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Utada Hikaru - Simple and Clean (PLANITb Remix)

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Topic Starter
[Luxord]
This beatmap was submitted using in-game submission on Tuesday, June 18, 2013 at 11:46:12 PM

Artist: Utada Hikaru
Title: Simple and Clean (PLANITb Remix)
Source: Kingdom Hearts
Tags: Chain of Memories Birth by Sleep Re:Coded Hikari
BPM: 130
Filesize: 5394kb
Play Time: 01:57
Difficulties Available:
  1. Easy (1.95 stars, 105 notes)
  2. Hard (4.89 stars, 253 notes)
  3. Insane (5 stars, 341 notes)
  4. Normal (4.83 stars, 1 notes)
Download: Utada Hikaru - Simple and Clean (PLANITb Remix)
Information: Scores/Beatmap Listing
---------------
Simple and clean, that's about it! Ready for Mod

Easy - 100%
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Normal - 0%
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Hard - 100%
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Insane - 100%
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Guest Difficulties are welcome, contact me in-game/PM.
Satellite
hi~

[General]
try this.

Combo1 : 0,128,192
Combo2 : 192,192,192
Combo3 : 64,128,128

and Title
宇多田ヒカル



[Hard]
AR-1 so better.
but,AR8 so Insane. rename Hard→Insane? :3

[Easy]
HP-1 and OD-1
but, I think this map "Normal"
rename Normal so better.
00:29:572 (1) - remove note
(spinner end so Need a lot of break)
00:59:111 (1) - ^
01:06:495 (1) - ^
01:09:726 (1) - try this.
336,328,69726,6,0,B|296:308|260:328|260:328|224:348|188:328|188:328|152:308|116:328|116:328|96:296|116:264|116:264|132:232|132:200,1,360


I think you use many Ctrl+H+J....need more mapping > <

good luck but really nice map~ :)
Topic Starter
[Luxord]
The Easy is 1.88 Stars and it's not "Normal" at all, the Hard stays Hard, thanks for the mod, the rest are fixed :)

About the ctrl+h parts, I like to map with symmetry and it's also positive for the flow to have equal sliders or hitcircle shapes on the four quarters of the Game Field~
Yasora
heyo

General
  1. Title: the title should "Simple and Clean (PLANITb Remix)"
  2. Source: Kingdom Hearts
  3. Tags: Chain of Memories Birth by Sleep Re:Coded Hikari
  4. You must add normal diff. this is about rankability about mapset that speaking diff spread
Easy
  1. 00:31:880 (1) - remove this new combo. weird to see different combo w/ 00:30:034 (1) - cuz the shape is same. then add nc in 00:33:265 (4) -
  2. 00:51:265 (1,2) - I guess make this a slider for follow long vocal is more easier to follow by beginner
  3. 01:00:957 (1) - this new combo isn't really necessary cuz the pattern is too short in here
  4. 01:08:341 (1) - ^
  5. 01:09:726 (1) - ^ also add clap in the end for drum
  6. 01:11:572 (1) - remove finish, in the end spinner is become quite or if you don't want, decrease the volume into 20%
  7. 01:18:034 (4) - add new combo in here, remove in 01:20:803 (1) - so the combo set is consistent
  8. 01:30:034 (break) - the vocal still running.. why not mapping this? beside that this map have short time. don't be lazy /'-')/
  9. 01:54:034 (1) - move last point 1 grid down
  10. 01:55:880 (1) - same as 01:11:572 (1) -
Hard
  1. This hard have too many stream and some difficult rhythm. this should be insane criteria thought :v
  2. 00:14:341 (1) - add finish in beginning and i guess end this in red tick then add a circle in blue tick seems more enjoyable
  3. 00:27:265 (1) - remove clap. this is annoying in this part cuz the song become slow
  4. 00:28:188 (3) - this slider curve isn't make the flow good in here. considet to change into soft curve
  5. 00:28:649 (4) - same as 00:27:265 (1) -
  6. 00:29:111 (1) - add finish
  7. 00:41:111 (6) - start new combo here seems more better instead at 00:42:034 (1) -
  8. 00:56:688 (10,1,2,1,2) - this note is confusing. try to not use 1/8 more readable
  9. 01:30:034 (break) - same as easy
  10. 01:58:419 (1,1,1) - these notes sounds weird too, try to add some rhythm like this -> http://osu.ppy.sh/ss/812094
  11. some streams seems overmapped in here :v
that's all~
really, add a normal diff and hard diff (current hard diff into insane) for fill the mapset criteria.

too many sora in here ww
Topic Starter
[Luxord]
Hey there, title fixed and the most of the rest fixed too, as long as I'm aware, a hard and a easy are rankable. I will see about more Diffs.

