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Satou Hiromi - Call to me, Call for you

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Topic Starter
Gamu

Konei wrote:




Yooo, from the QAT thread ~ hi~ :3


[General]

  1. You could consider to add "visual novel vn" to tags. added~ But, "vn" is unnecessary. I think so
[Insane]

  1. Same things about Spinner and Slidertick rate as on Hard. There is no change of the slider tick.. I do not like too much..orz And, spinner does not add. Indeed, the fact that you said right thing. I could not find the place to add.
  2. 00:06:357 (5) - This note is badly overmapped, seeing that the part is calm and the music doesnt call for an emphasis you should just remove it. I see. removed~
  3. 00:28:531 (4) - I don't hear any sound on the blue tick here, also the rhythm sounds more accurat to the song by removing it. ok.
  4. 00:35:922 (6) - Same here. ^
  5. 00:51:466 (8,9,1) - How about increasing spacing for this triple? It feels weird having the same spacing here as you jumped on the previous part aswell. ^
  6. 01:09:075 (1) - Try a whistle at the start to emphasize the heave piano note here? no. I feel strange...The sound strange.
  7. 01:25:488 - Here should be a note according to the violine (or whatever this is) in the background. ok
  8. 01:38:640 (1) - Add a whistle to the start? It feels a bit empty at the moment, especially since the music became stronger. Same as 01:09:075
  9. 01:50:596 (3) - In fact, I'd prefer having a note on 3's start and a Sliderstart or note on the end since the strong sound on the downbeat would be better if it was clickable, you see that? no. i don't think so. I think it is now is a better
  10. 02:19:509 (2) - Ehh, looks a bit bad due to the touching of those 2 Sliders, could you either think of another pattern or space them out so they won't touch? ok. i fix it

That's it, actually a really good mapset, but I'd like to get this overdone 1/4 rhythm out of the Hard.
Also this silenced Sliderstart on Easy needs to be fixed.

Good luck then :>
thank you for modding ></

EDIT: were updated > Normal and Insane
kajiyatta
M4M
[General]
fine
[Easy]
do check "Letterbox" since there is Breat Time ?
Placement
00:39:509(3) move some grids up better, this bottom of slider looks uneasy to play for newbie.
00:55:162(4,1) swap NC better to keep consisntently.
01:33:857(1,2,3) nazi, put on central better
Hit Sonud
01:32:335(2) add finish at head
[Normal]
Placement
00:30:596(5)少し窮屈なので、もう少し広げてみては
01:49:075(1) 速さが変わるわけでもないので、ここのNCは削除?NC連続で使うのもNormalではどうかなと思うので
Rhythm
Hit Sonud
02:16:901~ ここからのwhistleがやや妙なので、曲に合わせてつけまくってもいいと思います
[Hard]
Placement
01:00:814(2,3) (4)以降少し打ちにくいと思うので、こんな感じなど
Rhythm
01:07:988(2)この”止め”は少し不自然かと思います、01:08:205ではドラム音も付いてるので間を空かせずに配置した方が良いです
Hit Sonud
02:16:901(1) Insaneと同じ
[Insane]
Placement
00:07:118(3) もう少し上にすると、重ならずに上手く囲めると思います
00:15:162(8,1) NC入れ替え。白線からNCというのは分かるんですが、スタックしてて分かり辛く、ジャンプでNC始めた方がわかりやすいと思います
01:32:335(4) やや流れが悪いので、配置を少し変えてみては e.g)
01:45:596(1) Ctrl+G?
Rhythm
00:37:662 バックのドラム音強いのでnote欲しいです
Hit Sonud
02:16:901(1) 始点finishはやや強いのでwhistleで十分だと思います。リバースと終点の部分にもwhistleつけていいと思います、そこだけないのも少し妙なので。同様の場面同じ

Nice map~
iyasine
iyasine's Hard

00:04:509 (4) - It sounds way better if you end this 1/4 earlier, maybe with a whistle on it, so you can emphasize that bell in the song (I suggest to use the soft-whistle3) fixed
00:05:814 (2,3,4) - These are completely off... Especially these 00:06:248 (3,4) - Unfortunately I'm not a timing expert and I don't know how to fix them, try to ask someone more expert than me in timing... (I suggest Charles445)fixed

[iyasine's Hard]

