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JimmyThumb-P - Sunset

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Total Posts
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Topic Starter
Raose
This beatmap was submitted using in-game submission on Tuesday, July 02, 2013 at 2:04:49 PM

Artist: JimmyThumb-P
Title: Sunset
Tags: Reboot Hatsune Miku OneRoom vocaloid Jimmysam-P
BPM: 150
Filesize: 20872kb
Play Time: 04:11
Difficulties Available:
  1. Easy (2.58 stars, 266 notes)
  2. Hard (4.83 stars, 521 notes)
  3. Normal (4.24 stars, 353 notes)
Download: JimmyThumb-P - Sunset
Download: JimmyThumb-P - Sunset (no video)
Information: Scores/Beatmap Listing
---------------
A wonderful song with a practical and realistic message about moving on with life <3
When you get a chance, read the lyrics on the bottom of the screen :)
Please redownload if you downloaded before 6/28 :)
Xinely
ohai, m4m ~

[Easy]
HP-1, too much big in Easy diff
00:02:672 (2) - whistle in end?
00:04:472 (1) - whistle in reverse and end plz
00:19:472 (3) - 120,84? better branket
00:32:272 (3) - last node 348,8? touched with score bar :P
00:48:872 (4) - finish in end slider?
01:09:272 (2,3) - click all and put in 400,220. Avoid (3)'s tail touched with hp bar
01:20:872 (1) - why NC this? remove please
01:24:472 (5) - NC for consistency
01:27:672 (1) - finish in start kiai (slider's head)
01:40:472 - finish
01:45:072 (2) - it's better if you start in 01:45:272 - and end in 01:45:672 -
02:20:272 (3) - touched hp bar, i change it to not touched
420,212,138872,6,0,L|400:108,1,100,0|2,0:0|0:0,0:0:0:0:
316,136,139672,2,0,L|264:44,1,100,0|2,0:0|0:0,0:0:0:0:
304,20,140272,2,0,P|228:64|108:44,1,200
68,176,141672,1,2,0:0:0:0:
02:31:672 (1) - same as 01:27:672 (1) -
02:44:472 (1) - finish in head
02:49:072 (2) - same rhythm just i mention in 01:45:072 (2) -
03:22:872 (1) - finish
03:48:472 (1) - finish in head

oh sorry, already mod easy ~_~


[Normal]
00:02:672 (3) - whistle in head?
00:03:872 (4) - whistle in arrow?
00:06:272 (4) - whistle in head?
00:07:672 (1) - try this?
00:10:672 (1) - whistle in head? feels so empty
00:17:272 (1) - strong music in here, whistle?
00:21:072 (2) - whistle in end?
00:23:672 (1) - whistle in head
00:28:272 (4) - spacing issue (0,80x)
00:44:872 (4) - 384,228?
00:49:272 (7) - NC for consistency
00:49:272 (7) - finish?
01:19:272 (3,4) - click all and put in 340,288?
01:25:872 (4) - whistle in head?
01:27:672 (1) - finish in head
01:40:472 (1) - ^
01:48:872 (4) - 1 grid right
02:29:072 (3,4) - try https://osu.ppy.sh/ss/806344 ? (change (3)'s slider and (4)'s stacked with 02:28:072 (1) - )
84,132,149072,2,0,P|104:72|152:36,1,120
196,136,149872,2,0,P|284:88|364:112,1,180,4|2,0:0|0:0,0:0:0:0:
02:31:672 (1) - finish head
02:44:472 (1) - ^
03:10:472 (1) - 252,180, so far after spin ;;
03:15:472 (5) - make have same shape with (4)? it's to be branket
03:22:872 (1) - finish ~
03:35:672 (1) - finish ~w~
03:48:472 (1) - finish ~

Hard will coming soon ~_~

[Hard]
00:09:072 (5) - remove finish?
00:21:072 (2) - last node 1 grid left to make straight slider?
00:26:472 (1,3) - just minor, different 1 in y coordinate
00:33:872 (2) - 312,240. avoid spacing issue :p
00:49:272 (10) - NC for consistency
01:01:872 - add note in here to follow vocal?
01:06:272 (2) - 1 grid down, to avoid spacing 1,26 ~
01:14:872 (1) - not issue but it's better if not touched with hp bar
01:20:272 (1) - remove NC for consistency
01:40:472 (1) - finish in head lol
03:15:472 (8) - branket like https://osu.ppy.sh/ss/808183 ?
96,220,195472,2,0,P|144:256|232:224,1,140
300,216,196072,1,2,0:0:0:0:
03:17:272 (3) - make it stacked with 03:16:472 (1) - :P
04:03:672 (4,1) - minor issue, make it stacked , difference coordinate
apply all finish that i suggest please, i'm tired to write it again lol
Also nice flow and branket in Hard :D
@Raose : my map longer than yours lol , i'm enjoyed to mod this due miku's song :3
Good Luck ~
Topic Starter
Raose
I remapped easy, so I didn't take your rhythm and placement suggestions D: I'm unsure about hitsounds at the very beginning for now, but I did apply all the finishes. Fixed almost everything in Normal except for the beginnig hitsounds, I need more opinions on that D: Thanks for your mod! ^___^

