DDD: noooo don't hate me
i'm probably just brainwashed
<3
i'm probably just brainwashed
<3
all planned.Trust wrote:
i'm probably just brainwashed
[ infL ] wrote:
Normal
- 00:09:169 (2) - Maybe it could look like this instead. I think matches the vocal better Took the idea and turned it into something similar.
From this:
to this:- 00:11:299 (1) - If you are following the vocals i think this should start on the blue tick right after. I'll consider it. I'm a little hesitant about starting a slider on blue tick for a Normal diff.
- 01:25:146 (2) - I think if you change this like this: it will be better. So move the start of 2 to the red tick where your timing point starts. Sure.
From this:
To this:Insaneall suggestions taken for the insane, thank you for your mod!~
- 00:35:974 (1) - Perhaps you could delete this circle since theres a tiny break in the song before she starts singing again.
- 01:13:785 (6) - Maybe you could change like this. So that the 01:14:140 (1) slider will start when she is singing.
From:
To this:- 01:19:998 (9) - Same thing here
From:
To:
kajiyatta wrote:
M4M
[Normal]
Overall I suppose it looks so hard.Please put notes more constant Rhythm and playable placement for newbie.
Placement
00:47:152(2) NC here because of change of SV. sure.
01:05:796(1) Useless NC. Removed NC.
Rhythm
00:05:619(4) I don't follow this slider since the reverse doesn't follow any sound and it is hard for Normal diff. Fixed.
00:16:270(3,5) I don't recommend to change SV in Normal for newbie. or put NC here. Oops, removed. Overlooked it because I copied the inheriting sections over from the insane.
00:35:441(2) Add kick better to follow the music.sure.
Hit Sonud
00:08:104(1) Prefer finish at head. sure.
00:47:157(2) Add finish at head. okay.
[Insane]
Rhythm
00:00:294~00:05:974 It looks so fast SV in this calm part, I recommend you can slow down these sliders. SV reduced to 1.80
00:10:412(7,8,1) It looks weird for me since these notes doesn't follow any sound. Removed the circles.
00:11:299(2,3,4,5) Please listen music more carefully and you should follow these vocal and sound properly. e.g.) Suggestion taken.
00:16:092(5,6) Player won't expect change of speed suddenly, I don't suppose it is really necessary to change SV. If you aim to change SV, put NC better for sign of change. Remove SV increase and changed back to 1.00x
00:41:477(7,8,9) I don't agree these 1/1 notes since it isn't suitable for music. In this part vocal has lasted longer, so you can put sliders. Made it into something like this http://puu.sh/5qWqj.jpg
00:43:962~ Again, for Insane I don't agree to make many blanks especially AR9 since it will break the flow. I agree. I got a complaint from that from a friend that tested for me. Changed into something like this: http://puu.sh/5qWtu.jpg
00:51:950(1,2,3,4) It doesn't follow music properly, maybe you can replace better. one way to resolve, you can start sliders from white line.Changed.
01:05:086(1) Shorten this slider and instead put a note better like this. Sure.
01:19:998(9) Sounds weird since it's no sound at reverse. maybe like this? Made it into this: http://puu.sh/5qWLP.jpg
01:23:725(1) Shorten this and put notes instead better. Fixed.
Hit Sonud
00:14:317(1) Add soft-finish at head. Yep.
00:34:199(1)^ ^
01:09:702(1)^ ^
00:35:441(6) Add finish at end I actually changed this into a 1/2 and 1/1 slider with NC, and added a finish on the head of the 1/1 instead.
Good Luck. Thank you for mod!
[ Yuki ] wrote:
Hello~:3
M4Mmod[Normal]
00:08:104 (1) - tail Finish Add
00:18:400 (6) - ^
00:34:199 (7) - head Finish Add
00:35:264 (1) - Clap Add
00:36:151 (1) - ^
00:36:862 (2) - ^
00:37:572 (3) - head,tail Clap Add
00:38:637 (4) - tail Clap Add
00:39:347 (1) - ^
00:40:057 (2) - ^
00:41:832 (4) - head,tail Clap Add
00:43:962 (6) - ^
00:45:382 (2) - tail Clap Add and tail Finish Add
00:47:157 (2) - head Finish Add
00:51:063 (3) - tail Finish Add
00:52:838 (2) - ^^ Having just the one on the head is fine imo.
00:53:548 (3) - ^^
01:09:524 (1) - head Clap Add
01:10:234 (2) - ^
01:11:654 (4) - Clap Add
01:12:009 (5) - tail Clap Add
01:12:720 (1) - ^
01:15:027 (5) - tail Finish Add
01:15:737 (1) - ^
01:19:110 (3) - ^
01:20:175 (4) - head Finish Add
01:20:885 (5) - ^^ I'd prefer not, but I'll take it into consideration cuz it sounds okay, but at the same time it doesn't...so if someone else says something, I'll change it.
