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Lindsey Stirling and Pentatonix - Radioactive

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Stefan
I'm waking up.

[General]
(-:)

[Nemis]
00:59:554 (4) - Normal Sampleset at the Begin.. quite obvious why.
01:04:443 (5,1) - Meh.. I really do not perfer this pattern in lower Diffs. Actually I wouldn't mind about that but we got here the lower Diff of the Mapset. Try to change it with this Idea: http://puu.sh/3rEeM.jpg
376,144,63999,1,8,0:0:0:0:
444,88,64443,1,0,0:0:0:0:
372,40,64887,6,0,L|200:32,1,160,0|8,0:0|0:0,0:0:0:0:
132,68,66221,1,0,0:0:0:0:

01:06:665 (3) - Whistle at the End because it gives a nice Hitsound Combo with the Whistle before.
01:43:999 (1) - I find that the Clap is fitting bad here. Keep this blank here.
02:08:443 (5,1) - Same thing with 01:04:443 (5,1).
03:19:554 (5,1) - ^
02:10:665 (3) - Same thing with 01:06:665 (3).
03:21:776 (3) - ^

Duh.. nothing to complain, I find the Diff a bit too repetitive (and not because of the Copy+Paste, I have nothing against it as long it's good).

[Ayucrazy]
Eh.. I find it way better and confortable to play with AR7. AR8 sucks balwz here.
00:53:776 (5) - Clap at the Begin sounds pretty nice and gives a good own rhythm.
00:57:999 (1) - Add Clap or Normal Sampleset? This Circle feels too distracted.
00:59:332 (4) - Eh.. that's a big derp niggur. Short it to the white Tick. wtf are you made at the red tick noob
01:21:776 (4) - omg noob y u no clap on begin noob lrn2hitsound pls
01:29:776 - 01:49:332 - I find this is absolutely worth to map. Nemis did it too and I (and for sure many other people) find it weird if the Hard Diff has more Breaks as the Normal Diff. I don't call it as laziness but as not used potential.
03:41:332 (5) - The Circle is not needed. I suggest to remove it.

Pretty decent Diff, I like it. lrn2hitsound
Nemis
ARE YOU SERIOUS about the kiais? this is a copy from the first kiai lol. Seriously, map it decently.
all of my lol.
Ayu wanted a difficulty, I said him to give me more time but he wanted it asap, so I needed to copy-paste kiais and another part.

Learn to use words next time, they have got a signification, and map decently doesn't mean be less lazy if this is what you wanted to say. Go laugh somewhere else, not on my work. Anyway thanks for mod.

---

@all: Applied almost all, thanks! I'll probably remap some parts a bit in the next update. For the breaks I'll talk with Ayu :3

http://puu.sh/3sbaS.osu

sorry for bad english
Kyshiro

Nemis wrote:

ARE YOU SERIOUS about the kiais? this is a copy from the first kiai lol. Seriously, map it decently.
all of my lol.
Ayu wanted a difficulty, I said him to give me more time but he wanted it asap, so I needed to copy-paste kiais and another part.
Copy pasting whole parts just to finish it fast is simply called being lazy, even if Ayu said he wanted it asap, asap doesn't mean right now. A mapset should have the highest quality possible, having the same things over and over by copying whole parts kills this.

Nemis wrote:

@all: Applied almost all, thanks! I'll probably remap some parts a bit in the next update. For the breaks I'll talk with Ayu :3
In other words, all the previous mods did not count for your diff since you'll be remapping it? I sure hope you're remapping it but next time just map the whole thing without copying in the first place.

Not even properly replying to the mods either?
Nemis

Kyshiro wrote:

Copy pasting whole parts just to finish it fast is simply called being lazy, even if Ayu said he wanted it asap, asap doesn't mean right now. A mapset should have the highest quality possible, having the same things over and over by copying whole parts kills this.
Ayu was rushing me. I love mapping and I find it a fun thing to do, but sometimes I find it a bit boring if the difficulty is easy or asked by a friend...

I fully agree that copypasting is a wrong thing, but I don't accept that someone comes here and tells me to map decently, especially in the way how Luanny has wrote her/his comment.

Kyshiro wrote:

In other words, all the previous mods did not count for your diff since you'll be remapping it? I sure hope you're remapping it but next time just map the whole thing without copying in the first place.
The previous mods count for my diff: I'll remap only the copypasted parts, not the original ones :)
Shohei Ohtani
Modding time woo woo woo

Overall:
I feel that you could do so much more with the hitsounds. Possibly do a hitnormal or drumfinish on the bass drum notes. Especially since it's such a slow song, it'll make a bigger difference.

Hard:
00:53:776 (5) - Remove clap
01:08:887 (3) - Why this jumps here?
01:21:776 (4) - Add clap on beginning of slider.
01:39:110 (5) - Remove clap
02:03:110 (5) - Why is this curved for (4) is straight?
03:43:221 (1) - Add something here instead of just having it end with a random sound. Maybe a softwhistle?

