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Tiara - SEAHOLLY

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Topic Starter
Tsumetaku

Lust wrote:

From my queue

Wow osu! needs more Tiara

>3< yeah~ osu! needs moe more Tiara

[Hard]
  1. 00:27:348 (4) - Objects end is not snapped! :O its 1/3 xD
  2. 00:24:117 (3,4) - blanket is off ok~fixed
  3. 01:05:656 (3) - bring slider end point down so that it blankets 01:06:348 (4) - comfortably fixed~
  4. 01:19:502 (1) - another off blanket (use the approach circles to check all the blankets) fixed ww
  5. 01:52:733 (1) - angle this slider endpoint downwards for nicer flow with 01:53:656 (2) wow ok~~
  6. 01:57:117 (2,3) - fix blanket fixed...
  7. 01:59:194 (1,2,3) - felt weird to me when playing, not quite sure why but it did :O changed to slider+circle+1/3 reverse slider ww
  8. 02:08:425 (3) - another slider end to angle upwards, to about 209:318 moved :3
  9. 02:29:079 (4) - end point to 418:109 moved
  10. 02:47:194 (1,2) - weird in play for the first time hmm... after testing it, decreased its distance \:3/
  11. 03:12:117 (1) - end point to 118:268 moved
your patterns during kiai times were nice ^^ mostly blankets were issues but those can be fixed easily
thx ww~=3= but im not good at checking blanket

good luck!
Azmato
I love this :D
Azmato
[Hard]

00:19:040 (2) - http://puu.sh/5TXBd.jpg I think this direction is nice

01:02:886 (3) - http://puu.sh/5TXKI.jpg how about this?. use (2) slider and make a triangle. 316 196

01:14:656 (1,2,3) - http://puu.sh/5TXTa.jpg how about this rhythm??

01:18:348 (3) - I think this slider should be go right direction. cuz 01:17:194 (6) is going left direction

01:37:963 (5) - NC?? (not strongly suggest)

01:56:194 (7) - x232 y192

02:16:502 what's this green line..? I think 5% vol difference dosen't make big diffrerence.

02:19:040 (3,4,5) - you can make a stream + sliders here. I recommend that

02:42:579 (4) - ctrl G?

02:47:502 (2) - http://puu.sh/5TYmS.jpg

03:19:502 (3,4,5,6) - I think these stream make overnotes... If I were you, I would make long slider.

03:25:963 (2,3,1,2,3,4,5,1,2,3,4,5,6,7) - why this part have so many hitsounds..? only this part.

03:35:194 you can add a note here

03:40:963 (2,3,4) - I think this distance is too difficult for hard players, so I recommend you to reduce distance or make 2 reverse sliders

that's all.

really nice map :) I'm looking forward to see this map be ranked. :D



oh I recommend you some BGs.

Topic Starter
Tsumetaku

Azmato wrote:

[Hard]

00:19:040 (2) - http://puu.sh/5TXBd.jpg I think this direction is nice

01:02:886 (3) - http://puu.sh/5TXKI.jpg how about this?. use (2) slider and make a triangle. 316 196

01:14:656 (1,2,3) - http://puu.sh/5TXTa.jpg how about this rhythm??

01:18:348 (3) - I think this slider should be go right direction. cuz 01:17:194 (6) is going left direction

01:37:963 (5) - NC?? (not strongly suggest)

01:56:194 (7) - x232 y192

02:16:502 what's this green line..? I think 5% vol difference dosen't make big diffrerence.

02:19:040 (3,4,5) - you can make a stream + sliders here. I recommend that

02:42:579 (4) - ctrl G?

02:47:502 (2) - http://puu.sh/5TYmS.jpg

03:19:502 (3,4,5,6) - I think these stream make overnotes... If I were you, I would make long slider.

03:25:963 (2,3,1,2,3,4,5,1,2,3,4,5,6,7) - why this part have so many hitsounds..? only this part.

03:35:194 you can add a note here

03:40:963 (2,3,4) - I think this distance is too difficult for hard players, so I recommend you to reduce distance or make 2 reverse sliders

that's all.

really nice map :) I'm looking forward to see this map be ranked. :D



oh I recommend you some BGs.