Change hard to insane, mapped the breaks, I hope it's fine now~ I like that ending at the Insane :|
Leader
Since map is not finished yet, I won't mod it now, but when it's pending poke me in-game or by PM and I'll gladly mod it :3
Topic Starter
[Luxord]
Alright! Thank you!
AnimeStyle
Mod because I like you XD



[General]

All comboburst are too high , try something under 600 .__.
comboburst 0 and 1 look strange , like they squeezed , fix this
the BG looks cool, but the quality is a little bit low, maybe find a better one :3

[ Easy]

00:25:418 - 00:26:803 - take the sliders before copy them and strg+h and strg+j
00:27:265 - let the spinner start here
00:35:111 - move this 1 gris up, for same high with (3)
00:54:957 - map the part of the spinner
01:02:342 - ^
01:26:803 - I would prefer this placement http://puu.sh/3h28F.jpg
01:55:880 - same thing as at the top

I don't like this diff as much like the others, because there are to many and espically to long spinners in it.
your also used a little bit to much copy and paste .____.' (start and end of the map is copied)

[Hard]

Really good diff, but i suggest to use HP and OV 6 , this would make the beatmap more like an hard diff

00:24:380 - Add a circle
01:13:418 - 01:15:034 - I'm so freaking love this moment in the map XD
01:54:842 - add a circle

[Insane]

01:30:034 - New combo
01:31:880 - ^
01:33:726 - ^
01:35:572 - ^
01:37:418 - ^
01:39:265 - ^
01:41:342 - ^

Also a good diff ;3

I hope the mod is helpful :3
Alumetorz
Hey from my queue~
Sorry, I kinda didn't notice your map in my queue, because it was on the next page. I was so surprised when I saw it today xD
Just a short mod sorry :<

[General]
  1. You need to cut the song, because the part at end where nothing is mapped is too long.
    I think this is an unrankable issue, but I'm note sure...
  2. How about making a custom reversed arrow. It looks really ugly right now on my skin, because my reversed arrow doesn't fit to your skin at all, but that depends on the player's skin...
  3. The timing sounds a bit off towards the end. (The offset seems wrong at the end, even though it sounds k at the beginning.) Ask someone who's good at timing to recheck that. I might be wrong on this too... ^^
[Easy]
  • 00:36:495 (2) - Shouldn't NC start here?
    00:40:188 (2) - ^
    01:08:802 (3) - Object's end isn't snapped (AiMod). Select the slider and move it back and forth in the timeline (that's how I fix these errors LOL)
    01:11:572 (1) - Remove the finish? Doesn't quite fit here, cause it's rather silent imo
    01:57:726 (1) - ^
    That's it. :O
[Normal]
  • Well, not mapped yet I guess lol
    Easier for me to mod heuheuheuhuehuheeuhuehueh
[Hard]
  • HP and OD are very high for this kind of diff imo. I'd at least -1 both of them.
    00:14:341 (1) - Finish (Like in all diffs; Mainly for consistency)
    00:21:726 (4) - NC here instead?
    00:29:111 (4) - NC?
    01:58:188 (7) - NC?
    01:35:572 (3) - How about something like http://puu.sh/3qonD.jpg instead? I think it fits better, but it's cool how you did it too
    I like this hard! :D
[Insane]
  • 00:25:880 (4) and 00:26:803 (12) - clap? (And at the last stream at end too if you change this)
    00:58:188 (1) - Pls no whistle D: I'd rather make this slider silent. The whistle sounds no good imo
    01:57:727 (1) - How about reversing this arrow, because 01:58:419 (1) seems kinda random to me...
    00:56:688 (10,1,1,1) - Make them one combo?
    01:59:572 (1) - remove NC?
Cool mapset!
I hope my mod isn't as useless as I think it will be for you. orz
Anyways, good luck!

Bye o/
Lizzehb
Can I do a normal guest difficulty? :D
Akirabread
May be a bit late but, I love it.... Hope it gets ranked.. :)
terramanner48


Thx btw
BanchoBot
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