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Suneohair - Sakasama Bridge (TV Size) [Taiko|Osu|OsuMania]

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Topic Starter
Nanika133

Krah wrote:

Hi '-'

Fin des vacances, retour sur le jeu on est reparti pour les mods è_é

[Insane]

- 00:06:683 (2) - Au lieu de le courber vers le haut, courbe le vers le bas. Non, j'aime bien comme ça
- 00:11:559 (6) - Nc. Ofc
- 00:17:747 (7) - Stack la plutôt avec la fin de 6 ? Je pige pas vraiment ce mini décalage. En fait, ça pose probleme en HD les stacks sur les fins de sliders mais t'as raison, c'est un peu moche..
- 00:21:310 (1,2) - Améliore ta blanket ? J'avais pas l'intention de faire une couverture mais bon, pourquoi pas
- 00:46:253 (3,4,5,6,7) - Exemple type du placement random ya aucune logique, aucune tentative de former quelque chose à part un piètre triangle avec (3,4,5) Err... Même la triangle c'est pas fait exprès :P J'ai fait un carré par diagonale (chais pas si tu vas comprendre ^^')
- 00:49:066 (4) - Jump sans grande raison ou alors tu jump aussi sur les 2 suivantes. Essaye plutôt de former quelque chose avec (3,4,5,6) genre un parallélogramme en bougeant juste 4. Alors là nope le parallélogramme... Jvais voir ce que je peux faire...
- 00:58:250 (3) - Stack avec la fin de 2. Comme - 00:17:747 (7)
- 01:08:195 (7) - ^ fin de 6. ^
- 01:26:011 (6,7,8) - Le combo partait bien mais la fin ressemble plus à grand chose :s Essaye de maintenir jusqu'au bout du combo ton idée de symétrie. Okay, même si j'abomine la symetrie, jvais essayer de rendre ça plus beau...


Voila ça sera tout pour moi.
Je repasserais surement vite fait sur la map demain vu l'heure je suis surement passé à côté de trucs.
J'ai reglé tout le reste, thx

P.S. Le 375, c'est le bpm, chais pas pourquoi il est comme ça...
tarticulate
[Dain's Muzukashii]
The hitsounds are a little too quiet. Try bumping them up to about 50%.
00:48:316 - Make the volume 80% during the kiai.

[Dain's Oni]
The hitsounds, once again, are too quiet. 50% volume.
00:48:316 - 80%
Dainesl

NitcoGames wrote:

[Dain's Muzukashii]
The hitsounds are a little too quiet. Try bumping them up to about 50%. Done, but I made the final inherited point have 30% volume because the song becomes quieter.
00:48:316 - Make the volume 80% during the kiai. Done!

[Dain's Oni]
The hitsounds, once again, are too quiet. 50% volume. Same as the Muzu.
00:48:316 - 80% Again, same as the Muzu.
Thanks for giving me advice! :D
tarticulate

Dainesl wrote:

Done, but I made the final inherited point have 30% volume because the song becomes quieter.
That's fine, it fits there

Dainesl wrote:

Thanks for giving me advice! :D
Anytime ;)
Nashmun
Hi, taiko mod incomming o/

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.


[Dain's Muzukashii]

  1. Please, makes the volume at 80% everywhere.

  2. 00:07:058 (3,4,5,6) - Instead of ddk k, I would use ddkkd. I think it fits more the song.

  3. 00:14:747 - Add a d here

  4. 00:15:309 (34) - If you applied the previous suggestion, make this a k

  5. 00:15:684 (35) - k here ?

  6. 00:16:810 (39,40,41,42,43) - add a k on the next red tick (00:17:747)

  7. 00:17:935 (44,45,46,47,48) - If you applied the previous one, Make (44) a d, delete (45) and make (46, 48) kats.

  8. 00:29:187 - Add a d here ?

  9. 00:29:750 (88) - Make it k, fits the drums better.

  10. 00:39:126 - Add a kat for consistency purpose.

  11. 00:47:190 - Add a K here ?

  12. 00:53:192 - Add a d here ?

I liked that diff :D .



[Dain's Oni]

  1. SV 1.6 => 1.4. In 99% of the time, SV 1.4 is the way to go. Use 1.6 only on few specific situation that could prevent using 1.4 . Your diff is a classic Oni @160 BPM, so no need to put 1.6

  2. Please, makes the volume at 80% everywhere.

  3. 00:08:745 - add a kat here. If you choosed to follow the drums drag, you can't leave it like this. A drag is here to fill a drum pattern, not to replace it.

  4. 00:09:308 (15) - Replace with a don. Fits the drums better.

  5. 00:10:621 - add a don. Same idea than 00:08:745

  6. 00:10:996 (23) - delete for pattern consistency purpose.

  7. 00:11:183 (24,25,26) - delete (25) and make (26) a don. 1/4 pattern doesn't feel good here because you have a break comming right after it.

  8. 00:11:746 (28,29,30,31,32) - Make it kkd kkd to fit the drum

  9. 00:33:313 (165) - change the finished into a k. Finishers in 1/4 should be used only if there are absolutely necessary. This one is totally random and
    even unproductive.


  10. 00:35:938 (182,183,184,185) - make it kdkkd (or kdkkD in case you want to keep the finisher). It will fits the drum better, because you mapped it like a regular part while the drummer is making a break to the next bar.

  11. 00:47:565 (246,247,248,249,250,251,252,253) - This part doesn't feels right. You mapped 00:47:659 (247) while there is nothing going on on the drums, and doesn't map anything on 00:47:847 - while the drums is starting its break. I would suggest a d kkd kkd (or kkD if you want to keep the finished) here. Also 1/4 finishers MUST NOT be used if the previous note is of the same color than the finisher (cf Taiko ranking criteria)

  12. 01:00:131 (336) - Make it a simple k. Pretty much same reason than 00:33:313

  13. 01:00:319 (337) - Make it a finisher. Unlike 01:00:131 , this one makes the map more enjoyable (Beginning of a new bar)

  14. 01:03:319 - Add a d here ? feels weird without anything.

