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Renard + Adraen - Physicality

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Topic Starter
Silverboxer
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Silverboxer
.
10crystalmask01
Hi! Just modded your map, and I have to say I really enjoyed it!

Here's some suggestions though:

Easy mode:
The approach rate looks a bit too fast for an easy mode tbh. Try decreasing it by 1 or two. I tried it, and it seems to work pretty well!

Try extending the slider at 00:23:843 to rotate another round, like this:


Normal mode

00:19:864 - Clap sound
00:20:527 - ^

Okay, 01:27:508 sounds completely unfinished!
You should add a slider from 01:27:508 - 01:28:337


Hard mode:
The mini slider at 00:37:604 is abit too much. Try replacing it with a hit circle instead.

So sorry I cant do Insane, I'm not experienced enough :/

Hope this helps~! :)
Aureum
Hi Silver got another mod for you

01:28:669 (1) - I would suggest distance snapping the notes here the pentagon makes me think they are if a bit weird to play
Topic Starter
Silverboxer
ushiromiya _maria
Hello! From your request for M4M, here:
[General]
You can put your map as Work in Progress
Some of the hitsounds are out of place

[Easy]
DR:+2
OD:+2
00:19:532 (4) - Maybe you can add a circle here?
00:21:190 (1) - You can move the end of the slider here 00:21:190 - and add a circle here 00:22:185 (2) -
00:22:516 (3) - The same here, the end of the slider can be here 00:22:516 - and add a circle here 00:23:511 (4) -
00:39:759 (1) - You can do the same here.
00:46:722 (4) - This doesn't sound good.
00:53:023 (1) - For beginers this may be difficult considering the shape of the others. Consider making it two sliders.
00:57:997 (1) - Remove the clap.
From here 01:23:529 (1) - to here 01:25:519 (4) - doesn't sound good.
01:28:835 (1) - Remov the clap at the end
01:29:332 (2) - Same here
01:29:829 (3) - Delete this note

[Normal]
00:37:604 (1) - Move the end of the slider to the white beat.
00:38:930 (1) - The same here.
00:46:722 (2) - The hitclaps sound weird.
00:29:148 (1) - 00:29:314 (2) - 00:29:480 (3) - This notes aren't for a normal diff
I won't say anything else until you fix that.

[Hard]
00:37:687 (3) - Remove clap.
00:38:764 (1) - Remove clap at the end.
00:39:013 (2) - Remove clap at the beegining.
00:40:256 (5) - ^
00:40:339 (1) - ^ at the begining.
00:40:754 (2) - ^ at the end.
00:41:583 (3) - ^ at the begining.
00:45:562 (5) - ^
00:48:380 (2) - ^ all.
00:48:712 (3) - ^ all.
00:55:178 (1) - ^ all.
There are a lot more of hitsounds issues,fix them!

That's all, sorry for the delay and Good Luck~!
Shohei Ohtani
Hi :3

Overall:
BPM is 181.000 BPM.
For the chorus, I feel like the claps should be on the 3rd white tick of every measure. Maybe try that and see how it sounds?
1/4 claps are generally looked down upon, since they sound loud and overbearing. Whenever you have them, try removing them and making them not so overbearing.

Insane:
00:34:122 (2) - Move this up the y-axis so it goes with the flow of (1)
00:37:605 (2) - Remove clap
00:38:930 (2) - ^
00:41:583 (2) - ^
00:42:909 (2) - ^
00:44:236 (2) - ^
00:59:655 (1,2,3,4,1,2,3,4) - This rotation is so slight that it's kind of boring

Hard:
00:15:553 (6) - 1/4 whistles are very looked down upon, due to the strain to the listener's ears
00:50:038 (1) - Try avoiding sliders with more than 1 repeat unless it's deeply fitting with the music.
01:28:669 (1,2,3,1,2,3) - Having all of these as claps really sounds weird

Normal:
00:13:232 (3) - Add NC
00:26:495 (3) - ^
00:29:314 (2) - Remove this note
00:30:640 (2) - ^
00:37:604 (1) - This may get a little confusing for normal players
00:38:930 (1) - ^
00:42:578 (3) - Same as before
00:43:904 (3) - ^
01:28:669 (3,1,2,3) - Try not having claps go with the entire lyrics

Easy:
Tick Rate 1
01:28:835 (1,2,3) - Don't have claps go with the lyrics

Very surprised with the quality of this map. It's good :3.
Topic Starter
Silverboxer
Well I guess this is what I should have expected with my first try at hitsounds. I'll get to work on applying the mods right away. Thanks guys!
Topic Starter
Silverboxer
SPOILER

ushiromiya _maria wrote:

[General]
You can put your map as Work in Progress done, until the hitsounds are fixed
Some of the hitsounds are out of place yeah :P

[Easy]
DR:+2 sorry but this would make Easy have harder settings than Normal. I like keeping my settings very easy.
OD:+2 ^
00:19:532 (4) - Maybe you can add a circle here? done
00:21:190 (1) - You can move the end of the slider here 00:21:190 - and add a circle here 00:22:185 (2) - sorry but there will be a big space between the notes and I like the long sliders for Easy
00:22:516 (3) - The same here, the end of the slider can be here 00:22:516 - and add a circle here 00:23:511 (4) - ^
00:39:759 (1) - You can do the same here. ^
00:46:722 (4) - This doesn't sound good. The hitsounds or the slider? Not changing the slider but the hitsounds will be fixed.
00:53:023 (1) - For beginers this may be difficult considering the shape of the others. Consider making it two sliders. done
00:57:997 (1) - Remove the clap.
From here 01:23:529 (1) - to here 01:25:519 (4) - doesn't sound good. changed to two big sliders
01:28:835 (1) - Remov the clap at the end
01:29:332 (2) - Same here
01:29:829 (3) - Delete this note it fits perfectly imo

[Normal]
00:37:604 (1) - Move the end of the slider to the white beat. done
00:38:930 (1) - The same here. done
00:46:722 (2) - The hitclaps sound weird.
00:29:148 (1) - 00:29:314 (2) - 00:29:480 (3) - This notes aren't for a normal diff You think I should make them sliders instead? Not fixed yet.
I won't say anything else until you fix that.