Xinely wrote:

00:09:072 (5) - remove finish?
Fixed all in Hard except this :P I hear cymbals in the background, so no fix.
HabiHolic
From My Queue

[Easy]
00:48:872 (1) - Remove NC
01:39:472 (4) - No No No No!! Not touch any notes slightly lowering the bar even placement score Unrankble
01:42:672 (4) - Why Overlap? Arranged in different ways
03:16:472 (1) - Remove NC 03:17:272 (2) - NC Here~

[Normal]
00:25:872 (5) - 00:25:072 (3) - This is similar to the ctrl + g
01:20:272 (1) - Remove NC

[Hard]

Good No Pick~

Good Map Star +1
Topic Starter
Raose

HabiHolic wrote:

From My Queue

[Easy]
00:48:872 (1) - Remove NC okay
01:39:472 (4) - No No No No!! Not touch any notes slightly lowering the bar even placement score Unrankble LOL forgot about that note
01:42:672 (4) - Why Overlap? Arranged in different ways ok, slightly arranged
03:16:472 (1) - Remove NC 03:17:272 (2) - NC Here~ I'm doing NC every 2 white ticks, so no, but I understand your reasoning :P

[Normal]
00:25:872 (5) - 00:25:072 (3) - This is similar to the ctrl + g changed slightly D:
01:20:272 (1) - Remove NC already off D:

[Hard]

Good No Pick~

Good Map Star +1 thank you so much ;A;
Pipse Cola
My Mod

Easy

01:42:672 (5) - Correct y: 281 for perfect stacking.
02:32:472 (2,3) - How about: Make 3 like you did 1, Flip hor, Flip Vert, Rotate 33° - Looks better imo.
02:41:272 (1) - Correct x: 272
03:37:472 (3,1) - I suggest to change it here, to create a better Flow. Maybe just flip 3 H+V:


Normal

00:33:472 - Add a Note here, you're missing the "Ka" in the lyrics.
00:39:272 (1) - Maybe Flip H, Flip V and Crtl + G? Would look nice imo
01:23:872 (5) - I don't think this one is necessary, but if You like it, keep it.
01:51:672 (1) - How about a Finish Sound?
02:24:672 - Add a Note here, sounds good imo, and if you do, don't stack with the slider.
02:44:072 (5,6,1) - NC to 5, not to 1, Lyrics start there.
03:08:272 (1,1) - The Note is a bit soon after the spinner, and is it supposed not to be in the middle?
03:10:872 (2) - This would fit more with the lyrics if u shorten it to 03:11:072 - and reverse it.
03:14:472 - Add a Note, you're missing the "Ki" in the Vocals here.
03:17:872 (3) - Shorten to 03:18:272 - and add a Note at 03:18:472 - , better would be a Slider from 03:18:472 - to 03:18:672 -.
03:59:672 (1,1) - Again very soon after spinner.
04:10:872 (1) - Hear closely to this thing, I think you could shorten and reverse it in a way.


Hard

00:15:872 (5) - Shorten and Reverse, or make some Buttons, because you miss the snap on 00:16:072 - ?
00:26:472 (1) - Correct x: 185.
01:08:072 (6) - Correct x for the ending of slider: 281, or just move 01:07:272 (4) - for perfect stack.
01:13:872 (8) - NC? Cause of the Trumpet starting and lyrics ending there.
01:16:872 (6) - Correct x: 214, y: 325
01:24:872 (3,4) - 01:25:672 (5,6) - Remove this high spacing, it is very confusing.
01:26:472 (7) - NC.
01:49:672 (7) - Correct x: 414.
02:17:872 (7) - NC for Trumpet?
02:22:472 (2) - Correct x: 193, y: 133
02:27:272 (5) - Correct x: 244, y: 276
02:29:872 (6) - Correct y: 105
02:46:672 (6) - Correct x: 339
02:50:472 (7) - Correct x: 310
03:02:072 (5) - Correct y: 126

I think you see what I did with all these annoying Correct x, y thingies, it is about if you want to have "perfect" stacks, you gotta recheck, I gave you some examples up there, you can make perfect stacks, if you place a Note at the line after the Note you want to stack with, as you know, it automatically stacks perfect this way, then move the stacked note at the timeline.

