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Owl City - Rugs From Me To You

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Total Posts
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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年9月16日 at 1:11:06

Artist: Owl City
Title: Rugs From Me To You
Tags: Ocean Eyes Adam Young yanlu Azure
BPM: 150
Filesize: 4464kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.78 stars, 96 notes)
  2. Insane (5 stars, 219 notes)
  3. Normal (4.29 stars, 134 notes)
  4. yanlu's Hard (4.84 stars, 180 notes)
Download: Owl City - Rugs From Me To You
Information: Scores/Beatmap Listing
---------------
Plz Redl after 14th AUG. changed bg, thanks to Gonzvlo
Nice lyric SB by Azure~~ thanks `w`

1/6
yanlu's Hard by yanlu
Oh sadly I can't find other guest mapper for Insane
changelog&thanks
edit: 30th JUN. thanks to OEvil, gideon5504 and GrayKaiser82
edit: 2nd JUL. thanks to No_Gu
edit: 3rd JUL. thanks to lkx_Shore, Xinely, DEAncientNaga, Nickname128 and sammy711
edit: 6th JUL. thanks to CDFA and Tur00
edit: 13th JUL. thanks to xxheroxx and Sonnyc
edit: 2nd AUG. thanks to Azure
edit: 9th AUG. thanks to spboxer3
edit: 14th AUG. thanks to Gonzvlo
thx to dkun
yanlu
http://puu.sh/3kCCQ 多了個音效~(S:C1)
OEvil
Mod request from my queue

[Insane]
Preview Point
A preview point has not yet been set for this difficulty.

[Mintong]
Audio Lead-In
There is only 1633 ms of audio lead-in, which is less than the minimum of 2000 ms.

Preview Point
A preview point has not yet been set for this difficulty.

[Normal]
Preview Point
A preview point has not yet been set for this difficulty.

Spinner New Combo
01:10:933 (2) - Consider adding a NC here, since this note follows a spinner.

Edits:
00:26:933 - Add circle here

[yanlu's Hard]
Audio Lead-In
There is only 1633 ms of audio lead-in, which is less than the minimum of 2000 ms.

Preview Point
A preview point has not yet been set for this difficulty.
Sorry my mod sucks
GIDZ
General:
~A preview point is not set.

Easy:
~01:25:333 (1) - Add finish?
~Nothing more.

Hard:
~01:10:933 (4) - NC for slider velocity change.
~01:11:733 (6) - ^
~01:12:533 - Sliders off beat.Try to follow music instead of singing.
~~01:25:333 (1) - Add finish?

Insane:
~00:18:133 (1) - NC confuses 1/2 beat notes
~00:13:333 (1) - ^
~00:26:133 (1) -
~00:39:200 (2) - NC to emphasis rhythm change.
~00:49:200 (2) - ^
~01:25:333 (1) - Add finish?

That's all from me since you asked me to ignore Mintong.Good luck!
69653863
Yay. Good luck for this beatmap!
Cerulean Veyron
Hi, From my queue ~

[Insane]
00:02:533 (5,6) - Slider's end has a tiny overlap, fix it
00:48:533 (1,2) - Distance problem
01:15:733 (5,1) - ^
01:10:533 (1) - remove NC

----------------------
Sorry if my mod is short, your map is really perfect ^^
Good Luck ~
Topic Starter
Zero__wind

GrayKaiser82 wrote:

Hi, From my queue ~

[Insane]
00:02:533 (5,6) - Slider's end has a tiny overlap, fix it k
00:48:533 (1,2) - Distance problem I intended to make it like this, not changing it for now, will consider when other modders mention it
01:15:733 (5,1) - ^
01:10:533 (1) - remove NC no, this NC is for the sv change

----------------------
Sorry if my mod is short, your map is really perfect ^^
Good Luck ~
Thx for your mod~

@OEvil : fixed all

@inverness : yeah I will surely make it nice
No_Gu
from my queue

1分半的话我比较推荐加个easy.不过你这N太简单就直接改成Easy然后加个normal比较好

[Normal]
00:06:933 - 这边开始钢琴都是1/1而且没什么起伏。。1/1上下满whistle比较好听
00:18:133 (3,4,1) - 用DS排吧。
01:15:733 (3) - finish意义不明
01:22:133 (1,1) - 我总觉得低难度这样会被BAT吐槽。。
蛮不错的diff

