Infected Mushroom - Smashing the Opponent (feat. Jonathan Da

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Asphyxia
This BG gives me the creeps

[Easy]
  1. 00:18:663 (4) - In order this to work, curve it more to make a better blanket + you're making it more fitting with 00:19:905 (1) -
  2. 00:20:732 (2) - ^
  3. 00:36:870 (2) - No wonder the triangle was imperfect due to the DS error, fix it please!
  4. 00:37:698 (3) - ^
  5. 00:40:181 (2,4) - Blankets
  6. 01:12:870 (1,2) - Usually when doing this, the blanket is the most important thing but now it is off by a little from the start :/


[xD's Normal]
  1. This difficulty is really great, although I got sad because (almost) every blanket got ignored, few things on the beginning though.
  2. 00:18:250 (4) - Because you got every slider curved here, it's really weird that this is a straight one, mind doing it like this? http://puu.sh/94AeF/1373b7dc41.jpg
  3. 00:18:870 (5) - This overlaps kind of funny with 00:17:422 (3) - , it's noticeable in-game so you could rotate it a bit maybe?
  4. 00:26:112 (6,1) - DS error
  5. 01:10:801 (3) - ^
  6. 01:17:422 (2) - ^
  7. 01:17:629 (3) - ^
  8. 01:24:250 (3) - ^
  9. 01:32:732 (4) - Maybe add a NC to be consistent with the other difficulties?
  10. 01:44:112 (3) - The rhythm gets really weird here because you ignored the stanza which is way more powerful than 01:44:112 - , that being said, you either can add another note at 01:44:112 - and start the slider at 01:44:319 - or make it a 1/2 slider, your choice!
  11. 01:49:905 (2) - DS


[Hard]
  1. Played nicely, although some of your spacing seems to be really weird and some of your NC'ing confuses me.
  2. 00:36:457 (1,2,3) - Why this sudden spacing change to 1.55-ish? It doesn't make that much sense imo because the song isn't more powerful than it was before?
  3. 00:38:939 (1) - Shouldn't you NC the previous stanza or the next? It would seem that it'd do a better job.
  4. 00:39:767 (5) - Not the mos appealing slider, either you can rework it (which I recommend) or at least fix the blanket
  5. 00:50:732 (3) - Kind of unnecessary spacing change here, although it plays fine.
  6. 01:08:732 (2) - ^ but this time it doesn't play that great
  7. 01:11:008 (1) - What's with this NC, shouldn't this be added to the stanza instead?
  8. 01:13:698 (3) - Feels way too forced to play, the sudden distance jump at 01:12:870 (1) - plays fine but this just doesn't.
  9. 01:24:250 (1) - What's with this NC, shouldn't this be added to the stanza instead? This kind of thing continues so fix the rest by yourself if you agreed with me.
  10. 01:47:629 (5) - If you would just distance snap this correctly, it'd make a triangle with previous sliders. http://puu.sh/94AXO/4926bea850.jpg
  11. 02:01:905 (7) - The spacing
  12. 02:09:146 (3) - I'd add a NC, that way it's somehow consistent with 01:32:732 (1) - ?


'Kay, nice diffs although I think the Hard difficulty needs to get more polished, the NC'ing and the sudden spacing changes make it sometimes forced to play, which isn't great. Call me back~
Topic Starter
riffy

Asphyxia wrote:

This BG gives me the creeps check the SB, I use some animation there, it's rain0.png, rain1.png and rain2.png as the result, I have rain.png animation sdjlfasfbasfbaslfb it's kinda hard to explain, but there's animation and it works properly, se for yourself if you don't trust me! :P

[Hard]
  1. 00:38:939 (1) - Shouldn't you NC the previous stanza or the next? It would seem that it'd do a better job. But i'm trying to emphasize the vocals here ;_;


'Kay, nice diffs although I think the Hard difficulty needs to get more polished, the NC'ing and the sudden spacing changes make it sometimes forced to play, which isn't great. Call me back~
Everything else was fixed, thanks a lot for your mod!
Asphyxia
We fixed couple of things in Hard, raised up the volume on the last part on every diff to prevent any issues. This mapset looks really, really good now <3

Bubbled~
KittyAdventure
Hai, Mod req~



[General]

  • I download you map again, but i missed rain/rain.jpg
    Al diff: Check Widescreen Supprot and Display epilepsy warning (You have a SB, right?)