Oh Thanks!!~~><

the second BG is great \:D/
such long time didn't find some bg... :P

will fixed after my computer back... maybe tomorrow :(

whatever thx for your support and star >w<
OSU! needs more Tiara!!!(?
Azmato

Tsumetaku wrote:

Azmato wrote:

[Hard]

Oh Thanks!!~~><

the second BG is great \:D/
such long time didn't find some bg... :P

will fixed after my computer back... maybe tomorrow :(

whatever thx for your support and star >w<
OSU! needs more Tiara!!!(?
I really think so!
Azmato
Tsumetaku!

Do you mind if I make a Insane..? :?
Topic Starter
Tsumetaku
wow I purposed to make an Insane...

but BPM is a little bit too low so didnt feel well...

I've add many little jumps into hard so maybe dont need ;3

Sorry~~ (im not too lazy on finding Mods :P)
Azmato

Tsumetaku wrote:

wow I purposed to make an Insane...

but BPM is a little bit too low so didnt feel well...

I've add many little jumps into hard so maybe dont need ;3

Sorry~~ (im not too lazy on finding Mods :P)

Oh, OK. Thanks :)

Btw, good luck for rank :D
Topic Starter
Tsumetaku
To Azmato~~

All fixed so didnt Quote again ww
Such useful modding~
and used my new mapping skill(? remapped some little part :3~

Really BIG thx for your comming>w<
give me some motion to keep working :D
AruOtta
Hello, as requested =3

Yomi's Normal


Hitsounds
01:18:579 (5,5) - Clap at the reverse of the sliders. It rythm better =3
02:23:194 (5) - ^
02:34:502 (4) - ^

Rythm
03:35:194 (2) - Place it on the previous white line and place a circle stacked on the (3) at 03:35:886 (Because we can think it's on the white line =/)

Placements
02:03:809 (1) - Blanket with (5) I think
02:06:579 (4,5) - If you stack them, it's going to be difficult with hidden x3
03:26:886 (1) - Blanket with (4) ?

Hard


NC
01:35:194 (1) - Delete NC
02:45:348 (4) - ^

Rythm
00:20:194 (3,4) - They must be placed with 1/3 "Beat Snap Divisor" =p

Hitsounds
01:18:809 (6) - Clap on the head and the end of the slider
01:26:194 (4) - ^
02:23:194 (5) - ^ (here only at the end)
02:30:809 (6) - ^
03:07:733 (6) - ^
03:15:117 (5) - ^
03:22:502 (9) - ^
03:29:886 (6) - ^ (i'm a man)
03:33:579 (4) - ^
01:20:771 (4) - Clap on the head (rythm better imo =D)
01:24:463 (4) - ^
01:36:463 (2) - ^
02:21:694 (4) - ^
02:24:463 (2) - ^ (lol)
02:29:079 (4) - ^
03:06:002 (5) - ^
03:09:694 (6) - ^
03:13:386 (4) - ^ (i'm hungry =/)
03:23:540 (3) - ^
03:30:925 (2) - ^
03:32:771 (2) - ^
03:34:617 (2) - ^
(Then I think you understand =3)

Good Luck <3
Topic Starter
Tsumetaku

Kenterz9 wrote:

Hello, as requested =3


Hard


NC
01:35:194 (1) - Delete NC
02:45:348 (4) - ^

Rythm
00:20:194 (3,4) - They must be placed with 1/3 "Beat Snap Divisor" =p

Hitsounds
01:18:809 (6) - Clap on the head and the end of the slider
01:26:194 (4) - ^
02:23:194 (5) - ^ (here only at the end)
02:30:809 (6) - ^
03:07:733 (6) - ^
03:15:117 (5) - ^
03:22:502 (9) - ^
03:29:886 (6) - ^ (i'm a man)
03:33:579 (4) - ^
01:20:771 (4) - Clap on the head (rythm better imo =D)
01:24:463 (4) - ^
01:36:463 (2) - ^
02:21:694 (4) - ^
02:24:463 (2) - ^ (lol)
02:29:079 (4) - ^
03:06:002 (5) - ^
03:09:694 (6) - ^
03:13:386 (4) - ^ (i'm hungry =/)
03:23:540 (3) - ^
03:30:925 (2) - ^
03:32:771 (2) - ^
03:34:617 (2) - ^
(Then I think you understand =3)

Good Luck <3
wow All Fixed~~
Sorry for didn't reply one by one ;w; It's all really useful and funny
Thanks >w<~
Kibbleru
you should try for bubble :o

have some starzz~
Topic Starter
Tsumetaku
@Kibbleru

I'm trying to find BATs ;w;

