forum

Chihara Minori - Kono Sekai wa Bokura wo Matteita (TV Size)

posted
Total Posts
127
show more
Trust
DDD: noooo don't hate me

i'm probably just brainwashed

<3
Topic Starter
Giralda

Trust wrote:

i'm probably just brainwashed
all planned.
[ infL ]
Hi this is for m4m.
If you could please mod: https://osu.ppy.sh/b/310686
Thanks ^_^

Normal
  1. 00:09:169 (2) - Maybe it could look like this instead. I think matches the vocal better
    From this:

    to this:

  2. 00:11:299 (1) - If you are following the vocals i think this should start on the blue tick right after.
  3. 01:25:146 (2) - I think if you change this like this: it will be better. So move the start of 2 to the red tick where your timing point starts.
    From this:

    To this:

Insane
  1. 00:35:974 (1) - Perhaps you could delete this circle since theres a tiny break in the song before she starts singing again.
  2. 01:13:785 (6) - Maybe you could change like this. So that the 01:14:140 (1) slider will start when she is singing.
    From:

    To this:
  3. 01:19:998 (9) - Same thing here
    From:

    To:
kajiyatta
M4M
[General]
fine
[Easy]
Placement
00:33:311(5) Move down a bit better for newbie.
Rhythm
01:05:441(1) Just generally plays better, as they'll all be 1/1 apart, so beginning at 01:05:264?
01:07:927 Same as above, you can add a note here like this?
Hit Sonud
00:05:974(1) Add finish
[Normal]
Overall I suppose it looks so hard.Please put notes more constant Rhythm and playable placement for newbie.
Placement
00:47:152(2) NC here because of change of SV.
01:05:796(1) Useless NC.
Rhythm
00:05:619(4) I don't follow this slider since the reverse doesn't follow any sound and it is hard for Normal diff.
00:16:270(3,5) I don't recommend to change SV in Normal for newbie. or put NC here.
00:35:441(2) Add kick better to follow the music.
Hit Sonud
00:08:104(1) Prefer finish at head.
00:47:157(2) Add finish at head.
[Hard]
Placement
01:20:530(7) Change the direction like this? The flow will be more constant.
Rhythm
00:12:009(2,3) Swap these notes? To follow the vocal, I suppose it would be nice sounds.
Hit Sonud
00:02:246(5) Add whistle at head? I can hear clearly.
[Insane]
Rhythm
00:00:294~00:05:974 It looks so fast SV in this calm part, I recommend you can slow down these sliders.
00:10:412(7,8,1) It looks weird for me since these notes doesn't follow any sound.
00:11:299(2,3,4,5) Please listen music more carefully and you should follow these vocal and sound properly. e.g.)
00:16:092(5,6) Player won't expect change of speed suddenly, I don't suppose it is really necessary to change SV. If you aim to change SV, put NC better for sign of change.
00:41:477(7,8,9) I don't agree these 1/1 notes since it isn't suitable for music. In this part vocal has lasted longer, so you can put sliders.
00:43:962~ Again, for Insane I don't agree to make many blanks especially AR9 since it will break the flow.
00:51:950(1,2,3,4) It doesn't follow music properly, maybe you can replace better. one way to resolve, you can start sliders from white line.
01:05:086(1) Shorten this slider and instead put a note better like this.
01:19:998(9) Sounds weird since it's no sound at reverse. maybe like this?
01:23:725(1) Shorten this and put notes instead better.
Hit Sonud
00:14:317(1) Add soft-finish at head.
00:34:199(1)^
01:09:702(1)^
00:35:441(6) Add finish at end

Good Luck.
[ Yuki ]_old
Hello~:3
M4M

mod
[Trust's Easy]
00:32:601 (4) - NC
01:18:400 (4) - ^

[Normal]
00:08:104 (1) - tail Finish Add
00:18:400 (6) - ^
00:34:199 (7) - head Finish Add
00:35:264 (1) - Clap Add
00:36:151 (1) - ^
00:36:862 (2) - ^
00:37:572 (3) - head,tail Clap Add
00:38:637 (4) - tail Clap Add
00:39:347 (1) - ^
00:40:057 (2) - ^
00:41:832 (4) - head,tail Clap Add
00:43:962 (6) - ^
00:45:382 (2) - tail Clap Add and tail Finish Add
00:47:157 (2) - head Finish Add
00:51:063 (3) - tail Finish Add
00:52:838 (2) - ^^
00:53:548 (3) - ^^
01:09:524 (1) - head Clap Add
01:10:234 (2) - ^
01:11:654 (4) - Clap Add
01:12:009 (5) - tail Clap Add
01:12:720 (1) - ^
01:15:027 (5) - tail Finish Add
01:15:737 (1) - ^
01:19:110 (3) - ^
01:20:175 (4) - head Finish Add
01:20:885 (5) - ^^
01:26:743 (3) - Finish Add

Hit Sound Requesting confirmation!!!!!!!!

[jonathanlfj's Hard]
00:22:838 (4,5) - There is no difference(00:23:015 (6) - (head on Placed)
00:27:986 (4) - Add time??
00:44:850 (2) - ^

Very good +_+b

[Insane]
01:17:690 (2) - x:380,y:116 <<(01:18:222 (4) - On the tail)

good

good song!! GL~
Topic Starter
Giralda
I apologize for the late responses as I've been really busy with school work and I had entirely forgotten about the fact I did not reply to you guys yet. My sincere apologies.

[ infL ] wrote:

Normal
  1. 00:09:169 (2) - Maybe it could look like this instead. I think matches the vocal better Took the idea and turned it into something similar.
    From this:

    to this:

  2. 00:11:299 (1) - If you are following the vocals i think this should start on the blue tick right after. I'll consider it. I'm a little hesitant about starting a slider on blue tick for a Normal diff.
  3. 01:25:146 (2) - I think if you change this like this: it will be better. So move the start of 2 to the red tick where your timing point starts. Sure.
    From this:

    To this:

Insane
  1. 00:35:974 (1) - Perhaps you could delete this circle since theres a tiny break in the song before she starts singing again.
  2. 01:13:785 (6) - Maybe you could change like this. So that the 01:14:140 (1) slider will start when she is singing.
    From:

    To this:
  3. 01:19:998 (9) - Same thing here
    From:

    To:
all suggestions taken for the insane, thank you for your mod!~

kajiyatta wrote:

M4M

[Normal]
Overall I suppose it looks so hard.Please put notes more constant Rhythm and playable placement for newbie.
Placement
00:47:152(2) NC here because of change of SV. sure.
01:05:796(1) Useless NC. Removed NC.
Rhythm
00:05:619(4) I don't follow this slider since the reverse doesn't follow any sound and it is hard for Normal diff. Fixed.
00:16:270(3,5) I don't recommend to change SV in Normal for newbie. or put NC here. Oops, removed. Overlooked it because I copied the inheriting sections over from the insane.
00:35:441(2) Add kick better to follow the music.sure.
Hit Sonud
00:08:104(1) Prefer finish at head. sure.
00:47:157(2) Add finish at head. okay.

[Insane]
Rhythm
00:00:294~00:05:974 It looks so fast SV in this calm part, I recommend you can slow down these sliders. SV reduced to 1.80
00:10:412(7,8,1) It looks weird for me since these notes doesn't follow any sound. Removed the circles.
00:11:299(2,3,4,5) Please listen music more carefully and you should follow these vocal and sound properly. e.g.) Suggestion taken.
00:16:092(5,6) Player won't expect change of speed suddenly, I don't suppose it is really necessary to change SV. If you aim to change SV, put NC better for sign of change. Remove SV increase and changed back to 1.00x
00:41:477(7,8,9) I don't agree these 1/1 notes since it isn't suitable for music. In this part vocal has lasted longer, so you can put sliders. Made it into something like this http://puu.sh/5qWqj.jpg
00:43:962~ Again, for Insane I don't agree to make many blanks especially AR9 since it will break the flow. I agree. I got a complaint from that from a friend that tested for me. Changed into something like this: http://puu.sh/5qWtu.jpg
00:51:950(1,2,3,4) It doesn't follow music properly, maybe you can replace better. one way to resolve, you can start sliders from white line.Changed.
01:05:086(1) Shorten this slider and instead put a note better like this. Sure.
01:19:998(9) Sounds weird since it's no sound at reverse. maybe like this? Made it into this: http://puu.sh/5qWLP.jpg
01:23:725(1) Shorten this and put notes instead better. Fixed.
Hit Sonud
00:14:317(1) Add soft-finish at head. Yep.
00:34:199(1)^ ^
01:09:702(1)^ ^
00:35:441(6) Add finish at end I actually changed this into a 1/2 and 1/1 slider with NC, and added a finish on the head of the 1/1 instead.

Good Luck. Thank you for mod!

[ Yuki ] wrote:

Hello~:3
M4M

mod
[Normal]
00:08:104 (1) - tail Finish Add
00:18:400 (6) - ^
00:34:199 (7) - head Finish Add
00:35:264 (1) - Clap Add
00:36:151 (1) - ^
00:36:862 (2) - ^
00:37:572 (3) - head,tail Clap Add
00:38:637 (4) - tail Clap Add
00:39:347 (1) - ^
00:40:057 (2) - ^
00:41:832 (4) - head,tail Clap Add
00:43:962 (6) - ^
00:45:382 (2) - tail Clap Add and tail Finish Add
00:47:157 (2) - head Finish Add
00:51:063 (3) - tail Finish Add
00:52:838 (2) - ^^ Having just the one on the head is fine imo.
00:53:548 (3) - ^^
01:09:524 (1) - head Clap Add
01:10:234 (2) - ^
01:11:654 (4) - Clap Add
01:12:009 (5) - tail Clap Add
01:12:720 (1) - ^
01:15:027 (5) - tail Finish Add
01:15:737 (1) - ^
01:19:110 (3) - ^
01:20:175 (4) - head Finish Add
01:20:885 (5) - ^^ I'd prefer not, but I'll take it into consideration cuz it sounds okay, but at the same time it doesn't...so if someone else says something, I'll change it.
01:26:743 (3) - Finish Add

Hit Sound Requesting confirmation!!!!!!!!Oh man, my apologies for missing out on the hitsounding. I had this difficulty remapped but didn't hitsound it. No comment = fixed Thanks~

[Insane]
01:17:690 (2) - x:380,y:116 <<(01:18:222 (4) - On the tail) Changed, thanks.

good

good song!! GL~ Thank you for your mod!
jonathanlfj
mod replies

kajiyatta wrote:

[Hard]
Placement
01:20:530(7) Change the direction like this? The flow will be more constant. ok
Rhythm
00:12:009(2,3) Swap these notes? To follow the vocal, I suppose it would be nice sounds. i prefer the current rhythm as it puts emphasis on the finishes in the music, if i follow the vocals i will most likely skip over the finishes and i wouldnt like that
Hit Sonud
00:02:246(5) Add whistle at head? I can hear clearly. sure

[ Yuki ] wrote:

[jonathanlfj's Hard]
00:22:838 (4,5) - There is no difference(00:23:015 (6) - (head on Placed) yes, this was intended so it stacks correctly in game
00:27:986 (4) - Add time??
00:44:850 (2) - ^ not sure what you meant here...