That's it, you did good work on your map :) Good Luck!!
Topic Starter
Raose

InC0nceNtrateD wrote:

My Mod

Easy

01:42:672 (5) - Correct y: 281 for perfect stacking. ok
02:32:472 (2,3) - How about: Make 3 like you did 1, Flip hor, Flip Vert, Rotate 33° - Looks better imo. okk
02:41:272 (1) - Correct x: 272 haha ok
03:37:472 (3,1) - I suggest to change it here, to create a better Flow. Maybe just flip 3 H+V: suree


Normal

00:33:472 - Add a Note here, you're missing the "Ka" in the lyrics. mmkay
00:39:272 (1) - Maybe Flip H, Flip V and Crtl + G? Would look nice imo yeah it does
01:23:872 (5) - I don't think this one is necessary, but if You like it, keep it. okk
01:51:672 (1) - How about a Finish Sound? already on the tail of 3 :P
02:24:672 - Add a Note here, sounds good imo, and if you do, don't stack with the slider. ehh, will consider
02:44:072 (5,6,1) - NC to 5, not to 1, Lyrics start there. i'm going by stanza, so NC every 2 white ticks :P
03:08:272 (1,1) - The Note is a bit soon after the spinner, and is it supposed not to be in the middle? removed~
03:10:872 (2) - This would fit more with the lyrics if u shorten it to 03:11:072 - and reverse it. okayy
03:14:472 - Add a Note, you're missing the "Ki" in the Vocals here. kayy
03:17:872 (3) - Shorten to 03:18:272 - and add a Note at 03:18:472 - , better would be a Slider from 03:18:472 - to 03:18:672 -. sounds good
03:59:672 (1,1) - Again very soon after spinner. changed
04:10:872 (1) - Hear closely to this thing, I think you could shorten and reverse it in a way. dunno if I want to do 1/4 sliders in normal D;


Hard

00:15:872 (5) - Shorten and Reverse, or make some Buttons, because you miss the snap on 00:16:072 - ? i'm following background music here, not the snap :D
00:26:472 (1) - Correct x: 185. okk
01:08:072 (6) - Correct x for the ending of slider: 281, or just move 01:07:272 (4) - for perfect stack. okk
01:13:872 (8) - NC? Cause of the Trumpet starting and lyrics ending there. again, following stanzas here xD and I think the combo would be a bit short if i NCed here ):
01:16:872 (6) - Correct x: 214, y: 325 okk
01:24:872 (3,4) - 01:25:672 (5,6) - Remove this high spacing, it is very confusing. made spacing more equal
01:26:472 (7) - NC. following stanza :D
01:49:672 (7) - Correct x: 414. okk
02:17:872 (7) - NC for Trumpet? no, sorry D;
02:22:472 (2) - Correct x: 193, y: 133 o
02:27:272 (5) - Correct x: 244, y: 276 k
02:29:872 (6) - Correct y: 105 a
02:46:672 (6) - Correct x: 339 y
02:50:472 (7) - Correct x: 310 y
03:02:072 (5) - Correct y: 126 y

I think you see what I did with all these annoying Correct x, y thingies, it is about if you want to have "perfect" stacks, you gotta recheck, I gave you some examples up there, you can make perfect stacks, if you place a Note at the line after the Note you want to stack with, as you know, it automatically stacks perfect this way, then move the stacked note at the timeline. yess i know lol, I moved some notes manually though, that's why some are imperfect

That's it, you did good work on your map :) Good Luck!! thank you, and thanks for modding *u*
Smoothie
Heya~

From my modding queue

[Hard]
00:02:672 (3) - Add a whislte on the slider Start~
00:05:872 (3) - ^
00:18:072 (3) - Stack it on 00:17:872 (2) instead?
00:24:472 (4) - Ctrl+G?
01:01:872 (1) - Add a finish? It fits here pretty well imo.
01:23:272 (5) - Ctrl+G for a better flow~
02:05:872 (1) - Add a finish?
02:20:872 (5,6) - Swap these two on the timeline. It plays quite good that way :3
02:31:272 (3) - Move to x:224 y:196
02:31:472 (4) - Move this one to x:148 y:244
04:03:872 (5) - Add a clap on the slider end?
04:07:273 (6) - ^

[Normal]
00:05:272 (2) - Remove the whistle on the start?
00:05:872 (3) - Add a whistle here if you removed the one I mentioned above :3
00:06:272 (4) - Remove whistle on the start~
00:08:472 (2) - Remove the whistle on the end
00:15:072 (2,3) - How about making a slider instead?
00:20:472 (1) - Remove the whistle on the slider end~
00:21:072 (2) - Add a whistle on the start
00:21:872 (3) - ^
00:40:472 (2,3) - Make a slider instead? I think it fits the song a bit better.
01:24:672 (2) - You should remove the whistle in the slider trail. It sounds weird. :c
03:06:872 (1,1) - I recommend you to remove the last spinner and extend the first on to 03:10:072
03:17:872 (3) - Remove the whistle on the slider end
03:53:872 (5) - That slider looks a bit crumbled :c Consider removing the mittle point on the slider~

[Easy]
00:01:272 (1) - Remove to whistle on the slider-trail please :c
00:02:672 (2) - Add a whistle on the start~
00:20:472 (1) - Same here the whistle on the trail isn't really fitting.
01:03:472 (2) - That plays really weird. Move this slider to the next white line and add a note at 01:03:272 after that remove the reverse on the slider you just moved and extend it to 01:04:472.
01:34:072 (1) - How about this? http://puu.sh/3eO48.jpg
02:30:872 (4) - You're missing a clap on the slider end~