01:26:743 (3) - Finish Add
Hit Sound Requesting confirmation!!!!!!!!Oh man, my apologies for missing out on the hitsounding. I had this difficulty remapped but didn't hitsound it. No comment = fixed Thanks~
[Insane]
01:17:690 (2) - x:380,y:116 <<(01:18:222 (4) - On the tail) Changed, thanks.
good
good song!! GL~ Thank you for your mod!
kajiyatta wrote:
[Hard]
Placement
01:20:530(7) Change the direction like this? The flow will be more constant. ok
Rhythm
00:12:009(2,3) Swap these notes? To follow the vocal, I suppose it would be nice sounds. i prefer the current rhythm as it puts emphasis on the finishes in the music, if i follow the vocals i will most likely skip over the finishes and i wouldnt like that
Hit Sonud
00:02:246(5) Add whistle at head? I can hear clearly. sure
[ Yuki ] wrote:
[jonathanlfj's Hard]
00:22:838 (4,5) - There is no difference(00:23:015 (6) - (head on Placed) yes, this was intended so it stacks correctly in game
00:27:986 (4) - Add time??
00:44:850 (2) - ^ not sure what you meant here...
Very good +_+b
osu file format v12
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[Editor]
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TitleUnicode:この世界は僕らを待っていた (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Giralda
Version:Trust's Easy
Source:Suisei no Gargantia
Tags:ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. 翠星のガルガンティア
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Thank you for mod and star!Lolicore_Komari wrote:
Hello~!
From M4M
[Normal]
Hmmm.. you should unity DS all note better. Cleaned up all the DS problems.
[Insane]
00:06:329 (1) - Delete NC fixed.
00:13:252 (1,2,3,4,5,6) - My suggestion. Going to keep mines because I don't want to change the flow of what I already had in mind. But I may take the suggestion if I do a little more testing. But for now I'll leave it the way it is.
00:26:743 (6) - Move it x-272 y-284 sure.
00:29:051 (1) - Delete NC done.
That's all.
Good Song and Map!
Take My Star
Lolicore_Komari wrote:
[Hard]
00:20:530 (1) - Delete NC The NC here is used for better clarity on the anti-jump.
00:40:412 (1) - ^ ^
Thank you for mod and star! Here have a kd back.sheela901 wrote:
[Normal]
00:48:933 (1) - Move the last point to x:325 y:188 so the curve could fit with 00:49:998 (2). sure.
00:52:838 (2) - Move the second point to x:276 y:63, and the last one to x:204 y:59 to get the same slider, but flipped. done.
00:58:518 - Start the kiai time here. Added a note on where I originally had the kiai time start. Mostly due to keeping kiai times consistent across the difficulties.
Thank you sheela!sheela901 wrote:
[Easy]
00:18:045 (2) - On the head, remove the clap? i like how this sounds
00:32:601 (1) - Move the first point (little square) to x:112 y:96? fixed up a few things here
00:39:524 (1) - Move it to x:376 y:144 to have a blanket, and move 00:40:412 (2) to x:323 y:344? sure
osu file format v12
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Title:Kono Sekai wa Bokura wo Matteita (TV Size)
TitleUnicode:この世界は僕らを待っていた (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Giralda
Version:Trust's Easy
Source:Suisei no Gargantia
Tags:ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. 翠星のガルガンティア
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332,52,13430,6,0,P|270:33|134:141,1,240,0|0,0:0|0:0,0:0:0:0:
144,216,14850,2,0,P|88:244|56:244,2,79.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,284,15915,6,0,B|256:304|256:304|320:280,1,120,4|4,0:0|0:0,0:0:0:0:
460,192,17157,1,4,0:0:0:0:
368,96,17690,5,8,0:0:0:0:
280,92,18045,2,0,B|232:72|204:124|152:92,1,120,8|4,0:3|0:0,0:0:0:0:
256,192,18755,12,0,21240,0:0:0:0:
96,188,24791,6,0,B|132:208|132:208|160:256,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
204,312,25501,2,0,P|308:280|336:228,1,160,0|0,0:0|0:0,0:0:0:0:
304,160,26566,2,0,P|240:168|184:128,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
352,36,28163,6,0,P|408:64|432:128,1,120,0|0,0:0|0:0,0:0:0:0:
444,200,29051,2,0,L|456:292,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
364,168,30116,1,0,0:0:0:0:
284,204,30471,6,0,L|272:296,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
