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Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size)

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Topic Starter
Flask
This beatmap was submitted using in-game submission on 2013年6月20日 at 下午 06:30:32

Artist: Hikasa Yoko
Title: Utsukushiki Zankoku na Sekai (TV Size)
Source: Shingeki no Kyojin
Tags: ending Attack on Titan Production I.G Eren Jaeger Mikasa Ackerman Armin Arlart WIT STUDIO
BPM: 85
Filesize: 18304kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.27 stars, 72 notes)
  2. Hard (4.7 stars, 192 notes)
  3. Normal (4.05 stars, 134 notes)
Download: Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size)
Download: Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#13

進撃の巨人 ED

mp3/video from CXu (His mapset is awesome ;___;)

Mapset:
Easy - Done by me
Normal - Done by me
Hard - Done by me

Sad story is sad. LOVELYMIKASAISLOVELY. <3
watashino_old
General

Lead-in一定要設最少兩秒 原因呢...你自己按一下TEST就知道了...
Easy

00:25:567 (1) - 這個BLANKET感覺做得有點不美 試試把中間的點往右上移一點
00:39:685 (4) - 這個SLIDER的尾與00:38:979 (3) - 的距離有點遠 如果是想做BLANKET的話 不妨把SLIDER尾移上一至兩TICK
00:41:097 (5) - SPACING變了1.7...到最尾都是1.7....這....
Normal

00:00:156 (1) - slider的尾巴可以移上一點 令blanket變得更美一點
00:02:979 (3) - ^, 尾移右一點
00:05:803 (1) - ^尾移上一點
00:14:273 (1) - 這個slider如果直接拉到00:14:979 (2) - 的方向會不會比較好?? 像這樣
00:16:391 (3) - 可能跟2做blanket會好一點吧???
00:24:155 (1,2,3) - 這三個同一x坐標會不會比較好??
00:25:920 (4,5) - 怎麼突然用1.5x?
00:32:626 (6) - 這個slider的尾巴跟00:32:273 (5) - 太近了 要移右一點
00:45:332 (1) - 這個slider的中間和尾巴都移右一格會比較好
00:54:861 (2) - spacing...
00:57:861 (1,2,3,4) - 感覺這部份很難...還有spacing問題...
kiai time spacing轉成1.6x沒問題???
01:09:332 (5) - 覺得這個slider應該在01:09:685 - 完 然後在01:10:038 - 加個slider, 在01:10:391 - 或01:10:567 - 完
Hard

00:00:156 (1,2,3,4,5) - 可以的話這幾個slider的spacing都一致點吧...不過因為這是hard 可以不用理會spacing
00:18:508 (5) - 這個移上一點或00:17:450 (2) - 移右一點?? 因為看到2,4 和3,5之間的距離有明顯差別...感覺不太美...這是小問題 可以不改的~
00:19:567 (1) - 這個slider中間的點向右移一格至兩格吧~~我想沒理由向右包...明明前一個slider在左面...
00:22:744 (1,3) - 有一點重疊 會考慮把3向下移嗎?
00:28:214 (1) - 不明白為什麼這裡加nc...因為你加在每個1/1拍後...感覺這可以不加~~反而覺得00:28:744 (2) - 才要加nc 去提醒別人spacing在改變~
00:32:273 (2) - 這個換slider會不會比較好? 意思是00:32:273 (2,3) - 這兩個換位會不會比較好???
00:50:273 (5) - 這個slider的尾巴向右移一格會好一點
00:50:803 (6) - 這個note有點突兀...
00:54:861 (2) - 如果想跟00:53:097 (4) - 的尾重疊 要把他放在x:382; y:59才行. 差一點...
00:55:920 (4) - nc? 因為你原本跟vocal的 突然跟背景音...
00:59:450 (1) - 放在x:416; y:205 如果想疊得好一點的話...
01:02:273 (1) - slider的開始和中間向左移一格會好看一點
感覺找到的都是小問題...我不太懂mod啦~~希望幫到你啦~~
Xinchii
占個2樓 :D

白薯 \:D/
Gloria Guard
Sorry my modding dealy.

