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Capcom Sound Team - Cannon Ball

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kelvinli
漏了,順道加個Tag "Megaman"

no kds
Topic Starter
lkx_Shore

kelvinli wrote:

漏了,順道加個Tag "Megaman"

no kds
好我等会加上去

@zero__wind 你不要无视他的mod啊 :o
N E K O
[General]
感觉摸不出东西啊....窝还太弱小

[zero]

  • 00:15:913 (6) - 和00:21:138 (7) -
    感觉之前和之后的都是叠在slider头,这两处突然用这个梗觉得有些小坑人。
    单纯的玩后感

[Shore]

  • 你们都会作图(冻僵抱膝)

    个人比较喜欢距离拉开一些的
    00:17:219 (4,5,6,7) - 像这样的7不再试试距离远一些吗。
    比如00:22:846 (1,2) - 这样的就挺带感嘛.

    00:38:117 (1,2,3,4,5) - 打了几次每次这里都要出100.

    00:07:273 (3) - 和 00:08:077 (6) - 个人推荐换成note。不过看了看前后节奏都是用slider压的....

    00:53:589 (1,2,3) - 跟之前距离再大一些啦,过瘾哦;w; 比如跟00:52:584 (3) - 重叠什么的
[Normal]

  • 不能赞更多
[easy]

  • 00:21:238 (3,4,5) - 我不太确定这样的节奏在easy里,新人能不能打好..
    00:27:869 (2,3) - 还有这种的.
Topic Starter
lkx_Shore

N E K O wrote:

[General]
感觉摸不出东西啊....窝还太弱小

[Shore]

  • 你们都会作图(冻僵抱膝)

    个人比较喜欢距离拉开一些的
    00:17:219 (4,5,6,7) - 像这样的7不再试试距离远一些吗。
    比如00:22:846 (1,2) - 这样的就挺带感嘛. 我这里是随音乐降下去了所以间距也降了 :o

    00:38:117 (1,2,3,4,5) - 打了几次每次这里都要出100. 改了梗

    00:07:273 (3) - 和 00:08:077 (6) - 个人推荐换成note。不过看了看前后节奏都是用slider压的.... 这里换成note我感觉流动性没这么好

    00:53:589 (1,2,3) - 跟之前距离再大一些啦,过瘾哦;w; 比如跟00:52:584 (3) - 重叠什么的 fix
[Normal]

  • 不能赞更多
[easy]

  • 00:21:238 (3,4,5) - 我不太确定这样的节奏在easy里,新人能不能打好..
    00:27:869 (2,3) - 还有这种的. 我觉得他们能打好,而且od很低了
Thank you :D
Jycool
[zero]
00:04:359 (3,5) - 调换一下位置,00:05:163 (5) - 再ctrl+G会好一点?只是个建议
00:35:706 (1,2,3) - 这一段我感觉处理的不是很好,因为在00:36:007 - 和00:36:308 - 处都有音,我感觉还是补上比较好,而且我建议这段还是不要加哨音了,感觉不是很合适
01:02:028 (3,1) - 这两个感觉离的有点远,后面那组也是
[shore]
00:08:378 (1,2) - 这里的节奏也像之前那样处理啊,比如00:06:771 (1,2,3) -
00:11:794 (2,3,4,1,2,3,4,5,6,7,8,9,10,11,1) - 你用渐变间距摆啊,或者多分几组ds摆
00:35:706 (1,1,1) - 要是我我就这三个滑条一个比一个慢
00:38:318 - 这里漏音了,滑调滑到这结束比较好,再在后面加个note
01:02:832 (6,7,1) - 要是我我就在这放个跳,把这三个摆远点
[hard]
我感觉做的比较难,你把节奏弄简单点,或者间距调小点
[normal&easy]
nothing


不欠了!yeah! :)
Topic Starter
lkx_Shore

jyc-Binggan wrote:

[shore]
00:08:378 (1,2) - 这里的节奏也像之前那样处理啊,比如00:06:771 (1,2,3) -
00:11:794 (2,3,4,1,2,3,4,5,6,7,8,9,10,11,1) - 你用渐变间距摆啊,或者多分几组ds摆 那样打起来很怪其实
00:35:706 (1,1,1) - 要是我我就这三个滑条一个比一个慢 我觉得现在这样比较好
00:38:318 - 这里漏音了,滑调滑到这结束比较好,再在后面加个note
01:02:832 (6,7,1) - 要是我我就在这放个跳,把这三个摆远点
[hard]
我感觉做的比较难,你把节奏弄简单点,或者间距调小点 间距弄小了
[normal&easy]
nothing


不欠了!yeah! :)
几十万年后你终于mod了
Zero__wind
kelvinli
[Zero]
whistle好像太吵了? 不会
00:05:163 (5) - Ctrl+G 不舒服
00:25:458 (5) - 個人建議放右一點?
00:26:261 - 總感覺要加note.. 还是不太想动
00:26:864 - ^
00:32:691, 00:33:294 (3) - ^
00:36:409 (3) - 遠一點, 到了後3個滑條不用手忙腳亂 远了一点
00:59:316 (5) - 左一點? 这个没啥问题
N E K O
[zero]

  • 00:15:913 (6) - 和00:21:138 (7) -
    感觉之前和之后的都是叠在slider头,这两处突然用这个梗觉得有些小坑人。
    单纯的玩后感 没什么问题 距离也比较小 而且位置也比较考究
饼干
00:04:359 (3,5) - 调换一下位置,00:05:163 (5) - 再ctrl+G会好一点?只是个建议 你这个还可以 但是我觉得我那个也没啥不好的
00:35:706 (1,2,3) - 这一段我感觉处理的不是很好,因为在00:36:007 - 和00:36:308 - 处都有音,我感觉还是补上比较好,而且我建议这段还是不要加哨音了,感觉不是很合适 不怎么想改 我觉得这样二连的节奏渐变很爽 whistle也没啥
01:02:028 (3,1) - 这两个感觉离的有点远,后面那组也是 没什么问题 点到2的头之后就直接冲3去了 不远
Thx for your mod~
code
osu file format v12

[General]
AudioFilename: Cannon Ball.mp3
AudioLeadIn: 0
PreviewTime: 40528
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Cannon Ball
TitleUnicode:Cannon Ball
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:lkx_Shore
Version:Zero
Source:Rockman Zero 3
Tags:GBA kapukong Capcom OMEGA Zero__Wind Game Boy Advance
BeatmapID:275003
BeatmapSetID:99523

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zero3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Flower
123456789

[Shore]
考虑下AR+1 1/4跳莫名 开头直接死你知道我是设恶魔感受吗
00:05:967 (2,3) - 包好
00:12:899 (9,10,11,1) - 转弯不够顺滑
00:29:175 - 加个note?
没啥问题

[Zero]
说实话前半部分N whistle堆满加上大跳就像随机点泡泡一样 建议修下音效 比如把大部分的N whistle改成soft
00:02:752 (4) - body +whistle?
00:20:233 (3,4,5) - flow break
00:22:745 (1,2) - 交换NC
00:24:353 (1,2) - ^
01:02:430 (2,2) - 莫名
01:05:243 (5) - 移近一些 这个真的像随机点泡泡了

[Hard]
00:07:775 (4,5,6) - 这个跳有点大 尤其是节奏比较复杂 或者你也可以删掉00:07:775 (4) -
00:11:593 (1,2,3,4,5) - 这个有点恶俗……试试这个
00:19:028 (3) - 有些难读 试试x:344 y:368
00:22:846 (1,2) - 这个跳在我看来不适合hard 试试这个
00:24:754 (2) - 建议延长1/4 然后删掉00:25:056 (3) - 比较好打
00:59:818 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - 这一段我感觉比下面两个diff还难打 不能改成单点?

