forum

RO-KYU-BU! - Rolling! Rolling! (TV Size)

posted
Total Posts
89
show more
pieguyn
hi ~
sorry for huge delay ._.//

[Easy]
seems fine

[Normal]
seems fine 0.0

[Hard]
00:14:537 (6) - add finish like in other diffs
00:21:051 (7) - shouldn't clap go on start instead
00:43:337 (1) - add finish on start like in [Rolling!]
00:59:108 (1) - mb try this to make it blanket (2) better http://puu.sh/3QUdU.jpg

[Insane]
00:25:508 (1) - add finish
00:42:994 (3) - same as [Hard]

[Rolling!]
00:16:765 (6) - add clap like in other diffs?
00:18:137 (7) - ^
00:22:251 (5) - . 00:23:623 (1) - same
00:25:337 (5) - change into a note? end pattern on 1/8 feels weird
00:26:708 (5) - ^
01:09:737 (1,2) - switch NCs for spacing change plz, I got confused here cause there's a lot of jumps :P
01:14:537 (5,6) - http://puu.sh/3QUnM.jpg for me it feels weird to "hold" on a 1/4, perhaps try this rhythm?
01:28:251 (1) - change into a 1/2 slider like other diffs?

nice map ~
have my star :D and an extra star cause I took too long @_@
good luck >w<
Topic Starter
ts8zs

[CSGA]Ar3sgice wrote:

hi


General

  1. 没有combo colors啊 差评回头加上:3
Rolling!

  1. 00:24:994 (1,2,3,4,5) - 怎么这么狂魔不是蛮正常的:3
  2. 00:40:937 (2,3) - 莫名 为什么要空着莫名 为什么要加东西
  3. 00:51:394 (2) - 用滑条啊.. 哈?
  4. 这里vocal都是三个一组, 还这么连跳的我适应不过来啊..本来是打算给某萝莉控打的结果难度似乎不太够XD
  5. 01:10:423 (4,5) - 这节奏.. 这样吧 http://xiangce.baidu.com/picture/detail ... f2be78b2fachanged
  6. 01:16:937 (1,2,3,4) - 不好
Insane

  1. 00:33:051 (3,4,5,6) - hidoi
  2. 00:34:594 (3,4,5) - how to play
  3. 四方跳的间距好像相对的小了一点, 不过还好吧反正不好打
  4. 不过这两个超出平均难度太多了, 建议取缔
  5. 有些地方无视间距的比如00:19:337 (3,4) - 和01:20:023 (9,1) - 改了一下这样, 我感觉可以读, 不过不知道节奏的话容易看错吧233坑的就是HD玩家:3
  6. 01:23:108 (1,3) - ⊙ 撞一起了不好前面有很多类似的梗提示,没问题的:3
Hard

  1. 00:10:594 (4) - distanceffixed
  2. 别的没了
Normal

  1. 00:51:051 (1) - distance 想着这样是不是好FL呢然后就懒改了:3
  2. 为什么前面clap都是两个两个的
好玩:3

Easy

  1. 00:11:451 (1,2) - 这里我觉得不好看, 可以做点不科学的形状嘛fixed http://xiangce.baidu.com/picture/detail ... f76c00bb36
  2. 00:48:823 (3) - 这个也感觉不怎么好看啊233 不过我也不会做了改了个更难看的

不过我觉得最高难度和ins还做得不够好啊 再改一改会比较好XD
而且, 这是萝球部SS的曲子, 你居然不做个容易SS的图, 这是什么心态(Ar3的心态吧:3
Thx for mod
Topic Starter
ts8zs

pieguy1372 wrote:

hi ~
sorry for huge delay ._.// Hard to find BAT ._.

[Easy]
seems finethx

[Normal]
seems fine 0.0thx

[Hard]
00:14:537 (6) - add finish like in other diffsfixed
00:21:051 (7) - shouldn't clap go on start insteadI think now is more funny:3
00:43:337 (1) - add finish on start like in [Rolling!]fixed
00:59:108 (1) - mb try this to make it blanket (2) better http://puu.sh/3QUdU.jpgfixed

[Insane]
00:25:508 (1) - add finishnot this but this 00:25:165 (6) -
00:42:994 (3) - same as [Hard]fixed

[Rolling!]
00:16:765 (6) - add clap like in other diffs?ok
00:18:137 (7) - ^ok
00:22:251 (5) - ok. 00:23:623 (1) - no:3same
00:25:337 (5) - change into a note? end pattern on 1/8 feels weirdno:3
00:26:708 (5) - ^
01:09:737 (1,2) - switch NCs for spacing change plz, I got confused here cause there's a lot of jumps :P ok
01:14:537 (5,6) - http://puu.sh/3QUnM.jpg for me it feels weird to "hold" on a 1/4, perhaps try this rhythm? load failed XD
01:28:251 (1) - change into a 1/2 slider like other diffs? no:3

nice map ~
have my star :D and an extra star cause I took too long @_@
good luck >w<
Thx for mod and stars:3
If you need mod,just in-game me:3
HelloSCV
from M4M

General

  1. i'm not sure if some of 00:51:394 - these kiai flashes are playable, i just think they make eyes get tired :<

Easy

00:48:823 (3) - NC

Normal

00:48:823 (3) - NC here
01:11:108 (3) - clap here
01:14:365 (1) - well i think move this slider to 01:14:536 (1) - here and make 1/1 slider is better
01:28:251 (5) - NC

Hard

00:23:794 (2) - add a note here, feels really empty now
00:31:851 (4) - clap

Insane

00:50:194 (1,2) - you need to fix this
01:11:108 (5) - clap
01:12:651 (1) - ^ instead 01:12:822 (2) - here

Rolling!