Thanks for starsss :)
Kibbleru

Tsumetaku wrote:

@Kibbleru

I'm trying to find BATs ;w;

Thanks for starsss :)

One of them has a modding queue and theres an option to bubble.
i think it was shira or something o-o?
Topic Starter
Tsumetaku
@Kibbleru

nah :P Shi-ra's is for mania map
specific mapping mode isn't suitable

keep trying...
XD
Kibbleru
hmm. dis guy :o

SapphireGhost[18] is the nicest BAT you will ever meet on osu!, also a great mapper and modder. SapphireGhost demands people to ask questions so ask random stuff whenever you have the chance while SapphireGhost is online on osu! (except it was actually in reference to his somewhat inactive Formspring account). SapphireGhost is a PC Tablet User.
Most people may know him for the fortnightly Ranking chart (previously done by Cyclone and taken his place as in June 2012 until March 2013 [Replaced by DeathxShinigami, 10 months]) or the two approved beatmaps.
Current status: Active.
Topic Starter
Tsumetaku
@Kibbleru

Oh... SapphireGhost... I dont know
will try then :P

dont worry about this map,i'm sure i wont give up for this :)
SapphireGhost
?
Subject: G's Modding Queue [Close]

Tsumetaku wrote:

小車車...恩...

https://osu.ppy.sh/s/133163

SapphireGhost~~

thx.w.
If I'm really your favourite player then I should definitely mod this! It's late and I'm a bit tired right now, so I'll have to look over things again later.

General
- I think the title should be capitalised as SEAHOLLY, looking at the original upload.
- Some inconsistent kiai times that may be worth fixing if they are unintentional.

Hard
- At least OD7 is preferable here to vary the scoreboards a bit more.
02:37:271 (1) - Start 1/2 tick earlier to fit the vocals.
03:15:809 to 03:19:502 - This slowdown is difficult to read without Tick Rate 2. Consider using 0.8x Slider Velocity instead of 0.5x.
03:18:579 (3,1,2) - This may be easier to read if you unstack (2) from (1).

Yomi's Normal
00:27:809 (1,2,3) - The curves on these sliders could be smoother. You could make it into an elbow shape, or maybe something like this.
02:51:809 (1,1,2) - Same as above. See here, here, and here.

As a whole, I like the song (I even considered mapping it too) but I think both difficulties could benefit from being cleaned up a little, and trying to add more creative things that fit the song. Let me know if you want help when it's less late for me and either way contact me somehow for a re-check.
Topic Starter
Tsumetaku

SapphireGhost wrote:

?
Subject: G's Modding Queue [Close]

Tsumetaku wrote:

小車車...恩...

https://osu.ppy.sh/s/133163

SapphireGhost~~

thx.w.
If I'm really your favourite player then I should definitely mod this! It's late and I'm a bit tired right now, so I'll have to look over things again later.
XD yeah when i saw the question,im sure you're my answer! cuz i watched your replays learned many things since i joined Osu! and feel really admire about your playing skill,especially you're in #100 now.>< btw about looking over,it's ok~ take a good rest ;3~ (?

General
- I think the title should be capitalised as SEAHOLLY, looking at the original upload. :O fixed~ It's my typing error... and didn't find it for long time Orz
- Some inconsistent kiai times that may be worth fixing if they are unintentional. Ok~ think a while and follow yomi's setting.

Hard
- At least OD7 is preferable here to vary the scoreboards a bit more. Ohoh~ Changed.
02:37:271 (1) - Start 1/2 tick earlier to fit the vocals. fixed~
03:18:579 (3,1,2) - This may be easier to read if you unstack (2) from (1). hmm... unstacked now


As a whole, I like the song (I even considered mapping it too) but I think both difficulties could benefit from being cleaned up a little, and trying to add more creative things that fit the song. Let me know if you want help when it's less late for me and either way contact me somehow for a re-check.
:D I really love Tiara's song composing, and planning to make a project for herwww.
After thinking of your advise,added something new creative part from following backgrond~ also fixed some of the arrangement to be more clean~ I'll contact you tomorrow or later for recheck~ glad for any help i can get><
Very HugeThanks ~ oωo
EDIT: Fixed All for yomi san~

SapphireGhost wrote:

Hard
03:15:809 to 03:19:502 - This slowdown is difficult to read without Tick Rate 2. Consider using 0.8x Slider Velocity instead of 0.5x. OK~ Changed to .75x and replaced the sliders~
captin1
nice :3 need more tiara in osu

wish she composed more songs like balloon but oh well
SapphireGhost
Okay, let's look at this again. This will be a mod with a lot of big ideas that use this map to apply to mapping in general. It might look overwhelming but I hope I can provide lots of good information on how to map well.