[Normal]
考虑下CS-1?1/2的间距这么大有点接近Hard了
00:13:602 (1) - 后移1拍听起来比较舒服

[Easy]
00:18:023 - whistle
00:21:841 (4) - 莫名不合曲 应该后移半拍
00:27:869 (2,3) - 这里跟vocal比较容易按偏 建议00:27:668 - 加个slider 或者2和3stack,同00:34:299 (2,3) -
00:48:566 (2,3) - 尾巴没叠好 用ctrl+G来帮助

gud lack
Topic Starter
lkx_Shore

Flower wrote:

123456789 987654321

[Shore]
考虑下AR+1 1/4跳莫名 开头直接死你知道我是设恶魔感受吗 好奇怪啊我明明在老家弄的ar9然后上传了啊
00:05:967 (2,3) - 包好 fix
00:12:899 (9,10,11,1) - 转弯不够顺滑 fix
00:29:175 - 加个note? fix
没啥问题

[Hard]
00:07:775 (4,5,6) - 这个跳有点大 尤其是节奏比较复杂 或者你也可以删掉00:07:775 (4) - fix
00:11:593 (1,2,3,4,5) - 这个有点恶俗……试试这个
00:19:028 (3) - 有些难读 试试x:344 y:368 fix
00:22:846 (1,2) - 这个跳在我看来不适合hard 试试这个 fix
00:24:754 (2) - 建议延长1/4 然后删掉00:25:056 (3) - 比较好打 fix
00:59:818 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - 这一段我感觉比下面两个diff还难打 不能改成单点? 好吧

[Normal]
考虑下CS-1?1/2的间距这么大有点接近Hard了 fix
00:13:602 (1) - 后移1拍听起来比较舒服 fix

[Easy]
00:18:023 - whistle fix
00:21:841 (4) - 莫名不合曲 应该后移半拍 fix
00:27:869 (2,3) - 这里跟vocal比较容易按偏 建议00:27:668 - 加个slider 或者2和3stack,同00:34:299 (2,3) - fix
00:48:566 (2,3) - 尾巴没叠好 用ctrl+G来帮助 fix

gud lack 这是什么梗
Zero__wind

Flower wrote:

123456789

[Zero]
说实话前半部分N whistle堆满加上大跳就像随机点泡泡一样 建议修下音效 比如把大部分的N whistle改成soft 我看到这个评价也有点莫名 我觉得哨用得还比较合适
00:02:752 (4) - body +whistle? 不是说不可以 只是为了后面的一致性就不加了
00:20:233 (3,4,5) - flow break 这个我得再考虑一下 我觉得还好啊 只是一个逆时针而已吧
00:22:745 (1,2) - 交换NC 嗯 这两个改了
00:24:353 (1,2) - ^
01:02:430 (2,2) - 莫名 0.0 其实我觉得挺合节奏特征的啊
01:05:243 (5) - 移近一些 这个真的像随机点泡泡了 嗯暂时没改 看看还有没有别人说吧

