JeMhUnTeR wrote:
Lol posting on this topic again without reading other replies. (argh damn, I have to reload the page every single time. Tons of replies were already posted and I'm still working on a single one)
OOOOOOH MYYYYYYY GOOOOOOOD I know what you mean. Imagine trying to reply to EVERY single person's post. O.o
JeMhUnTeR wrote:
1. Such maps wouldn't be ranked. If you hit all notes properly, there's no way you'd fail. Can you give some examples?
2. osu! editor automatically inserts breaks in between long gaps (unless you edit the .osu file manually), so there's no way you'd probably fail on a gap with full health and you're not missing any notes.
3. I don't think it's a good idea to compare osu! with big name rhythm games. But you're right, it wouldn't ruin the game. It would in fact make the game easier. But don't you think an easy game gets extinct more easily? HP drain gives the user excitement and stress especially when your screen starts going red, so if we remove this, osu!, I think, would be a lot more boring.
1. Sure. I'm almost positive I get them off of the ranked sections. I'm not sure I remember all of them or even if they're the right ones, but here it goes: Levels- Avicii, One More Time- Daft Punk, and Heaven- DJ Sammy.
2. It's not the gap. It's the drain > beat. Sometimes the gap seems a little lengthy, but not lengthy enough for the big check/x screen.
3. I don't think so because it's an extra mod. I mean, is Osu! boring because you can just flip on NoFail and go make yourself a sandwich?
JeMhUnTeR wrote:
1. I don't think there will be a 'greater community' that will face the same thing.
2. But you are the first person to argue about it this much. I'm pretty sure everyone else who used to be bad with hp drain are now good with osu! and can already play normally like everyone else.
3. That is not how game development always works. You have to think of every detail and outcome whenever you're implementing a feature. If you really really want to try it, go download the osu! clone source (it's somewhere in general development, I think) and code it the way you want.
4. Most people might say 'go map one yourself, then'. Unfortunately, there's nothing you can do if your favorite song doesn't have a good osu! beatmap.
1. Meh, I'm not looking for a zombie apocalypse level following here. Like one or two people to sit their and say, "Yeah. This mod could be a thing."
2. Yeah, I'm very tenacious. I wouldn't be if I didn't think it was worth it. The way people fight this is idea is the same logic used to say all the mods that make the game easier are stupid... or they Osu! was built upon the principles of HP Drain and a curse upon the family of the man that changed it.
3. I didn't realize there was a version like that. If the coding isn't ridiculously hard, I'll probably give it a tackle and see about those reviews.
4. Ha ha ha, this is really true. And I have a somewhat "picky" taste in music. >____>
JeMhUnTeR wrote:
1. You're supposed to go from easy -> normal -> hard -> insane. No normal human can S an insane map but can't even finish a normal map.
2. As long as you improve on any map, it's considered practice. So most probably, if you managed to FC a certain insane map, you'll probably be able to finish another insane map by the same mapper. Practice means getting used to various hitcircle patterns. If you managed to memorize the map, that means that everytime you see any hitcircle pattern similar to that, you should be able to execute it through muscle memory. That's why people tend to have favorite mappers.
The situation you've provided is too far from what we're talking about here. A better situation might be putting someone in a room with a lot of untimed bombs -- all with different complexities -- and make him diffuse all the bombs he can. Well, my point is, practicing osu! doesn't have a time limit. You don't have to force yourself to finish a hard map. You have to keep playing what you think is challenging, but still is passable. That way, you will improve.
About the community, I don't think anybody cares if people join osu! or not. How good a game is couldn't be measured according to the community's population. A small community actually gives you more active and loyal players. Yes, you get less feedback, but these few feedbacks are most likely good feedbacks. Large communities tend to have tons of trolls and assholes, which I think makes the game community dirty. osu! doesn't need publicity. Actually, if osu! gets too popular, and more people start playing it, I actually think that the authorities will start limiting the game features due to copyright infringements. That's why cops would go looking for the creators of piratebay but not pay attention to small scale pirating sites.
