Infected Mushroom - Smashing the Opponent (feat. Jonathan Da

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Topic Starter
riffy

Desperate-kun wrote:



[General]

  1. Missing Storyboard-File: I guess it's because of the animation, so it's fine, imo.
  2. Unnecessary Tags: "the" (2x) - because it is already in the title yeah, my bad

[Easy]

  1. 00:22:388 (4) - I think the flow leading to this slider might be unfitting with the rest of your diff. The movement is always very clean, but here you need to drop off from (3) to get a good flow (movement 1). The newbies try to follow the exact path of the sliders though, so for them the flow might be a little broken (movement 2). My solution would be to move (4) more upwards, to lower the angle of movement and to make it easier to play. Sure!
  2. 00:36:870 (2) - Fix the spacing. Yeah, of course
  3. 01:02:939 (1) - I'd keep the hitsounding between this and 00:46:388 (1) consistent. I perfer the version without Finish, because there isn't a loud drum or any sound that requires a Finish. Actually, the beat is much more soft than the ones before. Sounds like a good idea, removed the finish
  4. 01:32:732 (1) - You could move this circle a bit upwards, in my opinion it would look better. Alright :)
  5. 01:43:077 (2,3,4) - Since the two sliders are parallel I'd prefer an exact linear transition to get a nice symmetrical pattern. If you move (3) to 299|210 it is perfect, as you can see with the help of the disappearing slider: Let's get this fixed
  6. What I like: You still are one of my favourite Easy mappers. Very consistent and clean :3 I love everything <3 The hitsounding is simple, but the custom hitsounds are simply awesome, which can also make it special ^^ Glad to know it :)
  7. What I personally don't like: That I can't make Easys as good as this. Please, teach me ;w; Seriously, what I wrote are all nazi suggestions :DPoke me in game if you really want it o3o/

[Hard]

  1. 00:31:491 (1,3,4) - I think it would sound super cool to have a clap on all of these, try it out :)Sure, sounds cool :)
  2. 00:36:043 (9) - I'd split this into 2 circles and a 1/1-slider. It sounds better to me, as the red tick has a strong vocal "true" which shouldn't be ignored. Here's what I did. Pretty much the same effect but cobo is <10 which is better, imo :)
  3. 00:38:939 (1,2,3,4,5) - Playing this felt really awkward. The stacks fit well with the music, but the movement is very unusual and maybe a bit unintuitive. For these reasons, I'd prefer it like this, though it might fit a little less to the music: let's see what will modders tell!
  4. 01:06:663 (2,3,4,5,6,7) - Why didn't you use them again? ;w; It looks so awesome.. You should've done that everytime, would've been cooler ._. But oh well, I guess it is not inconsistent, as it's to emphasize the beginning of the kiai? Maybe? :D i guess it's done to keep the beginning of the kiai special, yeah. still unsure about it but I do like the pattern
  5. 01:10:388 (4,5,1,2) - I think the transition between these objects doesn't play very smooth. After the direction change on (5), it seems strange to change the direction again after (1). It might be a better flow if you move (2) and rearrange the following pattern, to look somehow like this: oh my God, sure! how could I miss that? D:
  6. 01:11:215 (2) - This rhythm doesn't feel right here. The previous one at 01:07:905 (1) followed the vocals, but this one doesn't. Change it to a 1/1-slider and a circle would be better. yeah, that's right
  7. 01:18:870 (5,6,7) - Why did you use lower spacing here? The needed slow down doesn't feel intuitive when playing. If you want to slow down the movement, it is better to use a slider instead. Whatever it was, it was a bad idea. Fixed the DS!
  8. 01:32:319 (6) - I would split this into a 1/2-slider + circle. The red tick is too strong to be ignored imo, because the long vocal "-way" starts there. oh.right!
  9. 01:39:974 (3) - I don't understand why the spacing to the following object is lower. I'd suggest to move this object, so the spacing is consistent here. nice catch!
  10. 01:41:008 (1) - Remove this NC. You placed NCs at every second measure in this section, not at every measure. whoops~
  11. 01:58:181 (7) - You could make the first and last part of this slider parallel, to make it look more clean ^^ let's clean it up! ></
  12. What I like: Everything seems pretty good, as expected! I love the slider velocity change in the kiai - It is really awesome! The diff is so fun to play *-*
  13. What I personally don't like: Some of the spacing changes might seem a little bit untidy (I'm using that word too often), but I guess it works fine as they do all fit the music :b Still, I think after 3-4 more mods this will be perfect!

