I'm a combo nazi myself. I may close attention to combos greater than 8 or 12 notes (depending on the song). I also look out for single-note combos and make sure they make sense. (Creativity counts as sense; a mistake doesn't.)James wrote:
To those who mod with combocolors instead of 1-grid shit:
Please take a look at the pattern of the map first?
They might not follow the vocals...
They might follow the symmetrical patterns of the map layout...
They may intentionally not following the time signature(?) because
...Basically its the same as 1-grid shit.
If all your combos are off by one, e.g. vocals are mapped and they start on the fourth beat of a measure (in 4/4), and the combos start on the first beat of a measure, I mention that.
Switching instruments calls for spacing change, slider style change, and a new combo, as another example of what to mod for combos.
I'm guilty of messing up combos on a pattern but luckily it was mentioned and corrected. I'm grateful, EEeee.
Another note: you list a lot of "maybe"'s but no "definitely"'s, James, making it sound as if modding combos is completely wrong because the author intended it to be like that.
TL;DR because we're all doing it:
James is wrong about combo modding. It's okay to combo mod.