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Halcyonic Falcon X - Crystalis Fantasia

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Total Posts
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Topic Starter
DarkVortex
This beatmap was submitted using in-game submission on Montag, 14. Juli 2014 at 17:19:29

Artist: Halcyonic Falcon X
Title: Crystalis Fantasia
Source: Epic Battle Fantasy 4
Tags: Matt likes swords Newgrounds ebf ebf4
BPM: 140
Filesize: 4089kb
Play Time: 02:19
Difficulties Available:
  1. Easy (1,58 stars, 136 notes)
  2. Hard (3,06 stars, 325 notes)
  3. Insane (3,86 stars, 376 notes)
  4. Normal (2,21 stars, 193 notes)
Download: Halcyonic Falcon X - Crystalis Fantasia
Information: Scores/Beatmap Listing
---------------
First map ranked! :)

10crystalmask01
Here's some suggestions:

Normal mode:

You should lower the approach rate by 1. I've tried it, and it seems to work well!

Try adding in an extra hit circle at 00:21:649, and 00:23:363. When you listen closely, you can also hear an extra beat in the song. It'll also help get rid of that awkward gap.
Also try adding in a hit circle at:
00:25:078
00:26:792
00:28:506
00:30:220
01:42:220
01:43:935
01:45:649

At 00:22:078, why not make it a slider? Same goes for 00:28:935.

And remove the object at 01:54:435, it's too hard for a player to handle after the speed of the previous, and I can see this mode already stretching to hard mode.

Reverse the slider at 02:06:220, and move it away from the previous hit circle to allow snap.

Hope this helps! :)
Topic Starter
DarkVortex

10crystalmask01 wrote:

Here's some suggestions:

Normal mode:

You should lower the approach rate by 1. I've tried it, and it seems to work well! Yeah, I've tried that too, should be fine with AR4 then.
Try adding in an extra hit circle at 00:21:649, and 00:23:363. When you listen closely, you can also hear an extra beat in the song. It'll also help get rid of that awkward gap.

Also try adding in a hit circle at:
00:25:078
00:26:792
00:28:506
00:30:220
01:42:220
01:43:935
01:45:649
All those additional beats make sense.^^ I only put the last two ones into the previous slider.

At 00:22:078, why not make it a slider? Same goes for 00:28:935.
Hmmmm, you're right... Makes it more consistent at that part.

And remove the object at 01:54:435, it's too hard for a player to handle after the speed of the previous, and I can see this mode already stretching to hard mode.
Maybe i should rename the difficulty to "Normal+" then.^^ Removed that circle.

Reverse the slider at 02:06:220, and move it away from the previous hit circle to allow snap.
Good idea. Changed it.

Hope this helps! :)
Yeah it definitely did.^^ Thank you for your mod. :)
Jaxalotl
The normal map some of the notes went off my screen. I have fixed that
Hit Objects
osu file format v12

[General]
AudioFilename: 08 Crystalis Fantasia.mp3
AudioLeadIn: 0
PreviewTime: 28935
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1072,7929,14786,18214,31929,38792,45649,52506,59363
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Crystalis Fantasia
TitleUnicode:Crystalis Fantasia
Artist:HalcyonicFalconX
ArtistUnicode:HalcyonicFalconX
Creator:DarkVortex
Version:Normal
Source:Epic Battle Fantasy 4
Tags:Matt likes swords Newgrounds
BeatmapID:267377
BeatmapSetID:99653

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"crystal_cave.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1078.07388185807,428.571428571429,4,2,2,70,1,0
59363,-71.4285714285714,4,1,2,100,0,1
73078,-100,4,1,0,100,0,0
100506,-71.4285714285714,4,1,0,100,0,1
114220,-100,4,2,2,100,0,0


[Colours]
Combo1 : 255,120,55
Combo2 : 89,0,89
Combo3 : 0,64,128
Combo4 : 128,0,0
Combo5 : 255,255,0
Combo6 : 128,255,255
Combo7 : 128,255,0

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Liiraye
From #modreqs

General:
Avoid starting any sliders on red ticks, that goes for all diffs.
I believe it's supposed to be "Halcyonic Falcon X" instead of "HalcyonicFalconX"?