204,336,31181,2,0,P|124:332|80:258,1,160,0|0,0:0|0:0,0:0:0:0:
61,185,32246,1,2,0:0:0:0:
119,119,32601,6,0,L|183:71,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
255,21,33311,1,2,0:0:0:0:
339,45,33666,2,0,B|393:71|393:71|430:133,1,120,0|4,0:0|0:0,0:0:0:0:
364,240,34731,5,8,0:0:0:0:
296,296,35086,2,0,B|256:304|256:304|196:292,1,79.9999999999999,8|8,0:3|0:0,0:0:0:0:
148,244,35796,1,4,0:0:0:0:
104,168,36151,6,0,L|100:72,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
188,72,36862,2,0,P|241:86|346:32,1,160,8|8,0:0|0:0,0:0:0:0:
420,20,37927,2,0,P|480:48|496:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
376,144,39524,6,0,P|352:204|355:292,1,120,0|0,0:0|0:0,0:0:0:0:
324,344,40412,2,0,P|264:336|224:344,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
156,344,41122,2,0,P|105:282|80:207,1,160,8|8,0:0|0:0,0:0:0:0:
116,128,42187,1,0,0:0:0:0:
180,68,42542,2,0,P|256:104|320:64,1,160,8|8,0:0|0:0,0:0:0:0:
400,40,43607,6,0,P|452:32|496:56,2,79.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
388,128,44672,1,8,0:0:0:0:
320,184,45027,2,0,B|280:228|280:228|204:252,1,120,0|4,0:0|0:0,0:0:0:0:
96,212,46092,6,0,L|-4:240,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,187,47157,2,0,P|256:152|336:212,1,160,4|8,0:0|0:0,0:0:0:0:
396,228,48222,2,0,P|421:185|425:141,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
412,68,48933,6,0,P|372:67|335:52,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
256,16,49643,1,0,0:0:0:0:
176,52,49998,2,0,P|138:66|99:67,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
64,148,50708,2,0,P|64:224|120:324,1,160,8|0,0:0|0:0,0:0:0:0:
180,268,51773,2,0,P|216:252|272:252,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
344,256,52483,5,8,0:0:0:0:
424,224,52838,2,0,P|436:108|316:48,1,240,4|8,0:0|0:0,0:0:0:0:
264,88,54258,2,0,P|192:100|96:44,1,160,0|8,0:0|0:3,0:0:0:0:
48,124,55323,5,8,0:0:0:0:
96,200,55678,2,0,B|128:256|128:256|140:332,1,120,4|4,0:0|0:0,0:0:0:0:
220,332,56566,2,0,B|260:340|260:340|308:328,1,79.9999999999999,0|4,0:0|0:0,0:0:0:0:
424,292,57453,1,8,0:0:0:0:
440,204,57808,2,0,L|452:116,1,79.9999999999999,8|8,0:3|0:0,0:0:0:0:
408,48,58518,6,0,P|337:87|260:68,1,160,0|0,0:0|0:0,0:0:0:0:
180,40,59583,1,8,0:0:0:0:
112,96,59938,2,0,P|95:172|134:240,1,160,0|0,0:0|0:0,0:0:0:0:
224,236,61004,2,0,B|316:236|380:324|380:324|384:212|488:156,1,360,8|4,0:0|0:0,0:0:0:0:
404,56,63134,6,0,P|344:40|296:48,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
196,68,64021,2,0,P|164:148|124:172,1,120,4|8,0:0|0:0,0:0:0:0:
60,208,64909,1,0,0:0:0:0:
100,336,65441,6,0,P|185:325|219:293,1,120,0|8,0:0|0:0,0:0:0:0:
272,244,66329,1,0,0:0:0:0:
360,232,66684,5,8,0:0:0:0:
448,220,67039,2,0,P|468:158|448:96,1,120,4|4,0:0|0:0,0:0:0:0:
378,62,67927,1,0,0:0:0:0:
292,44,68282,1,4,0:0:0:0:
200,140,68814,2,0,P|148:180|104:192,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,136,69879,6,0,P|376:116|460:144,1,160,0|0,0:0|0:0,0:0:0:0:
492,204,70944,1,8,0:0:0:0:
448,280,71299,2,0,P|360:300|276:272,1,160,0|0,0:0|0:0,0:0:0:0:
172,232,72542,6,0,P|136:184|136:112,1,120,2|8,0:0|0:0,0:0:0:0:
152,40,73430,1,0,0:0:0:0:
273,91,73962,6,0,P|309:139|309:211,1,120,4|8,0:0|0:0,0:0:0:0:
293,283,74850,1,8,0:0:0:0:
161,293,75382,6,0,P|108:264|73:129,1,200,4|12,0:0|0:0,0:0:0:0:
246,130,76980,2,0,P|327:100|358:22,1,160,0|2,0:0|0:0,0:0:0:0:
445,36,78045,1,8,0:0:0:0:
484,114,78400,6,0,L|442:188,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
364,216,79110,2,0,L|300:328,1,120,0|4,0:0|0:0,0:0:0:0:
188,256,80175,2,0,P|130:210|95:199,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,81063,12,0,84080,0:0:0:0:
173,156,85323,6,0,P|187:232|339:156,1,320,0|4,0:0|0:0,0:0:0:0:
256,192,86832,12,0,88341,0:0:0:0:
Thank you for your mod !Evil_Twilight wrote:
From my Queue
[Insane]The arrangement is kinda messy for me. :O I'll try harder next time
- 00:02:601 (5) - Stack on 00:02:246 (4) - or move higher than 00:02:246 (4) - , because the pitch is higher than it. Good suggestion. Changed, Thanks ~
- 00:03:666 (2) - Why you put this on here o.o? move it to here will be natural. Was trying to aim for not making the player to stop at a note before the note appears, but I'll change for better flow.
