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CNBLUE - Blind Love

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Topic Starter
peeace
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zorefire
From Queue
[Normal]
  1. 00:08:176 (2) - Press Ctrl + J maybe there would be better?
  2. 00:25:915 (2,3) - spread out?
  3. 00:27:741 (2) - confusing to new people
  4. 00:29:828 (3) - ^
  5. 00:31:915 (3) - seperate
  6. 00:44:698 (4) - ^
  7. 01:17:828 (2) - ^
  8. 01:19:132 (3,4) - ^
  9. 02:14:176 (2) - move to white line
  10. 02:20:437 (2) - ^
  11. 02:40:002 (2) - mote to bottom middle
  12. 03:54:089 (1,1) - make 1 whole slider
    [Hard]
  13. 00:26:958 (3) - make it like > 00:29:045 (3) ?
  14. 00:56:697 (3) - move away from previous note?
  15. 01:00:349 (3,4,5,6,7) - redo all of this too hard
  16. 01:48:611 (4,5) - make a slider?
  17. 01:58:784 (3,4,5,6,7) - same as before
  18. Just like Normal? 03:54:089 (1,1)
Topic Starter
peeace

zorefire wrote:

From Queue
[Normal]
  1. 00:08:176 (2) - Press Ctrl + J maybe there would be better? ok
  2. 00:25:915 (2,3) - spread out? ok
  3. 00:27:741 (2) - confusing to new people fixed
  4. 00:29:828 (3) - ^ fixed
  5. 00:31:915 (3) - seperate ok
  6. 00:44:698 (4) - ^ ok
  7. 01:17:828 (2) - ^ ok
  8. 01:19:132 (3,4) - ^ ok
  9. 02:14:176 (2) - move to white line not change, following the vocal
  10. 02:20:437 (2) - ^ not change, following the vocal
  11. 02:40:002 (2) - mote to bottom middle ok
  12. 03:54:089 (1,1) - make 1 whole slider not change, there's no beat at the start, if made silent, thats not good in normal
    [Hard]
  13. 00:26:958 (3) - make it like > 00:29:045 (3) ? change but i made 00:29:045 (3) to be like 00:26:958 (3)
  14. 00:56:697 (3) - move away from previous note?change but i made them stack
  15. 01:00:349 (3,4,5,6,7) - redo all of this too hard fixed
  16. 01:48:611 (4,5) - make a slider? not change, doesnt fit.
  17. 01:58:784 (3,4,5,6,7) - same as beforefixed
  18. Just like Normal? 03:54:089 (1,1) unchange, i think its fine if the same only in small parts
GIDZ
My rule clearly stated no song more than 3 minutes and this song's draining time is around 4 mins.YOU ARE LUCKY I WAS IN A GOOD MOOD. :D

Normal:
~00:35:567 (3) - Put this circle closer to the end of slider to match Normal diff.
~00:36:611 (5) - ^
~01:11:828 (1) - Add finish as well.
~01:31:654 (1) - Add finish.
~02:39:480 - Change audio to soft for better sound in this part.
~02:44:698 (4) - ^
~02:40:524 (3) - Add finish.
~02:41:567 (4) - ^to the tail of slider.
~02:44:698 (4) - ^
~02:48:350 (3) - ^

Hard:
~00:08:176 (5) - NC for emphasizing slider velocity change.
~02:15:480 - Insert break time.
~02:39:480 - Soft sounds better.
~03:17:045 (4) - NC for velocity change.
~03:21:219 (3) - ^

Insane:
~01:02:437 (9) - NC for velocity change.
~01:14:567 - Group the slow stream closer to make it easier to read during game play.
~02:00:872 (9) - NC for velocity change.
~02:05:567 (1) - Remove NC.
~02:23:828 (1) - ^
~Nice diff. :D

That's all from me ^^ Good luck!
Topic Starter
peeace

gideon5504 wrote:

My rule clearly stated no song more than 3 minutes and this song's draining time is around 4 mins.YOU ARE LUCKY I WAS IN A GOOD MOOD. :D
Owh sorry, too much looking at modding queues n forget which rule for which queue lol.. thx for still modding it