Easy
00:40:078 (2,3) consider making this a slider instead, it's pretty hard to read for a beginner
00:43:506 (2,3) same here and the following ones like it
01:13:078 (1) This part is pretty confusing because of the transition from a higher distance snap to a significantly smaller. Try making it more even instead of such a rough transition please!
01:49:078 (3) Align this more straight maybe?
01:52:078 (2) same here
01:54:220 (1) Here's the transition problem again, it's very hard to read as a beginner so try to even it out.
02:07:935 (1,2,3,4,5,6,7,8) Temporarily disable distance snap and make the distance more even

Normal
Check AIMod for general distance spacing, IMO there are lots if not most notes unsnapped
Also consider setting a small break somewhere in the middle or as I did in the hard mod below
Avoid overlaps like you have in this section 01:41:363 (2)

Hard
I noticed a lot of small distance mistakes like this all over the map: http://puu.sh/3CWxo.jpg
You can avoid it by using a smaller grid or temporarily removing it completely
Also fix the distance on these:
00:04:506 (1)
00:09:649 (3)
00:22:078 (4)
00:38:363 (7)
00:40:506 (1)
00:52:078 (1)
01:06:649 (1)
01:36:649 (6,1)
01:34:935 (4,5)

I'd suggest placing a note here with a finish hitsound 01:13:078 and remove the 4 spinners after it to make a small break.

Please consider using CS 5 at least!
Topic Starter
DarkVortex

Liiraye wrote:

From #modreqs

General:
Avoid starting any sliders on red ticks, that goes for all diffs.
I think in this case they make sense, so i will keep them.

I believe it's supposed to be "Halcyonic Falcon X" instead of "HalcyonicFalconX"?
I looked it up again, it's fine like that (without spaces)

Easy
00:40:078 (2,3) consider making this a slider instead, it's pretty hard to read for a beginner
00:43:506 (2,3) same here and the following ones like it
01:13:078 (1) This part is pretty confusing because of the transition from a higher distance snap to a significantly smaller. Try making it more even instead of such a rough transition please!
01:49:078 (3) Align this more straight maybe?
01:52:078 (2) same here
01:54:220 (1) Here's the transition problem again, it's very hard to read as a beginner so try to even it out.
02:07:935 (1,2,3,4,5,6,7,8) Temporarily disable distance snap and make the distance more even
Applied all of these suggestions. :)

Normal
Check AIMod for general distance spacing, IMO there are lots if not most notes unsnapped
Hmmm, for me there are no unsnapped notes, at least AIMod didn't say anything about that.

Also consider setting a small break somewhere in the middle or as I did in the hard mod below
I set the break similar to the hard diff, only a little bit longer.

Avoid overlaps like you have in this section 01:41:363 (2)


Hard
I noticed a lot of small distance mistakes like this all over the map: http://puu.sh/3CWxo.jpg
You can avoid it by using a smaller grid or temporarily removing it completely
Also fix the distance on these:
00:04:506 (1)
00:09:649 (3)
00:22:078 (4)
00:38:363 (7)
00:40:506 (1)
00:52:078 (1)
01:06:649 (1)
01:36:649 (6,1)
01:34:935 (4,5)
Applied. :)

I'd suggest placing a note here with a finish hitsound 01:13:078 and remove the 4 spinners after it to make a small break. Done.

Please consider using CS 5 at least!
Somehow it didn't look so tiny with CS6, but okay i'll go with CS5 for now.
Thank you for your mod. It was really helpful. :)
Chronotakular
Hello! I'd like to say all these

[Easy]

00:38:363 (1) - Is this one note combo intentional?
01:52:078 (3) - This note is slightly not aligned with the tail of slider 2.

[Normal]

00:40:506 (2) - This stack is misleading. I kept think slider 2 occurs before it actually does. If you don't want to move this slider, maybe add a note at the half beat before slider 2?
00:59:792 (2,6) - I'm aware these are distance snapped, but I kept hitting these early. Consider moving them just a little bit closer to the tail of the slider.
01:57:649 (6) - New combo?

[Hard]

01:11:792 (5) - I would split this slider in half and make it 2 sliders.