00:46:423 (2) - finish on end
01:02:708 (3) - NC and 01:02:880 (1) - delete NC
01:12:137 (1,1) - how about add claps on here too?
01:14:537 (5,6) - it will be better if you reverse this rhythm (oh and add NC on (6) instead 01:15:051 (1) - on here)
01:20:023 (1) - delete NC

good luck~
Topic Starter
ts8zs

HelloSCV wrote:

from M4M

General

  1. i'm not sure if some of 00:51:394 - these kiai flashes are playable, i just think they make eyes get tired :<just a instead of sb

Easy

00:48:823 (3) - NC no:3


Normal

00:48:823 (3) - NC hereno
01:11:108 (3) - clap hereok
01:14:365 (1) - well i think move this slider to 01:14:536 (1) - here and make 1/1 slider is betterno
01:28:251 (5) - NCno

Hard

00:23:794 (2) - add a note here, feels really empty nowno
00:31:851 (4) - clapfixed

Insane

00:50:194 (1,2) - you need to fix thisfixed...
01:11:108 (5) - clapfixed
01:12:651 (1) - ^ instead 01:12:822 (2) - hereno

Rolling!

00:46:423 (2) - finish on endfixed
01:02:708 (3) - NC and 01:02:880 (1) - delete NC fixed
01:12:137 (1,1) - how about add claps on here too? fixed
01:14:537 (5,6) - it will be better if you reverse this rhythm (oh and add NC on (6) instead 01:15:051 (1) - on here) fixed
01:20:023 (1) - delete NCfixed

good luck~
Thx for mod
1PSA
加油快rank! :) :D
Topic Starter
ts8zs

1PSA wrote:

加油快rank! :) :D
害我以为有mod= =
G S X
[General]
这kiai闪瞎狗眼.....真心建议不要放太多喷泉
看到瞎眼提示可以关掉sb可是却关不掉喷泉呀..
[Easy]
00:48:823 (1) - 试试用转盘代替?
00:56:365 (4) - 缩短到00:56:880
[Normal]
00:48:823 (3) - 用转盘代替?
01:16:594 (4,5) - 改成01:16:423到01:17:623的转盘吧
我是转盘狂魔
[Hard]
00:23:794 (2) - 移到00:23:794然后加一个折返
00:40:423 (2) - finish移到00:40:594上?
挑不出什么..
[Insane]
间距变得有点突然 略难读图啊..
00:14:537 (3) - clap
00:25:508 (1,2,3,4,5,6) - 稍微平移一点点?
00:50:537 (2) - 1/8slider吧
01:13:680 (1,2,3) - 建议保持前面那种变化 2夹在中间
01:25:337 (1,2,3) - 加上soft音效的whistle吧
01:28:251 (1) - 你需要1.5倍速
[Rolling!]
00:11:451 (1) - 不是2.0倍速差评
00:14:623 (1) - 缩短到00:15:223然后紧接1/8slider连打
00:24:308 (3) - 把clap移到00:24:651 (5) - 上?
00:26:365 (1,2,3,4,5) - 这类型的串我个人觉得用soft音效会比较好点 normal太吵了
00:50:537 (1,2,3,4,5,6) - ^
00:34:937 (8) - 移到 x296 y272
00:36:651 (1,2,3,4,5,6,7) - 换成soft音效然后在白线上加whistle?而且后面一段建议减小一点音量
00:41:794 (1,2,3,4,5,6) - 觉得2和3叠 4和5叠 这样叠起来会比较顺
01:13:508 (1,2,3,4,5,6,7,8,1,2,3,4,5) - 连打是从01:13:680开始的..
01:16:423 (2,3,4) - 这个三连有点违和

图挺不 Good luck!
其实我真正的目的是球个mod
https://osu.ppy.sh/s/105939
Topic Starter
ts8zs

judgment light wrote:

[General]
这kiai闪瞎狗眼.....真心建议不要放太多喷泉
看到瞎眼提示可以关掉sb可是却关不掉喷泉呀.. 你们都这么说我就去掉一半好了._.
[Easy]
00:48:823 (1) - 试试用转盘代替? 真是好主意我怎么就没想到._.
00:56:365 (4) - 缩短到00:56:880 我拒绝
[Normal] 抱歉我拒绝
00:48:823 (3) - 用转盘代替?
01:16:594 (4,5) - 改成01:16:423到01:17:623的转盘吧
我是转盘狂魔
[Hard]
00:23:794 (2) - 移到00:23:794然后加一个折返 我拒绝
00:40:423 (2) - finish移到00:40:594上? 你绝对没有认真听
挑不出什么..
[Insane]
间距变得有点突然 略难读图啊.. 要不就叫hard了._.
00:14:537 (3) - clap 我拒绝
00:25:508 (1,2,3,4,5,6) - 稍微平移一点点? 不好看
00:50:537 (2) - 1/8slider吧 我拒绝
01:13:680 (1,2,3) - 建议保持前面那种变化 2夹在中间我拒绝
01:25:337 (1,2,3) - 加上soft音效的whistle吧中间有个finish会乱掉
01:28:251 (1) - 你需要1.5倍速尾杀会被玩家拖着打
[Rolling!]
00:11:451 (1) - 不是2.0倍速差评我拒绝
00:14:623 (1) - 缩短到00:15:223然后紧接1/8slider连打 去死吧._.
00:24:308 (3) - 把clap移到00:24:651 (5) - 上?我拒绝
00:26:365 (1,2,3,4,5) - 这类型的串我个人觉得用soft音效会比较好点 normal太吵了我试过,这是改回来的
00:50:537 (1,2,3,4,5,6) - ^._.
00:34:937 (8) - 移到 x296 y272看不懂
00:36:651 (1,2,3,4,5,6,7) - 换成soft音效然后在白线上加whistle?而且后面一段建议减小一点音量意义不明._.
00:41:794 (1,2,3,4,5,6) - 觉得2和3叠 4和5叠 这样叠起来会比较顺我觉得比较坑._.
01:13:508 (1,2,3,4,5,6,7,8,1,2,3,4,5) - 连打是从01:13:680开始的..告诉你们多少遍了这里有鼓
01:16:423 (2,3,4) - 这个三连有点违和我听起来毫无违和

图挺不 Good luck!
其实我真正的目的是球个mod
https://osu.ppy.sh/s/105939
好……看样子我这个图可以去找泡了._.
Thx for mod 我会去mod乃图的._.
Princess God
萝球社!daisuki!!
Easy
00:11:794 2 改成转盘吧,这样比较合理
01:01:165 4 建议加一个折返,去掉后面的滑条,然后把01:02:365 ~ 01:04:937 变成如下图

01:12:137 ~ 01:14:537 转盘不来一发么?
Normal
00:09:051 2,3,4 对齐。3,4
01:28:251 1 往上一些似乎能好?毕竟最后的节奏是上扬的
Hard
00:09:565 2,3 试试下图的排列?

00:20:708 nc
00:22:765 1,2,3,4 感觉如果变成来回点击会更好
00:23:623 1,2 如果变成下图的节奏会不会有更加理想的效果?

01:12:137 1,2,3 把滑条的方向都错开吧,光是平行有些单调
另外不知是我的错觉还是其他什么情况,感觉第二区间似乎有些空旷
Insane
00:24:137 1,2,3,4 考虑一下波浪形排列?后面00:25:508 也是这个意见
00:28:594 2,3,4,5 感觉滑条组合可以考虑更改成以下的样式,这样和后面也是对称的

00:34:423 空拍是刻意为之么?
01:00:308 4 摆正一下位置
01:27:051 ~ 01:27:908 考虑用跳来处理下这一段?
Rolling!
00:03:565 5 滑条摆正一些
00:09:394 试试把3去掉,然后在00:09:651 加入一个note看看?
00:59:108 和上面的意见类似,去掉2然后在00:59:365加入个note试试
其实很多这类地方我觉得都可以这么处理,我下面列了个我认为可以这么处理的清单,
如果你认为我这么处理不好,那么下面这个单子就当不存在好啦~
我认为可以加note的地方如下:
我认为可以加note的地方
00:05:537(00:05:708当然也就相应去掉),
00:09:308(去掉00:09:480),00:12:394,00:13:765,00:34:680,
00:36:051(替掉00:35:880),00:53:880,
01:02:451(这里加两个)01:03:137,01:03:823,01:04:508,
01:07:594,01:24:737,01:25:080,01:26:108
PS:其实这人是2012打多了(炸)
01:07:851 4 换个滑条应该能让你满意的~

小学生真是太棒了,怎么就是有人不懂!
Topic Starter
ts8zs

Nightcore Princess G wrote:

萝球社!daisuki!!
Easy
00:11:794 2 改成转盘吧,这样比较合理
01:01:165 4 建议加一个折返,去掉后面的滑条,然后把01:02:365 ~ 01:04:937 变成如下图

01:12:137 ~ 01:14:537 转盘不来一发么?
Normal
00:09:051 2,3,4 对齐。3,4
01:28:251 1 往上一些似乎能好?毕竟最后的节奏是上扬的

晚上回来摸剩下三个难度,稍安勿躁~
百度当不了图床._.
新浪或者 http://up.ppy.sh/
或者 puush
或者osu里Shift+F12
Princess God

ts8zs wrote:

百度当不了图床._.
新浪或者 http://up.ppy.sh/
或者 puush
或者osu里Shift+F12
受教啦~
Topic Starter
ts8zs

Nightcore Princess G wrote:

萝球社!daisuki!!
Easy
00:11:794 2 改成转盘吧,这样比较合理 现在也不错
01:01:165 4 建议加一个折返,去掉后面的滑条,然后把01:02:365 ~ 01:04:937 变成如下图 会对后面的节奏产生影响._.