[Hard]
00:05:733 - 加个note多好
00:07:733 (3,6,2) - 根本没大鼓音啊
00:16:000 (2,3) - 跟vocal的话这个节奏才对吧 http://puu.sh/3sylK.jpg 而且不改节奏的话也略难看
00:26:133 (1,2) - 难看发自真心
00:38:533 (4) - 怎么听都不是1/2 snap啊
00:56:133 (2,3,4,5) - 相当乱hhh
01:01:733 (1,1,1) - NC意义?
这diff相当乱。前面不少1/3地方都是overlap的,但是偶尔还有个跳。后面基本就飞上了。。感觉不太令人满意

[Insane]
00:06:933 - 跟normal一样还是推荐把每个1/1加上whistle听起来舒服
00:12:400 (2,3,4,1) - 开test看其实效果很不好
00:48:533 (1,2,3) - 虽然我1PC读出来了但是还是建议价加个NC
整体看着挺乱不过打起来还意外的可以,因为歌曲本身就挺跳跃的缘故?不过比如00:39:467 (3,4,5,6,7) - 或者是00:37:333 (1,2,3,4,5) - 我感觉打起来手感不是很好,你在稍微斟酌下?

整体来说还算是不错的图o.o
Topic Starter
Zero__wind

No_Gu wrote:

from my queue

1分半的话我比较推荐加个easy.不过你这N太简单就直接改成Easy然后加个normal比较好 oh well 好吧 4diff好像更好rank一些

[Normal]
00:06:933 - 这边开始钢琴都是1/1而且没什么起伏。。1/1上下满whistle比较好听 嘛 感觉有点吵 于是降了音量之后加满了
00:18:133 (3,4,1) - 用DS排吧。 暂时没改 我觉得效果还挺好 汪汪要吃我我再挪吧
01:15:733 (3) - finish意义不明 和Insane保持一致的。有益无害
01:22:133 (1,1) - 我总觉得低难度这样会被BAT吐槽。。 呃…到时候看看看吧
蛮不错的diff

[Insane]
00:06:933 - 跟normal一样还是推荐把每个1/1加上whistle听起来舒服
00:12:400 (2,3,4,1) - 开test看其实效果很不好 嗯这个我之前自己也注意到了…改了一下 哎 我恨偏移
00:48:533 (1,2,3) - 虽然我1PC读出来了但是还是建议价加个NC ok把NC交换了一下
整体看着挺乱不过打起来还意外的可以,因为歌曲本身就挺跳跃的缘故? omg所有人看了我图都说乱……
不过比如00:39:467 (3,4,5,6,7) - 这里想不太好 而且感觉关系不大因为3是个短滑条 只要点到头就好
或者是00:37:333 (1,2,3,4,5) - 嗯这里改了 调整了一下1的位置和弧度
我感觉打起来手感不是很好,你在稍微斟酌下?

整体来说还算是不错的图o.o
Thxx for your mod~
lkx_Shore
[Insane]
00:10:533 (5,6) - 这两个连接起来莫名不爽
00:32:933 (2,3,4,1,2,3) - 这个bpm加上这么排我觉得巨难打,我觉得话成单点堆或者连续的短滑条会好很多
00:43:733 (1,2,3,1,2,3,1,2,3,1,2,3) - 这个真的是非常难打...
00:49:200 (1,2) - 1给我好好的完完全全的叠在滑条尾巴里面啦!
01:16:000 (1,2) - 好好叠好...
01:17:333 (1,2) - 这两个连接也是很不爽...

[yanlu's hard]
00:18:533 (1,1) - 放得离00:18:000 (7) - 近一点?我觉得这样比较好读

[Normal]
01:04:000 (6,7) - 把他们分开?突然叠一块好不习惯
01:05:600 (3,4) - ^

[Easy]
00:18:133 (3,4,1) - 这没问题?...我觉得新人会打快

[Other]
我觉得你easy滑条拉得好用心(?