That's all~
Good luck!
Topic Starter
Raose

Smoothie wrote:

Heya~

From my modding queue

[Hard]

00:24:472 (4) - Ctrl+G? i'm a bit concerned that the hitburst from (2) might hide the repeat if I do that D: will consider though~


[Normal]

03:06:872 (1,1) - I recommend you to remove the last spinner and extend the first on to 03:10:072 removed and extended the first to an earlier time D:
03:53:872 (5) - That slider looks a bit crumbled :c Consider removing the mittle point on the slider~ stretched it out a bit, but I want it to stay curved lol

That's all~ Everything removed was fixed exactly how you suggested :)
Good luck! thank you! :D thanks for your mod~
Leader
Hello, M4M from my Modding Queue :3

[Easy]
  1. 00:20:472 (1) - Move a bit to the right (spacing will be more accurate)
  2. 01:14:872 (1) - Move last slider point 1 grid left and it will be more equal to next slider
  3. 01:23:672 (3) - Mhm, this slider is pretty useless, remove it maybe? It will be a little break for noob players too :3
  4. 03:25:672 (4) - Stack on 03:23:272 (2) - ?
  5. 04:11:272 (1) - Make spinner end more silent?
[Normal]
  1. 01:28:472 (2) - Try to copy (1) and rearrange the slider, so they will be more symmetrical
  2. 04:11:272 (1) - Make spinner end more silent?
[Hard]
  1. 00:09:072 (5,6,7) - Check (5)'s end, (6) and (7)'s start, you can do a prettier triangle
  2. 03:07:872 (1) - Replace with two beats, it will be better imo :3
  3. 04:11:272 (1) - Same as Easy and Normal
Good map, good luck
Topic Starter
Raose

Leader wrote:

Hello, M4M from my Modding Queue :3

[Easy]
  1. 00:20:472 (1) - Move a bit to the right (spacing will be more accurate) sure
  2. 01:14:872 (1) - Move last slider point 1 grid left and it will be more equal to next slider fixed
  3. 01:23:672 (3) - Mhm, this slider is pretty useless, remove it maybe? It will be a little break for noob players too :3 agreed, but added a note where the end of the slider originally was
  4. 03:25:672 (4) - Stack on 03:23:272 (2) - ? ok :D
  5. 04:11:272 (1) - Make spinner end more silent? I think it's quiet enough, but i'll consider it


[Normal]
  1. 01:28:472 (2) - Try to copy (1) and rearrange the slider, so they will be more symmetrical copied (2) to change (1) instead lol, it's easier that way ;_;
  2. 04:11:272 (1) - Make spinner end more silent? same as in easy
[Hard]
  1. 00:09:072 (5,6,7) - Check (5)'s end, (6) and (7)'s start, you can do a prettier triangle kaaay
  2. 03:07:872 (1) - Replace with two beats, it will be better imo :3 ehh, i'll think about it :)
  3. 04:11:272 (1) - Same as Easy and Normal same as easy and normal :)
Good map, good luck thank you for modding! :D
jonathanlfj
from my modding queue
nice and calm song :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you probably need an audio lead-in of 1000~1500ms, currently the map starts too sudden leaving less time for players to prepare

[Easy]
00:21:472 (2) - move a bit left for a nice oval flow
00:39:672 (1,2,3) - try to avoid immediate overlaps like this in Easy, due to the low AR and no stack leniency newbies are likely to be confused
02:14:872 (4) - blanket can look better here
02:55:872 (4) - add a finish on the slider end
03:42:072 (1) - blanket can be improved here too
04:09:872 (1) - extend this to 04:11:072 sounds better imo

[Normal]
OD-1 fits better with this diff imo
00:48:072 (5) - add a finish on the slider end
01:43:472 (5,1) - you should manually stack this since in game play 01:43:472 (5) will appear to be improperly stacked due to stack leniency
02:47:472 (5,1) - same as above
02:57:272 (1) - add a finish on slider start
03:54:872 (1) - stack this at where 03:52:672 (3,4) was
04:09:072 (3,4,5) - this rhythm plays better here imo:
[Hard]
00:22:072 (1) - extend this to 00:23:072 sinze thats when the saxophone halts
00:23:472 (1) - finish?
00:48:672 (8) - ^
01:26:872 (8) - NC like 02:30:872 (1)
01:51:872 (5) - make this into a repeat slider to cover the drums at 01:52:072
02:15:872 (2) - this slider is touching the hp bar (default skin), please lower it a bit
02:55:972 (5,6,7,8,9,10,11) - if you listen to this stream at 25% playback you will notice it is not in sync with the saxophone, so its best if you can use all sliders here to prevent players from mishitting the stream
03:20:272 (3) - how bout shorten this to 03:20:472 and start the stream there? this way it is easier to initiate the stream instead of having to start it in the middle of the 1/4 saxophone sounds (these are well synced so no issue with using circles)
03:47:472 (8,10) - not perfectly stacked
04:03:872 (5) - please put this slider into another direction, the hitburst from 04:02:672 (3) (or the slider itself) will cover the repeat arrow giving players less time to notice there is a repeat here
04:10:872 (1) - how bout perfectly center this?