  1. Recommending tick rate 2 for the same reasons as on Normal. keep it
  2. You should try to add a Spinner somewhere to have a varying score. fixed
  3. 00:04:509 (4) - Ending this on the blue tick doesnt follow anything, really nothing, shortening it by 1/4 would follow the piano on the downbeat so I'd rather do this.fixed
  4. 00:04:944 (1) - Try a whistle at the start, it will emphasize the high vocal and the piano.nice!
  5. 00:06:466 (1) - Same here to follow the piano.fixed
  6. 00:14:292 - I'd love if you could tone down that Slidertick sound, it's too loud compared to the normal hitsounds.ok,Volume40%
  7. 00:21:575 (4) - Why does this start on the blue tick? Doesn't make much sense at all so I'd move it 1/4 later.hmm...It has united with vocal
  8. 00:28:531 (4) - Here aswell, if you remove this Slider, you'll hear that it plays on nothing.^
  9. 00:31:140 (2) - Here again.It has united with synthesizer
  10. 00:32:879 (2) - And again, I won't mention this anymore, but I highly advise you to change them all as they don't follow the song correctly, also you should not use this kind of overmapping on a Hard diff.^
  11. 00:44:183 (2) - I don't find this stack pretty good to play, in fact it is confusing and flowing odd, you could start the kick Slider here to avoid this.sorry...keep it.I like this form
  12. 01:25:922 (4) - Same thing here.^
  13. 01:33:857 (1,2,3) - Consider adding whistles to those three, her vocal is rather high and strong here so it would not be wrong to emphasize it, leaving it empty sounds odd here.nice!
  14. 01:51:031 (1) - This sounds rhythmical wry, why did you end it on the blue tick? There is no reason even the opposite because the drum is playing on that white tick. I'd rather shorten this by 1/4 to follow the drums than following nothing.fixed
  15. 02:02:444 (4) - Same as on the other points.keep it
To かじやったさん
全部なおしました!

Thank you modders :D
http://puu.sh/43RR2
Topic Starter
Gamu

kajiyatta wrote:

M4M

[Insane]
Placement
00:07:118(3) もう少し上にすると、重ならずに上手く囲めると思います 1 gridあげました。 これ以上あげるとドレインバーに引っかかりそうで怖いw
00:15:162(8,1) NC入れ替え。白線からNCというのは分かるんですが、スタックしてて分かり辛く、ジャンプでNC始めた方がわかりやすいと思います 急にジャンプ結構大きくいれているので、連打のところから色をつけることにしました。
01:32:335(4) やや流れが悪いので、配置を少し変えてみては e.g) 次の(1)への流れを大事にするようにまっすぐスライダーを配置したので、変えることをちょっとできないっす。ごめんなさいね
01:45:596(1) Ctrl+G? 個人的にこのままかな。
Rhythm
00:37:662 バックのドラム音強いのでnote欲しいです 綺麗におくことができなかったので、このままで。
Hit Sonud
02:16:901(1) 始点finishはやや強いのでwhistleで十分だと思います。リバースと終点の部分にもwhistleつけていいと思います、そこだけないのも少し妙なので。同様の場面同じ 結構whistleの音つけてますので、騒がしくなるので、これ以上の追加はやめときます。 finishの部分はwhistleに変えました。

Nice map~
modありがとうございますー:3

私もできるだけ早くmodするので、お待ちくださいな
Haya
Alright let's go! ~

[General]
01:33:816 - Put a new Timing Point here since it doesn't quite follow the lyrics as it is now.
01:35:162 - Don't forget to put another one here.

[-Umi-'s Easy]
00:02:988 (1,2) - Why aren't these perfectly symmetric? :(
00:08:205 (2) - Please use the same slider as 00:06:466 (1) -
00:21:248 (2) - Use the same slider as 00:20:379 (1) - since the blanket doesn't look good with the 00:22:118 (3) -
00:28:205 (3) - Move the tail 2 grids down to make the blanket look better.
01:33:857 (1,2,3) - How about making all of these symmetrical? Also how about switching (3) and (2) to increase the flow?
02:18:640 (3,4) - I think doing a small blanket would look better. 02:20:814 (1,2) - Interesting sliders lol

[Guy's Normal]
Clear!

[iyasine's Hard]
00:03:422 - Add a note here?
00:36:901 (3) - Why is the spacing increased here?
00:44:183 (4,5) - How about doing it like this? 01:03:857 (1,2,3) - Would be cool if it'd be symmetric
01:43:857 (1) - Move the slider tail 2 grids to the left.
01:49:401 - Add a note here?

[Insane]
00:03:314 (1,2) - Putting them like this fits more imo 00:22:988 (3,5) - Do them symmetric
00:28:531 - Add a note here.
00:30:162 - to 00:30:814 - Would be fitting for a stream 00:39:509 (1) - Please make this blanket better!
01:21:466 - Add a note here?
01:59:509 (1) - Reverse this please. It's just a small flow killer right now.