Goodluck,star
Rakuen
DEAncientNaga's Mod Queue

[General]
Good >.o /

[Easy]
Use full DS?
00:18:133 (3,4,1) - DS or replace with slow slider
Others are good

[Normal]
00:16:000 (2) - Finish or other hitsound on the head

[Hard]
00:34:000 (6,1) - Feels not comfortable with the beat

[Insane]
>.o)b

Good luck
Xinely
wow 1/3, first mod in 1/3, don't expect it's useful, i will do my best ><

[Easy]
00:06:933 (1) - change finish in head?
00:13:333 (1) - finish in head?
00:16:533 (1) - make curved so consistency with other sliders? ex : http://puu.sh/3tmJI.jpg
00:19:733 (1) - normal finish?
00:20:933 (3) - 188,232?
00:22:533 (5) - 340,224?
00:29:400 - move green point to 00:29:467 - ? i know it's snapped in 1/6 but move to 1/3 since spin start in 1/3? :p
someone can think it's unsnapped
00:33:333 (2) - move in 504,200 and then 00:34:133 (3) - 444,346? to make tail can be diagonal http://puu.sh/3tnp8.jpg?
if yes 00:35:333 (4) - 324,160 to avoid spacing issue due that pattern
00:38:133 (4) - 240,328? to staight with previous and make little branket with next slider
00:47:333 (2) - 324,72 for better flow?
01:01:733 (1) - nazi, 1 grid left?
01:07:733 (1) - end in 01:10:133 - to follow music and give little break to newbie?
01:12:533 (3) - ctrl+H and put in 28,48? better flow imo
01:15:733 (3) - change finish like finish in 01:14:133 (1) - ?

[Normal]
00:04:533 (2) - whistle in end?
00:19:733 (1) - finish?
00:46:533 (3) - make it curved? http://puu.sh/3u1mv.jpg
00:51:333 (6) - 244,352? make it easier to catch

[Hard]
00:02:000 - 00:02:400 - 00:02:800 - 00:03:200 - add note? music here
00:18:933 (1) - no need NC imo due same spacing with previous
00:27:200 (3) - spacing issue?
00:32:533 (3) - finish sampleset normal?
00:44:933 (3) - ctrl+G,ctrl+J,ctrl+H and then put in 220,252?
01:02:533 (1) - no need NC imo
01:19:333 (3) - ctrl+G?

[Insane]
HP+1
can't mod insane orz =w=

GL ~
Come[Back]Home
Easy
00:11:733 (4,1) Try to hide the end of 1 under the end of 4
00:38:133 (4) Move it to x240 y328 looks better

Normal
00:32:533 - 00:45:333 to often the same, its kinda bored i think >w<

Yanlu's Hard
00:16:000 (2) Slider till 00:16:400 and add a hitcircle 00:16:533 sounds better with the song
01:08:533 (4) Looks ugly


00:20:000 - 00:25:733 Maybe put some curvy sliders in?


Nice Map (^_^)
Cant wait to see it ranked :p
Topic Starter
Zero__wind

Xinely wrote:

wow 1/3, first mod in 1/3, don't expect it's useful, i will do my best ><

[Easy]
00:06:933 (1) - change finish in head? considering many modders mentioned this point, well but I'm not really fond of using finish here, so I changed the similar points' volume instead
00:13:333 (1) - finish in head?
00:16:533 (1) - make curved so consistency with other sliders? ex : http://puu.sh/3tmJI.jpg k
00:19:733 (1) - normal finish? sorry, the current is enough
00:20:933 (3) - 188,232? k
00:22:533 (5) - 340,224? no, mine is better imo
00:29:400 - move green point to 00:29:467 - ? i know it's snapped in 1/6 but move to 1/3 since spin start in 1/3? :p
someone can think it's unsnapped k
00:33:333 (2) - move in 504,200 and then 00:34:133 (3) - 444,346? to make tail can be diagonal http://puu.sh/3tnp8.jpg?
if yes 00:35:333 (4) - 324,160 to avoid spacing issue due that pattern sorry I don't feel like ruining my blanckets
00:38:133 (4) - 240,328? to staight with previous and make little branket with next slider
00:47:333 (2) - 324,72 for better flow? nice point, changed the previous slider instead
01:01:733 (1) - nazi, 1 grid left? k
01:07:733 (1) - end in 01:10:133 - to follow music and give little break to newbie? Nice idea ! I have been really concerned about this
01:12:533 (3) - ctrl+H and put in 28,48? better flow imo ok, though I feel mine is also fine
01:15:733 (3) - change finish like finish in 01:14:133 (1) - ? well it's for consistency between diffs while it doesn't sound bad

