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Suneohair - Sakasama Bridge (TV Size) [Taiko|Osu|OsuMania]

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Topic Starter
Nanika133
This beatmap was submitted using in-game submission on vendredi 3 janvier 2014 at 11:04:43

Artist: Suneohair
Title: Sakasama Bridge (TV Size)
Source: 荒川アンダー ザ ブリッジ
Tags: Dainesl PyaKura Arakawa under the bridge
BPM: 160
Filesize: 3986kb
Play Time: 01:26
Difficulties Available:
  1. Dain's Muzukashii (4,84 stars, 291 notes)
  2. Dain's Oni (5 stars, 500 notes)
  3. Hard (4,86 stars, 223 notes)
  4. Insane (5 stars, 244 notes)
  5. Normal (3,49 stars, 94 notes)
  6. Pya's MX - 7Key (5 stars, 902 notes)
  7. Pya's NM - 7Key (2,76 stars, 448 notes)
Download: Suneohair - Sakasama Bridge (TV Size)
Information: Scores/Beatmap Listing
---------------
Sakasama bridge by Suneohair.
1st End of the anime "Arakawa under the bridge"

Thanks to captin1 for the timing, Dainesl for the Taiko diffs and Pyakura for the Mania diffs!

Things to do
Easy time..
Laziness will kill me someday D:
xWillx
Quick IRC Taiko Mod from Dain
11:43 Dainesl: Will!!! :D
11:43 *Dainesl is listening to [http://osu.ppy.sh/b/291673 Suneohair - Sakasama Bridge (TV Size)]
11:43 *Dainesl is listening to [http://osu.ppy.sh/b/291691 Amane - DEADLYBLOW]
11:43 xWillx: Good Morning
11:43 Dainesl: Pending Taiko diffs!
11:45 Dainesl: You've played Amane - DEADLYBLOW before, try the other one :3
11:46 Dainesl: Ooh what map are you modding
11:48 xWillx: I suggest removing the big note
11:48 xWillx: 00:55:822 (305)
11:48 Dainesl: I'll check it~
11:48 xWillx: 00:57:322 (314) unrankable
11:48 Dainesl: Oh right there's a finish there ><
11:48 Dainesl: Gah
11:49 xWillx: Avoid putting finishers at front of a stream ><
11:49 Dainesl: Yeah...that's a big thing
11:49 *Dainesl is watching [http://osu.ppy.sh/b/291674 Suneohair - Sakasama Bridge (TV Size) [Dain's Taiko Oni]] <Taiko>
11:49 Dainesl: Gonna use 1.5x speed to check
11:50 Dainesl: That's all of them gone, haha
11:50 Dainesl: Those crafty notes :P
11:50 Dainesl: Hm...I need to give to Nanika again
11:50 xWillx: You make nice muzus ><
11:50 Dainesl: Hold on
11:50 Dainesl: Let me re-export the package
11:51 xWillx: Move combo 197 to 00:58:822
11:51 xWillx: on muzu diff
11:52 xWillx: flows better
11:52 Dainesl: Alright
11:52 Dainesl: Anything else?
11:53 xWillx: Yes some finishers you need to remove
11:53 Dainesl: Right.
11:53 xWillx: 00:55:822
11:53 xWillx: 00:57:322
11:54 xWillx: Leave the one at 1:00:322
11:54 xWillx: this is okay
11:54 Dainesl: Hm
11:54 Dainesl: Anything else you need to say?
11:54 xWillx: None
11:54 xWillx: =w=
Krah
Hi '-'

Fin des vacances, retour sur le jeu on est reparti pour les mods è_é


[Général]

- Essaye d'utiliser un bg avec une taille standard (1366*768 ou 1024*768). Tu peux essayer cette version en 1366*768 http://puu.sh/48kzK.jpeg
- Remove useless colour in taiko map for a small diminution of file size.
Combo1 : 0,0,255
Combo2 : 255,0,0
- Remove "taiko" in the taiko diff. Dain's Taiko Oni & Dain's Taiko Muzukashii => Dain's Oni & Dain's Muzukashii
- Add Dainesl in tags

- Impression générale : Certaines notes patterns semblent un peu random en std ce qui donne une impression louche par moment peut-être juste moi.