[General]

Fine


[Easy]


00:11:630 I suggest this part, i think add spinner is better imo because
feeling a little empty
00:58:748 (1) remove NC and 00:59:454 (3) add NC
01:02:983 (1,2) i think this two slider symmetry is better imo


[Normal]

i think this diff no problem imo.
Sorry.


[Hard]

01:01:126 (1,2,3) hmm.. i don't understand this slider curve flow. i recommend flow
01:10:655 (1) This is slider end point sound 5%?




Good luck.
HelloSCV
yo

General

  1. maybe you forgot to set audio lead-in

Easy

00:33:332 (2) - touching HP bar little bit
00:36:155 (4) - need normal sample set on end
00:48:861 (1) - try whsitle
00:54:508 (2) - ^
00:58:744 (1) - delete NC , 00:59:450 (3) - add NC
01:24:685 (1) - same as Hard

Normal

00:17:097 (4) - NC
00:17:097 (4) - whistle on start?
00:53:803 (1) - ^ on end
01:12:155 (5) - missed clap on repeat
01:24:685 (1) - same as Hard
[notice]Hard

00:20:626 (4) - try delete whistle on this start and add it 00:20:450 (3) - here
00:36:508 (1) - this NC color is purposed?
00:48:508 (2) - missed whistle on repeat
00:53:803 (1) - ^ on end
01:00:861 (1) - delete NC for consistence?
01:04:391 (9) - hmm i think 1/2 slider is better for rhythm
01:24:597 (1) - how about increase slider length by 01:28:920 - here? much better imo

mostly HS mods orz because this mapset is fking awesome
hope will be ranked soon!
pw384
占坑 有空来mod :D

EDIT: No Kudosu for this post!
算了 补一颗星做补偿

what the flask 根本找不出什么东西QAQ

[Normal]

* 00:24:155 (1,2) - R U sure? 0.0 有些难读图 况且是Normal

* 00:25:920 (4) - 这里应该New Combo

* 01:14:803 (3,4,5,6) - 沾到边了

[Hard]

*AR=8也没问题 毕竟kiai跳得厉害 试试?

* 00:50:803 (6,1,2,3) - 试试摆出一个正方形来


Hard跳得巨爽._. 什么时候有kds了补上一颗星
mintong89
Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
前段可以加绿线从小声到大声

[Hard]

00:35:273 - 加个note会比较好, 最好是slider到 00:35:803 -
01:10:038 (1) - 感觉直线会比较好

找不到东西啊哭哭!
No_Gu
lead-in 你好

[Easy]
00:08:626 (1) - repeat上面没音啊
01:23:450 (2) - 拆成带repeat的slider跟个finish多好

[Normal]
00:02:626 (2,3) - 不好看啊
00:17:803 (6,7) - 没音啊
00:43:920 (2,3) - kick意义何在。。
kiai间距有点乱。你自己修一下看是都分开好还是都遮一点点

[Hard]
00:42:508 (5,1) - 不好看发自真心
00:56:626 (1,1,2,3,4,5,1) - 反正1PC我是读出来了但是其他人怎么看我就不知道了
01:04:744 (1,2,3,4,5) - 虽然没什么问题但是感觉有点随便

。。没了
Sun Rainbow
M4M

Nazi MOD...zzz...

Easy
00:14:273 (1) - 可以找个铃铃铃的Hitsound
00:59:450 (3) - NC

Normal
00:11:450 (1) -
00:50:979 (1,2,3,4) - 我觉得你可以摆正点
00:56:626 (1) - 首尾对齐

Hard
00:11:450 (4) - NC比较好
00:39:685 (1,2,3,4,5) - 各NC
01:07:214 (3,3) - 重叠比较好看吧
01:15:685 (6) - x:392 y:104
让其看起来像和01:14:273 (3,2) - 是个三连一样
01:21:685 (5) -
01:22:391 (3) - 如果改了之前那条 那么这个note和其重叠
EmingK
/w\

