,110,0|0,0:0|0:0,0:0:0:0:
401,38,162270,1,0,0:0:0:0:
344,131,162633,2,0,L|276:147,1,55,8|0,0:0|0:0,0:0:0:0:
241,169,162997,6,0,L|230:252,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
210,122,163724,2,0,L|199:40,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
159,144,164452,2,0,P|103:129|48:142,1,110,0|8,0:0|0:0,0:0:0:0:
104,237,165179,1,0,0:0:0:0:
183,313,165543,2,0,L|238:286,1,55,8|0,0:0|0:0,0:0:0:0:
287,292,165906,6,0,P|361:324|400:314,1,110,0|8,0:0|0:0,0:0:0:0:
471,249,166633,1,0,0:0:0:0:
508,145,166997,1,0,0:0:0:0:
457,46,167361,2,0,P|401:33|334:32,1,110,0|8,0:0|0:0,0:0:0:0:
244,67,168088,2,0,P|186:75|127:71,1,110,0|8,0:0|0:0,0:0:0:0:
64,156,168815,6,0,L|52:210,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
170,186,169543,1,0,0:0:0:0:
278,202,169906,2,0,P|336:210|390:212,1,110,0|0,0:0|0:0,0:0:0:0:
497,216,170633,1,8,0:0:0:0:
433,305,170997,1,0,0:0:0:0:
323,294,171361,2,0,L|267:286,1,55,8|0,0:0|0:0,0:0:0:0:
214,295,171724,6,0,P|163:307|100:283,1,110,4|8,0:0|0:0,0:0:0:0:
53,194,172452,1,0,0:0:0:0:
17,90,172815,1,8,0:0:0:0:
126,75,173179,2,0,L|239:63,1,110,0|8,0:0|0:0,0:0:0:0:
337,104,173906,1,0,0:0:0:0:
431,159,174270,2,0,L|413:227,1,55,0|0,0:0|0:0,0:0:0:0:
378,251,174633,6,0,L|384:335,2,82.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
323,240,175361,2,0,L|328:157,2,82.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,279,176088,2,0,P|226:289|172:262,1,110,0|0,0:0|0:0,0:0:0:0:
240,176,176815,1,0,0:0:0:0:
326,108,177179,2,0,L|374:73,1,55,0|0,0:0|0:0,0:0:0:0:
413,40,177543,2,0,P|445:97|449:158,1,110,4|0,0:0|0:0,0:0:0:0:
354,194,178270,2,0,P|374:252|355:307,1,110,0|0,0:0|0:0,0:0:0:0:
266,250,178997,2,0,L|139:235,1,110,0|0,0:0|0:0,0:0:0:0:
212,141,179724,2,0,L|85:126,1,110,0|0,0:0|0:0,0:0:0:0:
256,192,180452,12,4,181906,0:0:0:0:
183,272,183361,6,0,P|151:230|155:160,1,110,4|8,0:0|0:0,0:0:0:0:
257,193,184088,1,0,0:0:0:0:
364,218,184452,2,0,P|379:156|374:109,1,110,8|0,0:0|0:0,0:0:0:0:
276,59,185179,1,8,0:0:0:0:
167,79,185543,1,0,0:0:0:0:
72,134,185906,6,0,B|55:171|55:171|76:209|53:255,1,110,8|0,0:0|0:0,0:0:0:0:
141,312,186633,1,8,0:0:0:0:
278,312,186997,2,0,P|336:308|396:303,1,110,0|8,0:0|0:0,0:0:0:0:
481,246,187724,1,0,0:0:0:0:
495,136,188088,1,8,0:0:0:0:
394,180,188452,2,0,B|362:203|362:203|327:180|327:180|277:198|244:183,1,165,0|0,0:0|0:0,0:0:0:0:
193,164,189179,6,0,P|156:213|150:273,1,110,0|8,0:0|0:0,0:0:0:0:
229,334,189906,2,0,P|251:299|218:233,1,110,0|8,0:0|0:0,0:0:0:0:
303,159,190633,2,0,L|294:68,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
358,163,191361,2,0,L|366:245,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
412,160,192088,6,0,P|464:140|492:78,1,110,0|8,0:0|0:0,0:0:0:0:
389,50,192815,1,0,0:0:0:0:
284,14,193179,1,8,0:0:0:0:
204,90,193543,2,0,L|91:103,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
301,140,194633,2,0,L|355:175,1,55,8|0,0:0|0:0,0:0:0:0:
394,197,194997,6,0,P|407:255|397:311,1,110,4|8,0:0|0:0,0:0:0:0:
299,349,195724,1,0,0:0:0:0:
189,333,196088,1,8,0:0:0:0:
79,347,196452,2,0,P|43:303|22:240,1,110,0|8,0:0|0:0,0:0:0:0:
36,144,197179,1,0,0:0:0:0:
124,78,197543,2,0,L|138:135,1,55,8|0,0:0|0:0,0:0:0:0:
186,156,197906,6,0,L|177:251,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
229,122,198633,2,0,L|239:40,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
270,158,199361,2,0,P|327:175|394:150,1,110,0|8,0:0|0:0,0:0:0:0:
484,154,200088,2,0,B|507:186|507:186|484:221|484:221|502:271|487:304,1,165,0|0,0:0|0:0,0:0:0:0:
435,319,200815,6,0,P|373:333|308:308,1,110,4|8,0:0|0:0,0:0:0:0:
221,296,201543,1,0,0:0:0:0:
114,320,201906,1,0,0:0:0:0:
97,211,202270,2,0,L|13:199,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
125,164,202997,2,0,L|206:152,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
90,120,203724,6,0,P|82:67|106:13,1,110,4|8,0:0|0:0,0:0:0:0:
193,80,204452,2,0,L|281:84,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,205179,12,0,206633,0:0:0:0:
150,269,208088,6,0,P|149:228|149:182,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
190,305,208815,2,0,P|246:315|307:284,1,110,0|0,0:0|0:0,0:0:0:0:
381,228,209543,2,0,L|379:315,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
345,186,210270,2,0,L|346:103,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
289,187,210997,6,0,L|178:166,1,110,0|8,0:0|0:0,0:0:0:0:
72,147,211724,2,0,B|49:179|49:179|72:214|72:214|54:264|68:295,1,165,0|0,0:0|0:0,0:0:0:0:
113,327,212452,2,0,P|168:342|223:323,1,110,0|8,0:0|0:0,0:0:0:0:
165,229,213179,1,0,0:0:0:0:
274,236,213543,1,0,0:0:0:0:
379,267,213906,6,0,L|371:355,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
355,217,214633,2,0,L|362:134,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
302,234,215361,2,0,P|247:234|190:207,1,110,0|8,0:0|0:0,0:0:0:0:
267,127,216088,1,0,0:0:0:0:
371,91,216452,1,8,0:0:0:0:
458,157,216815,6,0,P|456:213|451:268,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
371,91,217906,2,0,L|317:71,1,55,0|0,0:0|0:0,0:0:0:0:
265,84,218270,2,0,P|206:95|155:75,1,110,4|0,0:0|0:0,0:0:0:0:
59,32,218997,1,0,0:0:0:0:
23,136,219361,1,8,0:0:0:0:
62,238,219724,6,0,L|53:325,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
113,218,220452,2,0,P|172:198|230:203,1,110,0|8,0:0|0:0,0:0:0:0:
317,248,221179,1,0,0:0:0:0:
393,169,221543,1,8,0:0:0:0:
325,82,221906,2,0,P|284:50|227:28,1,110,0|0,0:0|0:0,0:0:0:0:
123,56,222633,5,0,0:0:0:0:
197,137,222997,1,8,0:0:0:0:
90,165,223361,2,0,B|67:197|67:197|90:232|90:232|72:282|86:313,1,165,0|0,0:0|0:0,0:0:0:0:
137,333,224088,2,0,P|195:343|257:320,1,110,4|8,0:0|0:0,0:0:0:0:
184,235,224815,1,0,0:0:0:0:
294,232,225179,1,8,0:0:0:0:
238,136,225543,6,0,L|240:48,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
284,165,226270,2,0,L|282:247,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
338,175,226997,2,0,P|395:164|436:124,1,110,4|8,0:0|0:0,0:0:0:0:
419,239,227724,2,0,L|416:331,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,228452,12,0,229906,0:0:0:0:
Kihhou
hi~ \('o ' ) i finally mod this