Normal:
~00:35:567 (3) - Put this circle closer to the end of slider to match Normal diff. not change, i did this b4, n this is being modded by (i forget who) to separate them.. i will just wait for bats for this becoz they have more experience n know better..
~00:36:611 (5) - ^ same here
~01:11:828 (1) - Add finish as well. at the end? i added it at the end
~01:31:654 (1) - Add finish.ok
~02:39:480 - Change audio to soft for better sound in this part. ok
~02:44:698 (4) - ^ ??? soft sound? or finish? its already soft because of ^, did not add finish because no support from the music
~02:40:524 (3) - Add finish.
~02:41:567 (4) - ^to the tail of slider.
~02:44:698 (4) - ^
~02:48:350 (3) - ^
finish^^^^ not added because no support from music, (no cymbals or anything to support finish)

Hard:
~00:08:176 (5) - NC for emphasizing slider velocity change.ok
~02:15:480 - Insert break time.ok
~02:39:480 - Soft sounds better.ok
~03:17:045 (4) - NC for velocity change.ok
~03:21:219 (3) - ^ok

Insane:
~01:02:437 (9) - NC for velocity change.ok
~01:14:567 - Group the slow stream closer to make it easier to read during game play.ok
~02:00:872 (9) - NC for velocity change.ok
~02:05:567 (1) - Remove NC.ok
~02:23:828 (1) - ^ok
~Nice diff. :D Thanks~~

That's all from me ^^ Good luck! Thanks again
mingmichael
peeace o/
i think the timing section is better start at 00:01:915 not at 00:00:872 :o

btw, can i do this taiko GD with my friend? :D Revo
we will start next week. beside i have many works at the real life and taiko GD's too, Revo is in the holiday o3o and he will come back 9days later.
Topic Starter
peeace
ok timing section ud ganti..
klo mau bikin taiko GD.. Bagus itu :) pasti gua kasih.. thanks~~
tapi gua g ngerti taiko.. dan gua jga g ngerti cara terima GD, lum pernah (kasi tau gua aj carany ntar)..
HabiHolic
Star +1
Topic Starter
peeace
고마워요 :D
HabiHolic

peeace wrote:

고마워요 :D
한국인이신가?
Topic Starter
peeace
Lol didnt understand... only can read and know some basic..

just guessing is that mean "am i good at korean" or something like that??
HabiHolic
[quote="peeace":06318]Lol didnt understand... only can read and know some basic..

just guessing is that mean "am i good at korean" or something like that??[/quote:06318]
I thought it was you were Koreans haha...
Topic Starter
peeace
:D just learning..
yurunneram
NORMAL

03:01:393 (3) - move to x160 y324

03:32:698 (1) - Shouldn't you make this shorter? Like the others

I like our bent sliders ^^ They're nice~

HARD

00:20:176 (4,1) - Make the jump bigger. I'd say a distance of 2.0 - 3.0 will do

00:22:263 (4,1) - ^

01:02:176 (6) - Move to x304 y292

01:02:437 (7) - move to x376 y292

01:22:001 (2) - the first point move to x236 y208. Second point is x172 y80. But I don't know if there will be a problem since the repeat arrow is kind of covered by the previous slider. Maybe you should do something about it..

03:32:698 (1) - Yea I kind of have the same issue as above. Why is there one longer than the others?

Haha I kinda like this X3 The BG kinda threw me cuz I thought it would be some sort of spazzy k-pop song XD Good job!

You have been modded out by Yurun Ceroia Neram~
Topic Starter
peeace

yurunneram wrote:

NORMAL

03:01:393 (3) - move to x160 y324 done

03:32:698 (1) - Shouldn't you make this shorter? Like the others done

I like our bent sliders ^^ They're nice~ Thanks

HARD

00:20:176 (4,1) - Make the jump bigger. I'd say a distance of 2.0 - 3.0 will do taking Average 2.5

00:22:263 (4,1) - ^ ^

01:02:176 (6) - Move to x304 y292 done

01:02:437 (7) - move to x376 y292 i know what u mean here, so i change to x374(not 376) y292


01:22:001 (2) - the first point move to x236 y208. Second point is x172 y80. But I don't know if there will be a problem since the repeat arrow is kind of covered by the previous slider. Maybe you should do something about it.. hmm i change distance into 1.0 (from 1.5), to make it better.. not really sure..