- 00:12:009 (4) - 1 grid down. sure.
- 00:14:317 (1,3) - Try to change the rhythm and add normal hitsound on every white line in 00:13:252 (1,2,3,4,5,6,1,2,3) - this part, it's fits the music imo. Kept the (1), removed the (3) and made a new 1/1 slider w/ repeat as a (2) for that combo.
- 00:15:826 (4) - Add clap. From the last point, I added a note w/ clap to make a triplet with (4) and (1). It sounds better like that than having a clap being played on a blue tick.
- 00:24:791 (1) - Move to x:316 y:224 Done.
- 00:23:548 (6) - Add clap on slider's second reverse. Okay.
- 00:35:353 (6) - Add clap, here has a drums sound too. Sure.
- 00:39:524 (3) - Add clap on slider's end.Done.
- 00:45:915 (1) - Try use a note and 1/2 slider here. Nice idea. Thanks.
- 00:51:950 (1) - Speed up should be start from here 00:52:128 (1) - changed 00:51:950 (1) to be 1.00x sv, and moved speed up tick to 00:52:128 (1) as stated.
- 00:54:613 (9) - Add normal hitsound. sure.
- 01:10:412 (3) - 1 grid right. okay.
- 01:12:720 (1) - Remove clap, 01:13:075 (2) - add it on here. Done.
But it's not bad for new mapper
[Normal]
- 00:00:294 (1) - Move left a bit. Done.
- 00:11:299 (1) - Move to 00:11:477 (1) - Done.
- 00:24:791 (1) - Wht you only add normal hitsound here, add it on every 2,4 beat in this part. o3o Err, didn't quite understand what you meant here but I tried to do the best I could.
- 00:58:341 (4) - Kiai time should be started from here. Woops. Fixed.
- 01:09:702 (x) - Add something here? It is strange withtout finish. Used a note on 01:09:524 and made a 1/2 slider on 01:09:702 with finish on the head.
- 01:26:388 (1) - Remove NC.Done.
Applied both mods upon permission from Trust.Evil_Twilight wrote:
[Trust's Easy]
00:18:755 (1) - End at 00:21:595 and add finish?
01:21:063 (1) - Add finish.
sheela901 wrote:
[Hard]
00:37:572 (4) - Move it to one grid lower? moved the previous on up instead
Thanks for the mods~Evil_Twilight wrote:
[jonathanlfj's Hard]
- 00:02:246 (5) - Try this. i prefer the current setup more
- 00:03:134 (1) - If the slider is upward will be more fit on the music imo.
- 00:35:353 (2) - Add clap.
- 00:46:447 (5,6) - On these two, i prefer to use jump here because the rhythm is changed on next beat.
- 01:16:802 (3,4) - Add clap on slider's start? The sound is good for me.
done everything else
Was considering about it but since Teara mentioned it as well I'll make the change.brendanuhs wrote:
i think [insane] should od+1.
Thank you for your mod!Teara wrote:
Nice. Thank you!
[Normal]
00:11:477 (1,2) - This just doesn't follow the vocals or lyrics and just feels wrong. The finish's land on the red ticks so I'll highly suggest you try something like this
Delete two, and make 1 repeat once. and add a hitcircle at 00:13:252 - (Finishes on the slider only thou, start/repeat/end) and a whistle on the hitcircle. Good suggestion. Changed.
00:29:938 (5) - The whistle on this note should be a bit louder to empathize the music more. Increased hitsound volume for the green tick to 65%, up from 50%
[Insane]
Always try and keep OD and AR roughly the same, so if you have a AR of 9, try and keep OD 8/9. Please raise OD by one, or lower AR by one brendanuhs mentioned it above as well so I'll change based on that and to keep consistency. Increased OD by 1.
Thank you for your mod and star ~yurunneram wrote:
NORMAL
00:02:601 (3) - I thought the gap was awkward so possibly this would be better? There isn't any sound in the white ticks that need to be covered, that's why the gap is there.
00:08:104 (1) - The slider doesn't bend at a distinct timing point. This would play much nicer since it bends at the vocals Sure.