[Easy]
  1. 00:34:997 (3,4,1) - distancing D:
  2. uhhh idk bout this. i mean the blankets and symmetry are nice and all but i think distance snap should be turned on 24/7 for easy. youve got some at .7x and some at 1.1x :/ ill just leave spacing mods out of this diff. you should probably talk to a BAT. you may or may not have to move a lot of things around o-o
  3. 03:38:270 (1,2,3) - these are placed a bit awkwardly b/c the rotation isnt set around a certain center. this slider 03:39:724 (3) - changes the center. it would be fine it the transition from 03:39:361 (2,3) - was a sharper turn but its just sorta.. moving along its rotation and suddenly its like "ooop. gotta turn a tiny bit to the left" and it doenst feel right o___o does that even make any sense? lol if you dont understand me and im terrible at explaining things, just maybe consider this setup:
  4. 03:45:179 (2) - move this in the directiion the reversed slider is facing for better flow?
[Gira's Normal]
  1. 00:30:997 (5) - why is this not this rhythm? o3o should save the fancy sliders for long drawn out notes or special cases. this is kinda out of no where :/
  2. 00:37:906 (4,5,1) - not so much a fix but uh. this setup has been used 2 other times in quick succession with no variation o_o i was just thinking you could make this a bit different to make it more interesting. even have it face a different direction or something or be on a different part of the map lol
  3. 01:26:633 (2) - maybe have a bit of symmetry or a hitcircle before the spinner for some closure? as of now, it looks like its gonna flow somewhere but then a spinner suddenly appears
  4. 01:48:452 (2) - same ^
  5. 02:08:088 (4) - curve this the other way to flow better and to add more emphasis with the .. not so rotational sliding.. oh how do i explain this. idk. its just that it doesnt have the wavy flow or rotational flow between sliders. theres a sharp direction change
  6. 02:21:179 (2,1) - theres a long drawn out note at 02:21:179 - so i dont think a hitcircle would be better than a slider :/ the note at 02:22:633 - is also stronger than the one at 02:22:270 - so i think the slider should start there. itll also make it so that there isnt a long pause between 02:21:179 (2,1) - so theres less approach circle reading. maybe something like this? with possible slider art!
  7. 03:43:361 (3,5,6) - ctrl-g for better flow towards 03:45:543 (1) - ? making sort of like an S shape
[Hard]
  1. 00:24:452 (5,1) - space these out a tiny bit more~
  2. 00:33:088 (4) - i think this is a bit over mapped. the triplet doesnt really follow anything
  3. 00:38:633 (4) - maybe have a bit better flow by making this face the other way? it ruins the vertical symmetry with 00:38:997 (5) - but it also makes a windmill sort of pattern which looks nicer imo o3o
  4. 02:10:270 - the note in the music starts here and ends here 02:10:997 - . i think it would be better represented if the slider was at the start of the note.
    it might ruin the design of the two sliders blanketing the hitcircle but rhythm going with the music is more important imo. if the change is made, you might want to add a note at 02:10:815 - too. consider this rhythm?
  5. 02:18:815 (3,4,5,1) - have consistent spacing?
  6. 02:51:906 (2) - blanket the tail a little better by moving the 3rd anchor point at the reverse to (444,216)
  7. 03:30:997 (1,2,3,4) - the distancing between these look really cramped compared to 03:32:452 (1,2,3) - :X
[Insane]
  1. 00:18:361 (2) - rotate this a bit by selection center by about 12 degrees to get a tiny bit better flow
  2. 00:26:088 (5,1) - add bit more of a jump between these two? to add emphasis to the strong note on the music. you could do this by moving 00:26:088 (5) - a bit more to the right
  3. 00:30:270 (7,1) - slider (1) is the beginning of the new stanza but the way it's set up now (stream into slider slider) makes it seem like 00:30:270 (7) - is the beginning of the new section. you could maybe differentiate that by trying this rhythm?
  4. 00:41:543 (9,10,11) - fix spacing? o3o these are separated by 0.47x while the previous part of the stream is at 0.7x
  5. 01:05:543 (1) - move to (248,320) for a tiiinny bit better flow
  6. 01:43:361 (1,2,3,4) - this part throws me off because of the previous sections D: you know how there are parts where it goes "white tick - blue tick - red tick" like at 01:40:452 (1) - . ill that pattern 1. and ill call standard "white tick - red tick - white tick" pattern 2.
    starting at 01:40:452 - , goes pattern 1, pattern 2, pattern 1, pattern 2. at 01:40:452 - 01:41:179 - 01:41:906 - 01:42:633 - respectively so i would expect the next to be pattern 1 at 01:43:361 - . the pattern 1 noise is very pronounced here too. did i make this explanation too long for no reason? :/ basically you should probably use pattern 1 here, putting a note at 01:43:633 - and removing 01:43:543 (2,3) -
  7. 01:46:270 (1,2,3) - spacing inconsistency
  8. 02:08:997 - add note here? the whole section starting from 02:03:724 - is pretty fast paced and adding a short pause here in the middle would be a bit awkward.
  9. 02:09:361 - same ^ heres a possible setup if the change is made:
Topic Starter
Yoshi_green