gud lack 英语好
thx for your mod~
修改稿
osu file format v12

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[Metadata]
Title:Cannon Ball
TitleUnicode:Cannon Ball
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:lkx_Shore
Version:Zero
Source:Rockman Zero 3
Tags:GBA kapukong Capcom OMEGA Zero__Wind Game Boy Advance
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272,252,14205,1,0,0:0:0:0:
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166,21,15612,2,0,P|198:53|239:68,1,90,2|0,0:0|0:0,0:0:0:0:
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208,200,16014,2,0,P|224:245|257:270,1,90,2|0,0:0|2:0,0:0:0:0:
248,351,16315,1,0,2:0:0:0:
248,351,16416,6,0,P|302:337|327:311,1,90,2|0,0:0|2:0,0:0:0:0:
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261,198,19229,2,0,P|295:238|298:274,1,90,2|0,0:0|2:0,0:0:0:0:
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160,164,20836,2,0,P|196:133|212:84,1,90,2|0,0:0|2:0,0:0:0:0:
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330,19,21238,6,0,P|356:59|357:103,1,90,2|0,0:0|2:0,0:0:0:0:
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468,29,21941,1,0,0:0:0:0:
451,38,22042,1,2,0:0:0:0:
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392,327,22444,2,0,P|424:366|460:379,1,90,2|0,0:0|2:0,0:0:0:0:
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300,240,23247,2,0,P|256:264|240:300,1,90,0|2,0:0|0:0,0:0:0:0:
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200,320,25659,2,0,P|238:359|278:360,1,90,2|0,0:0|2:0,0:0:0:0:
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480,192,26663,1,0,0:0:0:0:
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232,288,29276,6,0,P|280:320|312:332,1,90,2|0,0:0|2:0,0:0:0:0:
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413,86,30079,1,2,0:0:0:0:
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482,184,35605,1,0,2:0:0:0:
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352,356,41533,1,0,2:0:0:0:
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448,260,42035,1,0,2:0:0:0:
448,260,42136,6,2,P|484:200|480:136,1,135,2|0,0:0|2:0,0:0:0:0:
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292,20,43140,1,0,2:0:0:0:
292,20,43241,1,0,2:0:0:0:
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140,135,43643,1,0,2:0:0:0:
140,135,43743,6,2,P|142:183|164:218,1,90,2|0,0:0|2:0,0:0:0:0:
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382,204,44748,1,0,2:0:0:0:
382,204,44848,1,0,2:0:0:0:
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454,113,45250,1,0,2:0:0:0:
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240,240,46355,1,0,2:0:0:0:
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240,240,46556,1,0,0:0:0:0:
380,353,46757,2,0,L|336:369,1,45,0|0,2:0|2:0,0:0:0:0:
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358,370,49671,1,0,2:0:0:0:
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325,255,50073,1,0,2:0:0:0:
325,255,50173,6,2,P|277:275|257:305,1,90,2|0,0:0|2:0,0:0:0:0:
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492,56,51178,1,0,2:0:0:0:
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324,168,51680,1,0,2:0:0:0:
324,168,51781,6,2,P|264:200|200:184,1,135,2|0,0:0|2:0,0:0:0:0:
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107,331,52785,1,0,2:0:0:0:
107,331,52886,1,0,2:0:0:0:
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301,382,53288,1,0,2:0:0:0:
301,382,53388,6,2,P|332:339|332:304,1,90,4|0,0:2|2:0,0:0:0:0:
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509,149,54393,1,0,2:0:0:0:
509,149,54493,1,0,2:0:0:0:
509,149,54594,2,0,P|500:107|463:81,1,90,0|0,0:0|2:0,0:0:0:0:
360,49,54895,1,0,2:0:0:0:
360,49,54996,6,0,P|376:124|419:160,1,135,0|0,0:0|2:0,0:0:0:0:
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296,369,56000,1,0,2:0:0:0:
296,369,56101,1,0,2:0:0:0:
296,369,56201,2,0,P|247:362|216:338,1,90,0|0,0:0|2:0,0:0:0:0:
222,256,56503,1,0,2:0:0:0:
215,337,56603,6,2,P|170:360|132:360,1,90,2|0,0:0|2:0,0:0:0:0:
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11,124,57608,1,0,2:0:0:0:
11,124,57708,1,0,2:0:0:0:
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115,40,58110,1,0,2:0:0:0:
115,40,58211,6,0,P|148:72|191:79,1,90,2|0,0:0|2:0,0:0:0:0:
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138,235,58813,2,0,P|161:254|182:263,1,45,2|0,0:0|2:0,0:0:0:0:
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248,52,59316,2,0,P|240:101|250:144,1,90,2|0,0:0|2:0,0:0:0:0:
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488,112,59818,6,0,P|485:54|468:24,1,90,4|0,0:2|2:0,0:0:0:0:
417,192,60119,2,0,P|468:218|503:218,1,90,0|0,0:0|2:0,0:0:0:0:
382,89,60421,2,0,P|357:104|348:119,1,45,2|0,0:0|2:0,0:0:0:0:
310,294,60622,6,0,P|278:335|241:347,1,90,4|0,0:2|2:0,0:0:0:0:
200,216,60923,2,0,P|232:175|269:163,1,90,0|0,0:0|2:0,0:0:0:0:
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202,264,62430,2,0,L|248:264,1,45,0|0,2:0|2:0,0:0:0:0:
325,142,62631,5,2,0:0:0:0:
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416,212,63636,2,0,L|440:174,1,45,2|0,0:0|2:0,0:0:0:0:
424,321,63837,6,0,P|470:304|501:278,1,90,4|0,0:2|2:0,0:0:0:0:
306,288,64138,2,0,P|304:343|316:379,1,90,0|0,0:0|2:0,0:0:0:0:
358,181,64440,2,0,L|331:173|309:172,1,45,2|0,0:0|2:0,0:0:0:0:
377,259,64641,5,0,0:0:0:0:
320,88,64842,1,0,0:0:0:0:
306,77,64942,1,0,0:0:0:0:
292,66,65042,2,0,L|248:56,1,45
68,40,65243,2,0,L|92:82,1,45
217,208,65444,6,0,L|265:196,1,45
88,251,65645,2,0,L|76:203,1,45
176,359,65846,2,0,L|224:347,1,45
40,368,66047,2,0,L|28:320,1,45
168,276,66248,5,4,0:2:0:0:
Topic Starter
lkx_Shore
upload
sjoy
还不去泡 ._.
Topic Starter
lkx_Shore

sjoy wrote:

还不去泡 ._.
找不到bat
好伤心
Topic Starter
lkx_Shore
我说怎么多了一个pending位置!!!!等我随便传了个图以后发现这图坟了!!!!
Nymph
就一條啊tag要不要移除Capcom Artist已经有了
Topic Starter
lkx_Shore

Nymph wrote:

就一條啊tag要不要移除Capcom Artist已经有了
改好了
Nymph
bubbled.
Topic Starter
lkx_Shore

Nymph wrote:

bubbled.
thx!
Awaken
恭喜rank
sjoy
高产妮妮
gxytcgxytc
恭喜rank
Garven
[Easy]
00:14:004 (1) - This is kinda soon after a spinner for an Easy. It might be better to have a single hit at 00:11:593 - and remove the spinner. Continue mapping at 00:13:201 -
00:34:299 (2,3,4) - This seems a bit inappropriate for an easy. Simplify the rhythm a bit please.
00:41:332 (1) - This is also too soon... Maybe try deleting this, then going for a more simplistic rhythm for 00:42:136 (2) - (just using a circle) and nothing at 00:42:939 - , then a long slider from 00:43:743 - to 00:45:351 - and continue your normal from there
01:01:426 (3,4,5) - This shouldn't be in an Easy difficulty. 1/2 after a slider and a stack? Too much~ Please spread this pattern out a bit and maybe get rid of the 1/2 part.

[Normal]

...
Use more circles! Almost no point in having an OD if there aren't any points in which you are judged by your accuracy.

[Hard]
00:00:341 (1,2,3,4,1,2,3) - Whyyyyy. They're all the wrong rhythm. I kind of lost interest in modding this set after playing this difficulty, sorry. I really recommend you avoid using this technique since it's not following the music.

You'll have to fix the notes after the spinners in the Easy for sure. Give the music a listen and see what you can do to follow it instead of trying to add too much extra to it that you lose sight of the original work.
Topic Starter
lkx_Shore

Garven wrote:

[Easy]
00:14:004 (1) - This is kinda soon after a spinner for an Easy. It might be better to have a single hit at 00:11:593 - and remove the spinner. Continue mapping at 00:13:201 - e....but i want to give player some time here
00:34:299 (2,3,4) - This seems a bit inappropriate for an easy. Simplify the rhythm a bit please. fix
00:41:332 (1) - This is also too soon... Maybe try deleting this, then going for a more simplistic rhythm for 00:42:136 (2) - (just using a circle) and nothing at 00:42:939 - , then a long slider from 00:43:743 - to 00:45:351 - and continue your normal from there Sir,Yes Sir!
01:01:426 (3,4,5) - This shouldn't be in an Easy difficulty. 1/2 after a slider and a stack? Too much~ Please spread this pattern out a bit and maybe get rid of the 1/2 part. change,Sir!

[Normal]

...
Use more circles! Almost no point in having an OD if there aren't any points in which you are judged by your accuracy.

ok,add some note

[Hard]
00:00:341 (1,2,3,4,1,2,3) - Whyyyyy. They're all the wrong rhythm. I kind of lost interest in modding this set after playing this difficulty, sorry. I really recommend you avoid using this technique since it's not following the music.

all change

You'll have to fix the notes after the spinners in the Easy for sure. Give the music a listen and see what you can do to follow it instead of trying to add too much extra to it that you lose sight of the original work. i will try
Garven
Some general notes on the presentation of your patterns:

[Normal]
00:06:771 (1,2) - You got the blanket okay - the problem is that you're doing some really bad overlapping. I'm mainly looking at where the hitcircle portion of the slider is overlapping with the sliderbody of the other slider.