Really comfortable maps to play :) good luck in ranking~
Topic Starter
Raose

jonathanlfj wrote:

from my modding queue
nice and calm song :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you probably need an audio lead-in of 1000~1500ms, currently the map starts too sudden leaving less time for players to prepare okayy :D

[Easy]
00:21:472 (2) - move a bit left for a nice oval flow done
00:39:672 (1,2,3) - try to avoid immediate overlaps like this in Easy, due to the low AR and no stack leniency newbies are likely to be confused sounds reasonable, changed slider
02:14:872 (4) - blanket can look better here yess
02:55:872 (4) - add a finish on the slider end yeah
03:42:072 (1) - blanket can be improved here too kay
04:09:872 (1) - extend this to 04:11:072 sounds better imo what a long slider, ok haha

[Normal]
OD-1 fits better with this diff imo changed
00:48:072 (5) - add a finish on the slider end okk
01:43:472 (5,1) - you should manually stack this since in game play 01:43:472 (5) will appear to be improperly stacked due to stack leniency how2manual stack ;_; think i fixed it derrp
02:47:472 (5,1) - same as above same
02:57:272 (1) - add a finish on slider start already there, but okay
03:54:872 (1) - stack this at where 03:52:672 (3,4) was okayy
04:09:072 (3,4,5) - this rhythm plays better here imo: sounds good
[Hard]
00:22:072 (1) - extend this to 00:23:072 sinze thats when the saxophone halts uhh a bit iffy about it, I hear a beat in the bg D:
00:23:472 (1) - finish? yess
00:48:672 (8) - ^ ^
01:26:872 (8) - NC like 02:30:872 (1) oh yea, forgot
01:51:872 (5) - make this into a repeat slider to cover the drums at 01:52:072 didn't notice it, fixed :P
02:15:872 (2) - this slider is touching the hp bar (default skin), please lower it a bit changed
02:55:972 (5,6,7,8,9,10,11) - if you listen to this stream at 25% playback you will notice it is not in sync with the saxophone, so its best if you can use all sliders here to prevent players from mishitting the stream changed
03:20:272 (3) - how bout shorten this to 03:20:472 and start the stream there? this way it is easier to initiate the stream instead of having to start it in the middle of the 1/4 saxophone sounds (these are well synced so no issue with using circles) changed, had to make the stream distance a bit bigger so i wouldn't have to change the next couple sliders ;_;
03:47:472 (8,10) - not perfectly stacked darn, i thought i fixed them all ):
04:03:872 (5) - please put this slider into another direction, the hitburst from 04:02:672 (3) (or the slider itself) will cover the repeat arrow giving players less time to notice there is a repeat here ctrl+G'd the slider
04:10:872 (1) - how bout perfectly center this? okk

Really comfortable maps to play :) good luck in ranking~ sankyuu ^__^
Flower
Hi~

[General]
I like the map :3 I can't find many problems so I decide to do a short mod

[Hard]
00:04:072 - add whistle?
00:08:472 - ^
00:18:272 - ^
00:35:472 (6) - don't be overlapped by 4?
00:38:472 (5) - ^
01:01:872 (1) - stack with 2, cause it reads better. I always get 50 with current patter xD
01:06:272 (2) - blanket better
01:22:672 (4) - slider head don't be overlapped?
01:32:272 (4,1) - I recommend this merging into one slider. but up to you
01:48:272 (4) - slider head don't be overlapped?
02:05:872 (1) - stack with 2
02:36:272 (4,1) - I recommend this merging into one slider. but up to you

[Normal]
00:23:672 (1,2,3) - ugly overlap
01:41:872 (3,5,1) - is this intended? regardless whether or not, I recommend not making the notes stacked or overlapped because hard to read.
02:45:872 (3,5,1) - ^

[Easy]
00:18:272 - add whistle?
01:20:872 (4) - don't be overlapped by 01:18:872 (2) - ?
03:55:672 (2,3) - blanket better

Good luck~
Topic Starter
Raose

Flower wrote:

Hi~

[General]
I like the map :3 I can't find many problems so I decide to do a short mod ty :D

[Hard]
00:04:072 - add whistle? sure :D i'm so bad at hitsounds ;_;
00:08:472 - ^ added
00:18:272 - ^ added
00:35:472 (6) - don't be overlapped by 4? fixed
00:38:472 (5) - ^ fixed
01:01:872 (1) - stack with 2, cause it reads better. I always get 50 with current patter xD sure, why not ^_^
01:06:272 (2) - blanket better fixed, i think
01:22:672 (4) - slider head don't be overlapped? i think i'll keep it how it is for now :D
01:32:272 (4,1) - I recommend this merging into one slider. but up to you i want to keep 4 and 1 separate, because 1 marks the start of the background music thing haha
01:48:272 (4) - slider head don't be overlapped? I like the way it is now, but I'll reconsider ;_;
02:05:872 (1) - stack with 2 i want to make the 2nd verse a bit harder than the first by not stacking :P i'll think about it though
02:36:272 (4,1) - I recommend this merging into one slider. but up to you same as above