Kihhou wrote:

hi~ \('o ' ) i finally mod this

[Easy]
  1. 00:34:997 (3,4,1) - distancing D:
  2. uhhh idk bout this. i mean the blankets and symmetry are nice and all but i think distance snap should be turned on 24/7 for easy. youve got some at .7x and some at 1.1x :/ ill just leave spacing mods out of this diff. you should probably talk to a BAT. you may or may not have to move a lot of things around o-o I think 0.1x differences are acceptable
  3. 03:38:270 (1,2,3) - these are placed a bit awkwardly b/c the rotation isnt set around a certain center. this slider 03:39:724 (3) - changes the center. it would be fine it the transition from 03:39:361 (2,3) - was a sharper turn but its just sorta.. moving along its rotation and suddenly its like "ooop. gotta turn a tiny bit to the left" and it doenst feel right o___o does that even make any sense? lol if you dont understand me and im terrible at explaining things, just maybe consider this setup: moved 03:39:361 (2) - to (128, 192) instead
  4. 03:45:179 (2) - move this in the directiion the reversed slider is facing for better flow? sure
[Gira's Normal]
  1. 00:30:997 (5) - why is this not this rhythm? o3o should save the fancy sliders for long drawn out notes or special cases. this is kinda out of no where :/
  2. 00:37:906 (4,5,1) - not so much a fix but uh. this setup has been used 2 other times in quick succession with no variation o_o i was just thinking you could make this a bit different to make it more interesting. even have it face a different direction or something or be on a different part of the map lol
  3. 01:26:633 (2) - maybe have a bit of symmetry or a hitcircle before the spinner for some closure? as of now, it looks like its gonna flow somewhere but then a spinner suddenly appears
  4. 01:48:452 (2) - same ^
  5. 02:08:088 (4) - curve this the other way to flow better and to add more emphasis with the .. not so rotational sliding.. oh how do i explain this. idk. its just that it doesnt have the wavy flow or rotational flow between sliders. theres a sharp direction change
  6. 02:21:179 (2,1) - theres a long drawn out note at 02:21:179 - so i dont think a hitcircle would be better than a slider :/ the note at 02:22:633 - is also stronger than the one at 02:22:270 - so i think the slider should start there. itll also make it so that there isnt a long pause between 02:21:179 (2,1) - so theres less approach circle reading. maybe something like this? with possible slider art!
  7. 03:43:361 (3,5,6) - ctrl-g for better flow towards 03:45:543 (1) - ? making sort of like an S shape
[Hard]
  1. 00:24:452 (5,1) - space these out a tiny bit more~
  2. 00:33:088 (4) - i think this is a bit over mapped. the triplet doesnt really follow anything okay
  3. 00:38:633 (4) - maybe have a bit better flow by making this face the other way? it ruins the vertical symmetry with 00:38:997 (5) - but it also makes a windmill sort of pattern which looks nicer imo o3o changed it in a different way
  4. 02:10:270 - the note in the music starts here and ends here 02:10:997 - . i think it would be better represented if the slider was at the start of the note.
    it might ruin the design of the two sliders blanketing the hitcircle but rhythm going with the music is more important imo. if the change is made, you might want to add a note at 02:10:815 - too. consider this rhythm? did my best to change it up a bit
  5. 02:18:815 (3,4,5,1) - have consistent spacing? um, sure
  6. 02:51:906 (2) - blanket the tail a little better by moving the 3rd anchor point at the reverse to (444,216) changed in a different way
  7. 03:30:997 (1,2,3,4) - the distancing between these look really cramped compared to 03:32:452 (1,2,3) - :X It's a 0.5x difference, so it's not that bad
[Insane]
  1. 00:18:361 (2) - rotate this a bit by selection center by about 12 degrees to get a tiny bit better flow mmkay
  2. 00:26:088 (5,1) - add bit more of a jump between these two? to add emphasis to the strong note on the music. you could do this by moving 00:26:088 (5) - a bit more to the right moved 00:26:088 (5) - to (448, 320)
  3. 00:30:270 (7,1) - slider (1) is the beginning of the new stanza but the way it's set up now (stream into slider slider) makes it seem like 00:30:270 (7) - is the beginning of the new section. you could maybe differentiate that by trying this rhythm? ummm no thanks - your suggestion doesn't fit my style, but I guess I'll consider something...
  4. 00:41:543 (9,10,11) - fix spacing? o3o these are separated by 0.47x while the previous part of the stream is at 0.7x does that actually matter? I'm curious about that, since nobody's brought that up, and also, I want to keep 00:42:270 (11) - on the x-axis
  5. 01:05:543 (1) - move to (248,320) for a tiiinny bit better flow
  6. 01:43:361 (1,2,3,4) - this part throws me off because of the previous sections D: you know how there are parts where it goes "white tick - blue tick - red tick" like at 01:40:452 (1) - . ill that pattern 1. and ill call standard "white tick - red tick - white tick" pattern 2.
    starting at 01:40:452 - , goes pattern 1, pattern 2, pattern 1, pattern 2. at 01:40:452 - 01:41:179 - 01:41:906 - 01:42:633 - respectively so i would expect the next to be pattern 1 at 01:43:361 - . the pattern 1 noise is very pronounced here too. did i make this explanation too long for no reason? :/ basically you should probably use pattern 1 here, putting a note at 01:43:633 - and removing 01:43:543 (2,3) - changed
  7. 01:46:270 (1,2,3) - spacing inconsistency same reason as 00:41:543 (9,10,11) -
  8. 02:08:997 - add note here? the whole section starting from 02:03:724 - is pretty fast paced and adding a short pause here in the middle would be a bit awkward. I added a note at 02:09:361 as well
  9. 02:09:361 - same ^ heres a possible setup if the change is made:
Thanks for the mod, double kudosu finally given
Giralda
Took everything. Thanks Kihhou!

SPOILER
osu file format v13

[General]
AudioFilename: Amane - DEADLYBLOW.mp3
AudioLeadIn: 1000
PreviewTime: 18979
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18979,35179,53888,65525,88797,100434,136797,160070,183343,206633,218252
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:DEADLYBLOW
TitleUnicode:DEADLYBLOW
Artist:Amane
ArtistUnicode:Amane
Creator:Yoshi_green
Version:Giralda's Normal
Source:Touhou
Tags:th10 mountain of faith moriya suwako native faith awesome night 03 Dainesl TKSalt Giralda
BeatmapID:336011
BeatmapSetID:100155