Very good +_+b
Thanks for the mods!
http://puu.sh/5svY2.zip
Trust
Fixed all from the previous two mods except for one rhythm suggestion by kajiyatta about starting the slider a tick earlier which didn't really fit for me. I'll consider changing it if mentioned again though. Thanks for the mods.

update
osu file format v12

[General]
AudioFilename: Kono Sekai wa Bokura o Matte Ita.mp3
AudioLeadIn: 1996
PreviewTime: 58518
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Kono Sekai wa Bokura wo Matteita (TV Size)
TitleUnicode:この世界は僕らを待っていた (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Giralda
Version:Trust's Easy
Source:Suisei no Gargantia
Tags:ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. 翠星のガルガンティア
BeatmapID:314244
BeatmapSetID:98486

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-390,"video.avi"
//Break Periods
2,21440,23351
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
294,355.029585798817,4,2,1,30,1,0
3134,-100,4,2,1,40,0,0
5974,-100,4,2,1,55,0,0
18755,-100,4,2,1,55,0,0
46802,-100,4,2,1,50,0,0
52483,-100,4,2,1,55,0,0
54968,-100,4,2,1,60,0,0
58518,-100,4,2,1,70,0,1
81240,-100,4,2,1,60,0,0
88341,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 255,192,0

[HitObjects]
78,149,294,2,0,B|81:208|123:252|123:252|194:213|258:261,1,240,2|2,0:0|0:0,0:0:0:0:
320,292,1714,2,0,P|384:269|415:138,1,200,2|2,0:0|0:0,0:0:0:0:
316,68,3134,6,0,P|256:52|192:72,1,120,2|2,0:0|0:0,0:0:0:0:
116,168,4199,1,0,0:0:0:0:
181,227,4554,2,0,P|242:250|345:219,1,160,2|2,0:0|0:0,0:0:0:0:
256,192,5974,12,4,7394,0:0:0:0:
396,224,8282,5,0,0:0:0:0:
316,184,8637,2,0,B|265:156|265:156|228:93,1,120,4|0,0:0|0:0,0:0:0:0:
196,24,9524,1,8,0:3:0:0:
100,112,10057,2,0,P|80:180|180:256,1,200,4|2,0:0|0:0,0:0:0:0:
272,336,11477,6,0,P|293:288|360:248,1,120,4|8,0:0|0:0,0:0:0:0:
432,228,12365,2,0,B|444:168|444:168|428:104,1,120,0|4,0:0|0:0,0:0:0:0:
332,52,13430,6,0,P|270:33|134:141,1,240,0|0,0:0|0:0,0:0:0:0:
144,216,14850,2,0,P|88:244|56:244,2,79.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,284,15915,6,0,B|256:304|256:304|320:280,1,120,4|4,0:0|0:0,0:0:0:0:
460,192,17157,1,4,0:0:0:0:
368,96,17690,5,8,0:0:0:0:
280,92,18045,2,0,B|232:72|204:124|152:92,1,120,8|4,0:3|0:0,0:0:0:0:
256,192,18755,12,0,21240,0:0:0:0:
96,188,24791,6,0,B|132:208|132:208|160:256,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
204,312,25501,2,0,P|308:280|336:228,1,160,0|0,0:0|0:0,0:0:0:0:
304,160,26566,2,0,P|240:168|184:128,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
352,36,28163,6,0,P|408:64|432:128,1,120,0|0,0:0|0:0,0:0:0:0:
444,200,29051,2,0,L|456:292,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
364,168,30116,1,0,0:0:0:0:
284,204,30471,6,0,L|272:296,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
204,336,31181,2,0,P|124:332|92:252,1,160,0|0,0:0|0:0,0:0:0:0:
88,180,32246,1,2,0:0:0:0:
164,136,32601,6,0,L|176:44,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
255,21,33311,1,2,0:0:0:0:
339,45,33666,2,0,B|393:71|393:71|430:133,1,120,0|4,0:0|0:0,0:0:0:0:
364,240,34731,5,8,0:0:0:0:
296,296,35086,2,0,B|256:304|256:304|196:292,1,79.9999999999999,8|8,0:3|0:0,0:0:0:0:
148,244,35796,1,4,0:0:0:0:
104,168,36151,6,0,L|100:72,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
188,72,36862,2,0,P|241:86|346:32,1,160,8|8,0:0|0:0,0:0:0:0:
420,20,37927,2,0,P|480:48|496:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
414,151,39524,6,0,P|390:211|393:299,1,120,0|0,0:0|0:0,0:0:0:0:
304,296,40412,2,0,P|244:288|204:296,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
156,344,41122,2,0,P|105:282|80:207,1,160,8|8,0:0|0:0,0:0:0:0:
116,128,42187,1,0,0:0:0:0:
180,68,42542,2,0,P|256:104|320:64,1,160,8|8,0:0|0:0,0:0:0:0:
400,40,43607,6,0,P|452:32|496:56,2,79.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
388,128,44672,1,8,0:0:0:0:
320,184,45027,2,0,B|280:228|280:228|204:252,1,120,0|4,0:0|0:0,0:0:0:0:
96,212,46092,6,0,L|-4:240,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,187,47157,2,0,P|256:152|336:212,1,160,4|8,0:0|0:0,0:0:0:0:
396,228,48222,2,0,P|421:185|425:141,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
412,68,48933,6,0,P|372:67|335:52,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
256,16,49643,1,0,0:0:0:0:
176,52,49998,2,0,P|138:66|99:67,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
64,148,50708,2,0,P|64:224|120:324,1,160,8|0,0:0|0:0,0:0:0:0:
180,268,51773,2,0,P|216:252|272:252,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
344,256,52483,5,8,0:0:0:0:
424,224,52838,2,0,P|436:108|316:48,1,240,4|8,0:0|0:0,0:0:0:0:
264,88,54258,2,0,P|192:100|96:44,1,160,0|8,0:0|0:3,0:0:0:0:
48,124,55323,5,8,0:0:0:0:
96,200,55678,2,0,B|128:256|128:256|140:332,1,120,4|4,0:0|0:0,0:0:0:0:
220,332,56566,2,0,B|260:340|260:340|308:328,1,79.9999999999999,0|4,0:0|0:0,0:0:0:0:
424,292,57453,1,8,0:0:0:0:
440,204,57808,2,0,L|452:116,1,79.9999999999999,8|8,0:3|0:0,0:0:0:0:
408,48,58518,6,0,P|337:87|260:68,1,160,0|0,0:0|0:0,0:0:0:0:
180,40,59583,1,8,0:0:0:0:
112,96,59938,2,0,P|95:172|134:240,1,160,0|0,0:0|0:0,0:0:0:0:
224,236,61004,2,0,B|316:236|380:324|380:324|384:212|488:156,1,360,8|4,0:0|0:0,0:0:0:0:
404,56,63134,6,0,P|344:40|296:48,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
196,68,64021,2,0,P|164:148|124:172,1,120,4|8,0:0|0:0,0:0:0:0:
60,208,64909,1,0,0:0:0:0:
100,336,65441,6,0,P|185:325|219:293,1,120,0|8,0:0|0:0,0:0:0:0:
272,244,66329,1,0,0:0:0:0:
360,232,66684,5,8,0:0:0:0:
448,220,67039,2,0,P|468:158|448:96,1,120,4|4,0:0|0:0,0:0:0:0:
378,62,67927,1,0,0:0:0:0:
292,44,68282,1,4,0:0:0:0:
200,140,68814,2,0,P|148:180|104:192,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,136,69879,6,0,P|376:116|460:144,1,160,0|0,0:0|0:0,0:0:0:0:
492,204,70944,1,8,0:0:0:0:
448,280,71299,2,0,P|360:300|276:272,1,160,0|0,0:0|0:0,0:0:0:0:
172,232,72542,6,0,P|136:184|136:112,1,120,2|8,0:0|0:0,0:0:0:0:
152,40,73430,1,0,0:0:0:0:
273,91,73962,6,0,P|309:139|309:211,1,120,4|8,0:0|0:0,0:0:0:0:
293,283,74850,1,8,0:0:0:0:
161,293,75382,6,0,P|108:264|73:129,1,200,4|12,0:0|0:0,0:0:0:0:
246,130,76980,2,0,P|327:100|358:22,1,160,0|2,0:0|0:0,0:0:0:0:
445,36,78045,1,8,0:0:0:0:
484,114,78400,6,0,L|442:188,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
364,216,79110,2,0,L|300:328,1,120,0|4,0:0|0:0,0:0:0:0:
188,256,80175,2,0,P|130:210|95:199,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,81063,12,0,84080,0:0:0:0:
173,156,85323,6,0,P|187:232|339:156,1,320,0|4,0:0|0:0,0:0:0:0:
256,192,86832,12,0,88341,0:0:0:0:
Evening
From Zenx' Mod Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Timing Check

Offset

No Problems

BPM

No Problems

Oni
Hit-Sound Check/Addition of Notes

00:00:294 (1,2,3,4,5,6) - Pitchmap this? | Seems a bit bland here, consider changing some to dons
00:35:619 (1,2) - d,d > k,d | Note 1 is higher pitched than Note 2 on the violin or string instrument ( I can't hear properly X_X ), so I suggest a pitchmap where 1 is kat
What's with the new combos o-o|||
Suggestion : 01:01:181 (1) - AND 01:02:601 (1) - Change to Big Don | Seems like a nice place to emphasize in the music due to the end of the rhythm
01:05:619 (1,1,1) - k,d,k > d,k,k | Note 1 The rightmost note and the middle note has the same pitched vocals, using a don on the leftmost side note to seperate the background instrument from the vocals
01:12:365 (1,1) - Swap | Vocal lies on the right note, so I suggest a kat there instead of the left

End with a spinner? The (electronical) instrument drags on

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

Muzu :

00:42:542 (1,2) - k,k > d,k | Note 1 is more lower-pitched for vocals than 2, I suggest using a don for note 1

End with a spinner?

No other problems o/ good usage of kat for both diff.s!
Pretty Rhythm
Hello~!
From M4M :D

[Normal]
Hmmm.. you should unity DS all note better.