  15. 01:11:758 (409,410,411,412) - You left this part almost totally empty while there is an important drums break here ? make it kkdkkkd (
  16. 01:13:259 (418,419,420,421,422,423,424) - Feels overmapped and unecessary. This is the last part of the song so everything is fading-out little by little. This stream just doesn't feel right. Try making something in 1/2 or with one 1/4 triplet, but not more.

  17. 01:24:511 (486,487,488,489,490,491,492,493,494,495,496,497,498,499) - I would recommend following exclusively the guitar on that part, i.e using only 1/2 patterns. 1/4 sounds werid here.

This diff has some great patterns in it (Liked the 1/4 doublets construction) and some potential. However you didn't use it as much as you could have used it. Some pattern feels like random filling, just like you had to add some notes on your diff. (Especially some 'long' streams in a middle of nowhere).


Hope it was usefull and good luck !
Dainesl
Oh great big wall of text gahhhhh!!! Anyways. I'll do this as well I can.

Nashmun wrote:

Hi, taiko mod incomming o/

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.


[Dain's Muzukashii]

  1. Please, makes the volume at 80% everywhere. Done that.

  2. 00:07:058 (3,4,5,6) - Instead of ddk k, I would use ddkkd. I think it fits more the song. I agree, changed that as such.

  3. 00:14:747 - Add a d here Done!

  4. 00:15:309 (34) - If you applied the previous suggestion, make this a k This was already a k

  5. 00:15:684 (35) - k here ? Sure!

  6. 00:16:810 (39,40,41,42,43) - add a k on the next red tick (00:17:747) Tested it, I agree, it sounds better.

  7. 00:17:935 (44,45,46,47,48) - If you applied the previous one, Make (44) a d, delete (45) and make (46, 48) kats. Done that but 44 was already a d.

  8. 00:29:187 - Add a d here ? Yep!

  9. 00:29:750 (88) - Make it k, fits the drums better. I'll agree with that.

  10. 00:39:126 - Add a kat for consistency purpose. Done!

  11. 00:47:190 - Add a K here ? Did that.

  12. 00:53:192 - Add a d here ?Added.

I liked that diff :D . Thanks! :)



[Dain's Oni]

  1. SV 1.6 => 1.4. In 99% of the time, SV 1.4 is the way to go. Use 1.6 only on few specific situation that could prevent using 1.4 . Your diff is a classic Oni @160 BPM, so no need to put 1.6 Okay, changed.

  2. Please, makes the volume at 80% everywhere. Done that.

  3. 00:08:745 - add a kat here. If you choosed to follow the drums drag, you can't leave it like this. A drag is here to fill a drum pattern, not to replace it. Added!

  4. 00:09:308 (15) - Replace with a don. Fits the drums better. It seems to fit the music better too, replaced.

  5. 00:10:621 - add a don. Same idea than 00:08:745 For following the drums, I will add that!

  6. 00:10:996 (23) - delete for pattern consistency purpose. Deleted!

  7. 00:11:183 (24,25,26) - delete (25) and make (26) a don. 1/4 pattern doesn't feel good here because you have a break comming right after it. Deleted 25, 26 was already a don though

  8. 00:11:746 (28,29,30,31,32) - Make it kkd kkd to fit the drum Did that.

  9. 00:33:313 (165) - change the finished into a k. Finishers in 1/4 should be used only if there are absolutely necessary. This one is totally random and
    even unproductive.
    Tested, yours sounded way better. I changed this.

  10. 00:35:938 (182,183,184,185) - make it kdkkd (or kdkkD in case you want to keep the finisher). It will fits the drum better, because you mapped it like a regular part while the drummer is making a break to the next bar. Chose to go for kdkkd.

    Whoa, tons of text in one suggestion. Looks important.
  11. 00:47:565 (246,247,248,249,250,251,252,253) - This part doesn't feels right. You mapped 00:47:659 (247) while there is nothing going on on the drums, and doesn't map anything on 00:47:847 - while the drums is starting its break. I would suggest a d kkd kkd (or kkD if you want to keep the finished) here. No finisher now, it's d kkd kkd.
    Also 1/4 finishers MUST NOT be used if the previous note is of the same color than the finisher (cf Taiko ranking criteria) Never saw that...is that a new rule I didn't know about?
    :cry:
  12. 01:00:131 (336) - Make it a simple k. Pretty much same reason than 00:33:313 No finisher!

  13. 01:00:319 (337) - Make it a finisher. Unlike 01:00:131 , this one makes the map more enjoyable (Beginning of a new bar) Finisher!

  14. 01:03:319 - Add a d here ? feels weird without anything. Hm, didn't notice that. Added!

  15. 01:11:758 (409,410,411,412) - You left this part almost totally empty while there is an important drums break here ? make it kkdkkkd ( Okay

  16. 01:13:259 (418,419,420,421,422,423,424) - Feels overmapped and unecessary. This is the last part of the song so everything is fading-out little by little. This stream just doesn't feel right. Try making something in 1/2 or with one 1/4 triplet, but not more. Changed to this http://osu.ppy.sh/ss/951361

  17. 01:24:511 (486,487,488,489,490,491,492,493,494,495,496,497,498,499) - I would recommend following exclusively the guitar on that part, i.e using only 1/2 patterns. 1/4 sounds werid here.Okay, changed to this http://osu.ppy.sh/ss/951371



This diff has some great patterns in it (Liked the 1/4 doublets construction) and some potential. However you didn't use it as much as you could have used it. Some pattern feels like random filling, just like you had to add some notes on your diff. (Especially some 'long' streams in a middle of nowhere). If you wanted to you could also tell me wherever else I could use the doublets ;)


Hope it was usefull and good luck !
Really nice modding Nashmun, you deserve your Kudosu :)
Disgallion
Hii !