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG - Moriya Suwako.jpg",0,0
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2,42470,52586
2,110833,122404
2,134106,135495
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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256,192,87543,12,0,88815,0:0:0:0:
145,188,90270,6,0,P|180:251|276:255,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
249,153,91724,1,0,0:0:0:0:
358,158,92088,2,0,L|451:220,1,110,8|0,0:0|0:0,0:0:0:0:
448,329,92815,1,8,0:0:0:0:
338,319,93179,6,0,L|215:307,1,110,0|10,0:0|0:0,0:0:0:0:
118,309,93906,2,0,P|108:257|118:202,1,110,0|0,0:0|0:0,0:0:0:0:
110,91,94633,2,0,P|205:137|306:87,1,220,4|0,0:0|0:0,0:0:0:0:
412,83,95724,1,8,0:0:0:0:
410,193,96088,6,0,P|407:235|406:278,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
379,147,96815,2,0,P|280:188|184:129,1,220,0|0,0:0|0:0,0:0:0:0:
92,81,97906,2,0,P|80:140|76:201,1,110,8|0,0:0|0:0,0:0:0:0:
178,230,98633,2,0,P|172:286|176:350,1,110,8|0,0:0|0:0,0:0:0:0:
280,308,99361,5,8,0:0:0:0:
388,293,99724,2,0,P|423:192|382:74,1,220,10|4,0:0|0:0,0:0:0:0:
290,43,100815,1,8,0:0:0:0:
179,39,101179,2,0,P|120:40|74:69,1,110,0|8,0:0|0:0,0:0:0:0:
59,174,101906,5,0,0:0:0:0:
166,150,102270,2,0,L|171:266,1,110,0|0,0:0|0:0,0:0:0:0:
277,234,102997,2,0,L|281:124,1,110,8|0,0:0|0:0,0:0:0:0:
345,34,103724,5,8,0:0:0:0:
419,115,104088,2,0,P|431:166|424:230,1,110,0|8,0:0|0:0,0:0:0:0:
335,285,104815,6,0,P|321:227|330:171,1,110,0|8,0:0|0:0,0:0:0:0:
399,93,105543,2,0,B|347:108|347:108|303:77|303:77|169:70,1,220,0|0,0:0|0:0,0:0:0:0:
90,114,106633,1,0,0:0:0:0:
33,208,106997,2,0,B|87:232|136:215|136:215|179:262|179:262|216:222,1,220,0|4,0:0|0:0,0:0:0:0:
272,131,108088,1,8,0:0:0:0:
376,165,108452,2,0,P|386:110|381:49,1,110,4|8,0:0|0:0,0:0:0:0:
283,105,109179,5,0,0:0:0:0:
256,192,109361,12,0,110633,0:0:0:0:
103,233,123724,6,0,L|220:214,1,110,0|8,0:0|0:0,0:0:0:0:
321,211,124452,2,0,P|379:208|434:203,1,110,0|8,0:0|0:0,0:0:0:0:
477,103,125179,2,0,P|435:57|381:40,1,110,0|8,0:0|0:0,0:0:0:0:
287,78,125906,2,0,P|231:92|172:92,1,110,0|8,0:0|0:0,0:0:0:0:
68,88,126633,5,0,0:0:0:0:
68,88,126997,1,8,0:0:0:0:
63,198,127361,2,0,L|59:308,1,110,0|8,0:0|0:0,0:0:0:0:
169,304,128088,2,0,P|221:289|275:297,1,110,0|8,0:0|0:0,0:0:0:0:
382,293,128815,2,0,P|410:189|381:81,1,220,0|4,0:0|0:0,0:0:0:0:
282,120,129906,1,4,0:0:0:0:
173,136,130270,2,0,P|116:127|71:91,1,110,0|8,0:0|0:0,0:0:0:0:
51,203,130997,2,0,L|42:318,1,110,4|0,0:0|0:0,0:0:0:0:
129,245,131724,2,0,L|120:360,1,110,4|8,0:0|0:0,0:0:0:0:
256,192,132452,12,0,133906,0:0:0:0:
82,214,136815,6,0,P|160:239|250:218,2,165.000006294251,2|8|2,0:0|0:0|0:0,0:0:0:0:
22,59,138997,1,8,0:0:0:0:
186,56,139724,6,0,P|266:67|333:115,1,165.000006294251,2|8,0:0|0:0,0:0:0:0:
377,274,141179,2,0,B|445:273|463:222|420:170|368:200|368:200|334:217|288:208,1,247.500009441376
215,196,142633,2,0,P|177:181|132:177,1,82.5000031471254
159,256,143361,2,8,P|121:272|86:301,1,82.5000031471254
38,233,144088,2,0,P|34:201|31:162,2,61.875002360344,2|0|0,0:0|0:0|0:0,0:0:0:0:
77,246,144815,2,0,P|74:276|70:307,2,61.875002360344,8|0|0,0:0|0:0|0:0,0:0:0:0:
106,216,145543,6,0,P|178:241|266:218,1,165.000006294251,2|8,0:0|0:0,0:0:0:0:
348,79,146997,2,0,L|428:105,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
490,158,147724,1,8,0:0:0:0:
421,204,148088,2,0,L|414:255,1,41.2500015735627,0|0,0:0|0:0,0:0:0:0:
374,282,148452,6,0,P|332:243|264:232,1,110,4|8,0:0|0:0,0:0:0:0:
183,278,149179,2,0,P|140:229|142:174,1,110,0|8,0:0|0:0,0:0:0:0:
213,106,149906,2,0,L|306:101,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
170,141,150633,1,8,0:0:0:0:
64,172,150997,2,0,L|53:229,1,55,0|0,0:0|0:0,0:0:0:0:
97,259,151361,6,0,L|110:360,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
131,216,152088,2,0,L|149:125,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
167,257,152815,2,0,P|231:271|289:260,1,110,0|8,0:0|0:0,0:0:0:0:
383,249,153543,1,0,0:0:0:0:
460,171,153906,2,0,L|467:99,1,55,8|0,0:0|0:0,0:0:0:0:
451,62,154270,6,0,P|372:77|338:71,1,110,0|8,0:0|0:0,0:0:0:0:
235,94,154997,2,0,L|212:214,1,110,0|8,0:0|0:0,0:0:0:0:
297,274,155724,2,0,L|292:191,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
350,287,156452,2,0,L|345:370,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
398,261,157179,6,0,P|438:222|453:168,1,110,0|8,0:0|0:0,0:0:0:0:
342,165,157906,1,0,0:0:0:0:
271,249,158270,1,8,0:0:0:0:
163,228,158633,2,0,B|134:202|134:202|96:202|96:202|53:177|51:126|51:126|81:74,1,220,0|0,0:0|0:0,0:0:0:0:
294,56,160088,6,0,B|296:133|296:133|334:170|334:170|341:271,1,220,0|0,0:0|0:0,0:0:0:0:
430,323,161179,1,8,0:0:0:0:
475,222,161543,2,0,P|480:167|484:104,1,110,0|0,0:0|0:0,0:0:0:0:
401,38,162270,1,0,0:0:0:0:
344,131,162633,2,0,L|276:147,1,55,8|0,0:0|0:0,0:0:0:0:
241,169,162997,6,0,L|230:252,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
210,122,163724,2,0,L|199:40,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
159,144,164452,2,0,P|103:129|48:142,1,110,0|8,0:0|0:0,0:0:0:0:
104,237,165179,1,0,0:0:0:0:
183,313,165543,2,0,L|238:286,1,55,8|0,0:0|0:0,0:0:0:0:
287,292,165906,6,0,P|361:324|400:314,1,110,0|8,0:0|0:0,0:0:0:0:
471,249,166633,1,0,0:0:0:0:
508,145,166997,1,0,0:0:0:0:
457,46,167361,2,0,P|401:33|334:32,1,110,0|8,0:0|0:0,0:0:0:0:
244,67,168088,2,0,P|186:75|127:71,1,110,0|8,0:0|0:0,0:0:0:0:
64,156,168815,6,0,L|52:210,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
170,186,169543,1,0,0:0:0:0:
278,202,169906,2,0,P|336:210|390:212,1,110,0|0,0:0|0:0,0:0:0:0:
497,216,170633,1,8,0:0:0:0:
433,305,170997,1,0,0:0:0:0:
323,294,171361,2,0,L|267:286,1,55,8|0,0:0|0:0,0:0:0:0:
214,295,171724,6,0,P|163:307|100:283,1,110,4|8,0:0|0:0,0:0:0:0:
53,194,172452,1,0,0:0:0:0:
17,90,172815,1,8,0:0:0:0:
126,75,173179,2,0,L|239:63,1,110,0|8,0:0|0:0,0:0:0:0:
337,104,173906,1,0,0:0:0:0:
431,159,174270,2,0,L|413:227,1,55,0|0,0:0|0:0,0:0:0:0:
378,251,174633,6,0,L|384:335,2,82.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
323,240,175361,2,0,L|328:157,2,82.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,279,176088,2,0,P|226:289|172:262,1,110,0|0,0:0|0:0,0:0:0:0:
240,176,176815,1,0,0:0:0:0:
326,108,177179,2,0,L|374:73,1,55,0|0,0:0|0:0,0:0:0:0:
413,40,177543,2,0,P|445:97|449:158,1,110,4|0,0:0|0:0,0:0:0:0:
354,194,178270,2,0,P|374:252|355:307,1,110,0|0,0:0|0:0,0:0:0:0:
266,250,178997,2,0,L|139:235,1,110,0|0,0:0|0:0,0:0:0:0:
212,141,179724,2,0,L|85:126,1,110,0|0,0:0|0:0,0:0:0:0:
256,192,180452,12,4,181906,0:0:0:0:
183,272,183361,6,0,P|151:230|155:160,1,110,4|8,0:0|0:0,0:0:0:0:
257,193,184088,1,0,0:0:0:0:
364,218,184452,2,0,P|379:156|374:109,1,110,8|0,0:0|0:0,0:0:0:0:
276,59,185179,1,8,0:0:0:0:
167,79,185543,1,0,0:0:0:0:
72,134,185906,6,0,B|55:171|55:171|76:209|53:255,1,110,8|0,0:0|0:0,0:0:0:0:
141,312,186633,1,8,0:0:0:0:
278,312,186997,2,0,P|336:308|396:303,1,110,0|8,0:0|0:0,0:0:0:0:
481,246,187724,1,0,0:0:0:0:
495,136,188088,1,8,0:0:0:0:
394,180,188452,2,0,B|362:203|362:203|327:180|327:180|277:198|244:183,1,165,0|0,0:0|0:0,0:0:0:0:
193,164,189179,6,0,P|156:213|150:273,1,110,0|8,0:0|0:0,0:0:0:0:
229,334,189906,2,0,P|251:299|218:233,1,110,0|8,0:0|0:0,0:0:0:0:
303,159,190633,2,0,L|294:68,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
358,163,191361,2,0,L|366:245,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
412,160,192088,6,0,P|464:140|492:78,1,110,0|8,0:0|0:0,0:0:0:0:
389,50,192815,1,0,0:0:0:0:
284,14,193179,1,8,0:0:0:0:
204,90,193543,2,0,L|91:103,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
301,140,194633,2,0,L|355:175,1,55,8|0,0:0|0:0,0:0:0:0:
394,197,194997,6,0,P|407:255|397:311,1,110,4|8,0:0|0:0,0:0:0:0:
299,349,195724,1,0,0:0:0:0:
189,333,196088,1,8,0:0:0:0:
79,347,196452,2,0,P|43:303|22:240,1,110,0|8,0:0|0:0,0:0:0:0:
36,144,197179,1,0,0:0:0:0:
124,78,197543,2,0,L|138:135,1,55,8|0,0:0|0:0,0:0:0:0:
186,156,197906,6,0,L|177:251,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
229,122,198633,2,0,L|239:40,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
270,158,199361,2,0,P|327:175|394:150,1,110,0|8,0:0|0:0,0:0:0:0:
484,154,200088,2,0,B|507:186|507:186|484:221|484:221|502:271|487:304,1,165,0|0,0:0|0:0,0:0:0:0:
435,319,200815,6,0,P|373:333|308:308,1,110,4|8,0:0|0:0,0:0:0:0:
221,296,201543,1,0,0:0:0:0:
114,320,201906,1,0,0:0:0:0:
97,211,202270,2,0,L|13:199,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
125,164,202997,2,0,L|206:152,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
90,120,203724,6,0,P|82:67|106:13,1,110,4|8,0:0|0:0,0:0:0:0:
193,80,204452,2,0,L|281:84,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,205179,12,0,206633,0:0:0:0:
150,269,208088,6,0,P|149:228|149:182,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
190,305,208815,2,0,P|246:315|307:284,1,110,0|0,0:0|0:0,0:0:0:0:
381,228,209543,2,0,L|379:315,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
345,186,210270,2,0,L|346:103,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
289,187,210997,6,0,L|178:166,1,110,0|8,0:0|0:0,0:0:0:0:
72,147,211724,2,0,B|49:179|49:179|72:214|72:214|54:264|68:295,1,165,0|0,0:0|0:0,0:0:0:0:
113,327,212452,2,0,P|168:342|223:323,1,110,0|8,0:0|0:0,0:0:0:0:
165,229,213179,1,0,0:0:0:0:
274,236,213543,1,0,0:0:0:0:
379,267,213906,6,0,L|371:355,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
355,217,214633,2,0,L|362:134,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
302,234,215361,2,0,P|247:234|190:207,1,110,0|8,0:0|0:0,0:0:0:0:
267,127,216088,1,0,0:0:0:0:
371,91,216452,1,8,0:0:0:0:
458,157,216815,6,0,P|456:213|451:268,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
371,91,217906,2,0,L|317:71,1,55,0|0,0:0|0:0,0:0:0:0:
265,84,218270,2,0,P|206:95|155:75,1,110,4|0,0:0|0:0,0:0:0:0:
59,32,218997,1,0,0:0:0:0:
23,136,219361,1,8,0:0:0:0:
62,238,219724,6,0,L|53:325,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
113,218,220452,2,0,P|172:198|230:203,1,110,0|8,0:0|0:0,0:0:0:0:
317,248,221179,1,0,0:0:0:0:
393,169,221543,1,8,0:0:0:0:
325,82,221906,2,0,P|284:50|227:28,1,110,0|0,0:0|0:0,0:0:0:0:
123,56,222633,5,0,0:0:0:0:
197,137,222997,1,8,0:0:0:0:
90,165,223361,2,0,B|67:197|67:197|90:232|90:232|72:282|86:313,1,165,0|0,0:0|0:0,0:0:0:0:
137,333,224088,2,0,P|195:343|257:320,1,110,4|8,0:0|0:0,0:0:0:0:
300,234,224815,1,8,0:0:0:0:
189,234,225179,1,0,0:0:0:0:
238,136,225543,6,0,L|240:48,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
284,165,226270,2,0,L|282:247,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
338,175,226997,2,0,P|395:164|436:124,1,110,4|8,0:0|0:0,0:0:0:0:
419,239,227724,2,0,L|416:331,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,228452,12,0,229906,0:0:0:0:
Topic Starter
Yoshi_green
Updated now, thanks again Kihhou \o