Nice mapset - Good luck!
Momochikun
Hey ~
the Team asked me to recheck this.. :roll:

[Insane]
00:02:553 (1) - Middle point 144 292 for perfect blanket
00:03:314 (1) - Suggest extend this slider into the red tick for the vocal
00:11:683 (1,2) - The hit at blue tick sound weird IMO, better to just add a note 00:12:118
00:28:640 (4) - Make this curved as (3) to make it flow better ?
00:44:183 (4) - Add finish (additions : drum) here to emphasizing the music
00:55:162 (1) - Middle point 216 188 for perfect blanket
01:07:335 (1) - Finish sounds too loud, change to whistle
01:50:596 (4) - Make this slider just like (1) ? it will make more good pattern
01:33:423 (4) - Increase the volume ? it sounds like fail to hit instead of a whistle

[Iyasine Hard]
00:13:422 (1,2) - Blanket this maybe ?
00:46:466 (1) - Add more curved for better flow
01:43:857 (1) - Middle point 248 148 for perfect blanket

[Guy Normal]
00:09:292 (4) - Replace the whistle to the reverse point ? it sounds better
00:33:422 (4) - 268 276 ? better flow for me since this slider is curved
01:49:075 (1) - This NC doesn't make sense IMo,, better delete it
01:59:509 (1) - 1-2 grid down for better flow

[Umi Easy]
01:29:944 (2) - Make this a bit better ?
01:49:075 (1) - Start of slider is 10% sounds o_o
i can't really mod easy diff orz
xChippy
Gomene I'm late ><
well M4M from my queue~
Really nice map \(^.^)/ just a few suggestions~
[Insane]
00:29:075 (1,2) - You might want to fix this blanket o-o atm it looks really off >~<
00:36:031 (1,5) - Stack (5) with (1)'s end o-o?
00:50:922 (6) - A miss stack here =w=/
02:28:640 (6) - Whistle at head
02:29:727 (1) - Maybe center this o-o?

[iyasine]
00:14:075 (2) - I don't know if it matters but this slider touches the hp bar o-o
00:16:031 (3) - For this slider you can add S:C1 Whistle on head and end, try it sounds nice imo :3
01:31:248 (4) - add clap at head
01:51:031 (1) - Remove NC and add NC ---> 01:50:814 (5) -
02:28:422 (4) - Whistle at end

[Guy]
01:19:509 (1) - Move the end point a little to the right for a better blanket
01:41:901 (6) - You could add a clap here
01:45:596 (7,1) - Switch NC's o-o?

[Umi]
Ya =w=/
01:39:944 (4) - NC
02:19:944 (4) - Whistle at the end here
02:29:727 (1) - NC this o-o?

Ganbatte :3/!
Srry short mod ><
Umi
Uhuhuh too many mods >.< i'll back tomorrow in the night and check them !
Guy
iyasine
Haya wrote :
[iyasine's Hard]
00:03:422 - Add a note here? keep it :?
00:36:901 (3) - Why is the spacing increased here? I would like to jump here in case of my feeling!!
00:44:183 (4,5) - How about doing it like this? hmm...keep it 01:03:857 (1,2,3) - Would be cool if it'd be symmetric nice!
01:43:857 (1) - Move the slider tail 2 grids to the left. fixed
01:49:401 - Add a note here? keep it

Momochikun wrote :
[Iyasine Hard]
00:13:422 (1,2) - Blanket this maybe ? fixed
00:46:466 (1) - Add more curved for better flow nice!
01:43:857 (1) - Middle point 248 148 for perfect blanket fixed

xChippy wrote :
[iyasine]
00:14:075 (2) - I don't know if it matters but this slider touches the hp bar o-o nice! fixed
00:16:031 (3) - For this slider you can add S:C1 Whistle on head and end, try it sounds nice imo :3 Very nice!!
01:31:248 (4) - add clap at head fixed
01:51:031 (1) - Remove NC and add NC ---> 01:50:814 (5) - nice!
02:28:422 (4) - Whistle at end fixed

Thank you modders !
http://puu.sh/44H8V
Itachi_Uchiha


no kd please


Hey -Gamu-,

after we rechecked your map many times we came to the conclusion that we are going to give you some general advice until the map is in a better state of quality.
It is like this, because in our opinion your map looks like a toothpick without the spiky sides you know? In order to get a better quality, you need a few more mods, but we're sure you can handle this. Let me give you some example to make things easier for you, what you should focus on!
There are so many blanketing errors I`ve seen in my first check and many unpretty Sliders

Easy -

00:30:814 (1,2) - Here you could use a other shape of slider cause these small sliders actually don´t look fine
01:02:988 (2,1) - Here you could try to stack the 2 and 1 for example for massiv flow

Normal -

00:23:857 (1) - All these Sliders have such an unnoticable curve. I would usggest to make them wether straight or curvy

Hard -

00:04:944 (1) - Here you have a really silly looking Slider. Try to avoid such an unnoticiable sharp turn
00:55:162 (1,2) - Tis overlap there does not look good

Insane -

00:03:314 (1) - Uhm yeah... who`s supposed to get that with 300? You can´t make a note on a blue and then with this spacing... no one will catch it correctly

00:21:248 (2,1) - This overlap does not look good
00:36:683 (2,3,4,5,6) - This curve just don´t look right

Konei and Momochikun have already modded your map and after you got some more mods, and you think your map is in a better state, dont hesitate to ask us for another opinion!