[Normal]
00:04:533 (2) - whistle in end? well changed volume as Imentioned above
00:19:733 (1) - finish?
00:46:533 (3) - make it curved? http://puu.sh/3u1mv.jpg I'd like to make it head up, well I made it a little bit curved though
00:51:333 (6) - 244,352? make it easier to catch nice point

[Insane]
HP+1 fine
can't mod insane orz =w= np

GL ~
Thank you moebaka

@lkx_Shore : 慢速段的滑条衔接稍微别扭一点关系不大的 串子跳不打算改 叠的note也是 我一般都不完全叠的 因为我自己打HD的时候很不喜欢那样的图, thx for mod and star
@DEAncientNaga : fixed the htsound stuff~ thx
@Nickname128 : nice point in Easy~ thx
sammy711
from 复读群
red=unrankable
black=strong recommend
pink=advice
Easy
00:18:933 (3,4) - 这个要遵守DS啊..
Normal
Good!
yanlu's Hard
00:57:333 (5) - 这个和前几个一样再离4远点如何
00:41:733 (3) - 这个移到粉线?
00:47:600 - Add a note?
Insane
01:04:067 (8) - reverse2次到右面的线如何..
01:12:533 (1) - 01:14:133 (1) - 这两个像01:10:933 (1) - 一样加下速?
00:01:337 (2) - unsnapped音符
摸这么好的图亚历山大...
yanlu
Shohei Ohtani
omg short songs

Insane:
00:03:733 (1,2,3) - It feels weird having this so normal when the map has been established by the first few rhythms to not be such
00:13:200 (4) - This note is really hidden
01:16:000 (1) - Anti-jumps on increased SV sections are totally counter-intuitive and feel really weird
01:16:533 (3) - Note's kind of hidden

Hard:
00:06:133 (3) - Why the lower spacing here?
00:09:333 (6) - This should still be in 1/3
01:18:533 (1) - Kind of weird slider thing

Normal:
01:02:133 (2,3) - Make this symmetrical to (1)

Easy:
Seems fine atm~

Desu~.
Alarido
A Free Mod from Coffee Party Queue

Owl City ♥ so nice songs (:

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

* No complaints at [Normal], [yanlu's Hard] or [Insane].

[Easy]
:!: 00:18:133 (3,4,1) - Unintuitive spacing, surely causing player hit the button earlier, breaking combo and getting upset. Initially, also I couldn't find a solution, but.... Looking on prior patterns, you could make 00:16:533 (1,2) like this ---> http://puu.sh/3vLn7.jpg <--- and place 00:18:133 (3) at x:272 y:88 and then place 00:18:933 (4) at x:76 y:52. I feel if you do all this way, unintuitive spacing will be solved and you get a bit better flow overall (:
♥ Good flow at 00:24:933 (5,1)

That's it ^^

Good luck and GO GO GET RANKED! Let's rank more Owl City !!!!

Take a Star!

Att.
Topic Starter
Zero__wind

CDFA wrote:

omg short songs

Insane:
00:03:733 (1,2,3) - It feels weird having this so normal when the map has been established by the first few rhythms to not be such It's not a matter of normal or not, it's that I want this part slow down according to the music
00:13:200 (4) - This note is really hidden well yeah, I'm still finding for better sollutions, but the current one is also that critical
01:16:000 (1) - Anti-jumps on increased SV sections are totally counter-intuitive and feel really weird that's what the finish sound here implying. Also, the stop is what I want. If players hit the next note early, it's their reading problem, if they try to move away after hitting it, they will move back after moving away a little. And that's just actually what I wwant, after a drop-off jump
01:16:533 (3) - Note's kind of hidden It just simply shared same starting point with 2