Now to find someone for taiko...
BeatofIke
Re-Check!
[General]
  1. Your Preview Time is unsnapped! Re-snap it to 00:18:997 (Timing > Set Current position as Preview Point).
  2. I feel that your hitsounding needs improvement, so I will give you some advice on hitsounding. See first spoiler under Easy difficulty.
[Easy]
  1. Hitsound mod + Hitsounding tips
    00:01:543 (1,2) - Add finish on start.
    00:04:452 (1) - Replace clap with finish on start.
    00:05:179 (2) - Add finish on start.
    00:05:906 (3) - Replace clap with finish.
    00:06:270 (4) - Add finish.
    00:06:633 (5) - Add finish at stat and end. Be careful not to add a finish sliderslide.
    00:07:361 (1) - Remove clap at end.
    00:11:724 (2) - Remove clap at start.
    00:13:179 (1,2) - Add clap at reverse and remove clap at end.
    00:18:997 (1) - Remove clap at end.
    00:20:815 (2,4) - Add clap.
    00:21:906 (1,2) - Add clap at end.
    00:25:906 (2) - Add clap.
    00:26:270 (3,4) - Add clap at end. Remove clap at start of 3.
    00:29:179 (3) - 00:13:179 (1,2) - Add clap at reverse and remove clap at end.
    00:30:633 (1) - Add finish at start and remove clap at end.
    00:32:452 (2,4) - Add clap.
    00:33:543 (1,2) - Add clap at end.
    00:34:997 (3) - Remove clap.
    00:37:906 (2,3) - Add clap at end and remove clap at start of 2.
    00:39:361 (1) - Add clap at end.
    00:40:088 (2,3) - Add finish at 2 and add clap at 3.
    00:40:815 (1) - Add finish on this spinner.
    In addition, a soft-finish suits better with the music than a drum-finish imo.