01:12:137 ~ 01:14:537 转盘不来一发么?后面间距太短
Normal
00:09:051 2,3,4 对齐。3,4 看不懂
01:28:251 1 往上一些似乎能好?毕竟最后的节奏是上扬的反正会开hr是上扬的没错._.
Hard
00:09:565 2,3 试试下图的排列?

00:20:708 nc意义不明
00:22:765 1,2,3,4 感觉如果变成来回点击会更好太鬼畜
00:23:623 1,2 如果变成下图的节奏会不会有更加理想的效果?又挂掉了._.

01:12:137 1,2,3 把滑条的方向都错开吧,光是平行有些单调没什么问题……音调是一样的
另外不知是我的错觉还是其他什么情况,感觉第二区间似乎有些空旷
Insane
00:24:137 1,2,3,4 考虑一下波浪形排列?后面00:25:508 也是这个意见 ._.
00:28:594 2,3,4,5 感觉滑条组合可以考虑更改成以下的样式,这样和后面也是对称的

00:34:423 空拍是刻意为之么?
01:00:308 4 摆正一下位置 正的._.
01:27:051 ~ 01:27:908 考虑用跳来处理下这一段?太鬼畜
Rolling!
00:03:565 5 滑条摆正一些 看起来没问题啊
00:09:394 试试把3去掉,然后在00:09:651 加入一个note看看?太鬼畜了又不是太鼓这么搞不好,会被喷unsnap的._.
00:59:108 和上面的意见类似,去掉2然后在00:59:365加入个note试试
其实很多这类地方我觉得都可以这么处理,我下面列了个我认为可以这么处理的清单,
如果你认为我这么处理不好,那么下面这个单子就当不存在好啦~
我认为可以加note的地方如下:
我认为可以加note的地方
00:05:537(00:05:708当然也就相应去掉),
00:09:308(去掉00:09:480),00:12:394,00:13:765,00:34:680,
00:36:051(替掉00:35:880),00:53:880,
01:02:451(这里加两个)01:03:137,01:03:823,01:04:508,
01:07:594,01:24:737,01:25:080,01:26:108
PS:其实这人是2012打多了(炸)
01:07:851 4 换个滑条应该能让你满意的~感觉还是没有停顿有感觉._.

小学生真是太棒了,怎么就是有人不懂!
我现在110kds你明白么……可以叫警察了哦._.
顺便说一下你这蛋疼的格式不会是自己写的吧……完全是错的诶!._.
note可以直接拷贝出来……Ctrl+C……
没选中note的时候ctrl+C可以拷贝时间点出来啊……一个一个写你是baka么……还写错了!._.
Anyway Thx for mod~
quantum-rose
._.不是我不想mod是我挑不出啥了
Topic Starter
ts8zs

quantum-rose wrote:

._.不是我不想mod是我挑不出啥了
看看sco什么时候有空来看看XD
顺便又pm了一个bat._.
3ks for star
Hollow Wings
random mod
Rolling!
od+1, hp+1, 这种图不难的相信我
00:28:594 (3) - ctrl+j & reverse
00:29:794 (2,3) - 换一下

全程三角跳你赢了
Insane
od+1,hp+1,同上,hp8od8都没问题
01:15:908 (4) - 建议nc
01:24:994 (8,1) - 个人建议改成滑条

各种即视感。。。
其他三个diff都fine

为何三角跳如此眼熟

一群小学生大喊loli赛高什么的,我绝对没有空耳。顺便我喜欢御姐音

good luck
Topic Starter
ts8zs

Hollow Wings wrote:

random mod
Rolling!
od+1, hp+1, 这种图不难的相信我
00:28:594 (3) - ctrl+j & reverse
00:29:794 (2,3) - 换一下

全程三角跳你赢了
Insane
od+1,hp+1,同上,hp8od8都没问题
01:15:908 (4) - 建议nc
01:24:994 (8,1) - 个人建议改成滑条

各种即视感。。。
其他三个diff都fine

为何三角跳如此眼熟不知道._.

一群小学生大喊loli赛高什么的,我绝对没有空耳。顺便我喜欢御姐音

good luck
昨天回了三次都失败了._.
1no but changed
3no
明明是小学生赛高._.
CET 6
刚开始mod,如有冒犯请见谅~ :D


General

好萌的歌!

感觉音效音量有点小


Easy

或许可以CS 2 吧
00:24:137 (1) 这个要不要包住前面的尾巴?
01:01:851 (1,2,3) 这里感觉听起来有点奇怪


Normal

00:41:280 (2,3) 配合音乐 但中间空掉感觉有点···


Hard
:)


Insane

00:15:908 (1,2) 感觉间距有点小 后面的几个也是 但是为了排列的话···
00:18:651 (1) 会不会离前面那个太近了点
00:26:880 (1,2) 个人觉得这样不好看- - 距离开点比较好看
00:38:537 (1) 这个flow有点不顺
00:39:908 (1) 这个如果Ctrl + G 感觉会顺点
00:37:851 - 00:43:337 这里要不要加些soft-whistle的音效?
01:26:880 (7) 这个位置觉得有点 如果直接叠到01:27:051 (1) 上感觉怎样


Rolling!

