I say the samelineqtxz wrote:
im waiting this since 5 month ago
support
I say the samelineqtxz wrote:
im waiting this since 5 month ago
support
Isn't it too harsh to consider that someone can actually position his catcher to catch the first fruit with catcher's edge inside this very short leeway time? Also it seems that this leeway time is more strict if the beats are further away on x-axis, is this intended to be so? If the plan was to make them more rhythmical, then it is more logical to have this leeway time equal regardless of x-axis distance (in other words, only based on time distance between beats).peppy wrote:
Hyperdash considers that your catch is still under the fruit – even if that is beyond the midpoint. You still have a bit of leeway.
In most cases, this is true. But I tried many times and I still can't catch them. Sometimes, when I'm lucky I catch the first or the second one fully, but that is very rare. And I don't think I'm lacking something. Anyways, this thread isn't about that map, I just pointed out there is a map with somewhere similar patterns as the first issue in Drafura's demo. Sorry, if that isn't the exact same thing.MeGl wrote:
Kurokami, just because u can't catch them it doesn't mean that there's something wrong with them...
All maps are FCable, but it doesn't mean that nothing is wrong.MeGl wrote:
Kurokami, just because u can't catch them it doesn't mean that there's something wrong with them...
YERTI wrote:
this needs to be fixed