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Imai Asami - arcadia -BOSSA NOVA Rearrange Mix- (Short ver.)

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Topic Starter
jyu
This beatmap was submitted using in-game submission on 10 Agustus 2013 at 21:57:07

Artist: Imai Asami
Title: arcadia -BOSSA NOVA Rearrange Mix- (Short ver.)
Source: THE iDOLM@STER
Tags: kisaragi chihaya
BPM: 124
Filesize: 6146kb
Play Time: 03:24
Difficulties Available:
  1. Easy (0,77 stars, 127 notes)
  2. Hard (4,33 stars, 309 notes)
  3. Normal (2,9 stars, 216 notes)
Download: Imai Asami - arcadia -BOSSA NOVA Rearrange Mix- (Short ver.)
Information: Scores/Beatmap Listing
---------------
Skin from - Naoto -'s map : https://osu.ppy.sh/s/84700
Hitsound from LKs's custom hitsound
about the title http://www.idolmaster-anime.jp/products/pac07.html
Miya
Halo, AlpacaCokelat :3

Umm, soal timing, Miya ga begitu yakin, tapi uda dicoba hasilnya kadang -4 kadang +4 jadi ya bisa diterima lah.



Yah, mungkin ntar bisa dibantu sama modder yang lain. Ati2 waktu ngesnap notenya ya~
Topic Starter
jyu
makasih Miya >w<
sheela
Hi again!

[General]
When it will be kiai time, put the volume at 40%

[Easy]
00:44:405 (4) - Add whistle?
00:47:309 (2) - At the end, add whistle?
00:52:147 (4) - Add clap, like in the music
00:56:018 (3) - Add whistle?
01:02:309 (3) - At the end, add whistle

[Normal]
01:02:309 (1) - Copy 01:03:034 (2) and flip it?
01:52:631 (7) - Copy 01:54:566 (9) and flip it so they will be twins

[Hard]
00:15:873 (3) - Add NC here
00:19:260 (10) - ^
00:41:744 (4) - I'm not sure if it's the same as 00:41:018 (3)
01:07:147 (2) - Curve it in the other way
03:19:728 (3,4) - Maybe something like this?

Good Luck and star!
Shohei Ohtani
Overall:
I forget the rulings on (Cut Ver.) but I believe you're not allowed to use it. Idunno, tho, you might wanna recheck on that.
00:40:551 - Remove this timing section
00:40:535 - Why does hitsounding stop after here?
01:12:470 - Remove red section here.

Hard:
00:17:567 (8) - Have this curve the same way (9) does for symmetry
00:19:260 (10) - NC
00:19:744 (1) - Remove NC
00:53:357 (5) - Move this a few grids down so it doesn't look like they're off
01:12:470 (1) - Raise 2nd sliderpoint
01:34:969 (4) - Raise this Northeast slightly so they don't look off
02:49:002 (2,3,4) - This is just incredibly hard to read like omg
03:10:050 (1,2,3,4) - This slowdown feel awkward, seeing as the only thing that changes is the vocal line

Normal:
01:56:502 (1) - Add normalfinish at the beginning of the slider
02:40:050 (4) - Maybe make this a pattern with (3)
02:56:986 (4) - Make this an actual curve rather than such a shallow curve like this

Easy:
01:08:131 (1) - This might look better as a wider slider
01:33:276 (1) - Remake this slider with less points so it's more ~ and not so disjunctioned
01:44:889 (1) - I know exactly why you did this and I'd probably do the same thing but like having that many repeats is boring for newer players D:
01:52:631 (1) - ^
02:37:631 (1) - Why the random lined slider when the rest are curved?
03:10:050 (1) - Same as before
03:17:792 (1) - ^
rezoons
Wow! You used a lot of ticket at the same time XD.

So, if it doesn't bother you to wait a little bit longer i'll wait that you apply the previous mod before giving mine because i don't want to be redundant with the previous one.
Topic Starter
jyu

sheela901 wrote:

Hi again!