    I will stop from here with the hitsounding part, because I want you to understand why I suggested this, since it's far better to explain than to just tell you to add this and that without any reasoning XD. I will let it pass for now (since you at least used custom hitsounds), but please consider doing this for your future maps.

    I suggested the finish (preferably the soft-finish, because is my personal preference.) because I can hear the cymbal crashes (like a loud "pssshh" sound) in the music. The finish hitsounding is often the easiest to do, since most of the time you just add finishes for cymbal crashes or just any loud prominent sound your hear in the music.

    For clap hitsounding, almost ANY type of music (other than those with complex beats, break rhythms, guitar riffs, and what not such as in dnb, metal, etc.) will sound good if you add claps on every 2nd and 4th beats in respect with a 4/4 measure (4 beats per measure). More often, you will hear a constant percussion (drum) sounds on every 2nd and 4th beats. This is also considered to be relatively easy to hitsound if used carefully. Again, you can use any type of clap hitsound you like (soft-clap is often my personal preference, but I sometimes use normal-claps and drum-claps if I feel that it sounds better on some parts of the music). And lastly, they the whistle hitsounding.

    Whistle hitsounding is often the hardest to hitsound and often easy to get inconsistent with them (luckily, you didn't use a lot of them in your mapset other than the softer parts of the muisc. THAT'S A GOOD THING!), because there are SO MANY ways to use whistles. You can use whistles for keysounds (piano for example), synths, vocals, guitar, finger snaps, and any other melodic sounds out there. You can even use whistles as the same for claps (every 2nd and 4th beats for example), usually for softer parts of the music like in 02:16:815 - 02:40:088 (the slow part you did is good btw). There are obliviously many other ways to use whistles, but for now....only focus on the softer parts of the music since this is instrumental (non-vocal) music with no keysounds in it. It may helpful to look at other ranked mapsets to discover other ways you can use whistles. Anyways, that's all I can really help you with. Hope this advice helps and good luck!
  2. 00:34:997 (3,4) - Just an observation, but this pattern is using 1.1x spacing. It seems intentional, but check to make sure.
  3. 03:35:361 (1,2,3) - Shouldn't this pattern be 1.0x spacing? You tend to use 1.0x spacing for 95% for your map. Use grid level 4 and readjust spacing for this pattern. You may have to fiddle around with 03:38:270 (1,2) as well to fix spacing. Don't forgot to check AIMod, its very helpful.
[Normal]
  1. I personally prefer AR5 for Normal, but it's not really necessary to change. :P
  2. 01:20:088 (1,2) - You have inconsistent spacing here along with 03:06:633 (2,3).
[Hard]
  1. Map seems passable, but Whoa!?? Talk about huge AR gap between Normal difficulty (AR4) and this difiuculty (AR8). Consider toning it down a bit (AR7 maybe).
Map is looking better! Lunatic is good.
Call me back for re-check/circle icon once you fix the hitsounds a bit.
Also, get a few more mods with this map!
Giralda
Did everything. Thanks Ike!

SPOILER
osu file format v13

[General]
AudioFilename: Amane - DEADLYBLOW.mp3
AudioLeadIn: 1000
PreviewTime: 18979
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
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[Metadata]
Title:DEADLYBLOW
TitleUnicode:DEADLYBLOW
Artist:Amane
ArtistUnicode:Amane
Creator:Yoshi_green
Version:Giralda's Normal
Source:Touhou
Tags:th10 mountain of faith moriya suwako native faith awesome night 03 Dainesl TKSalt Giralda
BeatmapID:336011
BeatmapSetID:100155