[Hard]
00:37:687 (3) - Remove clap.
00:38:764 (1) - Remove clap at the end.
00:39:013 (2) - Remove clap at the beegining.
00:40:256 (5) - ^
00:40:339 (1) - ^ at the begining.
00:40:754 (2) - ^ at the end.
00:41:583 (3) - ^ at the begining.
00:45:562 (5) - ^
00:48:380 (2) - ^ all.
00:48:712 (3) - ^ all.
00:55:178 (1) - ^ all.
There are a lot more of hitsounds issues,fix them! Are all of these fixes for the hitsounds only? If so then I'll be completely redoing the hitsounds at a later time. Thank you very much for the suggestions.

SPOILER

CDFA wrote:

Hi :3

Overall:
BPM is 181.000 BPM. fixed
For the chorus, I feel like the claps should be on the 3rd white tick of every measure. Maybe try that and see how it sounds?
1/4 claps are generally looked down upon, since they sound loud and overbearing. Whenever you have them, try removing them and making them not so overbearing. hitsounds will be fixed later

Insane:
00:34:122 (2) - Move this up the y-axis so it goes with the flow of (1) done, and rotated to keep the ds
00:37:605 (2) - Remove clap
00:38:930 (2) - ^
00:41:583 (2) - ^
00:42:909 (2) - ^
00:44:236 (2) - ^
00:59:655 (1,2,3,4,1,2,3,4) - This rotation is so slight that it's kind of boring fixed, got lucky enough for the ds to be perfect at the end of the combo :D

Hard:
00:15:553 (6) - 1/4 whistles are very looked down upon, due to the strain to the listener's ears
00:50:038 (1) - Try avoiding sliders with more than 1 repeat unless it's deeply fitting with the music. changed 1st repeat to a circle, moved slider
01:28:669 (1,2,3,1,2,3) - Having all of these as claps really sounds weird *shrug*

Normal:
00:13:232 (3) - Add NC fixed
00:26:495 (3) - ^ fixed
00:29:314 (2) - Remove this note really good idea... done
00:30:640 (2) - ^ done
00:37:604 (1) - This may get a little confusing for normal players changed it for maria's mod. I'll change it again if it's still bad
00:38:930 (1) - ^ ^
00:42:578 (3) - Same as before done
00:43:904 (3) - ^ done
01:28:669 (3,1,2,3) - Try not having claps go with the entire lyrics

Easy:
Tick Rate 1 changed
01:28:835 (1,2,3) - Don't have claps go with the lyrics

I will be changing the hitsounds soon! Hitsounds are done! ...I think.
wendao
hi :)
just some random mods on Insane diff

[General]
MP3 is unrankable, try to convert to rankable bitrate (192 kbps)
BG is nice, but it will great if add some Storyboard \o/
add VULPvibe Records to tags

[Insane]
OD + 1 / 2
There has some notes unsnapped, try to click Timing, then [colour=red]Resnap All Notes[/colour]
00:19:693 (3,4) - Claps on (3) Head, and (4) Tail
00:21:848 (3) - Claps on Head
00:22:345 (5) - ^
00:22:677 (1) - Claps on Tail
00:23:837 (7) - Claps on Head
00:24:666 (3) - Claps
00:24:832 (1) - Remove Claps
00:24:997 (3) - Claps
00:26:489 (1,2) - Whistle on Body
00:27:815 (1,2) - ^
00:29:141 (1,3) - ^
00:30:467 (1,2,3) - ^
00:32:290 (2) - ^
00:33:119 (4,1) - ^
00:34:445 (3,4) - ^
00:35:771 (1,2) - ^
00:48:367 (3,4) - Claps on (3) Head, (4) Tail
00:49:692 (3,4) - Claps on all part
00:52:345 (7,8,11) - Claps
00:53:670 (3,4) - same as 00:48:367 (3,4)
00:54:997 (3,4) - same as 00:49:692 (3,4)
00:57:649 (7,1,4) - Claps
00:57:732 (1) - Remove NC
00:58:975 (3,4,3,4) - you know what i mean :)
01:02:953 (1) - Claps on Head and Tail
01:02:953 (1) - remove NC
01:04:279 (3,4,7,8) - ~~
01:04:942 (1) - NC
01:06:931 (1) - remove NC
01:07:760 (2) - Claps on Head
01:08:257 (3) - Claps on Head, add Finish on Tail
01:18:202 (4) - NC
01:18:865 (1) - remove NC
01:19:528 (5) - NC here
01:24:832 (4) - NC
01:26:157 (1) - remove NC
01:27:483 (3) - NC
01:30:135 (1) - remove Finish
Topic Starter
Silverboxer
SPOILER

Harez wrote:

hi :)
just some random mods on Insane diff

[General]
MP3 is unrankable, try to convert to rankable bitrate (192 kbps) I've tried to fix this before but it changed the entire timing of the song. Will fix eventually.
BG is nice, but it will great if add some Storyboard \o/ I wish I knew how to make storyboards
add VULPvibe Records to tags added

