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Zedd - Clarity (feat. Foxes)

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Ciyus Miapah
Peace, i just wanna it ranked
MMzz
[Clarity]
00:15:043 (6) - I would say starting the combo here is a better idea for more clarity on the use of the anti-jump.
00:22:543 (6) - ^
00:30:043 (7) - ^ I think you get it by now so I'll stop pointing these out.
01:08:949 (7,8) - Why not make a 1/4 stack or something to bring out that drumroll in the music? It is a nice variation from the regular beat and stuff. But then again this only happens 1 time in the song, so for the sake of consistency it is ok to ignore, honestly.
02:49:964 (1,2) - This beat placement feels kinda awkward. If you swap the placement of these on the timeline you get something a bit nicer and interesting. http://puu.sh/3uQh5.jpg

I like this map.
Sick nasty.
Topic Starter
dkun

MMzz wrote:

[Clarity]
00:15:043 (6) - I would say starting the combo here is a better idea for more clarity on the use of the anti-jump.
00:22:543 (6) - ^
00:30:043 (7) - ^ I think you get it by now so I'll stop pointing these out.
01:08:949 (7,8) - Why not make a 1/4 stack or something to bring out that drumroll in the music? It is a nice variation from the regular beat and stuff. But then again this only happens 1 time in the song, so for the sake of consistency it is ok to ignore, honestly.
02:49:964 (1,2) - This beat placement feels kinda awkward. If you swap the placement of these on the timeline you get something a bit nicer and interesting. http://puu.sh/3uQh5.jpg

I like this map.
Sick nasty.
Took everything minus 01:08:949. Thanks Mittens! <3
xChippy
Yo~ :3
Mod request from in-game PM =w=
Sorry if my mod sucks =w= I'm still a noob modder =w=

* No General issues to point.
All are just suggestions =w=
[Remedy]
00:47:855 (2,3) - Maybe shape (3) like this :3? https://osu.ppy.sh/ss/851464
00:51:136 (7) - ^
01:00:980 (3) - nazi 1 grid down for alignment =w=
01:17:855 (2) - Maybe like this flows better imo? https://osu.ppy.sh/ss/851473
01:31:918 (1) - Looks better this way imo :3 https://osu.ppy.sh/ss/851475
03:34:730 (6) - nazi 1 grid up to align =w=

Hitsounds
00:23:949 (3) - maybe a finish or whistle to the tail?
00:31:918 (6) - ^
01:00:980 (3) - ^
01:09:418 (1) - Add finish
01:35:902 (1) - Finish?
02:31:918 (1) - Add clap
03:31:918 (1) - Finish?

[Clarity]
01:30:511 (1) - NC?
Nothing else =w=

Gogo nice mapset ^^ ~
(╯°□°)╯︵
Topic Starter
dkun

xChippy wrote:

Yo~ :3
Mod request from in-game PM =w=
Sorry if my mod sucks =w= I'm still a noob modder =w= your mod is fineeee~ keep rockin'. 8-)

* No General issues to point.
All are just suggestions =w=
[Remedy]
00:47:855 (2,3) - Maybe shape (3) like this :3? https://osu.ppy.sh/ss/851464
00:51:136 (7) - ^ I don't see much of a difference? n to both of these~
01:00:980 (3) - nazi 1 grid down for alignment =w= direct copy/paste on this one
01:17:855 (2) - Maybe like this flows better imo? https://osu.ppy.sh/ss/851473 the slider is like this on purpose -- style/consistency reasons
01:31:918 (1) - Looks better this way imo :3 https://osu.ppy.sh/ss/851475 spacing is the issue I see with that combo
03:34:730 (6) - nazi 1 grid up to align =w= this is a direct copy/paste o_____O

Hitsounds
00:23:949 (3) - maybe a finish or whistle to the tail? nice. took all the suggestions below for this diff!
00:31:918 (6) - ^
01:00:980 (3) - ^
01:09:418 (1) - Add finish
01:35:902 (1) - Finish?
02:31:918 (1) - Add clap
03:31:918 (1) - Finish?

