Gamu-chan here's the m4m request you want. don't give me kd since i already got it for the testplay last month.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.
[General]
there are 2 images that are the same, so be sure to delete one of them because a duplicate is really unnecessary if there's 4 diffs.
[-Umi-'s Easy]
00:11:248 - you should add a circle here because this is where the song starts to pick up. the 1st 4 notes in the last combo represents as a introduction whereas this part is where it starts to pick up here. if you say that it's too hard, it's not because the SV is slow enough for beginners to react to this pattern so it'll be more fun and more readable during gameplay.
00:12:988 - ^
00:14:727 - ^
00:20:379 (1) - i suggest that you replace this for 2 circles because i feel that this slider breaks the flow when following the vocals and BGM during gameplay IMO.
00:25:162 (3) - this repeat slider bothers me the most because it doesn't follow the music correctly and it feels really awkward to follow this during gameplay, so for this once, replace this for a circle followed by a 1/1 slider to follow the music correctly during gameplay.
00:30:814 (1,2) - you're aiming for an NC and a finish here as they're both missing on (5), as well as a clap at the end for consistency, so be sure to add that so that it makes sense during gameplay, as well as the next note as it doesn't have a clap at the repeat arrow, so add that as well for consistency.
00:42:988 (2) - try adding a drum clap at the end since i heard a similar drum at the BGM at this note if you listen carefully.
00:49:509 (2) - i don't like how this slider starts and how it ends because it doesn't follow the vocals properly, so for this one, you should replace this for a circle, followed by a 3/1 slider to follow the vocals properly. remember to fix the timing points if you do this.
01:05:596 (1) - you're missing a finish here, so be sure to add it to show emphasis in the cymbals during gameplay.
01:10:814 (2) - same as 00:42:988.
01:27:770 (3) - same as 01:05:596, but this time, it's claps at the beginning and the end of this slider.
01:53:422 (1) - remove the NC in this note because you're breaking consistency with 01:37:770 (3) - since this is where the vocals change--the middle of the slider that is.
01:50:379 (2) - same as 00:42:988, but this time, i suggest that you switch the hitsounds. same reason.
02:03:422 - i think you really need to add notes here and get rid of the break because it doesn't look fun anymore and it feels as if the flow suddenly stopped during gameplay.
02:16:031 (3) - same as 01:05:596.
02:25:596 (3) - same as 01:05:596, but this time, it's whistles. i can hear the dinging sound in the BGM.
02:29:075 (3,4) - this pattern can be played with the right notes and easier pattern, so for this one, remove (4) and extend (3) by 1/2, then add a repeat as it'll be a lot easier to follow in the vocals during gameplay.
try to work on your rhythm selections because some of them seem off and unfitting to follow for me, also look over your hitsounding. i may have missed a few as i modded this.
[Guy's Normal]
00:04:944 (4) - personally, i think it'd be a lot easier if you follow the BGM instead of the vocals, so you should delete this note because of that.
00:19:509 (4) - try something like a perfect stack on (2). maybe that might increase the transition and make the diff more fun to play during gameplay IMO.
00:27:335 (1) - remove the finish because you don't have it at 00:20:379 (1) - . if you wanna keep it however, then i suggest replacing it for a whistle, but make sure to add a whistle at that slider as well for consistency.
00:59:509 (2,3) - perhaps you can remove (3) and add a repeat on (2) to make the pattern look a lot easier to follow during gameplay?
01:38:422 - perhaps you can add a circle here to keep the flow steady in the vocals?
01:43:640 - ^
01:46:466 (2) - i think you can make this slider look like (1) to make it look like a wavy and curvy pattern, which makes it fun to follow during gameplay IMO.
02:11:683 (3) - mm~ a circle at the 1/1 tick would seem more fitting to follow compared to a 1/2 slider IMO.
at the last part--try to reduce the number of whistles because they sound too distracting to follow for players during gameplay.
[iyasine's Hard]
00:04:944 (1) - i find that whistle at the beginning unnecessary, so i suggest that you remove it because of that, as well as it's too distracting IMO.
00:19:944 (3) - i think you can replace this for a triplet(3 1/4 notes) to follow the BGM nicely during gameplay instead of this 1/2 slider. i find it really uncomfortable to follow during gameplay IMO, or you can do 2 circles as it makes more sense to follow like at 00:33:857 (4,5) - .
00:26:901 (3) - ^
00:33:857 (4,5) - i see a possible variation pattern here, so how about adding 2 more notes like you did on 00:40:814 (4,5,6,7) - for consistency?
02:06:031 (3) - same as 00:19:944.
not bad. your variations can use a bit of work, but that's not a big problem.
[Insane]
00:54:727 (5,6) - separate this to a possible triangular so that it'd be consistent in the jump from (4) during gameplay.
this insane has improved greatly since the last time i checked it. gj :3.
and that's all i got. GL and don't give up on the rank .
