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Vulf
Anyone played the new siege mode yet? I just don't have the motivation to solo queue in Smite anymore.
I though that new Ah Muzen Cab skin was a new god in the smite preview. lol
- L A U R A -

Vulf wrote:

Anyone played the new siege mode yet? I just don't have the motivation to solo queue in Smite anymore.
I though that new Ah Muzen Cab skin was a new god in the smite preview. lol
Siege is boring and you get Premades sometimes. If a team gets an advantage early on, it is pretty much set in stone who will win. There are nearly no comebacks, lategame teamcomps are totally useless. It is balanced as bad as Joust 1v1...

The Ah Muzen skin is pretty cool, but the VP is crap. You can't understand a word, and it sounds weird. Same for Chang'e Valentines VP.
Vulf

- L A U R A - wrote:

lategame teamcomps are totally useless.

The Ah Muzen skin is pretty cool, but the VP is crap. You can't understand a word, and it sounds weird. Same for Chang'e Valentines VP.
That alone makes me want to play it even more. Early game gods need to shine somewhere.
Also everything about that Chang'e skin is amazing you are just hating.
Finch
Anyone Willing to play with me? :) I'm a pretty good player (this sounds pretty selfish hue!) but scores do tell.
I've been playing league for 3+ years now ( And still do! ) and sometimes I'm playing smite too.
Just it's way more fun playing with familiar faces than all the randoms you get.
Although I'm not yet level 30 yet (25 at the moment of speaking).
I don't level is very important in the game. Since there isnt anything level related except for 500 favor per level.
So let's play some time! :)
My name is: "xFrozenfire" and I play on the Europe server
Vulf
I'm still level 20 from CB. LOL
I can play with you this weekend when I am back in town.
Finch
Some people are really heavy to carry : <
- L A U R A -

Vulf wrote:

That alone makes me want to play it even more. Early game gods need to shine somewhere.
Also everything about that Chang'e skin is amazing you are just hating.
It isn't that I don't like early game gods, I think jungle Arachne is really fun, since you can careless roam the enemy jungle. What I mean, they could just stop balancing when releasing modes that can't be balanced properly. As long as they don't make this mode competitive out of it, (cough joust) and people start to take it seriously I am happy with it.
The skin is amazing, the voicepack just no understandable in combat. I still use the skins everytime I play Chang'e or Ah Muzen because the skins are ^_^ --> "-".

What do you think about changing Fenrirs 2? Played him lately and realized that I never use the ability. I don't main him or have the biggest experience with him, so I want to ask you first... Maybe change it to a stun or mez, you could force beads and ult them afterwards or just attack them normally. That would maybe help him lategame too where brutalize falls a bit off and basic attacks get better.

FrozenFire wrote:

Anyone Willing to play with me? :) I'm a pretty good player (this sounds pretty selfish hue!) but scores do tell.
I've been playing league for 3+ years now ( And still do! ) and sometimes I'm playing smite too.
Just it's way more fun playing with familiar faces than all the randoms you get.
Although I'm not yet level 30 yet (25 at the moment of speaking).
I don't level is very important in the game. Since there isnt anything level related except for 500 favor per level.
So let's play some time! :)
My name is: "xFrozenfire" and I play on the Europe server
My IGN is LiiMO and I added you :D Also playing on EU
Vulf
I really don't see a problem with it as long as they do it right, otherwise those modes become less serious troll modes which makes people stop playing them all together. Honestly you really have no right to complain because similar games like League leaves things in a terrible spot both broken and underpowered for years (YEARS!!! I'm not joking about this). LOL. Smites balance has been spotty, but it's definitely been better than league has been the last couple of years.

Are they changing Fenrir??!! I still think he can be good if they just fix the damn bugs that kinda make him unplayable at certain points of the game. As for the 2 change I don't think giving a very mobile assassin 3 CC's is a good idea. Remember his 1 stuns at full rune stacks. If they did that I think they would have to shift him into more of a tank or warrior role while reducing his damage some. I would be fine with him being tankier because the big problem with Fenrir right now is that most of his abilities basically put him into a position to over commit to things. That's fine for an assassin because it gives clear counterplay but it really only benefits Fenrir if he is ahead of the enemy team, while when he is behind he is basically a split pusher or an ult bot that hopes they don't have beads available.

Lets take a look at his kit.

Passive -

I think it's perfectly fine how it is. All of his abilities are good without this effect already for the most part.


Unchained -1

This is a great ability for the early game, but it ends up transitioning into an escape ability late game because of how dangerous it is to use in team fights (unless you are winning). Still a great ability for catching people for 1v1's or initiating things when you have a clear advantage. Fenrir 1 stun followed by HoG stun + ulti is kinda stupid if you can pull it off.

