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HTT - Tenshi ni Fureta yo! (Movie Mix) [Osu|Taiko]

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Topic Starter
Chocoliti
This map has been deleted on the request of its creator. It is no longer available.
Naryuga
Taiko Diffs as requested:
Muzu.osu
Oni.osu

And offset sounds a bit early =w=... maybe it needs timing check after the map is complete
Thanks!
Niva
Did an IRC mod with Azmato regarding his diff, up to you whether you want to kd this post or not (:

SPOILER
11:37 Niva: umm
11:37 Niva: why so few hitsounds o.o
11:37 Azmato: T.T
11:38 Azmato: I'm not good at making hitsounds
11:38 Azmato: ..
11:38 Niva: oh...
11:38 Niva: well I don't really recommend to use 100% volume though...
11:38 Niva: 70% should be enough~
11:38 Azmato: ok
11:39 Niva: err also you mapped this with 1.0x?
11:39 Azmato: og
11:40 Niva: 1.0x distance spacing :D
11:40 Azmato: I made mistake!!!
11:40 Azmato: ok
11:40 Niva: err, to be honest
11:40 Azmato: ok
11:40 Niva: with sv like this it's much better imo if you mapped it with 1.1x or 1.2x
11:40 Niva: so objects don't overlap :D
11:41 Niva: well, anyway 00:02:454 (1) - finish on slider's start
11:41 Azmato: um... then Make with 1.1x ??
11:42 Niva: oh, up to you... I'm just giving suggestions in general (:
11:42 Niva: on the song's claps such as 00:02:966 (2)'s start , 00:03:736 (3)'s repeat and such
11:43 Niva: you can use SampleSet : Drum and add clap though
11:43 Niva: err wait, I mean Addition : Drum
11:43 Niva: the one on the upper-right~
11:43 Azmato: ok
11:44 Azmato: ah.. I'm sry... I can't understand
11:44 Azmato: (2)'s start, 00:03:736 ...
11:44 Niva: clap~
11:45 Niva: 00:18:095 (3,4,5) - inconsistent spacing here...
11:46 Niva: 00:25:530 (x) - A bit blank here to be honest, you can add a 1/2 slider here though:
11:46 Azmato: ㅐㅏ
11:49 Niva: umm...
11:50 Azmato: ok
11:50 Niva: like this perhaps : http//osu.ppy.sh/ss/878923
11:50 Niva: http://osu.ppy.sh/ss/878923
11:50 Niva: (as this is a Hard diff don't be afraid to put on small jumps though~)
11:51 Azmato: Ok
11:51 Niva: 00:28:864 (4,1) - stack doesn't really fit the music here, consider something moving here?
11:52 Niva: 00:45:274 (3,4,5,1) -
11:52 Niva: there's also a huge gap here o.o
11:55 Niva: 00:55:787 (1,2,3,4) -
11:55 Niva: again a small jump is usable here imo...
12:00 Niva: http://osu.ppy.sh/ss/878936
12:00 Niva: or something like this :
12:03 Niva: http://osu.ppy.sh/ss/878941
12:03 Azmato: http://osu.ppy.sh/ss/878931
12:03 Azmato: how about this?
12:03 Azmato: oh
12:03 Niva: oh yep, that would also do :D
12:03 Niva: then 01:02:966 (3,1,2) - if you want a jump here it should be from(1) to (2) actually, not (3) to (1) :D
12:03 Niva: (due to the vocals)
12:05 Niva: 01:08:095 (2,3) - stack doesn't play well here, use a cross slider instead?
12:05 Azmato: http://osu.ppy.sh/ss/878944
12:05 Azmato: like this?
12:06 Niva: ah, yes~
12:06 Niva: put the new combo on (2) though
12:07 Niva: generally if you want to put a jump like this the destination object should be the one on the downbeat :3
12:07 Niva: 01:14:505 (1,2,3,4,5,6) - inconsistent spacing...
12:07 Niva: (you can just simply use CTRL+H here or create a hexagon jump perhaps, yep that would do)
12:08 Niva: 01:25:787 - add note here for the drum?
12:08 Niva: 01:31:684 (1) - err
12:09 Niva: would be much better if you start the spinner on 01:32:710 (1) - and end it on 01:36:812 -
12:09 Azmato: 01:25:787 (3) - I already add
12:10 Niva: oh ok
12:11 Niva: the gap can be filled with this rhythm though (following the instrument) :
12:11 Niva: 01:31:684 (1) - circle (maybe stacked to your previous note? xD)
12:11 Azmato: 01:14:505 (1,2,3,4,5,6) - um..
12:11 Niva: 01:31:941 (2) - 1/4 repeating slider
12:11 Niva: 01:32:325 (3) - circle
12:11 Niva: 01:32:454 (4) - 1/2 slider
12:11 Niva: 01:32:838 (1) - spinner~
12:12 Niva: oh, yep, (1,2) and (2,3)'s spacing isn't same :D
12:12 Azmato: okay
12:13 Azmato: hey..
12:13 Niva: oh...
12:13 Azmato: 01:32:710 (1) - you said this would be spinner
12:14 Niva: ah, yes, because 01:32:454 (4) - is circle~
12:14 Niva: err wait
12:14 Niva: I mean
12:14 Niva: the rhythm would be like this https://osu.ppy.sh/ss/878959
12:15 Niva: btw 01:43:223 (7) - you can just copy-paste the shape from (4) here
12:17 Niva: 01:52:454 (3,4) - how about making this as a jump as well?
12:17 Niva: following this flow http://osu.ppy.sh/ss/878960
12:17 Niva: because previous (1,2,3,1,2,3) is a jump already~
12:18 Niva: 01:55:787 (x) - here, would also be best if you added 1/2 slider here to fill the gap
12:20 Niva: 02:13:223 (4,5,6,7,8) - try this stream shap http://osu.ppy.sh/ss/878964 ?
12:20 Niva: you can then continue with slider fan http://osu.ppy.sh/ss/878965
12:21 Azmato: ok
12:22 Niva: 02:33:736 - add note?
12:23 Azmato: http://osu.ppy.sh/ss/878971
12:23 Azmato: like this?
12:26 Niva: 02:35:274 (5) - better to be stacked to (4) rather than (3)'s end imo http://osu.ppy.sh/ss/878975
12:26 Niva: 02:37:325 (3,4,1) - again here use jump from (4) to (1) instead due to the vocals?
12:28 Niva: umm, yep, that ss you just gave would do
12:29 Azmato: ok
12:29 Niva: 02:44:761 (1,2,3,4,5) - select all five and use Edit -> Scale by... (so they don't touch each other)?
12:30 Niva: 02:50:402 (8,1) - again jump should be here though, not on (7,8)
12:30 Niva: 02:52:710 (5,6) - unstack for flow?
12:34 Niva: 02:58:864 (3) - would be best if this could encircle (6) for example like this http://osu.ppy.sh/ss/878982
12:35 Azmato: ok
12:35 Niva: 03:07:325 (3) - put somewhere higher (~x:270 y:118 perhaps?) no need to overlap (1) here imo xD
12:36 Niva: 03:23:479 - add note here with finish at the center?
12:36 Niva: 03:52:710 (9) - this variable spacing like this is quite confusing imo, I'd make (7,8,9)'s spacing equal
12:37 Niva: put (9) in ~x:304 y:150 ?
12:40 Niva: 03:53:992 (1,2,3,4) - so that the flow would be continuous use this pattern? http://osu.ppy.sh/ss/878989
12:40 Niva: 03:56:556 (1,2,3,4,5,6) - this jump's pattern is quite random imo ._.
12:41 Niva: 04:18:095 (3,4,5,6) - again confusing variable spacing~
12:42 Niva: 04:22:710 (2) - this should end 1/8 earlier though (due to the drums)
12:42 Niva: 04:25:530 (1) - add note with finish and start spinner 1/4 after?
12:42 Niva: also I don't really recommend to end that spinner with 100% volume, as the music fades out there >_<
12:43 Niva: yep~
12:43 Niva: also before I forget I would also recommend tick rate 2 for this diff :D
12:48 Azmato: ok Thanks xD
12:48 Niva: err
12:48 Azmato: I have to eat breakfast(lunch)
12:48 Azmato: See you later

Azmato : The diff could be polished much more definitely, especially the patterns and seeing how this is barely hitsounded for now xD

(I didn't touch other diffs though)
Hollow Wings
Azmato's Hard only as his request in game.

generally u didn't finish ur hitsound work, long parts in ur diff has no hitsound at all, that's an unrankble issue.

00:18:607 (5) - arrange ds, 1.06 and 0.97 are really different
00:21:428 (1,2) - maybe blanket
00:23:992 (1,2,3,4) - there are lots of parts like this in ur diff, personally i prefer these ds are same as 1.00x with little deviation. won't mention other parts like this here after this.
00:59:889 (1) - awkward the finish hitsound's volume here. (coz there's no hitsound in a long part before kiai, and the kiai after this
02:44:761 (1,2,3,4,5,6) - maybe u can make them a hexagon
03:56:556 (1,2,3,4,5,6) - ^
02:46:556 (1) - u really need to get serious in hitsound work, even no finish at the head of this slider
03:48:095 (5,6,7) - make them symm

some parts' rhythm can be better imo
and plz at least finish ur map before asking modding D:

good luck anyway
Azmato

Hollow Wings wrote:

Azmato's Hard only as his request in game.

generally u didn't finish ur hitsound work, long parts in ur diff has no hitsound at all, that's an unrankble issue.

