ImmortalChibi wrote:
1. Sure. I'm almost positive I get them off of the ranked sections. I'm not sure I remember all of them or even if they're the right ones, but here it goes: Levels- Avicii, One More Time- Daft Punk, and Heaven- DJ Sammy.
2. It's not the gap. It's the drain > beat. Sometimes the gap seems a little lengthy, but not lengthy enough for the big check/x screen.
3. I don't think so because it's an extra mod. I mean, is Osu! boring because you can just flip on NoFail and go make yourself a sandwich?
1. I played all the difficulties of Levels and I passed. I occassionally miss stuff and got my health to red at some point on insane. That map was designed that way by the mapper. It's the mappers choice whether he wants to drain your HP so badly.
3. Point is, most people use no fail. And here you are, proposing a mod only a few people would use that could be solved with no fail if you didn't have this motivation thingy.
ImmortalChibi wrote:
1. Meh, I'm not looking for a zombie apocalypse level following here. Like one or two people to sit their and say, "Yeah. This mod could be a thing."
2. Yeah, I'm very tenacious. I wouldn't be if I didn't think it was worth it. The way people fight this is idea is the same logic used to say all the mods that make the game easier are stupid... or they Osu! was built upon the principles of HP Drain and a curse upon the family of the man that changed it.
3. I didn't realize there was a version like that. If the coding isn't ridiculously hard, I'll probably give it a tackle and see about those reviews.
4. Ha ha ha, this is really true. And I have a somewhat "picky" taste in music. >____>
1. A mod which will only be used by less than 5% of the community is totally unnecessary.
2. Point is, all mods are being constantly used. Personally, I use all mods except spunout and easy. Also, this mod will only be useful for a small amount of beatmaps. I bet you wouldn't be able to mention a hundred maps that has ridiculously high hp drain rates.
3. Hardest part would be understanding the code.
4. And that's why you limit yourself to songs that you think are 'good', which makes you unaware of how awesome other maps are. There are tons of awesome maps. To be honest, I used to be picky like you. I searched for specific english songs and anime OPs. But I tried downloading and playing all maps by pack starting from pack 281 through the present one. I got used to it, and now osu! made me play visual novels and listen to touhou tracks.
ImmortalChibi wrote:
1. Idk. That's probably true. But like I said, I have an itchy trigger finger. If I wait too long in suspense for the note, I'm just gonna click it way too soon and end up screwing up anyway.
2. This makes sense.
3. My motivation comes from two things: a) I have literally nothing else to do today. b) I REALLY love games and I will straight up throw a bitchfit in my will if I never get to create a game by the time I die. (Figure of speech, but you get the idea that I really want to be a game dev or some part of creating a game).
1. That's where practice comes in.
3. a) HOLY CRAP WE'RE ON THE SAME BOAT MAN b) yeah, I get the point. I also aim to be a game developer. Although it matters to me the most whether a feature is necessary or not, while considering the number of people who will use it, and how the people will react to it. Even if you think a feature is necessary, if more than 80% of the players think it's bad, you shouldn't force it unto them. This is where peppy's statement enters: 'Just create your own game.', or something like that. IMHO there's no point arguing about this but since we're both bored let's just keep at it and hopefully we'll settle at some point :bd
ImmortalChibi wrote:
It would be a beginner type thing, you know? I mean, the tutorial remains there long after you play it, does that make it unnecessary? No. It was necessary as some point for most people.
The tutorial remains there because most users need it. It's easily disposable if you're really irritated about it. I don't think most users need to halt hp drain since they could just play tons of easier maps.
ImmortalChibi wrote:
1. The HP Drain still exists. Playing in a mode where I can't lose is not rewarding at all. In any other mod (aside from the replay one), there is still SOME sense of accomplishment for reaching the end and you have room to know you can improve.
2. The game's popularity actually stemmed from a user's negative attitude, and I was just trying to tell him that he's not helping the game at all.
3. That is my point.
4. Well anything botting is technically a cheat. Having the program complete the spinner for you fits, I'd say.
5. Meh. Nothing better to do!
1. It wouldn't be so rewarding to finish a map using a mod you requested for that specific map.
3. And with this request, consider how many people actually want it and compare it with those who think it's unnecessary. Is it a good decision to spend a few hours coding something that most people wouldn't even touch? What every programmer wants is to have their programs be used and enjoyed by a lot of people. No game developer would implement a feature if a lot of his players tell him that it's unnecessary.
4. botting = automation. As long as it comes with a fitting drawback, it's not a cheat. Anyone can still surpass the maximum score you can get with it.
deadbeat wrote:
can i just say, while i have no idea what's going on, can i say that i think it's funny that this was brought up by someone who hasn't even reached a play count of 500
me too, I think it has nothing to do with play count. But it's true that play count helps you get used to the system. Kind of like evolution.
BlackStat wrote:
Oh wow you guys are still here?
It's quite obvious that the Hp Drain is not going to be touched. The sake of slow parts in a map that will cause you to fail if you miss one beat are there on purpose, it's a well known mapping technique.
yes we are. And yes, ridiculous hp drain is a well known mapping technique. Someday he'll get used to it if he keeps playing.
ImmortalChibi wrote:
Okay, for REAL last post. This is for you, RagingBull in regards to:Raging Bull wrote:
Man what maps are you even playing?
Try "When You Leave (NumaNuma) (Nightcore Mix)" by Alina Puscau, the Roddie's Hard (-Bakari-) difficulty. To make it even better, turn on SpunOut, the mod that is supposed to complete the spins for you and no others. Now play through the song, this challenge goes to anyone, and tell me that at no point your HP drops beyond your control to keep it up. Ever. That HP is 100% as long as your are swinging that clicker around.
Now it could be the map, it could be the drain, it could just be me in some way I guess I'm not hitting the buttons hard enough. BUT why run the risk of anything? Why not just a mod that fixes this issue? "Because it's not needed." Well this fucking game is not needed by the world, yet here we are all trying to enjoy it.
I'll try that map out later.
That was a bit overboard, btw. Let me just tell you that there might be at most 20 people in this entire community who's having the same issue as you. No one ever, through this game's 5 years of existence, complained about not having the skill to overcome a certain map's HP Drain. This is like blaming your art teacher that you couldn't draw. The biggest issue here is that you don't exert enough effort to gain the skill you're complaining about.
And btw, not everyone is just trying to enjoy this game. A lot of us actually enjoy this game and will continue enjoying it for the next few years.
/damn, got stuck at episode 5 of shinsekai yori