00:43:962 (3) - Do it like this. Blankets nicer Fixed
00:47:157 - Wana slow down slider velocity down here? :3 sure.
00:53:548 (3) - Spacing infringement
00:55:323 (1) - ^ Fixed both.
00:58:341 (4,1) - maybe you could put a finish on (1) too OAO Will probably keep the pattern the way it is to maintain consistency with the other difficulties.
01:11:299 (3) - Spacing Moved one grid left I guess? AImod didn't detect it so it didn't look problematic.
That's all desu OwO
Thanks for the mod <3NTRRR wrote:
don't give me kudosu give me av cable ;_; no. jkjk
General
add "best map in universe" to tags you're funny
Normal
00:34:731 (3,1,2,1) - 00:34:731 (3,1,2,1) The corner is very densely packed with hit objects which may make reading the transition from the green combo to the blue one harder than it has to. If you get complaints on the difficulty of this part I'd recommend looking at the placement of the notes before changing the rhythm , because I think it plays quite well. Changes to oval flow may be enough to accommodate reading issues. made a few changes here
01:08:282 (4) - The Elbow here seems unwarranted as well as in other places of this diff (00:41:832 (4) - ). The vocal is pretty much a consistent phrase. The reason why I bring something as menial as slider shape is that you were mainly using Elbows to emphasize a change in phrase within the same slider (00:47:867 (3) - 00:46:092 (1) - good examples) . By using elbows where they don't do this makes them less distinct in my opinion and should be avoided if possible. fixed ~
00:58:518 (1,2,3) - 01:00:649 (4) - Dont like this combo. The 2 3 and 4 are mega boring. Try this: wait wat
01:15:737 (1,2,3) - 01:15:737 (1,2,3) - This combo is amazing! I feel with a little bit more of a jump it will play even better because of the slight break before it. If I was allowed to add a bit more jump to it I would, but I have to comply to DS. wwwwww
Insane
00:36:862 (4,5,6,7) - 00:38:104 - I think this plays better Took the new rhythm. Stacked (4) with 00:36:329 (2) and moved 00:37:572 (6) out to the right. I think the overlap would make the player think it's a stream and that's not how the rhythm should be interpreted here.
00:51:950 (1,2) - 00:52:483 - I think a spinner from 00:51:950 - 00:52:483 - would really fit in. I believe we discussed this earlier today at school about how I don't want sh*tstorm happening with people complaining it to be a ninja spinner
01:02:601 (8) - remove nc and add nc to 01:03:134 (1) . fixed
I give u star but u owe me subways. sure thing. just let me know when you want free subways. wwwww
Thanks for your mod Kirito!~-Kirito wrote:
hi..Giralda owo; hi Kirito ~
modding to the late, sorry (so tired ) it's okay. c:
[General]
-sources "翠 星 の ガルガンティア" after change, "Suisei no Gargantia" is put the tag. Changed for all diffs.
[Normal]
- slider tick rate -1 (1 is enough)
00:35:796 - finish change Woops, fixed.
00:53:548 (3) - blankets running I think I made it better, I can't really see myself ><
00:58:518 (1) - delete the clap on the head and tail. yep. also added clap on the (2) afterwards
01:08:282 (4) - (4) to decrease the length of 01:08:814 - , 01:09:169 - would you like to add a circle?
01:09:524 (6,1) - play is not good x_x (1) Move to 01:09:879. (2) to (1) the same as copy ((1) is 01:10:767 - move)
01:15:737 - whistle add? Music doesn't sound like it needs one.
01:16:447 (2) - remove (this bit, there is no sound.) Removed, but added repeat to the slider before it.
[Insane]
00:45:382 - clap add? yes
00:49:465 (2) - 00:49:643 - move? yep~
00:51:950 (1) - to play a little confusing. (1) the beginning of the slide is 00:52:128 - . and 1/2 to change the slide.
if you apply the above information, 00:51:950 - Add a circle I've been trying to fix this for a while thanks ~
01:20:619 - ,01:20:708 - this place, you can add a steam. Removed slider, added note on 01:20:175 and made a triplet starting at 01:20:530.
01:24:436 (4) - crtl + g? sure, and rotated the angle of the slider up a little for better flow going into (5)
gl~
Thanks for the mod~Yoshi_green wrote:
hi hi, you asked for a mod, so here it is:
[Normal]
Blanket editing time! oh god so much to fix
00:15:560 (2) - middle point to (412, 128), end point to (428, 172) Done.
00:27:986 (2) - middle point to (228, 148), end point to (276, 204) Done.
00:30:471 (1,2) - D: you know, I think the simplest way to fix this is to not make a double blanket at all um... yeah Fixed. x-x
00:31:891 (3) - middle point to (180, 140), end point to (124, 160) Done.
00:34:021 (2) - end point to (364, 340) Done.