Normal:
Tick Rate 1
01:43:999 (1) - Remove clap on beginning
01:58:221 (1) - ^
I'm fine with copy-pasting the 2nd chorus. However, the third one, it'd be a lot better to just map that newly rather than having copypaste

Woo woo. Sorry it took so long for me to get to D:.
Aurele
if you think your map is decent enought to be ranked, fucking poke me.
Topic Starter
Ayu

Gabe wrote:

if you think your map is decent enought to be ranked, fucking poke me.
I think it can use some more work first
Nemis
http://puu.sh/3AFY5.osu fixed these things :>
Leader
Hello

[Ayu]
  1. 00:51:110 (3) - It would be better if you make similar and opposite (2), like by moving middle and end sliderpoint up
  2. 01:04:887 (1,2,3,4,5) - You should move this pattern a bit to the left in my opinion, as a 1024x768 player it's frustating to play that right in the corner.
  3. 01:24:665 (1) - Try to move down a bit
  4. 01:33:110 - Not necessary but a 1/2 slider wouldn't hurt here.
  5. 02:03:999 (1,2,1) - You should space as you did before imo, gives a better effect to the gameplay
  6. 02:12:887 (3) - What about making it linear? Fits better imo.
  7. 03:30:443 (4,5,1) - Kinda nazi, is it intentional or are they supposed to be on the same diagonal line?
  8. 03:43:332 (1) - Shouldn't it start on the red tick?
[Nemis]
  1. 01:24:443 (4) - Così dritto è un po' bruttino secondo me
  2. 03:27:998 (2) - Qualche grid più in giù?
Nice map, I can only say this bunch of suggestions, go for rank.
Mystyk
Hey! Mod4mod :3

Nemis:

At some places you could also use more soft whistles.

00:39:999 (1,2) - these notes feel kind of monoton (?), I think this would fit better - http://puu.sh/3B5yN.jpg - so remove (1,2) and add a repeat to (5), or simply remove (2) maybe, you just have to rotate (4,5) a bit to adjust the distance
00:48:443 (2,3) - I think you should make (2) a longer slider and end it at the beginning of (3), and remove (3), because you can hear that he sings long, but you just end the slider halfway through, and like this, it sounds like you started (3) on "nothing" basically, and this is a Normal diff, it is not necessary to follow the sounds in the background, that can be hardly heard
00:54:221 (1) - remove clap (?), it doesn't sound good to me, you already used 2 claps before
00:53:332 (4,1,2) - this would fit so much better - http://puu.sh/3B5Wj.jpg - there is a long vocal, but your slider (4) ends at the beginning of that long vocal
00:56:887 (5) - it is not really nice that it is stacked that much, try to put it up a bit - http://osu.ppy.sh/ss/862579
01:30:221 (2) - it would fit better to the melody, if you removed the reverse from (2) and used ctrl+G on it (for correct distance), and place (3) earlier, like this - http://puu.sh/3B67B.jpg
01:53:776 (5,1) - the same that I mentioned here 00:56:887 (5)

Ayu:

In general I think you should use some soft whistles, they sound nice, for example at places like these:
SPOILER
00:32:887 (1) - beginning of the slider
00:34:443 (4) - ^
00:36:221 (2) - ^
00:37:999 (2) - ^
00:38:665 (3) - (?)
etc....
You can hear that most of those places have a higher voice (well hard to explain), he sings higher, so that's why you could use some soft whistles to emphasize them a little, and that the difficulty won't feel so empty.

00:39:332 (5) - I think you could make a shorter slider here and a hit circle, because I can hear a beat during the slider, so it would be nice if you hit that beat - http://puu.sh/3B40s.jpg
01:30:332 - add hit circle? it would fit quite well to the violin imo :3
01:31:665 (5) - I think you should replace this to here 01:31:887 - it would sound a lot better imo, because that's the place where I can hear the fast violin sound
01:32:887 (3,1) - actually a reverse slider might fit here, instead of the hit circle and slider, because I hear long violin, and not short (so the hit circle doesn't fit so well), well here is an example of how you could change it - http://osu.ppy.sh/ss/862477
02:23:332 (1,2,3,4) - these are so fun to play :3 I like them xD
03:36:887 (4) - the flow might be better if you used ctrl+G on this, for me it would be better, because this - http://puu.sh/3B4CW.jpg - feels more comfortable to play
03:41:110 (4) - this hit circle feels a little bit unnecessary, it fit well at the previous combo, but here not that much imo, so maybe consider removing it (?)
03:41:554 (1) - this hit circle also feels unnecessary, you should remove it and put the spinner to it's place, you also start this spinner 03:43:332 (1) - on a red tick, so you should do the same with this one :P
03:43:332 (1) - remove whistle from the end? there are no loud sounds, and Nemis difficulty doesn't have a whistle either

I quite enjoyed the Ayu diff, very neat, and follows vocals and beats very nicely, good luck with the mapset!
Nemis
Fixed almost all from Mystyk, thanks for mods! :3 http://puu.sh/3BUHu.osu
Konei
[General]

  1. Are you sure that you want to keep KIAI playing during that Spinner on 03:41:554 - ? It feels pretty weird to have KIAI while spining, also I feel like the song already calmed down while the Spinner plays

  2. Gap between the two diffs is pretty high, in fact; the SV change from 0,80 to 1,80 is not acceptable. Nemis' diff should be considered to be an Easy, so you should make a difficulty between Nemis' and your diff.