Voilà les quelques soucis que j'ai pu relever, dans l'ensemble pas d'énormes erreurs, ta map est proche du rankage !
(Mais rajoute des HS o/)

Hard :

Cette hard est assez proche de ton insane du fait des nombreuses distances snapping qui changent

00:31:809 (3) - Ca se sent vraiment que celui ci est trop proche !
00:35:184 (6,7,8,1,2,3) - No, no, no ! C'est illisible ! C'est pas joli ! C'est trop bizarre ! C'est pas amusant !
Alignes les aux sliders, ou change leurs inclinaisons : 00:43:622 (4) - 00:48:497 (2) - 00:49:997 (6) - 00:54:498 (2) - 01:08:560 (8) -
01:22:623 (4) - Ca sonne vide après ce slider par rapport au son, essaye d'ajouter un circle, ou de mettre 01:23:186 (5) - Plus tôt ?
01:24:311 (1) - Un reverse slider 1/2 serait mieux ici

Insane :

Pas tellement plus difficile que ta hard, on fait juste la connaissance de quelques passages corsés alors que tu aurais beaucoup de moyen de la rendre un peu plus insane, notamment beaucoup de passages de transition ou tu pourrais mettre quelques streams

00:23:558 (7,8,9) - Ca fait vraiment bizarre, les trois dans le même timing mais pas le même spacing, je pense que tu as fait ça pour ajouter de la difficulté, mais je pense que 3 jumps serait d'autant dur et plus confortable
00:25:058 (3,4,5) - Là c'est l'inverse, le joueur pense qu'il doit jump alors qu'en fait il a le double de temps ._.
00:46:809 (6) - C'est vide après alors qu'un slider serait tellement en accord !
01:08:935 (5) - Aligne le avec les deux précédents !

Normal :

Je la trouve très simple pour une normale :o
Peut être due à l'abondance de sliders, enfin on peut la jouer sans réfléchir ._.
Topic Starter
Nanika133

Disgallion wrote:

Hii !

Voilà les quelques soucis que j'ai pu relever, dans l'ensemble pas d'énormes erreurs, ta map est proche du rankage ! Ouaaaais!
(Mais rajoute des HS o/) Tu parles de quel diff? D: Parce que la Insane, j'ai passé trop de temps à la HSer

Hard :

Cette hard est assez proche de ton insane du fait des nombreuses distances snapping qui changent Ben logique, faut suivre la chanson...

00:31:809 (3) - Ca se sent vraiment que celui ci est trop proche ! Done
00:35:184 (6,7,8,1,2,3) - No, no, no ! C'est illisible ! C'est pas joli ! C'est trop bizarre ! C'est pas amusant ! Quoi? D: J'aime bien ça, propose un truc et je vais voir parce que je vois pas comment je pourrais la changer
Alignes les aux sliders, ou change leurs inclinaisons : 00:43:622 (4) - 00:48:497 (2) - 00:49:997 (6) - 00:54:498 (2) - 01:08:560 (8) - D'accord sauf 01:08:560 (8), c'est pas supposé être 01:08:935 (9)?
01:22:623 (4) - Ca sonne vide après ce slider par rapport au son, essaye d'ajouter un circle, ou de mettre 01:23:186 (5) - Plus tôt ? Lol, j'ai reglé ça avant ton mod ;)
01:24:311 (1) - Un reverse slider 1/2 serait mieux ici Mais le son est un 1/1 collé à un 1/2, donc je garde le 3/4

Insane :

Pas tellement plus difficile que ta hard, on fait juste la connaissance de quelques passages corsés alors que tu aurais beaucoup de moyen de la rendre un peu plus insane, notamment beaucoup de passages de transition ou tu pourrais mettre quelques streams Pas d'overmapping :<

00:23:558 (7,8,9) - Ca fait vraiment bizarre, les trois dans le même timing mais pas le même spacing, je pense que tu as fait ça pour ajouter de la difficulté, mais je pense que 3 jumps serait d'autant dur et plus confortable Ouais t'as raison, c'est reglé
00:25:058 (3,4,5) - Là c'est l'inverse, le joueur pense qu'il doit jump alors qu'en fait il a le double de temps ._. Mouais, j'ai reglé ça (même si j'aime pas :<)
00:46:809 (6) - C'est vide après alors qu'un slider serait tellement en accord !Ok
01:08:935 (5) - Aligne le avec les deux précédents !^

Normal :

Je la trouve très simple pour une normale :o
Peut être due à l'abondance de sliders, enfin on peut la jouer sans réfléchir ._. Je peux pas mapper une Easy dessus, et le star rating est assez chiant et j'aime les sliders donc voilà.. Jvais ptete la remapper :(
Merci pour le mod :D
FGSky
Hi time to mod diz sheit

[Hard]

00:27:027 Enlève le new combo dans ce slider '-'
00:32:090 add new combo
00:41:051 same for this

[Insane]

AR9 pls
00:37:760 Enève le new combo dans ce cercle

Et je crois que le reste est perfect

Bon j'pense que c'est tout pour le moment bye
Topic Starter
Nanika133

FGSky wrote:

Hi time to mod diz sheit Oh tu mod? Nice :3

[Hard]

00:27:027 Enlève le new combo dans ce slider '-' Euh.. Le NC suit la guitare, donc non
00:32:090 add new combo Same
00:41:051 same for this Same

[Insane]

AR9 pls Trop lent pour ça, désolé
00:37:760 Enève le new combo dans ce cercle Encore une fois non

Et je crois que le reste est perfect Merci :D

Bon j'pense que c'est tout pour le moment bye Désolé, j'ai rien accepté (même si jvais changer 2~3 trucs, donc kudos quand même
OEvil
The map is quite good.. I couldn't mod it :oops: :(
But in the Hard difficulty i suggest you to make the CS:3 & OD:7 it was better while playing it with these settings.
Aaand i have shooted two kudosu! since i didn't mod it. :P
FGSky
*-*
Topic Starter
Nanika133

OEvil wrote:

The map is quite good.. I couldn't mod it :oops: :(
But in the Hard difficulty i suggest you to make the CS:3 & OD:7 it was better while playing it with these settings.
Aaand i have shooted two kudosu! since i didn't mod it. :P
Wow, thanks, I'll take a look at that later :D

EDIT: Okay, done, thanks
Ayesha Altugle
summoned via PM

mods marked in red is UNRANKABLE!

