Geez. I thought it was about League of Legends because of "Smite" lol. I'm so stupid
Haha yeah. But what is worse is the Hand of the God nerf. Since then... well Loki is unplayable in conquest :/ it's always great to play diffrent gods so that you can see how they are played. I never really played any other gods before Loki and Neith. Then there was Freya jungle, Ao mid, diffrent Hunters and Assassins, also Fenrir and Anubis I really like the more animalistic gods now, the other seem boring. Bruiser Fenrir best Fenrir carried games with himVulf wrote:
Holy shit! What did they do to Fenrir? He seems so bad now since they pretty much nerfed every single item he builds both defense and offense. I literally instantly die to AoE damage in team fights now. I think he might actually be worse than Warwick is on League now and thats saying something. Sigh... Might be done with this game since the only god I really like playing is really frustrating now. =\
Edit: Seems you have to build him more bruiser-ish or you get absolutely wrecked when team fights happen. Can't stack lifesteal items and be unkillable anymore lol. It was kinda OP anyways.
Yeah. Gods like Ares and Hades too are countered way to easy with beads. I get them nearly every game, also sprint as standard active. Warriors are just stupid (Nemesis, Tyr, Chaac, Vamana). They survive early game pretty easy, and stomp lategame. Chaac ult does actually silence Fenrir (for whatever reason). Also, maybe the imunity is only a short time? Idk, like Bakasura (1.5 sec CC imunity, not known by many players xD).Vulf wrote:
Fenrir is definitely playable still just not as strong and no where near it. I have a lot of issues with him right now and most of it is stuff I can't control due to bugs.
Fenrir can be CC'd in his ultimate despite what the description says. I've been stunned/snared/silenced mid ulti several times since I started playing again.
His 3 doesn't tick all the way through some times.
The fact that he can be completely countered by a 300 gold item would be excusable if the above wasn't a problem. I'm fine with there being counterplay, but at the moment there is just way too much that you are probably better off picking something else in the majority of all matches.
Also the item changes made warriors in this game beyond broken. If one of them manages to get ahead they can pretty much dish out a ton of damage while being incredibly tanky. It's quite frustrating to play against.
If beads would get the Sprint treatment, I'm totally ok with it. But actually, it's good that there is a counter for every ultimate. Sometimes I felt in League, that every damn ability would hit me and that I couldn't do a damn thing about it. And who ever let's actives on rank 1, has either Autobuy, is a Jungler with stun or has no clue what he's doing. Abilitys get an interesting passive (sprint has slow imunity, beads cdr reduction, blink extra movement speed and on). If you think about Ne Zha, ulti and another ability useless if the oponent is smart enough to buy beads and magis blessing. Same with Zeus (still a pain, though). The variety of builds and items is defined by the abilitys from a god, and rarely, base stats. You could easy go Bakasura bruiser (which is really OP vs Mages) similar to the recent Fenrir builds. In higher Level 30 tiers you get people that analyze every single bit of your build and counter you (especially Tanks and Assassins). Like: oh the Tank there has so much health, inb4 let's get Quins Sais and some Pen. The Tank could be like: Oh that hunter and assassin build full crit, let's focus more on protection.Vulf wrote:
The game is more balanced than it has been yeah, but it's far from being properly balanced. I'm a game designer and from my perspective here are some things that need to be tweaked.
Some Mages (to an extent) and Warriors need to be toned down. Warriors are too damn strong at this point mostly due to a lot of the early game items being nerfed for assassins with the rehaul a couple months back. Honestly if it was up to me that role wouldn't exist. My philosophy is you either deal a lot of damage with limited tankyness (both kit and items) or you don't while maintaining great disruptives with team utility A.K.A Assassin or Guardian. You can't have both amazing tank and strong damage stats on one role it doesn't work in any moba. On top of that they are hard as shit to properly balance because they will either be overwhelmingly strong or useless.
The bruiser class in league is a similar role and it has become a big issue to the point that Riot has to rehaul the whole class. I really hope hirez doesn't let it get out of hand like LoL did or it's going to bite them in the butt down the road.
Some items need to tweaked. Mostly gold value issues here, but nothing big since the revamp.
Some actives need to be nerfed into oblivion *cough*beads*cough*. - I'm fine with the whole concept, but a 300 gold item should not completely counter most CC based ultimates. A good start here would be to remove the stupid CC immunity at the very least early levels of the item.
I would go into God kits, but that would make this post way too big. LOL
yeah the matchmaking is lame. I have yet to encounter an utter stomping though, so I feel lucky.Vulf wrote:
Was the matchmaking ever good?
I've been playing since closed beta and it's been really messy since then. I wouldn't mind waiting in queue for 5-10 minutes as long as I'm matched with people very close to my level (I'm pre 30 still cause I don't play much). Instead I get matched against level 30's with like 300+ wins and my team consist of a bunch of level 5-15's and we proceed to get shit stomped for 20 minutes. Not fun at all. LOL
Yeah, Conquest is the way to go for sure haha.Vulf wrote:
I don't even play that game mode on LoL. No way in hell would I play it on smite unless I had 4 other friends to troll with.
I only really play Conquest, Arena and Joust, though the joust meta is kinda awful right now.
Well, this is the problem when you have games that revolve around skillshots. You can only do so much with them and abilities become majorly homogenized. They need to add more interesting passives or creative ults. It's hard to pull this off in a game like Smite though because again, it all revolves around skillshots, and if you add easy to hit abilities with big damage or a stun or something, the game becomes harder to balance.- L A U R A - wrote:
Many don't play ranked. I wouldn't too but casual Joust 1v1 is removed so there's no choice. Ranked before was a joke lol, you couldn't even fall down as long as you play enough. Best thing for people like Vastrakal that just play too much but aren't really good.
Osiris looks like something I could play more often, his kit ain't as boring as Kumbas. Generally there are only a few unique abilitys in this game, like Baka ult, so many champs are boring when laning because they feel so similar. Ao Kuangs 3 is nearly the same as Poseidons 3, Ra has also a really similar kit to Ao.
Nearly everything is in a line or circle and does the same...
Also, rooted abilitys are useless in a game that is so fastpaced in teamfights (except if you are tanky).
If someone likes ADC, you can write to me IG (LiiMO) if you want a support that isn't an instalocking Neith that builds Heartseeker and Med.
And Nemesis nerf feels weird (can't towerdive that easy anymore). But god thanks it happend.
Smite is like LoL . Lv 30 max? And you need runes , masteries?Vulf wrote:
I've been playing since closed beta and I'm like level 20 still. LOL
I can only take so much solo queue. Probably play more if I had a good group of people to queue with.
I like the 1 day mods. 5 vs 5 same champ.Vulf wrote:
Level 30 yes. Runes and Masteries no.
I hope they never add them to smite. Stupid system that causes balance issues later on.
And 3 vs 3 man Kappa .Vulf wrote:
I'm looking forward to the new Siege map. Looks fun!
I like that Smite has more game modes when compared to league and dota. Arena, Conquest, Joust, and Siege I will play a lot, while in league it's just summoners rift with the occasional aram. lol
More options the better.