Until then, good luck, you're on a good way.
iyasine
Itachi_Uchiha wrote :
Hard -

00:04:944 (1) - Here you have a really silly looking Slider. Try to avoid such an unnoticiable sharp turn fixed
00:55:162 (1,2) - Tis overlap there does not look good hmm...I think that there is no problem in particular,sorry keep it :?

thanks for modding~ Itachi_Uchiha :oops:
http://puu.sh/44Sj2
Umi
ok i'm back sorry for delay,

thx modders fixed a lot

http://puu.sh/44YZH/8489efccda.rar
Topic Starter
Gamu

Haya wrote:

Alright let's go! ~

[General]
01:33:816 - Put a new Timing Point here since it doesn't quite follow the lyrics as it is now. no. i don't think so..
01:35:162 - Don't forget to put another one here. ^

[Insane]
00:03:314 (1,2) - Putting them like this fits more imo る starts at 00:03:748.. Vocal's from here.00:22:988 (3,5) - Do them symmetric 3,4,5 - Create a triangle.
00:28:531 - Add a note here. no. i don't thin so.
00:30:162 - to 00:30:814 - Would be fitting for a stream I will keep, now00:39:509 (1) - Please make this blanket better! I fix it.
01:21:466 - Add a note here? no.
01:59:509 (1) - Reverse this please. It's just a small flow killer right now. uh..I prefer this

Nice mapset - Good luck!

Momochikun wrote:

Hey ~
the Team asked me to recheck this.. :roll:

[Insane]
00:02:553 (1) - Middle point 144 292 for perfect blanket ok.
00:03:314 (1) - Suggest extend this slider into the red tick for the vocal る starts at 00:03:748.. Vocal's from here.
00:11:683 (1,2) - The hit at blue tick sound weird IMO, better to just add a note 00:12:118 sorry no change
00:28:640 (4) - Make this curved as (3) to make it flow better ? hmm...no. i don't think so.
00:44:183 (4) - Add finish (additions : drum) here to emphasizing the music hmm..added clap :3
00:55:162 (1) - Middle point 216 188 for perfect blanket ok
01:07:335 (1) - Finish sounds too loud, change to whistle ^
01:50:596 (4) - Make this slider just like (1) ? it will make more good pattern ^
01:33:423 (4) - Increase the volume ? it sounds like fail to hit instead of a whistle ^ +10% :3

xChippy wrote:

Gomene I'm late ><
well M4M from my queue~
Really nice map \(^.^)/ just a few suggestions~
[Insane]
00:29:075 (1,2) - You might want to fix this blanket o-o atm it looks really off >~< ok~
00:36:031 (1,5) - Stack (5) with (1)'s end o-o? ^
00:50:922 (6) - A miss stack here =w=/ ah.. thanks ><
02:28:640 (6) - Whistle at head ok
02:29:727 (1) - Maybe center this o-o? ^

Ganbatte :3/!
Srry short mod ><

Itachi_Uchiha wrote:



no kd pleaseah.. I was overlooked.. sorry


Hey -Gamu-,

after we rechecked your map many times we came to the conclusion that we are going to give you some general advice until the map is in a better state of quality.
It is like this, because in our opinion your map looks like a toothpick without the spiky sides you know? In order to get a better quality, you need a few more mods, but we're sure you can handle this. Let me give you some example to make things easier for you, what you should focus on! thank you for advice xD
There are so many blanketing errors I`ve seen in my first check and many unpretty Sliders I'm not good at good sliders. be made clean orz. Therefore, I will check all.

Insane -

00:03:314 (1) - Uhm yeah... who`s supposed to get that with 300? You can´t make a note on a blue and then with this spacing... no one will catch it correctly It would be hard to grasp the rhythm certainly. Therefore, I have added a new combo.

00:21:248 (2,1) - This overlap does not look good no. I prefer this.
00:36:683 (2,3,4,5,6) - This curve just don´t look right hmm...I do not know a great placement..orzok. i will change.

Konei and Momochikun have already modded your map and after you got some more mods, and you think your map is in a better state, dont hesitate to ask us for another opinion!