[Insane]
OD + 1 / 2 done
There has some notes unsnapped, try to click Timing, then [colour=red]Resnap All Notes[/colour] fixed for all difficulties
00:19:693 (3,4) - Claps on (3) Head, and (4) Tail
00:21:848 (3) - Claps on Head
00:22:345 (5) - ^
00:22:677 (1) - Claps on Tail
00:23:837 (7) - Claps on Head
00:24:666 (3) - Claps
00:24:832 (1) - Remove Claps
00:24:997 (3) - Claps
00:26:489 (1,2) - Whistle on Body
00:27:815 (1,2) - ^
00:29:141 (1,3) - ^
00:30:467 (1,2,3) - ^
00:32:290 (2) - ^
00:33:119 (4,1) - ^
00:34:445 (3,4) - ^
00:35:771 (1,2) - ^
00:48:367 (3,4) - Claps on (3) Head, (4) Tail
00:49:692 (3,4) - Claps on all part
00:52:345 (7,8,11) - Claps
00:53:670 (3,4) - same as 00:48:367 (3,4)
00:54:997 (3,4) - same as 00:49:692 (3,4)
00:57:649 (7,1,4) - Claps
00:57:732 (1) - Remove NC
00:58:975 (3,4,3,4) - you know what i mean :)
01:02:953 (1) - Claps on Head and Tail
01:02:953 (1) - remove NC
01:04:279 (3,4,7,8) - ~~
01:04:942 (1) - NC
01:06:931 (1) - remove NC
01:07:760 (2) - Claps on Head
01:08:257 (3) - Claps on Head, add Finish on Tail
01:18:202 (4) - NC
01:18:865 (1) - remove NC
01:19:528 (5) - NC here
01:24:832 (4) - NC
01:26:157 (1) - remove NC
01:27:483 (3) - NC
01:30:135 (1) - remove Finish holy shit you're a genius thank you for the hitsounds
ushiromiya _maria

silverboxer wrote:

SPOILER

ushiromiya _maria wrote:

[General]
You can put your map as Work in Progress done, until the hitsounds are fixed
Some of the hitsounds are out of place yeah :P

[Easy]
DR:+2 sorry but this would make Easy have harder settings than Normal. I like keeping my settings very easy.
OD:+2 ^
00:19:532 (4) - Maybe you can add a circle here? done
00:21:190 (1) - You can move the end of the slider here 00:21:190 - and add a circle here 00:22:185 (2) - sorry but there will be a big space between the notes and I like the long sliders for Easy
00:22:516 (3) - The same here, the end of the slider can be here 00:22:516 - and add a circle here 00:23:511 (4) - ^
00:39:759 (1) - You can do the same here. ^
00:46:722 (4) - This doesn't sound good. The hitsounds or the slider? Not changing the slider but the hitsounds will be fixed.
00:53:023 (1) - For beginers this may be difficult considering the shape of the others. Consider making it two sliders. done
00:57:997 (1) - Remove the clap.
From here 01:23:529 (1) - to here 01:25:519 (4) - doesn't sound good. changed to two big sliders
01:28:835 (1) - Remov the clap at the end
01:29:332 (2) - Same here
01:29:829 (3) - Delete this note it fits perfectly imo

[Normal]
00:37:604 (1) - Move the end of the slider to the white beat. done
00:38:930 (1) - The same here. done
00:46:722 (2) - The hitclaps sound weird.
00:29:148 (1) - 00:29:314 (2) - 00:29:480 (3) - This notes aren't for a normal diff You think I should make them sliders instead? Not fixed yet.
I won't say anything else until you fix that.

[Hard]
00:37:687 (3) - Remove clap.
00:38:764 (1) - Remove clap at the end.
00:39:013 (2) - Remove clap at the beegining.
00:40:256 (5) - ^
00:40:339 (1) - ^ at the begining.
00:40:754 (2) - ^ at the end.
00:41:583 (3) - ^ at the begining.
00:45:562 (5) - ^
00:48:380 (2) - ^ all.
00:48:712 (3) - ^ all.
00:55:178 (1) - ^ all.
There are a lot more of hitsounds issues,fix them! Are all of these fixes for the hitsounds only? If so then I'll be completely redoing the hitsounds at a later time. Thank you very much for the suggestions.


I will be changing the hitsounds soon! Hitsounds are done! ...I think.
Sorry I didn't explain very good in the DR/OD thing, I mean putting them in the 2 bar not elvating them 2 more. And what about making a storyboard, that would be nice, that are only a suggestions
If you have any question ask me in game or send me a PM.
Good luck! (:
CXu
M4M from my queue. =3=

I'm slow, bah.