[Nemis]

  1. 00:32:887 (1) - Sounds a bit empty, using a whistle would be cool but then again it would be a bit lonely if you only use it once. So either just leave it or try to add some whistles to the downbeats, hue.
  2. 00:44:887 (2) - You can try to place that on the middle of the grid, just for a neater look.
  3. 00:45:332 (3) - I understand why this Slider looks like it looks, but it looks a bit untidy to me. Try to move the second wavepoint away from the other one.
  4. 00:48:443 (2) - You should try not to let the Sliders end on heavy beats, you could try to replace it with 2 circles.
  5. 01:04:887 (1) - Add a finish to the start, it will be consistent with the one on 01:01:332 -
  6. 01:07:554 (4) - Remove the clap on the end; the song doesn't really call for an emphasize here, and it breaks consistency.
  7. 01:08:443 (1) - Eh, I don't think you did that on purpose, but remove the whistle from the Sliderbody and add it on the parts of it only? Sounds way better to me.
  8. 01:11:999 (1) - Not a big deal here aswell, but remove the whistle from the body? Sounds way too noisy.
  9. 01:15:110 (6) - Same as 01:07:554 (4) -
  10. 01:22:221 (4) - Same as above
  11. 01:27:999 (3) - I don't know if you did that on purpose, but anyways, this is a good chance to improve the blanket with 4.
  12. 01:51:110 (1) - Whistle seems to work well here, since you can try to show that a new part starts again.
  13. 02:02:221 (1,2) - Try a whistle on 1 and 2's end, it will follow the melody becoming higher in a pretty cool way.
  14. 02:08:887 (1) - Same as 01:04:887 (1) -
  15. 02:12:443 (1) - Same as 01:08:443 (1) - but you have it on the body aswell, so I'd say just add the whistles on the Slider parts for the one I mentioned before.
  16. 02:19:554 (1) - Try to add either a whistle or a finish to the start, the beat feels too heavy to be empty.
  17. 02:26:665 (1) - Same here
  18. 03:09:332 (1) - You can delete all the timing points which are during the Spinner, they are unused.
  19. 03:16:443 (1) - I feel as if this Slider looks a bit wry, hue, try to align the wavepoints and move the end a bit up. Or just try to make the shape smoother all in all.
  20. 03:19:999 (1) - Same as 01:04:887 (1) -
  21. 03:30:665 (1) - Same as 02:19:554 (1) -
  22. 03:37:776 (1) - And same as above.

[Ayu]

  1. 01:43:999 (1) - Try to shape it the same way as 5? Just an idea, but it could work well.
  2. 03:41:332 (5) - Try to place this circle somewhere else, it's not well readable on that Slider's end. Besides that, it will be easily to just move somewhere else.


I'm fine with the mapset, but the gap from Nemis to Ayu is pretty much too high.

Good luck :>
Aurele
I will have to agree with Konei for the Slider Velocity of both maps, the gasp is pretty giant even tho it's acceptable.
Ayu's diff is somewhat, a masterpiece. I really love your flows on it.

Get a star for now, the bubble is close.
Rukario
[Nemis]
01:08:443 (1) - I feel like this sliderwhistle is unintenional.

[Ayu]
I am afraid to even say anything about this diff. It's just so good.
Nemis
I added whistles in normal parts and some finishes in the KIAIs (some finishes are drum finishes, they should fit better than the soft ones), 01:08:443 (1) - these whistles are done voluntarily (in this one were missing whistles on each part, now I fixed it). I added drums from 03:30:665 (1) - here.

http://puu.sh/3CPPW.osu

Thanks for mod, really useful on hitsounds :>
Aurele
Close enought.


Lindsey ♥
Shohei Ohtani
omg a bubble

i haven't seen one of those in forever
dkun
welcome to the new age.
LunarSakuya
Congrats 8-)
Megurine Luka

LunarSakuya wrote:

Congrats 8-)
69653863
ayu pls

grats niggur
Kyouren
Gratz!!! Ayu!!!
Topic Starter
Ayu
Thanks all. c:
Mystyk
wow that was quick! good job, very nice mapset, congrats!
Aurele
I hate you Ayu♥
Floki_old
Could you give me a link to the background picture? I really like it. c:
_Typhoon_
Thought this was a really good map, well done and the timing was amazing!
TyziekCyziek
1 ***** punkt próbuje 6 razy już z rzędu !!!
thevitinn0
I love this song <3
octoru
SOOOOOOOOOOOOOO GGGGGGGGGOOOOOOOOOOOOOOOOOOOOOOODDDDDDDDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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