[Difficulty]
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421,204,148088,2,0,L|414:255,1,41.2500015735627,0|0,0:0|0:0,0:0:0:0:
374,282,148452,6,0,P|332:243|264:232,1,110,4|8,0:0|0:0,0:0:0:0:
183,278,149179,2,0,P|140:229|142:174,1,110,0|8,0:0|0:0,0:0:0:0:
213,106,149906,2,0,L|306:101,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
170,141,150633,1,8,0:0:0:0:
64,172,150997,2,0,L|53:229,1,55,0|0,0:0|0:0,0:0:0:0:
97,259,151361,6,0,L|110:360,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
131,216,152088,2,0,L|149:125,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
167,257,152815,2,0,P|231:271|289:260,1,110,0|8,0:0|0:0,0:0:0:0:
383,249,153543,1,0,0:0:0:0:
460,171,153906,2,0,L|467:99,1,55,8|0,0:0|0:0,0:0:0:0:
451,62,154270,6,0,P|372:77|338:71,1,110,0|8,0:0|0:0,0:0:0:0:
235,94,154997,2,0,L|212:214,1,110,0|8,0:0|0:0,0:0:0:0:
297,274,155724,2,0,L|292:191,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
350,287,156452,2,0,L|345:370,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
398,261,157179,6,0,P|438:222|453:168,1,110,0|8,0:0|0:0,0:0:0:0:
342,165,157906,1,0,0:0:0:0:
271,249,158270,1,8,0:0:0:0:
163,228,158633,2,0,B|134:202|134:202|96:202|96:202|53:177|51:126|51:126|81:74,1,220,0|0,0:0|0:0,0:0:0:0:
294,56,160088,6,0,B|296:133|296:133|334:170|334:170|341:271,1,220,0|0,0:0|0:0,0:0:0:0:
430,323,161179,1,8,0:0:0:0:
475,222,161543,2,0,P|480:167|484:104,1,110,0|0,0:0|0:0,0:0:0:0:
401,38,162270,1,0,0:0:0:0:
344,131,162633,2,0,L|276:147,1,55,8|0,0:0|0:0,0:0:0:0:
241,169,162997,6,0,L|230:252,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
210,122,163724,2,0,L|199:40,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
159,144,164452,2,0,P|103:129|48:142,1,110,0|8,0:0|0:0,0:0:0:0:
104,237,165179,1,0,0:0:0:0:
183,313,165543,2,0,L|238:286,1,55,8|0,0:0|0:0,0:0:0:0:
287,292,165906,6,0,P|361:324|400:314,1,110,0|8,0:0|0:0,0:0:0:0:
471,249,166633,1,0,0:0:0:0:
508,145,166997,1,0,0:0:0:0:
457,46,167361,2,0,P|401:33|334:32,1,110,0|8,0:0|0:0,0:0:0:0:
244,67,168088,2,0,P|186:75|127:71,1,110,0|8,0:0|0:0,0:0:0:0:
64,156,168815,6,0,L|52:210,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
170,186,169543,1,0,0:0:0:0:
278,202,169906,2,0,P|336:210|390:212,1,110,0|0,0:0|0:0,0:0:0:0:
497,216,170633,1,8,0:0:0:0:
433,305,170997,1,0,0:0:0:0:
323,294,171361,2,0,L|267:286,1,55,8|0,0:0|0:0,0:0:0:0:
214,295,171724,6,0,P|163:307|100:283,1,110,4|8,0:0|0:0,0:0:0:0:
53,194,172452,1,0,0:0:0:0:
17,90,172815,1,8,0:0:0:0:
126,75,173179,2,0,L|239:63,1,110,0|8,0:0|0:0,0:0:0:0:
337,104,173906,1,0,0:0:0:0:
431,159,174270,2,0,L|413:227,1,55,0|0,0:0|0:0,0:0:0:0:
378,251,174633,6,0,L|384:335,2,82.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
323,240,175361,2,0,L|328:157,2,82.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,279,176088,2,0,P|226:289|172:262,1,110,0|0,0:0|0:0,0:0:0:0:
240,176,176815,1,0,0:0:0:0:
326,108,177179,2,0,L|374:73,1,55,0|0,0:0|0:0,0:0:0:0:
413,40,177543,2,0,P|445:97|449:158,1,110,4|0,0:0|0:0,0:0:0:0:
354,194,178270,2,0,P|374:252|355:307,1,110,0|0,0:0|0:0,0:0:0:0:
266,250,178997,2,0,L|139:235,1,110,0|0,0:0|0:0,0:0:0:0:
212,141,179724,2,0,L|85:126,1,110,0|0,0:0|0:0,0:0:0:0:
256,192,180452,12,4,181906,0:0:0:0:
183,272,183361,6,0,P|151:230|155:160,1,110,4|8,0:0|0:0,0:0:0:0:
257,193,184088,1,0,0:0:0:0:
364,218,184452,2,0,P|379:156|374:109,1,110,8|0,0:0|0:0,0:0:0:0:
276,59,185179,1,8,0:0:0:0:
167,79,185543,1,0,0:0:0:0:
72,134,185906,6,0,B|55:171|55:171|76:209|53:255,1,110,8|0,0:0|0:0,0:0:0:0:
141,312,186633,1,8,0:0:0:0:
251,311,186997,2,0,P|309:307|369:302,1,110,0|8,0:0|0:0,0:0:0:0:
449,237,187724,1,0,0:0:0:0:
419,131,188088,1,8,0:0:0:0:
358,223,188452,2,0,B|326:246|326:246|291:223|291:223|241:241|208:226,1,165,0|0,0:0|0:0,0:0:0:0:
179,181,189179,6,0,P|142:230|136:290,1,110,0|8,0:0|0:0,0:0:0:0:
214,352,189906,2,0,P|236:317|203:251,1,110,0|8,0:0|0:0,0:0:0:0:
303,159,190633,2,0,L|294:68,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
358,163,191361,2,0,L|366:245,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
412,160,192088,6,0,P|464:140|492:78,1,110,0|8,0:0|0:0,0:0:0:0:
389,50,192815,1,0,0:0:0:0:
284,14,193179,1,8,0:0:0:0:
204,90,193543,2,0,L|91:103,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
301,140,194633,2,0,L|355:175,1,55,8|0,0:0|0:0,0:0:0:0:
394,197,194997,6,0,P|407:255|397:311,1,110,4|8,0:0|0:0,0:0:0:0:
299,349,195724,1,0,0:0:0:0:
189,333,196088,1,8,0:0:0:0:
79,347,196452,2,0,P|43:303|22:240,1,110,0|8,0:0|0:0,0:0:0:0:
36,144,197179,1,0,0:0:0:0:
124,78,197543,2,0,L|138:135,1,55,8|0,0:0|0:0,0:0:0:0:
186,156,197906,6,0,L|177:251,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
229,122,198633,2,0,L|239:40,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
270,158,199361,2,0,P|327:175|394:150,1,110,0|8,0:0|0:0,0:0:0:0:
484,154,200088,2,0,B|507:186|507:186|484:221|484:221|502:271|487:304,1,165,0|0,0:0|0:0,0:0:0:0:
435,319,200815,6,0,P|373:333|308:308,1,110,4|8,0:0|0:0,0:0:0:0:
221,296,201543,1,0,0:0:0:0:
114,320,201906,1,0,0:0:0:0:
97,211,202270,2,0,L|13:199,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
125,164,202997,2,0,L|206:152,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
90,120,203724,6,0,P|82:67|106:13,1,110,4|8,0:0|0:0,0:0:0:0:
193,80,204452,2,0,L|281:84,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,205179,12,0,206633,0:0:0:0:
150,269,208088,6,0,P|149:228|149:182,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
190,305,208815,2,0,P|246:315|307:284,1,110,0|0,0:0|0:0,0:0:0:0:
381,228,209543,2,0,L|379:315,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
345,186,210270,2,0,L|346:103,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
289,187,210997,6,0,L|178:166,1,110,0|8,0:0|0:0,0:0:0:0:
72,147,211724,2,0,B|49:179|49:179|72:214|72:214|54:264|68:295,1,165,0|0,0:0|0:0,0:0:0:0:
113,327,212452,2,0,P|168:342|223:323,1,110,0|8,0:0|0:0,0:0:0:0:
165,229,213179,1,0,0:0:0:0:
274,236,213543,1,0,0:0:0:0:
379,267,213906,6,0,L|371:355,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
355,217,214633,2,0,L|362:134,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
302,234,215361,2,0,P|247:234|190:207,1,110,0|8,0:0|0:0,0:0:0:0:
267,127,216088,1,0,0:0:0:0:
371,91,216452,1,8,0:0:0:0:
458,157,216815,6,0,P|456:213|451:268,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
371,91,217906,2,0,L|317:71,1,55,0|0,0:0|0:0,0:0:0:0:
265,84,218270,2,0,P|206:95|155:75,1,110,4|0,0:0|0:0,0:0:0:0:
59,32,218997,1,0,0:0:0:0:
23,136,219361,1,8,0:0:0:0:
62,238,219724,6,0,L|53:325,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
113,218,220452,2,0,P|172:198|230:203,1,110,0|8,0:0|0:0,0:0:0:0:
317,248,221179,1,0,0:0:0:0:
393,169,221543,1,8,0:0:0:0:
325,82,221906,2,0,P|284:50|227:28,1,110,0|0,0:0|0:0,0:0:0:0:
123,56,222633,5,0,0:0:0:0:
197,137,222997,1,8,0:0:0:0:
90,165,223361,2,0,B|67:197|67:197|90:232|90:232|72:282|86:313,1,165,0|0,0:0|0:0,0:0:0:0:
137,333,224088,2,0,P|195:343|257:320,1,110,4|8,0:0|0:0,0:0:0:0:
300,234,224815,1,8,0:0:0:0:
189,234,225179,1,0,0:0:0:0:
238,136,225543,6,0,L|240:48,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
284,165,226270,2,0,L|282:247,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
338,175,226997,2,0,P|395:164|436:124,1,110,4|8,0:0|0:0,0:0:0:0:
419,239,227724,2,0,L|416:331,2,82.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,228452,12,0,229906,0:0:0:0:
Topic Starter
Yoshi_green