Seething Howl - 2

This ability is incredibly binary and I wouldn't mind seeing it removed or put into his passive some how, but they would have to make him more of a warrior if they do this because this is what helps assassin Fenrir in his 1v1's when things are on CD. I used to just stack lifesteal and be unkillable until they nerfed a lot of things. You used to very easily get over 100% + lifesteal with this ability and a couple of other items before they changed a lot of items. LOL

Brutalize - 3

Pretty much what Fenrir is known for is his 3 spam. Very strong ability that has you commit to targets due to the stick + tick mechanic. Very strong ability that has clear weaknesses. I think this ability is fine where it is just needs the damn bugs fixed.

Ragnarok - Ultimate

Same as his 3 ability. Very strong with clear weaknesses. If anything has too much counterplay + it's kinda buggy (STILL).

TL;DR His kit is essentially fine for an assassin just needs some bug fixes, but I would be fine with him being more of a Warrior as opposed to an assassin mostly due to how he has to commit in team fights while be super squishy even with tank items.
- L A U R A -
Just thinking his 2 could get some tweakes, the rest of his kit is totally fine. Tbh, building him max CDR lets you get past the beads CD. The bug on his ult lets me look like a noob q.q
But they exist since his release right? just hoping it gets fixed. Main reason I don't play him more often. And nobody knows what HiRez does sometimes, but next patch should have many changes balance wise. Also, new Apollo skin is kind of awesome :D
Vulf
The 3 bug is recent as in a couple months old. Main reason why I stopped playing Smite for the time being because it's really frustrating to deal with this. I've lost games because of this bug.

Ulti bug has been around for awhile. It was fixed for the longest time and then it came back worse than before after they made his Christmas skin.

After they fix his bugs (if) he might be decent. After that if he is still having trouble they should look into removing some of the enormous amount of counterplay on his ulti. It's not just beads that is his problem.
Soulclenz
The only God I want out of the game is Ares. Screw that God and whoever thought up his abilities.
Finch

Soulclenz wrote:

The only God I want out of the game is Ares. Screw that God and whoever thought up his abilities.
Just buy beads and they'll be useless? :D
Soulclenz

FrozenFire wrote:

Soulclenz wrote:

The only God I want out of the game is Ares. Screw that God and whoever thought up his abilities.
Just buy beads and they'll be useless? :D
I know haha. I still just dislike him in general though, too useful and strong at killing clueless players. IMHO
Vulf
Just be glad you didn't play when he was broken overpowered. At one point you couldn't even use beads to get out of his ulti unless you had like 2 ping to the game. LOL

He is still very annoying to play against though. =\

EDIT: I just saw the upcoming patch notes and damn they really nerfed Warriors. Deserved LMAO
That executioner buff. :O
Also they FIXED A FENRIR BUG! YES YES AND MORE YES!!! :)
So excited to play this weekend.
Soulclenz

Vulf wrote:

Just be glad you didn't play when he was broken overpowered. At one point you couldn't even use beads to get out of his ulti unless you had like 2 ping to the game. LOL

He is still very annoying to play against though. =\

EDIT: I just saw the upcoming patch notes and damn they really nerfed Warriors. Deserved LMAO
That executioner buff. :O
Also they FIXED A FENRIR BUG! YES YES AND MORE YES!!! :)
So excited to play this weekend.
I haven't read the notes yet, all I saw when I launched the game was double favor and gems on first wins, that was all I needed to want to play a bit more this weekend haha.
Finch
The nerfs are real Q_Q
Vulf
Something needed to be done about Warriors. They pretty much made Guardians a useless role while dealing a boat load of damage. From what I read nothing was really overnerfed which is good. :).

I'll be on tomorrow some.

User is the same as osu "Vulf".
- L A U R A -
It wasn't just the problem with damage, it was with CC. Look at Sun Wukongs kit, Stun, Knockup and safe poke. Also a get-out-of-jail for free card. Odin with a slow on his 3 and high basedmg, an ult that fits for the mostpicked mages ultis (Poseidon and Zeus). Finally Nemesis got a bit more useless considering they lowered protections and health + nerfed retribution a few patches ago. The Patchnotes made me happy.


There where people shouting that Fenrir comes back into competitive play and so on since andinster picked him 2 weeks ago. It more looked like he got outpicked and banned :( Even though Thanatos wasn't banned, the pick wouldn't be favorable because Odin ring, in generall Bastet mobility would stomp most of the open junglers. I guess Athena would have worked well, but idk with what he's comfortable. Also, the Teamcomp of Dignitas was just awesome with Odin, they were able to do so much with him. Pos Odin is disgusting, but Cupid, Hades AND Bastet added is even more scary.
https://www.youtube.com/watch?v=XKKCtYT_kuE
Soulclenz
Alright, ran into a new problem last night.