If I were a BAT, I'd bubble this after some more mods. Awesome set, awesome song!!! <33 I thought you would never revive it but you did. Lovely <33 Miracles happen \o3o/

Good luck :3
Thanks a lot for your mod, man! That was really, really helpful!
Myxo
Y u don't rank it yet ;w;

EDIT:

Take 3 stars maybe that'll help you
Topic Starter
riffy
I'm trying, thanks for the support, bro!
Asphyxia
This BG gives me the creeps

[Easy]
  1. 00:18:663 (4) - In order this to work, curve it more to make a better blanket + you're making it more fitting with 00:19:905 (1) -
  2. 00:20:732 (2) - ^
  3. 00:36:870 (2) - No wonder the triangle was imperfect due to the DS error, fix it please!
  4. 00:37:698 (3) - ^
  5. 00:40:181 (2,4) - Blankets
  6. 01:12:870 (1,2) - Usually when doing this, the blanket is the most important thing but now it is off by a little from the start :/


[xD's Normal]
  1. This difficulty is really great, although I got sad because (almost) every blanket got ignored, few things on the beginning though.
  2. 00:18:250 (4) - Because you got every slider curved here, it's really weird that this is a straight one, mind doing it like this? http://puu.sh/94AeF/1373b7dc41.jpg
  3. 00:18:870 (5) - This overlaps kind of funny with 00:17:422 (3) - , it's noticeable in-game so you could rotate it a bit maybe?
  4. 00:26:112 (6,1) - DS error
  5. 01:10:801 (3) - ^
  6. 01:17:422 (2) - ^
  7. 01:17:629 (3) - ^
  8. 01:24:250 (3) - ^
  9. 01:32:732 (4) - Maybe add a NC to be consistent with the other difficulties?
  10. 01:44:112 (3) - The rhythm gets really weird here because you ignored the stanza which is way more powerful than 01:44:112 - , that being said, you either can add another note at 01:44:112 - and start the slider at 01:44:319 - or make it a 1/2 slider, your choice!
  11. 01:49:905 (2) - DS


[Hard]
  1. Played nicely, although some of your spacing seems to be really weird and some of your NC'ing confuses me.
  2. 00:36:457 (1,2,3) - Why this sudden spacing change to 1.55-ish? It doesn't make that much sense imo because the song isn't more powerful than it was before?
  3. 00:38:939 (1) - Shouldn't you NC the previous stanza or the next? It would seem that it'd do a better job.
  4. 00:39:767 (5) - Not the mos appealing slider, either you can rework it (which I recommend) or at least fix the blanket
  5. 00:50:732 (3) - Kind of unnecessary spacing change here, although it plays fine.
  6. 01:08:732 (2) - ^ but this time it doesn't play that great
  7. 01:11:008 (1) - What's with this NC, shouldn't this be added to the stanza instead?
  8. 01:13:698 (3) - Feels way too forced to play, the sudden distance jump at 01:12:870 (1) - plays fine but this just doesn't.
  9. 01:24:250 (1) - What's with this NC, shouldn't this be added to the stanza instead? This kind of thing continues so fix the rest by yourself if you agreed with me.
  10. 01:47:629 (5) - If you would just distance snap this correctly, it'd make a triangle with previous sliders. http://puu.sh/94AXO/4926bea850.jpg
  11. 02:01:905 (7) - The spacing
  12. 02:09:146 (3) - I'd add a NC, that way it's somehow consistent with 01:32:732 (1) - ?