[Insane]

00:40:506 (4,1) - This gap is misleading. I would move circle 1 below circle 2.
00:45:435 (1,2) - I would move these two a little bit closer together. Or move circle 1 between 3 and 2.
00:58:292 (2) - Stack this note a little bit nice with the tail of slider 1.
01:03:863 (6,7) - I'd spread these two notes out. Feels kinda weird as of right now.
01:07:935 (7,1) - Maybe spread these out a bit? (Nah. Never mind. This is fine.)
01:55:935 (1,2,3,4,5,6,7) - Perhaps make this sliders different shapes, just to make this a little bit more interesting to play?
02:04:292 (8) - I would move this up, above circle 7, and to the left of circle 1.
[]

These maps are excellent. I hope my mod helped! Good luck! :D
Topic Starter
DarkVortex

Chronotakular wrote:

Hello! I'd like to say all these

[Easy]

00:38:363 (1) - Is this one note combo intentional? In fact, it isn't.^^
01:52:078 (3) - This note is slightly not aligned with the tail of slider 2. Done.
[Normal]

00:40:506 (2) - This stack is misleading. I kept think slider 2 occurs before it actually does. If you don't want to move this slider, maybe add a note at the half beat before slider 2? I moved it a bit down now.
00:59:792 (2,6) - I'm aware these are distance snapped, but I kept hitting these early. Consider moving them just a little bit closer to the tail of the slider. Done.
01:57:649 (6) - New combo? Done.
[Hard]

01:11:792 (5) - I would split this slider in half and make it 2 sliders. Also done.

[Insane]

00:40:506 (4,1) - This gap is misleading. I would move circle 1 below circle 2. Changed even a bit more here.
00:45:435 (1,2) - I would move these two a little bit closer together. Or move circle 1 between 3 and 2. Done.
00:58:292 (2) - Stack this note a little bit nice with the tail of slider 1. Done.
01:03:863 (6,7) - I'd spread these two notes out. Feels kinda weird as of right now. Also changed a bit more here.
01:07:935 (7,1) - Maybe spread these out a bit? (Nah. Never mind. This is fine.) ^^
01:55:935 (1,2,3,4,5,6,7) - Perhaps make this sliders different shapes, just to make this a little bit more interesting to play? Haha, first i accidently thought that you meant the sliders at the very end, so i changed a bit there now. Also applied what you said here :)
02:04:292 (8) - I would move this up, above circle 7, and to the left of circle 1. Guess you meant to the right?^^
[]

These maps are excellent. I hope my mod helped! Good luck! :D
Thanks for the compliment. I'm glad you liked it. :D Thank you for the mod. :3
MeatloafCereal
Hi! From my queue
Really good mapset
I don't have much to say :o
There's just something about the music suddenly fading out at the end which makes me feel it's incomplete when it actually is complete.
But that doesn't affect your mapping skills though :)

[Easy]
Remove countdown
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished

[Normal]
Remove countdown - Especially since it's faster than Easy's countdown

[Hard]
00:13:078 (9) - NC?
00:33:649 (8) - ^
00:38:363 (7) - ^
00:42:863 (6) - ^
00:45:220 (12) - NC here and Remove NC at 00:45:649 (1)
00:45:220 (12,13,1) - Stack these notes maybe?
00:49:078 (8) - NC?
00:54:220 (9) - ^
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished
I think that combos should rarely get to 2 digit numbers, only allowable when there are quite long streams /personal opinion
Besides, your insane didn't have this long of combos

[Insane]
I failed playing this diff but I'll try to mod it :o

Squeeze streams closer together
I saw:
and it made me think:
was a stream (though looking closer now, it's clearly not, but i was still confused my first playthrough)

I think 1.1x or 1.3x would look nice
streams past 00:45:435 (1,2,1) - are fine though

00:54:220 (5,6) - lengthen with a reverse arrow instead of a circle(I prefer to keep moving in my opinion)
01:10:078 (1,2,3) - They're hard to read on the first time; they looked identical so i thought they had the same reverse arrows and spacing
Try this:

My try at it:

02:21:006 (6,8) - Ctrl+G, feels much smoother

Really great map overall :)
Topic Starter
DarkVortex

MeatloafCereal wrote:

Hi! From my queue
Really good mapset
I don't have much to say :o
There's just something about the music suddenly fading out at the end which makes me feel it's incomplete when it actually is complete. Well, that's the song.
But that doesn't affect your mapping skills though :)

[Easy]
Remove countdown Done.
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished Removed all finishes of the last combo, sounded better to me than just removing the last one.
[Normal]
Remove countdown - Especially since it's faster than Easy's countdown Done.