[Normal]

- :!: Uninherited timing points conflict with others diffs.

Offset du 4eme point et volume du 1er/2eme/3eme.
Et legere difference sur le 375,... mais aucune idée de ce que c'est '-'

- 00:31:062 (2,3) - Change les plutot en 1slider unique qui back une fois comme ça http://puu.sh/48C5Z.jpg
- 00:41:564 (5) - Courbe le vers le bas plutôt.

[Insane]

- 00:06:683 (2) - Au lieu de le courber vers le haut, courbe le vers le bas.
- 00:11:559 (6) - Nc.
- 00:17:747 (7) - Stack la plutôt avec la fin de 6 ? Je pige pas vraiment ce mini décalage.
- 00:21:310 (1,2) - Améliore ta blanket ?
- 00:46:253 (3,4,5,6,7) - Exemple type du placement random ya aucune logique, aucune tentative de former quelque chose à part un piètre triangle avec (3,4,5)
- 00:49:066 (4) - Jump sans grande raison ou alors tu jump aussi sur les 2 suivantes. Essaye plutôt de former quelque chose avec (3,4,5,6) genre un parallélogramme en bougeant juste 4.
- 00:58:250 (3) - Stack avec la fin de 2.
- 01:08:195 (7) - ^ fin de 6.
- 01:26:011 (6,7,8) - Le combo partait bien mais la fin ressemble plus à grand chose :s Essaye de maintenir jusqu'au bout du combo ton idée de symétrie.

[Muzukashii]

- Please avoid bicolor 1/4 triplet in the middle of a 1/2 like 00:41:901 (134,135,136,137,138,139) or 00:23:542 (65,66,67,68,69,70)
- Try to use monochrome triplet instead ?
- Reduce the sv to 1,40 ?

- 00:10:433 (15,16,17) - Change this for a kkk ?

It's really a nice muzu >_<
And sorry I can't really mod oni :s


Voila ça sera tout pour moi.
Je repasserais surement vite fait sur la map demain vu l'heure je suis surement passé à côté de trucs.
Dainesl
Thanks for your modding, Krah! I'll be sure to change whatever I need to change. Sorry for the late reply :oops:

Muzukashii changes:

Made the triplets only one color (ddd or kkk)
Added "Dainesl" as a tag
One or two minor pattern changes
Name change: Dain's Taiko Muzukashii -> Dain's Muzukashii

Waiting for creator to update...
Topic Starter
Nanika133

Krah wrote:

Hi '-'

Fin des vacances, retour sur le jeu on est reparti pour les mods è_é

[Insane]

- 00:06:683 (2) - Au lieu de le courber vers le haut, courbe le vers le bas. Non, j'aime bien comme ça
- 00:11:559 (6) - Nc. Ofc
- 00:17:747 (7) - Stack la plutôt avec la fin de 6 ? Je pige pas vraiment ce mini décalage. En fait, ça pose probleme en HD les stacks sur les fins de sliders mais t'as raison, c'est un peu moche..
- 00:21:310 (1,2) - Améliore ta blanket ? J'avais pas l'intention de faire une couverture mais bon, pourquoi pas
- 00:46:253 (3,4,5,6,7) - Exemple type du placement random ya aucune logique, aucune tentative de former quelque chose à part un piètre triangle avec (3,4,5) Err... Même la triangle c'est pas fait exprès :P J'ai fait un carré par diagonale (chais pas si tu vas comprendre ^^')
- 00:49:066 (4) - Jump sans grande raison ou alors tu jump aussi sur les 2 suivantes. Essaye plutôt de former quelque chose avec (3,4,5,6) genre un parallélogramme en bougeant juste 4. Alors là nope le parallélogramme... Jvais voir ce que je peux faire...
- 00:58:250 (3) - Stack avec la fin de 2. Comme - 00:17:747 (7)
- 01:08:195 (7) - ^ fin de 6. ^
- 01:26:011 (6,7,8) - Le combo partait bien mais la fin ressemble plus à grand chose :s Essaye de maintenir jusqu'au bout du combo ton idée de symétrie. Okay, même si j'abomine la symetrie, jvais essayer de rendre ça plus beau...