[Clarity]
01:30:511 (1) - NC? it's fine as-is. the rest of the combos follow place with consistency.
Nothing else =w=

Gogo nice mapset ^^ ~ <3
(╯°□°)╯︵
Elisha_old
Happy to see a Zedd song getting mapped! I wish you the best of luck. I'd mod, but I'm me.
jonathanlfj
huehuehue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
bg res but i cant find anything better so ok
maybe tag "electro house" since it is the genre of the song
also try this for the soft-finish (in calmer parts): http://puu.sh/3A2UF.wav

[Remedy]
AR-1?
00:33:324 (2) - shorten this to 00:33:793 and use a note at 00:34:027
00:35:668 (5) - NC
00:56:293 (3,4) - this may be a little difficult due to having inconsistent spacing and a bit anti-flow, maybe get rid of the repeat on 00:56:293 (3) and add a note at 00:57:230 for the transition
01:13:168 (3) - NC
01:24:418 - this is actually a good place to start dumping soft claps, try it on the 2/4 white beat to contrast the whistles
01:35:902 (1) - i would end the spinner at 01:38:480 and add note at 01:39:418, mostly because newbies will be playing this diff and that gives more time to recover
01:42:699 (5) - NC
01:47:386 (1,2,3) - try this rhythm: 02:35:668 (5) - NC
02:42:699 (7,8) - this feels better to play if you replace it with a slider since there is no heavy beat at 02:43:168
02:59:808 (3) - missing whistle/finish?
03:01:918 - drag the break to start here
03:46:918 - claps again
03:58:168 (1) - same as 01:35:902 (1) (add finish if you dont make the change)
04:05:199 (4) - NC
04:09:886 (1,2,3) - same as 01:47:386 (1,2,3)

[Clarity]
00:37:543 (7) - NC here instead to keep consistency with other anti jumps
00:53:246 (6) - if you can lower this to maybe the center of the playfield, you will get a nice oval flow on 00:52:543 (5,6,7)
00:55:355 (3,4) - try to blanket them (makes flow on 00:56:761 (5) better)
01:22:308 (5) - NC
01:40:355 (4) - perfectly center this ><
01:50:902 (2) - lower this a bit for a zig zag flow on 01:50:199 (1,2,3,4)
02:06:605 (5) - stack on 02:05:199 (1)
02:09:418 (1,2,3) - aline this to x:48 y:268 with the straight flow of the anti-jump (and maybe manual stack this to prevent stack leniency shifting notes around)
02:16:918 (5) - x:296 y:368 (you can shift 02:17:386 (1) with it)
02:29:105 (5) - ctrl+g?
02:50:902 (2) - this jump is really intense compared to the rest of them, shift this to somewhere on the y-axis to do that symmetry trick (if you do this also consider ctrl+g on 02:51:136 (3))
03:42:230 (7) - make this symmetrical in the center
04:14:339 (2,3,4) - how bout stack these on 04:14:339 (2,3,4) for that "reverse" effect?
04:16:449 (7) - add drum finish
WHERE ARE THE STREAMS

well thats all, everything looks pretty handy ^_^ have a star and good luck~
Topic Starter
dkun

jonathanlfj wrote:

huehuehue

dk replies

[General]
bg res but i cant find anything better so ok yeaaaaaaaah, about that.
maybe tag "electro house" since it is the genre of the song hmm.. will do.
also try this for the soft-finish (in calmer parts): http://puu.sh/3A2UF.wav will try this out and get back to this

[Remedy]
AR-1? mm, this AR seems good to me. i'll consider it if more people point it out.
00:33:324 (2) - shorten this to 00:33:793 and use a note at 00:34:027 sure!
00:35:668 (5) - NC yep
00:56:293 (3,4) - this may be a little difficult due to having inconsistent spacing and a bit anti-flow, maybe get rid of the repeat on 00:56:293 (3) and add a note at 00:57:230 for the transition I don't see how this is anti-flowy. will keep as-is.
01:13:168 (3) - NC yep
01:24:418 - this is actually a good place to start dumping soft claps, try it on the 2/4 white beat to contrast the whistles i'll look into this, but I like how it is now
01:35:902 (1) - i would end the spinner at 01:38:480 and add note at 01:39:418, mostly because newbies will be playing this diff and that gives more time to recover good catch, will do!
01:42:699 (5) - NC yep.
01:47:386 (1,2,3) - try this rhythm: tried it out, but didn't like it too much.
02:35:668 (5) - NC
02:42:699 (7,8) - this feels better to play if you replace it with a slider since there is no heavy beat at 02:43:168 tried this out, but didn't like it. sorry :p
02:59:808 (3) - missing whistle/finish? nice catch
03:01:918 - drag the break to start here woops
03:46:918 - claps again same remark as above
03:58:168 (1) - same as 01:35:902 (1) (add finish if you dont make the change) changed
04:05:199 (4) - NC yep
04:09:886 (1,2,3) - same as 01:47:386 (1,2,3) same as above~