It looks tacky and kind of lazy from a presentation standpoint. See if you can improve how your patterns -look- so that the play er can appreciate the movement, the rhythm, and how the patterns look.
btw a quick 13 degree rotation fixed this up nicely

Even small things like 00:19:631 (1,2) - The bottom of 2 is slightly jutting out from the bottom of the 1 slider. A slight adjustment (removing grid/distance snap) can clean this up easily enough.

Now the thing is when something like 00:24:453 (7,1) - happens where you just have some really bad overlap with pretty much no alignment to anything else around it that ends up being displeasing for presentation. It shows that you didn't have much of a plan for where to go and didn't have a pattern set up accordingly.

Some design aspects i don't understand, such as 00:51:781 (4,5) - where in the majority of the map you opt for blankets, this slider is the exact opposite of the blankets you had been using prior, with no real huge musical push to show that something different is happening.

See what you can do to clean up these lower difficulties a bit. I glanced at the Hard and it's still a bit beyond what I would accept rhythmically. I'm sure the other two difficulties are pretty out there if this is the progression.
Topic Starter
lkx_Shore

Garven wrote:

Some general notes on the presentation of your patterns:

[Normal]
00:06:771 (1,2) - You got the blanket okay - the problem is that you're doing some really bad overlapping. I'm mainly looking at where the hitcircle portion of the slider is overlapping with the sliderbody of the other slider.

It looks tacky and kind of lazy from a presentation standpoint. See if you can improve how your patterns -look- so that the play er can appreciate the movement, the rhythm, and how the patterns look.
btw a quick 13 degree rotation fixed this up nicely em,ok

Even small things like 00:19:631 (1,2) - The bottom of 2 is slightly jutting out from the bottom of the 1 slider. A slight adjustment (removing grid/distance snap) can clean this up easily enough. fix

Now the thing is when something like 00:24:453 (7,1) - happens where you just have some really bad overlap with pretty much no alignment to anything else around it that ends up being displeasing for presentation. It shows that you didn't have much of a plan for where to go and didn't have a pattern set up accordingly. i change them all

Some design aspects i don't understand, such as 00:51:781 (4,5) - where in the majority of the map you opt for blankets, this slider is the exact opposite of the blankets you had been using prior, with no real huge musical push to show that something different is happening. ok...change

See what you can do to clean up these lower difficulties a bit. I glanced at the Hard and it's still a bit beyond what I would accept rhythmically. I'm sure the other two difficulties are pretty out there if this is the progression. e...i will benefit a lot if you give me some good rhythm(sry poor english,i mean "if you show your true rhythm of this map to me,i will understand this song more deeply")
-kevincela-
Hey! I've seen your mod request through the form, and I have decided to mod it! I know it was mainly for a "rank request", but I hope I will help you anyways!

[General]

  1. As of the new rule, you now can't use anymore names don't include the effective difficulty of the map in the Difficulty box, therefore "Shore" and "Zero" should be instead changed as "Insane/Zero's Insane" or other difficulties like this.
[Easy]

  1. I would really suggest you to raise the AR by 1, making it AR3. With AR2 this diff feels really slow to play... I think that AR3 would suit this difficult quite better thanks to its pace!
  2. 00:10:789 (2) - What would you think about making this slider a 3/4 one (by making it shorter by 1/4) and adding a repeat to it? Considering that after this slider there is just a spinner, you could try using a more complex rhythm there, as a repeated 3/4 slider here definitely follows the synth that is being played there! It would be a quite good transition to the next part, imho :D
  3. 00:16:416 (3) - You should totally add a whistle at the end of this slider! It goes really well with the guitar chord's high pitch being played right there, and you should also consider that you've used one of these on 00:19:229 (5) - , so using one here as well wouldn't hurt :D
  4. 00:19:631 (1) - To vary a bit your rhythm usage here, what would you think about using a 3/2 slider there plus a 1/1 one that starts at 00:20:434 - ? I really like overall how this patterns plays as it follows really well the guitar chords there, and it should help with varying the rhythm there a bit (considering that this part as now basically consists of a simple 3/2 slider + note after it). Here's the outcome!
  5. 00:30:481 (x) - Imho a note would work really well there, as it fills that gap you leaved there up and it follows the guitar chord there in a really cool way! Honestly I didn't really understand why you left a gap here, considering that a note there would just work perfectly!
  6. 00:34:299 (2,3) - I actually didn't like that much how the 1/1 slider went through the red ticks there... I think that a pattern just like 00:27:869 (2,3,4) - would work pretty good there, as the song doesen't really change that much here. It is a just a preference here anyways, so feel free to ignore if you really don't feel like fixing it! If you want I have made a pattern that could be used here: see if you like it!
    SPOILER

    184,336,34299,1,0,0:0:0:0:
    232,352,34500,2,0,P|304:344|336:320,1,100,0|2,0:0|0:0,0:0:0:0:
    344,232,35304,1,2,0:0:0:0:
    440,224,35706,6,0,P|392:144|280:152,3,200,4|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
  7. 00:43:743 (2) - Hmm, why don't you add a whistle at the end of this slider? I think it fits pretty good with the synth that is being played here, and it fills up that hitsound gap, so I would suggest you to use it!
  8. 00:48:566 (2) - Not a really big thing, though I would see pretty good to use just a curved slider there, considering that imho it follows quite better 00:46:958 (1) - 's oval flow and it also goes on really well with the next curved slider, making a pretty good blanket there! Here's what I have done: see if you like it!
    SPOILER

    296,320,48566,2,0,P|360:272|360:152,1,200,4|4,0:0|0:0,0:0:0:0:
  9. 01:03:033 (1) - To follow a bit more the synth there, as I said before, a couple 1/1 slider plus a 3/4 repeated one could work really well, as it totally follows the synth well, other than being overall quite good to play. This should be the outcome:
[Normal]

  1. 00:16:416 (5) - Here I would really vary a bit the rhythm there, considering the synth that is being played there. What about using a 3/4 repeated slider and a 1/1 slider after it? It would totally go well with the synth, other than continuing the previous pattern in a pretty good way! This should be the outcome:

    I've made a pattern that follows this setting too: see if you like it!
    SPOILER

    272,152,15612,2,0,B|265:117|233:101|233:101|89:101,1,210,2|0,0:0|0:0,0:0:0:0:
    56,184,16416,6,0,L|168:184,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
    8,264,17219,2,0,P|48:320|128:328,1,140,0|2,0:0|0:0,0:0:0:0:
  2. 00:22:846 (6) - Pretty much the same suggestion as above here, you should totally make a pattern similar to what I've written up here. I've got a little pattern in mind too there: see if you like it!
    SPOILER