Until then, good luck, you're on a good way.
thank you for modding ><////


All diff updated :3
Itachi_Uchiha


It´s Recheck time :D And no KD please

-Umi-'s Easy
  1. 00:16:466 (3) - A note would fit perfectly there^^ (don´t forget to raise the volume on the previous inherited (60% should do it))
     
  2. 00:30:814 (1) - This Slider and the following look a bit... uh... try to make them to a real curve too
     
  3. 00:46:901 (3) - Move the second point in this Slider to 353|296 and the reverse point to 291|324 for better blanket
     
  4. 01:06:031 (2,3,4) - You used different curve-angles in these 3 sliders - would look better if they are the same^^
     
  5. 01:26:466 (1,3) - These really sharp curves doesn´t look good - Try to make them a bit more "straight"
     
  6. 01:47:335 (3) - Here you can make a real curve too^^
     
  7. 01:49:075 (1) - This would be better if its a single note and then a Slider
     
  8. 01:58:205 (1) - Code for the improved Slider
    324,144,118205,6,0,B|284:112|168:176|128:144,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
     
    Solid Easy^^

Guy's Normal
  1. 00:01:683 (1) - This Curve is very unnoticable - Try to make it wether Straight or Curvy^^
     
  2. 01:57:770 (3) - WHy you used THAT many slider points :O  
  3. Other than that the Diff looks solid - except these straight curves... try to make them more curvy or really straight^^

iyasine's Hard
  1. Nothing to say here - Just these straight curves again^^

Insane
  1. 00:03:314 (1) - Make it like this - much better to play (And dpn´t forget to adjust the spacing between the slider and the previous note correctly)
     
  2. 00:53:422 (1,2,3) - This just looks incorrect - try to adjust them better
     
  3. 00:20:379 (7,1) - Try to avoid such long pause stacks
     
    Overall the map has improved but there are still many points that have to be changed - Try to put your jumps in a reasonable pattern - Try to avoid long pause stacking - Try to avoid big overlaps (expect they are looking really good like 00:16:466 (1,1)

The Map has improved a bit, but we think it´s not ready yet. Please try to work more on it with using the suggestions above.
We recheck it on our own once we think it´s time to recheck it
Umi

Itachi_Uchiha wrote:



It´s Recheck time :D And no KD please

-Umi-'s Easy
  1. 00:16:466 (3) - A note would fit perfectly there^^ (don´t forget to raise the volume on the previous inherited (60% should do it)) Fixed
     
  2. 00:30:814 (1) - This Slider and the following look a bit... uh... try to make them to a real curve too Fixed
     
  3. 00:46:901 (3) - Move the second point in this Slider to 353|296 and the reverse point to 291|324 for better blanket Other way
     
  4. 01:06:031 (2,3,4) - You used different curve-angles in these 3 sliders - would look better if they are the same^^ Fixed
     
  5. 01:26:466 (1,3) - These really sharp curves doesn´t look good - Try to make them a bit more "straight" Fixed
     
  6. 01:47:335 (3) - Here you can make a real curve too^^ Fixed
     
  7. 01:49:075 (1) - This would be better if its a single note and then a Slider I prefer how it's now
     
  8. 01:58:205 (1) - Code for the improved Slider Fixed, thx :3
    324,144,118205,6,0,B|284:112|168:176|128:144,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
     
    Solid Easy^^
thx for mod o/

diff
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[Metadata]
Title:Call to me, Call for you
TitleUnicode:Call to me, Call for you
Artist:Satou Hiromi
ArtistUnicode:佐藤ひろ美
Creator:-Gamu-
Version:-Umi-'s Easy
Source:LOVELYxCATION2
Tags:hibiki works game visual novel opening hentai eroge umi -umi- guy iyasine
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YTYuyu
Gamu-chan here's the m4m request you want. don't give me kd since i already got it for the testplay last month.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
there are 2 images that are the same, so be sure to delete one of them because a duplicate is really unnecessary if there's 4 diffs.

[-Umi-'s Easy]
00:11:248 - you should add a circle here because this is where the song starts to pick up. the 1st 4 notes in the last combo represents as a introduction whereas this part is where it starts to pick up here. if you say that it's too hard, it's not because the SV is slow enough for beginners to react to this pattern so it'll be more fun and more readable during gameplay.
00:12:988 - ^
00:14:727 - ^
00:20:379 (1) - i suggest that you replace this for 2 circles because i feel that this slider breaks the flow when following the vocals and BGM during gameplay IMO.
00:25:162 (3) - this repeat slider bothers me the most because it doesn't follow the music correctly and it feels really awkward to follow this during gameplay, so for this once, replace this for a circle followed by a 1/1 slider to follow the music correctly during gameplay.
00:30:814 (1,2) - you're aiming for an NC and a finish here as they're both missing on (5), as well as a clap at the end for consistency, so be sure to add that so that it makes sense during gameplay, as well as the next note as it doesn't have a clap at the repeat arrow, so add that as well for consistency.
00:42:988 (2) - try adding a drum clap at the end since i heard a similar drum at the BGM at this note if you listen carefully.
00:49:509 (2) - i don't like how this slider starts and how it ends because it doesn't follow the vocals properly, so for this one, you should replace this for a circle, followed by a 3/1 slider to follow the vocals properly. remember to fix the timing points if you do this.
01:05:596 (1) - you're missing a finish here, so be sure to add it to show emphasis in the cymbals during gameplay.
01:10:814 (2) - same as 00:42:988.
01:27:770 (3) - same as 01:05:596, but this time, it's claps at the beginning and the end of this slider.
01:53:422 (1) - remove the NC in this note because you're breaking consistency with 01:37:770 (3) - since this is where the vocals change--the middle of the slider that is.
01:50:379 (2) - same as 00:42:988, but this time, i suggest that you switch the hitsounds. same reason.
02:03:422 - i think you really need to add notes here and get rid of the break because it doesn't look fun anymore and it feels as if the flow suddenly stopped during gameplay.
02:16:031 (3) - same as 01:05:596.
02:25:596 (3) - same as 01:05:596, but this time, it's whistles. i can hear the dinging sound in the BGM.
02:29:075 (3,4) - this pattern can be played with the right notes and easier pattern, so for this one, remove (4) and extend (3) by 1/2, then add a repeat as it'll be a lot easier to follow in the vocals during gameplay.
try to work on your rhythm selections because some of them seem off and unfitting to follow for me, also look over your hitsounding. i may have missed a few as i modded this.