Voila ça sera tout pour moi.
Je repasserais surement vite fait sur la map demain vu l'heure je suis surement passé à côté de trucs.
J'ai reglé tout le reste, thx

P.S. Le 375, c'est le bpm, chais pas pourquoi il est comme ça...
tarticulate
[Dain's Muzukashii]
The hitsounds are a little too quiet. Try bumping them up to about 50%.
00:48:316 - Make the volume 80% during the kiai.

[Dain's Oni]
The hitsounds, once again, are too quiet. 50% volume.
00:48:316 - 80%
Dainesl

NitcoGames wrote:

[Dain's Muzukashii]
The hitsounds are a little too quiet. Try bumping them up to about 50%. Done, but I made the final inherited point have 30% volume because the song becomes quieter.
00:48:316 - Make the volume 80% during the kiai. Done!

[Dain's Oni]
The hitsounds, once again, are too quiet. 50% volume. Same as the Muzu.
00:48:316 - 80% Again, same as the Muzu.
Thanks for giving me advice! :D
tarticulate

Dainesl wrote:

Done, but I made the final inherited point have 30% volume because the song becomes quieter.
That's fine, it fits there

Dainesl wrote:

Thanks for giving me advice! :D
Anytime ;)
Nashmun
Hi, taiko mod incomming o/

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.


[Dain's Muzukashii]

  1. Please, makes the volume at 80% everywhere.

  2. 00:07:058 (3,4,5,6) - Instead of ddk k, I would use ddkkd. I think it fits more the song.

  3. 00:14:747 - Add a d here

  4. 00:15:309 (34) - If you applied the previous suggestion, make this a k

  5. 00:15:684 (35) - k here ?

  6. 00:16:810 (39,40,41,42,43) - add a k on the next red tick (00:17:747)

  7. 00:17:935 (44,45,46,47,48) - If you applied the previous one, Make (44) a d, delete (45) and make (46, 48) kats.

  8. 00:29:187 - Add a d here ?

  9. 00:29:750 (88) - Make it k, fits the drums better.

  10. 00:39:126 - Add a kat for consistency purpose.

  11. 00:47:190 - Add a K here ?

  12. 00:53:192 - Add a d here ?

I liked that diff :D .



[Dain's Oni]

  1. SV 1.6 => 1.4. In 99% of the time, SV 1.4 is the way to go. Use 1.6 only on few specific situation that could prevent using 1.4 . Your diff is a classic Oni @160 BPM, so no need to put 1.6

  2. Please, makes the volume at 80% everywhere.

  3. 00:08:745 - add a kat here. If you choosed to follow the drums drag, you can't leave it like this. A drag is here to fill a drum pattern, not to replace it.

  4. 00:09:308 (15) - Replace with a don. Fits the drums better.

  5. 00:10:621 - add a don. Same idea than 00:08:745

  6. 00:10:996 (23) - delete for pattern consistency purpose.

  7. 00:11:183 (24,25,26) - delete (25) and make (26) a don. 1/4 pattern doesn't feel good here because you have a break comming right after it.

  8. 00:11:746 (28,29,30,31,32) - Make it kkd kkd to fit the drum

  9. 00:33:313 (165) - change the finished into a k. Finishers in 1/4 should be used only if there are absolutely necessary. This one is totally random and
    even unproductive.


