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One Direction - One Way or Another (Teenage Kicks)

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Total Posts
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Topic Starter
Kyshiro
This beatmap was submitted using in-game submission on Sunday, August 11, 2013 at 6:53:42 PM

Artist: One Direction
Title: One Way or Another (Teenage Kicks)
Tags: blondie cover
BPM: 162
Filesize: 4023kb
Play Time: 02:35
Difficulties Available:
  1. Exquisite (4.96 stars, 380 notes)
  2. Fine (2.31 stars, 164 notes)
  3. Superior (3.83 stars, 206 notes)
Download: One Direction - One Way or Another (Teenage Kicks)
Information: Scores/Beatmap Listing
---------------
Redownload it if you had it before the 13th of July
Pls 1d pls.






Modders and checkers
emmy
Iz-Ko
aleks_98
Luanny
gideon5504
Vipto
mancuso_JM
Gonzvlo
[Luanny]
first
Topic Starter
Kyshiro
first
Ayu
first
Cubex
first
Mismagius
zerost
69653863
no first
Kyouren
Please BG 1024x768 or 800x600 (no 1366x738)

here my BG for your maps

BG
Topic Starter
Kyshiro

gokugohan12468 wrote:

Please BG 1024x768 or 800x600 (no 1366x738)

here my BG for your maps

BG
Talked about this IRC, 1366x768 is fine.
[Luanny]
>people suggesting stuff before reading the rules/guidelines
>this bg thing is not something new anymore
Stefan
Things happens.

Wait, OMG YOU DIDN'T MADE A JK ABOUT MAPPING THI-------
Topic Starter
Kyshiro

Stefan wrote:

Things happens.

Wait, OMG YOU DIDN'T MADE A JK ABOUT MAPPING THI-------
aheuaheuahueaheuah wheres my mod
Stefan
hi

remove circles

kd pls
MaDBug
Stefan go home you are drunk
Stefan
omg report
neurosis
mapset seems really nice already so just a few small suggestions for the [exquisite].. orz


00:22:553 (1,2) - this sounds weird with the "week" vocal actually starting at 00:22:923 - ..why not something similar to this?

00:52:182 (1,2) - same with ^

02:03:293 (1) - - i think more spacing would be really fun in these chorus sections with "meet you" x3

fun mapset~
[Luanny]

Stefan wrote:

hi

remove circles

kd pls
STEFAN 4 BAT
Topic Starter
Kyshiro

emmy wrote:

mapset seems really nice already so just a few small suggestions for the [exquisite].. orz


00:22:553 (1,2) - this sounds weird with the "week" vocal actually starting at 00:22:923 - ..why not something similar to this? Yeah this didn't really fit, fixed

00:52:182 (1,2) - same with ^ This one fits though >:

02:03:293 (1) - - i think more spacing would be really fun in these chorus sections with "meet you" x3 It's a hard diff, adding more spacing would be too rough

fun mapset~
Thanks :3
69653863

[Luanny] wrote:

Stefan wrote:

hi

remove circles

kd pls
STEFAN 4 BAT
IzzyWuff
General

maybe in this diff the notes are too big, try to resize the notes in Song setup
in the Timing session try to put on Slider trick on 1, imo sounds better (this happens on superior diff too)

Fine

01:22:182 maybe sounds better if you finish the spinner on 01:24:775

Superior

The same spinner 1:22:182


-
That's my little help c:
alex_98
Urm... you posted at my modding queue but I found this map which is already ready for bubble/ranked...

I would shoot a star but I have none

Simply call a BAT to rank this (and to delete these trolling posts)
Ayu
<iframe src="http://ask.fm/widget/2e762edf0a320a557342f020bf824ec59aa6f90b?stylesheet=large&fgcolor=%23000000&bgcolor=%23EFEFEF&lang=14" frameborder="0" scrolling="no" width="400" height="275" style="border:none;"></iframe>
Topic Starter
Kyshiro

alex_98 wrote:

Urm... you posted at my modding queue but I found this map which is already ready for bubble/ranked...