BeatofIke wrote:

Re-Check!
[General]
  1. Your Preview Time is unsnapped! Re-snap it to 00:18:997 (Timing > Set Current position as Preview Point). That's just my bookmark tick; my preview point is snapped Never mind, you're right
  2. I feel that your hitsounding needs improvement, so I will give you some advice on hitsounding. See first spoiler under Easy difficulty.THANK YOU SO MUCH


[Easy]
  1. Hitsound mod + Hitsounding tips
    00:01:543 (1,2) - Add finish on start.
    00:04:452 (1) - Replace clap with finish on start.
    00:05:179 (2) - Add finish on start.
    00:05:906 (3) - Replace clap with finish.
    00:06:270 (4) - Add finish.
    00:06:633 (5) - Add finish at stat and end. Be careful not to add a finish sliderslide.
    00:07:361 (1) - Remove clap at end.
    00:11:724 (2) - Remove clap at start.
    00:13:179 (1,2) - Add clap at reverse and remove clap at end.
    00:18:997 (1) - Remove clap at end.
    00:20:815 (2,4) - Add clap.
    00:21:906 (1,2) - Add clap at end.
    00:25:906 (2) - Add clap.
    00:26:270 (3,4) - Add clap at end. Remove clap at start of 3.
    00:29:179 (3) - 00:13:179 (1,2) - Add clap at reverse and remove clap at end.
    00:30:633 (1) - Add finish at start and remove clap at end.
    00:32:452 (2,4) - Add clap.
    00:33:543 (1,2) - Add clap at end.
    00:34:997 (3) - Remove clap.
    00:37:906 (2,3) - Add clap at end and remove clap at start of 2.
    00:39:361 (1) - Add clap at end.
    00:40:088 (2,3) - Add finish at 2 and add clap at 3.
    00:40:815 (1) - Add finish on this spinner.
    In addition, a soft-finish suits better with the music than a drum-finish imo.

    I will stop from here with the hitsounding part, because I want you to understand why I suggested this, since it's far better to explain than to just tell you to add this and that without any reasoning XD. I will let it pass for now (since you at least used custom hitsounds), but please consider doing this for your future maps.

    I suggested the finish (preferably the soft-finish, because is my personal preference.) because I can hear the cymbal crashes (like a loud "pssshh" sound) in the music. The finish hitsounding is often the easiest to do, since most of the time you just add finishes for cymbal crashes or just any loud prominent sound your hear in the music.

    For clap hitsounding, almost ANY type of music (other than those with complex beats, break rhythms, guitar riffs, and what not such as in dnb, metal, etc.) will sound good if you add claps on every 2nd and 4th beats in respect with a 4/4 measure (4 beats per measure). More often, you will hear a constant percussion (drum) sounds on every 2nd and 4th beats. This is also considered to be relatively easy to hitsound if used carefully. Again, you can use any type of clap hitsound you like (soft-clap is often my personal preference, but I sometimes use normal-claps and drum-claps if I feel that it sounds better on some parts of the music). And lastly, they the whistle hitsounding.

    Whistle hitsounding is often the hardest to hitsound and often easy to get inconsistent with them (luckily, you didn't use a lot of them in your mapset other than the softer parts of the muisc. THAT'S A GOOD THING!), because there are SO MANY ways to use whistles. You can use whistles for keysounds (piano for example), synths, vocals, guitar, finger snaps, and any other melodic sounds out there. You can even use whistles as the same for claps (every 2nd and 4th beats for example), usually for softer parts of the music like in 02:16:815 - 02:40:088 (the slow part you did is good btw). There are obliviously many other ways to use whistles, but for now....only focus on the softer parts of the music since this is instrumental (non-vocal) music with no keysounds in it. It may helpful to look at other ranked mapsets to discover other ways you can use whistles. Anyways, that's all I can really help you with. Hope this advice helps and good luck!
  2. 00:34:997 (3,4) - Just an observation, but this pattern is using 1.1x spacing. It seems intentional, but check to make sure. Enough people have told me about it, so... finally changed
  3. 03:35:361 (1,2,3) - Shouldn't this pattern be 1.0x spacing? You tend to use 1.0x spacing for 95% for your map. Use grid level 4 and readjust spacing for this pattern. You may have to fiddle around with 03:38:270 (1,2) as well to fix spacing. Don't forgot to check AIMod, its very helpful.Also fixed. Also noted that AIMod isn't as useless as it was a year ago
[Normal]
  1. I personally prefer AR5 for Normal, but it's not really necessary to change. :P
  2. 01:20:088 (1,2) - You have inconsistent spacing here along with 03:06:633 (2,3).
[Hard]
  1. Map seems passable, but Whoa!?? Talk about huge AR gap between Normal difficulty (AR4) and this difiuculty (AR8). Consider toning it down a bit (AR7 maybe). Good point. Since decimal HP/CS/AR/OD values exist now, I'll take the opportunity to make AR 7.5 :D
Map is looking better! Lunatic is good.
Call me back for re-check/circle icon once you fix the hitsounds a bit.
Also, get a few more mods with this map!
Yay, thanks again Ike!
Topic Starter
Yoshi_green
4 months later...

gonna try to make an effort to rank this again! let's do this...
Saoji
Another effort a year later? :c

I think it's a great, well polished map. I'm willing to make a mod if you want to.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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