00:18:607 (5) - arrange ds, 1.06 and 0.97 are really different O
00:21:428 (1,2) - maybe blanket O
00:23:992 (1,2,3,4) - there are lots of parts like this in ur diff, personally i prefer these ds are same as 1.00x with little deviation. won't mention other parts like this here after this. O
00:59:889 (1) - awkward the finish hitsound's volume here. (coz there's no hitsound in a long part before kiai, and the kiai after this O
02:44:761 (1,2,3,4,5,6) - maybe u can make them a hexagon I'll think about it
03:56:556 (1,2,3,4,5,6) - ^ ^
02:46:556 (1) - u really need to get serious in hitsound work, even no finish at the head of this slider O
03:48:095 (5,6,7) - make them symm O

some parts' rhythm can be better imo
and plz at least finish ur map before asking modding D:

good luck anyway
Really Thanks!

http://puu.sh/3IWTj.zip
Joon
hi

Hit sound modding req

[Easy]
00:27:069 (1) - start notes add finish
00:39:377 (4) - 3st notes add clap
00:43:479 (3) - start notes add finish
00:45:018 (4) - add clap
00:51:684 (1) - start notes add finish
00:53:736 (3) - ^
00:55:787 (1) - ^
01:20:402 (4) - ^
01:57:325 (1) - ^
02:21:941 (3) - ^


[Soar's Normal]
00:07:838 (2) - 3st notes add finish
00:12:710 (1) - start notes remove finish
00:13:479 (2) - end notes remove finish
00:32:197 (3) - start notes remove finish
01:09:633 (1) - change clap
01:11:684 (1) - ^
01:30:659 (4) - ^
01:40:915 (1) - 이 파트 이후에 히트사운드가 없습니다. 모딩을 해드릴 수 없는 점 양해 바랍니다.

[Azmato's Hard]
00:03:736 (3) - 3st notes remove clap and 2st notes add clap
00:04:761 (4) - 2st notes add clap
00:06:043 (1) - 1st notes add clap and 3st notes add finish
00:11:684 (3) - 이 파트 이후에 히트사운드가 없습니다. 모딩을 해드릴 수 없는 점 양해 바랍니다.

[Sakura]
00:03:992 (4) - add clap
00:11:171 (2) - remove finish
00:43:992 (2) - add clap
00:44:248 (3) - 2st notes remove clap
00:47:069 (2) - add clap
01:07:325 (6) - end notes add clap
01:13:736 (9) - start notes add clap
01:14:761 (2) - add clap
01:29:889 (3,4,5) - add clap
02:28:095 (1,2,3) - ^
02:37:325 (4,5,6) - ^
03:00:915 (7) - 3st notes add finish
03:07:582 (2) - add clap
03:08:607 (2) - ^
03:09:633 (1) - ^
03:10:659 (2) - ^
03:11:684 (2) - ^
03:12:710 (2) - 1st notes add clap
03:13:736 (4) - add clap
03:49:120 (4,5) - ^
03:49:377 (6) - end notes add clap
03:50:146 (2) - add finish
03:54:505 (4) - end notes add clap
04:09:120 (5) - add clap
04:13:223 (10) - add finish
04:17:838 (1,2,3,4) - add clap



good lcuk
Azmato

Joon wrote:

hi

Hit sound modding req

[Azmato's Hard]
00:03:736 (3) - 3st notes remove clap and 2st notes add clap O
00:04:761 (4) - 2st notes add clap O
00:06:043 (1) - 1st notes add clap and 3st notes add finish O
00:11:684 (3) - 이 파트 이후에 히트사운드가 없습니다. 모딩을 해드릴 수 없는 점 양해 바랍니다. O

good lcuk
감사합니다.

힛사 넣어봤습니다.

http://puu.sh/3Ld2v.zip
Soar

Joon wrote:

hi

Hit sound modding req

[Soar's Normal]
00:07:838 (2) - 3st notes add finish O
00:12:710 (1) - start notes remove finish O
00:13:479 (2) - end notes remove finish O
00:32:197 (3) - start notes remove finish O
01:09:633 (1) - change clap O
01:11:684 (1) - ^ O
01:30:659 (4) - ^ ? 뭔가 이상하지만 O
01:40:915 (1) - 이 파트 이후에 히트사운드가 없습니다. 모딩을 해드릴 수 없는 점 양해 바랍니다.

good lcuk
수정하는김에 뒤에 반복되는구간도 수정했습니다
감사합니다
http://puu.sh/3LJUB.osu
Nickname
노답 ㅈㅋㄾ님

SPOILER
[Sakura]
00:03:223 (3) - nc
00:04:248 (5) - nc
00:06:556 (6) - nc
00:10:146 (5) - remove finish(심벌소리가 여기선 안 적당하네요)
00:14:761 (8) - nc
00:15:530 (1) - remove nc
00:25:018 (9) - nc
00:25:274 (1) - remove nc
00:28:607 (1) - remove nc
00:29:120 (2) - nc
00:39:120 (6) - nc
00:39:248 (7) - remove nc(위에 변경 후)
00:46:556 (1) - remove nc
00:47:325 (3) - nc
00:49:120 (1) - remove nc
00:49:633 (3) - nc
01:40:402 (2) - 00:10:146 (5)와 같애요
01:45:018 (8) - nc
01:45:787 (1) - remove nc
01:46:812 (5) - nc
01:47:325 (1) - remove nc
01:49:120 (6) - nc
01:49:633 (1) - remove nc
01:51:171 (5) - nc
01:51:684 (1) - remove nc
01:55:274 (9) - nc
01:55:530 (1) - remove nc
02:03:736 (7) - nc
02:04:505 (1) - remove nc
02:05:530 (5) - nc
02:06:812 (1) - remove nc
02:07:582 (4) - nc
02:08:095 (1) - remove nc
02:09:377 (5) - nc
02:09:889 (1) - remove nc
02:19:377 (1) - remove nc
02:19:889 (2) - nc
02:40:146 (7) - nc
thats all and give me kds
neonat
Hi Senbonzakura~

General

Different Audio preview times:
Easy - 221941
:!: Normal - 222462
Hard - 221941
Sakura - 221941
:!: Muzukashii - 221949
:!: Oni - 221949

1st Timing point also different:
Easy - 2454
:!: Normal - 2462
Hard - 2454
Sakura - 2454
Muzukashii - 2454
Oni - 2454

Inconsistent tags for difficulties:
Easy - soar azmato naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last song
Normal - soar azmato naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last song
:!: Hard - soar azmato kaodia naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last song
Sakura - soar azmato naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last song
Muzukashii - soar azmato naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last song
:!: Oni - soar azmato naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last songsoar azmato naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last song


Easy

Kiai isn't snapped 03:41:704


Normal




Hard

00:11:428 (2,3) - slider before circle, place the clap at the same time as what it is currently 00:12:197
00:15:530 (2,3) - ^
00:27:838 (2,3) - ^
00:31:941 (2,3) - ^
00:36:043 (2,3) - ^
00:53:736 - 00:56:043 - looks a little bit cramped up, maybe you could shift them around
01:12:197 (4) - finish on the start of slider
01:13:223 (6,7) - I don't think they should stack
01:15:787 (6) - the music here in the song has a cymbol sound, you could put finish here as well
01:28:607 (1) - finish on the start of slider
01:31:171 (4) - finish
01:32:454 (4) - finish on end of slider
01:32:838 (1) - finish
01:37:582 (3) - ^
01:38:607 (6) - ^
01:40:402 (1) - ^
01:40:915 (1) - finish on start of slider
02:13:736 (8) - NC here instead of 02:15:018 (1)
02:12:197 (6) - finish
02:13:736 (8) - finish on start of slider
02:16:556 (4,5) - slider before circle
02:21:941 (1) - finish on start of slider
02:23:992 (5) - ^
02:26:043 (2) - ^
02:29:633 (4) - finish
02:38:351 (2) - finish on start of slider
02:39:120 (4) - ^
02:40:402 (3) - ^
02:41:171 (5) - ^
02:42:454 (1) - ^
02:49:633 (7) - finish on end of slider
02:50:659 (1) - finish on start of slider
02:54:761 (1) - ^
02:55:530 (3) - ^
02:56:812 (3) - finish
02:58:864 (3) - finish on start of slider
03:00:915 (5) - clap
03:01:428 (6) - finish
03:08:864 (6) - finish on start of slider
03:10:915 (3) - ^
03:12:710 (6) - finish on end of slider
03:15:274 (1) - finish on start of slider
03:16:300 (3) - ^
03:17:069 (4) - finish
03:18:351 (2) - ^
03:43:992 (5,6,7) - they can look nicer by overlapping less:
03:50:146 (1) - finish on start of slider
03:50:915 (3) - ^
03:52:197 (7) - finish
03:52:710 (9) - finish on end of slider
03:54:248 (2) - finish on start of slider
03:56:043 (5) - finish on end of slider
03:57:838 (6) - finish
03:58:351 (1) - finish on start of slider
04:01:428 (7) - finish on end of slider
04:02:454 (1) - finish on start of slider
04:06:556 (1) - ^
04:07:325 (3) - ^
04:08:607 (3) - ^
04:09:377 (5) - ^
04:10:659 (8) - ^
04:12:710 (1) - clap
04:13:223 (2) - finish
04:13:736 (1) - clap
04:18:864 (6) - finish on start of slider
04:19:633 (8) - ^
04:20:659 (1) - ^
04:22:710 (2) - ^