[general]
remove tv size on the title but do not do it if it is really necessary on the song title
unanderstandable grammar, sorry
unrankable!!! EASIEST DIFF MUST BE 3.00 STARS BELOW!

reserved post for mod
[all of the osu! standard diffs]
add clap on every notes and sliders falling in the first and third white tick


codes in my taiko post
d:don
k:kat
Big D or K:don or kat with finish
[Muzukashii]
00:13:808 (29) - d
00:18:121 (47,48) - d
00:21:683 (61) - k
00:23:933 (69) - unrankable!!!!please remove one of the note(s)
00:42:309 (140) - ^
00:54:310 (186) - ^
01:06:310 (230) - ^

be sure if you can mod my map on my signature
Dainesl
Okay I got another mod finally.

vahn10 wrote:

summoned via PM

mods marked in red is UNRANKABLE!

[general]
remove tv size on the title but do not do it if it is really necessary on the song title
unanderstandable grammar, sorry
unrankable!!! EASIEST DIFF MUST BE 3.00 STARS BELOW!

reserved post for mod
[all of the osu! standard diffs]
add clap on every notes and sliders falling in the first and third white tick


codes in my taiko post
d:don
k:kat
Big D or K:don or kat with finish
[Muzukashii]
00:13:808 (29) - d d doesn't fit, i think.
00:18:121 (47,48) - d ^
00:21:683 (61) - k ok
00:23:933 (69) - unrankable!!!!please remove one of the note(s) Thanks for noticing that
00:42:309 (140) - ^ ^
00:54:310 (186) - ^ ^
01:06:310 (230) - ^ ^

be sure if you can mod my map on my signature Sorry, not taking mod requests right now, modding queue's full. :?
Thanks for noticing those things. I'm apparently a baka. :oops:
Topic Starter
Nanika133

vahn10 wrote:

summoned via PM

mods marked in red is UNRANKABLE!

[general]
remove tv size on the title but do not do it if it is really necessary on the song title Er... What? :? I think it is necessary, TV size is necessary, cut version is not, and since I didn't cut it, TV size stays
unanderstandable grammar, sorry
unrankable!!! EASIEST DIFF MUST BE 3.00 STARS BELOW! Forgot where I read it but a 3,5 stars diff is enough

reserved post for mod
[all of the osu! standard diffs]
add clap on every notes and sliders falling in the first and third white tick Only works at the beggining, after the rythm changes but I'll add claps anyway


be sure if you can mod my map on my signature I'll take a look at it later
And thanks for the mod :D
Dainesl
Wow the difference between Hard and Insane's note numbers, what is this sorcery :?

also I think you REALLY REALLY should make Insane have HP and OD 7 and Hard have HP and OD 5/6 'cause HARD HAS OD 7 RIGHT NOW BUT THE INSANE HAS OD 6 THIS IS DUMB

also CS3 on the Hard, why not CS4, it looks better.

Really, though, I think that there's too much of a gap from Normal to Hard and not enough of a gap from Hard to Insane. Hard diffs don't need to be mapped this much! More complex rhythms like 01:14:185 (6,7,8,9,1) - are never found in the Insane, so this is especially jarring and I really think these belong in an Insane. The Kiai Time's really heavily mapped considering it's a Hard, as well. I think it goes so far as to say it's mapped more heavily than the Insane! Couldn't you include some 1-beat breaks every four beats in the Hard, since that would balance it a bit better, especially in the 2nd half where there's none of that. And again, you include them in the Insane.

Also the breaks in the Kiai Time of the Insane are kinda inconsistent. For example: 00:49:434 - Four beats then a break. 00:50:934 - Again, four beats then a break. 00:53:185 - SIX beats then a break. 00:56:935 - And ten beats then a break. If you're gonna make breaks in the Kiai Time, at least make sure they're consistent, 'cause it gives the map a more consistent feel.

These are just my personal thoughts, and you don't need to change these (apart from the OD...) but I would consider these 'cause they would probably help make the map a bit more consistent. Especially the way you mapped the Kiai Time...
Aurele
T'avais donné un kd à Dainesl sur le mauvais post :p
Topic Starter
Nanika133
Ugh, je sais xD Mais jm'en suis rendu compte trop tard..

En tout cas, merci :D
Aldwych
Hi!
#Sandwych's Extra modding queue

[General]

Selon AImod (ctrl + shift + A), t'est des erreurs, fixe-les. Vérifie-les sur toutes les diffs.
Ta normale diff est trop "élevée" en terme de niveau de difficulté (~3.50), de mémoire il faut que t'est une map au max 3.25* n'hésite pas à te renseigner avec les B4T pour ça (uéué Gabe!). Si c'est le cas, enlève des objets intelligemment

[Normal]

Je pense que le SV de cette diff joue pas mal sur le niveau de difficulté, je le trouve un peu trop haut d'ailleurs (c'est mon avis hein!).

00:14:558 : Même si c'est un copier/collé du précédent slider, essaie de l'arrondir autour du slider d'apres.
00:30:121 : Même si c'est sur un slider, le 1/4, pas sur que c'est passable.
00:33:684 : "Around the slider".
00:43:809 : Stack la fin sur le slider n°1?
00:50:184 : ^
00:50:934 : et dans le meilleurs des cas pour le début, ^
01:24:311 : C'est trop silencieux, perso ça me stresse quand j'entends rien, ca me fait dire que j'ai foiré mon combo.

[Hard]

00:10:245 : Je comprends même pas ce jump, surtout que après c'est équidistant, ça porte donc a confusion.
00:12:120 : Ouais ce jump quoi, sur du slider ok mais bon.
00:15:308 : Je te conseillerais plutôt de stack que un DS de 0.1. Si tu le fais pour celui-la, fais aussi pour les autres.
00:16:433 : Tant qu'a faire, stack la fin de ce slider sur un des cercles.
00:35:746 : Un peu trop de l'over jump. Et en + tu met du 0.5 après! X_x
00:46:809 : Alors ok ce spinner est dans les règles demandées, mais franchement, 2k max et t'enchaine sur un slider 1/4. Non.
01:00:586 : Stack.
01:54:311 : Pareil que normale.