03:32:698 (1) - Yea I kind of have the same issue as above. Why is there one longer than the others? done

Haha I kinda like this X3 The BG kinda threw me cuz I thought it would be some sort of spazzy k-pop song XD Good job!
thanks CDFA for BG :D

You have been modded out by Yurun Ceroia Neram~
Thanks for modding (and the star) Yurun Ceroia Neram :D
Konei
Wheeep, hi.


[General]

  1. There's some senseless inconsistency in KIAIs huehue, check it yourself and fix it.

  2. Everytime you added whistles to a Slider, you added it on the whole Sliderbody. I don't think you really like the sound that gives so I guggest you to look at your diffs and remove the whistles from the Slider and add them where you need them.

[Normal]

  1. 00:19:393 (3) - Eh, that shape is not really fiting the mood of the music, in general, use more common shapes if you are simply mapping the music. Just try normal curves.
  2. 00:21:480 (3) - Try to avoid this kind of Sliders. As you can see, it looks asymmetrical and not really pleasing as it is. you should try to make more flowing shapes, you know? Something like below.
  3. 00:23:567 (3) - For those short Sliders, don't make them that curved. Make them smoother because this is taking the flow out. Also, try to start those Sliders on white ticks, because they are not playing well starting on red ticks. It's because music is stronger on the white ones, and you play the start, but not the end.
  4. 00:32:958 (4) - For finishes, use them on the downbeats (the long white lines) that's where the music is strongest in most cases. They are most likely to sound too loud or unfiting on red ticks.
  5. 00:34:785 (2,3,4) - For these patterns, they are supposed to be symmetrical, so you gotta make them like this and dont be lazy while creating them :P Look at it below.

[Hard]

  1. 00:18:611 (2) - You are using this shape far too often, you should aim for smoother shapes. Look at some Sliders of the recently ranked mapsets, you'll get what I mean. I dont mean to change your style, but at least try to get your curves flowing because if you make such big circle Sliders, they won't flow very well. Also the pattern you made there doesn't look very well, because the distance between that Sliders is too small.
  2. 00:22:785 (2,3,4) - This would actually be a really nice pattern, but you gotta watch out, they are not looking as neat as they could if they touch each other.
  3. 00:25:132 (5) - also avoid to let your circles being touched by Sliders, it looks untidy and confusing.
  4. 00:26:958 (3,4) - Things like this aren't a really good thing to have, you are killing flow because it's just unexpected and spacing is odd.

[Insane]

  1. 00:04:785 (1) - Placing circles under Slidertracks is unrankable, you'll have to change this one way or the other.
  2. 00:08:176 (8) - If you change SV on this Slider, add a NC.
  3. 00:22:785 (2) - What about that shape? D: Make it smooth, make it flowing. I'll give you an example below.
  4. And for the most parts, your pattern are going straight and back to the points where they already were. To make a map that flows well, it's important to create exciting, and fiting patterns. You should know how to use Slider shapes in a good way and if you can't think of a good pattern, try to look at other ranked maps, that will surely help you!

Well, this is pretty much it.
Only a mod about general things, because those need to be fixed, but I really belive that you can do it.
Try to tidy your map up and never give it up.

Good luck on the way :3
Topic Starter
peeace

Konei wrote:

Wheeep, hi.