[Normal]
00:23:672 (1,2,3) - ugly overlap changed it a bit
01:41:872 (3,5,1) - is this intended? regardless whether or not, I recommend not making the notes stacked or overlapped because hard to read. good point, changed
02:45:872 (3,5,1) - ^ same

[Easy]
00:18:272 - add whistle? added
01:20:872 (4) - don't be overlapped by 01:18:872 (2) - ? ok
03:55:672 (2,3) - blanket better done

Good luck~ thanks ^___^
Andrea
~Easy~
  1. Reduce OD by 1 tick to balance with the difficulty settings.
  1. 03:06:872 (1) - I think it would be better if you completely silence this spinner.
  2. 04:01:272 (1) - Is the sliderwhistle on this slider intended? I kinda don't like it.
~Normal~
  1. Reduce HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:48:072 (5) - New combo should go there, since the new section actually begins here, remove the next one afterwards.
  2. 01:27:672 (1,2) - The stack here could be improved if you disable the grid snap.
  3. 01:43:472 (5,1) - I guess you did a mistake here with stacking.
  4. 02:31:672 (1,2) - The stack here could be improved if you disable the grid snap.
  5. 02:47:472 (5,1) - I guess you did a mistake here with stacking.
  6. 03:06:872 (1) - I think it would be better if you completely silence this spinner.
~Hard~
  1. Reduce OD by 1 tick to balance with the difficulty settings.
  1. 00:15:872 (5) - Maybe a new combo here would help since this is a jumpy pattern.
  2. 00:22:072 (1) - This spinner feels too short even for a Hard difficulty.
  3. 00:48:072 (7) - Same as Normal.
  4. 01:52:472 (1) - This spinner feels too short even for a Hard difficulty.
  5. 03:08:272 (1) - I think a long slider would fit more than a spinner here.
  6. 03:21:072 (9) - New combo due to the new stanza and music change, also because otherwise it will be too long.
The end of each diff sounds a bit off to me, you might want to check that out. Really nice map!
Topic Starter
Raose

Andrea wrote:

~Easy~
  1. Reduce OD by 1 tick to balance with the difficulty settings. fixed
  1. 03:06:872 (1) - I think it would be better if you completely silence this spinner. silenced end of the slider
  2. 04:01:272 (1) - Is the sliderwhistle on this slider intended? I kinda don't like it. was an accident, fixed
~Normal~
  1. Reduce HP Drain by 1 tick to balance with the difficulty settings. okay
  1. 00:48:072 (5) - New combo should go there, since the new section actually begins here, remove the next one afterwards. I'm doing a new combo every 2 white ticks, so I'll keep the NC where it is now unless more people suggest changing it :P
  2. 01:27:672 (1,2) - The stack here could be improved if you disable the grid snap. tried my best ;_;
  3. 01:43:472 (5,1) - I guess you did a mistake here with stacking. how2manual stack </3
  4. 02:31:672 (1,2) - The stack here could be improved if you disable the grid snap. did my best haha
  5. 02:47:472 (5,1) - I guess you did a mistake here with stacking. ^
  6. 03:06:872 (1) - I think it would be better if you completely silence this spinner. silenced the end of slider
~Hard~
  1. Reduce OD by 1 tick to balance with the difficulty settings. okay
  1. 00:15:872 (5) - Maybe a new combo here would help since this is a jumpy pattern. will consider :D
  2. 00:22:072 (1) - This spinner feels too short even for a Hard difficulty. lengthened it by 1/2
  3. 00:48:072 (7) - Same as Normal. wll consider :)
  4. 01:52:472 (1) - This spinner feels too short even for a Hard difficulty. mapped the section out
  5. 03:08:272 (1) - I think a long slider would fit more than a spinner here. mapped it out
  6. 03:21:072 (9) - New combo due to the new stanza and music change, also because otherwise it will be too long. makes sense, changed, and made consistent with other diffs
The end of each diff sounds a bit off to me, you might want to check that out. Really nice map! i'll take a look at it. Thanks!
Kayano
Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. Unrankable check: Fine
  2. Timing check: Fine

    Easy
  3. 00:18:672 (2) - whistle in the beginning
  4. 00:21:472 (2,3) - whistle
  5. 00:32:072 - why don't you use green line to make a whistle here?
  6. 00:32:472 - whistle move to 00:32:872 (3) -
  7. 00:41:672 (2,3,4,1) -
  8. 01:06:072 (2) -
  9. 02:33:472 (3) - delete whistle