[General]
天国的lead in君。。

[Easy]
00:25:567 (1,2) - 专注blanket三十年

[Normal]
00:00:156 (1,2) - 专注blanket三十年
00:05:803 (1,2) - ^
00:32:273 (5,6) - ^
01:13:214 (7,1) - ^
00:17:097 (4) - NC
00:25:920 (4) - NC

[Hard]
00:49:567 (4,5) - 专注blanket三十年

;w;神麻婆的图果然厉害
P A N
hi flask :3 your map is already nice orz
so this is JUST a little suggestion

[Hard]
00:39:685 (1) - 1 grid right?
00:50:273 (5) - move tail 1 grid left
01:08:626 (3) - what about move it to stack with the previous (3) for make it clean? and fix its shape a bit.
01:16:214 (1) - remove NC and add NC at 01:16:391 (3) instead.

[Normal]
00:55:214 (3) - move tail 1 grid down would be great
00:56:626 (1) - move center 1 grid down and move tail 2 grid right?

[Easy]
00:39:685 (4,5) move to 248|316 , 61|217 for make (5)'s tail perfect stack with the previous (3).

thats all good luck x_x
Topic Starter
Flask
watashino

watashino wrote:

General

Lead-in一定要設最少兩秒 原因呢...你自己按一下TEST就知道了... k
Easy

00:25:567 (1) - 這個BLANKET感覺做得有點不美 試試把中間的點往右上移一點 沒要blanket啊
00:39:685 (4) - 這個SLIDER的尾與00:38:979 (3) - 的距離有點遠 如果是想做BLANKET的話 不妨把SLIDER尾移上一至兩TICK 不想
00:41:097 (5) - SPACING變了1.7...到最尾都是1.7....這.... ..好吧
Normal

00:00:156 (1) - slider的尾巴可以移上一點 令blanket變得更美一點 k
00:02:979 (3) - ^, 尾移右一點 會更歪吧
00:05:803 (1) - ^尾移上一點 k
00:14:273 (1) - 這個slider如果直接拉到00:14:979 (2) - 的方向會不會比較好?? 像這樣 k
00:16:391 (3) - 可能跟2做blanket會好一點吧???
00:24:155 (1,2,3) - 這三個同一x坐標會不會比較好?? 動了一下
00:25:920 (4,5) - 怎麼突然用1.5x? k
00:32:626 (6) - 這個slider的尾巴跟00:32:273 (5) - 太近了 要移右一點 還好吧
00:45:332 (1) - 這個slider的中間和尾巴都移右一格會比較好 k
00:54:861 (2) - spacing... k
00:57:861 (1,2,3,4) - 感覺這部份很難...還有spacing問題... k
kiai time spacing轉成1.6x沒問題??? 故意的
01:09:332 (5) - 覺得這個slider應該在01:09:685 - 完 然後在01:10:038 - 加個slider, 在01:10:391 - 或01:10:567 - 完 想把兩邊連起來
Hard

00:00:156 (1,2,3,4,5) - 可以的話這幾個slider的spacing都一致點吧...不過因為這是hard 可以不用理會spacing k
00:18:508 (5) - 這個移上一點或00:17:450 (2) - 移右一點?? 因為看到2,4 和3,5之間的距離有明顯差別...感覺不太美...這是小問題 可以不改的~ 還好啦
00:19:567 (1) - 這個slider中間的點向右移一格至兩格吧~~我想沒理由向右包...明明前一個slider在左面... 為了讓(1,2)間的flow好點
00:22:744 (1,3) - 有一點重疊 會考慮把3向下移嗎? 哪有重疊啊
00:28:214 (1) - 不明白為什麼這裡加nc...因為你加在每個1/1拍後...感覺這可以不加~~反而覺得00:28:744 (2) - 才要加nc 去提醒別人spacing在改變~ k
00:32:273 (2) - 這個換slider會不會比較好? 意思是00:32:273 (2,3) - 這兩個換位會不會比較好??? 不會
00:50:273 (5) - 這個slider的尾巴向右移一格會好一點 往左了
00:50:803 (6) - 這個note有點突兀... 不會的
00:54:861 (2) - 如果想跟00:53:097 (4) - 的尾重疊 要把他放在x:382; y:59才行. 差一點... k
00:55:920 (4) - nc? 因為你原本跟vocal的 突然跟背景音... 這也有跟到vocal啊
00:59:450 (1) - 放在x:416; y:205 如果想疊得好一點的話... k
01:02:273 (1) - slider的開始和中間向左移一格會好看一點 k
感覺找到的都是小問題...我不太懂mod啦~~希望幫到你啦~~
GG