    248,24,22846,6,0,P|304:16|352:40,2,105
    296,104,23649,2,0,P|344:120|424:72,1,140
    440,264,24453,2,0,P|336:296|272:232,2,210,8|2|2,0:0|0:0|0:0,0:0:0:0:
    344,88,26061,6,0,P|384:152|360:208,1,140,4|0,0:0|0:0,0:0:0:0:
    384,296,26663,2,0,P|317:287|273:234,1,140,2|0,0:0|0:0,0:0:0:0:
    232,152,27266,1,2,0:0:0:0:
    40,120,27668,2,0,P|24:192|48:256,1,140,2|0,0:0|0:0,0:0:0:0:
  3. 00:27:668 (4) - Using just a 1/1 pattern there imho isn't that great... Considering the possible instruments that you could follow there, you have instead simplified a bit too much the pattern here... :U I have thought about something else: what about using a repeated 3/4 slider instead of just a 3/4 one? This should be the result:
  4. 00:50:977 (2,3,4) - Not really a big deal, though instead of using an arch pattern with that linear slider there I would make an arch-pattern with a curved slider as well: it fits quite better, considering the triangular pattern at 00:50:977 (2,3,4) - and considering the curved slider 00:52:584 (5) - the oval flow is continued pretty well! Here's what I have done: see if you like it!
    SPOILER

    32,208,50977,1,2,0:0:0:0:
    88,80,51379,1,2,0:0:0:0:
    224,72,51781,2,0,P|272:120|280:200,1,140,4|2,0:0|0:0,0:0:0:0:
  5. 00:52:584 (5) - What about adding a whistle at the end of of this slider? I think it fits pretty good with the synth, and by seeing you using it on the other patterns of the kiai, it felt pretty much strange not to hear that here as well!
[Hard]

  1. 00:11:894 (2,3,4,5) - This stream imho feels a bit too crowded there, it doesen't really go on as I actually expected... I would use a different pattern going upward instead by using some linear 1/4 sliders as well, as I believe they would really fit pretty good with the next pattern... Here's what I have done here: see if you like it!
    SPOILER

    240,160,11894,1,0,0:0:0:0:
    220,148,11995,2,0,P|196:124|196:92,3,40
    172,88,12397,2,0,L|124:84,3,40
    200,56,12799,2,0,L|248:48,3,40
    268,48,13201,6,0,P|316:96|368:96,1,120,6|2,0:0|0:0,0:0:0:0:
  2. 00:13:904 (x) - I would totally add a note here, as the synth has clearly a note that can be heard here! It would be really fun to play overall and it works really great rhythmically-wise, so I would really suggest you to add this :D
  3. 00:18:023 (1,2,3) - It could be just me, though this stack felt a bit strange to play for me... The song imho didn't really ask for this, and I think it would be great to make another pattern instead... To follow 00:18:023 (1) - 's oval flow for example a triangular pattern could work really great there. Here's what I have done: see if you like it!
    SPOILER

    296,280,18827,1,0,0:0:0:0:
    320,384,19028,1,0,0:0:0:0:
    400,312,19229,2,0,L|496:312,1,80,10|0,0:0|0:0,0:0:0:0:
  4. 00:29:075 (6) - Instead of making this note stacked on the top of 00:29:276 (1) - , what would you think instead about placing it at x:320 y:304? The current spacing feels a bit forced, I would see this note better instead spaced out in this way, as imho it goes quite smoother there!
  5. 00:35:304 (4) - CTRL+G here? I really like the jump it would create in this way with 00:34:902 (3) - , and it would also play pretty good with the slider 00:35:706 (1) - . Try it out! :D
  6. 00:59:818 (1) - The spacing here feels a bit streange, considering the 0.20x swich you have done between 00:59:818 (1,2) - and 01:00:119 (2,3) - ... You should just begin using the 1.0x spacing from here, as the new part starts there, so I would just suggest you to put this note at x:64 y:120 to fix the problem. It isn't a big thing anyways, so feel free to ignore if you don't like it :D
[Shore]

  1. 00:02:752 (1) - Considering that you are mostly following the synth here, imho a soft sampleset would have worked really better at the end of the slider... Having the auto sampleset here doesen't really sound great, I would just emphatize the notes of the synth being played there! If you do this, remember to do the same for 00:05:967 (4) - and 00:09:182 (4) - !
  2. 00:03:857 (2) - What would you think about reversing this slider by using CTRL+G and moving it a bit so that it continues well 00:03:556 (1) - 's oval flow? I personally really like how this flows, as the dropoff with 00:03:556 (1) - works really better, as well as the dropoff with 00:04:158 (3) - ! Here's an example of what you could do here!
  3. 00:13:803 (3,4,5,6) - What if you made the triplet start at 00:13:803 - instead of 00:14:205 - ? It would really fit quite a lot better, considering that it just follows really well the guitar chords being played right there! This should be the outcome:
  4. 00:27:668 (1) - Hmm... What would you think about extending this slider by 1/4 here? Other than flowing in a quite smooth way, it follows really well the guitar synth, making a really great transition with the next pattern! Remember that this is just an opinion though, so feel free to ignore if you don't think it is necessary!
  5. 00:34:098 (1) - Pretty much the same as above, even though instead of just extending this pattern you could remove the repeat add instead a 1/4 triplet stacked at the end of this slider starting from 00:34:299 - , as it works quite well :D
  6. 00:36:509 (1) - This is just a little thing, so ignore if you don't want to fix this: why don't you make this slider reversed by using CTRL+G? I think it works pretty good with the ascentional flow there, I kinda like how the flow changes there so I'd suggest you to do so :p
  7. 01:02:229 (4) - I don't know what to say about this... I guess that I got what you mean here, though using a 1/8 repeated slider really seems too much for me... :\ Imho you should just use a pair of 1/2 sliders or also some 1/4 spaced sliders instead of using directly a 1/8 slider that doesen't really fit that well here :U
[Zero]

  1. 00:04:359 (3) - Why don't you reverse this slider by using CTRL+G here? Considering your pattern here, I really think it would go on really well considering the anti-clockwise circular motion that runs in this part!
  2. 00:18:324 (2,3) - I would personally make 00:18:324 (2) - shorter by 1/4 and I would move the next 1/4 slider at 00:18:626 -, other than adding a note at 00:18:827 - , as in this way all the guitar chords will be covered there! The current pattern is okay, but it felt a bit simpliefied compared to the rest of the patterns being played there. Here's the final result!