[General]

  1. There's some senseless inconsistency in KIAIs huehue, check it yourself and fix it. fixed

  2. Everytime you added whistles to a Slider, you added it on the whole Sliderbody. I don't think you really like the sound that gives so I guggest you to look at your diffs and remove the whistles from the Slider and add them where you need them. i felt too, but doesnt know how to fix this.. well, i try removing whistle, it sound better to me, so thats what i do (for now, hoping get more mods on hitsound)

[Normal]

  1. 00:19:393 (3) - Eh, that shape is not really fiting the mood of the music, in general, use more common shapes if you are simply mapping the music. Just try normal curves. fixed
  2. 00:21:480 (3) - Try to avoid this kind of Sliders. As you can see, it looks asymmetrical and not really pleasing as it is. you should try to make more flowing shapes, you know? Something like below.fixed
  3. 00:23:567 (3) - For those short Sliders, don't make them that curved. Make them smoother because this is taking the flow out. Also, try to start those Sliders on white ticks, because they are not playing well starting on red ticks. It's because music is stronger on the white ones, and you play the start, but not the end. unchange, i dont really get what you mean here
  4. 00:32:958 (4) - For finishes, use them on the downbeats (the long white lines) that's where the music is strongest in most cases. They are most likely to sound too loud or unfiting on red ticks. fixed
  5. 00:34:785 (2,3,4) - For these patterns, they are supposed to be symmetrical, so you gotta make them like this and dont be lazy while creating them :P Look at it below. my mistake, fixed

[Hard]

Nothing change on hard for now.. do you mean increasing distance make better flow?? if yes, then i think i should remapping some parts and put distance snap into 1.3-1.5 (where most of it is now at 1.0)..

[Insane]

  1. 00:04:785 (1) - Placing circles under Slidertracks is unrankable, you'll have to change this one way or the other.. fixed
  2. 00:08:176 (8) - If you change SV on this Slider, add a NC.. fixed
  3. 00:22:785 (2) - What about that shape? D: Make it smooth, make it flowing. I'll give you an example below.. fixed
  4. And for the most parts, your pattern are going straight and back to the points where they already were. To make a map that flows well, it's important to create exciting, and fiting patterns. You should know how to use Slider shapes in a good way and if you can't think of a good pattern, try to look at other ranked maps, that will surely help you!
i did see some ranks map, they r good, but the problem is, i dont know why.
when to change distance snap, when to change sv's, shuld i use sharp turn or nice curve, do i have to separate 2 notes or put it in same place, and many more.. i just did not understand these important things..


Well, this is pretty much it.
Only a mod about general things, because those need to be fixed, but I really belive that you can do it.
Try to tidy your map up and never give it up.
will try fixing it

Good luck on the way :3
thanks~~
rezoons
Hi :),

Mod from my queue:

[Normal]
  1. 00:31:915 (3,4) - Try avoiding to overlap these two.
  2. 00:33:741 (1) - Move the second point a little bit to the right and the third one a little bit to the left in order to have a slider less sharp and more smooth and good looking.
  3. 00:37:654 (7) - Move it to x=328 y=28? It looks better imo.
  4. 00:57:219 (1) - Remove NC.
  5. 01:01:393 (2,1) - Doesn't look really good. Maybe do something like this:
  6. 01:07:654 (1) - Remove NC.
  7. 01:23:045 (3) - Same as 00:33:741.
  8. 01:30:349 (2,2) - Maybe you could avoid this overlap.
  9. 01:40:001 (1) - Same as 00:33:741. (WTF did you do with the sldier point!)
  10. 01:40:001 (1,1) - Maybe you could avoid this overlap.
  11. 01:42:089 (1) - Move the end point to x=188 y=184 and then do the same by symetry to 01:43:132 (2) to zvoid the overlap.
  12. 01:54:611 (1) - Remove NC. (Or if you keep it put one at 01:59:828 (2) by consistency and check your map, there are other moment like this.)
  13. 01:59:828 (2,1) - Same as 01:01:393.
  14. 02:06:089 (1) - Remove NC.
  15. 02:14:176 (2) - It's not recommanded (and maybe forbidden) to use a 1/4-beat long slider in a Normal Diff. Turn it into a 1/2 beat long slider.
  16. 02:39:480 (1,2,3,4,1,2,3,4,1,1,2,3) - The placement really seems random here.
  17. 03:04:002 (4) - You're not really allowed to do jump in Normal diff. Keep a spacing constant! Move it to x=336 y=304.
  18. 03:04:524 (1) - Remove NC.
  19. 03:32:698 (1,1,1,1,1,1,1,1,1,1,1,1) - All these spinners.... It's really not interesting to play..... Maybe you could try to remove some of them.
[Hard]
  1. 00:04:002 (5,2) - Avoid the overlap?
  2. 00:07:132 (1,2,3,4) - They aren't well aligned.
  3. 00:30:610 (1) - Why is there a NC here?
  4. 02:00:088 (4,5) - Move 4 to x=248 y=188 and 5 to x=184 y=156?
  5. 02:53:828 (2) - Try making it less sharp by moving the third point lower.
  6. 03:01:915 (3,1,1) - The first 1 overlap with 3 and the second NC is pointless.
  7. 03:04:524 (1) - Again, you have a weird way to do your slider..... Why not doing something like this:
    It will avoid your slider point to go everywhere.
  8. 03:09:741 (1,3) - Overlap.
  9. 03:13:393 (2) - It looks way better imo if you move it to x=252 y=192.
  10. 03:21:219 (1,1,2) - Hard to read and so confusing to play.
  11. 03:26:436 (3,1,2) - Overlap. Well you still have a lot after and i missed a lot before so i recommand you to recheck all your diff and remove all the pointless overlap (but keep the good one!)
  12. 03:30:089 (2) - Move it to x=280 y=172 (You know you can stretch out the spacing in Hard difff)
  13. 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1,1,1,2,1,1,1,1) - Again, too many slider making it annoying to play.
[Insane]
  1. 00:30:611 (4,1) - Stack them properly.
  2. 02:45:741 (1) - This slider goes way too fast since we are in a quiet moment in the music.
  3. You have even more spinner in this diff.....
Topic Starter
peeace