[Hard]
00:13:078 (9) - NC?
00:33:649 (8) - ^
00:38:363 (7) - ^
00:42:863 (6) - ^
00:45:220 (12) - NC here and Remove NC at 00:45:649 (1)
00:45:220 (12,13,1) - Stack these notes maybe?
00:49:078 (8) - NC?
00:54:220 (9) - ^ Applied all of these suggestions.
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished Same with easy diff.
I think that combos should rarely get to 2 digit numbers, only allowable when there are quite long streams /personal opinion
Besides, your insane didn't have this long of combos

[Insane]
I failed playing this diff but I'll try to mod it :o

Squeeze streams closer together
I saw:
and it made me think:
was a stream (though looking closer now, it's clearly not, but i was still confused my first playthrough)

I think 1.1x or 1.3x would look nice
streams past 00:45:435 (1,2,1) - are fine though Okay i fixed those.

00:54:220 (5,6) - lengthen with a reverse arrow instead of a circle(I prefer to keep moving in my opinion) Done.
01:10:078 (1,2,3) - They're hard to read on the first time; they looked identical so i thought they had the same reverse arrows and spacing
Try this:

My try at it:

Changed it almost the same way as you did.^^
02:21:006 (6,8) - Ctrl+G, feels much smoother Done.

Really great map overall :)
Thank you so much for the mod and the compliment! :)
Squichu
Heyah, random mod here, cause I really like the song. :3
It's just a few suggestions, youd don't have to change anything of that. :D

Easy
Did you use the same distance spacing the whole time? 'cause (dunno if it's just me) it doesn't fit at the beginning. (It says 0,9 for me.)
  1. 00:09:649 (2,3)
  2. 00:19:935 (2,3,4) and ongoing
Please check if you used the correct spacing.. it's kinda weird. s:

Anyway,
  1. 00:13:078 (4) - you could keep the "edgy" sliderstyle like the first two. like http://puu.sh/3QaVq.png
  2. 00:19:078 (1,2,3,4,1,2,3,4) - try to find a nice pattern, the circles look rather randomly placed to me. example: http://puu.sh/3Qb12.png and http://puu.sh/3Qb23.png
  3. 01:13:078 (1,2) and the slider afterwards with the same shape - you might want to reshape a few of them to add a bit more variety. It'd look more intersting and if you can make the sliders interwine somehow. :3
  4. 01:41:363 (3,1,2) - http://puu.sh/3Qbdb.png instead (?)
Also, think about the slider velocity changes, I know they kinda fit, but it might be really really confusing for a beginner if the speed just changes like that. (Maybe you could add an info text somewhere in the background as part of a storyboard.)
Normal
I have the same "problem" here with the distance spacing.. :c

  1. 00:14:363 (8) - reshape to fit the circle. like http://puu.sh/3Qbpu.png + it "prepares" for the spinner (cause of the movement)
  2. 00:22:506 (3,4) - reshape 3 to http://puu.sh/3Qbuv.png and move 4 to x376 y144 (you'd have to replace the sliders coming afterwards, but might be worth it..)
  3. 01:26:792 (1,2) - slider looks better with a shape like http://puu.sh/3QbCZ.png I think
  4. 01:40:506 (1,2,3,4,5,6) - so many straight sliders.. try to use a different form or maybe change the angle of one or two of them.
Hard
Same with distance spacing as in the other difficulties.. I'm starting to think there's something wrong with my osu. xD
  1. 00:01:078 (1,2,3,4,5,6,7) - change the angle of the sliders each time to make it look like a circle all in all.
  2. 00:31:935 (1,2,3,4,5,6,7) - try to use a different pattern. example: http://puu.sh/3QbVr.png don't know if you can see what I did there.. 2 and 4 are at the same spot, it's more interesting to play. :3 (you can use a new combo starting at 4 if you want to avoid confusion)
  3. 00:33:649 (1,2,3,4,5,6,7) - ^
  4. 01:55:078 (2,3,4,1,2,3,4,5,6) - needs more variety

Aaand that's it for now, 'cause I suck at modding Insane. Dx Hope I could help you a bit. c:
(And if I phrased anything really weird and it's not understandable, pm me if you wanna know what I meant. I tend to phrase things horribly wrong.. XD)
Topic Starter
DarkVortex

Squirrel wrote:

Heyah, random mod here, cause I really like the song. :3
It's just a few suggestions, youd don't have to change anything of that. :D