[Hard]
00:20:530 (1) - Delete NC
00:40:412 (1) - ^

[Insane]
00:06:329 (1) - Delete NC
00:13:252 (1,2,3,4,5,6) - My suggestion.

00:26:743 (6) - Move it x-272 y-284
00:29:051 (1) - Delete NC

That's all.
Good Song and Map!
Take My Star :oops:
Topic Starter
Giralda

Lolicore_Komari wrote:

Hello~!
From M4M :D

[Normal]
Hmmm.. you should unity DS all note better. Cleaned up all the DS problems.

[Insane]
00:06:329 (1) - Delete NC fixed.
00:13:252 (1,2,3,4,5,6) - My suggestion. Going to keep mines because I don't want to change the flow of what I already had in mind. But I may take the suggestion if I do a little more testing. But for now I'll leave it the way it is.

00:26:743 (6) - Move it x-272 y-284 sure.
00:29:051 (1) - Delete NC done.

That's all.
Good Song and Map!
Take My Star :oops:
Thank you for mod and star!
Coro
Taiko mod~
All are suggestions unless in red.

[ReySHeL's Muzu]
maybe try mapping to pitch at the start? So
00:01:714 (2) - d and
00:04:554 (5) - d

[ReySHeL's Oni]
same as Muzu
00:01:714 (2) - d and
00:04:554 (5) - d

sorry, that's all I can find orz
nice map~ good luck for rank~
Topic Starter
Giralda
Received permission from jonathan to reply to mod

Lolicore_Komari wrote:

[Hard]
00:20:530 (1) - Delete NC The NC here is used for better clarity on the anti-jump.
00:40:412 (1) - ^ ^
DenoisoGoiso
wwwww from my queue

[General]
  1. Kiai starts at big white tick/stanza.
  2. Check aimod. Check the Audio and Letterbox.
[Muzukashii]
  1. Kats Suggestion

    • 00:43:607 (1) - k add kat
      01:05:441 (1) - ^
  2. Add/Delete Suggestion

    • 00:25:856 (2) - Delete this. 2 note is enough to pitch the vocal
      00:28:696 (2) - Delete this.
      00:37:217 (1) - Delete, wut anything fit here (just my oppinion :P)
      00:58:518 - Add circle. don or kat up to you. for me it's feel empty here because kiai not starts in big white tick/stanza.
      Add spinner at end?
  3. Other Suggestion

    • 00:12:720 (4) - Delete kat. too enough.
      00:13:252 (1,1) - Trade them. i see the kat looks low instrumental than don. so trade them. (i mean change kd to dk.)
      00:22:483 (2,1) - Trade them. ^
      00:23:725 (1) - ^
      00:29:761 (3,1,2) - lol they weird pitch. trying to use dkd.
      00:31:181 (2,1,2) - So mainstream. trying to use these so incosistent. make it like this much better. 1/2 x 1/2
      00:37:394 (2) - move to red tick. 5 patterns on this song is not good.
      00:41:122 (1,1,1) - lol delete and make new.
      01:04:376 (2,1) - Trade them.
      01:25:323 (1,2,3) - ddk. change it. suck at kkk.

      Ok <3 done
[Oni]
  1. Kats Suggestion

    • 00:12:720 (1) - Delete kat.
      00:14:495 (1) - Add kat.
      00:18:045 (2) - ^
      00:19:998 (1) - ^
      00:24:791 (1) - ^
      Ok done <3
  2. Delete/Add Suggestion

    • 00:10:412 - Add circle? don or kat up to you. Seems hidden instrumental is here? try it.
      00:10:589 - ^
      00:51:950 (2) - Delete circle.
      Add spinner at end?
      Ok done <3
  3. Other Suggestion

    • 00:14:317 (1) - k is not logical for pitch here. so delete kat and add finish, and delete 00:14:495 (1).
      00:14:672 (1) - (CONTINUE) so move to red tick. and add kat. more consistency
      00:18:045 (2) - Add kat? same it as muzu.
      00:26:033 (1) - move to red tick. seems what you pitch/fit here?
      00:29:761 (3,1,2) - Same suggestion at Muzukashii.
      00:38:459 (1,2,3) - This stream. what you fits here? k maybe add kat at (3).
      Ok. i can't mod other parts.
That. sorry my english is bad xD
k Good Luck~
sheela
[Easy]
00:18:045 (2) - On the head, remove the clap?
00:32:601 (1) - Move the first point (little square) to x:112 y:96?
00:39:524 (1) - Move it to x:376 y:144 to have a blanket, and move 00:40:412 (2) to x:323 y:344?

[Normal]
00:48:933 (1) - Move the last point to x:325 y:188 so the curve could fit with 00:49:998 (2) .
00:52:838 (2) - Move the second point to x:276 y:63, and the last one to x:204 y:59 to get the same slider, but flipped.
00:58:518 - Start the kiai time here.

[Hard]
00:37:572 (4) - Move it to one grid lower?

That's all I can find. Good Luck on ranking this map, and here's a star.
Topic Starter
Giralda

sheela901 wrote:

[Normal]
00:48:933 (1) - Move the last point to x:325 y:188 so the curve could fit with 00:49:998 (2). sure.
00:52:838 (2) - Move the second point to x:276 y:63, and the last one to x:204 y:59 to get the same slider, but flipped. done.
00:58:518 - Start the kiai time here. Added a note on where I originally had the kiai time start. Mostly due to keeping kiai times consistent across the difficulties.
Thank you for mod and star! Here have a kd back.
Trust

sheela901 wrote:

[Easy]
00:18:045 (2) - On the head, remove the clap? i like how this sounds
00:32:601 (1) - Move the first point (little square) to x:112 y:96? fixed up a few things here
00:39:524 (1) - Move it to x:376 y:144 to have a blanket, and move 00:40:412 (2) to x:323 y:344? sure
Thank you sheela!

This map and anime reminds me of summer ;_;

update
osu file format v12

[General]
AudioFilename: Kono Sekai wa Bokura o Matte Ita.mp3
AudioLeadIn: 1996
PreviewTime: 58518
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Kono Sekai wa Bokura wo Matteita (TV Size)
TitleUnicode:この世界は僕らを待っていた (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Giralda
Version:Trust's Easy
Source:Suisei no Gargantia
Tags:ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. 翠星のガルガンティア
BeatmapID:314244
BeatmapSetID:98486

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-390,"video.avi"
//Break Periods
2,21440,23351
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
294,355.029585798817,4,2,1,30,1,0
3134,-100,4,2,1,40,0,0
5974,-100,4,2,1,55,0,0
18755,-100,4,2,1,55,0,0
46802,-100,4,2,1,50,0,0
52483,-100,4,2,1,55,0,0
54968,-100,4,2,1,60,0,0
58518,-100,4,2,1,70,0,1
81240,-100,4,2,1,60,0,0
88341,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 255,192,0

[HitObjects]
78,149,294,2,0,B|81:208|123:252|123:252|194:213|258:261,1,240,2|2,0:0|0:0,0:0:0:0:
320,292,1714,2,0,P|384:269|415:138,1,200,2|2,0:0|0:0,0:0:0:0:
316,68,3134,6,0,P|256:52|192:72,1,120,2|2,0:0|0:0,0:0:0:0:
116,168,4199,1,0,0:0:0:0:
181,227,4554,2,0,P|242:250|345:219,1,160,2|2,0:0|0:0,0:0:0:0:
256,192,5974,12,4,7394,0:0:0:0:
396,224,8282,5,0,0:0:0:0:
316,184,8637,2,0,B|265:156|265:156|228:93,1,120,4|0,0:0|0:0,0:0:0:0:
196,24,9524,1,8,0:3:0:0:
100,112,10057,2,0,P|80:180|180:256,1,200,4|2,0:0|0:0,0:0:0:0:
272,336,11477,6,0,P|293:288|360:248,1,120,4|8,0:0|0:0,0:0:0:0:
432,228,12365,2,0,B|444:168|444:168|428:104,1,120,0|4,0:0|0:0,0:0:0:0:
332,52,13430,6,0,P|270:33|134:141,1,240,0|0,0:0|0:0,0:0:0:0:
144,216,14850,2,0,P|88:244|56:244,2,79.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,284,15915,6,0,B|256:304|256:304|320:280,1,120,4|4,0:0|0:0,0:0:0:0:
460,192,17157,1,4,0:0:0:0:
368,96,17690,5,8,0:0:0:0:
280,92,18045,2,0,B|232:72|204:124|152:92,1,120,8|4,0:3|0:0,0:0:0:0:
256,192,18755,12,0,21240,0:0:0:0:
96,188,24791,6,0,B|132:208|132:208|160:256,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
204,312,25501,2,0,P|308:280|336:228,1,160,0|0,0:0|0:0,0:0:0:0:
304,160,26566,2,0,P|240:168|184:128,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
352,36,28163,6,0,P|408:64|432:128,1,120,0|0,0:0|0:0,0:0:0:0:
444,200,29051,2,0,L|456:292,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
364,168,30116,1,0,0:0:0:0:
284,204,30471,6,0,L|272:296,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
204,336,31181,2,0,P|124:332|80:258,1,160,0|0,0:0|0:0,0:0:0:0:
61,185,32246,1,2,0:0:0:0:
119,119,32601,6,0,L|183:71,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
255,21,33311,1,2,0:0:0:0:
339,45,33666,2,0,B|393:71|393:71|430:133,1,120,0|4,0:0|0:0,0:0:0:0:
364,240,34731,5,8,0:0:0:0:
296,296,35086,2,0,B|256:304|256:304|196:292,1,79.9999999999999,8|8,0:3|0:0,0:0:0:0:
148,244,35796,1,4,0:0:0:0:
104,168,36151,6,0,L|100:72,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
188,72,36862,2,0,P|241:86|346:32,1,160,8|8,0:0|0:0,0:0:0:0:
420,20,37927,2,0,P|480:48|496:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
376,144,39524,6,0,P|352:204|355:292,1,120,0|0,0:0|0:0,0:0:0:0:
324,344,40412,2,0,P|264:336|224:344,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
156,344,41122,2,0,P|105:282|80:207,1,160,8|8,0:0|0:0,0:0:0:0:
116,128,42187,1,0,0:0:0:0:
180,68,42542,2,0,P|256:104|320:64,1,160,8|8,0:0|0:0,0:0:0:0:
400,40,43607,6,0,P|452:32|496:56,2,79.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
388,128,44672,1,8,0:0:0:0:
320,184,45027,2,0,B|280:228|280:228|204:252,1,120,0|4,0:0|0:0,0:0:0:0:
96,212,46092,6,0,L|-4:240,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,187,47157,2,0,P|256:152|336:212,1,160,4|8,0:0|0:0,0:0:0:0:
396,228,48222,2,0,P|421:185|425:141,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
412,68,48933,6,0,P|372:67|335:52,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
256,16,49643,1,0,0:0:0:0:
176,52,49998,2,0,P|138:66|99:67,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
64,148,50708,2,0,P|64:224|120:324,1,160,8|0,0:0|0:0,0:0:0:0:
180,268,51773,2,0,P|216:252|272:252,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
344,256,52483,5,8,0:0:0:0:
424,224,52838,2,0,P|436:108|316:48,1,240,4|8,0:0|0:0,0:0:0:0:
264,88,54258,2,0,P|192:100|96:44,1,160,0|8,0:0|0:3,0:0:0:0:
48,124,55323,5,8,0:0:0:0:
96,200,55678,2,0,B|128:256|128:256|140:332,1,120,4|4,0:0|0:0,0:0:0:0:
220,332,56566,2,0,B|260:340|260:340|308:328,1,79.9999999999999,0|4,0:0|0:0,0:0:0:0:
424,292,57453,1,8,0:0:0:0:
440,204,57808,2,0,L|452:116,1,79.9999999999999,8|8,0:3|0:0,0:0:0:0:
408,48,58518,6,0,P|337:87|260:68,1,160,0|0,0:0|0:0,0:0:0:0:
180,40,59583,1,8,0:0:0:0:
112,96,59938,2,0,P|95:172|134:240,1,160,0|0,0:0|0:0,0:0:0:0:
224,236,61004,2,0,B|316:236|380:324|380:324|384:212|488:156,1,360,8|4,0:0|0:0,0:0:0:0:
404,56,63134,6,0,P|344:40|296:48,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
196,68,64021,2,0,P|164:148|124:172,1,120,4|8,0:0|0:0,0:0:0:0:
60,208,64909,1,0,0:0:0:0:
100,336,65441,6,0,P|185:325|219:293,1,120,0|8,0:0|0:0,0:0:0:0:
272,244,66329,1,0,0:0:0:0:
360,232,66684,5,8,0:0:0:0:
448,220,67039,2,0,P|468:158|448:96,1,120,4|4,0:0|0:0,0:0:0:0:
378,62,67927,1,0,0:0:0:0:
292,44,68282,1,4,0:0:0:0:
200,140,68814,2,0,P|148:180|104:192,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,136,69879,6,0,P|376:116|460:144,1,160,0|0,0:0|0:0,0:0:0:0:
492,204,70944,1,8,0:0:0:0:
448,280,71299,2,0,P|360:300|276:272,1,160,0|0,0:0|0:0,0:0:0:0:
172,232,72542,6,0,P|136:184|136:112,1,120,2|8,0:0|0:0,0:0:0:0:
152,40,73430,1,0,0:0:0:0:
273,91,73962,6,0,P|309:139|309:211,1,120,4|8,0:0|0:0,0:0:0:0:
293,283,74850,1,8,0:0:0:0:
161,293,75382,6,0,P|108:264|73:129,1,200,4|12,0:0|0:0,0:0:0:0:
246,130,76980,2,0,P|327:100|358:22,1,160,0|2,0:0|0:0,0:0:0:0:
445,36,78045,1,8,0:0:0:0:
484,114,78400,6,0,L|442:188,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
364,216,79110,2,0,L|300:328,1,120,0|4,0:0|0:0,0:0:0:0:
188,256,80175,2,0,P|130:210|95:199,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,81063,12,0,84080,0:0:0:0:
173,156,85323,6,0,P|187:232|339:156,1,320,0|4,0:0|0:0,0:0:0:0:
256,192,86832,12,0,88341,0:0:0:0:
Evil_Twilight
From my Queue