rezoons wrote:

Hi :),

Mod from my queue:

[Normal]
  1. 00:31:915 (3,4) - Try avoiding to overlap these two.fixed
  2. 00:33:741 (1) - Move the second point a little bit to the right and the third one a little bit to the left in order to have a slider less sharp and more smooth and good looking. fixed
  3. 00:37:654 (7) - Move it to x=328 y=28? It looks better imo. well i know what u mean, but your suggestion will make the circle off screen a bit, well i fixed it somehow
  4. 00:57:219 (1) - Remove NC. unchange, i think nc is needed there
  5. 01:01:393 (2,1) - Doesn't look really good. Maybe do something like this: thats nice, fixed
  6. 01:07:654 (1) - Remove NC. unchange, i think nc is needed there
  7. 01:23:045 (3) - Same as 00:33:741..fixed
  8. 01:30:349 (2,2) - Maybe you could avoid this overlap..fixed
  9. 01:40:001 (1) - Same as 00:33:741. (WTF did you do with the sldier point!).fixed
  10. 01:40:001 (1,1) - Maybe you could avoid this overlap.
  11. 01:42:089 (1) - Move the end point to x=188 y=184 and then do the same by symetry to 01:43:132 (2) to zvoid the overlap.
  12. 01:54:611 (1) - Remove NC. (Or if you keep it put one at 01:59:828 (2) by consistency and check your map, there are other moment like this.) added at01:59:828 (2)
  13. 01:59:828 (2,1) - Same as 01:01:393.
  14. 02:06:089 (1) - Remove NC.

    well 2nd kiai is a co-paste from 1st kiai, i did not see your 2nd kiai modding again..
  15. 02:14:176 (2) - It's not recommanded (and maybe forbidden) to use a 1/4-beat long slider in a Normal Diff. Turn it into a 1/2 beat long slider. fixed
  16. 02:39:480 (1,2,3,4,1,2,3,4,1,1,2,3) - The placement really seems random here. not fixed now.. mabe later
  17. 03:04:002 (4) - You're not really allowed to do jump in Normal diff. Keep a spacing constant! Move it to x=336 y=304. fixed
  18. 03:04:524 (1) - Remove NC. again unchange
  19. 03:32:698 (1,1,1,1,1,1,1,1,1,1,1,1) - All these spinners.... It's really not interesting to play..... Maybe you could try to remove some of them.
again, not fixed now, mabe later

[hard] & [insane] - havent see your modding.. will check later.
thanks for modding
Topic Starter
peeace
Ok rezoons, all fixed except the last (spinner n sliders) part..
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