打不了 就看看···



大概就这样~ (水平有限 几乎摸不出什么 /-\
祝早日rank~ :)
Topic Starter
ts8zs

CET 6 wrote:

刚开始mod,如有冒犯请见谅~ :D


General

好萌的歌!这歌已经很接近犯罪了._.

感觉音效音量有点小还行,再大有违和感了


Easy

或许可以CS 2 吧敬谢不敏
00:24:137 (1) 这个要不要包住前面的尾巴?重叠蛮好的
01:01:851 (1,2,3) 这里感觉听起来有点奇怪没办法 "yo"这个很明显是不能忽略的音 所以前面的方法这里没法用


Normal

00:41:280 (2,3) 配合音乐 但中间空掉感觉有点··· 还好


Hard
:)


Insane

00:15:908 (1,2) 感觉间距有点小 后面的几个也是 但是为了排列的话··· fixed
00:18:651 (1) 会不会离前面那个太近了点 fixed
00:26:880 (1,2) 个人觉得这样不好看- - 距离开点比较好看 fixed
00:38:537 (1) 这个flow有点不顺 这不是flow是桂不对是梗
00:39:908 (1) 这个如果Ctrl + G 感觉会顺点nobutchanged
00:37:851 - 00:43:337 这里要不要加些soft-whistle的音效?诶._.
01:26:880 (7) 这个位置觉得有点 如果直接叠到01:27:051 (1) 上感觉怎样不太好打


Rolling!

打不了 就看看···



大概就这样~ (水平有限 几乎摸不出什么 /-\
祝早日rank~ :)
很好的mod,一定是神mapper:3
CET 6
:D 包子真可爱
Scorpiour
Hi there~~ mod for hundred kds reward :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. 关掉Countdown
  2. 关掉Epilepsy Warning
  3. Audio lead-in建议延长到1500
[Rolling!]
  1. 00:04:937 (1,2) - flow不是很好,前面的左右slider对跳之后这里突然扭了回去,建议ctrl+g一下
  2. 00:16:423 (3,4) - 这个三连的位置下的很奇怪,节奏上这里是很清晰的二分拍。我的建议是如果想在这种节奏里放三连过渡的话,放到00:16:765 (6,7) - 之间
  3. 00:17:795 (4,5,6) - 同上
  4. 00:24:223 (2,3) - 白线三连慎用!这种属于很生硬的节奏,建议把三连向后挪到00:24:480 (4) - 前面
  5. 00:27:394 (4,5) - 和前面相同的问题。你自己仔细对比一下的话,00:30:480 (6,7) - 的节奏就舒服很多了不是么
  6. 00:35:794 (5,6,7) - 继续白线三连的问题,向后放到红线上
  7. 00:43:165 - 这里的空拍听着有些不舒服,建议把00:42:994 (9) - 做成slider,或者在这里补note,或者做成三连和后面的downbeat连上
  8. 00:52:251 (6) - 其实可以删掉的,或者这种地方和前面note连起来做成slider我认为也是个不错的选择
  9. 00:53:623 (4) - ^
  10. 00:54:651 (3,4,5) - 继续白线三连的问题,向后放到红线去
  11. 01:03:223 (4) - 依然是可以删掉的地方或者做成slider的地方
  12. 01:04:594 (4) - ^
  13. 01:18:994 (1,2,3) - 这个白线三连非常的难受,强烈建议整个合并成一个1/1的slider或者3/4slider+1/4note的节奏反而更干净
  14. 01:22:423 (4,5,6) - 仍然白线三连,不如干脆01:22:680 - 加个note和后面的5连整个合并在一起
排版okay,节奏主要的问题就是三连使用不当造成的节奏脱节和过渡僵硬,多注意一下吧。

[Insane]
  1. 00:02:194 (3) - 原则上没有错,但是因为在00:03:223 - 有一个vocal的重音,所以建议用这种节奏:
  2. 00:36:651 (1,2,3,1,2,3,4) - 这梗不错,在两个diff里用的也很合适
  3. 01:22:423 (3,4) - 和Rolling里一样出现了白线三连的问题
另外几个diff快速看了下没什么太大问题所以就这样吧。

整体还可以,把节奏上的细节修一修我认为拿去泡没什么问题,加油吧。
Topic Starter
ts8zs

Scorpiour wrote:

Hi there~~ mod for hundred kds reward :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. 关掉Countdown 好……话说关不关没关系吧……系统自动去掉了吧
  2. 关掉Epilepsy Warning 好……刚开始玩喷泉来着就加上了._.
  3. Audio lead-in建议延长到15001000更自然些