Sakura



00:05:530 (1) - remove finish
00:06:043 (4) - clap
00:06:171 - add a note and a clap on it
00:06:300 (5) - clap
00:07:069 (7) - finish on end of slider
00:08:351 (3) - finish on start of slider
00:27:069 (1) - ^
00:48:095 (5,6) - you could make them look more in-line with each other
00:51:684 (2) - finish on start of slider
01:08:864 (5) - ^
01:10:146 (3) - finish
01:10:915 (6) - finish on start of slider
01:19:377 (8) - finish on end of slider
01:24:505 (3) - finish
01:25:274 (6) - finish on start of slider
01:27:325 (7) - ^
01:28:607 (2) - clap on end of slider
01:31:171 (8) - finish
01:56:812 (4) - ^
01:57:325 (1) - ^
02:39:120 (5) - finish on start of slider
02:40:402 (9) - ^
02:42:454 (2) - finish
02:49:633 (8) - finish on end of slider
02:50:659 (2) - finish on start of slider
02:54:761 (4) - finish
02:55:530 (7) - finish on start of slider
02:56:812 (3) - finish
03:00:915 (7) - finish on end of slider
03:10:915 (3) - finish on start of slider
03:16:556 (4,5) - remove finish
03:18:351 (4) - finish
03:18:864 (6) - finish at 03:19:377
03:23:479 - add a note with finish
you could lead up with 3 notes at 03:41:171 - 03:41:428 and 03:41:684
03:50:915 (5) - finish on start of slider
03:52:197 (3) - finish
03:52:454 (4) - remove finish
03:52:966 (6) - finish on start of slider
03:54:248 (3) - finish
03:56:812 (2,4) - add claps
04:01:428 (8) - finish on end of slider
04:06:556 (3) - finish
04:07:325 (6) - finish on start of slider
04:08:607 (4) - ^
04:09:377 (6) - ^
04:10:659 (5) - finish
04:11:941 (5) - change to something that has a beat at 04:12:069 - like a repeat 1/4 slider or 3 1/4 circles
04:12:710 (7) - clap
04:19:377 (7) - finish on end of slider
04:20:659 (3) - finish on start of slider
04:22:710 (3) - finish
04:22:966 (1) - ^

Muzukashii

Letterbox is not allowed



Oni

Letterbox is not allowed in Taiko

Azmato

neonat wrote:

Hi Senbonzakura~


Hard

00:11:428 (2,3) - slider before circle, place the clap at the same time as what it is currently 00:12:197
00:15:530 (2,3) - ^
00:27:838 (2,3) - ^
00:31:941 (2,3) - ^
00:36:043 (2,3) - ^
00:53:736 - 00:56:043 - looks a little bit cramped up, maybe you could shift them around
01:12:197 (4) - finish on the start of slider
01:13:223 (6,7) - I don't think they should stack
01:15:787 (6) - the music here in the song has a cymbol sound, you could put finish here as well
01:28:607 (1) - finish on the start of slider
01:31:171 (4) - finish
01:32:454 (4) - finish on end of slider
01:32:838 (1) - finish
01:37:582 (3) - ^
01:38:607 (6) - ^
01:40:402 (1) - ^
01:40:915 (1) - finish on start of slider
02:13:736 (8) - NC here instead of 02:15:018 (1)
02:12:197 (6) - finish
02:13:736 (8) - finish on start of slider
02:16:556 (4,5) - slider before circle
02:21:941 (1) - finish on start of slider
02:23:992 (5) - ^
02:26:043 (2) - ^
02:29:633 (4) - finish
02:38:351 (2) - finish on start of slider
02:39:120 (4) - ^
02:40:402 (3) - ^
02:41:171 (5) - ^
02:42:454 (1) - ^
02:49:633 (7) - finish on end of slider
02:50:659 (1) - finish on start of slider
02:54:761 (1) - ^
02:55:530 (3) - ^
02:56:812 (3) - finish
02:58:864 (3) - finish on start of slider
03:00:915 (5) - clap
03:01:428 (6) - finish
03:08:864 (6) - finish on start of slider
03:10:915 (3) - ^
03:12:710 (6) - finish on end of slider
03:15:274 (1) - finish on start of slider
03:16:300 (3) - ^
03:17:069 (4) - finish
03:18:351 (2) - ^
03:43:992 (5,6,7) - they can look nicer by overlapping less:
03:50:146 (1) - finish on start of slider
03:50:915 (3) - ^
03:52:197 (7) - finish
03:52:710 (9) - finish on end of slider
03:54:248 (2) - finish on start of slider
03:56:043 (5) - finish on end of slider
03:57:838 (6) - finish
03:58:351 (1) - finish on start of slider
04:01:428 (7) - finish on end of slider
04:02:454 (1) - finish on start of slider
04:06:556 (1) - ^
04:07:325 (3) - ^
04:08:607 (3) - ^
04:09:377 (5) - ^
04:10:659 (8) - ^
04:12:710 (1) - clap
04:13:223 (2) - finish
04:13:736 (1) - clap
04:18:864 (6) - finish on start of slider
04:19:633 (8) - ^
04:20:659 (1) - ^
04:22:710 (2) - ^

ALL APPLIED!

Thanks!
Soar

neonat wrote:

Normal

O
http://puu.sh/3NEOb.osu

Thanks
MineC24
Modding~ (Taiko, Insane diff only)

Naryuga's Taiko Muzukashii
LetterBox During breake : no check

00:17:325 (3) - imo, kat
00:33:992 (3) - kat
01:47:838 (3) - don
01:59:889 (4,1) - don
02:23:736 (3) - imo, don
03:08:351 (1) - kat
04:01:941 (1) - remove finish

Naryuga's Taiko Oni
LetterBox During breake : no check

00:09:633 (5) - remove this
00:39:120 (1) - imo, kat
00:58:351 (1) - remove finish
01:35:530 (2) - don
01:39:889 (5) - remove this
02:36:300 (1) - don
02:40:274 - imo, add don and 02:40:402 (4) - remove finish and kat

Sakura
HP Drain - 1

00:07:069 (2) - remove and copy 00:06:556 (1) 그리고 복사한 00:06:556 (1) 모양을 180도 돌리고 컨트롤 + G 해서 사용
00:10:146 (1) - remove NC
00:45:018 (4) - stack by 00:43:992 (2)
00:58:864 (5) - how about this? -> http://puu.sh/3U4vz.jpg
01:51:171 (1,2,3,4) - 모양을 조금 더 단정하게 배치
03:04:761 (5,6) - 조금 더 위에 배치했으면 하는 바램이...
03:52:710 (5) - add finish...?

GL :)
jonathanlfj
From my birthday queue~
this song brings back some k-on memories xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
kiai times are inconsistent in your own diffs, please fix them
also try to bump up the volume during kiai times, use something like 80% since the soft hitsounds are already pretty quiet against the song

[Easy]
do tick rate 2 like the other diffs, gives more feed back to the song since you used a lot of long sliders, also makes more sense with your use of HP3
00:06:556 (3) - take finish off the end, the finish plays at 00:08:351 in the music which is a bit before the hitsound plays
00:09:633 (4) - this one should have the finish on the end instead, thats where the finish is in the music
00:10:659 (1) - add finish on start as its in the music
00:20:402 (4) - forgot a clap on the start
00:43:479 (3) - add a NC here to mark the start of a new verse
00:57:838 (3,4,5,6) - watch for spacing here, recommend you use a smaller grid snap (press "g" to change grid size)
00:59:889 (1) - finish on start as it is in the music
01:10:146 (1) - ^
01:24:505 (3) - should have a NC here to mark the new verse, also add finish on start
01:31:684 (3) - forgot a clap on the repeat
01:50:659 (4) - do a more proper blanket on 01:49:120 (3)
01:54:761 (2) - another spot for spacing improvements
02:13:736 (3) - NC for new verse
02:18:351 (3) - add a clap here, its heard in the music
02:23:992 (2) - finish on start
02:25:530 (3,1) - do not do this on an Easy, players will not expect such an extreme jump pop out of nowhere; use 0.9x spacing like you always did
02:30:146 (1) - finish on start
02:42:454 (3) - ^
02:46:556 (1,2) - these two would play more nicely if they had the same curve (ctrl+cv and flip)
02:54:761 (3,5) - finish on start, and add NC for new verse
02:58:351 (1) - forgot clap
03:01:941 (2) - ^ on repeat
03:12:454 (1,3) - clap on end
03:50:146 (3,1,3) - finish on start
03:54:248 (3,4) - clap on end
03:56:300 (1) - finish on start and end
03:58:351 (1,2) - again, symmetrical sliders would play well here
04:06:556 (3) - NC for new verse
04:08:607 (5) - finish on start
04:15:274 (4) - NC should be on this note, also forgot clap here
04:22:197 (1) - a finish for the spinner would sound nice
a lot of missing hitsounds in the diff, im sure i didnt catch all of them so you should check it over yourself (2/4 claps, add finishes when heard in music, etc.)

[Soar's Normal]
instead of using so many finishes on the 3rd white tick, how bout swap them for whistles instead? sounds a lot nicer imo
00:14:761 (4,2) - use 3 point algorithm for these sliders, right now they look asymmetrical with the 4 point
00:22:710 (1,2,3,4) - this overlap is a bit harder to read with this AR, suggest you to remove the stack or change the direction of the repeat on 00:22:710 (1) for less confusion
00:39:120 (1,2,3) - a triplet in Normal? not a good idea >< either delete 00:39:248 (2) or use a short slider for 00:39:120 (1,2)
01:08:095 (2) - missing a finish on the end
01:09:889 (2,3,4) - again, prevent using 1/4 circles in a Normal diff
01:14:505 (5) - break this up into 2 repeat sliders, its currently hard to predict how many repeats it has
01:21:428 (4,1) - the spacing change here may cause some confusion especially since the AR is slow, use normal spacing or just a more distinguishable spacing
01:25:274 (5) - finish on end, also no finish for 01:26:300 (1,4)?
01:40:915 (1) - 03:02:710 (3) - this section seems to be a copy paste and flip of the first section, so all suggestions above applies to the same occurrences in this section
03:08:864 (3) - add a finish since it is present in the music
03:10:915 (3) - ^
03:12:966 (3) - ^
03:17:069 (5) - ^
03:19:377 (7) - should have a NC here to represent the start of vocal hold
03:41:941 (1) - 04:14:505 (3) - this section is a mix of the second kiai and first kiai, so suggestions on the first kiai also applies here
04:19:633 (3) - add a finish
04:20:659 (6,3) - ^ on start
04:24:312 (2) - this should be snapped like this, but i actually suggest you just swap the whole thing for a spinner since this is a Normal diff:
[Azmato's Hard]
try to snap some notes on grid level 4, makes spacing alot cleaner
00:23:992 (1,2,3,4) - is that slight decrease in spacing intentional?
00:41:941 (3) - a clap or finish here would sound pretty nice
01:13:992 (7) - this curve is a bit anti flow since you need to jump the opposite direction onto 01:14:505 (1), try something like this: 01:24:248 (4) - try not to overlap this too much under 01:24:248 (4), you can try a curve on 01:23:479 (3) to blanket this instead
01:40:402 (1) - need a NC on this note since it is after a spinner
01:42:966 (6) - NC here to prevent large combo counts
02:07:582 (6) - NC should be here instead of 02:07:838 (1), the two colour approach circle in stack doesnt look right
02:16:556 (6) - clap should be on the end of 02:15:530 (5)
02:18:351 (2) - starting here up till the kiai you missed the clap on every 2nd white tick, please add them to keep consistent with the first part of the map
02:38:351 (2) - do the NC here instead of 02:38:095 (1), since you made a jump on 02:38:095 (1,2) which should use a NC indicator
02:58:607 (1,2,3) - why suddenly place it like this? it flows better if you start it on the top instead: 03:15:146 - can add a note here to follow your usual triplet patterns on vocal changes
04:03:479 (3,4,5) - the overlap here doesnt look very pleasing, it will be cool if you can make 04:03:479 (3) blanket around the start of 04:04:505 (5)
04:10:659 (8) - forgot a finish on start
04:19:633 (8) - ^
04:20:659 (1) - unsnapped green sections starting here, please snap them correctly (-8ms)