[Clarity]
00:37:543 (7) - NC here instead to keep consistency with other anti jumps woop. done!
00:53:246 (6) - if you can lower this to maybe the center of the playfield, you will get a nice oval flow on 00:52:543 (5,6,7) holy crap, wouldn't of ever thought of this. nice catch!
00:55:355 (3,4) - try to blanket them (makes flow on 00:56:761 (5) better) hnnnnnnrg y-axis beauty
01:22:308 (5) - NC nice catch
01:40:355 (4) - perfectly center this >< wtf I could of sworn this was centered
01:50:902 (2) - lower this a bit for a zig zag flow on 01:50:199 (1,2,3,4) nice. done.
02:06:605 (5) - stack on 02:05:199 (1) but y-axis w/ 3? :(
02:09:418 (1,2,3) - aline this to x:48 y:268 with the straight flow of the anti-jump (and maybe manual stack this to prevent stack leniency shifting notes around) alright.
02:16:918 (5) - x:296 y:368 (you can shift 02:17:386 (1) with it) yeppers
02:29:105 (5) - ctrl+g? great catch.
02:50:902 (2) - this jump is really intense compared to the rest of them, shift this to somewhere on the y-axis to do that symmetry trick (if you do this also consider ctrl+g on 02:51:136 (3)) moved 2 to the center of the y-axis. didn't g 3 though.
03:42:230 (7) - make this symmetrical in the center intended to be unsymmetrical
04:14:339 (2,3,4) - how bout stack these on 04:14:339 (2,3,4) for that "reverse" effect? wat
04:16:449 (7) - add drum finish you got it
WHERE ARE THE STREAMS SORRY I HATE MAPPING STREAMS

well thats all, everything looks pretty handy ^_^ have a star and good luck~ <3
Asagi
Awesome map dkun :)
Here take my star ;)

(/^.^\)

Hope it rank soon :)
vipto
/appears

[Clarity]

OD +1? not sure about this tho

00:20:199 (1) - Move this one a little bit down to make a perfect lead in from 6 to 1
00:22:074 (5) - Try something like this maybe? just a suggestion but i think it would play and look better00:26:761 (5) - Move this up so the angle isnt that small (angle from leading in 4 to following the slider upwards) Would play better here since it's vertical
00:45:511 (6,7,8,9) - changes to this pattern as follows: turn 6's curve to the other side. reverse 7. delete 8 and 9 to. extend 7 to a reverse slider to match
the lyrics :D Like this you get a nice lead in from 6 to 7 and you match the lyrics better. Like this maybe
00:55:355 (3,4) - blanket these into each other? i know this is kinda conventional but when you already put them like this you can go for the blankets ;) 00:58:168 (1,2,3) - suggestion for this pattern (1 is still a reverse) 01:11:293 (5,6,7) - let's give this a nice touch that close sliders ;) (pattern works perfectly. you can just adjust 8 and 9)
01:25:355 (3) - move to X:164 y:309? going for the blanket which would fit really good right here ;)
01:32:621 (2) - Wrong spacing
01:46:918 (1) - Place it like this? That would kill the kinda awkward flow.
02:04:730 (5) - switch the side of the curve for a nice lead in from 4
02:22:308 (5) - Why didnt you copymirror 02:20:433 (1) - here? just wondering lol
02:49:261 (6) - turn it like this to give i a better lead in to the next pattern 02:56:996 (7) - Give this a clean spacing. it's too far out
03:16:918 (1) - End the spinner here 03:29:574 - . then put a 1/1 slider on 03:30:043 - and make it a reverse to match the lyrics. should look like make a nice pattern out of it :D
03:33:324 (4) - like this? implying better flow into the next pattern :D
04:03:324 (4) - again, going for better flow
I hope that wasnt too nazi but i think you can get something very good out of this with these changes
None the less, very good diff!

It'd be nice if you could call me ingame for a mod on the other diff. I will make sure to mod it too!