    Normal
  10. You use STR2 in Hard but STR1 in Normal, I think you can use STR2 in Normal too and make whistle suit the music better
  11. 00:02:072 - whistle
  12. 00:03:472 - ^
  13. 00:04:072 - whistle move to 00:03:872 -
  14. 00:05:272 - whistle
  15. 00:06:672 - ^
  16. 00:06:872 (5) - whistle move to 00:07:072 -
  17. 00:10:272 - whistle
  18. 00:15:072 - ^?
  19. 00:15:472 - if you whistle at 00:15:072 - then here whistle too
  20. 00:16:472 - whistle
  21. 00:18:672 - ^
  22. 01:07:472 (4) - move it a little left
  23. 04:10:872 (1) - change to a 3/4 slider with two turning point?
    Hard
  24. 00:02:072 - to 00:10:272 - same as Normal
  25. 00:15:872 (5) - NC?
  26. 00:18:672 - whistle
  27. 00:23:472 (1) - finish move to 00:23:672 -
  28. 01:01:872 (1) - finish move to 01:02:072 -
  29. 01:13:072 (6) - NC?
  30. 01:24:872 (3) - move it to 232:192
  31. 02:05:872 (1) - finish move to 02:06:072 -
  32. 02:08:872 - missed whistle
  33. 02:09:672 - ^
  34. 02:09:272 (1,2,3,4,5) - bad looking
  35. 03:45:872 (4) - move it to 176:116 then 03:46:472 (5,6) - to 100:88
  36. 03:46:672 (6) - NC?

    Nice map, good luck~
Topic Starter
Raose

OniJAM wrote:

Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. Unrankable check: Fine
  2. Timing check: Fine

    Easy
  3. 00:18:672 (2) - whistle in the beginning added
  4. 00:21:472 (2,3) - whistle added
  5. 00:32:072 - why don't you use green line to make a whistle here? added
  6. 00:32:472 - whistle move to 00:32:872 (3) - done
  7. 00:41:672 (2,3,4,1) -
  8. 01:06:072 (2) - done
  9. 02:33:472 (3) - delete whistle done

    Normal
  10. You use STR2 in Hard but STR1 in Normal, I think you can use STR2 in Normal too and make whistle suit the music better yea, might as well
  11. 00:02:072 - whistle ok
  12. 00:03:472 - ^ sounds odd
  13. 00:04:072 - whistle move to 00:03:872 - k lol
  14. 00:05:272 - whistle done
  15. 00:06:672 - ^ ^
  16. 00:06:872 (5) - whistle move to 00:07:072 - ^
  17. 00:10:272 - whistle okk
  18. 00:15:072 - ^? no, sorry D:
  19. 00:15:472 - if you whistle at 00:15:072 - then here whistle too hmm, sounds a little odd
  20. 00:16:472 - whistle not consistent with my whistle pattern
  21. 00:18:672 - ^ already there
  22. 01:07:472 (4) - move it a little left adjusted
  23. 04:10:872 (1) - change to a 3/4 slider with two turning point? doing that for hard lol
    Hard
  24. 00:02:072 - to 00:10:272 - same as Normal ok
  25. 00:15:872 (5) - NC? added
  26. 00:18:672 - whistle done
  27. 00:23:472 (1) - finish move to 00:23:672 - cymbals in the background, so no D:
  28. 01:01:872 (1) - finish move to 01:02:072 - ^
  29. 01:13:072 (6) - NC? no D: doing NC every 2 stanzas mostly
  30. 01:24:872 (3) - move it to 232:192 kay
  31. 02:05:872 (1) - finish move to 02:06:072 - cymbals are in the bg D:
  32. 02:08:872 - missed whistle added
  33. 02:09:672 - ^ ^
  34. 02:09:272 (1,2,3,4,5) - bad looking messed up lol
  35. 03:45:872 (4) - move it to 176:116 then 03:46:472 (5,6) - to 100:88
  36. 03:46:672 (6) - NC? ehh will consider D:

    Nice map, good luck~ thaaanks~
Arusha Shuna
M4M service
Jazz <3
General
-04:01:272 - add some hitsound from this point and forward? The instrumental part at the beginning has some hitsounds, why not here too?
Easy
01:06:072 (2) - move the second slider point to (164,36) to blanket the (1) slider better
02:11:472 (4) - slider path is covered by (2) slider end, kinda inappropriate for an Easy diff i think
02:26:872 (3) - move the second slider point to (332,52) to blanket the (4) better
02:29:472 (2) - lower this note? it's hitting the lifebar, might obstruct the view of other player who has different lifebar other than the default one
Normal
00:36:072 (6) - lower this note? it's hitting the lifebar, might obstruct the view of other player who has different lifebar other than the default one
01:25:472 (3) - add whistle on its path
01:26:872 (5) - add NC like 02:30:872 (1) -
01:38:472 (3) - remove whistle at the end of the slider
03:21:072 (1,2) - swap NC to make it like 02:30:872 (1) -
02:42:472 (3) - remove whistle at the end of the slider
03:46:672 (4) - remove whistle at 03:46:672 -
Hard
01:24:672 (2) - put this one under 01:23:272 (5) - 's slider end, fix the spacing with (3)
01:38:672 (4) - remove whistle
02:09:272 (1) - spacing issue, keep the spacing with previous object 1.2x. An anti-jump doesn't really fit here either
02:42:672 (4) - remove whistle
03:02:672 (6) - i think you can make the blanket with (3) better
03:09:072 - a gradual volume down maybe? 15% at 03:08:972 - and 5% at 03:09:172 - (yes i put it 1/4 beat early because someone might hit it too early and ruins the hitsound volume down)
03:34:872 (7) - NC like every other pattern that follows the similar vocal (01:26:872 (1) - and 02:30:872 (1) - )
good luck with the map!
star because jazz