[General]
  1. Bitrate on your mp3 is way too high, so you'll have to re-encode it. I know it's vbr, but the average bitrate is way over 192kbps, so yeah. You can poke me if you need help with this.
  2. If you feel like it, you can cut out the black space in your bg so you get a nice 4:3 image.
[Easy]
  1. Imo, AR -1 feels better. If you do this, -1 on OD as well, because higher OD than AR on easy would be silly.
  2. 00:14:554 (1) - Make this completely symmetrical. Move the endpoint to 348;216, and the middle point to 256;298. Then you can move 00:15:880 (1) - so it's stacked with 00:13:228 (4) - start. It just feels kind of sloppy whe you expect a symmetrical pattern, and there is an overlap showing that it's not perfect symmetry :P
  3. 00:23:836 (1) - This might be a wee bit dangerous to do in an easy diff, since a newbie probably wouldn't be expecting more reverse arrows. Possible fixes would be using 2 sliders, or just -1 repeat.
  4. 00:25:162 (2,3) - Same here, make (2) completely symmetrical so (3) is properly stacked.
  5. 00:46:709 (4) - Same reason as 00:23:836 (1).
  6. 00:42:400 (3,1) - Swap NC, then add NC at 00:45:052 (2) - , to be consistent with a 2/1 NC pattern for this part of the map.
  7. 00:54:333 (2,3) - Tbh, I think this works better if you remove (2), and move (3) to begin at 00:54:333 - , and then add a note at 00:55:659 - .
  8. 00:57:980 (1) - This really should begin at 00:58:311 - , since that's where the downbeat is and everything. Currently feels like I'm clicking and holding on something that's not really too important, then skipping the important beat at 00:58:311 - . Consider shortening this slider to begin at 00:58:311 - . You can add a note at 00:57:980 - .
  9. 01:19:527 (2) - Add a repeat on it?
  10. 01:19:527 (2,1) - Depends on how much a newbie actually uses spacing when playing a map, but still might be a good idea to not make too much of a difference. Currently this part is only 0.5x distance snap, which is half of what it should be, so consider fixing this.
[Normal]
  1. 00:08:919 - Add a note with clap here, since the music is identical to the previous parts at 00:05:273 (1,2) - . Doesn't make sense to not map this note.
  2. 00:14:223 - I would totally add a note here, as ending on the red tick feels kind of awkward. Same with 00:15:549 - . You can possibly extend 00:13:726 (2) - to 00:14:223 - as well, if you don't want to add a note.
  3. 00:26:488 (1) - Move this up a bit. It's almost offscreen (like 1 pixel away).
  4. 00:29:140 (1,2,3) - This stacking might be confusing for a Normal difficulty, so consider spreading them out a bit.
  5. 00:30:466 (1,2,3) - ^ Also, remove NC from 00:30:466 (1) - to keep a 2/1 NC pattern.
  6. 00:30:963 (3) - Clap on end.
  7. 00:37:096 (3,1) - Swap NC so that the NC ends on the downbeat.
  8. 00:38:422 (3,1) - ^
  9. 00:39:748 (3,1) - ^
  10. 00:41:074 (2,1) - ^
  11. 00:42:400 (2,3,1) - Swap NC between (2) and (1). Again the same stacking as 00:29:140 (1,2,3)
  12. 00:43:726 (2,3,1) - ^
  13. 00:45:052 (2,1) - Swap NC.
  14. 00:46:709 (2,1) - Not too fond of the slight overlap between these two sliders. Considering moving (2) a weee bit down.
  15. 00:50:355 (3,1) - Swap NC.
  16. 01:16:875 (3) - NC
[Hard]
  1. OD +1.
  2. 00:08:919 (3) - Overlap with (1) makes me sad :(
  3. 00:15:052 (5) - Stack properly under (3).
  4. 00:22:013 (1) - Remove NC.
  5. 00:28:974 (1,2) - Swap NC.
  6. 00:46:709 (1,2,3,4,5) - This is actually probably pretty hard to hit, with the slow approach rate, it's hard to snap to a shape like this. Consider changing the shape up to something else? You could possibly make it into a star, though if you do that, reduce the size of the star a bit so the jumps aren't too big.
  7. 00:58:974 (1,2,3,4) - Squares are evil :(
[Insane]
  1. OD +1. I really don't think an insane should have lower OD than 8 unless there is a reaaal good reason for it. Free accuracy is lame :P
  2. 00:16:377 (2) - I kinda don't like this flow. Moving this note to 224;84 feels much better to me.
  3. 00:16:875 (4) - If you're willing to add a jump, try moving this to 360;320. Works well imo.
  4. 00:22:344 (5) - Clap on head.
  5. 00:25:162 (4) - Claps on head and tail.
  6. 00:25:162 (4) - Add NC here, and remove from 00:25:825 (1) - . It makes more sense to me to keep all the 00:24:168 (1,2,3,1,2,3,1,2,3) - in the same length of combo.
  7. 00:31:460 (3) - Might wanna stack this properly with 00:30:466 (1) - slidertail.
  8. 00:31:460 (3) - Add whistle on tail.
  9. 00:33:118 (4) - Whistle on head.
  10. 00:33:118 (4,1) - Swap NC for consistency.
  11. 00:34:444 (3) - Add NC here. Same reason as above^
  12. 00:37:096 (1) - Finish on head?
  13. 00:51:681 (5) - NC here, and remove from 00:52:427 (1) - . Same reasoning as 00:25:162 (4)
  14. 00:56:985 (5) - NC ^
  15. 00:57:317 (2) - Might as well make the endpoint stack with startpoint of 00:55:991 (2) -
  16. 00:59:637 (1,2,3,4,1,2,3,4) - These have the drum sampleset selected. Remove that (You can't hear a difference within the editor, so give it a try in-game)
  17. 01:02:289 (5) - NC, same reason as before.
  18. 01:07:593 (5) - ^
  19. 01:29:803 (3) - Add a NC here, for readability, as currently it looks like these are all in 1/2: 01:29:306 (1,2,3) - Alternatively, move (3) :P
That's all, good luck!
Topic Starter
Silverboxer
SPOILER

CXu wrote:

M4M from my queue. =3=

I'm slow, bah.