[Guy's Normal]
00:04:944 (4) - personally, i think it'd be a lot easier if you follow the BGM instead of the vocals, so you should delete this note because of that.
00:19:509 (4) - try something like a perfect stack on (2). maybe that might increase the transition and make the diff more fun to play during gameplay IMO.
00:27:335 (1) - remove the finish because you don't have it at 00:20:379 (1) - . if you wanna keep it however, then i suggest replacing it for a whistle, but make sure to add a whistle at that slider as well for consistency.
00:59:509 (2,3) - perhaps you can remove (3) and add a repeat on (2) to make the pattern look a lot easier to follow during gameplay?
01:38:422 - perhaps you can add a circle here to keep the flow steady in the vocals?
01:43:640 - ^
01:46:466 (2) - i think you can make this slider look like (1) to make it look like a wavy and curvy pattern, which makes it fun to follow during gameplay IMO.
02:11:683 (3) - mm~ a circle at the 1/1 tick would seem more fitting to follow compared to a 1/2 slider IMO.
at the last part--try to reduce the number of whistles because they sound too distracting to follow for players during gameplay.

[iyasine's Hard]
00:04:944 (1) - i find that whistle at the beginning unnecessary, so i suggest that you remove it because of that, as well as it's too distracting IMO.
00:19:944 (3) - i think you can replace this for a triplet(3 1/4 notes) to follow the BGM nicely during gameplay instead of this 1/2 slider. i find it really uncomfortable to follow during gameplay IMO, or you can do 2 circles as it makes more sense to follow like at 00:33:857 (4,5) - .
00:26:901 (3) - ^
00:33:857 (4,5) - i see a possible variation pattern here, so how about adding 2 more notes like you did on 00:40:814 (4,5,6,7) - for consistency?
02:06:031 (3) - same as 00:19:944.
not bad. your variations can use a bit of work, but that's not a big problem.

[Insane]
00:54:727 (5,6) - separate this to a possible triangular so that it'd be consistent in the jump from (4) during gameplay.
this insane has improved greatly since the last time i checked it. gj :3.

and that's all i got. GL and don't give up on the rank :D.
Guy
Thank you Byakugan :3

All fixed my diff~

http://puu.sh/48LAK.zip
iyasine
All fixed!! Thanks for modding~ Byakugan :oops:
http://puu.sh/48ToB
Umi

Byakugan249 wrote:

Gamu-chan here's the m4m request you want. don't give me kd since i already got it for the testplay last month.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[-Umi-'s Easy]
00:11:248 - you should add a circle here because this is where the song starts to pick up. the 1st 4 notes in the last combo represents as a introduction whereas this part is where it starts to pick up here. if you say that it's too hard, it's not because the SV is slow enough for beginners to react to this pattern so it'll be more fun and more readable during gameplay. Fixed
00:12:988 - ^ ^
00:14:727 - ^ ^
00:20:379 (1) - i suggest that you replace this for 2 circles because i feel that this slider breaks the flow when following the vocals and BGM during gameplay IMO. Slider fit better imo
00:25:162 (3) - this repeat slider bothers me the most because it doesn't follow the music correctly and it feels really awkward to follow this during gameplay, so for this once, replace this for a circle followed by a 1/1 slider to follow the music correctly during gameplay. I don't see any problem with this reverse
00:30:814 (1,2) - you're aiming for an NC and a finish here as they're both missing on (5), as well as a clap at the end for consistency, so be sure to add that so that it makes sense during gameplay, as well as the next note as it doesn't have a clap at the repeat arrow, so add that as well for consistency. Fixed
00:42:988 (2) - try adding a drum clap at the end since i heard a similar drum at the BGM at this note if you listen carefully. Fixed
00:49:509 (2) - i don't like how this slider starts and how it ends because it doesn't follow the vocals properly, so for this one, you should replace this for a circle, followed by a 3/1 slider to follow the vocals properly. remember to fix the timing points if you do this. Fixed
01:05:596 (1) - you're missing a finish here, so be sure to add it to show emphasis in the cymbals during gameplay. Fixed
01:10:814 (2) - same as 00:42:988. Fixed
01:27:770 (3) - same as 01:05:596, but this time, it's claps at the beginning and the end of this slider. Fixed
01:53:422 (1) - remove the NC in this note because you're breaking consistency with 01:37:770 (3) - since this is where the vocals change--the middle of the slider that is. Fixed
01:50:379 (2) - same as 00:42:988, but this time, i suggest that you switch the hitsounds. same reason. Fixed
02:03:422 - i think you really need to add notes here and get rid of the break because it doesn't look fun anymore and it feels as if the flow suddenly stopped during gameplay. I want keep this break, it's kinda fun imo, and break is always welcome in easy diff
02:16:031 (3) - same as 01:05:596. Fixed
02:25:596 (3) - same as 01:05:596, but this time, it's whistles. i can hear the dinging sound in the BGM. Fixed
02:29:075 (3,4) - this pattern can be played with the right notes and easier pattern, so for this one, remove (4) and extend (3) by 1/2, then add a repeat as it'll be a lot easier to follow in the vocals during gameplay. I want keep the end at 02:30:814 - so no change
try to work on your rhythm selections because some of them seem off and unfitting to follow for me, also look over your hitsounding. i may have missed a few as i modded this. I rechecked my hitsounds it should be okay now