[General]
When it will be kiai time, put the volume at 40% ok

[Easy]
00:44:405 (4) - Add whistle?
00:47:309 (2) - At the end, add whistle?
00:52:147 (4) - Add clap, like in the music
00:56:018 (3) - Add whistle?
01:02:309 (3) - At the end, add whistle
i will apply all the hitsounds mod when i got a new hitsound >w<
[Normal]
01:02:309 (1) - Copy 01:03:034 (2) and flip it? will consider
01:52:631 (7) - Copy 01:54:566 (9) and flip it so they will be twins fix

[Hard]
00:15:873 (3) - Add NC here fix
00:19:260 (10) - ^ fix
00:41:744 (4) - I'm not sure if it's the same as 00:41:018 (3) fix
01:07:147 (2) - Curve it in the other way
03:19:728 (3,4) - Maybe something like this? i kinda dislike the flow, but i like the shape, so i will consider

Good Luck and star!
Thanks for mod and star! >w<

CDFA wrote:

Overall:
I forget the rulings on (Cut Ver.) but I believe you're not allowed to use it. Idunno, tho, you might wanna recheck on that. i'm aware about that, but the fact that i actually cut this mp3 makes me reluctant, but i will change it to (Short ver.)
00:40:551 - Remove this timing section
00:40:535 - Why does hitsounding stop after here? i still can't find the hitsound i want, still searching though
01:12:470 - Remove red section here.
i'm not sure about removing those two red section because the timing is kinda late without them. I will ask another person later
Hard:
00:17:567 (8) - Have this curve the same way (9) does for symmetry fix
00:19:260 (10) - NC fix
00:19:744 (1) - Remove NC fix
00:53:357 (5) - Move this a few grids down so it doesn't look like they're off fix
01:12:470 (1) - Raise 2nd sliderpoint fix
01:34:969 (4) - Raise this Northeast slightly so they don't look off what Northeast, but fix
02:49:002 (2,3,4) - This is just incredibly hard to read like omg lol will try to fix
03:10:050 (1,2,3,4) - This slowdown feel awkward, seeing as the only thing that changes is the vocal line ok i got your point. will see if more moddes also say the same thing

Normal:
01:56:502 (1) - Add normalfinish at the beginning of the slider fix
02:40:050 (4) - Maybe make this a pattern with (3) fix
02:56:986 (4) - Make this an actual curve rather than such a shallow curve like this fix

Easy:
01:08:131 (1) - This might look better as a wider slider i will reconsider
01:33:276 (1) - Remake this slider with less points so it's more ~ and not so disjunctioned i tried
01:44:889 (1) - I know exactly why you did this and I'd probably do the same thing but like having that many repeats is boring for newer players D: ok
01:52:631 (1) - ^ ok
02:37:631 (1) - Why the random lined slider when the rest are curved? idk but fix
03:10:050 (1) - Same as before ok
03:17:792 (1) - ^ ok
Thanks for mod! >w<

Updated

@rezoons : i'm still trying to find proper hitsounds, but you can mod now if you want :3
Rakuen
from #modreqs

just a little mods

[General]
Good :)
Like this song >.o /

00:33:777 - Break starts here

[Easy]
Can try to use 1/2 at some parts >.o /

[Normal]
>.o)b

[Hard]
HP Drain: -1 (optional)
Approach Rate: -1 or -more (cuz it's a slow and long song and this AR looks like Insane)
01:28:437 - Add some notes around here to make it more fun (example slow slider like 0.5 vel etc.)
02:53:599 - ^
02:49:486 (4) - Stack with (3) or further distance