Gloria Guard wrote:

Sorry my modding dealy.

[General]

Fine


[Easy]


00:11:630 I suggest this part, i think add spinner is better imo because
feeling a little empty since the AR is kinda low, it won't be that empty :p
00:58:748 (1) remove NC and 00:59:454 (3) add NC k
01:02:983 (1,2) i think this two slider symmetry is better imo Dislike this idea, sorry >:


[Normal]

i think this diff no problem imo.
Sorry.


[Hard]

01:01:126 (1,2,3) hmm.. i don't understand this slider curve flow. i recommend flow k
01:10:655 (1) This is slider end point sound 5%? sure!




Good luck.
SCV

HelloSCV wrote:

yo

General

  1. maybe you forgot to set audio lead-in

Easy

00:33:332 (2) - touching HP bar little bit k
00:36:155 (4) - need normal sample set on end nice catch
00:48:861 (1) - try whsitle
00:54:508 (2) - ^ both added :>
00:58:744 (1) - delete NC , 00:59:450 (3) - add NC Add NC at (3)
01:24:685 (1) - same as Hard k


Normal

00:17:097 (4) - NC k
00:17:097 (4) - whistle on start? there's no slider o3o
00:53:803 (1) - ^ on end k
01:12:155 (5) - missed clap on repeat k
01:24:685 (1) - same as Hard k
[notice]Hard

00:20:626 (4) - try delete whistle on this start and add it 00:20:450 (3) - here k
00:36:508 (1) - this NC color is purposed? yep :>
00:48:508 (2) - missed whistle on repeat k
00:53:803 (1) - ^ on end k
01:00:861 (1) - delete NC for consistence? k
01:04:391 (9) - hmm i think 1/2 slider is better for rhythm I want to make a little break here :>
01:24:597 (1) - how about increase slider length by 01:28:920 - here? much better imo k

mostly HS mods orz because this mapset is fking awesome
hope will be ranked soon!
384

384059043 wrote:

占坑 有空来mod :D

EDIT: No Kudosu for this post!
算了 补一颗星做补偿

what the flask 根本找不出什么东西QAQ

[Normal]

* 00:24:155 (1,2) - R U sure? 0.0 有些难读图 况且是Normal 還好啦還好啦 lol

* 00:25:920 (4) - 这里应该New Combo k

* 01:14:803 (3,4,5,6) - 沾到边了 第二段kiai remap了 ;_____;

[Hard]

*AR=8也没问题 毕竟kiai跳得厉害 试试? nice

* 00:50:803 (6,1,2,3) - 试试摆出一个正方形来 spacing故意弄不一樣 (才分的清1/4跟1/1) 所以大概不能了囧


Hard跳得巨爽._. 什么时候有kds了补上一颗星
米桶

mintong89 wrote:

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
前段可以加绿线从小声到大声 k

[Hard]

00:35:273 - 加个note会比较好, 最好是slider到 00:35:803 - 不太好吧感覺對不上什麼東溪
01:10:038 (1) - 感觉直线会比较好 還行啊

找不到东西啊哭哭!
屁股

No_Gu wrote:

lead-in 你好

[Easy]
00:08:626 (1) - repeat上面没音啊 明明有orz
01:23:450 (2) - 拆成带repeat的slider跟个finish多好 難 懶