[Insane]
  1. 00:02:601 (5) - Stack on 00:02:246 (4) - or move higher than 00:02:246 (4) - , because the pitch is higher than it.
  2. 00:03:666 (2) - Why you put this on here o.o? move it to here will be natural.
  3. 00:12:009 (4) - 1 grid down.
  4. 00:14:317 (1,3) - Try to change the rhythm and add normal hitsound on every white line in 00:13:252 (1,2,3,4,5,6,1,2,3) - this part, it's fits the music imo.
  5. 00:15:826 (4) - Add clap.
  6. 00:24:791 (1) - Move to x:316 y:224
  7. 00:23:548 (6) - Add clap on slider's second reverse.
  8. 00:35:353 (6) - Add clap, here has a drums sound too.
  9. 00:39:524 (3) - Add clap on slider's end.
  10. 00:45:915 (1) - Try use a note and 1/2 slider here.
  11. 00:51:950 (1) - Speed up should be start from here 00:52:128 (1) -
  12. 00:54:613 (9) - Add normal hitsound.
  13. 01:10:412 (3) - 1 grid right.
  14. 01:12:720 (1) - Remove clap, 01:13:075 (2) - add it on here.
The arrangement is kinda messy for me.
But it's not bad for new mapper :P

[jonathanlfj's Hard]
  1. 00:02:246 (5) - Try this.
  2. 00:03:134 (1) - If the slider is upward will be more fit on the music imo.
  3. 00:35:353 (2) - Add clap.
  4. 00:46:447 (5,6) - On these two, i prefer to use jump here because the rhythm is changed on next beat.
  5. 01:16:802 (3,4) - Add clap on slider's start? The sound is good for me.
[Normal]
  1. 00:00:294 (1) - Move left a bit.
  2. 00:11:299 (1) - Move to 00:11:477 (1) -
  3. 00:24:791 (1) - Wht you only add normal hitsound here, add it on every 2,4 beat in this part. o3o
  4. 00:58:341 (4) - Kiai time should be started from here.
  5. 01:09:702 (x) - Add something here? It is strange withtout finish.
  6. 01:26:388 (1) - Remove NC.
[Trust's Easy]
  1. 00:18:755 (1) - End at 00:21:595 and add finish?
  2. 01:21:063 (1) - Add finish.
Topic Starter
Giralda

Evil_Twilight wrote:

From my Queue

[Insane]
  1. 00:02:601 (5) - Stack on 00:02:246 (4) - or move higher than 00:02:246 (4) - , because the pitch is higher than it. Good suggestion. Changed, Thanks ~
  2. 00:03:666 (2) - Why you put this on here o.o? move it to here will be natural. Was trying to aim for not making the player to stop at a note before the note appears, but I'll change for better flow.
  3. 00:12:009 (4) - 1 grid down. sure.
  4. 00:14:317 (1,3) - Try to change the rhythm and add normal hitsound on every white line in 00:13:252 (1,2,3,4,5,6,1,2,3) - this part, it's fits the music imo. Kept the (1), removed the (3) and made a new 1/1 slider w/ repeat as a (2) for that combo.
  5. 00:15:826 (4) - Add clap. From the last point, I added a note w/ clap to make a triplet with (4) and (1). It sounds better like that than having a clap being played on a blue tick.
  6. 00:24:791 (1) - Move to x:316 y:224 Done.
  7. 00:23:548 (6) - Add clap on slider's second reverse. Okay.
  8. 00:35:353 (6) - Add clap, here has a drums sound too. Sure.
  9. 00:39:524 (3) - Add clap on slider's end.Done.
  10. 00:45:915 (1) - Try use a note and 1/2 slider here. Nice idea. Thanks.
  11. 00:51:950 (1) - Speed up should be start from here 00:52:128 (1) - changed 00:51:950 (1) to be 1.00x sv, and moved speed up tick to 00:52:128 (1) as stated.
  12. 00:54:613 (9) - Add normal hitsound. sure.
  13. 01:10:412 (3) - 1 grid right. okay.
  14. 01:12:720 (1) - Remove clap, 01:13:075 (2) - add it on here. Done.
The arrangement is kinda messy for me. :O I'll try harder next time :P
But it's not bad for new mapper :P

[Normal]
  1. 00:00:294 (1) - Move left a bit. Done.
  2. 00:11:299 (1) - Move to 00:11:477 (1) - Done.
  3. 00:24:791 (1) - Wht you only add normal hitsound here, add it on every 2,4 beat in this part. o3o Err, didn't quite understand what you meant here but I tried to do the best I could.
  4. 00:58:341 (4) - Kiai time should be started from here. Woops. Fixed.
  5. 01:09:702 (x) - Add something here? It is strange withtout finish. Used a note on 01:09:524 and made a 1/2 slider on 01:09:702 with finish on the head.
  6. 01:26:388 (1) - Remove NC.Done.
Thank you for your mod !

Evil_Twilight wrote:

[Trust's Easy]
00:18:755 (1) - End at 00:21:595 and add finish?
01:21:063 (1) - Add finish.
Applied both mods upon permission from Trust.
jonathanlfj

sheela901 wrote:

[Hard]
00:37:572 (4) - Move it to one grid lower? moved the previous on up instead

Evil_Twilight wrote:

[jonathanlfj's Hard]
  1. 00:02:246 (5) - Try this. i prefer the current setup more
  2. 00:03:134 (1) - If the slider is upward will be more fit on the music imo.
  3. 00:35:353 (2) - Add clap.
  4. 00:46:447 (5,6) - On these two, i prefer to use jump here because the rhythm is changed on next beat.
  5. 01:16:802 (3,4) - Add clap on slider's start? The sound is good for me.
    done everything else
Thanks for the mods~
http://puu.sh/68fOs.zip
brendanuhs
i think [insane] should od+1.
Teara
Nice.

[Easy]

Nice, you should however +1 to Drain and OD to match the current AR. Or lower AR by 1.

[Normal]

00:11:477 (1,2) - This just doesn't follow the vocals or lyrics and just feels wrong. The finish's land on the red ticks so I'll highly suggest you try something like this


Delete two, and make 1 repeat once. and add a hitcircle at 00:13:252 - (Finishes on the slider only thou, start/repeat/end) and a whistle on the hitcircle.

00:29:938 (5) - The whistle on this note should be a bit louder to empathize the music more.

[Insane]

Always try and keep OD and AR roughly the same, so if you have a AR of 9, try and keep OD 8/9. Please raise OD by one, or lower AR by one :)
Topic Starter
Giralda

brendanuhs wrote:

i think [insane] should od+1.
Was considering about it but since Teara mentioned it as well I'll make the change.

Teara wrote:

Nice. Thank you!

[Normal]

00:11:477 (1,2) - This just doesn't follow the vocals or lyrics and just feels wrong. The finish's land on the red ticks so I'll highly suggest you try something like this


Delete two, and make 1 repeat once. and add a hitcircle at 00:13:252 - (Finishes on the slider only thou, start/repeat/end) and a whistle on the hitcircle. Good suggestion. Changed.