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.
[General]
there are 2 images that are the same, so be sure to delete one of them because a duplicate is really unnecessary if there's 4 diffs.
[-Umi-'s Easy]
00:11:248 - you should add a circle here because this is where the song starts to pick up. the 1st 4 notes in the last combo represents as a introduction whereas this part is where it starts to pick up here. if you say that it's too hard, it's not because the SV is slow enough for beginners to react to this pattern so it'll be more fun and more readable during gameplay.
00:12:988 - ^
00:14:727 - ^
00:20:379 (1) - i suggest that you replace this for 2 circles because i feel that this slider breaks the flow when following the vocals and BGM during gameplay IMO.
00:25:162 (3) - this repeat slider bothers me the most because it doesn't follow the music correctly and it feels really awkward to follow this during gameplay, so for this once, replace this for a circle followed by a 1/1 slider to follow the music correctly during gameplay.
00:30:814 (1,2) - you're aiming for an NC and a finish here as they're both missing on (5), as well as a clap at the end for consistency, so be sure to add that so that it makes sense during gameplay, as well as the next note as it doesn't have a clap at the repeat arrow, so add that as well for consistency.
00:42:988 (2) - try adding a drum clap at the end since i heard a similar drum at the BGM at this note if you listen carefully.
00:49:509 (2) - i don't like how this slider starts and how it ends because it doesn't follow the vocals properly, so for this one, you should replace this for a circle, followed by a 3/1 slider to follow the vocals properly. remember to fix the timing points if you do this.
01:05:596 (1) - you're missing a finish here, so be sure to add it to show emphasis in the cymbals during gameplay.
01:10:814 (2) - same as 00:42:988.
01:27:770 (3) - same as 01:05:596, but this time, it's claps at the beginning and the end of this slider.
01:53:422 (1) - remove the NC in this note because you're breaking consistency with 01:37:770 (3) - since this is where the vocals change--the middle of the slider that is.
01:50:379 (2) - same as 00:42:988, but this time, i suggest that you switch the hitsounds. same reason.
02:03:422 - i think you really need to add notes here and get rid of the break because it doesn't look fun anymore and it feels as if the flow suddenly stopped during gameplay.
02:16:031 (3) - same as 01:05:596.
02:25:596 (3) - same as 01:05:596, but this time, it's whistles. i can hear the dinging sound in the BGM.
02:29:075 (3,4) - this pattern can be played with the right notes and easier pattern, so for this one, remove (4) and extend (3) by 1/2, then add a repeat as it'll be a lot easier to follow in the vocals during gameplay.
try to work on your rhythm selections because some of them seem off and unfitting to follow for me, also look over your hitsounding. i may have missed a few as i modded this.
[Guy's Normal]
00:04:944 (4) - personally, i think it'd be a lot easier if you follow the BGM instead of the vocals, so you should delete this note because of that.
00:19:509 (4) - try something like a perfect stack on (2). maybe that might increase the transition and make the diff more fun to play during gameplay IMO.
00:27:335 (1) - remove the finish because you don't have it at 00:20:379 (1) - . if you wanna keep it however, then i suggest replacing it for a whistle, but make sure to add a whistle at that slider as well for consistency.
00:59:509 (2,3) - perhaps you can remove (3) and add a repeat on (2) to make the pattern look a lot easier to follow during gameplay?
01:38:422 - perhaps you can add a circle here to keep the flow steady in the vocals?
01:43:640 - ^
01:46:466 (2) - i think you can make this slider look like (1) to make it look like a wavy and curvy pattern, which makes it fun to follow during gameplay IMO.
02:11:683 (3) - mm~ a circle at the 1/1 tick would seem more fitting to follow compared to a 1/2 slider IMO.
at the last part--try to reduce the number of whistles because they sound too distracting to follow for players during gameplay.
[iyasine's Hard]
00:04:944 (1) - i find that whistle at the beginning unnecessary, so i suggest that you remove it because of that, as well as it's too distracting IMO.
00:19:944 (3) - i think you can replace this for a triplet(3 1/4 notes) to follow the BGM nicely during gameplay instead of this 1/2 slider. i find it really uncomfortable to follow during gameplay IMO, or you can do 2 circles as it makes more sense to follow like at 00:33:857 (4,5) - .
00:26:901 (3) - ^
00:33:857 (4,5) - i see a possible variation pattern here, so how about adding 2 more notes like you did on 00:40:814 (4,5,6,7) - for consistency?
02:06:031 (3) - same as 00:19:944.
not bad. your variations can use a bit of work, but that's not a big problem.
[Insane]
00:54:727 (5,6) - separate this to a possible triangular so that it'd be consistent in the jump from (4) during gameplay.
this insane has improved greatly since the last time i checked it. gj :3.
and that's all i got. GL and don't give up on the rank .