[Sakura]
a lot of unsnapped green lines in this diff, basically all the green lines in the first 30s of the song and the last 2 green lines on the timeline needs to be resnapped
00:16:043 (4) - move this so it doesnt partially overlap 00:14:761 (1)
00:24:761 (8) - take off the clap and place it on the end of 00:23:992 (7) instead, thats where its heard in the music
00:39:120 (1,2,3) - spacing on this triplet can be made better
00:42:966 (7) - try this rhythm here, will correspond with 00:42:454 (4,5,6) better: 01:00:659 (2) - stack this on where 00:58:864 (5) was
01:16:300 (1) - center this on the y-axis so the stream remains vertical
01:25:018 (5) - forgot a clap here
01:27:069 (6) - ^
01:40:402 (1) - no need to do a second NC here, 01:40:146 (1,1) plays just like a jump combo which is great with just one colour
01:49:120 (1,2,3,4,5,6) - arrange the combo like this plays better imo: 02:04:761 (4) - take off the clap and put it on 02:05:018 (5) instead
02:28:607 (4) - this place has a drum roll too, so map it like 02:28:095 (1,2,3)
02:34:248 (2) - move this a bit up to prevent overlap with 02:33:223 (4)
02:43:992 (6) - forgot clap on start
02:45:018 (2) - clap
02:55:274 (6) - ^
02:59:889 (1,2,3,4,5) - the overmaped stream plays really weird here, since the music is rather quiet in this section; consider using 1/2 rhythm instead
03:06:300 (1,2,3) - you can use a stream here instead, there are drums here
03:14:248 (3) - start the stream here, offbeat streams are hard to hit already, and there are no 1/4s at your original start point anyways
03:18:864 (6) - use a note here and start the repeat slider at 03:19:377 instead, fits the music better imo
03:35:787 (1) - the spinner finish is way too loud, lower the volume to ~70%
03:52:197 (3,4,5,6) - don't do consecutive finishes like that, since your custom finish plays for quite a bit of time the echo effect this creates is really disturbing to gameplay
03:55:787 (9) - forgot clap on start
04:11:684 (3,4,5,6,7) - again, stream doesnt fit really well here, and the large spacing just makes it play really awkwardly aganist the music
04:15:018 (2) - clap on end

Probably the longest mod i have written, though i have to say the maps are not bad, just need to get more consistency on hitsounding NC spacing and such
Good luck on ranking~
Sonnyc
Easy:

-- 이지 치곤 슬라 속도가 너무 빠른 느낌입니다.

00:39:377 (4) - 끝의 피니시 제거
00:43:479 (3) - 뉴콤
00:58:864 (5,6) - 간격.
01:08:095 (3) - 1/2 줄여서 음악에 맞춰주세요
01:10:146 (1) - ^
01:24:505 (3) - ^
01:26:556 (5) - ^
01:42:966 (1) - 뉴콤 삭제
02:09:120 (3) - 간격
02:13:736 (3) - 뉴콤
02:17:325 (1) - 간격
02:25:530 (3,1) - 수정해주세요
02:29:633 (6,1) - 간격
02:38:351 (3,1) - 1/2 줄여주세요
02:54:761 (3,5) - ^
02:54:761 (3) - 뉴콤
02:58:351 (1) - 클랩
03:03:479 - 체력 부담 있으니 브레이크를 넣어주세요
04:06:556 (3) - 뉴콤
03:50:146 (3,1) - 1/2 줄여주세요
04:06:556 (3,5) - ^

Soar's Normal:

00:22:710 (1,2,3,4) - 좁은 공간에 오밀조밀 모여있어서 읽기 힘들거 같다는 개인적 의견입니다.
00:23:992 (5) - 시작의 피니시 제거
00:29:120 (3) - 리버스의 클랩 제거
00:39:120 (1,2) - 헐 노말에서는 연타 쓰는게 아닙니다
01:04:761 (3) - 패턴상 피니시는 시작이 아닌 끝에 가야 하지만, 이왕이면 피니시는 소리나는 곳에만 넣는게 좋으실거 같아요
01:06:812 (3) - ^
01:08:095 (2) - 끝에 피니시 넣어주세요
01:09:889 (2,3) - 연타 out
01:14:505 (5) - 잡기 어려운 엇박자니까 뉴콤 넣어주세요
01:17:325 (3,1) - 간격 바로잡아주세요. 노말에서 안티점프는 헷갈립니다.
01:21:428 (4,1) - ^
01:26:300 (1) - 끝에 피니시
01:27:325 (4) - 피니시
01:29:633 (2,3) - (2)를 리버스 있는 3/4 슬라이더로 바꾸는게 음악에 더 잘 맞을거라고 생각합니다.
복붙 부분 알아서 찾아주세요~
03:17:069 (5) - 피니시
03:19:377 (7) - 뉴콤
음 키아이 복붙도 알아서 공통되는거 고쳐주세요. 그나저나 두번이나 복붙하는건 좀 뭐하니 마지막 키아이 만큼은 새로 만드는게 나을거 같아요
03:52:197 (4) - 두번째 리버스 피니시 제거
04:07:325 (5) - 피니시
04:16:556 (1) - 끝의 피니시 제거
04:19:633 (3) - 피니시
04:20:659 (6) - 시작에 피니시
04:22:710 (3) - ^
04:23:992 (1) - 피니시 제거
04:25:530 - 노트 대신 스핀 넣는게 나을듯 합니다.

좀 노말 치곤 어려워 보이네요

Azmato's Hard:

00:53:479 (4) - 간격.
00:53:736 (5,1) - 어색한 점프 같습니다.
01:24:248 (4) - 간격
01:45:018 (1) - 간격
01:57:069 (1) - 점프 좀 헷갈리니까 없는게 나을듯 하네요.
02:15:018 (3) - 간격 변화가 생기니 뉴콤해주세요.
02:16:556 (6) - 클랩 제거
02:21:428 (6,7) - 어색한 점프 같습니다.
02:25:530 (9,1) - ^
02:33:479 (8) - 뉴콤
03:10:659 (2) - 1칸 아래
03:51:941 (5) - 뉴콤
04:10:402 (7) - ^
04:18:864 (6) - ^
04:19:633 (3) - 시작에 피니시

간격들이 좀 난잡해 보입니다. 또한 0.9x나 그 이하의 스페이싱을 사용하는 부분에서 노트들이 이전의 것과 겹치는 현상이 보여져서 별로 좋아보이지 못했어요. 이왕이면 1.1x를 간격으로 해서 리매핑하시는걸 추천합니다. 인세인과 난이도 차이도 좀 많이 크고요.

Sakura:

00:08:351 (3) - 음량 조절 부탁해요. 틱이 너무 시끄럽습니다.
00:39:248 (2) - 간격
00:46:300 (7) - 스택 보다는 다른 곳에 놓는게 나을거 같아요.
00:48:607 (4,5) - 좋지 못한 점프같습니다.
00:58:864 (5,6) - 이거도요. 도무지 칠수 있을거 같지가 않네요. ㅇㅅㅇ,, (5)에는 뉴콤을 하는게 좋을듯 하네요
01:02:710 (6,1,2) - 뉴콤은 (2) 부터 하시고, (6,1) 대신 (1,2)에 점프 넣는게 가사에 맞아서 더 어울릴 겁니다.
01:40:402 (1) - 뉴콤 풀어주세요. 점프 읽기가 조금 어렵거든요.
01:51:684 (3) - 음,, (4)보다 아래/왼쪽 쯤에 놓는게 동선이 나을듯요
02:29:120 (5) - 뉴콤?
03:09:889 (2) - ctrl+G가 다음 노트 흐름에 나을듯요
03:18:864 (6) - 좀 음악과 이질적인 느낌이 나네요. 작은 변화지만 슬라이더는 03:19:377 부터 시작하는게 나을거라고 생각합니다.
03:21:684 - 여기부터의 점프 좀 지나치게 시끄럽습니다.
03:23:479 (8) - 03:21:428 (1) 위치에 놓고 뉴콤 하신 다음에 피니시 넣는게 더 좋을거 같아요.
03:41:171 (1,2,3) - ctrl+H가 나을거 같습니다. 무리해서 03:41:941 (1)와 이상한 점프를 만들 필요는 없을거 같습니다.
03:44:761 (6,1) - 앞의 동일한 부분과 같은 의견.
04:20:659 (3) - 끝 노트는 음소거 처리하는게 나을거 같습니다.
Soar

jonathanlfj wrote:

From my birthday queue~
this song brings back some k-on memories xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[Soar's Normal]
instead of using so many finishes on the 3rd white tick, how bout swap them for whistles instead? sounds a lot nicer imo O
00:14:761 (4,2) - use 3 point algorithm for these sliders, right now they look asymmetrical with the 4 point O
00:22:710 (1,2,3,4) - this overlap is a bit harder to read with this AR, suggest you to remove the stack or change the direction of the repeat on 00:22:710 (1) for less confusion O-change the direction
00:39:120 (1,2,3) - a triplet in Normal? not a good idea >< either delete 00:39:248 (2) or use a short slider for 00:39:120 (1,2)O - delete a note
01:08:095 (2) - missing a finish on the end O
01:09:889 (2,3,4) - again, prevent using 1/4 circles in a Normal diff O
01:14:505 (5) - break this up into 2 repeat sliders, its currently hard to predict how many repeats it has O
01:21:428 (4,1) - the spacing change here may cause some confusion especially since the AR is slow, use normal spacing or just a more distinguishable spacing O
01:25:274 (5) - finish on end, also no finish for 01:26:300 (1,4)? O
01:40:915 (1) - 03:02:710 (3) - this section seems to be a copy paste and flip of the first section, so all suggestions above applies to the same occurrences in this section O
03:08:864 (3) - add a finish since it is present in the music O
03:10:915 (3) - ^ O
03:12:966 (3) - ^ O
03:17:069 (5) - ^ O
03:19:377 (7) - should have a NC here to represent the start of vocal hold O
03:41:941 (1) - 04:14:505 (3) - this section is a mix of the second kiai and first kiai, so suggestions on the first kiai also applies here
I remap this part
04:19:633 (3) - add a finish O
04:20:659 (6,3) - ^ on start O
04:24:312 (2) - this should be snapped like this, but i actually suggest you just swap the whole thing for a spinner since this is a Normal diff: O- add spin

Probably the longest mod i have written, though i have to say the maps are not bad, just need to get more consistency on hitsounding NC spacing and such
Good luck on ranking~
Thanks for modding :D


Sonnyc wrote:

Soar's Normal:

00:22:710 (1,2,3,4) - 좁은 공간에 오밀조밀 모여있어서 읽기 힘들거 같다는 개인적 의견입니다. O
00:23:992 (5) - 시작의 피니시 제거 O
00:29:120 (3) - 리버스의 클랩 제거 O
00:39:120 (1,2) - 헐 노말에서는 연타 쓰는게 아닙니다 O
01:04:761 (3) - 패턴상 피니시는 시작이 아닌 끝에 가야 하지만, 이왕이면 피니시는 소리나는 곳에만 넣는게 좋으실거 같아요 O
01:06:812 (3) - ^ O
01:08:095 (2) - 끝에 피니시 넣어주세요 O
01:09:889 (2,3) - 연타 out O
01:14:505 (5) - 잡기 어려운 엇박자니까 뉴콤 넣어주세요 O
01:17:325 (3,1) - 간격 바로잡아주세요. 노말에서 안티점프는 헷갈립니다. O
01:21:428 (4,1) - ^ O
01:26:300 (1) - 끝에 피니시 O
01:27:325 (4) - 피니시 O
01:29:633 (2,3) - (2)를 리버스 있는 3/4 슬라이더로 바꾸는게 음악에 더 잘 맞을거라고 생각합니다. 고민해봤는데 그냥놔두는게 좋은거 같습니다
복붙 부분 알아서 찾아주세요~ O
03:17:069 (5) - 피니시 O
03:19:377 (7) - 뉴콤 O
음 키아이 복붙도 알아서 공통되는거 고쳐주세요. 그나저나 두번이나 복붙하는건 좀 뭐하니 마지막 키아이 만큼은 새로 만드는게 나을거 같아요 O
03:52:197 (4) - 두번째 리버스 피니시 제거 O
04:07:325 (5) - 피니시 O
04:16:556 (1) - 끝의 피니시 제거 O
04:19:633 (3) - 피니시 O
04:20:659 (6) - 시작에 피니시 O
04:22:710 (3) - ^ O
04:23:992 (1) - 피니시 제거 O
04:25:530 - 노트 대신 스핀 넣는게 나을듯 합니다. O

좀 노말 치곤 어려워 보이네요 공감하긴하는데 노트빼기가 뭐해서 ar 하고 od 1씩낮췄습니다
모딩해주셔서 감사합니다 :D

http://puu.sh/3Z24L
Azmato
SPOILER

jonathanlfj wrote:

[Azmato's Hard]
try to snap some notes on grid level 4, makes spacing alot cleaner
00:23:992 (1,2,3,4) - is that slight decrease in spacing intentional?
00:41:941 (3) - a clap or finish here would sound pretty nice
01:13:992 (7) - this curve is a bit anti flow since you need to jump the opposite direction onto 01:14:505 (1), try something like this:
collapsed text

01:24:248 (4) - try not to overlap this too much under 01:24:248 (4), you can try a curve on 01:23:479 (3) to blanket this instead
01:40:402 (1) - need a NC on this note since it is after a spinner
01:42:966 (6) - NC here to prevent large combo counts
02:07:582 (6) - NC should be here instead of 02:07:838 (1), the two colour approach circle in stack doesnt look right
02:16:556 (6) - clap should be on the end of 02:15:530 (5)
02:18:351 (2) - starting here up till the kiai you missed the clap on every 2nd white tick, please add them to keep consistent with the first part of the map
02:38:351 (2) - do the NC here instead of 02:38:095 (1), since you made a jump on 02:38:095 (1,2) which should use a NC indicator
02:58:607 (1,2,3) - why suddenly place it like this? it flows better if you start it on the top instead:
collapsed text

03:15:146 - can add a note here to follow your usual triplet patterns on vocal changes
04:03:479 (3,4,5) - the overlap here doesnt look very pleasing, it will be cool if you can make 04:03:479 (3) blanket around the start of 04:04:505 (5)
04:10:659 (8) - forgot a finish on start
04:19:633 (8) - ^
04:20:659 (1) - unsnapped green sections starting here, please snap them correctly (-8ms)
All O Thanks


Soar wrote:

Azmato's Hard:
00:53:479 (4) - 간격.
00:53:736 (5,1) - 어색한 점프 같습니다.
01:24:248 (4) - 간격
01:45:018 (1) - 간격
01:57:069 (1) - 점프 좀 헷갈리니까 없는게 나을듯 하네요.
02:15:018 (3) - 간격 변화가 생기니 뉴콤해주세요.
02:16:556 (6) - 클랩 제거
02:21:428 (6,7) - 어색한 점프 같습니다.
02:25:530 (9,1) - ^
02:33:479 (8) - 뉴콤
03:10:659 (2) - 1칸 아래
03:51:941 (5) - 뉴콤
04:10:402 (7) - ^
04:18:864 (6) - ^
04:19:633 (3) - 시작에 피니시

간격들이 좀 난잡해 보입니다. 또한 0.9x나 그 이하의 스페이싱을 사용하는 부분에서 노트들이 이전의 것과 겹치는 현상이 보여져서 별로 좋아보이지 못했어요. 이왕이면 1.1x를 간격으로 해서 리매핑하시는걸 추천합니다. 인세인과 난이도 차이도 좀 많이 크고요.
All O 스페이싱 1.0으로 전부 바꿧습니다. 감사합니다. Thanks

http://puu.sh/40WuL.zip
Startrick
.
Topic Starter
Chocoliti

Startrick wrote:

Azmato님이랑 M4M으로 왔는데 경험이 없어서...

[Sakura]
03:21:556 부터 03:23:479 까지 스피너 넣으시는건 어때요?

ㅠㅠ 잡을게 있는지 모르겠어요... 일단 스타 드릴게요~
꼭 랭크 되시길!

솔직힠ㅋㅋ 한줄모딩이라닠ㅋ;;
Startrick
.
Gloria Guard
Hi Random Modding :3


[General]

Azmato's Hard 태그에 kaodia 삭제해주세요. 난이도와 관계없는 사람은 넣지않습니다.
mp3 파일 음질이 178로 되어있는데, 192로 바꿔주시기 바랍니다.


[Easy]

곡이 느리지만, SV가 1.3씩이나 올릴 필요가 없다고 생각합니다 그리고 사용하신 스페이싱이 조금 넓다고 생각합니다.
물론 박자가 단순해서 큰문제는 아니지만, 이지를 플레이 하는 사람의 입장으로 볼 때, 스페이싱 거리가
기존에 랭크맵 이지보다 넓다고 생각합니다. 개인적으로는 리매핑을 추천합니다만, 스페이싱 간격을 줄이시고,
SV를 줄이신다음 하나하나씩 수정하시는것도 좋다고 생각합니다.


00:05:530 (3,4) 부드러운 슬라이더 흐름에서 갑자기 직선 슬라이더패턴들이 나오니, 맵이 딱딱해보이네요
이 두개 슬라이더 모양을 둥글게 하면 좀더 자연스러운 플레이를 할 수 있지않을까싶네요.
00:21:941 이 포인트에는 노트를 넣는게 좋지 않을까 생각합니다, 분위기를 끊는다고 해야할까..
조금 허전한 리듬이 느껴지는 것 같아요.
00:44:505 (1,3) 1번 슬라 몸통부분이 3번 슬라끝에 가리면서, 마지막 슬라이더 원을 가리고있고,
이지 플레이어가 끝나는 부분을 착각해서, 슬라이더 미스를 낼 수 있을법한 부분입니다 되도록이면
슬라이더 이동경로를 가리지 말아주시고, 플레이어 시야를 배려할 수 있는 패턴을 만드시는것을 추천합니다.
01:00:915 (1,1) 위와 마찬가지입니다.
01:05:018 (1,1) ^
01:17:838 왜 이부분에 노트가 없는지 조금 이해가 안되네요, 이 부분에는 드럼소리가 들리고 있고,
또한 이부분에 박자가 있음에도 불구하고 노트를 넣지않는건 흘러가는 리듬을 끊는 것밖에 보이지않습니다.
노트를 넣어주세요
01:51:941 ~ 01:52:966 이부분을 왜 비우셨는지 이유를 알고싶네요.. 이 부분에는 드럼소리와 기타소리가 존재합니다.
1/4슬라이더로 처리하시거나 노트 2개를 넣어주시는것을 제안합니다.
01:56:812 이렇게 박자를 빠트리는 부분이 너무많습니다. 위와 같은 이유로 노트를 넣어주세요.
02:03:479 (3) 직선슬라보다 흐름을 부드럽게 하는 커브슬라이더 모양을 추천합니다.
03:14:505 (1,3,4) 이 슬라이더 박자 안에는 여러가지 박자가 존재합니다, 이런식으로 긴 슬라이더 박자로
처리하는건 오히려 역효과로 박자를 읽을 때 헷갈릴 수 있습니다. 이 부분은 좀더 박자를 신경쓰시고 찍으시는 것을
추천합니다.
03:43:479 (1,1) 01:00:915 와 동일합니다.
03:47:582 (1,1) ^

P.S 1절 부분을 마지막 3절부분에 그대로 복붙하시고 약간 방향만 바꾸셨네요. 그리 좋은 매핑스킬은 아니라고생각하지만,
자기만의 스타일이니 언급은 하지않겠습니다만, 좀더 자신만의 스타일을 가지고 매핑하셨으면합니다.