and that's all i got. GL and don't give up on the rank :D.
thx for mod o/

diff
osu file format v12

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 1000
PreviewTime: 93857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Call to me, Call for you
TitleUnicode:Call to me, Call for you
Artist:Satou Hiromi
ArtistUnicode:佐藤ひろ美
Creator:-Gamu-
Version:-Umi-'s Easy
Source:LOVELYxCATION2
Tags:hibiki works game visual novel opening hentai eroge umi -umi- guy iyasine
BeatmapID:271517
BeatmapSetID:99312

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Topic Starter
Gamu

Byakugan249 wrote:

Gamu-chan here's the m4m request you want. don't give me kd since i already got it for the testplay last month.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
there are 2 images that are the same, so be sure to delete one of them because a duplicate is really unnecessary if there's 4 diffs.
:arrow: eh..There is no same image. I don't know where to find the same image.

[Insane]
00:54:727 (5,6) - separate this to a possible triangular so that it'd be consistent in the jump from (4) during gameplay.
:arrow: ok. I will change a placement.
this insane has improved greatly since the last time i checked it. gj :3.
:arrow: Thank you!

and that's all i got. GL and don't give up on the rank :D.
yeah. thank you byaku~ xD
Andrea
~General~
  1. Only Easy difficulty has a different kiai from the others, make it consistent perhaps? Would be cool.
~-Umi-'s Easy~
  1. 00:15:162 (1,2,1) - The spacing here shouldn't be so large but like the previous pattern, since this part is still calm like the beginning.
  2. 01:53:422 (5) - Add a new combo here due to the new stanza and music change.
~Guy's Normal~
  1. 01:38:205 (6,7) - I think it would be easier to play and more comfortable if you change these two circles into a single slider.
  2. 02:12:988 (6,7,1) - This is the only 3-notes stack you've used on this difficulty and I somehow dislike it, I'd suggest you to space these normally.
~iyasine's Hard~
  1. 00:28:205 (3) - The sliderend is completely silenced, this is unrankable, make sure to add some volume in there.
  2. 00:32:553 (1) - ^
  3. 00:37:770 (1) - ^
  4. 00:39:509 (1) - ^
  5. 02:19:509 (2) - ^
  6. 02:20:379 (1,2) - ^
  7. 02:22:118 (1) - ^
  8. 02:24:727 (2) - ^
  9. 02:26:466 (2) - ^
  10. 02:27:335 (1) - ^
  11. 02:28:096 (3) - ^
  12. 02:29:075 (5) - ^
~Insane~
  1. 00:01:683 (1,1,1) - Same as Hard, please don't silence the sliderends because it's unrankable.
  2. 00:16:031 (1,1) - ^
  3. 01:09:727 (2,3,4) - This small curve on this stream looks kind of weird, I'd make it straight instead.
  4. 01:33:857 (1,1,1) - Again, same issue about silenced sliderends.
  5. 02:17:770 (2) - ^
  6. 02:19:509 (2) - ^
  7. 02:24:727 (2) - ^
  8. 02:26:466 (2) - ^
  9. 02:29:075 (1) - ^
The map is pretty nice, the only problem are all of these silenced sliderends, I hope you will fix all of them, they're really weird to play as well.
iyasine
All fixed ! Thanks for modding~ Andrea !
http://puu.sh/4rVOV
Umi
all fixed, thx for mod andrea o/