I would shoot a star but I have none

Simply call a BAT to rank this (and to delete these trolling posts)
I'm going to need more mods/priority + I don't want this to be speedranked, thanks though

Iz-Ko wrote:

General

maybe in this diff the notes are too big, try to resize the notes in Song setup
in the Timing session try to put on Slider trick on 1, imo sounds better (this happens on superior diff too) Leaving it like this, it's fine

Fine

01:22:182 maybe sounds better if you finish the spinner on 01:24:775 Sure why not

Superior

The same spinner 1:22:182 ^


-
That's my little help c:
Thanks
[Luanny]
k finally modding it
aaand i'm going to be really nazi :3 since there's not much to mod here

[Exquisite]

00:04:775 (1) - kshro pls blanket
00:14:775 (5) - little suggestion: ctrl g this, rotate 00:15:145 (1,2,3) - by -16º and bring the selection to x292 y224. this move on 1,2,3 is for flow reasons if you ctrlg'd the previous slider
00:32:923 (1) - you didn't use drum finish here but used here 00:38:849 (1) - keep consistent and add drum finish or just the drum hitnormal if you don't want the sound to be loud
About the overmap I'm kind of neutral because it plays nice but it's still overmap. It worked really well for the last kiai adn was 'okay' for the rest, just throwing my opinion.
01:00:701 (4,1,2,3) - nazi lel
01:37:368 - you should use custom slider tick with clap for sliders like this hm
01:53:293 (2) - ctrl g? lollol
02:15:145 (1,2,3,4,5) - This plays weird imo but no idea of how to "fix" :c

[Superior]

Again you could use custom slidertick on some sliders here hm
01:06:627 (2) - hmm dunno it follows the song but sounds better without it imo

perfect ok

[Fine]

00:53:664 (1) - remove clap from the repeat
01:58:849 - raise the volume of this green line to 65% like you did for the other diffs
02:09:219 (3) - remove clap from the repeat
02:34:775 (2) - blanket this perfectly with the end of (4) c:

note: if you're going to use custom slidertick with clap, mix the clap hitsound with normal hitsound (or soft depending on the section) to be more "realistic" with the rest

k perfect map pls rank
Topic Starter
Kyshiro

[Luanny] wrote:

k finally modding it
aaand i'm going to be really nazi :3 since there's not much to mod here

[Exquisite]

00:04:775 (1) - kshro pls blanket
00:14:775 (5) - little suggestion: ctrl g this, rotate 00:15:145 (1,2,3) - by -16º and bring the selection to x292 y224. this move on 1,2,3 is for flow reasons if you ctrlg'd the previous slider seems nais, fixed
00:32:923 (1) - you didn't use drum finish here but used here 00:38:849 (1) - keep consistent and add drum finish or just the drum hitnormal if you don't want the sound to be loud fixed
About the overmap I'm kind of neutral because it plays nice but it's still overmap. It worked really well for the last kiai adn was 'okay' for the rest, just throwing my opinion. only used it in the kiai to make it a bit more fun to play, it'd be constantly 1/2 otherwise
01:00:701 (4,1,2,3) - nazi lel
01:37:368 - you should use custom slider tick with clap for sliders like this hm doing this later >:
01:53:293 (2) - ctrl g? lollol I'd rather keep it like this >:
02:15:145 (1,2,3,4,5) - This plays weird imo but no idea of how to "fix" :c idek, plays fine imo, will keep this in mind tho

[Superior]

Again you could use custom slidertick on some sliders here hm
01:06:627 (2) - hmm dunno it follows the song but sounds better without it imo did this because starting a new part after a short stop it can be difficult for new players to read that it's 1/2 later

perfect ok

[Fine]

00:53:664 (1) - remove clap from the repeat k
01:58:849 - raise the volume of this green line to 65% like you did for the other diffs k
02:09:219 (3) - remove clap from the repeat k
02:34:775 (2) - blanket this perfectly with the end of (4) c:

note: if you're going to use custom slidertick with clap, mix the clap hitsound with normal hitsound (or soft depending on the section) to be more "realistic" with the rest

k perfect map pls rank
ty 卐debielnohomo卐
GIDZ
Fine:
~00:04:775 (1) - Remove NC it's unnecessary.
~00:07:738 (1) - ^
~00:18:108 (1) - ^

Superior:
~Nothing seems to get to me here.

Exquisite:
~00:56:442 (6) - Start NC here to emphasis ur triplet slider.Then remove NC on slider.
~Nice mapping.

That's all from me ^^ I know it doesn't seem much but u worked hard for ur map,so GOOD LUCK! (Although I really hate One direction :o )
Topic Starter
Kyshiro

gideon5504 wrote:

Fine:
~00:04:775 (1) - Remove NC it's unnecessary.
~00:07:738 (1) - ^
~00:18:108 (1) - ^

Superior:
~Nothing seems to get to me here.

Exquisite:
~00:56:442 (6) - Start NC here to emphasis ur triplet slider.Then remove NC on slider.
~Nice mapping.

That's all from me ^^ I know it doesn't seem much but u worked hard for ur map,so GOOD LUCK! (Although I really hate One direction :o )
Fixed 'em all, thanks :3
Asphyxia
star ~
vipto
Mapset is ready for rank.
Gogo!