[Rolling!]
  1. 00:04:937 (1,2) - flow不是很好,前面的左右slider对跳之后这里突然扭了回去,建议ctrl+g一下flow不是必须的:3
  2. 00:16:423 (3,4) - 这个三连的位置下的很奇怪,节奏上这里是很清晰的二分拍。我的建议是如果想在这种节奏里放三连过渡的话,放到00:16:765 (6,7) - 之间
  3. 00:17:795 (4,5,6) - 同上
  4. 00:24:223 (2,3) - 白线三连慎用!这种属于很生硬的节奏,建议把三连向后挪到00:24:480 (4) - 前面
  5. 00:27:394 (4,5) - 和前面相同的问题。你自己仔细对比一下的话,00:30:480 (6,7) - 的节奏就舒服很多了不是么
  6. 00:35:794 (5,6,7) - 继续白线三连的问题,向后放到红线上
  7. 00:43:165 - 这里的空拍听着有些不舒服,建议把00:42:994 (9) - 做成slider,或者在这里补note,或者做成三连和后面的downbeat连上乐趣之一:3 老谱面听起来更诡异
  8. 00:52:251 (6) - 其实可以删掉的,或者这种地方和前面note连起来做成slider我认为也是个不错的选择 这里用钢琴来坑:3
  9. 00:53:623 (4) - ^
  10. 00:54:651 (3,4,5) - 继续白线三连的问题,向后放到红线去
  11. 01:03:223 (4) - 依然是可以删掉的地方或者做成slider的地方
  12. 01:04:594 (4) - ^
  13. 01:18:994 (1,2,3) - 这个白线三连非常的难受,强烈建议整个合并成一个1/1的slider或者3/4slider+1/4note的节奏反而更干净
  14. 01:22:423 (4,5,6) - 仍然白线三连,不如干脆01:22:680 - 加个note和后面的5连整个合并在一起这个自带没法改:3 别的白线三连应该都fixed了:3
排版okay,节奏主要的问题就是三连使用不当造成的节奏脱节和过渡僵硬,多注意一下吧。
这要是我mod的话就一句话:除非歌曲需要不推荐白线三连,别follow钢琴,follow vocal XD
[Insane]
  1. 00:02:194 (3) - 原则上没有错,但是因为在00:03:223 - 有一个vocal的重音,所以建议用这种节奏:没改节奏但是改了下形状
  2. 00:36:651 (1,2,3,1,2,3,4) - 这梗不错,在两个diff里用的也很合适:3
  3. 01:22:423 (3,4) - 和Rolling里一样出现了白线三连的问题 歌曲自带
另外几个diff快速看了下没什么太大问题所以就这样吧。

整体还可以,把节奏上的细节修一修我认为拿去泡没什么问题,加油吧。
正好和某bat说的完全相反……他说rolling很有趣Insane需要改流畅233
Thx for mod,有需要的时候随时叫我 有事irc ts8zs,他闲得很:3
Jenny

* From QAT queue *


Hello and thank your for participating in round 2 of the QAT queue.


  1. While we found that you did a good job in the lower difficulty levels, your "Rolling!" difficulty really feels too harsh and packed for the general attitude of the song, which is rather a go-lucky theme than a beatpacked challenge, so to speak - while there is nothing bad about challenging maps, it really feels overdone here. Because of this, we are currently believing that it's best if you drop it; however, you can still add an external download link to your map description, if you so desire.
  2. While going through Hard and Insane, I noticed a fair amount of clunky overlaps; as we'd address these in future mods, I would also advise you to take your time to work on this issue aswell as on the difficulty's overall tidyness - have an example for one of the patterns in question below.
    You should make sure to not get too close to objects that were just recently played, as this will make the map feel too cluttered and may result in conflicts with the note's hitbursts overlapping the newly appearing ones, therefore being hard to read.

We believe that the rest of this mapset is well suited for ranking and we'll gladly help you on its way of getting there.

But again, take your time and put thought to making changes as there's really no rush to this - we're not running away from you :P
Topic Starter
ts8zs
as my avatar says so I dropped myself...
Really sorry for bothered
smallboat
嗨,PM mod req.

神麻婆求教做圖。

[General]

Nothing.

[Easy]

Nothing.

[Normal] 整體難度怎麼跟Easy一樣? AR+1 HP+1

01:15:908 (3) - 沒疊好?
01:21:051 (2) - ^

[Hard]

00:20:708 (6,7) - 依照前面的clap聲,我覺得只要 + (7)前面的clap聲 就OK?
00:23:965 (2,3) - 加個綠線調大點音量,讓whistle聲出來一些?
00:31:851 (4,5,6) - 感覺46的clap去掉,只要+5就好?
01:16:080 (5) - 移到 272 240試試?
01:19:508 (4) - 沒包好


[Insane]
00:25:508 (1,2,3,4,5,6) - 運用ctrl+H 對稱看看?
00:31:165 (1,2,3,4,5,6,7) - 感覺圖形有點亂。

[Rolling!]

01:04:251 (2) - 如果從01:04:080 (1,4,5,1,2,3)圖形方面來看, 這個(X 320 Y 328)有點歪掉?
01:13:508 (1) - 這個圈試著跟01:14:194 (1) - 重疊試試?
01:17:794 (2,6) - 調整一下 跟01:17:623 (1,2,3,4,5,6,7,8) - 呈正六邊形?

[Other]

1.如果有任何修改上的問題,可以 PM 或 In-game 詢問。

2.祝Ranked。

3.順便能M4M嗎? 感溫。
Topic Starter
ts8zs

smallboat wrote:

嗨,PM mod req.