diff
osu file format v12

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Mode: 0
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[Metadata]
Title:Call to me, Call for you
TitleUnicode:Call to me, Call for you
Artist:Satou Hiromi
ArtistUnicode:佐藤ひろ美
Creator:-Gamu-
Version:-Umi-'s Easy
Source:LOVELYxCATION2
Tags:hibiki works game visual novel opening hentai eroge umi -umi- guy iyasine
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380,316,120814,1,8,0:0:0:0:
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144,332,121901,2,0,P|84:264|136:116,1,250,0|4,0:0|0:0,0:0:0:0:
231,195,129944,6,0,P|279:195|335:219,1,100,4|8,0:0|0:0,0:0:0:0:
343,311,130814,2,0,P|435:295|455:267,1,100,0|8,0:0|0:0,0:0:0:0:
423,195,131683,2,0,P|423:119|451:79,1,100,0|8,0:0|0:0,0:0:0:0:
339,67,132553,2,0,P|291:135|255:147,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
243,47,133857,6,0,P|191:99|223:223,1,200,8|8,0:0|0:0,0:0:0:0:
124,260,135162,2,0,P|188:312|220:316,1,100,0|8,0:0|0:0,0:0:0:0:
302,316,136031,2,0,P|316:312|380:260,1,100,4|8,0:0|0:0,0:0:0:0:
436,175,136901,6,0,P|475:215|480:271,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
339,147,138205,1,0,0:0:0:0:
243,175,138640,2,0,P|204:215|203:275,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
319,238,139944,2,0,P|314:305|361:346,1,100,0|2,0:0|0:0,0:0:0:0:
411,268,140814,6,0,B|459:228|499:172|457:94|400:158,1,200
308,150,142118,2,0,B|260:95|213:168|253:224|301:264,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
286,52,144292,6,0,P|234:58|195:88,1,100,0|2,0:0|0:0,0:0:0:0:
153,176,145162,1,0,0:0:0:0:
195,266,145596,2,0,P|232:293|284:299,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
153,176,146901,1,0,0:0:0:0:
177,81,147335,6,0,P|266:55|372:82,1,200,2|2,0:0|0:0,0:0:0:0:
329,172,148640,1,0,0:0:0:0:
282,260,149075,2,0,P|374:264|410:240,1,100,2|0,0:0|0:0,0:0:0:0:
426,244,149727,2,0,P|442:123|337:52,1,250,2|0,0:0|0:0,0:0:0:0:
Topic Starter
Gamu

Andrea wrote:

~Guy's Normal~
  1. 01:38:205 (6,7) - I think it would be easier to play and more comfortable if you change these two circles into a single slider.
  2. 02:12:988 (6,7,1) - This is the only 3-notes stack you've used on this difficulty and I somehow dislike it, I'd suggest you to space these normally.
~Insane~
  1. 00:01:683 (1,1,1) - Same as Hard, please don't silence the sliderends because it's unrankable.
  2. 00:16:031 (1,1) - ^
  3. 01:09:727 (2,3,4) - This small curve on this stream looks kind of weird, I'd make it straight instead.
  4. 01:33:857 (1,1,1) - Again, same issue about silenced sliderends.
  5. 02:17:770 (2) - ^
  6. 02:19:509 (2) - ^
  7. 02:24:727 (2) - ^
  8. 02:26:466 (2) - ^
  9. 02:29:075 (1) - ^
The map is pretty nice, the only problem are all of these silenced sliderends, I hope you will fix all of them, they're really weird to play as well.
all fixed :3

thank you for modding >w<
Andrea
Recheck time.

~iyasine's Hard~
  1. 00:09:944 (1) - This sliderend is still completely silenced.
  2. 00:10:814 (3) - ^
That's all, I guess.
iyasine
green line ( Volume 5% ) Delete :3
Andrea
Okay, everything is ready and good to go!

Bubbled~
Oyatsu
Umi, you really need mainly name GD. Some map your GD is Umi's xxx. But this is -Umi-'s xxx
Hope you can fix all into Umi's xxx. Need choose a mainly to everyone undertstand :)
Umi
yeah i noticed it few day ago, I think that isn't a big problem for this time but we can change if BAT want, anyways from now it will be "Umi's xxxxx" ^^
Topic Starter
Gamu
When the next BAT came, will change~ > Easy diff name

Andrea
You can change it already, I'll repair the bubble in case.
Topic Starter
Gamu

Andrea wrote:

You can change it already, I'll repair the bubble in case.
ok! changed the Easy diff name!
Andrea
Bubble Repair~
Topic Starter
Gamu

Andrea wrote:

Bubble Repair~
thanks <3
kanpakyin
From my queue~ checked and nothing found, so here is it:

Ranked!

(ノ・ω・)ノ
Natsu
Congratz Moe -Gamu- o/
litoluna
Congrats~! :)
Satellite
Congratz gamu san! :)
Kyouren
Gratz!!
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