[Insane]

Wtf, l'OD est plus forte en hard que en Insane! Oo

00:08:183 : Stack plz!
00:52:247 : Perso, je le prends pour un 1/4.
01:16:061 : Koukou le 0.30 qui frustre.


Voila, voila gl hf for rank! :D
Topic Starter
Nanika133
Merde, j'ai retravaillé la insane quand tu moddais :<
J'ai déjà réglé l'OD.

Aldwych wrote:

Hi! Hello :3
#Sandwych's Extra modding queue

[General]

Selon AImod (ctrl + shift + A), t'est des erreurs, fixe-les. Vérifie-les sur toutes les diffs. J'ai beau les fix a la main sur le .osu ça marche pas, chais pas quoi faire là...
Ta normale diff est trop "élevée" en terme de niveau de difficulté (~3.50), de mémoire il faut que t'est une map au max 3.25* n'hésite pas à te renseigner avec les B4T pour ça (uéué Gabe!). Si c'est le cas, enlève des objets intelligemment Je comprends plus, j'ai lu que c'est 3,5, un type me dit 3,0 et Gabe dit 3,25... Bon, jvais voir ce que je peux faire

[Normal]

Je pense que le SV de cette diff joue pas mal sur le niveau de difficulté, je le trouve un peu trop haut d'ailleurs (c'est mon avis hein!). Ben jvais pas remapper la normal non? Donc je garde

00:14:558 : Même si c'est un copier/collé du précédent slider, essaie de l'arrondir autour du slider d'apres. Ok
00:30:121 : Même si c'est sur un slider, le 1/4, pas sur que c'est passable. Mais j'ai plein de sliders 1/4 D:
00:33:684 : "Around the slider". Non, parce que ça me foire le blanket 2/3.
00:43:809 : Stack la fin sur le slider n°1? D'accord
00:50:184 : ^ ^
00:50:934 : et dans le meilleurs des cas pour le début, ^ ^
01:24:311 : C'est trop silencieux, perso ça me stresse quand j'entends rien, ca me fait dire que j'ai foiré mon combo. J'ai changé à 55%, j'espere que ça ira

[Hard]

00:10:245 : Je comprends même pas ce jump, surtout que après c'est équidistant, ça porte donc a confusion. wtf, chais pas pourquoi j'ai fait ça ._.
00:12:120 : Ouais ce jump quoi, sur du slider ok mais bon. J'ai perso aucun problème avec ça, je laisse.
00:15:308 : Je te conseillerais plutôt de stack que un DS de 0.1. Si tu le fais pour celui-la, fais aussi pour les autres. Ben non, je trouve que ça aide a lire, petit ds pour 1/2 et stacks pour 1/4..
00:16:433 : Tant qu'a faire, stack la fin de ce slider sur un des cercles.Ok
00:35:746 : Un peu trop de l'over jump. Et en + tu met du 0.5 après! X_x Heuresement que t'as pas vu comment c'était avant :p C'était 2 cercles à 00:36:121 (1) stacké sur le 8.. Très wtf mais je sais toujours pas quoi faire, j'aime cette jump mais j'ai l'impression que je suis le seul..
00:46:809 : Alors ok ce spinner est dans les règles demandées, mais franchement, 2k max et t'enchaine sur un slider 1/4. Non. Ahah, j'ai pensé à la même chose hier.. En plus c'est la seule diff avec 2 spinners, t'as raison
01:00:586 : Stack. Stack quoi? .__. Il y a rien là...
01:54:311 : Pareil que normale. T'as foiré le temps mais ouais, 55% aussi

[Insane]

Wtf, l'OD est plus forte en hard que en Insane! Oo

00:08:183 : Stack plz! C'est fait.
00:52:247 : Perso, je le prends pour un 1/4. Tiens c'est vrai, j'ai pas fait attention, merci
01:16:061 : Koukou le 0.30 qui frustre. Mais c'est un 1/1, et si je stack on peut prendre ça pour un 1/4, jvais changer mais bon...


Voila, voila gl hf for rank! :D Et merci pour le mod!
captin1
hi timing request :3

I think offset 6317 (+9) works better, also you can set your bpm to 160 flat since it's at like 159.993 right now

good luck!
jonathanlfj
hi clearing some old mod requests~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
use capitin1's timing in the above post, seems accurate on my end
the current spread is actually unrankable; you need an Easy diff that is at most 3 stars (up to 3.24 in test mode) to cater for beginners and complete a rankable spread. An Easy diff around 2 stars would be great and wont take a lot of time to make :3
untick widescreen storyboard support on all diffs

mod is done in your original timing for convenience

[Normal]
00:10:058 (2) - forgot a finish on the repeat? you had it at 00:07:058 (2)
00:14:558 (4) - forgot clap on end
00:15:308 (1) - take off the clap on end and place it on the start of 00:16:433 (2)
00:30:121 (1) - its best to avoid 1/4 repeat sliders on a normal difficulty, as it posses reading issues and make taiko translations difficult to play. try this rhythm instead:
00:33:684 (2) - reverse the clap pattern on this one
00:45:309 (4) - probably want a NC here to indicate start of new verse
00:48:309 (1) - seems a good place to add a finish since it is present in the music as well as marking the start of the kiai
00:50:934 (4) - NC to break up the long combo
00:56:185 (3,1,2,3) - i think you forgot to put whistles on these
01:14:748 (5) - i would just make this a circle, the slider end doesn't really land on anything significant and only makes the gap at 01:15:123 sound more awkward imo
01:25:061 (2,3) - the rhythm here is incorrect; use this to have a good match with the music: the hitsounding in this diff is rather inconsistent; please go through the diff and check your clap patterns since i couldn't mention all of them without making a wall mod; also it wont hurt to add some finishes on spots that have cymbal crashes in the music