[General]
  1. Bitrate on your mp3 is way too high, so you'll have to re-encode it. I know it's vbr, but the average bitrate is way over 192kbps, so yeah. You can poke me if you need help with this. I'll definitely need help with this... I've changed the bitrate with audacity but when I replace the mp3 the entire song is on the wrong timing.
  2. If you feel like it, you can cut out the black space in your bg so you get a nice 4:3 image.Gonna leave the background how it is. Thanks though
[Easy]
  1. Imo, AR -1 feels better. If you do this, -1 on OD as well, because higher OD than AR on easy would be silly. changed
  2. 00:14:554 (1) - Make this completely symmetrical. Move the endpoint to 348;216, and the middle point to 256;298. Then you can move 00:15:880 (1) - so it's stacked with 00:13:228 (4) - start. It just feels kind of sloppy whe you expect a symmetrical pattern, and there is an overlap showing that it's not perfect symmetry :P fixed
  3. 00:23:836 (1) - This might be a wee bit dangerous to do in an easy diff, since a newbie probably wouldn't be expecting more reverse arrows. Possible fixes would be using 2 sliders, or just -1 repeat. someone else suggested I add the extra repeat. It fits really well imo but if another person mentions the same thing then I'll definitely change it.
  4. 00:25:162 (2,3) - Same here, make (2) completely symmetrical so (3) is properly stacked. fixed
  5. 00:46:709 (4) - Same reason as 00:23:836 (1). Sorry but I'm going to say no here. Teaching beginners that sliders can only repeat once is silly to me.
  6. 00:42:400 (3,1) - Swap NC, then add NC at 00:45:052 (2) - , to be consistent with a 2/1 NC pattern for this part of the map. done
  7. 00:54:333 (2,3) - Tbh, I think this works better if you remove (2), and move (3) to begin at 00:54:333 - , and then add a note at 00:55:659 - . done
  8. 00:57:980 (1) - This really should begin at 00:58:311 - , since that's where the downbeat is and everything. Currently feels like I'm clicking and holding on something that's not really too important, then skipping the important beat at 00:58:311 - . Consider shortening this slider to begin at 00:58:311 - . You can add a note at 00:57:980 - . done and made me want to change the rest of this kiai section
  9. 01:19:527 (2) - Add a repeat on it? done
  10. 01:19:527 (2,1) - Depends on how much a newbie actually uses spacing when playing a map, but still might be a good idea to not make too much of a difference. Currently this part is only 0.5x distance snap, which is half of what it should be, so consider fixing this. fixed
[Normal]
  1. 00:08:919 - Add a note with clap here, since the music is identical to the previous parts at 00:05:273 (1,2) - . Doesn't make sense to not map this note. changed the entire combo because there was no way to map this note
  2. 00:14:223 - I would totally add a note here, as ending on the red tick feels kind of awkward. Same with 00:15:549 - . You can possibly extend 00:13:726 (2) - to 00:14:223 - as well, if you don't want to add a note. added note to keep symmetry possible
  3. 00:26:488 (1) - Move this up a bit. It's almost offscreen (like 1 pixel away). changed
  4. 00:29:140 (1,2,3) - This stacking might be confusing for a Normal difficulty, so consider spreading them out a bit. I think the rest of the map is easy enough that there can be one slightly confusing spot. Normal players can figure this out after 1 or 2 tries.
  5. 00:30:466 (1,2,3) - ^ Also, remove NC from 00:30:466 (1) - to keep a 2/1 NC pattern. done
  6. 00:30:963 (3) - Clap on end. done
  7. 00:37:096 (3,1) - Swap NC so that the NC ends on the downbeat.
  8. 00:38:422 (3,1) - ^
  9. 00:39:748 (3,1) - ^
  10. 00:41:074 (2,1) - ^ all done
  11. 00:42:400 (2,3,1) - Swap NC between (2) and (1). Again the same stacking as 00:29:140 (1,2,3)
  12. 00:43:726 (2,3,1) - ^ all done
  13. 00:45:052 (2,1) - Swap NC. done
  14. 00:46:709 (2,1) - Not too fond of the slight overlap between these two sliders. Considering moving (2) a weee bit down. moved
  15. 00:50:355 (3,1) - Swap NC. done
  16. 01:16:875 (3) - NC done
[Hard]
  1. OD +1. changed
  2. 00:08:919 (3) - Overlap with (1) makes me sad :( changed AR to 8 instead of moving this note
  3. 00:15:052 (5) - Stack properly under (3). fixed
  4. 00:22:013 (1) - Remove NC. done
  5. 00:28:974 (1,2) - Swap NC. oops! don't know why that was like that
  6. 00:46:709 (1,2,3,4,5) - This is actually probably pretty hard to hit, with the slow approach rate, it's hard to snap to a shape like this. Consider changing the shape up to something else? You could possibly make it into a star, though if you do that, reduce the size of the star a bit so the jumps aren't too big. AR is now 8 and hopefully the pentagon jump isn't a problem anymore. I REALLY don't want to change this.
  7. 00:58:974 (1,2,3,4) - Squares are evil :( changed to smaller zigzag jumps
[Insane]
  1. OD +1. I really don't think an insane should have lower OD than 8 unless there is a reaaal good reason for it. Free accuracy is lame :P I like my maps to be somewhat generous. OD is now 8, HP is now 6
  2. 00:16:377 (2) - I kinda don't like this flow. Moving this note to 224;84 feels much better to me. good spot for it, fixed
  3. 00:16:875 (4) - If you're willing to add a jump, try moving this to 360;320. Works well imo. seems like a really random place for a jump? not changed
  4. 00:22:344 (5) - Clap on head. done
  5. 00:25:162 (4) - Claps on head and tail. done
  6. 00:25:162 (4) - Add NC here, and remove from 00:25:825 (1) - . It makes more sense to me to keep all the 00:24:168 (1,2,3,1,2,3,1,2,3) - in the same length of combo. makes perfect sense, fixed
  7. 00:31:460 (3) - Might wanna stack this properly with 00:30:466 (1) - slidertail. fixed slider tail instead
  8. 00:31:460 (3) - Add whistle on tail. done
  9. 00:33:118 (4) - Whistle on head. done
  10. 00:33:118 (4,1) - Swap NC for consistency. done
  11. 00:34:444 (3) - Add NC here. Same reason as above^ done
  12. 00:37:096 (1) - Finish on head? works for me
  13. 00:51:681 (5) - NC here, and remove from 00:52:427 (1) - . Same reasoning as 00:25:162 (4) fixed
  14. 00:56:985 (5) - NC ^ fixed
  15. 00:57:317 (2) - Might as well make the endpoint stack with startpoint of 00:55:991 (2) - sure why not
  16. 00:59:637 (1,2,3,4,1,2,3,4) - These have the drum sampleset selected. Remove that (You can't hear a difference within the editor, so give it a try in-game) that's really strange... fixed
  17. 01:02:289 (5) - NC, same reason as before. fixed
  18. 01:07:593 (5) - ^ done
  19. 01:29:803 (3) - Add a NC here, for readability, as currently it looks like these are all in 1/2: 01:29:306 (1,2,3) - Alternatively, move (3) :P added NC
That's all, good luck!