What is the best way to deal with Tyr on assassin Gods? I found that anytime he decided I was the one to die, by the time he was finished his combo juggle nonsense, I was at like 30% hp... Do beads prevent the knock up of his attacks? I got absolutely destroyed by him on Arachne, but she has no mobility so I'm not too surprised there, but I also got picked off quite easily on Bastet and Kali as well. Am I just bad? o.o
Vulf

- L A U R A - wrote:

It wasn't just the problem with damage, it was with CC. Look at Sun Wukongs kit, Stun, Knockup and safe poke. Also a get-out-of-jail for free card. Odin with a slow on his 3 and high basedmg, an ult that fits for the mostpicked mages ultis (Poseidon and Zeus). Finally Nemesis got a bit more useless considering they lowered protections and health + nerfed retribution a few patches ago. The Patchnotes made me happy.


There where people shouting that Fenrir comes back into competitive play and so on since andinster picked him 2 weeks ago. It more looked like he got outpicked and banned :( Even though Thanatos wasn't banned, the pick wouldn't be favorable because Odin ring, in generall Bastet mobility would stomp most of the open junglers. I guess Athena would have worked well, but idk with what he's comfortable. Also, the Teamcomp of Dignitas was just awesome with Odin, they were able to do so much with him. Pos Odin is disgusting, but Cupid, Hades AND Bastet added is even more scary.
https://www.youtube.com/watch?v=XKKCtYT_kuE
That's what I mean. Warriors are pretty much Guardians with Assassin tier Damage. Guardians are supposed to have a lot of disruptions through CC, but deal little to no damage while doing that. The changes in the next patch will force Warriors to choose damage or tankyness. They can't really have both anymore.

No reason to pick Fenrir when Warriors are how they currently are. What does Fenrir bring that they don't? After the nerfs to warriors and bug fixes I think Fenrir will be in a good spot.
Soulclenz
Hehe, Vulf, we just had a match against each other xD.
Vulf
That game was so bad for me and wasn't even fair. LOL

I called jungle and locked in my God and like 30 seconds later this Arachne says jungle and locks in anyways. I can't carry as support Fenrir with that match up.

I should have just double jungled because that apollo was good enough to solo.
Soulclenz

Vulf wrote:

That game was so bad for me and wasn't even fair. LOL

I called jungle and locked in my God and like 30 seconds later this Arachne says jungle and locks in anyways. I can't carry as support Fenrir with that match up.
Yeah, when I saw you in the lane, I knew something went terribly wrong at the God selection. I was being yelled at by Vulcan all game for not killing Ra enough, but it all worked out for us. Sorry about your loss =(.
Vulf
Now I know why I stopped playing this game for 2 months. Matchmaking is terrible.
These games are impossible to carry when there is an afk.
Soulclenz

Vulf wrote:

Now I know why I stopped playing this game for 2 months. Matchmaking is terrible.
These games are impossible to carry when there is an afk.
Yeah it's really bad. So much afking and people who give up after they die once. MOBA's in general need to punish leaving games harsher than they currently do. I can't think of any ways off my head but surely there is a solution.
Vulf
I really like the prisoner island type queue Dota 2 has or if someone is AFK long enough you can just leave with no penalty.
Last I heard you can't play ranked games if you fall under 50% goodwill, but they could have changed that by now. Ranked is more serious though and it would be nice if they had something similar in the normals like a special queue type you have to play a certain amount of games to get out of. Of course the amount of games would depend on how often you rage quit so people who have a random disconnect won't get punished too harshly if at all.
- L A U R A -
I have 30 DCs :/ no ragequits, 5 come from dodges in grab bag when getting an ADC (like, I get them all the time). Better for my team, actually. The other ones are crashes. HiRez report and support is a joke.
Had an Arachne today in Joust 3v3 that bought teleport to gods and meditation. Like PLEA GET ME OUT. Med ain't that bad (eye is bader lol), but it's like picking Hades Support when Wukong/Odin is open.

Also, Assault: reroll, got Kali. Yesh carry time, enemy Ares and Scylla get 4 kills before 2 min mark <.< Like some of my teammates didn't get over level 8 at the 10 min mark. Accidently bought sprint early game so they just CCd me down and killed me q.q https://account.hirezstudios.com/smitegame/match-details.aspx?match=67014481
Also Kumba why u buy Eye?
- L A U R A -
DotA 2 players teached me how to curse in foreign languages.
- L A U R A -

Soulclenz wrote:

Alright, ran into a new problem last night.