[Easy]

  • Perfect~


[XD's Normal]

  • i think is so hard but is okay~
    Perfect~


[Hard]

  • 00:57:560 (5) - NC
    00:58:388 (8) - NC
    01:01:284 (5) - NC
    01:02:939 (1) - Remove NC
    01:06:663 (2,3,4,5,6,7) - like this:

    01:19:491 (1) - Are you serious, man? (i so miss, lol)

    01:50:939 (5) - NC


Sorry if my mod is bad

Good Luck~
Topic Starter
riffy

gokugohan12468 wrote:

Hai, Mod req~



[General]

  • I download you map again, but i missed rain/rain.jpg Please, check the post above. I've already explained it like 3 times :(
    Al diff: Check Widescreen Supprot and Display epilepsy warning (You have a SB, right?) The SB has practically no brigh flashes, and it's made for 4:3 displays, so I find both of these toggles unnecessary


[Hard]

  • 00:57:560 (5) - NC I've got my own combo pattern, and I try to follow it. Sorry, but placing these NCs would ruin it :(
    00:58:388 (8) - NC
    01:01:284 (5) - NC
    01:02:939 (1) - Remove NC
    01:06:663 (2,3,4,5,6,7) - like this: I do it on purpose, it makes pattern more interesting and looks prettier, to my eyes. so, no. sorry
    01:19:491 (1) - Are you serious, man? (i so miss, lol) what so wrong about this slider? can you, please, explain?

    01:50:939 (5) - NC


Sorry if my mod is bad

Good Luck~
Thanks for checking, I appreciate that, though I didn't change anything
Zero__wind
feat. Jonathan lfj plz
GAMEINSTALLER
Infested Mushroom

Good music,keep it up! :D
Aka
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA WANTED TO SAY
IT SHOULD BE RANKED FAST WAY


best grammar
Project Railgun
The storyboard is awesome! The combo colors and map itself goes well with it. I hope for it to be ranked soon!


Waiting for BAT approval (29 days ago)
Topic Starter
riffy
Thank you for your support and it will be ranked soon, don't worry. As long as it's in a bubbled category a BAT-member will check it eventually. :)
Scorpiour
Ranked~~!!
Ayu
00:27:767 (4) - http://ayu.s-ul.eu/qXBbPPrt

oops
Scorpiour
oops, sorry i missed that.

00:27:767 (4) - in Hard is snapped to 1/16 supposed to be a perfect blanket but wrong snapping. plz fixed that.
Lanturn
:(

1/16* snaps too strong
Topic Starter
riffy
Sorry, don't know how that 1/16 thing got there. Anyway, fixed.
Scorpiour

-Bakari- wrote:

Sorry, don't know how that 1/16 thing got there. Anyway, fixed.
I'm sorry for the inconvenience again.

Due to resnap i have to rebubble it but not rerank directly but don't worry~
Garven
[General]
Tick rate 2 fits this song best
After polling around, we're getting around -5 on the offset.

[Easy]
00:49:698 (1) - This is really soon after a spinner for a map labeled as Easy.
01:06:250 (1) - ^
To be honest, none of the spinners really fit where they were placed. They were more filler rather than trying to represent the music.

[Normal]
00:20:732 (3,5) - This overlap is pretty bad. Consider moving things around so that so much of the 5 slider isn't as covered up.
00:33:146 (1) - Too soon after a spinner for a Normal. Give more recovery time.
00:49:698 (1) - ^
01:06:250 (1) - ^

Pretty nice mapset, though I wish the Normal was mapped so it wouldn't have so many overlaps. I love those long sliders in the chorus of the Hard.
Topic Starter
riffy

Garven wrote:

[General]
Tick rate 2 fits this song best my bad, missed that
After polling around, we're getting around -5 on the offset. Okay, let's fix that

[Easy]
00:49:698 (1) - This is really soon after a spinner for a map labeled as Easy. I am 100% sure that it is playable for the beginners and gives nough time to recover. Confirmed it with som modders and mappers just to be sure.
01:06:250 (1) - ^ Same as above, sorry.
To be honest, none of the spinners really fit where they were placed. They were more filler rather than trying to represent the music. Well, yeah. But now I kinda like hw they're placed here. :(

[Normal]
00:20:732 (3,5) - This overlap is pretty bad. Consider moving things around so that so much of the 5 slider isn't as covered up. Whoops, nice catch.
00:33:146 (1) - Too soon after a spinner for a Normal. Give more recovery time. Sorry, but I believe that the 1/1 gap is enough. It is easy to read and players should expect it when they're playing Normal diff.
Note: confirmed this with some mappers, just to be sure
00:49:698 (1) - ^
01:06:250 (1) - ^ Same for these two

Pretty nice mapset, though I wish the Normal was mapped so it wouldn't have so many overlaps. I think it was meant toI love those long sliders in the chorus of the Hard.
Thank you!
Lust

-Bakari- wrote:

Sorry, don't know how that 1/16 thing got there. Anyway, fixed.
Meh, happens a lot to me haha. Usually when I fix a blanket by going 1/16 bsd and forgetting to change it back
Garven
Give more recovery time post-spinners in the Easy and Normal please. Right now they are too soon for each respective difficulty level.
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