00:35:264 (1) - I don't think it's necessary to have a new combo here imo NC is for better visibility for new players.
00:38:637 (4) - ehhh ok, passed ✓
00:43:962 (3) - red point to (124, 208), end point to (244, 212). Then move the whole 00:45:027 (4) - over by 1 unit on tiny grid snap Done.
00:48:933 (1) - start point to ((428, 248), end point to (328, 192) Done.
00:53:548 (3) - start point to (200, 100), red point to (188, 204) Done.
00:59:938 (3,4) - w-was this intended ._. yes.
01:01:714 (2) - start point to (84, 144) Done.
01:03:134 (1) - middle point to (332, 124), end point to (364, 160) Done.
01:03:844 (2) - middle white point to (216, 212), red point to (184, 152) I tried my best mmkay used y:144 instead.
01:10:767 (2) - move slider to start at (296, 176). move red point to (272, 192), move middle white point to (260, 104), and move end point to (168, 104). boy, that took forever Done. ~
01:11:566 (3) - move slider to start at (184, 192) It already does? o_o
01:19:110 (5) - move middle white point to (428, 184), red point to (400, 128) Done.
[Insane]
HP 6 --> 7 (just a suggestion) because [Hard] is HP6. Either that or [Hard] HP 6 --> 5 I swear I had it at 7 already. Changed HP to 7.
more blankets to fix!
00:11:477 (3) - start point to (76, 240), end point to (36, 76) Done.
00:12:365 (5) - middle point to (380, 24), end point to (480, 68) Done.
00:21:595 (4) - start point to (232, 328), middle point to (248, 264) Done.
00:22:128 (5) - middle point to (172, 176), end point to (268, 148) Done.
00:28:163 (4,5) - mmm distance spacing suddenly drops here, kinda weird Cleaned it up a bit.
00:39:524 (3,4) - w-was this intended ._. Yes.
00:54:436 (9,10) - hmm, I can imagine this being a problem on Hidden (at least, for me), so (this is a suggestion) maybe you can move the (9) down and to the right a bit, and move the (10) in between (9) and the next (1) Moved it up instead to form blanket with (8)
01:01:004 (3) - middle point to (316, 120), end point to (272, 84) Done.
01:09:169 (3,4) - In terms of distance spacing, these two are the odd ones out. Everything else is 0.78x DS while this is 0.64x Fixed it.
01:18:222 (4) - I think new combo should be here instead of 01:17:335 (1) - here. There's too little purple atm Uhm, alright.
01:25:323 (1,2,3,4,5,6,7,8) - a touch overmapped, imo. The music there is all 1/2 beats, but you've mapped that part in 1/4. Also, those 8 notes don't curve perfectly Cleaned up a few things here, but I still think after 01:25:944 can be mapped fine in 1/4.
----------
Alright, I'm finished. Hope I've helped a bit~
yurunneram wrote:
Senpai's HARD
00:13:430 (1,2,3) - Don't like anti jump here unless you stack the next note under as well anti-jumps here were intentional to bypass stack leniency
00:40:412 (1,2,3) - Dun like the anti jump unless you stack the next note under as well anti-jumps here were intentional to bypass stack leniency
01:07:572 (1,2,3) - Dun like the anti ^
Took everything in Normal exceptneonat wrote:
General
Seems to have some conflicting stuff.
Source:
Normal - Suisei no Gargantia
The rest of the difficulties - 翠星のガルガンティア
Tags:
Normal - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel production i.g.
The Taiko Difficulties - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel production i.g. suisei no gargantia
The rest - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. suisei no gargantia
Fixed all the metadata conflicts across difficulties.
Insane
01:01:004 (3,4) - I find this part awkward because 01:01:004 (3) - end where the vocals hold, and you have to start anew by clicking 01:01:359 (4) - while she is still holding it. Why not have a slider start where she holds instead The sliders aren't following the vocals. My intentions there were with follow the background music.
01:10:944 (5) - you just skip across such a strong rhythm where she sings at 01:11:122 by having a slider tick, which is so weak. Have something end or start at the point of time Deleted 01:11:477 (6), moved 01:10:944 (5) to 01:11:122 and added a note at 01:10:944
01:15:205 (8) - ^ Fixed a few things here and there.