Easy
Did you use the same distance spacing the whole time? 'cause (dunno if it's just me) it doesn't fit at the beginning. (It says 0,9 for me.)
  1. 00:09:649 (2,3)
  2. 00:19:935 (2,3,4) and ongoing
Please check if you used the correct spacing.. it's kinda weird. s: 0,9? It should be 1,4. o.O And i didn't find much where to fix spacing issues

Anyway,
  1. 00:13:078 (4) - you could keep the "edgy" sliderstyle like the first two. like http://puu.sh/3QaVq.png Nah, for me it's fine.
  2. 00:19:078 (1,2,3,4,1,2,3,4) - try to find a nice pattern, the circles look rather randomly placed to me. example: http://puu.sh/3Qb12.png and http://puu.sh/3Qb23.png Changed.
  3. 01:13:078 (1,2) and the slider afterwards with the same shape - you might want to reshape a few of them to add a bit more variety. It'd look more intersting and if you can make the sliders interwine somehow. :3 Changed too.
  4. 01:41:363 (3,1,2) - http://puu.sh/3Qbdb.png instead (?)
Changed similarly.^^

Also, think about the slider velocity changes, I know they kinda fit, but it might be really really confusing for a beginner if the speed just changes like that. (Maybe you could add an info text somewhere in the background as part of a storyboard.) I'll do that when i've got a bit more time.

Normal
I have the same "problem" here with the distance spacing.. :c For me it's also fine here :O
  1. 00:14:363 (8) - reshape to fit the circle. like http://puu.sh/3Qbpu.png + it "prepares" for the spinner (cause of the movement) Done.
  2. 00:22:506 (3,4) - reshape 3 to http://puu.sh/3Qbuv.png and move 4 to x376 y144 (you'd have to replace the sliders coming afterwards, but might be worth it..) The current shape is okay for me.
  3. 01:26:792 (1,2) - slider looks better with a shape like http://puu.sh/3QbCZ.png I think It doesn't work how you linked it with only 3 points. o.O Fixed it differently though.^^
  4. 01:40:506 (1,2,3,4,5,6) - so many straight sliders.. try to use a different form or maybe change the angle of one or two of them.
Changed.
Hard
Same with distance spacing as in the other difficulties.. I'm starting to think there's something wrong with my osu. xD Probably yes :P
  1. 00:01:078 (1,2,3,4,5,6,7) - change the angle of the sliders each time to make it look like a circle all in all. Changed.
  2. 00:31:935 (1,2,3,4,5,6,7) - try to use a different pattern. example: http://puu.sh/3QbVr.png don't know if you can see what I did there.. 2 and 4 are at the same spot, it's more interesting to play. :3 (you can use a new combo starting at 4 if you want to avoid confusion)
  3. 00:33:649 (1,2,3,4,5,6,7) - ^ Both changed.
  4. 01:55:078 (2,3,4,1,2,3,4,5,6) - needs more variety
Changed.
Aaand that's it for now, 'cause I suck at modding Insane. Dx Hope I could help you a bit. c:
(And if I phrased anything really weird and it's not understandable, pm me if you wanna know what I meant. I tend to phrase things horribly wrong.. XD)
Haha, i think i got what you wanted to tell me :P Thank you for the mod :)
Krah
Hi random mod.

[Général]

- Why did you have map the begining of the song only in hard and insane ?
- Inconsistency in timing points (bpm changes). Fix this
- Inconsistency in combo colour. Insane don't have the same combo.
- Inconsistency in breaks.


[Easy]

- 00:40:078 (2) - Ctrl+g ?
- 01:25:078 (2) - Ctrl+g ?
- 01:19:935 (1,2) - You can try this for a better look ? http://puu.sh/3QlbR/6545f54538.jpg (ctrl+h,ctrl+j,ctrl+g)
- 01:23:363 (1,2) - Can you rework on this blanket, I think you can improve the look.


[Normal]

- 00:14:363 (8) - Align this with 00:13:506 (6,7) for pattern logic.
- 01:06:649 (1,2,3,4) - You can make a diamond with this notes.
- :!: 01:33:649 (1) - 01:35:363 (3) - I have ask a bat and this sliders are unrankable. Fix this.