Normal:
01:02:133 (2,3) - Make this symmetrical to (1) Symmetrical is not possible or supposed. I rotated 120° from 1 to 2. But well, the fact is that it doesn't really look nice neither being easy to catch, so I've fixed it, overcoming the distance issue. You've got a point

Easy:
Seems fine atm~

Desu~.
@Alarido : I surely noticed that point, but I really want it to be like that, reflecting the music. I would leave this question to the BAT, not doing any changes for now, but your sollution would be considered
Thx for your mod~
Tur00
A mod from my queue c:
Nice map >,<

[Easy]

00:14:533 (2,3) - what about change these notes for a slider , fix the vocal and still follow the instrumental.
00:24:533 (4,5) - i think that if you exchanged the position of these notes , that will sound better, i mean First the slider,
then the circle.
00:51:733 - Try this, i think that follow better the vocal and sounds better


[Normal]

00:02:000 (3) - move this note to 00:02:133 -
00:14:133 (2,3) - move these notes a bit down , the idea is don't touch the score .
00:39:333 - Try to improve a new patter here , the same pattern is a bit bored.

[Hard]

00:16:000 (2,4) - Delete the whistle , sounds a bit weird.

Good Luck!
Star~ :3
yanlu
thanks for modding~
all fixed> <

http://puu.sh/3x8sx.osu
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Combo colour 1 and 3 are pretty similar, try these?

    SPOILER
    [Colours]
    Combo1 : 106,218,255
    Combo2 : 255,255,106
    Combo3 : 255,106,143
    Combo4 : 106,255,106

Easy

  • I know this is an Easy but AR 4 fits much better here, check it out yourself.
    00:04:933 (x) - Add a circle here like you did at 00:01:733 (2) to keep a consistency. (or delete that circle)
    00:14:933 (3,4,5) - Try this:
    00:18:133 (3,4,1) - Why 0,60x spacing here? A long repeating slider would be better imo:
    00:43:733 (1) - This is the only diff with a spinner here, is it necessary? Delete it and add some circles/sliders like you did in the other diffs.
    00:54:933 (1) - ^
    01:10:933 (1,2) - Try this:

Normal

  • 00:06:533 (5) - Add a new combo here and remove the one on the next slider.
    00:49:333 (2,3) - Try this:
    01:10:933 (1) - Keep this slider at x:44 y:180 and flip it vertically and horizontally:

yanlu's Hard

  • 00:00:133 (1) - Convert this slider in 2 circles. (or add a repeat and delete the next circle)
    00:16:000 (2,3,4,5) - Meh, I don't really like how this pattern sounds, I know you're following the lyrics but it doesn't sound that good imo, try this pattern for example:
    00:28:933 (1) - Start this spinner 1/1 later and add a circle here.
    00:34:000 (6) - Start this slider 1/3 later and add a circle here.
    00:56:133 (2) - Convert this slider in 2 circles.
    01:10:400 (1) - Move this circle at x:340 y:332.
    01:11:733 (6,7,8) - I don't understand what are you trying to follow here, try this pattern:
    01:13:733 (x) - Add a circle.
    01:16:400 (1,2) - Convert these circles into a slider.

Insane

  • 00:02:133 (4) - Try this:
    00:26:133 (1,2,3,4) - ^
Sonnyc
Easy:

00:13:333 (1) - This 1/1 slider felt odd.
00:18:133 (3) - Highly suggest an NC for the short distance.
00:28:533 (4) - I think deleting the hitsound at the end sounds better.
00:54:933 (1) - Ending at 00:57:333 will give more time.
01:07:733 (1) - I don't think a hit sound fits here.
01:14:133 (1,2) - I hope you can follow the clap pattern as clap-for the first upbeat, clap+whistle-for the second upbeat like 01:10:933 (1,2). So briefly, delete whistle at the end of 01:14:133 (1) and add whistle at the end of 01:14:933 (2).
01:16:133 (4,6) - ^
01:18:133 (2,4) - Add Whistle at the end, which is similar to ^.
01:21:333 (2) - ^

Normal:

00:56:933 (4) - NC?

yanlu's Hard:

00:24:533 (4) - Missing clap at the end.
01:10:933 (4) - NC?
01:12:133 (8) - Extending 1/3 will play better.
01:25:333 (1) - Whistle as other diffs?