Hard Here's a short example I made of how I would map this, and maybe you can get some inspiration/ideas of what I am looking for: example thing

- As a piece of general advice, I would use less patterns that overlap each other. It helps to make the map look cleaner and more readable, and makes things easier on Hidden players like me.

- I think the kiai sections could benefit from less triplets (three 1/4s in a row) to keep the vocals free and more consistent hitsounding to tie the map together.

01:14:656 (1,2) - I would recommend not putting a new combo under another note. It looks sort of odd from a visual standpoint, but also because I think stacks should only be used rarely when there's a good musical reason to do so. A stack stops the flow of the map, and spacing keeps it going.

01:15:348 (1,2) - I would change (1) to use a soft whistle sound, and (2) to use a normal hit sound, same for each two notes before a kiai time. I find if you put soft notes right before the beginning of a section using the normal sounds for notes, it helps increase the impact.

01:15:809 (3) - Add a new combo for the start of the kiai time.

01:20:425 (3,4) - For notes that are spaced like this, the spacing is high enough that I would just avoid the overlap entirely (see the example thing), as it looks neater. The other thing about this type of pattern is that it requires to player to start the second slider on a blue tick, which can be awkward. For some advice, try listening to what your map sounds like when only hearing circles and the starts of sliders, as this is what the player will be tapping to.

01:21:348 (1,2,3) - This is tough pattern to make look nice, because you want the distance of each blanket to be roughly the same. Here's how I would go about it. Notice how the notes fit together snugly and hold each other tight at night and whisper "I love you" in each other's ears and slowly take their partners closer and kiss them as if they'll never see each other again and fall asleep so they can be together in their dreams. That's how a good blanket should make you feel.

02:44:425 to 02:48:117 - This is a big point in the song, and I think you've got the right idea with how it should be mapped. However, I would go further and make a star pattern (see the example thing again). This is an example of where I would use stacks, because the flow in this section starts and stops. I also used the Rotate (Ctrl+Shift+R) function to make it look neater.

There is likely more I could address in this post, but this is currently all I had the energy for. Let me know if you still want to keep using this map to find opportunities to improve or just put on some finishing touches to get it bubbled and rankable and apply these ideas to a different map. I do like to help as long as the mapper finds my advice useful, so just let me know.
Topic Starter
Tsumetaku
Thanks captin san and Sapphire san >w<
planning remap the kiai part after suggestion... reply later really useful!!

dont have much time these days ><" when i finish remapping ill tell thou... sorry ;w;
Kibbleru
this isnt bubbled yet @_@?

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▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
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Xinchii
HI Testplay and mod(?)

[Hard]
  1. 01:34:271(1,2,3,4,5,6) - 感覺可以做標準星形
  2. 02:05:656(6) - 跟(5)blanket?
  3. 02:12:117(3) - 跟(2)blanket? 像前面的(5,1)跟後面的(4,5)一樣感覺會比較整齊

感覺我貼惹一個史上最水mod :?
Topic Starter
Tsumetaku
討論出來版鼠對我們不可行(?

All fixed thanks >wo~
SPOILER

leon1341414 wrote:

HI Testplay and mod(?)

[Hard]
  1. 01:34:271(1,2,3,4,5,6) - 感覺可以做標準星形 哇我都沒注意到這星型跑掉了w
  2. 02:05:656(6) - 跟(5)blanket?
  3. 02:12:117(3) - 跟(2)blanket? 像前面的(5,1)跟後面的(4,5)一樣感覺會比較整齊 真的耶)o(

感覺我貼惹一個史上最水mod :?
不不 沒U人能比窩更水 :P
Caffe_[Latte]
[Hard]

00:18:809 (2) - spacing

00:29:656 (3) - ^

00:53:656 (4) - NC

00:54:579 (1) - REMOVE NC

01:34:271 (1,2,3,4,5,6) - I think these dosen't make perfect star.. ( like this 02:44:425 (1,2,3,1,2,3,1,2,3,4) )

02:14:886 (1,1) - smillar to 01:10:271 (1,1) ?