[Soar's Normal]

사용하신 스페이싱 거리들이 난잡하고, 일반 노말유저들이 플레이하기에는 어려운 난이도입니다.
Easy와 난이도차이가 있고 또한 느린연타까지 포함되어있으며, AR 과 OD를 약 1~2가량 올리면 Hard라고도 볼 수있을정도의
난이도라고 생각할수있습니다. 위에 Sonnyc님이 언급하신 것처럼 이것은 노말이라고 생각하기엔 너무 어려운 난이도입니다,
또 BAT 과 어느정도 수준있는 모더가 와서 모딩을 했을때 "이 난이도는 노말이라고 하기엔 너무어렵다"라고 언급할 가능성이 매우 높습니다.


00:31:171 (1,2) 동선으로 봐도 좋지 않은 패턴이고 또 1번슬라가 2번 노트를 가리면서 1번 노트를 치는도중
2번노트를 쳐서 틀릴 가능성이 있습니다, 그리고 이 패턴은 언랭요소 이므로 다른 패턴으로 수정하셔야합니다.
00:37:235 (2,3,4) 이것도 언랭커블입니다, 노트들끼리 겹치면서 슬라이더 경로를 방해하고, 2번슬라가 3번슬라와 겹치면서
2번 슬라이더를 치는도중 3번슬라이더를 건드려서 틀릴가능성이있고, 또한 4번슬라이더 끝을 가리면서 경로를 방해할 가능성이 있습니다.
이것도 다른패턴으로 수정하셔야합니다.
00:39:377 (2,3,4,5,6) 하드에서 나올법한 패턴이네요, 하지만 이 패턴들은 일반적인 노말유저들이 플레이 할때, 어려운 패턴입니다.
슬라이더 끼리 겹치면서 패턴을 읽기에 어렵고, AR이 높은편이 아니라서 많은 미스를 낼 가능성이 높습니다, 이것은 언랭커블이 아니지만
다른 패턴으로 바꿀 필요가 있습니다.
01:14:505 (1,2) 1번 슬라이더와 2번슬라이더가 겹치면서 박자를 읽을떄 노말유저들이 혼란스러울 수 있습니다,
슬라이더 두개를 떨어뜨려 놓아주세요

P.S 이 난이도는.. 첫번째 두번쨰 세번째 전부 복붙하고 위치만 바꾸셨네요, 복사붙여넣기 보단 좀더 다양한 패턴을 사용하시면서,
다양한 박자를 찍으시면 좀더 좋은 노말 난이도가 될것같습니다만.. 이것도 스타일상 문제니, 크게 언급하진 않겠습니다.


[Azmato's Hard]

00:05:402 (4,1) 4번 슬라이더가 잔상이 조금 남으면서 1번슬라를 가리는데, 별로 좋은 패턴 모양은 아니라고생각합니다.
1번 슬라이더를 좀더 위로 올려주시면서 겹치지않게 해주시는게 더 좋을 것같습니다.
00:55:274 (3,1) 3번 슬라이더 반복 화살표 부분이 잔상이 남으면서 1번 슬라이더와 겹치는데, 1번 노란슬라이더를
다른쪽으로 배치해주시는게 더 좋은 모양을 만들 수있습니다.
01:03:736 (1,2) 점프라고 하기엔 너무 어색하고, 뜬금없다고 생각합니다. 한편으로는 이부분의 가사가
강한 이펙트로 강조하고있으니 점프로 넣으신거라고 생각합니다만, 플레이를 했을때, 혼란스러울 수있는 점프입니다.
그래서 스페이싱을 원래 사용하던 스페이싱거리로 맞춰주시는게 좋다고 생각합니다.
01:06:430 (1,2,3) 슬라이더 패턴모양이 그렇게 좋지 않다고 생각합니다. 1번슬라이더를 복사하신다음 2과 3번슬라이더도 같은모양으로 붙여넣기 하시고 2번을 Ctrl+G를 하셔서 방향을 다르게하시면 좋은 패턴 모양이 될 것같습니다.
01:14:248 (7,1) 이부분은 노트끼리 안붙이셧는지 이유가 궁금하네요. 7번슬라이더를 치는동시에 가사가 쭉이어지는데
이렇게 점프식으로 끊어놓으면, 오히려 흐름을 깨고 갑작스러운 점프에 틀릴 가능성이 높다고 생각하네요.
저는 7번과 1번노트 박자를 붙이는게 좋다고 생각합니다.
01:23:479 (3) 이 3번 슬라이더 사이에 드럼박자가 한개 더 존재합니다, 그래서 1/2슬라이더를 넣으시고
반복을 1번해주시면 박자가 일치할 것 같습니다.
01:46:812 (3,1,2) 스페이싱이 뒤죽박죽입니다, 이 점프는 점프라고 볼수 없고, 오히려 플레이어를 당황하게만 할뿐입니다.
또한 이 부분의 박자는 이어져있기 때문에 노트들을 붙여주시거나 아니면 1번과 2번사이 간격을 뒤에 하늘색 3번슬라와 1번슬라사이 거리처럼 늘려주세요
04:22:454 (1,2) 기타를 강조하시려고 하신 슬라모양같은데, 오히려 슬라모양이 이쁘지않고, 지저분한 모양같습니다.
강조하실거면 좀더 슬라이더 모양을 이쁘게 하시고 흥미를 느낄수있는 슬라이더 모양으로 만드세요.

P.S 하드난이도는 솔직하게 맵이 지저분하고, 스페이싱이 엉망입니다. 좀더 맵을만들때, 스페이싱을 맞추는것과 곡을 강조하는 부분을
구별하시고, 기본적인 것부터 연습하시면서 다시 맵을 만드시는게 좋을 것같습니다.


[Sakura]

이 난이도는 인세인 치고는 박자가 너무 단순하고, 자연스럽다고 느껴지지않는 패턴과, 리듬이 많습니다.
물론 난이도상으로는 문제가 없지만, 랭크시킬수 있는 퀄리티라고는 생각하지 않습니다, 오히려 인세인도 리매핑해야 할 가능성이 높구요.
그리고 제 느낌이지만, 이것은 인세인이라기보단 하드보다 어려운 하드같다고 생각이 드네요 스페이싱 거리만 조금 넓을뿐,
AR과 OD를 1~2정도 낮추고 스페이싱을 좀만 낮추고 맵을 본다면, 하드라고 생각할 가능성이 높습니다.
꼭 제가 아니더라도, 다른모더와 BAT들이 비슷하게 언급할 가능성이 있습니다.
그러므로 인세인은 모딩을 하지않고, 센본님이 좀더 많은 생각을 가지고 맵을 만드셨으면 하는 제 개인적인 의견입니다.




이 맵은 랭크시키기엔 많이 부족합니다, 부분부분 리매핑해야할 부분도 많이 있구요.
또한, 아직은 스페이싱과, 언랭커블이 너무 많습니다, 특히 노말과 하드에...
매핑하신분들이 아직 경험이 적고 맵을 어느정도 만들어본사람들이 아니기때문에, 맵을 만들때, 많은 생각을 가지고 매핑을 하시면서
랭크에 한걸음씩 다가갔으면 좋겠습니다.

Good Luck :3
Topic Starter
Chocoliti
SPOILER

Gloria Guard wrote:

Hi Random Modding :3


[General]

Azmato's Hard 태그에 kaodia 삭제해주세요. 난이도와 관계없는 사람은 넣지않습니다.
mp3 파일 음질이 178로 되어있는데, 192로 바꿔주시기 바랍니다.


[Easy]

곡이 느리지만, SV가 1.3씩이나 올릴 필요가 없다고 생각합니다 그리고 사용하신 스페이싱이 조금 넓다고 생각합니다.
물론 박자가 단순해서 큰문제는 아니지만, 이지를 플레이 하는 사람의 입장으로 볼 때, 스페이싱 거리가
기존에 랭크맵 이지보다 넓다고 생각합니다. 개인적으로는 리매핑을 추천합니다만, 스페이싱 간격을 줄이시고,
SV를 줄이신다음 하나하나씩 수정하시는것도 좋다고 생각합니다.