IM GONNA MEET YA!!!
Topic Starter
Kyshiro

vipto wrote:

Mapset is ready for rank.
Gogo!

IM GONNA MEET YA!!!
Thanks :3
Ylinestra44
3 stars because you're awesome :D
Topic Starter
Kyshiro

Ylinestra44 wrote:

3 stars because you're awesome :D
thanks :3
mancuso_JM_
Hi! Random mod, because of 1d xD

[General:]

• I found the offset slightly off.. I'd use 337 (+6 on current). Make sure to resnap everything!
*Note*: I modded your map with your current offset, so fix the mod first and last the offset.

[Fine:]

- I see that you used a lot of Stacks here, but I personally think that they are pretty difficult to Newbies, I'll mention those stacks that are avoidable, specially for flow, and to reduce the difficult of the map (I say that, because I won't explain/repeat all the reasons when I say unstack these objects or things like this)

• 00:04:405 (2,3) - Unstack these notes, this stack is not really necessary. You can do a good pattern if you move (2) to x:272 y:260
• 00:07:368 (2,3) - Same here, move (2) to x:492 y:68
• 00:10:701 (2,3) - (^). Would be better if you placed (2) in x:240 y:104
• 00:16:256 (1,2,3,4) - Same as before, here you can do something like that (you should fix a little spacing between (4,5) then, but it is a little change, believe me)
• 00:29:590 (1,2) - Unstack these as well, place (1) in x:88 y:288, after that swap the combo placement in these objects for consistency.
• 00:40:330 - Add a Note with durm (addition) Clap, and move the spinner 1/4 forward. Since the spinner is long, there won't be any problem with that, in addition this will follow the music closely
• 00:45:886 (2,3,1,2) - I'd try a pattern like this one for a better flow
Screenshoot + Code

280,320,45886,1,8,0:0:0:0:
280,320,46256,2,0,P|372:356|425:337,1,160
460,256,47368,6,0,P|440:208|465:103,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
376,284,49219,1,2,0:0:0:0:
• 00:58:108 (3,4,1,2) - Well, this stacks are unneded too, would be better if you re-arrange a bit this pattern and unstack the patterns between (3,4) and (1,2).
• 01:05:516 (1,2) - Unstack these too.. Place (1) in x:88 y:340
• 01:22:182 (Spin) - Move this Spinner 1/2 back, will follow the music closely (especially vocals)
• 01:27:738 (1,2,3,4) - I dislike all the claps in these Notes, you can maybe use Whistle in (1,3) instead of Claps. Sound better, really
• 01:31:071 (2,3) - Move (2) to x:420 y:296 to unstack these pattern for a better flow
• 01:36:997 (2,3) - Move (2) to x:108 y:292
• 01:39:219 (2,3) - Unstack these too.. Move (2) to x:260 y:140
• 01:42:182 (2,3) - Move (2) to x:432 y:372
• 01:45:886 (2,3) - Unstack this because affect the blanket during the gameplay, because provides a weird overlap between (1,2,3). So, unstack these please, move (2) to x:188 y:272
• 02:04:034 (4) - *Nazi* - Move this Slider 2 grids down, to avoid a little overlap with the previous (3)
• 02:24:034 (3,4) - This stack is avoidable too, would be better if you unstack this
• 02:34:405 (1,2,3,4) - To complete the map, in a similar way as you did in the other diffs. I recommend you to do something like this (rhythmically)

- Basically, is a good difficulty. But I highly suggest to fix those stacks suggested in my mod, my experience say me that they are pretty difficult for this diff.
Anyway, don't worry, I didn't mentioned all the stacks, just those that I think that can be fixed to make the map better, more fluent, and a bit simpler than now :P


[Superior:]

• 00:40:330 - Add a Note with durm (addition) Clap, and move the spinner 1/4 forward. Since the spinner is long, there won't be any problem with that, in addition this will follow the music closely
• 01:03:849 (x) - I personally think that a Note is necessary here
• 01:21:812 - Add a note here and move the spinner 1/4 forward to follow the music closer than now
• 01:27:738 (1,2,3,4) - Use Whistles in (1,3) as I said in Fine
• 01:57:738 (4,5) - Due to the number of 1/1 stacks that you have, I highly suggest you to unstack these objects because can cause a trouble in average players, so if you unstack that the readability in the pattern will increase
• 02:35:701 (x) - Add a note here, to complete properly this ''or another''.

Almost perfect diff. Great job!

