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nano - Hysteria [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Elva Anjani Uchiha
This beatmap was submitted using in-game submission on 23 Juli 2013 at 16:57:57

Artist: nano
Title: Hysteria
Tags: histery hystery histeria
BPM: 210
Filesize: 4681kb
Play Time: 04:03
Difficulties Available:
  1. Hard (4,84 stars, 410 notes)
  2. HysteRain (4,84 stars, 61 notes)
  3. Insane (4,84 stars, 218 notes)
  4. Normal (2,73 stars, 213 notes)
Download: nano - Hysteria
Information: Scores/Beatmap Listing
---------------
Redownload after 23 july 2013(Happy B'day Sasuke), added CTB diff like a boss ._.
I feel like this is my first brand new map so please give me some advices and mod as much as possible.
BACKGROUND SEARCHER NEEDED! D: I dont have any stock of cooler background so please forgive me T_T
Progress :
Normal : 100%
Hard : 100%
Insane : 25%
HysteRain : 10%
Easy diff will wait from AlpacaCokelat. Gee, thanks.
Modder(s) :
- AlpacaCokelat
- vipto (timing check)
.
Thanks!
jyu


400th post ftw
Topic Starter
Elva Anjani Uchiha

AlpacaCokelat wrote:



400th post ftw
im aware that you dont understand human's language
so aru, what i am saying last minutes ago
jyu
lol aku klik reply-nya setelah kamu bilang gaboleh. suer
jyu
From m4m request fuck tomorrow will mod now


[General]

1. Check AiMod i have squared those you have to fix
2. Remove osb. file from your song folder then submit
3. Uncheck 'Letterbox during breaks'
4. imo, the countdown doesn't fit since the song has BPM 210, i suggest to uncheck that too


[Normal]

monggo diliat http://osu.ppy.sh/wiki/Normal
OD+1
AR+1 since it fits more with the BPM 210

In normal, use constant Distance Snap. you can use different distance snap if in other part, but make it consistent. this slider 00:37:436 (2) - has 0.60x distance with previous circle then 0.80x distance with the circle after, so you better fix.

you once said that sometimes you don't use distance snap and use your feelings to place circles and sliders because you don't want to make it too hard. But that'll make it more unintuitive for other person

i will point out some distance error with rather big differences (ex 1.0x then 0.70x suddenly,etc)
SPOILER
00:39:722 (4,1) - distance error
00:42:865 (2,1) - ^
00:45:150 (3,1) - ^
00:46:007 (1,2) - ^
00:50:293 (1,1) - ^
01:00:293 (2,3) - ^
01:03:150 (2,1) - ^
01:25:865 (2,3) - ^
01:31:722 (2,1) - ^
01:35:436 (4,1) - ^
01:36:865 (4,5) - ^
01:40:865 (2,3) - ^
01:57:865 (1,1) - ^
02:28:579 (2,3) - ^
03:00:293 (4,1) - ^
03:22:007 (2,3) - ^
03:39:436 (1,2) - ^
03:42:007 (4,5) - ^

00:43:436 (1) - remove nc, to match your previous combo pattern 00:36:864 (1,2,3,4) -
00:46:007 (1) - remove nc
00:50:579 (1) - ^
01:18:007 (2) - add clap, it match your previous hitsound pattern
01:22:293 (1) - remove finish at slider's head, doesn't fit
01:22:865 (2) - add finish at slider's tail, there's a cymbal sound at the song in this part
01:27:436 (1,1) - avoid overlaps as possible, though this isn't necessary for now
01:30:007 (1) - add finish at slider's reverse arrow
01:36:865 (4) - nc
01:59:150 (1) - lower this a bit so it interact with the previous slider better (this also follow the distance snap)
02:43:150 (1) - end this spinner at 02:47:725 - fit with the song
02:56:865 (1) - add finish at slider's head
02:59:150 (3) - ^
03:05:436 (3) - add finish at slider's tail
03:12:293 (2) - nc, because the slider velocity changed again
03:35:722 (2) - add finish at slider's head
04:03:150 (1) - might as well mute this spinner's end

there's still a lot of inconsistencies in hitsound pattern, so i will bug you irc


[Hard]

OD too high, OD-1
HP-1

i suggest to use shorter distance snap for triplets like this 00:44:297 (5,6,7) - , since they become really far in hard rock (i prefer 0.70x for every triplets in this diff) and also short streams like this 01:12:868 (1,2,3,4,5) -

00:38:583 (6) - only suggestion, but you can ctrl+G this slider for variety then move it somewhere else
00:39:154 (1,2) - distance error
00:58:011 (6) - nc
00:58:583 (1) - remove nc
01:21:011 (6,7) - unstack
01:55:154 (1,2) - adjust the blanket
02:08:511 (1) - should start at 02:08:583 - end at 02:08:868 -
02:43:154 (1) - spinner should end at 02:47:725 -
02:54:297 (4) - x:308 y:172 to blanket with previous slider

mamam tuh. easy diff nyusul ya

edit : you told me to post our irc chat about hitsound in normal, but since idk howto post our irc chat, i post the screenshot :v