00:29:938 (5) - The whistle on this note should be a bit louder to empathize the music more. Increased hitsound volume for the green tick to 65%, up from 50%

[Insane]

Always try and keep OD and AR roughly the same, so if you have a AR of 9, try and keep OD 8/9. Please raise OD by one, or lower AR by one :) brendanuhs mentioned it above as well so I'll change based on that and to keep consistency. Increased OD by 1.
Thank you for your mod!
yurunneram


Modding for Lion's Modding Queue and the Pudding Girl's Queue~

EASY

00:54:258 (3) - Add finish?

01:01:181 (4) - I would move this half a beat back. Looking at how you mapped the first half of the song

Not much.

NORMAL

00:02:601 (3) - I thought the gap was awkward so possibly this would be better?



00:08:104 (1) - The slider doesn't bend at a distinct timing point. This would play much nicer since it bends at the vocals



00:43:962 (3) - Do it like this. Blankets nicer



00:47:157 - Wana slow down slider velocity down here? :3

00:53:548 (3) - Spacing infringement

00:55:323 (1) - ^

00:58:341 (4,1) - maybe you could put a finish on (1) too OAO

01:11:299 (3) - Spacing

That's all desu OwO

Senpai's HARD

Haruru senpai OwO)/

00:03:134 (1) - Why don'tcha just stack perfect?

00:13:430 (1,2,3) - Don't like anti jump here unless you stack the next note under as well

00:39:702 (4) - Stack this under (5) would play nicer

00:40:412 (1,2,3) - Dun like the anti jump unless you stack the next note under as well

01:07:572 (1,2,3) - Dun like the anti

That's all desu

Dun mod taiko

Dun mod insanes

Have a nice day desu~

You've been modded out by Yurun Ceroia Neram~
Topic Starter
Giralda

yurunneram wrote:

NORMAL

00:02:601 (3) - I thought the gap was awkward so possibly this would be better? There isn't any sound in the white ticks that need to be covered, that's why the gap is there.



00:08:104 (1) - The slider doesn't bend at a distinct timing point. This would play much nicer since it bends at the vocals Sure.



00:43:962 (3) - Do it like this. Blankets nicer Fixed



00:47:157 - Wana slow down slider velocity down here? :3 sure.

00:53:548 (3) - Spacing infringement

00:55:323 (1) - ^ Fixed both.

00:58:341 (4,1) - maybe you could put a finish on (1) too OAO Will probably keep the pattern the way it is to maintain consistency with the other difficulties.

01:11:299 (3) - Spacing Moved one grid left I guess? AImod didn't detect it so it didn't look problematic.

That's all desu OwO
Thank you for your mod and star ~
NTRSOUND
don't give me kudosu give me av cable ;_;

General
add "best map in universe" to tags

Trust's Ez

00:28:163 (1,2,3) - 00:28:163 (1,2,3) I don't like how this plays because the 1 and the 3 are don't really follow a the track. Try this, which places more emphasis on 3 rather than 2.
SPOILER
starting from 00:27:986

00:39:524 (1) This part is hard to map due to the vocals doing eighths,which are probably out of an easy diffs range, so I understand why you opted for a slider. Still the start of the one doesn't feel initiated by anything in the track which makes for awkward playing in my opinion when it's the beginning of the combo. Also Id recommend removing the new combo on 00:39:347 (1) and instead having it on 00:40:412 (3), especially if you use my suggestion below.

SPOILER
the 1 is on 00:39:347 -

00:52:838 (2,3) - 00:52:838 (2,3) - Plays awkwardly, I feel you should shorten the 2 and start the 3 sooner.

great diff

Normal

00:34:731 (3,1,2,1) - 00:34:731 (3,1,2,1) The corner is very densely packed with hit objects which may make reading the transition from the green combo to the blue one harder than it has to. If you get complaints on the difficulty of this part I'd recommend looking at the placement of the notes before changing the rhythm , because I think it plays quite well. Changes to oval flow may be enough to accommodate reading issues.

01:08:282 (4) - The Elbow here seems unwarranted as well as in other places of this diff (00:41:832 (4) - ). The vocal is pretty much a consistent phrase. The reason why I bring something as menial as slider shape is that you were mainly using Elbows to emphasize a change in phrase within the same slider (00:47:867 (3) - 00:46:092 (1) - good examples) . By using elbows where they don't do this makes them less distinct in my opinion and should be avoided if possible.

00:58:518 (1,2,3) - 01:00:649 (4) - Dont like this combo. The 2 3 and 4 are mega boring. Try this:

01:15:737 (1,2,3) - 01:15:737 (1,2,3) - This combo is amazing! I feel with a little bit more of a jump it will play even better because of the slight break before it.

Johnathan's Hard

its perfect :cry:

Insane

00:36:862 (4,5,6,7) - 00:38:104 - I think this plays better

00:51:950 (1,2) - 00:52:483 - I think a spinner from 00:51:950 - 00:52:483 - would really fit in.

01:02:601 (8) - remove nc and add nc to 01:03:134 (1) .

I give u star but u owe me subways.
Topic Starter
Giralda

NTRRR wrote:

don't give me kudosu give me av cable ;_; no. jkjk

General
add "best map in universe" to tags you're funny

Normal

00:34:731 (3,1,2,1) - 00:34:731 (3,1,2,1) The corner is very densely packed with hit objects which may make reading the transition from the green combo to the blue one harder than it has to. If you get complaints on the difficulty of this part I'd recommend looking at the placement of the notes before changing the rhythm , because I think it plays quite well. Changes to oval flow may be enough to accommodate reading issues. made a few changes here

01:08:282 (4) - The Elbow here seems unwarranted as well as in other places of this diff (00:41:832 (4) - ). The vocal is pretty much a consistent phrase. The reason why I bring something as menial as slider shape is that you were mainly using Elbows to emphasize a change in phrase within the same slider (00:47:867 (3) - 00:46:092 (1) - good examples) . By using elbows where they don't do this makes them less distinct in my opinion and should be avoided if possible. fixed ~

00:58:518 (1,2,3) - 01:00:649 (4) - Dont like this combo. The 2 3 and 4 are mega boring. Try this: wait wat

01:15:737 (1,2,3) - 01:15:737 (1,2,3) - This combo is amazing! I feel with a little bit more of a jump it will play even better because of the slight break before it. If I was allowed to add a bit more jump to it I would, but I have to comply to DS. wwwwww

Insane

00:36:862 (4,5,6,7) - 00:38:104 - I think this plays better Took the new rhythm. Stacked (4) with 00:36:329 (2) and moved 00:37:572 (6) out to the right. I think the overlap would make the player think it's a stream and that's not how the rhythm should be interpreted here.

00:51:950 (1,2) - 00:52:483 - I think a spinner from 00:51:950 - 00:52:483 - would really fit in. I believe we discussed this earlier today at school about how I don't want sh*tstorm happening with people complaining it to be a ninja spinner

01:02:601 (8) - remove nc and add nc to 01:03:134 (1) . fixed

I give u star but u owe me subways. sure thing. just let me know when you want free subways. wwwww
Thanks for the mod <3
-Neipezi
hi..Giralda owo;
modding to the late, sorry (so tired :o )

[General]
-sources "翠 星 の ガルガンティア" after change, "Suisei no Gargantia" is put the tag.

[Trust's Easy]
00:08:282 (1) - whistle add?
01:05:441 - ^
01:07:927 (3) - ^

[Normal]
- slider tick rate -1 (1 is enough)
00:35:796 - finish change
00:53:548 (3) - blankets running
00:58:518 (1) - delete the clap on the head and tail.
01:08:282 (4) - (4) to decrease the length of 01:08:814 - , 01:09:169 - would you like to add a circle?
01:09:524 (6,1) - play is not good x_x (1) Move to 01:09:879. (2) to (1) the same as copy ((1) is 01:10:767 - move)
01:15:737 - whistle add?
01:16:447 (2) - remove (this bit, there is no sound.)

[jonathanlfj's Hard]
:o

[Insane]
00:45:382 - clap add?
00:49:465 (2) - 00:49:643 - move?
00:51:950 (1) - to play a little confusing. (1) the beginning of the slide is 00:52:128 - . and 1/2 to change the slide.
if you apply the above information, 00:51:950 - Add a circle
01:20:619 - ,01:20:708 - this place, you can add a steam.
01:24:436 (4) - crtl + g?

gl~ :oops:
Topic Starter
Giralda

-Kirito wrote:

hi..Giralda owo; hi Kirito ~
modding to the late, sorry (so tired :o ) it's okay. c:

[General]
-sources "翠 星 の ガルガンティア" after change, "Suisei no Gargantia" is put the tag. Changed for all diffs.

[Normal]
- slider tick rate -1 (1 is enough)
00:35:796 - finish change Woops, fixed.
00:53:548 (3) - blankets running I think I made it better, I can't really see myself ><
00:58:518 (1) - delete the clap on the head and tail. yep. also added clap on the (2) afterwards
01:08:282 (4) - (4) to decrease the length of 01:08:814 - , 01:09:169 - would you like to add a circle?
01:09:524 (6,1) - play is not good x_x (1) Move to 01:09:879. (2) to (1) the same as copy ((1) is 01:10:767 - move)
01:15:737 - whistle add? Music doesn't sound like it needs one.
01:16:447 (2) - remove (this bit, there is no sound.) Removed, but added repeat to the slider before it.

[Insane]
00:45:382 - clap add? yes
00:49:465 (2) - 00:49:643 - move? yep~
00:51:950 (1) - to play a little confusing. (1) the beginning of the slide is 00:52:128 - . and 1/2 to change the slide.
if you apply the above information, 00:51:950 - Add a circle I've been trying to fix this for a while :P thanks ~
01:20:619 - ,01:20:708 - this place, you can add a steam. Removed slider, added note on 01:20:175 and made a triplet starting at 01:20:530.
01:24:436 (4) - crtl + g? sure, and rotated the angle of the slider up a little for better flow going into (5)

gl~ :oops:
Thanks for your mod Kirito!~
ReySHeL
fixed some.
thanks for mod everyone!

link: http://puu.sh/6hsVH.zip
Yoshi_green
hi hi, you asked for a mod, so here it is:


[Trust's Easy]
eh, I'm not too bothered about any sfx or sfx patterns, but maybe Volume --> +10-15% 'cause it's somewhat hard to hear. I don't care too much about that though
augh you're killing me with you're lack of grid snap ;_; it's actually not bad without it though
anwyays, nothing is bad here (for me). I'm just going full OCD on the aesthetics of the sliders, ignore this if you don't want to change it.