Normal
00:01:359 (2) - this repeat slider doesn't fit into the rhythm of the song. Nothing starts there, and any strong beat that is closest to it would be at 00:01:714 - I suggest you rethink the rhythm here
00:09:524 (3) - that clap at the end, I suggest you remove it. It emphasizes that part, when there is nothing there, because the music rhythm was at 00:10:057 - That clap really ruins the sound
00:35:441 (9) - finish on the end of the slider
00:37:217 (2) - remove clap at the end of the slider
00:38:282 (3) - remove clap at the end of the slider and add the clap to the start of the slider
00:43:607 (4) - remove clap at the end of the slider
00:44:672 (5) - add clap at the start of the slider
00:46:447 (2) - add finish to end of slider
00:51:063 (1) - ^
00:52:838 (4) - finish to start of slider
00:53:548 (5) - finish to end of slider
01:05:619 (7) - this isn't the right rhythm to use here, it does not fit. Change the slider to start at 01:05:441 and end at 01:05:796 and add a circle at 01:05:974 - adjust hitsounds accordingly:
01:15:205 (8) - finish on end of slider
01:16:270 (2) - add finish
01:21:240 (1) - spinner should start at 01:21:063 where vocals starts and holds
01:23:725 (1) - slider should end at 01:24:080 and add a note at 01:24:436
01:27:098 (1) - start after the other notes end, start at 01:26:921 - why have an awkward pause in between
Yeah I know it took me ages for my turn to look at this from the team queue.
The note appears too soon after a slider for new players to be able to recover quick enough.neonat wrote:
01:23:725 (1) - slider should end at 01:24:080 and add a note at 01:24:436
Thanks for your mod Raose (:Raose wrote:
o/
[Insane]
Your HP setting is the same as Jonny's harddddd. For difficulty progression and to balance diff settings in general, consider raising it by 1 or 2 ticks HP Drain increased to 7.
00:04:199 (3) - add a whistle on the tail to emphasize the strong piano sound? Sure!
00:06:329 (5,6) - switch these on the timeline so that the slider can match the vocals? IMO, the slider also provides build up Agreed. Changed ~
00:18:578 (3) - for better flow from the previous slider, try angling it this way Good suggestion. Changed.
00:19:998 (6) - instead of a drum sampleset, i think a soft whistle on the head would better fit the violin sound Yes, I agree.
00:20:530 (1) - whistle on head & tail for the same reason Added one on the tail. Claps on the head fit better in this situation due to the pitch on the head sluring down to the tail.
00:21:240 (3) - whistle on head for ^ Going to keep the clap here because the music does have a percussion playing in it. It's very faint due to the loud vocals.
00:23:015 (3) - ^ Sure!
00:23:370 (5) - ^ Same reason as 00:21:240 (3)
00:26:033 (4,5,6) - personally i don't think having these sliders start on red ticks fits the vocals or the rhythm, since the strong beats occur on the tails of the slider and you don't actually click the tails, so it plays oddly for me D: maybe something like this? Fixed ~
00:31:536 (4,5,6,7) - even with AR 9, these overlaps look a bit messy to me especially since they aren't consistent, how about this? it'll maintain your circular flow and look nicer (AR lowered to show all objects) Wow this suggestion is great! Changed.
00:32:956 (1) - imo this slider should curve the other way if you want to maintain your circular flow from before. I understand what you're trying to do here though, so it's ok to leave it as is~ I'll change it to maintain circular flow. Moved 00:33:844 (2) to keep the same type of feel as before the change.
00:37:572 (6,7,8) - i think arranging the rhythm this way would fit the vocals better (unless you're not mapping to vocals? @_@) Oh, yeah. I was mapping to vocals. I guess I probably derped and didn't realize this. Changed.
00:39:524 (3) - move this slider up so it blankets 00:38:992 (2) and is blanketed by 00:39:879 (4) ? hohoho I never intended it to be a blanket but it is now! Changed.
00:41:299 (2) - angle this slider in the same direction as a straight line from 00:40:412 (1) ? Sure.
00:45:205 - maybe add a note here so it doesn't break the momentum you've built up so far? I originally thought that part was not mappable because I heard no sound. But I guess I'll add it in because I could somewhat here something.
00:47:157 (1,2,3) - to better fit what's going on in the music, i'd suggest removing the clap at the end of 1, and putting it on the head of 3. Leaving the normal sampleset on 2 is fine, but personally i think it sounds better without that hitsound Added a clap on 3. The clap at the end of 1 is meant for the "click" sound in the music.
00:48:400 (4,1) - clap on these tails ~ Added!
00:49:909 - i hear a triplet here! maybe add a note? I'm primarily focused on the vocals during the slow part.
00:50:708 (4) - clap on head Sure!
00:51:240 (5) - add a quiet finish on the head to match music Woops. Didn't notice that I missed that. (◕‿◕✿)
00:52:483 (2) - hmm, i think the SV speedup should occur at 00:52:838 (3), since it's the start of a new verse and the music starts to get more upbeat here! Also, it'd be a good idea to NC here (or there, if you choose to change the SV green line) to signal the change to players
00:52:483 (2) - also clap on head here haha.. also, why not make the pattern neater and avoid overlap by stacking the head of this slider on 00:51:950 (7)? And the next slider can be adjusted like so. You would have to change your circle jumps though .__. Sure! Changed~
00:55:678 (5) - how about NC here to emphasize the change in rhythm? Okay!