02:32:886 (4) - 216 l 288

02:34:271 (2) - ^ , maybe move 02:34:502 (3,4,5) samely

03:37:733 (4) - 124 l 112


I'm really pleasured that you used BG which I suggested :)

Well hope this map to be ranked soon!
Topic Starter
Tsumetaku

Caffe_[Latte] wrote:

[Hard]

00:18:809 (2) - spacing

00:29:656 (3) - ^

00:53:656 (4) - NC

00:54:579 (1) - REMOVE NC

01:34:271 (1,2,3,4,5,6) - I think these dosen't make perfect star.. ( like this 02:44:425 (1,2,3,1,2,3,1,2,3,4) )

02:14:886 (1,1) - smillar to 01:10:271 (1,1) ?

02:32:886 (4) - 216 l 288

02:34:271 (2) - ^ , maybe move 02:34:502 (3,4,5) samely

03:37:733 (4) - 124 l 112


I'm really pleasured that you used BG which I suggested :)

Well hope this map to be ranked soon!
All Fixed >w<//
The BG you suggest is really wonderful >.< very like it!
also thanks for modding ;w;
hope BATs will see this map...
Kibbleru
ill take a quick look i guess

[Hard]
  1. 00:25:963 (1,2,3) - i think you should definitely use the rotate tool for this pattern instead of creating new sliders :I (ctrl shift r)
  2. 00:27:809 (1,2) - i think this rhythm sounds better. or something similar, idk. just make sure (2)'s head is at 00:28:502 - to express that strong sound there.
  3. 00:39:809 (2) - why a brezier curve >_<? they're so outdated :3
  4. 01:17:194 (6) - curve on the end seems to help it transition better into the following curved sliders
  5. 01:52:733 (1) - curving it the other way seems to look better for me but i think this is a bit more of a personal view
  6. 01:58:271 (5,6) - did u copy paste the sliders? if not then you should
  7. 03:15:809 (1) - ctrl g i think gives better flow :3
  8. 03:40:733 (1,2,3,4,5) - this looks a bit neater imo, since it stacks and also doesn't seem to overlap with the previous slider
  9. 03:38:886 (4) - NC for consistency
Thats all GL!
Topic Starter
Tsumetaku

Kibbleru wrote:

ill take a quick look i guess

[Hard]
  1. 00:25:963 (1,2,3) - i think you should definitely use the rotate tool for this pattern instead of creating new sliders :I (ctrl shift r)
  2. 00:27:809 (1,2) - i think this rhythm sounds better. or something similar, idk. just make sure (2)'s head is at 00:28:502 - to express that strong sound there.
  3. 00:39:809 (2) - why a brezier curve >_<? they're so outdated :3
  4. 01:17:194 (6) - curve on the end seems to help it transition better into the following curved sliders
  5. 01:52:733 (1) - curving it the other way seems to look better for me but i think this is a bit more of a personal view
  6. 01:58:271 (5,6) - did u copy paste the sliders? if not then you should
  7. 03:15:809 (1) - ctrl g i think gives better flow :3
  8. 03:40:733 (1,2,3,4,5) - this looks a bit neater imo, since it stacks and also doesn't seem to overlap with the previous slider
  9. 03:38:886 (4) - NC for consistency
Thats all GL!
wa ;w; Thankyuuuuuuuuu for mods
All Fixed... you're really a good modder though :D

Why I always has no time now :/ Hate school
Kibbleru
yay this is on jonathan's modding list >w<
Topic Starter
Tsumetaku
X3 I found him accepting old maps www

Hope he'll come soon XD!!