00:05:530 (3,4) 부드러운 슬라이더 흐름에서 갑자기 직선 슬라이더패턴들이 나오니, 맵이 딱딱해보이네요
이 두개 슬라이더 모양을 둥글게 하면 좀더 자연스러운 플레이를 할 수 있지않을까싶네요.
00:21:941 이 포인트에는 노트를 넣는게 좋지 않을까 생각합니다, 분위기를 끊는다고 해야할까..
조금 허전한 리듬이 느껴지는 것 같아요.
00:44:505 (1,3) 1번 슬라 몸통부분이 3번 슬라끝에 가리면서, 마지막 슬라이더 원을 가리고있고,
이지 플레이어가 끝나는 부분을 착각해서, 슬라이더 미스를 낼 수 있을법한 부분입니다 되도록이면
슬라이더 이동경로를 가리지 말아주시고, 플레이어 시야를 배려할 수 있는 패턴을 만드시는것을 추천합니다.
01:00:915 (1,1) 위와 마찬가지입니다.
01:05:018 (1,1) ^
01:17:838 왜 이부분에 노트가 없는지 조금 이해가 안되네요, 이 부분에는 드럼소리가 들리고 있고,
또한 이부분에 박자가 있음에도 불구하고 노트를 넣지않는건 흘러가는 리듬을 끊는 것밖에 보이지않습니다.
노트를 넣어주세요
01:51:941 ~ 01:52:966 이부분을 왜 비우셨는지 이유를 알고싶네요.. 이 부분에는 드럼소리와 기타소리가 존재합니다.
1/4슬라이더로 처리하시거나 노트 2개를 넣어주시는것을 제안합니다.
01:56:812 이렇게 박자를 빠트리는 부분이 너무많습니다. 위와 같은 이유로 노트를 넣어주세요.
02:03:479 (3) 직선슬라보다 흐름을 부드럽게 하는 커브슬라이더 모양을 추천합니다.
03:14:505 (1,3,4) 이 슬라이더 박자 안에는 여러가지 박자가 존재합니다, 이런식으로 긴 슬라이더 박자로
처리하는건 오히려 역효과로 박자를 읽을 때 헷갈릴 수 있습니다. 이 부분은 좀더 박자를 신경쓰시고 찍으시는 것을
추천합니다.
03:43:479 (1,1) 01:00:915 와 동일합니다.
03:47:582 (1,1) ^

P.S 1절 부분을 마지막 3절부분에 그대로 복붙하시고 약간 방향만 바꾸셨네요. 그리 좋은 매핑스킬은 아니라고생각하지만,
자기만의 스타일이니 언급은 하지않겠습니다만, 좀더 자신만의 스타일을 가지고 매핑하셨으면합니다.


[Soar's Normal]

사용하신 스페이싱 거리들이 난잡하고, 일반 노말유저들이 플레이하기에는 어려운 난이도입니다.
Easy와 난이도차이가 있고 또한 느린연타까지 포함되어있으며, AR 과 OD를 약 1~2가량 올리면 Hard라고도 볼 수있을정도의
난이도라고 생각할수있습니다. 위에 Sonnyc님이 언급하신 것처럼 이것은 노말이라고 생각하기엔 너무 어려운 난이도입니다,
또 BAT 과 어느정도 수준있는 모더가 와서 모딩을 했을때 "이 난이도는 노말이라고 하기엔 너무어렵다"라고 언급할 가능성이 매우 높습니다.


00:31:171 (1,2) 동선으로 봐도 좋지 않은 패턴이고 또 1번슬라가 2번 노트를 가리면서 1번 노트를 치는도중
2번노트를 쳐서 틀릴 가능성이 있습니다, 그리고 이 패턴은 언랭요소 이므로 다른 패턴으로 수정하셔야합니다.
00:37:235 (2,3,4) 이것도 언랭커블입니다, 노트들끼리 겹치면서 슬라이더 경로를 방해하고, 2번슬라가 3번슬라와 겹치면서
2번 슬라이더를 치는도중 3번슬라이더를 건드려서 틀릴가능성이있고, 또한 4번슬라이더 끝을 가리면서 경로를 방해할 가능성이 있습니다.
이것도 다른패턴으로 수정하셔야합니다.
00:39:377 (2,3,4,5,6) 하드에서 나올법한 패턴이네요, 하지만 이 패턴들은 일반적인 노말유저들이 플레이 할때, 어려운 패턴입니다.
슬라이더 끼리 겹치면서 패턴을 읽기에 어렵고, AR이 높은편이 아니라서 많은 미스를 낼 가능성이 높습니다, 이것은 언랭커블이 아니지만
다른 패턴으로 바꿀 필요가 있습니다.
01:14:505 (1,2) 1번 슬라이더와 2번슬라이더가 겹치면서 박자를 읽을떄 노말유저들이 혼란스러울 수 있습니다,
슬라이더 두개를 떨어뜨려 놓아주세요

P.S 이 난이도는.. 첫번째 두번쨰 세번째 전부 복붙하고 위치만 바꾸셨네요, 복사붙여넣기 보단 좀더 다양한 패턴을 사용하시면서,
다양한 박자를 찍으시면 좀더 좋은 노말 난이도가 될것같습니다만.. 이것도 스타일상 문제니, 크게 언급하진 않겠습니다.


[Azmato's Hard]

00:05:402 (4,1) 4번 슬라이더가 잔상이 조금 남으면서 1번슬라를 가리는데, 별로 좋은 패턴 모양은 아니라고생각합니다.
1번 슬라이더를 좀더 위로 올려주시면서 겹치지않게 해주시는게 더 좋을 것같습니다.
00:55:274 (3,1) 3번 슬라이더 반복 화살표 부분이 잔상이 남으면서 1번 슬라이더와 겹치는데, 1번 노란슬라이더를
다른쪽으로 배치해주시는게 더 좋은 모양을 만들 수있습니다.
01:03:736 (1,2) 점프라고 하기엔 너무 어색하고, 뜬금없다고 생각합니다. 한편으로는 이부분의 가사가
강한 이펙트로 강조하고있으니 점프로 넣으신거라고 생각합니다만, 플레이를 했을때, 혼란스러울 수있는 점프입니다.
그래서 스페이싱을 원래 사용하던 스페이싱거리로 맞춰주시는게 좋다고 생각합니다.
01:06:430 (1,2,3) 슬라이더 패턴모양이 그렇게 좋지 않다고 생각합니다. 1번슬라이더를 복사하신다음 2과 3번슬라이더도 같은모양으로 붙여넣기 하시고 2번을 Ctrl+G를 하셔서 방향을 다르게하시면 좋은 패턴 모양이 될 것같습니다.
01:14:248 (7,1) 이부분은 노트끼리 안붙이셧는지 이유가 궁금하네요. 7번슬라이더를 치는동시에 가사가 쭉이어지는데
이렇게 점프식으로 끊어놓으면, 오히려 흐름을 깨고 갑작스러운 점프에 틀릴 가능성이 높다고 생각하네요.
저는 7번과 1번노트 박자를 붙이는게 좋다고 생각합니다.
01:23:479 (3) 이 3번 슬라이더 사이에 드럼박자가 한개 더 존재합니다, 그래서 1/2슬라이더를 넣으시고
반복을 1번해주시면 박자가 일치할 것 같습니다.
01:46:812 (3,1,2) 스페이싱이 뒤죽박죽입니다, 이 점프는 점프라고 볼수 없고, 오히려 플레이어를 당황하게만 할뿐입니다.
또한 이 부분의 박자는 이어져있기 때문에 노트들을 붙여주시거나 아니면 1번과 2번사이 간격을 뒤에 하늘색 3번슬라와 1번슬라사이 거리처럼 늘려주세요
04:22:454 (1,2) 기타를 강조하시려고 하신 슬라모양같은데, 오히려 슬라모양이 이쁘지않고, 지저분한 모양같습니다.
강조하실거면 좀더 슬라이더 모양을 이쁘게 하시고 흥미를 느낄수있는 슬라이더 모양으로 만드세요.

P.S 하드난이도는 솔직하게 맵이 지저분하고, 스페이싱이 엉망입니다. 좀더 맵을만들때, 스페이싱을 맞추는것과 곡을 강조하는 부분을
구별하시고, 기본적인 것부터 연습하시면서 다시 맵을 만드시는게 좋을 것같습니다.


[Sakura]

이 난이도는 인세인 치고는 박자가 너무 단순하고, 자연스럽다고 느껴지지않는 패턴과, 리듬이 많습니다.
물론 난이도상으로는 문제가 없지만, 랭크시킬수 있는 퀄리티라고는 생각하지 않습니다, 오히려 인세인도 리매핑해야 할 가능성이 높구요.
그리고 제 느낌이지만, 이것은 인세인이라기보단 하드보다 어려운 하드같다고 생각이 드네요 스페이싱 거리만 조금 넓을뿐,
AR과 OD를 1~2정도 낮추고 스페이싱을 좀만 낮추고 맵을 본다면, 하드라고 생각할 가능성이 높습니다.
꼭 제가 아니더라도, 다른모더와 BAT들이 비슷하게 언급할 가능성이 있습니다.
그러므로 인세인은 모딩을 하지않고, 센본님이 좀더 많은 생각을 가지고 맵을 만드셨으면 하는 제 개인적인 의견입니다.




이 맵은 랭크시키기엔 많이 부족합니다, 부분부분 리매핑해야할 부분도 많이 있구요.
또한, 아직은 스페이싱과, 언랭커블이 너무 많습니다, 특히 노말과 하드에...
매핑하신분들이 아직 경험이 적고 맵을 어느정도 만들어본사람들이 아니기때문에, 맵을 만들때, 많은 생각을 가지고 매핑을 하시면서
랭크에 한걸음씩 다가갔으면 좋겠습니다.