00:04:554 (3) - slider head is 2 pixels higher than slider end
00:18:045 (2) - can be a bit neater and more symmetrical, maybe like this
00:35:086 (2) - end point to (216, 296)
00:47:157 (2) - slider head is 3 pixels higher than slider end
00:56:566 (3) - slider head is 2 pixels lower than slider end
01:07:039 (2) - new combo here instead of 01:06:684 (1) - here

[Normal]
Blanket editing time!

00:15:560 (2) - middle point to (412, 128), end point to (428, 172)
00:27:986 (2) - middle point to (228, 148), end point to (276, 204)
00:30:471 (1,2) - D: you know, I think the simplest way to fix this is to not make a double blanket at all um... yeah :(
00:31:891 (3) - middle point to (180, 140), end point to (124, 160)
00:34:021 (2) - end point to (364, 340)
00:35:264 (1) - I don't think it's necessary to have a new combo here imo
00:38:637 (4) - ehhh ok, passed ✓
00:43:962 (3) - red point to (124, 208), end point to (244, 212). Then move the whole 00:45:027 (4) - over by 1 unit on tiny grid snap
00:48:933 (1) - start point to ((428, 248), end point to (328, 192)
00:53:548 (3) - start point to (200, 100), red point to (188, 204)
00:59:938 (3,4) - w-was this intended ._.
01:01:714 (2) - start point to (84, 144)
01:03:134 (1) - middle point to (332, 124), end point to (364, 160)
01:03:844 (2) - middle white point to (216, 212), red point to (184, 152) I tried my best mmkay
01:10:767 (2) - move slider to start at (296, 176). move red point to (272, 192), move middle white point to (260, 104), and move end point to (168, 104). boy, that took forever
01:11:566 (3) - move slider to start at (184, 192)
01:19:110 (5) - move middle white point to (428, 184), red point to (400, 128)

[jonathanlfj's Hard]
HP 6 --> 5 (just a suggestion) because [Insane] is HP6. Either that or [Insane] HP 6 --> 7

knowing how you're so good at mapping already, I'll only do the blankets.
oh, blankets are better here, that's good
oh wait I found somethingggg TIME TO NITPICK muahaauaauhauhaua--

00:10:057 (1) - end point to (252, 176)
00:12:187 (3) - middle point to (196, 284)
00:17:157 (6) - middle (3rd) point to (144, 264), red point to (136, 216)
00:25:678 (5) - middle point to (200, 48), end point to (280, 68)
00:37:039 (3) - end point to (184, 340)
00:37:572 (4) - middle point to (212, 256)
00:59:051 (3) - middle point to (104, 120)
01:10:412 (3) - middle point to (324, 252), end point to (368, 352)


[Insane]
HP 6 --> 7 (just a suggestion) because [Hard] is HP6. Either that or [Hard] HP 6 --> 5
more blankets to fix!

00:11:477 (3) - start point to (76, 240), end point to (36, 76)
00:12:365 (5) - middle point to (380, 24), end point to (480, 68)
00:21:595 (4) - start point to (232, 328), middle point to (248, 264)
00:22:128 (5) - middle point to (172, 176), end point to (268, 148)
00:28:163 (4,5) - mmm distance spacing suddenly drops here, kinda weird
00:39:524 (3,4) - w-was this intended ._.
00:54:436 (9,10) - hmm, I can imagine this being a problem on Hidden (at least, for me), so (this is a suggestion) maybe you can move the (9) down and to the right a bit, and move the (10) in between (9) and the next (1)
01:01:004 (3) - middle point to (316, 120), end point to (272, 84)
01:09:169 (3,4) - In terms of distance spacing, these two are the odd ones out. Everything else is 0.78x DS while this is 0.64x
01:18:222 (4) - I think new combo should be here instead of 01:17:335 (1) - here. There's too little purple atm
01:25:323 (1,2,3,4,5,6,7,8) - a touch overmapped, imo. The music there is all 1/2 beats, but you've mapped that part in 1/4. Also, those 8 notes don't curve perfectly

----------

Alright, I'm finished. Hope I've helped a bit~
Topic Starter
Giralda

Yoshi_green wrote:

hi hi, you asked for a mod, so here it is:

[Normal]
Blanket editing time! oh god so much to fix

00:15:560 (2) - middle point to (412, 128), end point to (428, 172) Done.
00:27:986 (2) - middle point to (228, 148), end point to (276, 204) Done.
00:30:471 (1,2) - D: you know, I think the simplest way to fix this is to not make a double blanket at all um... yeah :( Fixed. x-x
00:31:891 (3) - middle point to (180, 140), end point to (124, 160) Done.
00:34:021 (2) - end point to (364, 340) Done.
00:35:264 (1) - I don't think it's necessary to have a new combo here imo NC is for better visibility for new players.
00:38:637 (4) - ehhh ok, passed ✓
00:43:962 (3) - red point to (124, 208), end point to (244, 212). Then move the whole 00:45:027 (4) - over by 1 unit on tiny grid snap Done.
00:48:933 (1) - start point to ((428, 248), end point to (328, 192) Done.
00:53:548 (3) - start point to (200, 100), red point to (188, 204) Done.
00:59:938 (3,4) - w-was this intended ._. yes.
01:01:714 (2) - start point to (84, 144) Done.
01:03:134 (1) - middle point to (332, 124), end point to (364, 160) Done.
01:03:844 (2) - middle white point to (216, 212), red point to (184, 152) I tried my best mmkay used y:144 instead.
01:10:767 (2) - move slider to start at (296, 176). move red point to (272, 192), move middle white point to (260, 104), and move end point to (168, 104). boy, that took forever Done. ~
01:11:566 (3) - move slider to start at (184, 192) It already does? o_o
01:19:110 (5) - move middle white point to (428, 184), red point to (400, 128) Done.

[Insane]
HP 6 --> 7 (just a suggestion) because [Hard] is HP6. Either that or [Hard] HP 6 --> 5 I swear I had it at 7 already. Changed HP to 7.
more blankets to fix!

00:11:477 (3) - start point to (76, 240), end point to (36, 76) Done.
00:12:365 (5) - middle point to (380, 24), end point to (480, 68) Done.
00:21:595 (4) - start point to (232, 328), middle point to (248, 264) Done.
00:22:128 (5) - middle point to (172, 176), end point to (268, 148) Done.
00:28:163 (4,5) - mmm distance spacing suddenly drops here, kinda weird Cleaned it up a bit.
00:39:524 (3,4) - w-was this intended ._. Yes.
00:54:436 (9,10) - hmm, I can imagine this being a problem on Hidden (at least, for me), so (this is a suggestion) maybe you can move the (9) down and to the right a bit, and move the (10) in between (9) and the next (1) Moved it up instead to form blanket with (8)
01:01:004 (3) - middle point to (316, 120), end point to (272, 84) Done.
01:09:169 (3,4) - In terms of distance spacing, these two are the odd ones out. Everything else is 0.78x DS while this is 0.64x Fixed it.
01:18:222 (4) - I think new combo should be here instead of 01:17:335 (1) - here. There's too little purple atm Uhm, alright.
01:25:323 (1,2,3,4,5,6,7,8) - a touch overmapped, imo. The music there is all 1/2 beats, but you've mapped that part in 1/4. Also, those 8 notes don't curve perfectly Cleaned up a few things here, but I still think after 01:25:944 can be mapped fine in 1/4.

----------

Alright, I'm finished. Hope I've helped a bit~
Thanks for the mod~
Topic Starter
Giralda
Taiko diffs are now updated.
mingmichael
mods come as request~


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ HP can be changed to be 5. so just make different on OD. muzu is 4 and oni is 5, and they have same HP. no problem for it

Notes Structure
☞ as usual rey is always best =w=)b

Notes
• change 00:23:903 - to be kat and change 00:24:258 - to be big don. well i changed them to make o o o O pattern at there. why? because those notes will support the dropping violin pitch sounds from 00:23:725 - until 00:24:258 - . you can hear that the violin sounds become lower and lower from 00:23:725 - . so, to make a good dropping pitch sounds like that, i'll try to make a balance pattern which are two kats and two dons. and don't worry with the finisher at 00:35:796 - which is big kat. 00:35:796 - and 00:24:258 - have different pitch sounds clearly. 00:24:258 - is low and 00:35:796 - is high. so just keep 00:35:796 - with big kat if you change 00:24:258 - to be big don

• this note should be kat 00:37:039 - . because it has a constant pitch sound (i mean vocal sound) like 00:36:862 - . you can hear it carefully if they have same sounds. and then change 00:37:217 - to be don. after you change them all, you can see whole of the patterns. basically the patterns are o o o o o o. much better right for the pattern? ;)

• change 00:59:051 - to be kat and change 00:59:406 - to be don. well i changed them because just want to follow the vocal at 00:59:051 - (it's same like 00:58:873 - , i think just a bit lower than 00:58:873 -). after saw your next kiai part at 01:10:057 (2,1,2,1,2,1,1,2,3,4,1) - , you followed that vocal :c consider again about this

• ctrl+g at 01:18:755 (4,1) - . i switched them because at 01:18:933 - has a same pitch sound (the stress sound i mean) like 01:18:578 - which you used kat already at 01:18:578 - . same as at 01:19:288 - and 01:19:643 - that you used same notes which is don for that stress sounds


====================


[ Oni]

General
☞ okay!

Notes Structure
☞ ugghh rey is too strong >~< perfect for patterns!

Notes
• from 00:23:548 - until 00:24:258 - you can see at here. kay here my explanation! that stream will support all the violin dropping sound as well, you can hear it clearly after you change it. and then same reason like muzukashii, to make a good dropping pitch sound i changed 00:24:258 - to be big don, not big kat because at 00:24:258 - is the final of the low sound or the lowest sound at there. so at 00:24:258 - should be don not kat

• ctrl+g 00:26:211 (1,1) - much better for the basic pattern i think and fit for vocal too, don't worry ;)

• upss 00:35:619 - still kat ;w; the violin sound is still high like 00:35:441 - and i think it's higher not same lol. and that kat is to emphasize the don at 00:35:796 -

yes the last note 01:26:743 - should be big kat (same note like muzukashii). the background sound is really high and strong at the last part and it's really better if you use kat than don like at muzu diff that you used it. consider again at here


====================


okay that's all from me
basically all diffs are already ready for taiko icon =w=)b great job as usual rey~!

kay, goodluck then~! ;)
ReySHeL
some fixed.
thanks for mod ming~! (o>ω<o)

lilnk: http://puu.sh/6i5dy.zip
Topic Starter
Giralda
Taiko updated.