[Normal]
00:02:626 (2,3) - 不好看啊 動了下
00:17:803 (6,7) - 没音啊 有的吧
00:43:920 (2,3) - kick意义何在。。 改了
kiai间距有点乱。你自己修一下看是都分开好还是都遮一点点 後面SV開到1.2x了..重新排了下

[Hard]
00:42:508 (5,1) - 不好看发自真心 還好啊啊啊
00:56:626 (1,1,2,3,4,5,1) - 反正1PC我是读出来了但是其他人怎么看我就不知道了 AR+1應該好讀點
01:04:744 (1,2,3,4,5) - 虽然没什么问题但是感觉有点随便 吃事

。。没了
彩虹彩虹

Sun Rainbow wrote:

M4M

Nazi MOD...zzz...

Easy
00:14:273 (1) - 可以找个铃铃铃的Hitsound 懶啊~_~
00:59:450 (3) - NC k

Normal
00:11:450 (1) - 沒差吧
00:50:979 (1,2,3,4) - 我觉得你可以摆正点 還好
00:56:626 (1) - 首尾对齐 調了下

Hard
00:11:450 (4) - NC比较好 因為後面NC梗就不見了
00:39:685 (1,2,3,4,5) - 各NC 還是算了
01:07:214 (3,3) - 重叠比较好看吧 不相干啊
01:15:685 (6) - x:392 y:104 y:134吧104搞啥
让其看起来像和01:14:273 (3,2) - 是个三连一样
01:21:685 (5) - 不不這是故意的
01:22:391 (3) - 如果改了之前那条 那么这个note和其重叠 你懂
E喵

EmingK wrote:

/w\

[General]
天国的lead in君。。

[Easy]
00:25:567 (1,2) - 专注blanket三十年 明明就沒有blanket hhh

[Normal]
00:00:156 (1,2) - 专注blanket三十年
00:05:803 (1,2) - ^
00:32:273 (5,6) - ^
01:13:214 (7,1) - ^ 這些其他modder都堤過了 我就不動了 (
00:17:097 (4) - NC
00:25:920 (4) - NC 這兩個也是 都改了

[Hard]
00:49:567 (4,5) - 专注blanket三十年 還行吧

;w;神麻婆的图果然厉害 ;_;
pan-nyan

P A N wrote:

hi flask :3 your map is already nice orz
so this is JUST a little suggestion

[Hard]
00:39:685 (1) - 1 grid right? Seems ugly afterwards orz
00:50:273 (5) - move tail 1 grid left k
01:08:626 (3) - what about move it to stack with the previous (3) for make it clean? and fix its shape a bit. oh well, current pattern is okay I think =.=
01:16:214 (1) - remove NC and add NC at 01:16:391 (3) instead. that's ugly D:

[Normal]
00:55:214 (3) - move tail 1 grid down would be great k
00:56:626 (1) - move center 1 grid down and move tail 2 grid right? k

[Easy]
00:39:685 (4,5) move to 248|316 , 61|217 for make (5)'s tail perfect stack with the previous (3). alright

thats all good luck x_x

Thanks you guys! Much better :3
and yes Audio-lead in
eikkaleyd
泥煤做的那么好还骗我说是刚睡醒做的烂图!mod不出什么来没事干就看看吧(

[Hard]
01:09:155 (4,5) - 我觉得好像是先拖条再点?
01:16:744 (4) - 这个可以再和左右两个slider对称一点么,比如头部在416,232,中间在385:223,尾部在352:196……
01:21:685 (5) - 掉个头吗

[Normal]
00:38:273 (5,6) - 5可以用4竖直翻转,6可以用5水平翻转(弧度变成往下)这样比较工整
01:09:155 (4,5) - 感觉4这个圈子多余,把5拉长后放到4这个时间点是不是好些,而且也更符合vocal的词
01:17:626 (4,5) - ↑
01:20:450 (4,5) - ↑

[Easy]
01:00:508 (2,3) - 呃,感觉对不上节奏或者说有点难吧,如果不想全是1/1很单调的话试试这个节奏(虽然也很单调
01:11:803 (2,3) - 互换下嘛?