This song made me shiver ughhgg :D

Have some stars ~
Rukario
[General]
- I say this like on most English songs, the countdown sounds pretty bad. I'd suggest to remove it.

[Remedy]
Tick Rate 2 maybe?
00:14:808 (2) - Remove this finish please.
00:19:496 (3,5) - Remove these finishes please.

Actually, just look for finishes on red ticks. They sound awkward as hell.If you miss any, I'm sure DC will point them out later Uguu~
00:30:043 (5) - Move this one 1/2 tick forward and make the slider one 1/2 tick longer and keep the repeat. Sounds way better and shouldn't throw off new players. Adjust pattern accordingly.
00:56:293 (3,4) - Big jump for the easiest diff?
01:24:418 - Where are the claps here? You have them in the Clarity diff but not here?
02:18:793 (4,5) - Jump in the easiest diff? Why?
02:31:918 (1) - Random Clap?
02:49:730 (5,6,7) - I feel like this stack is a bit too confusing for new players.
03:01:918 - Start break here.
03:46:918 - No claps here again? There are in Clarity.

[Clarity]
Same comment about finishes on red ticks.
01:53:480 (9) - I would change this so you have an 1/4 stream from 01:53:469 - to 01:53:949 - and starting a slider at the end of the stream aka like this.
04:15:980 - I'd again suggest a 1/4 stream until 04:16:449 -
Topic Starter
dkun

vipto wrote:

/appears

[Clarity]

OD +1? not sure about this tho 6 is fine to me. i'll consider if anyone else speaks up about it.

00:20:199 (1) - Move this one a little bit down to make a perfect lead in from 6 to 1 works with me.
00:22:074 (5) - Try something like this maybe? just a suggestion but i think it would play and look better what I did there is on purpose. I am reluctant to change it.00:26:761 (5) - Move this up so the angle isnt that small (angle from leading in 4 to following the slider upwards) Would play better here since it's vertical the bigger angle here is on purpose, it doesn't really make much of a difference, or at all if you think about it.
00:45:511 (6,7,8,9) - changes to this pattern as follows: turn 6's curve to the other side. reverse 7. delete 8 and 9 to. extend 7 to a reverse slider to match does 4,5 in this combo not mean a thing to you?
the lyrics :D Like this you get a nice lead in from 6 to 7 and you match the lyrics better. Like this maybe
00:55:355 (3,4) - blanket these into each other? i know this is kinda conventional but when you already put them like this you can go for the blankets ;) 00:58:168 (1,2,3) - suggestion for this pattern (1 is still a reverse) these aren't blanketed on purpose. the emphasis on this map isn't blanketing.01:11:293 (5,6,7) - let's give this a nice touch that close sliders ;) (pattern works perfectly. you can just adjust 8 and 9) does my style mean nothing to you?
01:25:355 (3) - move to X:164 y:309? going for the blanket which would fit really good right here ;) works for me.
01:32:621 (2) - Wrong spacing a grid? okay.
01:46:918 (1) - Place it like this? That would kill the kinda awkward flow. I don't see how this was awkward to begin with
02:04:730 (5) - switch the side of the curve for a nice lead in from 4 same as above
02:22:308 (5) - Why didnt you copymirror 02:20:433 (1) - here? just wondering lol should I?
02:49:261 (6) - turn it like this to give i a better lead in to the next pattern 4,6,1 are all oriented that way for a reason. 02:56:996 (7) - Give this a clean spacing. it's too far out fine to me
03:16:918 (1) - End the spinner here 03:29:574 - . then put a 1/1 slider on 03:30:043 - and make it a reverse to match the lyrics. should look like make a nice pattern out of it :D would like to keep as-is
03:33:324 (4) - like this? it's like this on purpose implying better flow into the next pattern :D
04:03:324 (4) - again, going for better flow have you ever heard of the concept symmiflow?
I hope that wasnt too nazi but i think you can get something very good out of this with these changes
None the less, very good diff!

It'd be nice if you could call me ingame for a mod on the other diff. I will make sure to mod it too!

This song made me shiver ughhgg :D

Have some stars ~

Rukario wrote:

[General]
- I say this like on most English songs, the countdown sounds pretty bad. I'd suggest to remove it. you got it.

[Remedy]
Tick Rate 2 maybe? y
00:14:808 (2) - Remove this finish please.
00:19:496 (3,5) - Remove these finishes please.