Good luck on ranking!
Topic Starter
jyu

DEAncientNaga wrote:

from #modreqs

just a little mods

[General]
Good :)
Like this song >.o /

00:33:777 - Break starts here

[Easy]
Can try to use 1/2 at some parts >.o / ok~

[Normal]
>.o)b

[Hard]
HP Drain: -1 (optional)
Approach Rate: -1 or -more (cuz it's a slow and long song and this AR looks like Insane) you're right. ok fixed
01:28:437 - Add some notes around here to make it more fun (example slow slider like 0.5 vel etc.)
02:53:599 - ^ will consider about adding more notes, since it was intentional
02:49:486 (4) - Stack with (3) or further distance stack with 3

Good luck on ranking!
Thanks for mod! >w<

Updated
rezoons
Hi :),

M4M:

[Général]
  1. It's weird. You know that if you move all your slider/notes 2 grid left you will have a symmetry relative to the central axis. In your diff two first diff.
[Easy]
  1. 00:20:712 (3) - Move it 1 grid right for a better blanket.
  2. 00:23:615 (1) - Why is it slightly incilned? Make it straight or incline it more, i think it will look better imo.
  3. 01:02:309 (3) - I think it will look better if you make it more smooth and less sharp like this:
    For that, move the first slider point to the left and move the second up then do the same by symmetry for the third one and the forth and try to do something more smooth.
  4. 01:04:244 (1) - Move the second slider point 4-5 grid right in order for the slider to be less non-symmetrical.
  5. 01:06:180 (2,3) - Not symmetrical even if you take the same axe of symmetry than 01:08:115 (1).
  6. 01:56:502 (1) - Remove NC? Otherwise you would have two combo of length 1 in a row.
  7. 02:12:953 (4) - Move it to x=324 y=344 if you want a perfect square with 02:10:050 (1,2,3).
  8. 02:21:663 (1,2) - Try to make a better blanket between the two. Something like this:
  9. 02:29:405 (1) - Move it to x=52 y=236?
  10. 02:35:211 (3) - Remove the slider point right before the red point and move the red point to x=252 y=180 in order to have a better overlapping:
  11. 02:41:018 (1) - Move the end point two grid left for a better overlapping.
  12. 03:24:808 (1) - Not symmetrical.... at all......
[Normal]
  1. 00:48:518 (3,2) - Stack them. It will look better.
  2. 01:05:696 (4) - Move it to x=328 y=104 for a perfect parallelogram.
  3. 01:33:276 (1) - Move it 2 grid right for a better blanket.
  4. 02:11:260 (2) - Remove it. You follow mainly the vocals and sometimes the music but in this case you were following the vocals so this note is a little bit unexpected.
  5. 02:11:986 (4) - Well, for exemple, if you were following the music you would have ended it 1/2 beat earlier. So by consistancy either you shorthen it either you remove the other note.
  6. 02:28:437 (5) - Well, this note doesn't follow the vocals nor the music.....
  7. 02:46:582 - Add a note?
  8. 02:47:066 - ^
  9. 03:06:179 (1) - Move it to x=292 y=160 for a perfect square.
[Hard]
  1. 00:19:744 (1) - Why is the NC here and not 2 notes earlier?
  2. 00:30:389 (3) - Remove the arrow. Besides if you slow down the song you'll notice that it's rather a 1/4-beat long slider which start at 00:30:269 instead. And i highly don't recommand you to use a 1/8-beat length slider in this kind of diff....
  3. 00:41:018 (3,4) - They aren't exactly parallel.
  4. 00:54:809 (3) - Slow down and listen carefully, you need a 1/4 not a 1/8.
  5. 01:02:067 (4) - Well, if you follow the piano you have to split it into 3 notes. Or, you can do somthing like 01:11:018 (3).
  6. 01:08:841 (4) - Move it 2 grid right for a way better blanket.
  7. 01:18:518 (4) - Move it 1 grid right for a perfect parallelogram with 01:17:792 (1,2,3,4).
  8. 01:21:179 (3) - Move this note 1/2 beat later.
  9. 01:23:357 (4,1,2) - Bad alignment.
  10. 01:39:566 (6) - Same as 01:02:067 (4).
  11. 01:57:228 (4) - Move it to x=96 y=188 for a perfect square.
  12. 02:16:340 (1,2,3,4) - These anti-jumps feels weird to play because you never use them in your diff except here and nothing in the song "sounds like anti-jump".
  13. 02:48:760 (1,2,3,4) - Why do you have Jump and Anti-Jump in the same verse of the song? All is sing the same way so you should have only jump or only anti-jump.
~Good Luck~
Topic Starter
jyu

rezoons wrote:

Hi :),

M4M:

[Général]
  1. It's weird. You know that if you move all your slider/notes 2 grid left you will have a symmetry relative to the central axis. In your diff two first diff.
[Easy]
  1. 00:20:712 (3) - Move it 1 grid right for a better blanket. fix
  2. 00:23:615 (1) - Why is it slightly incilned? Make it straight or incline it more, i think it will look better imo. fix
  3. 01:02:309 (3) - I think it will look better if you make it more smooth and less sharp like this: i like the current one
    For that, move the first slider point to the left and move the second up then do the same by symmetry for the third one and the forth and try to do something more smooth.
  4. 01:04:244 (1) - Move the second slider point 4-5 grid right in order for the slider to be less non-symmetrical. fix
  5. 01:06:180 (2,3) - Not symmetrical even if you take the same axe of symmetry than 01:08:115 (1). fix
  6. 01:56:502 (1) - Remove NC? Otherwise you would have two combo of length 1 in a row. nope, it's already two downbeats
  7. 02:12:953 (4) - Move it to x=324 y=344 if you want a perfect square with 02:10:050 (1,2,3). no, it kinda ruin the distance snap
  8. 02:21:663 (1,2) - Try to make a better blanket between the two. Something like this: fix
  9. 02:29:405 (1) - Move it to x=52 y=236? fix
  10. 02:35:211 (3) - Remove the slider point right before the red point and move the red point to x=252 y=180 in order to have a better overlapping: fix
  11. 02:41:018 (1) - Move the end point two grid left for a better overlapping.fix
  12. 03:24:808 (1) - Not symmetrical.... at all...... lol intentional
[Normal]
  1. 00:48:518 (3,2) - Stack them. It will look better. fix
  2. 01:05:696 (4) - Move it to x=328 y=104 for a perfect parallelogram. fix
  3. 01:33:276 (1) - Move it 2 grid right for a better blanket. fix
  4. 02:11:260 (2) - Remove it. You follow mainly the vocals and sometimes the music but in this case you were following the vocals so this note is a little bit unexpected. umm not gonna change. the previous slider is kinda long enough to give the warning to players. will see other modders opinion
  5. 02:11:986 (4) - Well, for exemple, if you were following the music you would have ended it 1/2 beat earlier. So by consistancy either you shorthen it either you remove the other note. fix with shorten
  6. 02:28:437 (5) - Well, this note doesn't follow the vocals nor the music..... it follow the music, actually. but fix with lengthen the previous slider
  7. 02:46:582 - Add a note? fix
  8. 02:47:066 - ^ fix
  9. 03:06:179 (1) - Move it to x=292 y=160 for a perfect square. fix
[Hard]
  1. 00:19:744 (1) - Why is the NC here and not 2 notes earlier? fix
  2. 00:30:389 (3) - Remove the arrow. Besides if you slow down the song you'll notice that it's rather a 1/4-beat long slider which start at 00:30:269 instead. And i highly don't recommand you to use a 1/8-beat length slider in this kind of diff.... starting it at 00:30:269 - is irregular and previously most of the beats are regular, and at 00:30:269 - the guitar sound which i intended to map is kinda inaudible, so i choose to start it at the next downbeat, where the music is audible. About the 1/8, i think it's fine. will see another modders mod
  3. 00:41:018 (3,4) - They aren't exactly parallel. intentional
  4. 00:54:809 (3) - Slow down and listen carefully, you need a 1/4 not a 1/8. fix
  5. 01:02:067 (4) - Well, if you follow the piano you have to split it into 3 notes. Or, you can do somthing like 01:11:018 (3). fix
  6. 01:08:841 (4) - Move it 2 grid right for a way better blanket. fix
  7. 01:18:518 (4) - Move it 1 grid right for a perfect parallelogram with 01:17:792 (1,2,3,4).fix
  8. 01:21:179 (3) - Move this note 1/2 beat later.fix
  9. 01:23:357 (4,1,2) - Bad alignment.fix
  10. 01:39:566 (6) - Same as 01:02:067 (4).fix
  11. 01:57:228 (4) - Move it to x=96 y=188 for a perfect square.fix
  12. 02:16:340 (1,2,3,4) - These anti-jumps feels weird to play because you never use them in your diff except here and nothing in the song "sounds like anti-jump". there's actually a slight accentuation at the vocal. yeah, it's only a slight, that's why i want to accent it more with anti-jump. applying anti-jump in normal and easy would be awkward for beginners and moderate players. i will change probably if more modders also say the same thing
  13. 02:48:760 (1,2,3,4) - Why do you have Jump and Anti-Jump in the same verse of the song? All is sing the same way so you should have only jump or only anti-jump.oops i just realized this. fix
~Good Luck~
Thanks for mod! >w<