神麻婆求教做圖。 一点不神._.

[General]

Nothing.

[Easy]

Nothing.

[Normal] 整體難度怎麼跟Easy一樣? AR+1 HP+1 这样看起来难度合理._.

01:15:908 (3) - 沒疊好?
01:21:051 (2) - ^ allfixed

[Hard]

00:20:708 (6,7) - 依照前面的clap聲,我覺得只要 + (7)前面的clap聲 就OK? changed
00:23:965 (2,3) - 加個綠線調大點音量,讓whistle聲出來一些? 不是音量党
00:31:851 (4,5,6) - 感覺46的clap去掉,只要+5就好? changed
01:16:080 (5) - 移到 272 240試試? no
01:19:508 (4) - 沒包好 fixed


[Insane]
00:25:508 (1,2,3,4,5,6) - 運用ctrl+H 對稱看看? no
00:31:165 (1,2,3,4,5,6,7) - 感覺圖形有點亂。 fixed

[Rolling!]

01:04:251 (2) - 如果從01:04:080 (1,4,5,1,2,3)圖形方面來看, 這個(X 320 Y 328)有點歪掉? 不是六边形来着
01:13:508 (1) - 這個圈試著跟01:14:194 (1) - 重疊試試?
01:17:794 (2,6) - 調整一下 跟01:17:623 (1,2,3,4,5,6,7,8) - 呈正六邊形? 就这样吧

[Other]

1.如果有任何修改上的問題,可以 PM 或 In-game 詢問。

2.祝Ranked。 thx

3.順便能M4M嗎? 感溫。感温是啥
Thx for mod
10crystalmask01
Ello ^^ Random mod!

[Easy]
  1. AR -1
Though I didn't find anything wrong really in this diff,I think the Rhythm looks a bit too simple. The rhythm before 00:35:108 seems a bit too simple imo, since about 80% of it is just 2/1 sliders (some with a reverse to it, but still doesn't really help). You may want to re-consider finding a new rhythm for 00:14:880 - 00:34:765

[Normal]
00:07:680 (1) - Remove NC, NC should be at 00:09:051 (3) -
00:13:165 (1) - Remove NC
00:14:708 (1) - Add finish
00:17:280 (1) - Remove NC
00:22:251 (1) - ^
00:25:508 (1) - ^
01:21:908 (1) - ^

[Hard]
00:10:594 (1) - Remove NC
00:17:280 (1) - ^
00:23:794 - Add a note, or turn 00:23:623 (1) - into a 1/2 slider
00:28:251 (1) - Remove NC
00:38:537 (1) - ^
00:39:908 (1) - ^
01:08:365 (2,4) - Move more apart, I dislike how their tails overlap each other.

[Insane]
00:07:680 - 00:08:708 should have the same objects as 00:06:308 (1,2,3) - ,except flipped horizontally. You could make a pretty good symmetry here! :D
00:11:794 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) - Flow seems a bit messy, consider re-arranging these into a more neater fashion.
00:36:823 (2,3,2) - Bad overlap.
00:59:794 (3,4) - ^
01:13:851 (2,3,2) - ^

[Rolling!]
..Umm I think you overdid it a bit with the hit circles x.x There are a lot of places where a slider would be better, such as:
00:18:137 - 00:18:308 1/2 slider.
00:19:851 - 00:20:194 1/1 slider.
00:34:423 - 00:34:765 1/3 slider with a reverse.
00:57:737 - 00:57:908 and 00:58:080 - 00:58:2511/2 slider.

Hope this helps~! ^^
Topic Starter
ts8zs

10crystalmask01 wrote:

Ello ^^ Random mod!

[Easy]
  1. AR -1
Though I didn't find anything wrong really in this diff,I think the Rhythm looks a bit too simple. The rhythm before 00:35:108 seems a bit too simple imo, since about 80% of it is just 2/1 sliders (some with a reverse to it, but still doesn't really help). You may want to re-consider finding a new rhythm for 00:14:880 - 00:34:765 Simple is easy

[Normal]
00:07:680 (1) - Remove NC, NC should be at 00:09:051 (3) -
00:13:165 (1) - Remove NC
00:14:708 (1) - Add finish
00:17:280 (1) - Remove NC
00:22:251 (1) - ^
00:25:508 (1) - ^
01:21:908 (1) - ^ no

[Hard]
00:10:594 (1) - Remove NC
00:17:280 (1) - ^
00:23:794 - Add a note, or turn 00:23:623 (1) - into a 1/2 slider
00:28:251 (1) - Remove NC
00:38:537 (1) - ^
00:39:908 (1) - ^
01:08:365 (2,4) - Move more apart, I dislike how their tails overlap each other. fixed

[Insane]
00:07:680 - 00:08:708 should have the same objects as 00:06:308 (1,2,3) - ,except flipped horizontally. You could make a pretty good symmetry here! :D
00:11:794 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) - Flow seems a bit messy, consider re-arranging these into a more neater fashion.
00:36:823 (2,3,2) - Bad overlap.
00:59:794 (3,4) - ^ fixed
01:13:851 (2,3,2) - ^

[Rolling!]
..Umm I think you overdid it a bit with the hit circles x.x There are a lot of places where a slider would be better, such as:
00:18:137 - 00:18:308 1/2 slider.
00:19:851 - 00:20:194 1/1 slider.
00:34:423 - 00:34:765 1/3 slider with a reverse.
00:57:737 - 00:57:908 and 00:58:080 - 00:58:2511/2 slider.