  10. 00:35:938 (182,183,184,185) - make it kdkkd (or kdkkD in case you want to keep the finisher). It will fits the drum better, because you mapped it like a regular part while the drummer is making a break to the next bar.

  11. 00:47:565 (246,247,248,249,250,251,252,253) - This part doesn't feels right. You mapped 00:47:659 (247) while there is nothing going on on the drums, and doesn't map anything on 00:47:847 - while the drums is starting its break. I would suggest a d kkd kkd (or kkD if you want to keep the finished) here. Also 1/4 finishers MUST NOT be used if the previous note is of the same color than the finisher (cf Taiko ranking criteria)

  12. 01:00:131 (336) - Make it a simple k. Pretty much same reason than 00:33:313

  13. 01:00:319 (337) - Make it a finisher. Unlike 01:00:131 , this one makes the map more enjoyable (Beginning of a new bar)

  14. 01:03:319 - Add a d here ? feels weird without anything.

  15. 01:11:758 (409,410,411,412) - You left this part almost totally empty while there is an important drums break here ? make it kkdkkkd (
  16. 01:13:259 (418,419,420,421,422,423,424) - Feels overmapped and unecessary. This is the last part of the song so everything is fading-out little by little. This stream just doesn't feel right. Try making something in 1/2 or with one 1/4 triplet, but not more.

  17. 01:24:511 (486,487,488,489,490,491,492,493,494,495,496,497,498,499) - I would recommend following exclusively the guitar on that part, i.e using only 1/2 patterns. 1/4 sounds werid here.

This diff has some great patterns in it (Liked the 1/4 doublets construction) and some potential. However you didn't use it as much as you could have used it. Some pattern feels like random filling, just like you had to add some notes on your diff. (Especially some 'long' streams in a middle of nowhere).


Hope it was usefull and good luck !
Dainesl
Oh great big wall of text gahhhhh!!! Anyways. I'll do this as well I can.

Nashmun wrote:

Hi, taiko mod incomming o/

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.


[Dain's Muzukashii]

  1. Please, makes the volume at 80% everywhere. Done that.

  2. 00:07:058 (3,4,5,6) - Instead of ddk k, I would use ddkkd. I think it fits more the song. I agree, changed that as such.

  3. 00:14:747 - Add a d here Done!

  4. 00:15:309 (34) - If you applied the previous suggestion, make this a k This was already a k

  5. 00:15:684 (35) - k here ? Sure!

  6. 00:16:810 (39,40,41,42,43) - add a k on the next red tick (00:17:747) Tested it, I agree, it sounds better.

  7. 00:17:935 (44,45,46,47,48) - If you applied the previous one, Make (44) a d, delete (45) and make (46, 48) kats. Done that but 44 was already a d.

  8. 00:29:187 - Add a d here ? Yep!

  9. 00:29:750 (88) - Make it k, fits the drums better. I'll agree with that.

  10. 00:39:126 - Add a kat for consistency purpose. Done!

  11. 00:47:190 - Add a K here ? Did that.

  12. 00:53:192 - Add a d here ?Added.

I liked that diff :D . Thanks! :)



[Dain's Oni]

  1. SV 1.6 => 1.4. In 99% of the time, SV 1.4 is the way to go. Use 1.6 only on few specific situation that could prevent using 1.4 . Your diff is a classic Oni @160 BPM, so no need to put 1.6 Okay, changed.

  2. Please, makes the volume at 80% everywhere. Done that.

  3. 00:08:745 - add a kat here. If you choosed to follow the drums drag, you can't leave it like this. A drag is here to fill a drum pattern, not to replace it. Added!

  4. 00:09:308 (15) - Replace with a don. Fits the drums better. It seems to fit the music better too, replaced.

  5. 00:10:621 - add a don. Same idea than 00:08:745 For following the drums, I will add that!

  6. 00:10:996 (23) - delete for pattern consistency purpose. Deleted!