[Hard]

- 00:10:506 (4) - Ctrl+g

Sorry but I don't have mod the insane and the end of the hard for lack of time :?
Topic Starter
DarkVortex

Krah wrote:

Hi random mod.

[Général]

- Why did you have map the begining of the song only in hard and insane ? Well, in the easy and normal diffs i focused on the drums which dont occur in the very beginning. In the hard and insane diffs i focused on the crystal sounds.
- Inconsistency in timing points (bpm changes). Fix this Sorry, i don't know what you mean by that. I only have one timing point for all diffs.
- Inconsistency in combo colour. Insane don't have the same combo. Fixed that.
- Inconsistency in breaks. I don't see any problems with that.


[Easy]

- 00:40:078 (2) - Ctrl+g ?
- 01:25:078 (2) - Ctrl+g ?
- 01:19:935 (1,2) - You can try this for a better look ? http://puu.sh/3QlbR/6545f54538.jpg (ctrl+h,ctrl+j,ctrl+g)
- 01:23:363 (1,2) - Can you rework on this blanket, I think you can improve the look.
Changed.

[Normal]

- 00:14:363 (8) - Align this with 00:13:506 (6,7) for pattern logic. Done.
- 01:06:649 (1,2,3,4) - You can make a diamond with this notes. Hmm, i did something different.
- :!: 01:33:649 (1) - 01:35:363 (3) - I have ask a bat and this sliders are unrankable. Fix this. Oh, i didn't know that. Fixed them.


[Hard]

- 00:10:506 (4) - Ctrl+g Done.

Sorry but I don't have mod the insane and the end of the hard for lack of time :?
Thanks for your mod. :)
luxoDeh
Hi! mod from my queue.

EASY

00:27:649 (2) - better move it 2 grids down, so it's at the same high of the previous slider
00:48:649 (4) - maybe it's better to move it somwhere else because since it's an easy diff maybe it's better to don't make this touch with 00:46:935 (2) -
01:04:506 (2) - I think it's better to make one more reverse to make it consistent with the previous sliders, also because for a beginner can be hard maybe...
02:08:363 (2,7) - stack them better
02:07:935 (1,8) - ^
and baybe consider to set slidertick rate 1 instead if 2...

NORMAL

00:45:649 (1) - maybe allign it perfectly with 00:45:220 (7) -
01:02:792 (1,2,3) - you can make this pattern better, like this: (I copy/pasted 01:03:220 (2) - to make it)
01:04:935 (6,7) - make this blancket better and avoit to make them thuch
01:07:506 (3) - if you move this to x:200 - y:236 it'll be exactly in the middle of the 2 sliders
01:28:506 (2) - this form seem strange when I see this slider 01:30:220 (3) - passing through it...

HARD

01:06:006 (5,6) - if you move them 2 grids right and 1 up them'll be exactly in the middle of the slider
01:07:078 (2,4) - try to stack them
01:09:220 (3) - if you make the curve of this slider wider it'll be better blancketed with 01:09:863 (4) - ... I also suggest to make more wider curves because in this way you can be more free to make good slider without touching the other notes... or maybe you should think of changing the spacing because in some parts like this 01:08:792 (2,3,4,1) - they are too close to each other imo.
01:48:435 (2) - in my opinion it's better to delete a reverse and add a note at 01:49:078 -
01:50:149 (2) - ^
01:53:578 - add a note here?
01:55:078 (2,4) - I suggest to exchange the position of these notes, so it won't be confusing while playing because I think there should be a jump at this point

that's all. good luck with this map :)
Topic Starter
DarkVortex

luxoDeh wrote:

Hi! mod from my queue.

EASY

00:27:649 (2) - better move it 2 grids down, so it's at the same high of the previous slider Done.
00:48:649 (4) - maybe it's better to move it somwhere else because since it's an easy diff maybe it's better to don't make this touch with 00:46:935 (2) - Done.
01:04:506 (2) - I think it's better to make one more reverse to make it consistent with the previous sliders, also because for a beginner can be hard maybe... Nah, i think it's still easier to keep it like that because of the 1/2s coming up
02:08:363 (2,7) - stack them better
02:07:935 (1,8) - ^ Both done.
and baybe consider to set slidertick rate 1 instead if 2... Yeah you're right, it makes sense.