Actually, just look for finishes on red ticks. They sound awkward as hell.If you miss any, I'm sure DC will point them out later Uguu~ PLSSSS (we talked about this)
00:30:043 (5) - Move this one 1/2 tick forward and make the slider one 1/2 tick longer and keep the repeat. Sounds way better and shouldn't throw off new players. Adjust pattern accordingly.
00:56:293 (3,4) - Big jump for the easiest diff? wow, didn't even consider this
01:24:418 - Where are the claps here? You have them in the Clarity diff but not here? addeddddd
02:18:793 (4,5) - Jump in the easiest diff? Why? should be better now
02:31:918 (1) - Random Clap? nice catch
02:49:730 (5,6,7) - I feel like this stack is a bit too confusing for new players. fixed, a bit
03:01:918 - Start break here. sure
03:46:918 - No claps here again? There are in Clarity. added

[Clarity]
Same comment about finishes on red ticks.
01:53:480 (9) - I would change this so you have an 1/4 stream from 01:53:469 - to 01:53:949 - and starting a slider at the end of the stream aka like this. active WIP on this these two!
04:15:980 - I'd again suggest a 1/4 stream until 04:16:449 -
thanks. :)
Giralda
/insert irrelevant quote boxes

jonathanlfj wrote:

huehuehue

dkun wrote:

if our love is tragedy, why are you my remedy?
if our love is insanity, why are you my clarity?
<3333333333

Okay, back on topic...

A Mod from my queue~ still noob at modding so I'm sorry if this is a waste of time for you :c
I excused the Draining time because it's such a good song <3 ~

[Remedy]
  1. 00:41:293 (4) - Add whistle to slider head?
  2. 01:15:980 (4,5) - Maybe claps here, to match the stronger bass in the music
  3. 04:12:699 (5) - Remove whistle and add finish?
This diff is ...too perfect for me lol
-by the time I've modded to this part...I've memorized half the song already- lol

[Clarity]
  1. 00:19:261 (5) - finish at slider end?
  2. 01:08:714 (6) - add clap to match the drums?
That's all I've got for this. I'll give a star since I find this pretty much close to perfect. You don't have to kds if you didn't find it helpful, I just wanted to give it a try. Good luck dkun~ :D
Topic Starter
dkun

Giralda wrote:

/insert irrelevant quote boxes

jonathanlfj wrote:

huehuehue

dkun wrote:

if our love is tragedy, why are you my remedy?
if our love is insanity, why are you my clarity?
<3333333333

Okay, back on topic...

A Mod from my queue~ still noob at modding so I'm sorry if this is a waste of time for you :c a mod is never a waste of time! never think so.
I excused the Draining time because it's such a good song <3 ~ same reason that I mapped it!

[Remedy] (took everything)
  1. 00:41:293 (4) - Add whistle to slider head?
  2. 01:15:980 (4,5) - Maybe claps here, to match the stronger bass in the music
  3. 04:12:699 (5) - Remove whistle and add finish?
This diff is ...too perfect for me lol
-by the time I've modded to this part...I've memorized half the song already- lol (!I KNOW RIGHT. IMAGINE MAPPING IT. ;~;)

[Clarity] (took everything as well)
  1. 00:19:261 (5) - finish at slider end?
  2. 01:08:714 (6) - add clap to match the drums?
That's all I've got for this. I'll give a star since I find this pretty much close to perfect. You don't have to kds if you didn't find it helpful, I just wanted to give it a try. Good luck dkun~ :D thanks for the star and giving my map a shot! have a kds back.
Xhaiken
Fantastic map, fantastic song, instant favorite <3
Faust
Taking a look and I've just 2 things I want to point out.

Clarity:

- 03:16:918 (1) - & - 03:30:511 (1,2,3,4,5) - Just silence these.

- 04:02:855 - Have a suggestion for rhythm:
I was thinking a somewhat more full-bodied rhythm would be better than constant 1/2 beats.
[Luanny]
this song <33333333333 please rank
Love
I can't really find anything darn you :<. Buuuut...