[Hard]
CS+1, makes the patterns easier to read imo; however it does make the map seem more difficult to play than what you might have intended, so get more input on this
00:19:433 (5,6) - this and 00:20:183 (7,8) have inconsistency in spacing in terms of how the 3/4 slider connects with the 1/2 slider; use a uniform spacing if possible
00:25:246 (4) - clap on start to catch the changing drum patterns
00:26:746 (9) - ^
00:28:246 (4) - ^
00:31:246 (2) - ^
00:34:246 (3) - ^
00:35:559 (7,8) - the anti jump doesn't work very well here, first of all there is no NC to indicate it to match previous occasions, and you did another anti jump immediately at 00:35:746 (8,1) which is not expected. A solution would be to keep the first anti jump but re-space the second one, or just remove it completely.
00:38:746 (8) - why the soft clap hear instead of normal?
00:45:684 (2,4,7) - should have claps on the start of these
00:47:747 (1,2) - this doesn't play very well due to the ambiguous number of repeats and a rhythmic jump right after it, try reducing a repeat and use a 1/2 slider to connect 00:48:309 with 00:48:497
00:55:435 (5,6,7,8) - similar spacing issue as 00:19:433 (5,6,7,8)
01:14:560 (7) - the finish here sounds a bit random, i would remove it
01:19:061 (2) - remove the finish on this and place it at 01:18:686 (1) fits the music better
01:23:186 (7) - should have a finish on the start here

[Insane]
all the green lines are unsnapped in this diff, please adjust accordingly when you apply the new bpm/offset
00:21:683 (2) - blanket can look better here
00:25:058 (3,4) - i got rhythmically confused here, since you have been using a variety of spacing but this rhythm change is not brought out well with the current setup; consider increasing the distance more or stack the two
00:33:402 (1) - snapped incorrectly; should be at 00:33:309
00:38:184 (6,7,8,9) - i wouldn't use such a large spaced linear flow here, the music is quite calm and you can bring out the feel better with a lower spacing
00:48:309 (1) - sounds like there should be a finish here
01:02:935 (10) - forgot clap on start
01:03:310 (1,2,3) - linear spacing inconsistency intentional?
01:21:311 (3) - missing a finish here
01:23:373 (9,10,11,12) - whoa this pattern can look a lot more cleaner, especially because they are 1/4 snapped which plays in quick succession of each other
01:28:811 (9) - im willing to believe this was a mistake, it makes no sense to have a slider appear long after the music has ended
The massive volume change per note seems quite unnecessary for me, but its not a bad idea per say.

The diffs look cleaner in playing than in edit mode, but you could probably fix some bad blankets and displaced stacks yourself when you go over them; also make sure you add that Easy diff. Good luck~
Topic Starter
Nanika133

jonathanlfj wrote:

hi clearing some old mod requests~ Hello~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
use capitin1's timing in the above post, seems accurate on my end
the current spread is actually unrankable; you need an Easy diff that is at most 3 stars (up to 3.24 in test mode) to cater for beginners and complete a rankable spread. An Easy diff around 2 stars would be great and wont take a lot of time to make :3 I suck at making easy diffs, I always end up making them too hard, I'll try to get it done :(
untick widescreen storyboard support on all diffs

mod is done in your original timing for convenience

[Normal]
00:10:058 (2) - forgot a finish on the repeat? you had it at 00:07:058 (2) Oh right, thanks
00:14:558 (4) - forgot clap on end ^
00:15:308 (1) - take off the clap on end and place it on the start of 00:16:433 (2) Ok
00:30:121 (1) - its best to avoid 1/4 repeat sliders on a normal difficulty, as it posses reading issues and make taiko translations difficult to play. try this rhythm instead: Oh nice :D
00:33:684 (2) - reverse the clap pattern on this one Okay
00:45:309 (4) - probably want a NC here to indicate start of new verse ^
00:48:309 (1) - seems a good place to add a finish since it is present in the music as well as marking the start of the kiai Yes, but I'll lower the HS
00:50:934 (4) - NC to break up the long combo Ok
00:56:185 (3,1,2,3) - i think you forgot to put whistles on these Yup
01:14:748 (5) - i would just make this a circle, the slider end doesn't really land on anything significant and only makes the gap at 01:15:123 sound more awkward imo Okay
01:25:061 (2,3) - the rhythm here is incorrect; use this to have a good match with the music: the hitsounding in this diff is rather inconsistent; please go through the diff and check your clap patterns since i couldn't mention all of them without making a wall mod; also it wont hurt to add some finishes on spots that have cymbal crashes in the music :/ I've put claps on the heavy beat so it's probabl mistakes...

[Hard]
CS+1, makes the patterns easier to read imo; however it does make the map seem more difficult to play than what you might have intended, so get more input on this Yeah, I don't know about that, especially that I made the patterns for CS4...
00:19:433 (5,6) - this and 00:20:183 (7,8) have inconsistency in spacing in terms of how the 3/4 slider connects with the 1/2 slider; use a uniform spacing if possible Done
00:25:246 (4) - clap on start to catch the changing drum patterns Okay, it fits
00:26:746 (9) - ^ ^
00:28:246 (4) - ^ ^
00:31:246 (2) - ^ ^
00:34:246 (3) - ^ ^
00:35:559 (7,8) - the anti jump doesn't work very well here, first of all there is no NC to indicate it to match previous occasions, and you did another anti jump immediately at 00:35:746 (8,1) which is not expected. A solution would be to keep the first anti jump but re-space the second one, or just remove it completely.
00:38:746 (8) - why the soft clap hear instead of normal? I used soft claps on the other diffs...
00:45:684 (2,4,7) - should have claps on the start of these Yup
00:47:747 (1,2) - this doesn't play very well due to the ambiguous number of repeats and a rhythmic jump right after it, try reducing a repeat and use a 1/2 slider to connect 00:48:309 with 00:48:497 Okay, changed
00:55:435 (5,6,7,8) - similar spacing issue as 00:19:433 (5,6,7,8) ^
01:14:560 (7) - the finish here sounds a bit random, i would remove it Didn't notice, thanks
01:19:061 (2) - remove the finish on this and place it at 01:18:686 (1) fits the music better Ok.
01:23:186 (7) - should have a finish on the start here ^