看完你一定会觉得eikka老了不会mod了但是实际上是你长大了孩子

才+12,star
jesse7419
Hi 無所不在的小鋒鋒!?

mod from your in-game PM.

  • [General]
  1. 現在音樂檔可以用320kbps? 不能的話還是降到192kbps吧.
  • [Easy]
  1. 00:08:450 - Useless inherited point.
  2. 00:11:450 (2) - 新手通常不太會抓這種拍,把前面slider少一反轉,00:10:038 - 用spinner結束在00:11:450 - 取代?
  3. 01:00:508 (2) - 這高音前後用whistle感覺不錯.
  4. 01:11:803 (2) - ^.
  5. 01:15:685 (3) - clap換成whistle比較好,不然其實聽不到什麼聲音.
  • [Normal]
  1. 00:08:450 - Useless inherited point.
  2. 00:37:214 (3) - NC.
  3. 01:09:332 (5,6) - 用成兩個slider試試? 01:09:332 - 01:10:038 - 個一.
  4. 01:15:685 (6) - 同Easy.
  5. 01:24:685 (1) - 綠線音量跟Easy一樣5%吧,總之調成一致比較好.

    怎感覺您這Normal頗難XD
  • [Hard]
  1. 00:08:450 - Useless inherited point.
  2. 00:34:391 (2,3) - 可以包更完美.
  3. 00:37:567 (2) - 左右翻轉一下比較順.
  4. 01:10:038 (1) - 總覺得您用S曲線的slider就很不錯了,很漂亮的長音用那種slider有點不妥 o.o
  5. 01:24:597 (1) - 音量同Easy,另外spinner結束時間看要不要調成一致?
感覺已經可以了啊,我來湊mod數的嘛...- -

Good Luck for your map.
EmPao
早安(x

Mod from In-game PM

[Easy]
00:08:626 (1) - 改成這樣如何 ?(http://puu.sh/3hOrs)
00:36:155 (4) - 為什麼sampleset用Normal,跟其他diff不一致(話說我覺得這裡要放N:C1的hit)
[Normal]
00:09:685 (2) - 刪whistle
01:10:391 (6) - 刪note,留個空當進主歌前的頓點如何?
[Hard]
01:24:597 (1) - End at 01:28:920

-
渣mod請見諒
沒什麼問題了! 快找泡吧:3

Hikasa Yoko :D
Kawayi Rika
Hi ~ Flask ~ :)

Mod time for my Random Queue ~

[General]


  1. 01:24:685 (1) - The last end to 01:28:567 - ,sound much better IMO.

That's all ~ i can't find more issue ~ no kds pls ~

Prefect mapset ~ Call me back ~
;)
Topic Starter
Flask
瀟子jesse跟Pao神的mod我斟酌改了下 不過懶的寫reply了 (

日卡的那個修了 ~
Kawayi Rika
OK ~ Nice song/job ~

Here you go :3


kanpakyin
....哇
alacat
o.o
mintong89
看 rank了
Nymph
Sorry I fell offline after I ranked this...
EmPao
恭喜!
qoot8123
恭喜!!!!!!
Nymph
I am so damn sorry but I suddenly know there is a rule called can't rank a same song in a week,and I didn't notice there is already a ranked map on this song: https://osu.ppy.sh/s/92671. so I am so sorry I have to self unrank this :/

I am afraid I can only rerank this after 6 days. Sorry for the mapper and all the players, all my fault
CXu
What, really? That's pretty silly, lol.
Nardoxyribonucleic
When was such a rule implemented? :o
And, will the scores be wiped after rerank?
Nymph
I guess we don't need to wip the score because the mapset didn't change at all :(

Again I am so sorry!
Ulysses
what a silly rule…
Aurele
:D/
Nymph
Well talked with some BATS somehow it is absolutely WRONG to keep a map unrank for a reason like this, so reranked. Again I am sorry guys.
Loctav
Let's mark this as "internal misunderstanding".
Congratulations.
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