    I have also made a little pattern following this setting: see if you like it!
    SPOILER

    • 492,192,18023,6,0,P|496:256|484:284,1,90,2|0,0:0|2:0,0:0:0:0:
      433,341,18324,2,0,L|320:360,1,90,2|0,0:0|0:0,0:0:0:0:
      300,276,18626,2,0,L|348:268,1,45,0|2,0:0|0:0,0:0:0:0:
      256,356,18827,1,0,0:0:0:0:
      176,104,19028,1,0,0:0:0:0:
  3. 00:38:117 (5,6) - This is a really little thing, though I would rearrange these curved sliders in a quite different way... The current pattern is pretty much okay, though I think that you could have used a pattern that could follow the oval flow there better. Here's what I have done here: see if you like this pattern!
    SPOILER

    152,128,38117,2,0,P|104:124|60:148,1,90,0|0,0:0|2:0,0:0:0:0:
    210,272,38418,2,0,P|258:276|302:252,1,90,0|0,0:0|2:0,0:0:0:0:
    361,314,38720,6,0,L|354:363,2,45,2|2|0,0:0|0:0|0:0,0:0:0:0:
  4. 00:48:967 (2) - Why don't you make this slider reversed by using CTRL+G? considering 00:48:566 (1) - 's oval flow and also the drop-off it would create with 00:48:566 (1) - I'm sure it would really work great, as it really makes a great jump to continue the pattern there! Take in mind though that this is a minor thing, so feel free not to change if you don't want to!
And that's it! Pretty good mapset, I hope I have helped you a bit here! I see Garven's rechecking so I guess I'll leave the rebubble to him :D
Garven
I'm probably not going to rebubble. I can't endorse this level of overmapping, so it's all on you kev. q:

lkx_Shore: The thing you need to listen to is the song itself. Sure, it technically has a lot of the 1/4 rhythms in there, but they are a very light part of the song compared to the melody line and rhythmic guitar parts. I glanced at the higher difficulties and it was just too much in terms of overmapping. It feels far to removed from the original song that there's almost no point in having the mp3 there. You can just attach a similar BPM song in there and the map would make about as much sense.
Zero__wind

-kevincela- wrote:

Hey! I've seen your mod request through the form, and I have decided to mod it! I know it was mainly for a "rank request", but I hope I will help you anyways!

[Zero]

  1. 00:04:359 (3) - Why don't you reverse this slider by using CTRL+G here? Considering your pattern here, I really think it would go on really well considering the anti-clockwise circular motion that runs in this part! hmm, actually it's not the first time that this slider was mentioned, well actually I don't think the current is something bad but as everyone is telling me so, I decided to change it ;w; not a big deal
  2. 00:18:324 (2,3) - I would personally make 00:18:324 (2) - shorter by 1/4 and I would move the next 1/4 slider at 00:18:626 -, other than adding a note at 00:18:827 - , as in this way all the guitar chords will be covered there! The current pattern is okay, but it felt a bit simpliefied compared to the rest of the patterns being played there. Here's the final result!

    I have also made a little pattern following this setting: see if you like it!
    SPOILER

    • 492,192,18023,6,0,P|496:256|484:284,1,90,2|0,0:0|2:0,0:0:0:0:
      433,341,18324,2,0,L|320:360,1,90,2|0,0:0|0:0,0:0:0:0:
      300,276,18626,2,0,L|348:268,1,45,0|2,0:0|0:0,0:0:0:0:
      256,356,18827,1,0,0:0:0:0:
      176,104,19028,1,0,0:0:0:0:
    it's absolutely nice~
  3. 00:38:117 (5,6) - This is a really little thing, though I would rearrange these curved sliders in a quite different way... The current pattern is pretty much okay, though I think that you could have used a pattern that could follow the oval flow there better. Here's what I have done here: see if you like this pattern!
    SPOILER

    152,128,38117,2,0,P|104:124|60:148,1,90,0|0,0:0|2:0,0:0:0:0:
    210,272,38418,2,0,P|258:276|302:252,1,90,0|0,0:0|2:0,0:0:0:0:
    361,314,38720,6,0,L|354:363,2,45,2|2|0,0:0|0:0|0:0,0:0:0:0:
    well sorry, I tried your codde but I'd like to keep mine, I like them quite well
  4. 00:48:967 (2) - Why don't you make this slider reversed by using CTRL+G? considering 00:48:566 (1) - 's oval flow and also the drop-off it would create with 00:48:566 (1) - I'm sure it would really work great, as it really makes a great jump to continue the pattern there! Take in mind though that this is a minor thing, so feel free not to change if you don't want to! hmm, a good idea I think
And that's it! Pretty good mapset, I hope I have helped you a bit here! I see Garven's rechecking so I guess I'll leave the rebubble to him :D
thx for your mod~

@拉克修: 我改了diff name
code
osu file format v12

[General]
AudioFilename: Cannon Ball.mp3
AudioLeadIn: 2000
PreviewTime: 40528
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Cannon Ball
TitleUnicode:Cannon Ball
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:lkx_Shore
Version:Zero'Insane
Source:Rockman Zero 3
Tags:GBA kapukong OMEGA Zero__Wind Game Boy Advance Megaman
BeatmapID:275003
BeatmapSetID:99523

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zero3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
341,401.875418620228,4,1,1,50,1,0
11794,-100,4,1,1,30,0,0
12397,-100,4,1,1,40,0,0
12799,-100,4,1,1,50,0,0
13201,-100,4,1,1,50,0,1
13301,-100,4,1,1,50,0,0
39121,-100,4,1,1,20,0,0
39724,-100,4,1,1,30,0,0
40126,-100,4,1,1,40,0,0
40528,-100,4,1,1,60,0,1
40629,-100,4,1,1,60,0,0
59818,-100,4,1,1,60,0,1
59919,-100,4,1,1,60,0,0
64842,-100,4,1,1,20,0,0
65444,-100,4,1,1,30,0,0
65846,-100,4,1,1,40,0,0
66248,-100,4,1,1,50,0,0