EDIT:500th post X333
jonathanlfj
soon(tm)

[General]
try offset + 5ms, feels more accurate to play on my end. Mod is done with your original timing

[Yomi's Normal]
00:27:809 (1,3) - the extra node after the red one makes these look really awkward, was that intentional?
00:54:348 - there is both a strong vocal and piano here, so maybe add a note
01:09:809 (2) - maybe a whistle here
01:13:502 - end the spinner here, since thats where the violin(?) comes to a halt
01:33:809 (5,6,1) - i would arrange it like this so it flows better afterwards: 03:02:425 - i would remove this break here, its really short and not very necessary since it just transitions immediately
03:13:963 (4) - clap on end
03:37:502 (4,1) - blanket this a bit better, also this rhythm might throw some players off, might want to swap 03:37:963 (1,2) for a repeat slider

[Hard]
00:24:117 (3) - NC here and remove NC at 00:25:963 (1)
00:31:502 (1) - whistle or finish on start?
00:47:194 (1) - remove NC, also maybe a whistle on the start
01:12:233 (1) - end this spinner at 01:13:502 to capture the halting music
01:34:271 (1,2,3,1,2,3) - when i first played this the spacing is not very obvious hinting at 3/4, so i would make the spacing even bigger here (try 1.7x or 1.8x)
01:52:733 (1) - add finish or whistle to the start?
02:01:963 (4) - add a whistle for the piano sound
02:37:040 (1) - i would end this at 02:38:656, it follows the piano better also making the gap consistent like between 02:39:348 (1,2) and 02:40:271 (3,4)
02:47:194 (1,2) - if you just read this by the relative spacing its really easy to mistaken them as 1/4 spacing, try moving 02:47:502 (2) - more down
03:37:963 (1,2,3,4,5,6) - if you enlarged spacing at 01:34:271 (1,2,3,1,2,3) do it to this as well. Also you might want a NC on 03:38:886 (4)

Pretty nice set, let me know after :)
Topic Starter
Tsumetaku

jonathanlfj wrote:

soon(tm) \:D/(ry

[General]
try offset + 5ms, feels more accurate to play on my end. Mod is done with your original timing hmm,fixed~

[Hard]
00:24:117 (3) - NC here and remove NC at 00:25:963 (1)
00:31:502 (1) - whistle or finish on start?
00:47:194 (1) - remove NC, also maybe a whistle on the start
01:12:233 (1) - end this spinner at 01:13:502 to capture the halting music
01:34:271 (1,2,3,1,2,3) - when i first played this the spacing is not very obvious hinting at 3/4, so i would make the spacing even bigger here (try 1.7x or 1.8x)
01:52:733 (1) - add finish or whistle to the start?
02:01:963 (4) - add a whistle for the piano sound
02:37:040 (1) - i would end this at 02:38:656, it follows the piano better also making the gap consistent like between 02:39:348 (1,2) and 02:40:271 (3,4)
02:47:194 (1,2) - if you just read this by the relative spacing its really easy to mistaken them as 1/4 spacing, try moving 02:47:502 (2) - more down
03:37:963 (1,2,3,4,5,6) - if you enlarged spacing at 01:34:271 (1,2,3,1,2,3) do it to this as well. Also you might want a NC on 03:38:886 (4)

Pretty nice set, let me know after :)
All Fixed in Hard www including the spacing and NC,they effects alot XD Also thakyuu for coming!!!
Will ask yomi san for fixing
Kinomi

jonathanlfj wrote:

soon(tm)

[Yomi's Normal]
00:27:809 (1,3) - the extra node after the red one makes these look really awkward, was that intentional? yea, looks fine imo.
00:54:348 - there is both a strong vocal and piano here, so maybe add a note maybe a bit hard and ugly, so i didn't map that vocal
01:09:809 (2) - maybe a whistle here ok
01:13:502 - end the spinner here, since thats where the violin(?) comes to a halt sure
01:33:809 (5,6,1) - i would arrange it like this so it flows better afterwards: ok
03:02:425 - i would remove this break here, its really short and not very necessary since it just transitions immediately 我觉得这样比较带感
03:13:963 (4) - clap on end ok
03:37:502 (4,1) - blanket this a bit better, also this rhythm might throw some players off, might want to swap 03:37:963 (1,2) for a repeat slider
changed

http://puu.sh/9oZyP/843ff63e5e.osu
Kibbleru
ITS HAPPENING
jonathanlfj


i guess we shouldn't wait any longer

Bubbled~
Topic Starter
Tsumetaku
wao wuo wow
I didn't noticed it already been 1 year old ;w; so many memories...

thankyuuuuuuuuuuuu lfj!!!! ;www;

不過還真的好剛好XD 把它放在words好了www
Lust
ayyyyy finally bubbled
turn up
Kibbleru
finaly gz xD
Xinchii
wacao

還真的好久惹.......
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