3. You don't have to take everything literally. Figures of speech are used in order to add content, depth, and interest to people's words. You're not getting the point, I mean. (I'm sorry if I don't get your point either, I just don't know where you get all this motivation to argue about this minor matter)
1. Idk. That's probably true. But like I said, I have an itchy trigger finger. If I wait too long in suspense for the note, I'm just gonna click it way too soon and end up screwing up anyway.
2. This makes sense.
3. My motivation comes from two things: a) I have literally nothing else to do today. b) I REALLY love games and I will straight up throw a bitchfit in my will if I never get to create a game by the time I die. (Figure of speech, but you get the idea that I really want to be a game dev or some part of creating a game).
JeMhUnTeR wrote:
I have to say that you've got a point here. In fact you made me think about it for a while. Although unfortunately, it wouldn't be wise to switch to not using hp drain anymore. In a game, there are some features that you have to decide on which to implement, since you can't implement both. Adding this feature as a mod will be totally unnecessary since most players will never touch it since they could play totally fine with HP Drain, so there's no reason to use it as it will only reduce your score. This makes this mod totally unnecessary.
That's what I think. I haven't proofread everything I wrote, since I really hate reading blocks of text. I didn't even know I already typed this much haha
Edit: holy crap I think 15 replies ninja'd me
It would be a beginner type thing, you know? I mean, the tutorial remains there long after you play it, does that make it unnecessary? No. It was necessary as some point for most people.
alxnr wrote:
Just like XPJ said, we can't request every mod to make game easier just because we have a hard time clearing certain maps.
Example: Some people have difficulty at streams, so remove it? Some people have difficulty at sliders, so remove it too? It can go on forever.
Also, if it's unranked, then it'll be exploited as well since it doesn't change hitobjects' state in maps.
Thanks for the title.
This is true, where does the line stop? The problem is that the sliders and streams you mentioned are components more comparable to the SpunOut mod... which already exists. Peppy has opened this gateway, and it's fine if he wants to shut it now. All he has to do is say no more mod suggestions. The HP Drain is a numbers game which is EXTREMELY hard to balance. In fact, I'm sure it's literally impossible. Therefore keep it the way you have it since there are people that can make it, but what's the harm in taking it out for people who are having trouble with the additional timer ticking down?
XPJ38 wrote:
No. Half-time is, as its name suggests, the song played with half of its speed, while Easy is the song played at its normal speed but with huge hit circles and low approch rate. Easy is regularly discussed because it tends to increase the difficulty instead of lowering it but it's been here for so long it is impossible to remove it now. Plus, some people have made this mod their area of expertise (hi MillhioreF).
Ha ha. I haven't used either mods because the song being too fast wasn't the issue and neither was my button accuracy/timing. I could keep afloat and reach the end, but the HP Drain was too much and the all the buttons I landed in succession afterwards were for naught.
JeMhUnTeR wrote:
1. I still don't get how NoFail wouldn't solve your problem. Skin out the lifebar so you don't see your life draining out. The motivation you're talking about is pretty much just nonsense.
2. Don't talk about the game's popularity. It has nothing to do with this.
3. There is no such thing as a perfect game. A game might be perfect for a certain person, but no game could please every single person.
4. I agree that mod multipliers in osu! are flawed. But I don't think you could consider them as a cheat.
5. I don't even know why I'm still replying.
1. The HP Drain still exists. Playing in a mode where I can't lose is not rewarding at all. In any other mod (aside from the replay one), there is still SOME sense of accomplishment for reaching the end and you have room to know you can improve.
2. The game's popularity actually stemmed from a user's negative attitude, and I was just trying to tell him that he's not helping the game at all.
3. That is my point.
4. Well anything botting is technically a cheat. Having the program complete the spinner for you fits, I'd say.
5. Meh. Nothing better to do!
DakeDekaane wrote:
You really need to rewrite the title of the topic. It's too misleading.
I did.
DakeDekaane wrote:
I'm sorry to say it but that's very subjective.
Let me get it right, do you want a mod that negates the HP drain? or a mod that makes it more forgiving?
Um. I guess the mod would be both. Like, you still lose HP for missing a beat, yes. BUT it will not passively drain in between beats. Nor will it drain DURING a slider (something that really does happen).