[Exquisite:]

• 00:26:997 - 00:41:812 - I think in this section you can cover these ''double claps'' (with claps hitsounds obviously :P), since they fit exactly with the song, you can do it here because you used tick over red ticks. You should give it a try, at least adding some claps over some of these red ticks
• 01:21:812 - Add a note here and move the spinner 1/4 forward to follow the music closer than now
• 01:27:738 (1,2,3,4) - Same as previous diffs. you should use whistles in (1,3) instead
• 01:56:627 (3) - This Normal whistle sounds rando at the slider start. You should use a soft one

- I didn't have any major problem during the gameplay.. Good job in this diff. too! :)

All diffs. play pretty fine, really. Just these stacks in 'fine' are bothering me especially..
That's all from me!
Call me back after to applying my mod!
Topic Starter
Kyshiro

mancuso_JM_ wrote:

Hi! Random mod, because of 1d xD

[Fine:]

• 00:45:886 (2,3,1,2) - I'd try a pattern like this one for a better flow Fixed everything but this, this is like my trademark aheuaheua it flows pretty good actually >: I think this one extra stack wouldn't hurt either
Screenshoot + Code

280,320,45886,1,8,0:0:0:0:
280,320,46256,2,0,P|372:356|425:337,1,160
460,256,47368,6,0,P|440:208|465:103,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
376,284,49219,1,2,0:0:0:0:
Thanks a lot :3
mancuso_JM_
Very good map..
After to add two Whistles (in Superior and Exquisite) and fix a blanket (In Superior), everything is looking good now for me..
Bubbled!
dkun
woooop, disregard this. :p
Gonzvlo
|Superior|
  1. 00:40:429 (1) - Spinner-end is not snapped correcly, I believe it should end here 00:44:411 - maybe? Well, definitely not at this point 00:44:133 - (A bit too close to the next circle, btw.)
  2. 00:47:188 (1,2) - Watch out for these 1/1 -> 1/2 transitions, while mapping for Normal/Easy whenever your making this kind of transition you should start with a slider so it's easier to hit. Try and see if you can switch the place of the slider. You have some similar problem at the beginning of the song, the difference is that unlike this part, the rhythm at the beginning is pretty clear so it's easy to follow.
  3. 01:26:262 - The repeats are a little iffy, 1 repeat is always more intuitive than 2 repeats, thus easier to hit/play. Try something like http://osu.ppy.sh/ss/920908
  4. 02:32:929 (4,5) - ^
|Exquisite|
  1. Hitsounded slider-ticks, THE HORROR. Seriously, you don't need them, they sound out of place. Remember that when you "hit" objects you should hear a "hitsound", hearing them when you're not hitting anything is definitely odd and misleading. Slider-ticks are enough. (They are not too bad in Easy but you should definitely get rid of them anyway).
BG needs more 1D... Let me know whenever you're ready
Topic Starter
Kyshiro

Gonzvlo wrote:

|Superior|
  1. 00:40:429 (1) - Spinner-end is not snapped correcly, I believe it should end here 00:44:411 - maybe? Well, definitely not at this point 00:44:133 - (A bit too close to the next circle, btw.) I've set the end on the white tick before it, sounds fine + it's further away from the note
  2. 00:47:188 (1,2) - Watch out for these 1/1 -> 1/2 transitions, while mapping for Normal/Easy whenever your making this kind of transition you should start with a slider so it's easier to hit. Try and see if you can switch the place of the slider. You have some similar problem at the beginning of the song, the difference is that unlike this part, the rhythm at the beginning is pretty clear so it's easy to follow. Fixed
  3. 01:26:262 - The repeats are a little iffy, 1 repeat is always more intuitive than 2 repeats, thus easier to hit/play. Try something like http://osu.ppy.sh/ss/920908 Fixed. I thought it was pretty intuitive, because the vocals repeat themselves 3 times, but yeah i suppose if you don't know the song this could cause some problems
  4. 02:32:929 (4,5) - ^ ^
|Exquisite|
  1. Hitsounded slider-ticks, THE HORROR. Seriously, you don't need them, they sound out of place. Remember that when you "hit" objects you should hear a "hitsound", hearing them when you're not hitting anything is definitely odd and misleading. Slider-ticks are enough. (They are not too bad in Easy but you should definitely get rid of them anyway). Removed them, it weren't that many anyway
BG needs more 1D... Let me know whenever you're ready Pasted a 1D logo on the background now huehue
Thanks a lot :3
Gonzvlo

Kyshiro wrote:

BG needs more 1D... Let me know whenever you're ready Pasted a 1D logo on the background now huehue


Nicely done, makes me wanna hold you tight.
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