Updated
Cerulean Veyron
Hi, From my queue ~

[General]
Mp3's bitrate should be 128kbps or 192kbps. Why 161? > http://puu.sh/3vssD/8f702f9410.png
Why three offsets?

[Easy]
01:06:180 (2,1) - Unrankable, why did you hide the (1)'s reverse arrow?
02:41:018 (1) - One grid down and one grid right for a better blanket.

- This diff looks funny imo
[Normal]
01:23:599 (1,2) - Swap NC
02:24:566 (4,5,1) - The (5) is close to (4), and far from (1). Distance problem?
02:27:228 (5,1) - A bit far from (1)...
02:29:405 (1,2) - Try this > http://puu.sh/3vtY1/e0458a254c.png
02:31:340 (3,4,5,6) - Doesn't look like a symmetry..
02:34:969 (4) - This slider doesn't look nice to me. Well, There are many ways to make it better > http://puu.sh/3vtoT/c6a0b2f957.png
03:10:050 (1,3) - ^

- The beginning looks good, but the ending is really weird...
[Hard]
- Looks fine, but this 01:23:599 (1,2) - big jump there.
- Consider this diff as Insane.
------------------------
That's all i can mod for now, Good Luck ~
Topic Starter
jyu

GrayKaiser82 wrote:

Hi, From my queue ~

[General]
Mp3's bitrate should be 128kbps or 192kbps. Why 161? > http://puu.sh/3vssD/8f702f9410.png i think it's fine as long it's under 192 and above 128
Why three offsets? because without that the percentage of mistimed hits will be really high

[Easy]
01:06:180 (2,1) - Unrankable, why did you hide the (1)'s reverse arrow? for neatness, after all (1)'s reverse arrow is still visible in play mode
02:41:018 (1) - One grid down and one grid right for a better blanket. fixed

- This diff looks funny imo eh?
[Normal]
01:23:599 (1,2) - Swap NC fixed
02:24:566 (4,5,1) - The (5) is close to (4), and far from (1). Distance problem? fixed
02:27:228 (5,1) - A bit far from (1)... i think it's fine, not really a big gap
02:29:405 (1,2) - Try this > http://puu.sh/3vtY1/e0458a254c.png fixed
02:31:340 (3,4,5,6) - Doesn't look like a symmetry.. intentional
02:34:969 (4) - This slider doesn't look nice to me. Well, There are many ways to make it better > http://puu.sh/3vtoT/c6a0b2f957.png i think the current one is fine, but i fixed a bit
03:10:050 (1,3) - ^ ^