[Remedy]

  1. 00:59:105 (1) - This is off by 9 grids. Move this to x:472 y:192.
I hate you :<
Topic Starter
dkun
Took everything from Faust and Love. Thanks! ♥
JohnWinter
Really good song and map, I hope this gets ranked :)
Liiraye
Heyy! Since you told me you'd check mine out when it's ready for ranking I figured I'd check one of yours in return! (also because I'm very bored and have no other mods atm lol)

Clarity

00:45:043 (1) NC
00:57:699 (7) Isn't this supposed to have a finish instead of combo 8? Judging by previous patterns and fitness of the vocals
01:23:246 (7) NC
01:45:043 (6) Here I'd remove the whistle on the slider and add whistles on the beginning and the end of it to match the vocals
----------
02:12:230 (7) I thought this section sounded very weird and not following as it should be, let me know what you think about this: Finish here
02:12:933 (2) Remove finish
02:13:168 (3) Finish
02:13:871 Remove finish
02:14:105 (5) Finish
IMO it fits way better, but do as you like! :)
----------
02:22:308 (5) Why isn't this in symmetry with 02:20:433 (1,3) ? Very strange placement
----------
02:32:855 (4) Finish
02:33:558 Remove finish
02:35:433 (5) Remove finish
02:35:668 Add finish
02:36:371 (2) Remove finish
02:36:605 (3) Add finish
----------
02:57:699 (1) Why not finish here instead of the repeat?

03:30:746 (2) You probably know this but, this note hangs on a thin thread of being overmapped. Not sure what you feel about it but it kinda bugged me. Not that big of a deal I guess! Though imo a 1/1 slider (from combo 1->3) sounds great

03:37:074 (2) Remove whistle on sliderstart since she takes a little bit lower tone here!
03:43:871 (10) Whistle+finish?
04:06:605 (3,4) Remove whistle on both sliders and only keep the whistle on the sliderstarts
Topic Starter
dkun

Liiraye wrote:

Heyy! Since you told me you'd check mine out when it's ready for ranking I figured I'd check one of yours in return! (also because I'm very bored and have no other mods atm lol) thanks! :D

Clarity

00:45:043 (1) NC but these kinds of combos are supposed to be consistent with the rest of the map. they make sense to me.
00:57:699 (7) Isn't this supposed to have a finish instead of combo 8? Judging by previous patterns and fitness of the vocals nice. fixed.
01:23:246 (7) NC sure.
01:45:043 (6) Here I'd remove the whistle on the slider and add whistles on the beginning and the end of it to match the vocals not too sure about this one.
----------
02:12:230 (7) I thought this section sounded very weird and not following as it should be, let me know what you think about this: Finish here
02:12:933 (2) Remove finish
02:13:168 (3) Finish
02:13:871 Remove finish
02:14:105 (5) Finish
IMO it fits way better, but do as you like! :) n on all above, I like how it is now.
----------
02:22:308 (5) Why isn't this in symmetry with 02:20:433 (1,3) ? Very strange placement nice catch.
----------
02:32:855 (4) Finish
02:33:558 Remove finish
02:35:433 (5) Remove finish
02:35:668 Add finish
02:36:371 (2) Remove finish
02:36:605 (3) Add finish gonna have to say n on these again.
----------
02:57:699 (1) Why not finish here instead of the repeat? placed it at the end~

03:30:746 (2) You probably know this but, this note hangs on a thin thread of being overmapped. Not sure what you feel about it but it kinda bugged me. Not that big of a deal I guess! Though imo a 1/1 slider (from combo 1->3) sounds great I like this as it is now. just preference, at this point.

03:37:074 (2) Remove whistle on sliderstart since she takes a little bit lower tone here! negatory. still works good for me.
03:43:871 (10) Whistle+finish? sure, nice catch.
04:06:605 (3,4) Remove whistle on both sliders and only keep the whistle on the sliderstarts hmm, sure. this sounds better~
many thanks for the mod. :)

JohnWinter wrote:

Really good song and map, I hope this gets ranked :)
thanks! :o
Raose
Yo yo yo wassup dkun, you pro mapper. Feel free to reject everything I am about to suggest :D

[General]

maybe add some tags so people find your map easier, not sure what tags to add though...

[Remedy]

00:21:839 (5,1,2,3) - ehhh the 5 & 1 feel funny to me because they don't really match the vocals. How about moving 5 to the next white tick (00:22:074), extending the next slider, and replacing one of the sliders with a circle instead? here's a pic and ignore the colors:


00:30:043 (5) - whistle on the head?
00:53:949 (4) - whistle
01:07:543 (4) - i think it'd be cool to have the slider have the sharp turn when the singer starts to say "my"
01:09:418 (1) - think it'd sound nice to have finish on the head, and signal the start of the upbeat part of the song
03:58:168 (1) - clap at the end of the spinner
04:16:566 (1) - add a circle here instead and move spinner 1/2 (end at original spot) to be consistent with 01:52:543 (3,4,5) ?