[Colours]
Combo1 : 239,134,99
Combo2 : 255,0,0
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138,235,58813,2,0,P|161:254|182:263,1,45,2|0,0:0|2:0,0:0:0:0:
353,290,59014,2,0,P|361:241|351:198,1,90,2|0,0:0|2:0,0:0:0:0:
248,52,59316,2,0,P|240:101|250:144,1,90,2|0,0:0|2:0,0:0:0:0:
383,261,59617,2,0,P|404:274|427:282,1,45,2|0,0:0|2:0,0:0:0:0:
488,112,59818,6,0,P|485:54|468:24,1,90,4|0,0:2|2:0,0:0:0:0:
417,192,60119,2,0,P|468:218|503:218,1,90,0|0,0:0|2:0,0:0:0:0:
382,89,60421,2,0,P|357:104|348:119,1,45,2|0,0:0|2:0,0:0:0:0:
310,294,60622,6,0,P|278:335|241:347,1,90,4|0,0:2|2:0,0:0:0:0:
200,216,60923,2,0,P|232:175|269:163,1,90,0|0,0:0|2:0,0:0:0:0:
150,304,61225,2,0,L|102:312,1,45,2|0,0:0|2:0,0:0:0:0:
48,140,61426,6,0,P|33:88|41:51,1,90,4|0,0:2|2:0,0:0:0:0:
188,24,61727,2,0,P|168:60|128:88,1,90,0|0,0:0|2:0,0:0:0:0:
140,223,62028,2,0,L|180:247,1,45,2|0,0:0|2:0,0:0:0:0:
308,180,62229,5,2,0:0:0:0:
202,264,62430,2,0,L|248:264,1,45,0|0,2:0|2:0,0:0:0:0:
325,142,62631,5,2,0:0:0:0:
276,268,62832,2,0,L|316:245,1,45,0|0,2:0|2:0,0:0:0:0:
321,100,63033,6,0,L|272:176,1,90,4|0,0:2|2:0,0:0:0:0:
281,284,63334,2,0,P|301:328|337:356,1,90,0|0,0:0|2:0,0:0:0:0:
416,212,63636,2,0,L|440:174,1,45,2|0,0:0|2:0,0:0:0:0:
424,321,63837,6,0,P|470:304|501:278,1,90,4|0,0:2|2:0,0:0:0:0:
306,288,64138,2,0,P|304:343|316:379,1,90,0|0,0:0|2:0,0:0:0:0:
358,181,64440,2,0,L|331:173|309:172,1,45,2|0,0:0|2:0,0:0:0:0:
377,259,64641,5,0,0:0:0:0:
320,88,64842,1,0,0:0:0:0:
306,77,64942,1,0,0:0:0:0:
292,66,65042,2,0,L|248:56,1,45
68,40,65243,2,0,L|92:82,1,45
217,208,65444,6,0,L|265:196,1,45
88,251,65645,2,0,L|76:203,1,45
176,359,65846,2,0,L|224:347,1,45
40,368,66047,2,0,L|28:320,1,45
168,276,66248,5,4,0:2:0:0:
Topic Starter
lkx_Shore

-kevincela- wrote:

Hey! I've seen your mod request through the form, and I have decided to mod it! I know it was mainly for a "rank request", but I hope I will help you anyways! ok

[General]

  1. As of the new rule, you now can't use anymore names don't include the effective difficulty of the map in the Difficulty box, therefore "Shore" and "Zero" should be instead changed as "Insane/Zero's Insane" or other difficulties like this. Change
[Easy]

  1. I would really suggest you to raise the AR by 1, making it AR3. With AR2 this diff feels really slow to play... I think that AR3 would suit this difficult quite better thanks to its pace! ok,change
  2. 00:10:789 (2) - What would you think about making this slider a 3/4 one (by making it shorter by 1/4) and adding a repeat to it? Considering that after this slider there is just a spinner, you could try using a more complex rhythm there, as a repeated 3/4 slider here definitely follows the synth that is being played there! It would be a quite good transition to the next part, imho :D at easy?i think is too sudden
  3. 00:16:416 (3) - You should totally add a whistle at the end of this slider! It goes really well with the guitar chord's high pitch being played right there, and you should also consider that you've used one of these on 00:19:229 (5) - , so using one here as well wouldn't hurt :D fix
  4. 00:19:631 (1) - To vary a bit your rhythm usage here, what would you think about using a 3/2 slider there plus a 1/1 one that starts at 00:20:434 - ? I really like overall how this patterns plays as it follows really well the guitar chords there, and it should help with varying the rhythm there a bit (considering that this part as now basically consists of a simple 3/2 slider + note after it). Here's the outcome! ok,change
  5. 00:30:481 (x) - Imho a note would work really well there, as it fills that gap you leaved there up and it follows the guitar chord there in a really cool way! Honestly I didn't really understand why you left a gap here, considering that a note there would just work perfectly! ok,add
  6. 00:34:299 (2,3) - I actually didn't like that much how the 1/1 slider went through the red ticks there... I think that a pattern just like 00:27:869 (2,3,4) - would work pretty good there, as the song doesen't really change that much here. It is a just a preference here anyways, so feel free to ignore if you really don't feel like fixing it! If you want I have made a pattern that could be used here: see if you like it! change
    SPOILER

    184,336,34299,1,0,0:0:0:0:
    232,352,34500,2,0,P|304:344|336:320,1,100,0|2,0:0|0:0,0:0:0:0:
    344,232,35304,1,2,0:0:0:0:
    440,224,35706,6,0,P|392:144|280:152,3,200,4|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
  7. 00:43:743 (2) - Hmm, why don't you add a whistle at the end of this slider? I think it fits pretty good with the synth that is being played here, and it fills up that hitsound gap, so I would suggest you to use it! ok,add
  8. 00:48:566 (2) - Not a really big thing, though I would see pretty good to use just a curved slider there, considering that imho it follows quite better 00:46:958 (1) - 's oval flow and it also goes on really well with the next curved slider, making a pretty good blanket there! Here's what I have done: see if you like it! fix
    SPOILER

    296,320,48566,2,0,P|360:272|360:152,1,200,4|4,0:0|0:0,0:0:0:0:
  9. 01:03:033 (1) - To follow a bit more the synth there, as I said before, a couple 1/1 slider plus a 3/4 repeated one could work really well, as it totally follows the synth well, other than being overall quite good to play. This should be the outcome: emmm...the same before...
[Normal]

  1. 00:16:416 (5) - Here I would really vary a bit the rhythm there, considering the synth that is being played there. What about using a 3/4 repeated slider and a 1/1 slider after it? It would totally go well with the synth, other than continuing the previous pattern in a pretty good way! This should be the outcome: ..sry,no change

    I've made a pattern that follows this setting too: see if you like it! emm,the same ^
    SPOILER

    272,152,15612,2,0,B|265:117|233:101|233:101|89:101,1,210,2|0,0:0|0:0,0:0:0:0:
    56,184,16416,6,0,L|168:184,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
    8,264,17219,2,0,P|48:320|128:328,1,140,0|2,0:0|0:0,0:0:0:0:
  2. 00:22:846 (6) - Pretty much the same suggestion as above here, you should totally make a pattern similar to what I've written up here. I've got a little pattern in mind too there: see if you like it!
    SPOILER

    248,24,22846,6,0,P|304:16|352:40,2,105
    296,104,23649,2,0,P|344:120|424:72,1,140
    440,264,24453,2,0,P|336:296|272:232,2,210,8|2|2,0:0|0:0|0:0,0:0:0:0:
    344,88,26061,6,0,P|384:152|360:208,1,140,4|0,0:0|0:0,0:0:0:0:
    384,296,26663,2,0,P|317:287|273:234,1,140,2|0,0:0|0:0,0:0:0:0:
    232,152,27266,1,2,0:0:0:0:
    40,120,27668,2,0,P|24:192|48:256,1,140,2|0,0:0|0:0,0:0:0:0:
  3. 00:27:668 (4) - Using just a 1/1 pattern there imho isn't that great... Considering the possible instruments that you could follow there, you have instead simplified a bit too much the pattern here... :U I have thought about something else: what about using a repeated 3/4 slider instead of just a 3/4 one? This should be the result: ok,change
  4. 00:50:977 (2,3,4) - Not really a big deal, though instead of using an arch pattern with that linear slider there I would make an arch-pattern with a curved slider as well: it fits quite better, considering the triangular pattern at 00:50:977 (2,3,4) - and considering the curved slider 00:52:584 (5) - the oval flow is continued pretty well! Here's what I have done: see if you like it! ok,fix
    SPOILER