  7. 00:11:183 (24,25,26) - delete (25) and make (26) a don. 1/4 pattern doesn't feel good here because you have a break comming right after it. Deleted 25, 26 was already a don though

  8. 00:11:746 (28,29,30,31,32) - Make it kkd kkd to fit the drum Did that.

  9. 00:33:313 (165) - change the finished into a k. Finishers in 1/4 should be used only if there are absolutely necessary. This one is totally random and
    even unproductive.
    Tested, yours sounded way better. I changed this.

  10. 00:35:938 (182,183,184,185) - make it kdkkd (or kdkkD in case you want to keep the finisher). It will fits the drum better, because you mapped it like a regular part while the drummer is making a break to the next bar. Chose to go for kdkkd.

    Whoa, tons of text in one suggestion. Looks important.
  11. 00:47:565 (246,247,248,249,250,251,252,253) - This part doesn't feels right. You mapped 00:47:659 (247) while there is nothing going on on the drums, and doesn't map anything on 00:47:847 - while the drums is starting its break. I would suggest a d kkd kkd (or kkD if you want to keep the finished) here. No finisher now, it's d kkd kkd.
    Also 1/4 finishers MUST NOT be used if the previous note is of the same color than the finisher (cf Taiko ranking criteria) Never saw that...is that a new rule I didn't know about?
    :cry:
  12. 01:00:131 (336) - Make it a simple k. Pretty much same reason than 00:33:313 No finisher!

  13. 01:00:319 (337) - Make it a finisher. Unlike 01:00:131 , this one makes the map more enjoyable (Beginning of a new bar) Finisher!

  14. 01:03:319 - Add a d here ? feels weird without anything. Hm, didn't notice that. Added!

  15. 01:11:758 (409,410,411,412) - You left this part almost totally empty while there is an important drums break here ? make it kkdkkkd ( Okay

  16. 01:13:259 (418,419,420,421,422,423,424) - Feels overmapped and unecessary. This is the last part of the song so everything is fading-out little by little. This stream just doesn't feel right. Try making something in 1/2 or with one 1/4 triplet, but not more. Changed to this http://osu.ppy.sh/ss/951361

  17. 01:24:511 (486,487,488,489,490,491,492,493,494,495,496,497,498,499) - I would recommend following exclusively the guitar on that part, i.e using only 1/2 patterns. 1/4 sounds werid here.Okay, changed to this http://osu.ppy.sh/ss/951371



This diff has some great patterns in it (Liked the 1/4 doublets construction) and some potential. However you didn't use it as much as you could have used it. Some pattern feels like random filling, just like you had to add some notes on your diff. (Especially some 'long' streams in a middle of nowhere). If you wanted to you could also tell me wherever else I could use the doublets ;)


Hope it was usefull and good luck !
Really nice modding Nashmun, you deserve your Kudosu :)
Disgallion
Hii !

Voilà les quelques soucis que j'ai pu relever, dans l'ensemble pas d'énormes erreurs, ta map est proche du rankage !
(Mais rajoute des HS o/)

Hard :

Cette hard est assez proche de ton insane du fait des nombreuses distances snapping qui changent

00:31:809 (3) - Ca se sent vraiment que celui ci est trop proche !
00:35:184 (6,7,8,1,2,3) - No, no, no ! C'est illisible ! C'est pas joli ! C'est trop bizarre ! C'est pas amusant !
Alignes les aux sliders, ou change leurs inclinaisons : 00:43:622 (4) - 00:48:497 (2) - 00:49:997 (6) - 00:54:498 (2) - 01:08:560 (8) -
01:22:623 (4) - Ca sonne vide après ce slider par rapport au son, essaye d'ajouter un circle, ou de mettre 01:23:186 (5) - Plus tôt ?
01:24:311 (1) - Un reverse slider 1/2 serait mieux ici

Insane :

Pas tellement plus difficile que ta hard, on fait juste la connaissance de quelques passages corsés alors que tu aurais beaucoup de moyen de la rendre un peu plus insane, notamment beaucoup de passages de transition ou tu pourrais mettre quelques streams