Insane:

00:06:933 (2) - NC to follow the piano.
00:22:400 (4) - Will be better in playing.
00:35:200 (4) - I think this is a bad spacing, which is confusing. Hope you can maintain the distance here.
00:38:933 (1,2) - Start NC from (2) to make more readable.
00:59:733 (1,2) - ^
00:42:133 (1,2) - Switch orders please. The flow was hard to play. Similar pattern appears in 01:17:333 (1), but I think that one is fine since that's a kiai,,
00:54:933 (1,2) - Start NC from (2) to avoid confusion of the distance. Also 00:54:933 (8) belongs to the previous pattern.
Topic Starter
Zero__wind

xxheroxx wrote:

SPOILER
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Combo colour 1 and 3 are pretty similar, try these?

    [spoilerbox]
    [Colours]
    Combo1 : 106,218,255
    Combo2 : 255,255,106
    Combo3 : 255,106,143
    Combo4 : 106,255,106
sorry I think that's too colorful, and you know, 1 similar to 3 is not actually a problem since there's 2 in between
Easy

  • I know this is an Easy but AR 4 fits much better here, check it out yourself. keeping it for now, need more consideration
    00:04:933 (x) - Add a circle here like you did at 00:01:733 (2) to keep a consistency. (or delete that circle) added
    00:14:933 (3,4,5) - Try this:
    k
    00:18:133 (3,4,1) - Why 0,60x spacing here? A long repeating slider would be better imo:
    yes
    00:43:733 (1) - This is the only diff with a spinner here, is it necessary? Delete it and add some circles/sliders like you did in the other diffs. no change for I mapped only to lyrics in this diff, and there's no more vocal here. And also, it's a way of making the map easy
    00:54:933 (1) - ^ same here no more vocal
    01:10:933 (1,2) - Try this:
    k

Normal

  • 00:06:533 (5) - Add a new combo here and remove the one on the next slider. I add on downbeats, not on beginning of a sentence
    00:49:333 (2,3) - Try this:
    nice
    01:10:933 (1) - Keep this slider at x:44 y:180 and flip it vertically and horizontally:
    k

Insane

  • 00:02:133 (4) - Try this:
    k
    00:26:133 (1,2,3,4) - ^
    not really fond of it
[/spoilerbox]

Sonnyc wrote:

SPOILER
Easy:

00:13:333 (1) - This 1/1 slider felt odd. made another one to respond
00:18:133 (3) - Highly suggest an NC for the short distance. changed that part
00:28:533 (4) - I think deleting the hitsound at the end sounds better. turned down the volume
00:54:933 (1) - Ending at 00:57:333 will give more time. not really needed
01:07:733 (1) - I don't think a hit sound fits here. you're right
01:14:133 (1,2) - I hope you can follow the clap pattern as clap-for the first upbeat, clap+whistle-for the second upbeat like 01:10:933 (1,2). So briefly, delete whistle at the end of 01:14:133 (1) and add whistle at the end of 01:14:933 (2). fixed all below
01:16:133 (4,6) - ^
01:18:133 (2,4) - Add Whistle at the end, which is similar to ^.
01:21:333 (2) - ^

Normal:

00:56:933 (4) - NC? not neccessary

Insane:

00:06:933 (2) - NC to follow the piano. oops, my mistake
00:22:400 (4) - Will be better in playing.
00:35:200 (4) - I think this is a bad spacing, which is confusing. Hope you can maintain the distance here. did
00:38:933 (1,2) - Start NC from (2) to make more readable. I'll ask for some more opinions, but I'd like to keep it for now for consistency
00:59:733 (1,2) - ^ also here, I add NC on downbeats
00:42:133 (1,2) - Switch orders please. The flow was hard to play. Similar pattern appears in 01:17:333 (1), but I think that one is fine since that's a kiai,, not changing for now, I like how it feels
00:54:933 (1,2) - Start NC from (2) to avoid confusion of the distance. Also 00:54:933 (8) belongs to the previous pattern. under consideration
Thx for your mod~

edit: All diffs updated !
@sheela901 : that slider don't even bother anything
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