[Clarity]

00:21:605 (4) - make this straight and parallel to 5
00:45:511 (6) - flows a bit better imo if it curve dthe other way like so:
00:46:918 (9,1) - stack these?
01:20:902 (2) - even listening at 25% i can't hear the 1/4 note x_X
01:45:980 (8) - instead of a slider, maybe you could put 1/2 circles or sliders to match the word "re-me-dy"
01:53:480 - i hear a stream in the music! why not map it XD
04:08:480 (7) - instead of a slider, maybe you could put 1/2 circles or sliders to match the word "re-me-dy"

goodluck! :D nice song~
Topic Starter
dkun

Raose wrote:

Yo yo yo wassup dkun, you pro mapper. Feel free to reject everything I am about to suggest :D

[General]

maybe add some tags so people find your map easier, not sure what tags to add though... yeah. this is what I came across as well. I don't know what to add.

[Remedy]

00:21:839 (5,1,2,3) - ehhh the 5 & 1 feel funny to me because they don't really match the vocals. How about moving 5 to the next white tick (00:22:074), extending the next slider, and replacing one of the sliders with a circle instead? here's a pic and ignore the colors: tried it out, but didn't like it too much. I understand where you're coming from, but I think my iteration of it is better.


00:30:043 (5) - whistle on the head?
00:53:949 (4) - whistle both done
01:07:543 (4) - i think it'd be cool to have the slider have the sharp turn when the singer starts to say "my" that'd just make the slider play awkward, imo
01:09:418 (1) - think it'd sound nice to have finish on the head, and signal the start of the upbeat part of the song works with me.
03:58:168 (1) - clap at the end of the spinner eh, I don't like this too much
04:16:566 (1) - add a circle here instead and move spinner 1/2 (end at original spot) to be consistent with 01:52:543 (3,4,5) ? totally get where you're coming from, but the start of the spinner is supposed to replace a beat (in correlation to 3,4,5 -- the spinner acts as 5)

[Clarity]

00:21:605 (4) - make this straight and parallel to 5 this is in purpose.
00:45:511 (6) - flows a bit better imo if it curve dthe other way like so: I like how it is now.
00:46:918 (9,1) - stack these? they're not stacked intentionally.
01:20:902 (2) - even listening at 25% i can't hear the 1/4 note x_X kinda used hitsounds to supplement this. it's not so bad, is it?
01:45:980 (8) - instead of a slider, maybe you could put 1/2 circles or sliders to match the word "re-me-dy" n, I enjoy how it is now.
01:53:480 - i hear a stream in the music! why not map it XD argHGHHAHHHHGHH FINE (you're like the third person to note this)
04:08:480 (7) - instead of a slider, maybe you could put 1/2 circles or sliders to match the word "re-me-dy" same as 01:45

goodluck! :D nice song~ yeah, I love it. thanks for the mod!
Aurele
You delivered me from your cave so, I was able to mod your map :3

  1. Changed the background
  2. Added some tags: Anton Zaslavski Zaslavsky
  3. Many changes on Remedy: patterns, flows, etc.
  4. Minor changes on Clarity
Here's the log

Bubbled >//<
vipto
Hngnngng go rank please
jericho2442
changed a timing sections loudness on the harder diff and one spacing in the easier diff.

this spread is bad and you know its bad...but everything is fine in the maps...sooooo ranked, good job xD
Topic Starter
dkun
Finally. Thanks for the help, everyone!! ♥ :o
jonathanlfj
ggg gratz~
vipto
Congratulations!

Love

vipto wrote:

Congratulations!

Kethsar
1st on Clarity~
Amianki
\o/

\o/

\o/
Aurele
""the spread is bad and you know it's bad"

hueheuhue

Congratz dkun :3
Makar
grats ~
Andrea
Congrats man :)
xChippy
Gratz dkun~! :3/
Hiryuu_old
Finally!! congrats dkun! :D
mancuso_JM_
I always got ninja'd by other BAT
/me cries :(

Anyway, Congratulations man! :D
Jordan
Zed trolling with clarity, report pls
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