00:23:558 (7,8,9) - Ca fait vraiment bizarre, les trois dans le même timing mais pas le même spacing, je pense que tu as fait ça pour ajouter de la difficulté, mais je pense que 3 jumps serait d'autant dur et plus confortable
00:25:058 (3,4,5) - Là c'est l'inverse, le joueur pense qu'il doit jump alors qu'en fait il a le double de temps ._.
00:46:809 (6) - C'est vide après alors qu'un slider serait tellement en accord !
01:08:935 (5) - Aligne le avec les deux précédents !

Normal :

Je la trouve très simple pour une normale :o
Peut être due à l'abondance de sliders, enfin on peut la jouer sans réfléchir ._.
Topic Starter
Nanika133

Disgallion wrote:

Hii !

Voilà les quelques soucis que j'ai pu relever, dans l'ensemble pas d'énormes erreurs, ta map est proche du rankage ! Ouaaaais!
(Mais rajoute des HS o/) Tu parles de quel diff? D: Parce que la Insane, j'ai passé trop de temps à la HSer

Hard :

Cette hard est assez proche de ton insane du fait des nombreuses distances snapping qui changent Ben logique, faut suivre la chanson...

00:31:809 (3) - Ca se sent vraiment que celui ci est trop proche ! Done
00:35:184 (6,7,8,1,2,3) - No, no, no ! C'est illisible ! C'est pas joli ! C'est trop bizarre ! C'est pas amusant ! Quoi? D: J'aime bien ça, propose un truc et je vais voir parce que je vois pas comment je pourrais la changer
Alignes les aux sliders, ou change leurs inclinaisons : 00:43:622 (4) - 00:48:497 (2) - 00:49:997 (6) - 00:54:498 (2) - 01:08:560 (8) - D'accord sauf 01:08:560 (8), c'est pas supposé être 01:08:935 (9)?
01:22:623 (4) - Ca sonne vide après ce slider par rapport au son, essaye d'ajouter un circle, ou de mettre 01:23:186 (5) - Plus tôt ? Lol, j'ai reglé ça avant ton mod ;)
01:24:311 (1) - Un reverse slider 1/2 serait mieux ici Mais le son est un 1/1 collé à un 1/2, donc je garde le 3/4

Insane :

Pas tellement plus difficile que ta hard, on fait juste la connaissance de quelques passages corsés alors que tu aurais beaucoup de moyen de la rendre un peu plus insane, notamment beaucoup de passages de transition ou tu pourrais mettre quelques streams Pas d'overmapping :<

00:23:558 (7,8,9) - Ca fait vraiment bizarre, les trois dans le même timing mais pas le même spacing, je pense que tu as fait ça pour ajouter de la difficulté, mais je pense que 3 jumps serait d'autant dur et plus confortable Ouais t'as raison, c'est reglé
00:25:058 (3,4,5) - Là c'est l'inverse, le joueur pense qu'il doit jump alors qu'en fait il a le double de temps ._. Mouais, j'ai reglé ça (même si j'aime pas :<)
00:46:809 (6) - C'est vide après alors qu'un slider serait tellement en accord !Ok
01:08:935 (5) - Aligne le avec les deux précédents !^

Normal :

Je la trouve très simple pour une normale :o
Peut être due à l'abondance de sliders, enfin on peut la jouer sans réfléchir ._. Je peux pas mapper une Easy dessus, et le star rating est assez chiant et j'aime les sliders donc voilà.. Jvais ptete la remapper :(
Merci pour le mod :D
FGSky
Hi time to mod diz sheit

[Hard]

00:27:027 Enlève le new combo dans ce slider '-'
00:32:090 add new combo
00:41:051 same for this

[Insane]

AR9 pls
00:37:760 Enève le new combo dans ce cercle

Et je crois que le reste est perfect

Bon j'pense que c'est tout pour le moment bye
Topic Starter
Nanika133

FGSky wrote:

Hi time to mod diz sheit Oh tu mod? Nice :3

[Hard]

00:27:027 Enlève le new combo dans ce slider '-' Euh.. Le NC suit la guitare, donc non
00:32:090 add new combo Same
00:41:051 same for this Same

[Insane]

AR9 pls Trop lent pour ça, désolé
00:37:760 Enève le new combo dans ce cercle Encore une fois non

Et je crois que le reste est perfect Merci :D

Bon j'pense que c'est tout pour le moment bye Désolé, j'ai rien accepté (même si jvais changer 2~3 trucs, donc kudos quand même
OEvil
The map is quite good.. I couldn't mod it :oops: :(
But in the Hard difficulty i suggest you to make the CS:3 & OD:7 it was better while playing it with these settings.
Aaand i have shooted two kudosu! since i didn't mod it. :P
FGSky
*-*
Topic Starter
Nanika133

OEvil wrote:

The map is quite good.. I couldn't mod it :oops: :(
But in the Hard difficulty i suggest you to make the CS:3 & OD:7 it was better while playing it with these settings.
Aaand i have shooted two kudosu! since i didn't mod it. :P
Wow, thanks, I'll take a look at that later :D

EDIT: Okay, done, thanks
Ayesha Altugle
summoned via PM

mods marked in red is UNRANKABLE!

[general]
remove tv size on the title but do not do it if it is really necessary on the song title
unanderstandable grammar, sorry
unrankable!!! EASIEST DIFF MUST BE 3.00 STARS BELOW!

reserved post for mod
[all of the osu! standard diffs]
add clap on every notes and sliders falling in the first and third white tick


codes in my taiko post
d:don
k:kat
Big D or K:don or kat with finish
[Muzukashii]
00:13:808 (29) - d
00:18:121 (47,48) - d
00:21:683 (61) - k
00:23:933 (69) - unrankable!!!!please remove one of the note(s)
00:42:309 (140) - ^
00:54:310 (186) - ^
01:06:310 (230) - ^

be sure if you can mod my map on my signature
Dainesl
Okay I got another mod finally.

vahn10 wrote:

summoned via PM

mods marked in red is UNRANKABLE!

[general]
remove tv size on the title but do not do it if it is really necessary on the song title
unanderstandable grammar, sorry
unrankable!!! EASIEST DIFF MUST BE 3.00 STARS BELOW!

reserved post for mod
[all of the osu! standard diffs]
add clap on every notes and sliders falling in the first and third white tick


codes in my taiko post
d:don
k:kat
Big D or K:don or kat with finish
[Muzukashii]
00:13:808 (29) - d d doesn't fit, i think.
00:18:121 (47,48) - d ^
00:21:683 (61) - k ok
00:23:933 (69) - unrankable!!!!please remove one of the note(s) Thanks for noticing that
00:42:309 (140) - ^ ^
00:54:310 (186) - ^ ^
01:06:310 (230) - ^ ^

be sure if you can mod my map on my signature Sorry, not taking mod requests right now, modding queue's full. :?
Thanks for noticing those things. I'm apparently a baka. :oops:
Topic Starter
Nanika133

vahn10 wrote:

summoned via PM

mods marked in red is UNRANKABLE!

[general]
remove tv size on the title but do not do it if it is really necessary on the song title Er... What? :? I think it is necessary, TV size is necessary, cut version is not, and since I didn't cut it, TV size stays
unanderstandable grammar, sorry
unrankable!!! EASIEST DIFF MUST BE 3.00 STARS BELOW! Forgot where I read it but a 3,5 stars diff is enough

reserved post for mod
[all of the osu! standard diffs]
add clap on every notes and sliders falling in the first and third white tick Only works at the beggining, after the rythm changes but I'll add claps anyway


be sure if you can mod my map on my signature I'll take a look at it later
And thanks for the mod :D
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