    32,208,50977,1,2,0:0:0:0:
    88,80,51379,1,2,0:0:0:0:
    224,72,51781,2,0,P|272:120|280:200,1,140,4|2,0:0|0:0,0:0:0:0:
  5. 00:52:584 (5) - What about adding a whistle at the end of of this slider? I think it fits pretty good with the synth, and by seeing you using it on the other patterns of the kiai, it felt pretty much strange not to hear that here as well! add
[Hard]

  1. 00:11:894 (2,3,4,5) - This stream imho feels a bit too crowded there, it doesen't really go on as I actually expected... I would use a different pattern going upward instead by using some linear 1/4 sliders as well, as I believe they would really fit pretty good with the next pattern... Here's what I have done here: see if you like it! wow,it is a big help,fix :D
    SPOILER

    240,160,11894,1,0,0:0:0:0:
    220,148,11995,2,0,P|196:124|196:92,3,40
    172,88,12397,2,0,L|124:84,3,40
    200,56,12799,2,0,L|248:48,3,40
    268,48,13201,6,0,P|316:96|368:96,1,120,6|2,0:0|0:0,0:0:0:0:
  2. 00:13:904 (x) - I would totally add a note here, as the synth has clearly a note that can be heard here! It would be really fun to play overall and it works really great rhythmically-wise, so I would really suggest you to add this :D ok,add (Change into 3hit)
  3. 00:18:023 (1,2,3) - It could be just me, though this stack felt a bit strange to play for me... The song imho didn't really ask for this, and I think it would be great to make another pattern instead... To follow 00:18:023 (1) - 's oval flow for example a triangular pattern could work really great there. Here's what I have done: see if you like it! fix
    SPOILER

    296,280,18827,1,0,0:0:0:0:
    320,384,19028,1,0,0:0:0:0:
    400,312,19229,2,0,L|496:312,1,80,10|0,0:0|0:0,0:0:0:0:
  4. 00:29:075 (6) - Instead of making this note stacked on the top of 00:29:276 (1) - , what would you think instead about placing it at x:320 y:304? The current spacing feels a bit forced, I would see this note better instead spaced out in this way, as imho it goes quite smoother there! ok,fix
  5. 00:35:304 (4) - CTRL+G here? I really like the jump it would create in this way with 00:34:902 (3) - , and it would also play pretty good with the slider 00:35:706 (1) - . Try it out! :D sry...but i don't like it...no change ;-;
  6. 00:59:818 (1) - The spacing here feels a bit streange, considering the 0.20x swich you have done between 00:59:818 (1,2) - and 01:00:119 (2,3) - ... You should just begin using the 1.0x spacing from here, as the new part starts there, so I would just suggest you to put this note at x:64 y:120 to fix the problem. It isn't a big thing anyways, so feel free to ignore if you don't like it :D oh,i neglected it,fix now
[Shore]

  1. 00:02:752 (1) - Considering that you are mostly following the synth here, imho a soft sampleset would have worked really better at the end of the slider... Having the auto sampleset here doesen't really sound great, I would just emphatize the notes of the synth being played there! If you do this, remember to do the same for 00:05:967 (4) - and 00:09:182 (4) - ! fix
  2. 00:03:857 (2) - What would you think about reversing this slider by using CTRL+G and moving it a bit so that it continues well 00:03:556 (1) - 's oval flow? I personally really like how this flows, as the dropoff with 00:03:556 (1) - works really better, as well as the dropoff with 00:04:158 (3) - ! Here's an example of what you could do here! ok,change...but use bend slider
  3. 00:13:803 (3,4,5,6) - What if you made the triplet start at 00:13:803 - instead of 00:14:205 - ? It would really fit quite a lot better, considering that it just follows really well the guitar chords being played right there! This should be the outcome:
    fix
  4. 00:27:668 (1) - Hmm... What would you think about extending this slider by 1/4 here? Other than flowing in a quite smooth way, it follows really well the guitar synth, making a really great transition with the next pattern! Remember that this is just an opinion though, so feel free to ignore if you don't think it is necessary! emm,i want to intact it
  5. 00:34:098 (1) - Pretty much the same as above, even though instead of just extending this pattern you could remove the repeat add instead a 1/4 triplet stacked at the end of this slider starting from 00:34:299 - , as it works quite well :D ok,fix
  6. 00:36:509 (1) - This is just a little thing, so ignore if you don't want to fix this: why don't you make this slider reversed by using CTRL+G? I think it works pretty good with the ascentional flow there, I kinda like how the flow changes there so I'd suggest you to do so :p good idea,fix
  7. 01:02:229 (4) - I don't know what to say about this... I guess that I got what you mean here, though using a 1/8 repeated slider really seems too much for me... :\ Imho you should just use a pair of 1/2 sliders or also some 1/4 spaced sliders instead of using directly a 1/8 slider that doesen't really fit that well here :U emmm,ok,change into 1/4 spaced sliders
And that's it! Pretty good mapset, I hope I have helped you a bit here! I see Garven's rechecking so I guess I'll leave the rebubble to him :D en,i see
Thank you very much
Topic Starter
lkx_Shore
upload
-kevincela-
Sorry for the really big delay, though now I think the mapset is ready to go.

Bubbled!

Pretty nice mapset, good luck on getting it ranked :D
Avena
Rename the .osu file of Zero's diff to "Capcom Sound Team - Cannon Ball (lkx_Shore) [Zero'Insane].osu", It causes some strange stuff with editor when the diff name isn't the same as the file name.
I know this isn't a huge thing, but you still need to consider it since sometimes people edit ranked maps to change AR or just check stuff they couldn't understand while playing.
Topic Starter
lkx_Shore

Priti wrote:

Rename the .osu file of Zero's diff to "Capcom Sound Team - Cannon Ball (lkx_Shore) [Zero'Insane].osu", It causes some strange stuff with editor when the diff name isn't the same as the file name.
I know this isn't a huge thing, but you still need to consider it since sometimes people edit ranked maps to change AR or just check stuff they couldn't understand while playing.
ok,fix

edit:01你的难度名是Zero' insane,我改成Zero's insane了
Topic Starter
lkx_Shore

-kevincela- wrote:

Sorry for the really big delay, though now I think the mapset is ready to go.

Bubbled!

Pretty nice mapset, good luck on getting it ranked :D
Thanks support ^^
-kevincela-
Ok then, let's repair this bubble 「(・w・)「
Topic Starter
lkx_Shore

-kevincela- wrote:

Ok then, let's repair this bubble 「(・w・)「
Thx again!
S o a p
陈年老泡
Nepu
快3个月惹 :cry:
pw384
酷爱rank
Jycool
不如坟了
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