'Kay, nice diffs although I think the Hard difficulty needs to get more polished, the NC'ing and the sudden spacing changes make it sometimes forced to play, which isn't great. Call me back~
Topic Starter
riffy

Asphyxia wrote:

This BG gives me the creeps check the SB, I use some animation there, it's rain0.png, rain1.png and rain2.png as the result, I have rain.png animation sdjlfasfbasfbaslfb it's kinda hard to explain, but there's animation and it works properly, se for yourself if you don't trust me! :P

[Hard]
  1. 00:38:939 (1) - Shouldn't you NC the previous stanza or the next? It would seem that it'd do a better job. But i'm trying to emphasize the vocals here ;_;


'Kay, nice diffs although I think the Hard difficulty needs to get more polished, the NC'ing and the sudden spacing changes make it sometimes forced to play, which isn't great. Call me back~
Everything else was fixed, thanks a lot for your mod!
Asphyxia
We fixed couple of things in Hard, raised up the volume on the last part on every diff to prevent any issues. This mapset looks really, really good now <3

Bubbled~
KittyAdventure
Hai, Mod req~



[General]

  • I download you map again, but i missed rain/rain.jpg
    Al diff: Check Widescreen Supprot and Display epilepsy warning (You have a SB, right?)


[Easy]

  • Perfect~


[XD's Normal]

  • i think is so hard but is okay~
    Perfect~


[Hard]

  • 00:57:560 (5) - NC
    00:58:388 (8) - NC
    01:01:284 (5) - NC
    01:02:939 (1) - Remove NC
    01:06:663 (2,3,4,5,6,7) - like this:
    01:19:491 (1) - Are you serious, man? (i so miss, lol)
    01:50:939 (5) - NC


Sorry if my mod is bad

Good Luck~
Topic Starter
riffy

gokugohan12468 wrote:

Hai, Mod req~



[General]

  • I download you map again, but i missed rain/rain.jpg Please, check the post above. I've already explained it like 3 times :(
    Al diff: Check Widescreen Supprot and Display epilepsy warning (You have a SB, right?) The SB has practically no brigh flashes, and it's made for 4:3 displays, so I find both of these toggles unnecessary


[Hard]

  • 00:57:560 (5) - NC I've got my own combo pattern, and I try to follow it. Sorry, but placing these NCs would ruin it :(
    00:58:388 (8) - NC
    01:01:284 (5) - NC
    01:02:939 (1) - Remove NC
    01:06:663 (2,3,4,5,6,7) - like this: I do it on purpose, it makes pattern more interesting and looks prettier, to my eyes. so, no. sorry
    01:19:491 (1) - Are you serious, man? (i so miss, lol) what so wrong about this slider? can you, please, explain?
    01:50:939 (5) - NC


Sorry if my mod is bad

Good Luck~
Thanks for checking, I appreciate that, though I didn't change anything
Zero__wind
feat. Jonathan lfj plz
GAMEINSTALLER
Infested Mushroom

Good music,keep it up! :D
Aka
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA WANTED TO SAY
IT SHOULD BE RANKED FAST WAY


best grammar
Project Railgun
The storyboard is awesome! The combo colors and map itself goes well with it. I hope for it to be ranked soon!


Waiting for BAT approval (29 days ago)
Topic Starter
riffy
Thank you for your support and it will be ranked soon, don't worry. As long as it's in a bubbled category a BAT-member will check it eventually. :)
Scorpiour
Ranked~~!!
Ayu
00:27:767 (4) - http://ayu.s-ul.eu/qXBbPPrt

oops
Scorpiour
oops, sorry i missed that.

00:27:767 (4) - in Hard is snapped to 1/16 supposed to be a perfect blanket but wrong snapping. plz fixed that.
Lanturn
:(

1/16* snaps too strong
Topic Starter
riffy
Sorry, don't know how that 1/16 thing got there. Anyway, fixed.
Scorpiour

-Bakari- wrote:

Sorry, don't know how that 1/16 thing got there. Anyway, fixed.
I'm sorry for the inconvenience again.

Due to resnap i have to rebubble it but not rerank directly but don't worry~
Garven
[General]
Tick rate 2 fits this song best
After polling around, we're getting around -5 on the offset.

[Easy]
00:49:698 (1) - This is really soon after a spinner for a map labeled as Easy.
01:06:250 (1) - ^
To be honest, none of the spinners really fit where they were placed. They were more filler rather than trying to represent the music.

[Normal]
00:20:732 (3,5) - This overlap is pretty bad. Consider moving things around so that so much of the 5 slider isn't as covered up.
00:33:146 (1) - Too soon after a spinner for a Normal. Give more recovery time.
00:49:698 (1) - ^
01:06:250 (1) - ^

Pretty nice mapset, though I wish the Normal was mapped so it wouldn't have so many overlaps. I love those long sliders in the chorus of the Hard.
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