- The beginning looks good, but the ending is really weird... eh?
[Hard]
- Looks fine, but this 01:23:599 (1,2) - big jump there. um okay, fixed
- Consider this diff as Insane. lol i think this diff isn't really hard to be considered as insane
------------------------
That's all i can mod for now, Good Luck ~
Thanks for mod >w<

Updated
Alarido
__________________________________________________________________

Olha
Que coisa mais linda
Mais cheia de graça
É ela a menina
Que vem e que passa
Num doce balanço
A caminho do mar

Moça do corpo dourado
Do sol de Ipanema
O seu balançado
É mais que um poema
É a coisa mais linda
Que eu já vi passar

(Caetano Veloso)

The first heard the song, the first song I reminded :D Garota de Ipanema, the eternal girl!

Really, what Brazil left behind as wreckage, Japan took as Gold.

♥ Bossa Nova ♥

Really, BR's should regret on cutting off its roots and engage in foreign ones.
It's a message from a BR one to all other BR ones in osu!
WE SHOULD MAP MORE BRAZILIAN MUSIC !!!

And Andrea, you and all Italians should map more Italian songs.
You have Andrea Bocelli, Laura Pausini, Vivaldi, Pavarotti, Povia...
And I liked hear more French, Russian, Hungarian, Slovensk (and more countries) songs too (:.


__________________________________________________________________


Well, let's mod this map now! Don't be lazy, Alarido!!!

Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General Issues found.
* Easy diff is clean ^^

[Normal]
02:11:986 (4) - Make a better blanket! Second node at x:128 y:284 and the tail node to x:88 y:224.
♥ 02:34:969 (4) - I liked it ^^
02:42:711 (3) - This loop can be improved a lot! Take the code!
356,228,162711,2,0,B|289:250|160:255|121:199|173:67|302:106|319:184|248:266|172:308,1,455,0|0,0:0|0:0,0:0:0:0:

[Hard]
00:26:277 (4) - Move to x:92 y:224 to fix irregular spacing (for improving local symmetry).
00:27:486 (1,2,3,4) - This spacing feels Totally Unintuitive ._. could be like this? → http://puu.sh/3yijf.jpg (or in some other way, but keeping at least same spacing, since has no strength pulse in the song, nor symmetry reasons for so sudden jumps here)
01:23:115 (3,4,1,2,3) - The distance between them could be gradual, like this? → http://puu.sh/3yirk.jpg (done by hand + clinical eye, without any DS tricks)
01:56:502 (1,2,3,4) - Newly, song seems not suggest so harsh jumps here. It could exist, since a bit smaller. Suggestion → http://puu.sh/3yiEb.jpg

Aaaand that's it ^^

GOOD LUCK RANKING as soon as possible !!!
And Thank you very much for the M4M \:D/



Att.

And excuse me for any improprieties ~.~
Topic Starter
jyu

Alarido wrote:

__________________________________________________________________

Olha
Que coisa mais linda
Mais cheia de graça
É ela a menina
Que vem e que passa
Num doce balanço
A caminho do mar

Moça do corpo dourado
Do sol de Ipanema
O seu balançado
É mais que um poema
É a coisa mais linda
Que eu já vi passar

(Caetano Veloso)

The first heard the song, the first song I reminded :D Garota de Ipanema, the eternal girl!

Really, what Brazil left behind as wreckage, Japan took as Gold.

♥ Bossa Nova ♥

Really, BR's should regret on cutting off its roots and engage in foreign ones.
It's a message from a BR one to all other BR ones in osu!
WE SHOULD MAP MORE BRAZILIAN MUSIC !!!

And Andrea, you and all Italians should map more Italian songs.
You have Andrea Bocelli, Laura Pausini, Vivaldi, Pavarotti, Povia...
And I liked hear more French, Russian, Hungarian, Slovensk (and more countries) songs too (:.


__________________________________________________________________


Well, let's mod this map now! Don't be lazy, Alarido!!!

Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General Issues found.
* Easy diff is clean ^^

[Normal]
02:11:986 (4) - Make a better blanket! Second node at x:128 y:284 and the tail node to x:88 y:224. fix
♥ 02:34:969 (4) - I liked it ^^ thanks~ :3
02:42:711 (3) - This loop can be improved a lot! Take the code! ok, but i like the current the shape tho
356,228,162711,2,0,B|289:250|160:255|121:199|173:67|302:106|319:184|248:266|172:308,1,455,0|0,0:0|0:0,0:0:0:0:

[Hard]
00:26:277 (4) - Move to x:92 y:224 to fix irregular spacing (for improving local symmetry). fix
00:27:486 (1,2,3,4) - This spacing feels Totally Unintuitive ._. could be like this? → http://puu.sh/3yijf.jpg (or in some other way, but keeping at least same spacing, since has no strength pulse in the song, nor symmetry reasons for so sudden jumps here) i got your point, but i will reconsider about other's opinion about this jump too
01:23:115 (3,4,1,2,3) - The distance between them could be gradual, like this? → http://puu.sh/3yirk.jpg (done by hand + clinical eye, without any DS tricks) fix
01:56:502 (1,2,3,4) - Newly, song seems not suggest so harsh jumps here. It could exist, since a bit smaller. Suggestion → http://puu.sh/3yiEb.jpg fix

Aaaand that's it ^^

GOOD LUCK RANKING as soon as possible !!!
And Thank you very much for the M4M \:D/



Att.

And excuse me for any improprieties ~.~
Thanks for mod! >w<


Updated
Bernkaztl
>_>

Nothing i can say about this map,
This map already good
Star For You
Topic Starter
jyu

JT123 wrote:

>_>

Nothing i can say about this map,
This map already good
Star For You
Thank you for star! >w<
neonat
Hard

00:27:486 (1,2,3) - I think the spacing here is too big
01:53:357 (2,3) - circle before slider, change the whistle accordingly, whistle should be at the same timing as previously
01:55:292 (6,7) - ^ flows more with vocals

Normal

00:31:357 (1) - try starting the slider from 00:32:325 end at 00:33:293 and put a slider starting from 00:31:357 to 00:31:841 - I think it gives a certain feel to the map, which I think is good
01:02:309 (1,2) - move them forward by 1/2 a beat
01:22:147 (2) - move to 01:21:905
02:33:276 (1) - do you any kind of cymbal like sound for the start of this slider?
02:37:147 (1) - ^
02:42:711 (3) - ^ end of slider (I might have missed out earlier parts with this kind of sound in the background) but maybe you could follow that cymbal in the song for hitsounds too

Good luck.
Topic Starter
jyu

neonat wrote:

Hard

00:27:486 (1,2,3) - I think the spacing here is too big fix
01:53:357 (2,3) - circle before slider, change the whistle accordingly, whistle should be at the same timing as previously fix
01:55:292 (6,7) - ^ flows more with vocals fix

Normal

00:31:357 (1) - try starting the slider from 00:32:325 end at 00:33:293 and put a slider starting from 00:31:357 to 00:31:841 - I think it gives a certain feel to the map, which I think is good i don't really like short spinner, but i'd like to try
01:02:309 (1,2) - move them forward by 1/2 a beat nope, i'm following the piano sound
01:22:147 (2) - move to 01:21:905 fix
02:33:276 (1) - do you any kind of cymbal like sound for the start of this slider? fix
02:37:147 (1) - ^ fix
02:42:711 (3) - ^ end of slider (I might have missed out earlier parts with this kind of sound in the background) but maybe you could follow that cymbal in the song for hitsounds too fix

Good luck.
Thanks for mod >w<

Updated
vipto

Mapper Help Team



Delete all other red lines.

Topic Starter
jyu

vipto wrote:

Mapper Help Team



Delete all other red lines.

Thanks for checking! >w<

edit : updated
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