Shooting you a motivation star, good luck~
Topic Starter
Elva Anjani Uchiha

AlpacaCokelat wrote:

From m4m request fuck tomorrow will mod now


[General]

1. Check AiMod i have squared those you have to fix
Dont understand
2. Remove osb. file from your song folder then submit
3. Uncheck 'Letterbox during breaks'
4. imo, the countdown doesn't fit since the song has BPM 210, i suggest to uncheck that too a bit understand but dont know how to


[Normal]

monggo diliat http://osu.ppy.sh/wiki/Normal
OD+1
AR+1 since it fits more with the BPM 210

In normal, use constant Distance Snap. you can use different distance snap if in other part, but make it consistent. this slider 00:37:436 (2) - has 0.60x distance with previous circle then 0.80x distance with the circle after, so you better fix. Dont understand and dont know how to

you once said that sometimes you don't use distance snap and use your feelings to place circles and sliders because you don't want to make it too hard. But that'll make it more unintuitive for other person

i will point out some distance error with rather big differences (ex 1.0x then 0.70x suddenly,etc)
SPOILER
00:39:722 (4,1) - distance error
00:42:865 (2,1) - ^
00:45:150 (3,1) - ^
00:46:007 (1,2) - ^
00:50:293 (1,1) - ^
01:00:293 (2,3) - ^
01:03:150 (2,1) - ^
01:25:865 (2,3) - ^
01:31:722 (2,1) - ^
01:35:436 (4,1) - ^
01:36:865 (4,5) - ^
01:40:865 (2,3) - ^
01:57:865 (1,1) - ^
02:28:579 (2,3) - ^
03:00:293 (4,1) - ^
03:22:007 (2,3) - ^
03:39:436 (1,2) - ^
03:42:007 (4,5) - ^
FIXED ALL
00:43:436 (1) - remove nc, to match your previous combo pattern 00:36:864 (1,2,3,4) -
00:46:007 (1) - remove nc
00:50:579 (1) - ^
01:18:007 (2) - add clap, it match your previous hitsound pattern
01:22:293 (1) - remove finish at slider's head, doesn't fit
01:22:865 (2) - add finish at slider's tail, there's a cymbal sound at the song in this part
01:27:436 (1,1) - avoid overlaps as possible, though this isn't necessary for now Dont understand
01:30:007 (1) - add finish at slider's reverse arrow
01:36:865 (4) - nc
01:59:150 (1) - lower this a bit so it interact with the previous slider better (this also follow the distance snap)
02:43:150 (1) - end this spinner at 02:47:725 - fit with the song
02:56:865 (1) - add finish at slider's head
02:59:150 (3) - ^
03:05:436 (3) - add finish at slider's tail
03:12:293 (2) - nc, because the slider velocity changed again
03:35:722 (2) - add finish at slider's head
04:03:150 (1) - might as well mute this spinner's end
FIXED except that one
there's still a lot of inconsistencies in hitsound pattern, so i will bug you irc


[Hard]

OD too high, OD-1
HP-1

i suggest to use shorter distance snap for triplets like this 00:44:297 (5,6,7) - , since they become really far in hard rock (i prefer 0.70x for every triplets in this diff) and also short streams like this 01:12:868 (1,2,3,4,5) - No, is their consequence to play with HR, beside i dont know how to

00:38:583 (6) - only suggestion, but you can ctrl+G this slider for variety then move it somewhere else
00:39:154 (1,2) - distance error
00:58:011 (6) - nc
00:58:583 (1) - remove nc
01:21:011 (6,7) - unstack Dont Undestand
01:55:154 (1,2) - adjust the blanket
02:08:511 (1) - should start at 02:08:583 - end at 02:08:868 -
02:43:154 (1) - spinner should end at 02:47:725 -
02:54:297 (4) - x:308 y:172 to blanket with previous slider I fix by myself
Fixed, except those three
mamam tuh. easy diff nyusul ya

edit : you told me to post our irc chat about hitsound in normal, but since idk howto post our irc chat, i post the screenshot :v
Tht whats i want

Shooting you a motivation star, good luck~
A kiss from mister mustache has been added in your entry of diary
vipto

Mapper Help Team



Timing check




Dont forget to move your green sections to the right ticks.
AiriiUsamune
Awesome song, i like the song but the background.... I can't see almost nothing in CTB >:c
Please if you can, modify it!
Topic Starter
Elva Anjani Uchiha

AiriiUsamune wrote:

Awesome song, i like the song but the background.... I can't see almost nothing in CTB >:c
Please if you can, modify it!
um great song? Thanks :)
im sorry dear but for the background we shall wait for some time cuz it not easy and not much to be found, unless we make it ourself using photo editor or else but thats not my speciality >.<
sorry.....
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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