Sheesh that was a lot of stuff! Everything fixed. Thanks a bunch :D
CXu
Patterns can get drum hitsounds when you use ctrl+shift+r to rotate a pattern, since ctrl+r or shift+r shifts sampleset/additions to drums :P

As for the .mp3, you'll probably have to change the offset after you change the mp3.
http://puu.sh/3CThc.mp3 Offset for this mp3 is 5329ms, which is +56ms to your current offset. Remember to fix all green lines and resnap notes as well!
Sonnyc
Easy:

00:13:284 (4,1) - Make both in one combo.
00:18:588 (3) - NC
00:15:936 (1,2) - Well, ending with a finish sounds quite loud. Maybe change them to a clap instead?
00:21:240 (1,2) - ^
00:29:196 (1,2) - Clicking a note in a red line will be somewhat tricky for beginners. Consider converting them to a slider.
00:46:765 (3) - Add Clap at the head. Hmm.. well though you refused, I really think making this to a 1/1 slider with one reverse fits better, since this is the easiest difficulty.
00:50:411 (2) - NC. and Also keep the distance please. Maybe somewhere like (76,164) will be fine.
01:19:583 (2) - Missing clap at the end.
01:24:887 (4,1) - Though that's a symmetry pattern, NCing from (4) is better for fitting the song.

Normal:

00:09:306 (2) - Adjust distance please.
00:25:881 (2) - Add clap at the head.
00:33:174 (2,3,4) - Uhhh,,, it would be better if this was a slider. Fine to keep though imo..
00:37:649 (2) - Delete Clap at the end.
00:38:975 (2) - ^
01:07:649 (1) - Add clap at the reverse.
01:28:699 (3,1) - Start NC from (3).

Hard:

00:09:306 (4,1) - Start Combo from (4).
00:10:301 (2) - NC
00:14:279 (4) - NC
00:15:605 (3) - Deleting the second clap will fit the song better.
00:23:063 (2) - Missing Clap at the end.
00:39:804 (4,1) - Start NC from (4).
00:45:108 (4,1) - ^
01:00:688 (1,2) - Switching NC will emphasize the triangle better.
01:15:605 (3) - NC?
01:18:257 (3) - If this was mapped to the vocal, then add an NC here.
01:22:235 (5,1) - Start NC from (5).

Insane:

00:14:610 (5,1) - Start NC from (5).
00:24:721 (3,3) - Delete Clap
00:24:887 (1) - Add Clap < These sounds feel better imo
00:31:516 (3) - Delete Whistle in the slider.
00:51:737 (1) - ctrl+G would rather be better in flow with the previous slider.
01:08:312 (3) - Add Clap at the reverse.
01:27:870 - Add a note?

CDFA wrote:

Very surprised with the quality of this map. It's good :3.
Topic Starter
Silverboxer
SPOILER

Sonnyc wrote:

Easy:

00:13:284 (4,1) - Make both in one combo. removed NC from 1
00:18:588 (3) - NC done
00:15:936 (1,2) - Well, ending with a finish sounds quite loud. Maybe change them to a clap instead? changed 1, clap fits better
00:21:240 (1,2) - ^ changed 1
00:29:196 (1,2) - Clicking a note in a red line will be somewhat tricky for beginners. Consider converting them to a slider. changed, other notes moved to fit
00:46:765 (3) - Add Clap at the head. Hmm.. well though you refused, I really think making this to a 1/1 slider with one reverse fits better, since this is the easiest difficulty. added clap, and sorry I still refuse. I really like this slider and I only get to use it once on Easy!
00:50:411 (2) - NC. and Also keep the distance please. Maybe somewhere like (76,164) will be fine. sacrificing circle blanket because this spot looks really nice as well
01:19:583 (2) - Missing clap at the end. done
01:24:887 (4,1) - Though that's a symmetry pattern, NCing from (4) is better for fitting the song. changed most combos to follow 1,2 pattern instead. NC on last note for consistency with other difficulties

Normal:

00:09:306 (2) - Adjust distance please. fixed
00:25:881 (2) - Add clap at the head. okay
00:33:174 (2,3,4) - Uhhh,,, it would be better if this was a slider. Fine to keep though imo.. unchanged, gotta mix it up a bit :P
00:37:649 (2) - Delete Clap at the end. done
00:38:975 (2) - ^ done
01:07:649 (1) - Add clap at the reverse. sorry, doesn't sound good to me
01:28:699 (3,1) - Start NC from (3). done, NC on last note for consistency

Hard:

00:09:306 (4,1) - Start Combo from (4). done
00:10:301 (2) - NC done
00:14:279 (4) - NC done
00:15:605 (3) - Deleting the second clap will fit the song better. sounds great!
00:23:063 (2) - Missing Clap at the end. fixed
00:39:804 (4,1) - Start NC from (4). done
00:45:108 (4,1) - ^ I probably got the combos mixed up again...
01:00:688 (1,2) - Switching NC will emphasize the triangle better. done
01:15:605 (3) - NC? yes, to be consistent with the rest
01:18:257 (3) - If this was mapped to the vocal, then add an NC here. good
01:22:235 (5,1) - Start NC from (5). fixed, I don't know how I screw up combo colors so much lol

Insane:

00:14:610 (5,1) - Start NC from (5). done
00:24:721 (3,3) - Delete Clap I like it the way it is now personally :)
00:24:887 (1) - Add Clap < These sounds feel better imo ^
00:31:516 (3) - Delete Whistle in the slider. done
00:51:737 (1) - ctrl+G would rather be better in flow with the previous slider. done and moved to fit ds
01:08:312 (3) - Add Clap at the reverse. again, doesn't sound good to me
01:27:870 - Add a note? would ruin symmetry

CDFA wrote:

Very surprised with the quality of this map. It's good :3.

Thanks for the mod, and thanks for the compliment :)
Cherry Blossom
Well, i was bored, you are lucky you'll get my mod fast, from my Queue.

[General]
  1. It can not be an unrankable issue but it could be nice if you resnap all timing sections at the timing setup panel, because i think that you changed the offset.
  2. Why don't to add finish here 00:15:936 and here 00:47:759 ?, it sounds better.
  3. 01:30:190 (1) - Spinner's end must be more quiet.


[Easy]

  1. 00:12:953 (3) - I don't really agree with this placement, for beginner, things have to be simply. I suggest you to move this note on the right like x428 y204, you follow the movement.
  2. 00:23:892 (1) - Too many reverses, it can confuse the player, just consider this.
  3. 00:46:765 (3) - same ^
  4. 00:30:190 - I suggest you to add a note with clap here because of the song and the clap here 00:31:516 (3)
  5. 00:32:345 (1) - try to make a better blanket for 00:33:174 (2)
  6. 00:57:041 (3) - (at the end) clap missing ?
  7. 01:07:649 (2) - (reverse) ^
  8. 01:19:583 (2) - Why don't to make a "^" slider ?
[Normal]

  1. 00:29:196 (1,2,3) - Are you really sure that a beginner-normal player will be able to read ? i think it is a bit hard. (many more)
  2. 00:45:108 (1) - overlap with 00:44:279 (6), you might move a bit down.
  3. 00:56:378 (3) - clap missing ?
  4. 01:07:649 (1) - (reverse) ^
  5. 01:16:931 (1) - Why whistle ? if you use it, use it everywhere.
[Hard]

  1. 00:16:433 (2) - clap at the end ?
  2. 00:17:096 (4) - ^ (at the beginning)
  3. 00:18:588 (4) - i think NC must be here, if you add, just remove the NC here 00:19:417 (1)
  4. 00:19:914 (3) - NC
  5. 00:26:544 (1) - Better blanket for (2), move the tail to x448 y76
  6. 00:34:500 (2) - NC here ? if you add it remove NC here 00:34:168 (1)
  7. 00:42:787 (1) - better blanket, move the tail to x48 y80
  8. 00:49:417 (1) - why don't to CTRL+G here ? :)
  9. 01:23:561 (1) - better blanket for (4) , move the tail to x96 y212
[Insane]

  1. 00:16:599 (3) - Clap at the beggining ?
  2. 00:17:096 (5) - ^
  3. 00:18:588 (1) - a BAT told me to don't use red anchor point for this kind of slider, just consider this
  4. 01:14:279 (1) - it can be better if you make a better blanket for (2) and copy and paste as you did with (2)
  5. 01:23:229 (4) - 1 grid left to move to the center.
Very nice mapset, well mapped, and song that makes people crazy lol.
Good Luck ~
Topic Starter
Silverboxer
SPOILER

Cherry Blossom wrote:

Well, i was bored, you are lucky you'll get my mod fast, from my Queue.

[General]
  1. It can not be an unrankable issue but it could be nice if you resnap all timing sections at the timing setup panel, because i think that you changed the offset. fixed so the kiai begins/ends at the right time
  2. Why don't to add finish here 00:15:936 and here 00:47:759 ?, it sounds better. barely noticeable but it works
  3. 01:30:190 (1) - Spinner's end must be more quiet. fixed, soft hitsound at 25% makes more sense than normal hitsound with finish


[Easy]

  1. 00:12:953 (3) - I don't really agree with this placement, for beginner, things have to be simply. I suggest you to move this note on the right like x428 y204, you follow the movement. done
  2. 00:23:892 (1) - Too many reverses, it can confuse the player, just consider this. already changed this more than once. the player can learn how to play this slider, it's practice for a beginner
  3. 00:46:765 (3) - same ^ same ^
  4. 00:30:190 - I suggest you to add a note with clap here because of the song and the clap here 00:31:516 (3) done
  5. 00:32:345 (1) - try to make a better blanket for 00:33:174 (2) fixed
  6. 00:57:041 (3) - (at the end) clap missing ? added
  7. 01:07:649 (2) - (reverse) ^ finish fits better than clap imo
  8. 01:19:583 (2) - Why don't to make a "^" slider ? didn't want 3 identical sliders in a row
[Normal]