I could also take the chance here to probably answer a few of the mods for jonathan from yurunneram's mod based on similar reasons in the earlier posts, just to save him a bit of time.

yurunneram wrote:

Senpai's HARD

00:13:430 (1,2,3) - Don't like anti jump here unless you stack the next note under as well anti-jumps here were intentional to bypass stack leniency

00:40:412 (1,2,3) - Dun like the anti jump unless you stack the next note under as well anti-jumps here were intentional to bypass stack leniency

01:07:572 (1,2,3) - Dun like the anti ^
neonat


General

Seems to have some conflicting stuff.

Source:
Normal - Suisei no Gargantia
The rest of the difficulties - 翠星のガルガンティア

Tags:
Normal - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel production i.g.
The Taiko Difficulties - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel production i.g. suisei no gargantia
The rest - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. suisei no gargantia

Insane

01:01:004 (3,4) - I find this part awkward because 01:01:004 (3) - end where the vocals hold, and you have to start anew by clicking 01:01:359 (4) - while she is still holding it. Why not have a slider start where she holds instead
01:10:944 (5) - you just skip across such a strong rhythm where she sings at 01:11:122 by having a slider tick, which is so weak. Have something end or start at the point of time
01:15:205 (8) - ^

Hard

00:31:181 (4,5) - curve 00:31:359 (5) - more to blanket?

Normal

00:01:359 (2) - this repeat slider doesn't fit into the rhythm of the song. Nothing starts there, and any strong beat that is closest to it would be at 00:01:714 - I suggest you rethink the rhythm here
00:09:524 (3) - that clap at the end, I suggest you remove it. It emphasizes that part, when there is nothing there, because the music rhythm was at 00:10:057 - That clap really ruins the sound
00:35:441 (9) - finish on the end of the slider
00:37:217 (2) - remove clap at the end of the slider
00:38:282 (3) - remove clap at the end of the slider and add the clap to the start of the slider
00:43:607 (4) - remove clap at the end of the slider
00:44:672 (5) - add clap at the start of the slider
00:46:447 (2) - add finish to end of slider
00:51:063 (1) - ^
00:52:838 (4) - finish to start of slider
00:53:548 (5) - finish to end of slider
01:05:619 (7) - this isn't the right rhythm to use here, it does not fit. Change the slider to start at 01:05:441 and end at 01:05:796 and add a circle at 01:05:974 - adjust hitsounds accordingly:
01:15:205 (8) - finish on end of slider
01:16:270 (2) - add finish
01:21:240 (1) - spinner should start at 01:21:063 where vocals starts and holds
01:23:725 (1) - slider should end at 01:24:080 and add a note at 01:24:436
01:27:098 (1) - start after the other notes end, start at 01:26:921 - why have an awkward pause in between

Yeah I know it took me ages for my turn to look at this from the team queue.
Topic Starter
Giralda

neonat wrote:



General

Seems to have some conflicting stuff.

Source:
Normal - Suisei no Gargantia
The rest of the difficulties - 翠星のガルガンティア

Tags:
Normal - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel production i.g.
The Taiko Difficulties - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel production i.g. suisei no gargantia
The rest - ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. suisei no gargantia
Fixed all the metadata conflicts across difficulties.
Insane

01:01:004 (3,4) - I find this part awkward because 01:01:004 (3) - end where the vocals hold, and you have to start anew by clicking 01:01:359 (4) - while she is still holding it. Why not have a slider start where she holds instead The sliders aren't following the vocals. My intentions there were with follow the background music.
01:10:944 (5) - you just skip across such a strong rhythm where she sings at 01:11:122 by having a slider tick, which is so weak. Have something end or start at the point of time Deleted 01:11:477 (6), moved 01:10:944 (5) to 01:11:122 and added a note at 01:10:944
01:15:205 (8) - ^ Fixed a few things here and there.

Normal

00:01:359 (2) - this repeat slider doesn't fit into the rhythm of the song. Nothing starts there, and any strong beat that is closest to it would be at 00:01:714 - I suggest you rethink the rhythm here
00:09:524 (3) - that clap at the end, I suggest you remove it. It emphasizes that part, when there is nothing there, because the music rhythm was at 00:10:057 - That clap really ruins the sound
00:35:441 (9) - finish on the end of the slider
00:37:217 (2) - remove clap at the end of the slider
00:38:282 (3) - remove clap at the end of the slider and add the clap to the start of the slider
00:43:607 (4) - remove clap at the end of the slider
00:44:672 (5) - add clap at the start of the slider
00:46:447 (2) - add finish to end of slider
00:51:063 (1) - ^
00:52:838 (4) - finish to start of slider
00:53:548 (5) - finish to end of slider
01:05:619 (7) - this isn't the right rhythm to use here, it does not fit. Change the slider to start at 01:05:441 and end at 01:05:796 and add a circle at 01:05:974 - adjust hitsounds accordingly:
01:15:205 (8) - finish on end of slider
01:16:270 (2) - add finish
01:21:240 (1) - spinner should start at 01:21:063 where vocals starts and holds
01:23:725 (1) - slider should end at 01:24:080 and add a note at 01:24:436
01:27:098 (1) - start after the other notes end, start at 01:26:921 - why have an awkward pause in between

Yeah I know it took me ages for my turn to look at this from the team queue.
Took everything in Normal except

neonat wrote:

01:23:725 (1) - slider should end at 01:24:080 and add a note at 01:24:436
The note appears too soon after a slider for new players to be able to recover quick enough.

Thanks for the mod!
Raose


[Insane]

Your HP setting is the same as Jonny's harddddd. For difficulty progression and to balance diff settings in general, consider raising it by 1 or 2 ticks

00:04:199 (3) - add a whistle on the tail to emphasize the strong piano sound?
00:06:329 (5,6) - switch these on the timeline so that the slider can match the vocals? IMO, the slider also provides build up :D
00:18:578 (3) - for better flow from the previous slider, try angling it this way
00:19:998 (6) - instead of a drum sampleset, i think a soft whistle on the head would better fit the violin sound
00:20:530 (1) - whistle on head & tail for the same reason
00:21:240 (3) - whistle on head for ^
00:23:015 (3) - ^
00:23:370 (5) - ^
00:26:033 (4,5,6) - personally i don't think having these sliders start on red ticks fits the vocals or the rhythm, since the strong beats occur on the tails of the slider and you don't actually click the tails, so it plays oddly for me D: maybe something like this?
00:31:536 (4,5,6,7) - even with AR 9, these overlaps look a bit messy to me especially since they aren't consistent, how about this? it'll maintain your circular flow and look nicer (AR lowered to show all objects)
00:32:956 (1) - imo this slider should curve the other way if you want to maintain your circular flow from before. I understand what you're trying to do here though, so it's ok to leave it as is~
00:37:572 (6,7,8) - i think arranging the rhythm this way would fit the vocals better (unless you're not mapping to vocals? @_@)
00:39:524 (3) - move this slider up so it blankets 00:38:992 (2) and is blanketed by 00:39:879 (4) ? hohoho
00:41:299 (2) - angle this slider in the same direction as a straight line from 00:40:412 (1) ?
00:45:205 - maybe add a note here so it doesn't break the momentum you've built up so far?
00:47:157 (1,2,3) - to better fit what's going on in the music, i'd suggest removing the clap at the end of 1, and putting it on the head of 3. Leaving the normal sampleset on 2 is fine, but personally i think it sounds better without that hitsound
00:48:400 (4,1) - clap on these tails ~
00:49:909 - i hear a triplet here! maybe add a note?
00:50:708 (4) - clap on head
00:51:240 (5) - add a quiet finish on the head to match music
00:52:483 (2) - hmm, i think the SV speedup should occur at 00:52:838 (3), since it's the start of a new verse and the music starts to get more upbeat here! Also, it'd be a good idea to NC here (or there, if you choose to change the SV green line) to signal the change to players
00:52:483 (2) - also clap on head here haha.. also, why not make the pattern neater and avoid overlap by stacking the head of this slider on 00:51:950 (7)? And the next slider can be adjusted like so. You would have to change your circle jumps though .__.
00:55:678 (5) - how about NC here to emphasize the change in rhythm?
00:56:566 (8,1,2,3) - how about this rhythm to fit the vocals a bit better? And so the finish sound can go on the head of a slider rather than the tail!
01:01:359 (4,6) - this overlap upsets me :(( even with AR 9, it looks quite messy imo D: Actually, I don't really have a suggestion on what to do here @__@ there's endless possiblities!
01:02:424 (7,8) - Since 8 occurs on a really strong beat, how about unstacking these two (and maybe have a jump)?
01:03:134 (1,3) - whistle on heads to account for the.. tingly... sound in the bg?
01:04:554 (5) - maybe curve the slider like this?
01:05:086 (1) - clap on tail for hitsound consistency~
01:05:974 (5) - clap on head ^
01:08:282 (5,1) - i think the vocals here are quite powerful! What about switching these two on the timeline to emphasize the lady's passionate voice? If you use this rhythm, you can instead use 2 circles instead of the 1/2 slider if you think it leads better into the stream
01:10:589 (4) - this overlap looks a bit messy to me D: how about moving this a little to make the pattern neater?
01:15:205 (8,9,1) - to catch the finish in the background & better fit vocals, try this rhythm?
01:17:867 (8,9) - personal preference, but this overlap looks messy to me @__@
01:18:933 (2,3) - same here! You're still mapping to the kiai, i'm sure it'd be ok to space these out some :D
01:25:501 (3) - add a whistle for violin?
01:25:678 (4) - whistle on tail for some reason~

[Jonnay's Hard]

00:06:329 (1,2) - consider swapping these on timeline to better match vocals and imo, provide better buildup for the rest of the map
00:23:370 (7,8) - maybe add whistles to the heads of these sliders to match violin
01:08:104 - maybe add a note to fit vocals? if you do, i don't think there should be an antijump pattern here ._.

mmm yea nothing else i can say @__@ nice diff as always!