NORMAL

00:45:649 (1) - maybe allign it perfectly with 00:45:220 (7) - Done.
01:02:792 (1,2,3) - you can make this pattern better, like this: (I copy/pasted 01:03:220 (2) - to make it) Fixed that.
01:04:935 (6,7) - make this blancket better and avoit to make them thuch Mmh, moved it a bit up.
01:07:506 (3) - if you move this to x:200 - y:236 it'll be exactly in the middle of the 2 sliders Done.
01:28:506 (2) - this form seem strange when I see this slider 01:30:220 (3) - passing through it... I think it's okay. I only moved the slider a bit.

HARD

01:06:006 (5,6) - if you move them 2 grids right and 1 up them'll be exactly in the middle of the slider Did something different.
01:07:078 (2,4) - try to stack them Done.
01:09:220 (3) - if you make the curve of this slider wider it'll be better blancketed with 01:09:863 (4) - ... I also suggest to make more wider curves because in this way you can be more free to make good slider without touching the other notes... or maybe you should think of changing the spacing because in some parts like this 01:08:792 (2,3,4,1) - they are too close to each other imo. Good idea.^^ Changed a bit here.
01:48:435 (2) - in my opinion it's better to delete a reverse and add a note at 01:49:078 - Done.
01:50:149 (2) - ^ Done.
01:53:578 - add a note here? Done.
01:55:078 (2,4) - I suggest to exchange the position of these notes, so it won't be confusing while playing because I think there should be a jump at this Point Also done.

that's all. good luck with this map :)
Thanks a lot.^^ Not a friend of touching sliders, are you? :)
ax_pokl
Von ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[Allgemein]
Loeschen HalcyonicFalconX - Crystalis Fantasia (DarkVortex).osb
(Sie koennen SB vielleicht aendern, die Background grau und farbig zu machen)

[Easy]
SliderMultiplier:0.6 (ganze Zahl)
AudioLeadIn: 2000
00:11:363 (3,4) - Am besten benutzen Sie in Easy Beatmap kein Slider, die 3-return habe. Sie koennen das zu 2 Slider trennen.
01:04:506 (2,1) - Oh nein.. (Benutzen Sie immer 3-return slider oder wie?)
01:53:792 (7,1) - Beachten Sie Distance Snap.
(Benutzen Sie mehr Slider statt Circle)

[Normal]
Sehr gut.
AudioLeadIn: 2000
StackLeniency: 0.3
00:32:578 (1,2) - Benutzen Sie am besten die Dinge nicht, die am Anfang auf die rote linie.
01:49:078 (5) - nc(neu combo)?
01:52:506 (4) - nc?

[Hard]
Circle Size: 5?
01:49:078 (3) - Am besten Sie das Circle unter Slider nicht verstecken.
01:51:220 (4,7) - nc?

[Insane]
StackLeniency: 0.3
//Background Colour Transformations
3,100,163,162,255
Combo1 : 255,120,55 (Am besten gleich als andere Beatmap)
Am besten beutzen Sie mehe Slider als Circle.
00:40:078 (4,1) - zu nahe, snap sie.
00:42:649 (3,4) - (zu weit?)
01:12:435 (6,1,2,3) - schwer zu lesen.
Viele Dinge sind zu weit, ich empfehle Sie CS mit 5 zu benutzen.

Gute Map, viel Glück.
Topic Starter
DarkVortex

ax_pokl wrote:

Von ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[Allgemein]
Loeschen HalcyonicFalconX - Crystalis Fantasia (DarkVortex).osb
(Sie koennen SB vielleicht aendern, die Background grau und farbig zu machen) Gute Idee.^^ Ich versuch das mal.

[Easy]
SliderMultiplier:0.6 (ganze Zahl) Passt so
AudioLeadIn: 2000 Gefixt
00:11:363 (3,4) - Am besten benutzen Sie in Easy Beatmap kein Slider, die 3-return habe. Sie koennen das zu 2 Slider trennen. Ok
01:04:506 (2,1) - Oh nein.. (Benutzen Sie immer 3-return slider oder wie?) Ich finde, die Returns ergeben hier Sinn...
01:53:792 (7,1) - Beachten Sie Distance Snap. Ok
(Benutzen Sie mehr Slider statt Circle) Hmmm, so wie es jetzt ist sollte es ausgewogen sein.