  1. 00:29:196 (1,2,3) - Are you really sure that a beginner-normal player will be able to read ? i think it is a bit hard. (many more) I think we baby Normal players too much. How are they ever going to learn to play better? But okay, deleted the 2nd circle in each combo since you aren't the first person to mention this...
  2. 00:45:108 (1) - overlap with 00:44:279 (6), you might move a bit down. ctrl + h
  3. 00:56:378 (3) - clap missing ? done
  4. 01:07:649 (1) - (reverse) ^ finish > clap imo
  5. 01:16:931 (1) - Why whistle ? if you use it, use it everywhere. that's not supposed to be there lol
[Hard]

  1. 00:16:433 (2) - clap at the end ? tried to do something fancy with claps. sounds good to me now
  2. 00:17:096 (4) - ^ (at the beginning) ^
  3. 00:18:588 (4) - i think NC must be here, if you add, just remove the NC here 00:19:417 (1)
  4. 00:19:914 (3) - NC changed your idea a bit so it fits the vocals
  5. 00:26:544 (1) - Better blanket for (2), move the tail to x448 y76 done
  6. 00:34:500 (2) - NC here ? if you add it remove NC here 00:34:168 (1) done
  7. 00:42:787 (1) - better blanket, move the tail to x48 y80 done
  8. 00:49:417 (1) - why don't to CTRL+G here ? :) oh I like that!
  9. 01:23:561 (1) - better blanket for (4) , move the tail to x96 y212 92,212 works better (I think that's what you meant)
[Insane]

  1. 00:16:599 (3) - Clap at the beggining ? done
  2. 00:17:096 (5) - ^ done
  3. 00:18:588 (1) - a BAT told me to don't use red anchor point for this kind of slider, just consider this many different ways to make squiggle sliders, I use this one for easy symmetry when making them
  4. 01:14:279 (1) - it can be better if you make a better blanket for (2) and copy and paste as you did with (2) changed sliders
  5. 01:23:229 (4) - 1 grid left to move to the center. done
Very nice mapset, well mapped, and song that makes people crazy lol.
Good Luck ~

Thanks for getting this done so soon!
[Seraphin]
From #modreqs

Really nice map.

SHUT UP AND TAKE MY STAR
Topic Starter
Silverboxer
Thank you! I'm glad you like it.
BrianTheDrummer
Have my kudosu (ノ◕ヮ◕)ノ*:・゚✧
Topic Starter
Silverboxer
bump because I never found a BAT to check this
D33d
Hit me up ingame sometime and I'll go through the map with you. I really like the direction of this. Please don't give up yet, as less-known mappers always have a very hard time with getting noticed. Even I struggle to get mods and I seem to be known reasonably well now.
LexiiB
Truly Addicting! <3333333 :) :lol:
Topic Starter
Silverboxer
<3
Foxi
Really fun! From what I played it doesn't need many improvements, and I could only play easy and normal (I guess it's because I'm bad at Osu...), but from what I played, everything was great. Maybe it could use an "Another" difficulty, but it might not need one. Hope it gets approved and ranked, can't wait! Best of luck. ~IE
Topic Starter
Silverboxer
Thanks. I'm glad you like the map. I'll definitely consider making another difficulty.
Foxi
What I mean is, like, right after "Lunatic" some songs have a difficulty called "Another". I'd love to see it. :) Thanks for considering the idea.
Topic Starter
Silverboxer
I am also more than open to anyone that wants to make GDs for any game mode. The more difficulties the better.
10crystalmask01
Wow, the moment this beatmap appeared on the pending list, I realized how long it's been since I last saw dis map o.o

Time for a re-check! ^^

[Easy]
  1. Ar +1?
00:13:284 (4) - NC
00:18:588 (1) - Remove clap no the reverse, the clap sounds overused imo :S Just keep the one at the tail and head.
00:19:914 (3) - ^
00:23:892 (1) - Remove clap on the second reverse at 00:24:224.
00:26:544 (1) - Add finish on the head,to emphasize the ending of the chorus.
00:53:063 (1) - Add finish on the head?
00:58:367 (1) - ^
01:02:345 (1) - Remove clap on the tail it should be on 01:04:003 (2) - . Also add a finish to this tail?
01:14:279 (1) - Add finish on the head?

Still looks good ^^

[Normal]
00:05:328 (1) - try adding finish to the head?
00:21:074 (1) - Change clap to finish, or just remove clap. :S
00:26:544 (1) - Add finish on the head?
00:50:411 (1) - Straight slider looks too simple. Even a wormy or zig-zag slider here would look better.
00:53:063 (1) - Change clap on the head to a finish.
01:04:334 (2,3,4) - This is just mean! :( Can you replace these notes with just a 1/2 slider + reverse?
01:04:997 (5) - NC

[Hard]
00:11:958 (1,2) - Err overlaps with straight sliders don't always look the best. Try using curved slider instead?

00:18:091 (2) - Clap sounds too overused on this slider, remove clap from the head and reverse.
00:27:870 (3,4) - Remove whistle on the tail.
00:30:522 (1,2) - ^
00:33:671 (5) - ^
00:49:417 (1) - Add clap on the head.
00:49:748 (2) - and 00:50:080 (4) - remove clap.
00:50:411 (1) - Change clap on the head to a finish. Also remove clap on the tail.
00:51:406 (3) - Remove clap.
00:52:400 (1) - Remove clap on the tail.
00:53:063 (3) - Add finish on the head.
00:55:218 (1) - Clap should only be on the reverse.
00:58:367 (2) - Add finish on the head.
01:05:826 (5) - Clap shouldn't be on this slider.
01:07:152 (2,4) - Remove clap.
01:06:323 (1) - Change clap on the head to a finish.
01:27:373 (4) - NC

Overused clap a bit on certain parts, which completely throws the off the hitsound pattern. But other then that, it's okay :)
..Can't mod the next 2 diffs :( Sorry!

Hope this helps~!
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