[Normal]

It's not a rule that you have to maintain a consistent distance snap, but it's highly recommended! After checking AiMod, it seems like you have a few distance snap inconsistencies that you might want to fix :P

mostly minor hitsound stuff

00:04:199 (5) - move this down a little to prevent the very slight overlap?
00:05:796 (1) - i suggest ending this spinner at 00:07:394 since the really strong finish sound & beat is there !
00:08:282 (1) - finish on tail? it's in the music
00:09:347 (3) - i understand you want to emphasize the finish sounds in the tail, but to me, the slider starts in an awkward spot D: maybe something like this? @_@
00:16:270 (4) - maybe some slight adjusting so it blankets the previous slider:
00:29:051 (1,2) - whistles on heads & tails to match background?
00:35:441 (9) - finish on tail
00:36:151 (1,2) - i think it'd match music better if the red anchors occurred on the white ticks in the middle of the sliders :P
00:40:412 (6) - clap on head
00:43:607 (4) - move this clap to the head of 00:44:672 (5) for hitsound consistency?
00:46:447 (2) - finish on tail!
00:51:063 (1) - ^
00:47:867 (3) - imo the clap on the tail is unnecessary D: you can keep it if you like
00:50:353 (5) - sounds better if the clap was moved from head to tail
00:54:436 (1) - move to next white tick to better fit vocals?
00:53:548 (5) - finish on tail
00:55:678 (1) - i think some sort of finish or strong hitsound would suit the head & tail
00:58:163 (1) - might be better to delete this note to give beginners enough time to recover after the spinner
01:00:649 (5) - i think it'd be cool if this was stacked on top of head of 00:59:228 (3)
01:01:004 (6,1) - consider swapping these in timeline to better match vocals
01:04:554 (5) - add clap
01:05:619 (7) - move to red tick to fit vocals?
01:07:217 (1) - errr i'm not sure this slider fits D: try shortening it by 1/2 and moving it 1 tick over (so it ends at the same spot as before)
01:08:282 (3,4,5) - hmm this plays a bit oddly to me D: try a really long slider to fit the singing and to better lead into the next slider?
01:09:524 (4,5,6,1,2) - i think having such a close pattern with overlaps would confuse beginners D: it also looks a bit messyyyy @__@
01:13:075 (4,5) - hmmm, a 1/1 stack isn't too hard, but this is the first time doing stacks like this, so beginners might get thrown off
01:18:933 (2) - a multiply repeating slider would proooobably confuse beginners big time D: maybe limit to one repeat and fill the rest in with circles? if you choose to have a note at 01:19:643, make sure it has a finish
01:23:725 (1,2) - i think swapping these in the timeline would fit violin better

jk, some rhythm stuff too derp

[Trust's Easy]

so many 3/2 rhythms @_@

00:13:430 (1) - since you have been trying to catch all the finishes in the music, how about reducing the length of this by 1/2 so it ends at 00:14:317?
00:32:601 (1,2) - maybe switch these on timeline to fit vocals?
01:24:613 - add a 1/1 slider here to catch violin?
01:01:004 (4) - maybe move this to 01:01:181 but end at the same spot to match vocals?

ok i'm done~ goodluck!!
Topic Starter
Giralda

Raose wrote:

o/


[Insane]

Your HP setting is the same as Jonny's harddddd. For difficulty progression and to balance diff settings in general, consider raising it by 1 or 2 ticks HP Drain increased to 7.

00:04:199 (3) - add a whistle on the tail to emphasize the strong piano sound? Sure!
00:06:329 (5,6) - switch these on the timeline so that the slider can match the vocals? IMO, the slider also provides build up :D Agreed. Changed ~

00:18:578 (3) - for better flow from the previous slider, try angling it this way Good suggestion. Changed.
00:19:998 (6) - instead of a drum sampleset, i think a soft whistle on the head would better fit the violin sound Yes, I agree.
00:20:530 (1) - whistle on head & tail for the same reason Added one on the tail. Claps on the head fit better in this situation due to the pitch on the head sluring down to the tail.
00:21:240 (3) - whistle on head for ^ Going to keep the clap here because the music does have a percussion playing in it. It's very faint due to the loud vocals.
00:23:015 (3) - ^ Sure!
00:23:370 (5) - ^ Same reason as 00:21:240 (3)
00:26:033 (4,5,6) - personally i don't think having these sliders start on red ticks fits the vocals or the rhythm, since the strong beats occur on the tails of the slider and you don't actually click the tails, so it plays oddly for me D: maybe something like this? Fixed ~
00:31:536 (4,5,6,7) - even with AR 9, these overlaps look a bit messy to me especially since they aren't consistent, how about this? it'll maintain your circular flow and look nicer (AR lowered to show all objects) Wow this suggestion is great! Changed.
00:32:956 (1) - imo this slider should curve the other way if you want to maintain your circular flow from before. I understand what you're trying to do here though, so it's ok to leave it as is~ I'll change it to maintain circular flow. Moved 00:33:844 (2) to keep the same type of feel as before the change.
00:37:572 (6,7,8) - i think arranging the rhythm this way would fit the vocals better (unless you're not mapping to vocals? @_@) Oh, yeah. I was mapping to vocals. I guess I probably derped and didn't realize this. Changed.
00:39:524 (3) - move this slider up so it blankets 00:38:992 (2) and is blanketed by 00:39:879 (4) ? hohoho I never intended it to be a blanket but it is now! Changed.
00:41:299 (2) - angle this slider in the same direction as a straight line from 00:40:412 (1) ? Sure.
00:45:205 - maybe add a note here so it doesn't break the momentum you've built up so far? I originally thought that part was not mappable because I heard no sound. But I guess I'll add it in because I could somewhat here something.
00:47:157 (1,2,3) - to better fit what's going on in the music, i'd suggest removing the clap at the end of 1, and putting it on the head of 3. Leaving the normal sampleset on 2 is fine, but personally i think it sounds better without that hitsound Added a clap on 3. The clap at the end of 1 is meant for the "click" sound in the music.
00:48:400 (4,1) - clap on these tails ~ Added!
00:49:909 - i hear a triplet here! maybe add a note? I'm primarily focused on the vocals during the slow part.
00:50:708 (4) - clap on head Sure!
00:51:240 (5) - add a quiet finish on the head to match music Woops. Didn't notice that I missed that. (◕‿◕✿)
00:52:483 (2) - hmm, i think the SV speedup should occur at 00:52:838 (3), since it's the start of a new verse and the music starts to get more upbeat here! Also, it'd be a good idea to NC here (or there, if you choose to change the SV green line) to signal the change to players
00:52:483 (2) - also clap on head here haha.. also, why not make the pattern neater and avoid overlap by stacking the head of this slider on 00:51:950 (7)? And the next slider can be adjusted like so. You would have to change your circle jumps though .__. Sure! Changed~
00:55:678 (5) - how about NC here to emphasize the change in rhythm? Okay!
00:56:566 (8,1,2,3) - how about this rhythm to fit the vocals a bit better? And so the finish sound can go on the head of a slider rather than the tail! This is a tough one! As much as I want to hit the finish on the slider, the rest of the sliders would have claps on the tails as a result, and the emphasis I want to place here wouldn't be shown. I'll consider it.
01:01:359 (4,6) - this overlap upsets me :(( even with AR 9, it looks quite messy imo D: Actually, I don't really have a suggestion on what to do here @__@ there's endless possiblities! AHHH. noo my overlap teacher needs to teach me about overlaps. :cccc Made it into something like this http://puu.sh/7Mwrs.jpg
01:02:424 (7,8) - Since 8 occurs on a really strong beat, how about unstacking these two (and maybe have a jump)? Made a jump.
01:03:134 (1,3) - whistle on heads to account for the.. tingly... sound in the bg? Added~
01:04:554 (5) - maybe curve the slider like this? Changed.
01:05:086 (1) - clap on tail for hitsound consistency~ Added.
01:05:974 (5) - clap on head ^ Added~
01:08:282 (5,1) - i think the vocals here are quite powerful! What about switching these two on the timeline to emphasize the lady's passionate voice? If you use this rhythm, you can instead use 2 circles instead of the 1/2 slider if you think it leads better into the stream I've been trying to fix this for a while. Most the stream after the 1/1. Thanks! Changed.
01:10:589 (4) - this overlap looks a bit messy to me D: how about moving this a little to make the pattern neater? Sure! Changed.
01:15:205 (8,9,1) - to catch the finish in the background & better fit vocals, try this rhythm? Done ~
01:17:867 (8,9) - personal preference, but this overlap looks messy to me @__@ Cleaned it up a bit.
01:18:933 (2,3) - same here! You're still mapping to the kiai, i'm sure it'd be ok to space these out some :D ^
01:25:501 (3) - add a whistle for violin?
01:25:678 (4) - whistle on tail for some reason~ For "some" reason. HAHA. Sure, added.

[Normal]
It's not a rule that you have to maintain a consistent distance snap, but it's highly recommended! After checking AiMod, it seems like you have a few distance snap inconsistencies that you might want to fix :P

mostly minor hitsound stuff

00:04:199 (5) - move this down a little to prevent the very slight overlap?
00:05:796 (1) - i suggest ending this spinner at 00:07:394 since the really strong finish sound & beat is there !
00:08:282 (1) - finish on tail? it's in the music
00:09:347 (3) - i understand you want to emphasize the finish sounds in the tail, but to me, the slider starts in an awkward spot D: maybe something like this? @_@
00:16:270 (4) - maybe some slight adjusting so it blankets the previous slider:
00:29:051 (1,2) - whistles on heads & tails to match background?
00:35:441 (9) - finish on tail
00:36:151 (1,2) - i think it'd match music better if the red anchors occurred on the white ticks in the middle of the sliders :P
00:40:412 (6) - clap on head
00:43:607 (4) - move this clap to the head of 00:44:672 (5) for hitsound consistency?
00:46:447 (2) - finish on tail!
00:51:063 (1) - ^
00:47:867 (3) - imo the clap on the tail is unnecessary D: you can keep it if you like
00:50:353 (5) - sounds better if the clap was moved from head to tail
00:54:436 (1) - move to next white tick to better fit vocals?
00:53:548 (5) - finish on tail
00:55:678 (1) - i think some sort of finish or strong hitsound would suit the head & tail
00:58:163 (1) - might be better to delete this note to give beginners enough time to recover after the spinner
01:00:649 (5) - i think it'd be cool if this was stacked on top of head of 00:59:228 (3)
01:01:004 (6,1) - consider swapping these in timeline to better match vocals
01:04:554 (5) - add clap
01:05:619 (7) - move to red tick to fit vocals?
01:07:217 (1) - errr i'm not sure this slider fits D: try shortening it by 1/2 and moving it 1 tick over (so it ends at the same spot as before)
01:08:282 (3,4,5) - hmm this plays a bit oddly to me D: try a really long slider to fit the singing and to better lead into the next slider?
01:09:524 (4,5,6,1,2) - i think having such a close pattern with overlaps would confuse beginners D: it also looks a bit messyyyy @__@
01:13:075 (4,5) - hmmm, a 1/1 stack isn't too hard, but this is the first time doing stacks like this, so beginners might get thrown off
01:18:933 (2) - a multiply repeating slider would proooobably confuse beginners big time D: maybe limit to one repeat and fill the rest in with circles? if you choose to have a note at 01:19:643, make sure it has a finish
01:23:725 (1,2) - i think swapping these in the timeline would fit violin better

jk, some rhythm stuff too derp
Thanks for your mod Raose (:

EDIT: Took everything from normal, and remapped a lot of parts.
show more
Please sign in to reply.

New reply