00:56:566 (8,1,2,3) - how about this rhythm to fit the vocals a bit better? And so the finish sound can go on the head of a slider rather than the tail! This is a tough one! As much as I want to hit the finish on the slider, the rest of the sliders would have claps on the tails as a result, and the emphasis I want to place here wouldn't be shown. I'll consider it.
01:01:359 (4,6) - this overlap upsets me ( even with AR 9, it looks quite messy imo D: Actually, I don't really have a suggestion on what to do here @__@ there's endless possiblities! AHHH. noo my overlap teacher needs to teach me about overlaps. :cccc Made it into something like this http://puu.sh/7Mwrs.jpg
01:02:424 (7,8) - Since 8 occurs on a really strong beat, how about unstacking these two (and maybe have a jump)? Made a jump.
01:03:134 (1,3) - whistle on heads to account for the.. tingly... sound in the bg? Added~
01:04:554 (5) - maybe curve the slider like this? Changed.
01:05:086 (1) - clap on tail for hitsound consistency~ Added.
01:05:974 (5) - clap on head ^ Added~
01:08:282 (5,1) - i think the vocals here are quite powerful! What about switching these two on the timeline to emphasize the lady's passionate voice? If you use this rhythm, you can instead use 2 circles instead of the 1/2 slider if you think it leads better into the stream I've been trying to fix this for a while. Most the stream after the 1/1. Thanks! Changed.
01:10:589 (4) - this overlap looks a bit messy to me D: how about moving this a little to make the pattern neater? Sure! Changed.
01:15:205 (8,9,1) - to catch the finish in the background & better fit vocals, try this rhythm? Done ~
01:17:867 (8,9) - personal preference, but this overlap looks messy to me @__@ Cleaned it up a bit.
01:18:933 (2,3) - same here! You're still mapping to the kiai, i'm sure it'd be ok to space these out some ^
01:25:501 (3) - add a whistle for violin?
01:25:678 (4) - whistle on tail for some reason~ For "some" reason. HAHA. Sure, added.
[Normal]
It's not a rule that you have to maintain a consistent distance snap, but it's highly recommended! After checking AiMod, it seems like you have a few distance snap inconsistencies that you might want to fix
mostly minor hitsound stuff
00:04:199 (5) - move this down a little to prevent the very slight overlap?
00:05:796 (1) - i suggest ending this spinner at 00:07:394 since the really strong finish sound & beat is there !
00:08:282 (1) - finish on tail? it's in the music
00:09:347 (3) - i understand you want to emphasize the finish sounds in the tail, but to me, the slider starts in an awkward spot D: maybe something like this? @_@
00:16:270 (4) - maybe some slight adjusting so it blankets the previous slider:
00:29:051 (1,2) - whistles on heads & tails to match background?
00:35:441 (9) - finish on tail
00:36:151 (1,2) - i think it'd match music better if the red anchors occurred on the white ticks in the middle of the sliders
00:40:412 (6) - clap on head
00:43:607 (4) - move this clap to the head of 00:44:672 (5) for hitsound consistency?
00:46:447 (2) - finish on tail!
00:51:063 (1) - ^
00:47:867 (3) - imo the clap on the tail is unnecessary D: you can keep it if you like
00:50:353 (5) - sounds better if the clap was moved from head to tail
00:54:436 (1) - move to next white tick to better fit vocals?
00:53:548 (5) - finish on tail
00:55:678 (1) - i think some sort of finish or strong hitsound would suit the head & tail
00:58:163 (1) - might be better to delete this note to give beginners enough time to recover after the spinner
01:00:649 (5) - i think it'd be cool if this was stacked on top of head of 00:59:228 (3)
01:01:004 (6,1) - consider swapping these in timeline to better match vocals
01:04:554 (5) - add clap
01:05:619 (7) - move to red tick to fit vocals?
01:07:217 (1) - errr i'm not sure this slider fits D: try shortening it by 1/2 and moving it 1 tick over (so it ends at the same spot as before)
01:08:282 (3,4,5) - hmm this plays a bit oddly to me D: try a really long slider to fit the singing and to better lead into the next slider?
01:09:524 (4,5,6,1,2) - i think having such a close pattern with overlaps would confuse beginners D: it also looks a bit messyyyy @__@
01:13:075 (4,5) - hmmm, a 1/1 stack isn't too hard, but this is the first time doing stacks like this, so beginners might get thrown off
01:18:933 (2) - a multiply repeating slider would proooobably confuse beginners big time D: maybe limit to one repeat and fill the rest in with circles? if you choose to have a note at 01:19:643, make sure it has a finish
01:23:725 (1,2) - i think swapping these in the timeline would fit violin better
jk, some rhythm stuff too derp