[Normal]
Sehr gut. Danke^^
AudioLeadIn: 2000 Gefixt
StackLeniency: 0.3 Ist doch bereits eingestellt o.O
00:32:578 (1,2) - Benutzen Sie am besten die Dinge nicht, die am Anfang auf die rote linie. Naja, bei dem Beat muss das so sein...
01:49:078 (5) - nc(neu combo)? Ok
01:52:506 (4) - nc? ^

[Hard]
Circle Size: 5? Joa, es kommen ja kaum Jumps vor, also sollte das kein Problem sein.
01:49:078 (3) - Am besten Sie das Circle unter Slider nicht verstecken. Geändert
01:51:220 (4,7) - nc? ^

[Insane]
StackLeniency: 0.3 Ok
//Background Colour Transformations
3,100,163,162,255
Combo1 : 255,120,55 (Am besten gleich als andere Beatmap) ]Die Farben sind doch gleich (bis auf das Rot was nur die Insane hat) :O
Am besten beutzen Sie mehe Slider als Circle. Für die Jumps eignen sich Circles hier meistens besser, finde ich.
00:40:078 (4,1) - zu nahe, snap sie. Spacing etwas geändert.
00:42:649 (3,4) - (zu weit?) ^
01:12:435 (6,1,2,3) - schwer zu lesen. ^
Viele Dinge sind zu weit, ich empfehle Sie CS mit 5 zu benutzen. CS 5 erscheint mir etwas zu klein hier...

Gute Map, viel Glück.
Danke für die Mod.^^ Besonders die Idee mit dem SB ist echt super (hoffe ich bekomme sie umgesetzt xD )
sheela
[General]
You need to enable epilepsy warning.
The end of the music cuts out rough (I don't know how to say). Here's one: http://puu.sh/4bgkv.mp3

[Easy]
00:59:363 (1,2) - Try to make these two a a perfect triangle.
01:19:935 (1) - Ctrl+G and rotate it to -129 degrees? For a flow.
02:07:935 (1,2,3,4,5,6,7,8) - I think you need to change this pattern. It's confusing for the beginners.

[Normal]
00:33:649 (2) - Odd slider.
00:54:220 (6) - Don't stack with 00:52:506 (5) because it's a 1/1 beat and there's already a 1/2 beat like 00:56:792 (2,3,4) .
01:26:792 (1) - The middle little square, put it at x:360 y:392 for a perfect curve.
01:28:506 (2) - ^ but at x:232 y:60.
02:09:650 (5) - NC?

[Hard]
00:03:649 (7) - Put it at x:268 y:276 and rotate it somewhere at 39 degrees.
02:09:649 (5) - NC?

[Insane]
01:06:006 - Add a note here to x:64 y:144.
01:07:935 (7) - NC and remove NC to 01:08:363 (1) .
01:09:649 (7) - ^ and ^ to 01:10:078 (1) .

Good Luck!
Topic Starter
DarkVortex

sheela901 wrote:

[General]
You need to enable epilepsy warning. Oh yes, i forgot^^
The end of the music cuts out rough (I don't know how to say). Here's one: http://puu.sh/4bgkv.mp3 Mmh, it's almost the same here... Didn't change it.

[Easy]
00:59:363 (1,2) - Try to make these two a a perfect triangle. Done
01:19:935 (1) - Ctrl+G and rotate it to -129 degrees? For a flow. Yeah, makes sense^^ Changed
02:07:935 (1,2,3,4,5,6,7,8) - I think you need to change this pattern. It's confusing for the beginners. Changed

[Normal]
00:33:649 (2) - Odd slider. Reshaped it
00:54:220 (6) - Don't stack with 00:52:506 (5) because it's a 1/1 beat and there's already a 1/2 beat like 00:56:792 (2,3,4) . You're right^^ Fixed it
01:26:792 (1) - The middle little square, put it at x:360 y:392 for a perfect curve. Done
01:28:506 (2) - ^ but at x:232 y:60. Also done
02:09:650 (5) - NC? ^

[Hard]
00:03:649 (7) - Put it at x:268 y:276 and rotate it somewhere at 39 degrees. Changed
02:09:649 (5) - NC? ^

[Insane]
01:06:006 - Add a note here to x:64 y:144. Yeah, sounds better than the doubles here^^
01:07:935 (7) - NC and remove NC to 01:08:363 (1) . Done
01:09:649 (7) - ^ and ^ to 01:10:078 (1) . ^

Good Luck!
Thanks for your mod. It was really helpful. :)
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