[Insane]
all the green lines are unsnapped in this diff, please adjust accordingly when you apply the new bpm/offset Whoaaaa? I have ti resnap them all? Daaayum D:
00:21:683 (2) - blanket can look better here Done
00:25:058 (3,4) - i got rhythmically confused here, since you have been using a variety of spacing but this rhythm change is not brought out well with the current setup; consider increasing the distance more or stack the two I changed the circle for a slider and fixed the pattern. Okay :'(
00:33:402 (1) - snapped incorrectly; should be at 00:33:309 Thanks
00:38:184 (6,7,8,9) - i wouldn't use such a large spaced linear flow here, the music is quite calm and you can bring out the feel better with a lower spacing Lowered the spacing
00:48:309 (1) - sounds like there should be a finish here Yup, it's done.
01:02:935 (10) - forgot clap on start ^
01:03:310 (1,2,3) - linear spacing inconsistency intentional? Yes, I put a jump on every heavy beat in the whole map. So I don't get what's the problem with this
01:21:311 (3) - missing a finish here Okay
01:23:373 (9,10,11,12) - whoa this pattern can look a lot more cleaner, especially because they are 1/4 snapped which plays in quick succession of each other Then what do you suggest? I'm kinda confused :?
01:28:811 (9) - im willing to believe this was a mistake, it makes no sense to have a slider appear long after the music has ended Lol, I forgot about that xD
The massive volume change per note seems quite unnecessary for me, but its not a bad idea per say. I did it before I added the claps that's why it looks so massive.

The diffs look cleaner in playing than in edit mode, but you could probably fix some bad blankets and displaced stacks yourself when you go over them; also make sure you add that Easy diff. Good luck~ Thank you for the mod~ :DDD
Oh, you're a BAT now? Congratz' :)
Xiaolin
Sorry the I made a diff without telling you. >.<''

Le easy diff
osu file format v12

[General]
AudioFilename: Suneohair-Sakasama_Bridge_TV_Size(myfreemp3.eu).mp3
AudioLeadIn: 0
PreviewTime: 48128
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4787,11816,18094,27278,35553,43770,46797,58436,70441,84321
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Sakasama Bridge (TV Size)
TitleUnicode:Sakasama Bridge (TV Size)
Artist:Suneohair
ArtistUnicode:Suneohair
Creator:Nanika133
Version:Aoki's Easy
Source:Arakawa under the bridge
Tags:Dainesl
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1371177236895.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6317,375,4,1,0,50,1,0
48318,-100,4,1,0,50,0,1
48504,-100,4,1,0,65,0,1
71567,-100,4,1,0,65,0,0
84320,-100,4,2,0,55,0,0


[Colours]
Combo1 : 230,230,230
Combo2 : 255,172,89
Combo3 : 18,124,255
Combo4 : 244,77,102

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Niko-nyan
Hi there
Come from Dainesl's PM

General~
荒川アンダー ザ ブリッジ (Romanized of source)
スネオヘアー (Suneohair)
逆様ブリッジ (Title of the song)

Muzukashii already modded
chatlog
05:37 *Niko-nyan is editing [http://osu.ppy.sh/b/291673 Suneohair - Sakasama Bridge (TV Size) [Dain's Muzukashii]]
05:38 Dainesl: Alright, let's begin!
05:38 Niko-nyan: 00:07:629 (6,7) - dd / dk
05:39 Niko-nyan: 6 low pitch and 7 im not sure because it have 2 sounds
05:39 Dainesl: The main sound is higher, so I put dk
05:40 Niko-nyan: 00:10:607 - low pitch anyway so use d and change 16 to k
05:40 Dainesl: so you want 16 17 and 18 to be kdd?
05:40 Niko-nyan: 00:10:629 - i hear finish here :3 put it if you want
05:40 Niko-nyan: kDk looks better maybe?
05:41 Dainesl: hm...
05:41 Dainesl: I'll just keep it as kdk as that finisher seems out of place
05:42 Niko-nyan: or maybe kdK ?
05:42 Dainesl: But then I'd have to change 21 to K as well
05:42 Niko-nyan: and then delete 22
05:42 Niko-nyan: (for make sure :3)
05:43 Dainesl: yeah, actually sounds pretty good
05:43 Niko-nyan: 24 need finish maybe? because i hear drum
05:44 Dainesl: okay
05:44 Niko-nyan: 29-36 pattern : d kdddkkD
05:45 Niko-nyan: oh wait the last D change to d
05:45 Niko-nyan: lol
05:45 Dainesl: okay
05:45 Niko-nyan: 41-44 dkkd
05:46 Dainesl: okay!
05:47 Niko-nyan: 45-48 same like before but delete 49
05:48 Dainesl: That works.
05:49 Niko-nyan: 51-52 d k 59-60 dk
05:50 Niko-nyan: 61-71 pattern : d k ddk k ddkdK
05:52 Dainesl: okay!
05:52 Niko-nyan: 72-81 : d kkd k d k dkd
05:53 Niko-nyan: 81 can be d/k
05:54 Dainesl: i kept 79 as k
05:54 Dainesl: and 81 as d
05:54 Niko-nyan: 82,83 swap 85,86 swap too
05:55 Dainesl: so 82-86 is kdddk?
05:55 Dainesl: sure.
05:55 Niko-nyan: yup
05:55 Niko-nyan: 87-88 swap
05:56 Dainesl: I think you'll need to do Oni diff on forum.
05:56 Niko-nyan: yup and general that the mapper forgot
05:56 Dainesl: okay
05:56 Niko-nyan: remove 00:30:879-
05:57 Niko-nyan: 96 d
05:57 Dainesl: ok
05:58 Niko-nyan: 98 d 99 remove 100 k 101 d put a note between 101 102
05:58 Dainesl: It's hard for me to remember that I need to subtract a certain amount from that
05:58 Dainesl: so 98 would be 95 on my end
05:58 Niko-nyan: maybe
05:59 Niko-nyan: between 101 and 102 is d
05:59 Dainesl: Also no note between 101 and 102, 'cause consistency with having one beat between a normal note and a finisher
05:59 Dainesl: Although if you think it's important and that it really fits the music well, then I'll put it in
05:59 Dainesl: I'm just thinking that I should stay a bit more consistent though
06:00 Niko-nyan: it just suggestion anyway
06:00 Dainesl: i'll just keep it as is, with no note.
06:00 Niko-nyan: remove 104 more better anyway
06:00 Niko-nyan: 00:33"504 -
06:01 Dainesl: okay
06:01 Dainesl: i notice 36.129 is being inconsistent with previous times .w.
06:01 Dainesl: 'cause there's a note, then there's a finish
06:02 Niko-nyan: 00:34:067 - 00:36:317
06:02 Niko-nyan: d k ddkkddkkd looks consisten anyway
06:03 Dainesl: removed finish from 34.067
06:03 Niko-nyan: yup
06:03 Dainesl: keeping finish on 36.317 but i made the pattern kkkkddddD
06:04 Dainesl: unless you want me to change it slightly
06:04 Niko-nyan: 00:40:067 swap 128 and 129
06:04 Dainesl: okay
06:04 Niko-nyan: how about ddkkddddD?
06:05 Dainesl: yeah, seems better
06:05 Niko-nyan: 121 d for consistently with before
06:05 Niko-nyan: 127 ^
06:06 Niko-nyan: 137 remove because doesn't fit with 5 note
06:06 Dainesl: 3 note and then a single?
06:06 Dainesl: sure
06:06 Niko-nyan: 00:54:317 - d
06:07 Dainesl: okay
06:07 Niko-nyan: 00:55:817 (184,185)- swap
06:07 Niko-nyan: 186-190 : dkkdd
06:07 Niko-nyan: (after the timing that i gave you)
06:08 Dainesl: okay
06:08 Niko-nyan: 00:59:942(200,201) swap -
06:08 Dainesl: should it be k or K? (201)
06:08 Niko-nyan: 205-208 d k d k
06:08 Niko-nyan: k
06:09 Dainesl: okay
06:09 Niko-nyan: 01:04:817 - k
06:10 Dainesl: okay
06:10 Niko-nyan: 01:06:317 - k
06:11 Niko-nyan: 01:08:192 (229,230) - swap
06:12 Dainesl: ok
06:12 Niko-nyan: 01:12:692 - more prefer 4 notes and single note like before
06:12 Niko-nyan: until 01:22:442 -
06:12 Dainesl: what pattern should it be though
06:13 Niko-nyan: like the opening one
06:14 Dainesl: i'll try and make it fit to the best of my ability
06:14 Niko-nyan: anyway the last mod on muzu
06:14 Niko-nyan: remove spinner and put k
06:14 Niko-nyan: i mean d
06:15 Niko-nyan: both of them looks good
06:15 Dainesl: I put k
06:15 Niko-nyan: 290-last : k d k ddk d k k
06:15 Niko-nyan: really long anyway
06:15 Niko-nyan: nearly 30mins
06:15 Dainesl: for one diff
(Oni soon after update the muzu :) )
NaxelCL
Mod random of osu!mania Lines - 0 1 2 3 4 5 6
[General]
Plz check the 7K NM is a 7K NM not HD plz check this and eliminated notes T.T