Hope this helps~! ^^
thx for mod
Frostmourne
From my modding queue. Actually I think you sent me already and I told that you could improve Insane about spacings. However, let's get started here again!

General
Any particular reason as to why used different combo colors in Rolling diff?

Easy
01:28:251 (1) - It is just this is the end of the song. Ending with that "tough" sound from the normal set is a bit strange.
Try using Sampleset:Soft, Additions:Normal while you still have a whistle here. It will sound softer yet you can keep whistle as it should be.

Normal
HP4 AR5 OD5 please (OD4 if you want) so that it won't be the same as Easy diff which is supposed to be easier.
00:14:708 (1) - This spinner is too short for this Normal diff in my opinion. You can use this kind of rhythm and it still plays nice.
01:28:251 (1) - same as Easy

Hard
01:19:680 (5) - down 1 grid so that it doesn't look cluttered plus it gets the correct spacing between the previous one.
01:28:251 (1) - same as Easy

Insane
I may use AR8 on this one instead. The map doesn't have jumps all the time and you don't really need 2 AR9 diffs at all so if you choose AR8 on this, the AR in Hard should be changed to 7 as well.
01:28:251 (1) - same as Easy

Rolling!
HP7 OD7 so that it won't be duplicated with the Insane one or you can reduce something in Insane instead but OD in this diff highly should be 7 or 8.
00:51:737 (3) - I don't know what to say but what I totally feel here is if you new combo this note, it will cut the connection between this one and 00:51:394 (2) - completely, and then the spacing between both notes here will be less confusing. (It looks really like a jump really due to the spacing between both 00:51:051 (1,2) -
01:28:251 (1) - same as Easy

Call me back once you applied these. :D
Topic Starter
ts8zs

Frostmourne wrote:

From my modding queue. Actually I think you sent me already and I told that you could improve Insane about spacings. However, let's get started here again!

General
Any particular reason as to why used different combo colors in Rolling diff?

Easy
01:28:251 (1) - It is just this is the end of the song. Ending with that "tough" sound from the normal set is a bit strange. all fixed
Try using Sampleset:Soft, Additions:Normal while you still have a whistle here. It will sound softer yet you can keep whistle as it should be.

Normal
HP4 AR5 OD5 please (OD4 if you want) so that it won't be the same as Easy diff which is supposed to be easier. Easy changed to AR3
00:14:708 (1) - This spinner is too short for this Normal diff in my opinion. You can use this kind of rhythm and it still plays nice. fixed
01:28:251 (1) - same as Easy

Hard
01:19:680 (5) - down 1 grid so that it doesn't look cluttered plus it gets the correct spacing between the previous one. fixed
01:28:251 (1) - same as Easy

Insane
I may use AR8 on this one instead. The map doesn't have jumps all the time and you don't really need 2 AR9 diffs at all so if you choose AR8 on this, the AR in Hard should be changed to 7 as well. AR 8 but Hard AR7 is too low I think
01:28:251 (1) - same as Easy

Rolling!
HP7 OD7 so that it won't be duplicated with the Insane one or you can reduce something in Insane instead but OD in this diff highly should be 7 or 8.
00:51:737 (3) - I don't know what to say but what I totally feel here is if you new combo this note, it will cut the connection between this one and 00:51:394 (2) - completely, and then the spacing between both notes here will be less confusing. (It looks really like a jump really due to the spacing between both 00:51:051 (1,2) - fixed
01:28:251 (1) - same as Easy

Call me back once you applied these. :D
Frostmourne
I can't bubble this if I still don't know why the difficulty setting for both Insane and Rolling is the same.
Topic Starter
ts8zs

Frostmourne wrote:

I can't bubble this if I still don't know why the difficulty setting for both Insane and Rolling is the same.
After your mod,Insane AR is 8,and Rolling is 9
should I change Insane's HP to 5 and OD5?
Edit:Sorry,I didn't updated Insane diff._.b
Frostmourne
The current settings are ridiculous.

If you don't set them like I post here, go find other BATs to bubble it. I will not bubble.
Hard HP5 OD5
Insane HP6 OD6
Rolling! HP7 OD7


This is the most compromise that I can negotiate with you.
Topic Starter
ts8zs

Frostmourne wrote:

The current settings are ridiculous.

If you don't set them like I post here, go find other BATs to bubble it. I will not bubble.
Hard HP5 OD5
Insane HP6 OD6
Rolling! HP7 OD7


This is the most compromise that I can negotiate with you.
all fixed
Frostmourne
Thank you for understanding :)!
so here is your bubble. :oops:
sjoy
终于泡了 真心不容易~
Kayano
go go ranked~ :)
yf_bmp
Rizia
包子~!
Kawayi Rika
小学生は最高だぜ ~~~!!!

show more
Please sign in to reply.

New reply