What is the best way to deal with Tyr on assassin Gods? I found that anytime he decided I was the one to die, by the time he was finished his combo juggle nonsense, I was at like 30% hp... Do beads prevent the knock up of his attacks? I got absolutely destroyed by him on Arachne, but she has no mobility so I'm not too surprised there, but I also got picked off quite easily on Bastet and Kali as well. Am I just bad? o.o
Tyr is extremly annoying for Arachne, Bastet and Kali Since they have no form of CC immunity or will it have removed = Tyr can play volleyball with his fearless + cleave. Bakasura has way better potential to deal with Tyr, since he just cuts his Fearless Volley shit if u Beads and ult afterwards.
Tyrs Kit is 75% CC, the only part not doing CC is his 3 which gives him buffs and lets him apply even more CC. His passive gets especially stupid vs Mercury since you can't knock him up properly. He's OP in every gamestage. Just pray everytime he isn't in the enemy team.

Also PSA for Kali: get beads and/or magis blessing. Sprint isn't that important.
Vulf
In joust I can understand why teleport to gods is bad, but in conquest it can be really good with certain comps. You can argue that you can ward properly, but that doesn't always happen well in solo queue.

They really need to lower the cost of the TP to gods item though. CD is justified for what it does. :)
- L A U R A -

Vulf wrote:

In joust I can understand why teleport to gods is bad, but in conquest it can be really good with certain comps. You can argue that you can ward properly, but that doesn't always happen well in solo queue.

They really need to lower the cost of the TP to gods item though. CD is justified for what it does. :)
Nu Wa lategame with teleport to gods/wards is just a pain: She can solo a phoenix really fast with minions + poly + towerdamaging abilitys and basic attack buffs and gets out really fast/can't be spottet by wards because of her "stealth".
Vulf
I've won so many games from split pushing it isn't even funny anymore. My team gets so mad at me when I do it too, but they don't realize Fenrir is pretty much worthless in team fights if people are smart enough to buy beads.

Often instead of just backing off from our towers they send someone solo to defend against me and more than half the time it's one of their mages that I just one shot and continue to take towers or a pheonix. If they send a Warrior or a Guardian I just teleport to someone and force a fight. It's a pretty dumb strat to be honest. It works in League and Dota as well.

Global presence will always 100% be effective in these type of games. With that said I almost always run TP on Fenrir since he doesn't really need blink or sprint every game seeing as he has 3 escapes 2 of which are on a very short CD if you get CDR.
Soulclenz
Adapting split pushing into Smite is wise. I find it strange that a lot of players prefer killing heroes over completing objectives, in any moba. I haven't watched a pro Smite match, but in dota2, the killcount is very low for the majority of matches these days. The players are so focused on objectives that big team fights are less preferable.
Vulf
I think a lot of the new players (and low skilled) treat the game like a pvp arena where you just mindless kill each other over and over. It can work sometimes, but it will eventually get to the point people will just outplay you with objectives and get an exp and gold advantage.
Soulclenz
Hm. I just read the patch notes they just added, and can say I'm quite pleased with them. Since I play mostly assassin role, I feel my impact in the mid-late game will be more noticeable. Really glad to see that Tyr got some nerfs, along with warriors in general.

I wonder how Janus will play out. He seems extremely useful but I shudder at the idea of someone bad playing him and putting portals in the worst of spots.
Vulf
People will just go back to guardians like Ares and Ymir who can be really problematic for Assassins with their great CC. Difference is you won't die to them, but you probably won't kill them either unless you are like super mega fed.
- L A U R A -
Yeah I hope so. Athena 4 ever :D You is Rawkstar! And ward skins are so expensive but i still want them :)

IDK how to counterbuild, but to counter Hide of the Nemean Lion you have to get lifesteal and pen right?
Tried it out and it worked (Passive: Reflects 20% of all basic attack damage back to the attacker as magical damage). It also gives 80 Phys protection... and is cheap :(

Below is the match, it worked. But I kinda always beaded her stun and stunned her back, which was effective because her buff from the 3 ran out.

And first master is Peyan, Joust league. 171 wins and 18 losses (how to have no life). Conquest hasn't got a master :/
Vulf
Hide of the Nemean Lion is primarily used to counter physical attackers so yes life steal is the best option for you (the attacker) to counter the reflect damage. Health and MR help too.
- L A U R A -
Hide feels like the best counter as physical vs a physical basic attacker. Got it once as Freya in a 1v1, he got magical dev and the bonus damage from it got useless...
Still, this item is not balanced for joust league... like people litteraly rush it when I play Kali. But since the last changes lifesteal got way better compared to Rage, and Devos gloves are more affordable so Hide looses its purpose. It still is good due too 80 phys protections and 300 health or something like that...
Vulf
That's still very cost effective for the stats it gives and for that price not even including the passive.
Honestly I think a lot of the tank items in this game are way too good which was why I was kinda surprised they nerfed almost all the penetration items.
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