[7K NM]

00:02:004 - eliminated this
00:02:192 - Agreged note
00:02:379 - eliminated
00:03:692 (6) - eliminated
00:05:192 - agreged in 2 line
00:06:879(6) 6973 (5) 00:06:879 (4) this stream is inncesary plz check this STREAMS of this map

[7K MX]
PLZ CHECK THE DIFFICULTY IS PARENT OF HD T.T and agreged more Notes :P
And plz not you add notes under LN is annoying to play well, try to set patterns
PLZ OVERMAPPED THIS:C

GOOD LUCK~~~~
PyaKura
Right,right. I've been busy with my other map. I'll take a look at it and consider your mod after some more playtesting ^^.
Sorarei
[General]

- i see no problem here but what happen with this volume ?
SPOILER
http://puu.sh/6SQpQ.png
[Normal]

- 00:02:192 - add note for synth, because hold end is released, not pressed

- 00:04:442 - ^

- 00:05:192 - ^

- 00:05:942 - ^

if you didn't applied them then you should modify hold note

- 00:06:879 (6879|6,6973|5) - delete, no such beat here

- 00:07:067 - add note 6th then move 00:07:629 (7629|5) - to 7th, okay it should good for next pattern

- the only right beat is 00:08:473 (8473|5,8567|6) - , without 00:08:379 (8379|4) - . so change them, different with 00:09:879 (9879|0,9973|1,10067|2) - this section had 3 beat just i highlited. maybe i'm baka

- 00:31:817 - add note or two note here

- 00:33:129 (33129|5) - extend this until 00:33:692 - for make these two 00:33:692 (33692|0,33692|2) - being on-beat

- 00:34:629 (34629|6) - ^

- 00:36:129 (36129|6,36223|5,36317|4) - CTRL + H, mostly player use right hand for space key/middle key

- 00:37:817 (37817|4,39317|2) - make it separated from middle key

- 00:41:379 (41379|1,41942|2) - move to right-section

From 00:36:317 - until 00:48:317 - you're using only hold note and that's following vocal, it isn't good after all. highly recommend you to add note for main beat like you did previously

- 00:58:817 (58817|2,59004|2,59192|1,59567|2,59754|2,59942|0) - you're follow beat
and suddenly follow vocal here 01:00:129 (60129|6,60317|5,60504|4,60692|3,60879|2,61067|3,61254|6) - highly recommend like above

- From 01:00:129 - to end of song, i suggest you re-arrange all beat position especially change hold note into follow the beat

[Maximum]

- From 00:01:067 - until 00:05:942 - do the same issue with normal difficult

- 00:06:879 (6879|0) - delete, no such beat there

- 00:36:317 (36317|0,37817|1,39317|2) - worried if you do triple hold note, why don't you change it to hold note one by one so it will good pattern too

- 00:46:817 (46817|4,46817|1) - delete, no need many note at same time for this section

ahh i guess my mod isn't helpful
PyaKura
Thx, I'll take a look at it later and edit this post with changes.
creamynebula
Nice find.
BanchoBot
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