Good Luck :3

뭔가 맵만드는 기쁨을 전하기 위해 별로 경험없는 사람들을 데리고 맵핑을하기는 하는데.. 흠..
여튼 느린곡 인세인 만들기 어렵네요 -ㅅ- 리맵핑.. ㅠㅠ
HabiHolic
mp3 파일 못구하시겠으면

밑에꺼쓰세요 192 비트레이트로 변환했어요~

http://puu.sh/44rgo.mp3
UnitedWeSin
Hey Senbonzakura! I promised you I'd mod this, so when you're done remapping your Insane, feel free to ask for a mod again.^^
Topic Starter
Chocoliti

HabiHolic wrote:

mp3 파일 못구하시겠으면

밑에꺼쓰세요 192 비트레이트로 변환했어요~

http://puu.sh/44rgo.mp3

ㅇ오옷 감사감사
Topic Starter
Chocoliti

UnitedWeSin wrote:

Hey Senbonzakura! I promised you I'd mod this, so when you're done remapping your Insane, feel free to ask for a mod again.^^

Okay! thx~
UnitedWeSin
Cool, since this is the oldest request that I have, I'll go ahead and mod now like I promised. :>

[General]

  1. Your hitnormal2 is completely silenced, and you use it at some parts in the insane for triplets making notes completely inaudible. I suggest that you delete the hitnormal2, and instead try to use the default soft hit sound that the spots where you wanted to use it. You'll have to change you normal-hitclap2 over to the soft sampleset.
[Sakura]

  1. Check AIMod, there are some unsnapped sliders that you need to fix. You'll have to remake the sliders to fix them.
  2. 00:06:556 (3,4) - A finish on the head of the 3 and the repeat of the 4 is nice to follow the music.
  3. 00:07:838 (5,6,1) - You can make a better pattern if you center the 1 on the grid and have the 5 overlapped with its tail, and the 6 below it in the center of the grid. That way the 1 will flow back into where the 5 was. Here's the idea:
  4. 00:08:351 (7) - Try a NC here to show the change in slider velocity a little better.
  5. 00:28:864 (1,2) - Placements feel too random. Try ctrl+G on the 1 and making a placement similar to the 00:27:069 (1,2) where sliders reflect each other. Copy the 00:28:864 (1) and paste if over on the other side, maybe have it blanket the 00:30:402 (4) is nice. Example:
  6. 00:31:171 (5) - Try ctrl+G on this slider then place it more to the right. Also I suggest put NC on this slider and now on 00:31:684 (1). I don't like the current placement, the flow is awkward. Here's what I mean:
  7. 00:47:710 (2) - Try triplet feels really overmapped. I recommend try a different rhythm here. Follow vocals by putting something to hit at 00:47:582. Delete 00:47:325 (1,2) and move the 00:47:838 (3) left 1/2
  8. 00:58:351 (4) - Try making it a 1/2 slider instead flowing into the 00:58:864 (5,6,7) triplet. The pause doesn't fit the music well.
  9. 01:03:992 (4,6) - Looks a bit messy imo. Try having the sliders reflect perfectly.
  10. 01:13:992 (1,3) - I suggest for readability and to follow the music better, switch these NC's here. NC is better on the 01:14:505 (3) to start the large jumping pattern.
  11. 01:17:325 (3) - Remove finish from the head, I figure it's a mistake here.
  12. 01:21:428 (4,5,6) - It looks very sloppy because the 6 has less of a curve than the 4. When making a blanket pattern like this, it's nicer to make the sliders the same and to place the 5 perfectly in the center. Here's an example:

    You can use the approach circle from the 5 to make sure it's right.
  13. 01:28:608 (2,3,4,5,6,7,8,9,10) - Listen to the music more closely here. You can make this play better if you match your rhythms to the music. The triplet is actually at 01:29:377 in the music, so I suggest rearranging this part like so:
    Image

    The gap at 01:30:915 feels nicer and fits the music well.
  14. 01:30:146 (7) - Missing clap here.
  15. 01:32:710 (3) - It's really strange that you have this slider following the melody in the new phrase, but then you start the break after it. I suggest delete this slider here and add a circle at 01:32:710 then start the break right after it. Like this:
    Image

    Don't forget to add a finish to the 3.
  16. 01:49:120 (6) - Try to place it blanketing the 01:47:838 (3) instead of overlapping it.
  17. 01:52:966 (4,5) - Stack the 5 better under the 4's tail, it's really noticeable.
  18. 01:55:530 (1,2,3,4) - Make it so this is perfectly centered and symmetrical on the axis. That way you won't have overlap on the 01:56:556 (5,6,1).
  19. 01:56:556 (5,6,1) - I'd like it if you removed the 1 from this stack. It's nicer to have movement to the 1 when the vocals start again.
  20. 01:59:889 (3) - Hidden slider repeat here, you'll have to spacing the sliders apart more so that the repeat is clearly visable.
  21. 02:32:197 (5) - Try moving it upwards to avoid the overlap. It's a nicer pattern:
  22. 02:46:556 (1,2,3) - Space them more, it will have nicer flow and you can place the 2 more centered.
  23. 02:48:607 (5,6,7) - This is the pattern you want here.^^
  24. 03:14:248 (1,2,3,4) - The extended sliders feel pretty overmapped and awkward to me. I suggest to shorten them to end properly in 1/2. It feels nicer with the music.
  25. 03:41:941 (6) - NC missing? Check the combos in the last kiai, they are way different and more frequent than the other kiais.
  26. 03:42:710 (7) - Sloppy placement. Place it at (236,360) in a blanket with the 6.
  27. 04:20:145 (1,3) - Switch the NC's here. NC on the 3 is better to show the change in SV.
  28. 04:22:966 (1) - It's a bug here. Add a NC to the spinner. Spinners must have a NC on them.
[Hard]

  1. Tons of minor spacing inconsistencies in this diff. It doesn't effect play much, but when you switch from 1.0 spacing to .92 or 1.06, your map can start to look really sloppy. That's what is happening here. I suggest to go through and snap notes along the grid in consistent spacing.
  2. 00:45:274 (3) - Since the vocals hold here, I prefer that you make this a 1/1 slider. The pause feels a bit strange with the music.
  3. 00:36:043 (2,3) - Flow is a bit awkward there imo. Try to place the 3 more below the pattern so that flow doesn't suddenly cut to the left.
  4. 00:37:325 (1,2) - Copy the 1 a flip it over to make it the same slider as the 2. You'll have a nicer pattern. When you place all of your sliders from scratch like you've done here, it can start to look really sloppy. Try it:
  5. 00:54:761 (3,4) - You can try giving the 3 less of a curve and having it blanket the 4. It might have a nicer flow here. Here's what I mean:
  6. 01:19:377 (3) - Finish on the end.
  7. 01:27:838 (5,6,7,1) - Try having two stacks here instead of all in one. Stack the 5 and 6, then have movement to the 7 and 1 stacked. That way you'll have movement when the vocals start again.
  8. 01:42:966 (1,2) - Try to move it slightly to the left to avoid overlapping the slider bodies.
  9. 02:53:479 (6) - The slider with multiple repeats doesn't fit here. Try to remove the repeats and have a circle at 02:53:992 and 02:54:248 to hit aong with the loud claps in the music.
Placements need some work imo.

[Normal]

  1. For a better spread try HP drain - 1 and OD +1
  2. 00:07:838 (2) - I suggest remove the finish from the repeat here. Have two finishes is too much, you only need the one on the end.
  3. The patterns in this diff are far too straight and bland. The flow is not very nice for this soft song. Patterns like 00:31:171 (1,2) or 00:36:812 (2,3) or 00:39:377 (2,3,4,5) are confusing because of the overlap and do not fit well in a Normal diff imo. I recommend learning to use curves to make beautiful placements and nice flow, especially in a nice song like this.
  4. You've copied entire sections and pasted them later in the map. I don't recommend doing this...I suggest that you remap these sections.
[Easy]

  1. 00:06:556 (4) - Try a finish on the head here, seems nice.
  2. 00:14:761 (5,6,1) - The reason I don't like this is because it's essentially the same placement as 00:10:659 (1,2,3) so it feels quite boring. The player repeats the same motion twice. I don't think a beginner will enjoy that much, try changing the placement the second time around here.
  3. 01:01:941 (2) - Really funky slider. =w= Sliders like this are best when they represent an idea in the song. There is no unique thing in the music for slider to represent, so it seems a little awkward.
  4. 01:09:120 (4) - You can move the slider left 1/2 and extend it by 1/2 to follow the vocals better. Then you could have a finish on the head of the slider. You could then repeat the same rhythm at 01:11:171 (2,3) which would be nice. Try it out:
  5. 01:11:171 (2) - I'd remove the finish here. It sounds awkward because it comes after the finish in the music.
  6. 01:14:248 (1,2) - Switch the NC's here seems much nicer to follow the music.
  7. 01:16:300 (2) - Finish missing on the head I suppose.
  8. 01:20:402 (6,1) - Switch NC's, same reason as 01:14:248 (1,2).
  9. 01:24:505 (4) - Try a NC to show the change in music here.
  10. 01:40:915 to 02:02:454 - For 20 seconds here you repeat the same rhythm over and over again. Try to add variations which can follow the vocals and other changes in the song. It will make your map feel much nicer. For example, you could change 01:47:069 (1) into a 1/1 slider with a repeat to follow the vocals. Also some missing claps in this sections, check it please.
  11. 03:41:941 - Since you copied this section from earlier in the map, I recommend remapping it to make it unique. It will make your map much more interesting.
Well that's all for now. I like your Insane diff, I see a lot of good potential, but you need to find more modding. Get some mods in here, read them carefully, and try to work more on your placements and flow in each diff.^^
See ya~
Naryuga
Sorry for the huge reply, I couldn't touch my pc for a while orz

MineC24 wrote:

Modding~ (Taiko, Insane diff only)

Naryuga's Taiko Muzukashii
LetterBox During breake : no check - done

00:17:325 (3) - imo, kat - I'll keep this don. I din't map here with vocal's pitch here and d also play fine imo
00:33:992 (3) - kat - sounds random with the kat...
01:47:838 (3) - don - okay. and changed the color arrange here
01:59:889 (4,1) - don - already.
02:23:736 (3) - imo, don - nice
03:08:351 (1) - kat - ok
04:01:941 (1) - remove finish - nope, the mood is very similar to 02:50:146 (1,1) - and they are with finish, so it's ok with this


Naryuga's Taiko Oni
LetterBox During breake : no check

00:09:633 (5) - remove this - ok
00:39:120 (1) - imo, kat - no
00:58:351 (1) - remove finish - I want follow the cymbal... ;w;
01:35:530 (2) - don - ok
01:39:889 (5) - remove this - done as well as the before
02:36:300 (1) - don - kat plays well enough and 02:32:197 (1) - does so
02:40:274 - imo, add don and 02:40:402 (4) - remove finish and kat - let me try this... will change with one more person's opinion though

GL :)
Thank you for modding! :3

Renamed the diffs' name. plz update
Muzu: http://puu.sh/45yrg.osu
Oni: http://puu.sh/45ypH.osu
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