EDIT : Trying to re-DL but it said mapset size is 202 bytes, you might want to check it out
Topic Starter
Raose
Thank you for your mod, I'll take a look at it in a couple days :D
Topic Starter
Raose

Arusha Shuna wrote:

M4M service
Jazz <3
General
-04:01:272 - add some hitsound from this point and forward? The instrumental part at the beginning has some hitsounds, why not here too? there is D: maybe i'll raise the volume
Easy
01:06:072 (2) - move the second slider point to (164,36) to blanket the (1) slider better moved it elsewhere for a better blanket
02:11:472 (4) - slider path is covered by (2) slider end, kinda inappropriate for an Easy diff i think I think it's fine
02:26:872 (3) - move the second slider point to (332,52) to blanket the (4) better fixed
02:29:472 (2) - lower this note? it's hitting the lifebar, might obstruct the view of other player who has different lifebar other than the default one moved down a bit
Normal
00:36:072 (6) - lower this note? it's hitting the lifebar, might obstruct the view of other player who has different lifebar other than the default one moved
01:25:472 (3) - add whistle on its path actually added afinish instead because I hear cymbals
01:26:872 (5) - add NC like 02:30:872 (1) - added
01:38:472 (3) - remove whistle at the end of the slider oops, done
03:21:072 (1,2) - swap NC to make it like 02:30:872 (1) - i'll think about it, the NC was supposed to signal the music change :P
02:42:472 (3) - remove whistle at the end of the slider ok
03:46:672 (4) - remove whistle at 03:46:672 - ok
Hard
01:24:672 (2) - put this one under 01:23:272 (5) - 's slider end, fix the spacing with (3) fixed
01:38:672 (4) - remove whistle done
02:09:272 (1) - spacing issue, keep the spacing with previous object 1.2x. An anti-jump doesn't really fit here either it is 1.2x D:
02:42:672 (4) - remove whistle done
03:02:672 (6) - i think you can make the blanket with (3) better done
03:09:072 - a gradual volume down maybe? 15% at 03:08:972 - and 5% at 03:09:172 - (yes i put it 1/4 beat early because someone might hit it too early and ruins the hitsound volume down) ok :D
03:34:872 (7) - NC like every other pattern that follows the similar vocal (01:26:872 (1) - and 02:30:872 (1) - ) I'm putting an NC every 2 white ticks actually, but I will consider it :)
good luck with the map!
star because jazz thank you <33

EDIT : Trying to re-DL but it said mapset size is 202 bytes, you might want to check it out i'll take a look at it
KokoroStudiox3
sorry for delay :(
I had a lot of homework


i cant download this map
Topic Starter
Raose
i'll see what i can do ;__;

EDIT: resubmitted, try again maybe? :D
rezoons
Hi :),

Mod from my queue,

I was supposed to mod only Easy and Hard but since i like the song and your mapping style i will do a full mod ^^

Feeling when i played the map:
Very good mapset. The diff are slow but it matches perfectly with the song. You completly deserve a star ^^.
The only problem i had when playing the map it's the stream at the end of the Hard. It's completly unexpected and break the flow of your map imo.
I think you should remove it or turn into à 1/4 beat-long slider with some arrows.

Mod:
[Easy]
  1. 00:32:872 (4) - Move it to x=344 y=168 for a better blanket.
  2. 01:51:672 (1) - This finish sounds weird... I think a whistle fits better the song.
  3. 02:08:872 (4) - Move it to x=80 y=256 for a perfect paralellogram with 02:06:072 (1,2,3).
  4. 02:09:272 (1) - Move it to x=164 y=292 for the same reason.
  5. 02:10:072 (2) - Move the second slider point one grid left for a better overlapping with 02:11:472 (4).
  6. 02:40:472 (3,1) - I think you could avoid this overlapping.
  7. 02:46:272 (3) - Too high, it touches the Life bar.
  8. 03:16:472 (1) - Replace this note by a 1 beat long slider. I think it fits better.
  9. 03:53:272 (2) - Move it to x=476 y=172 for a better blanket.
[Normal]
  1. 00:18:272 (2) - I think the overlapping looks better if you move it one grid right.
  2. 00:29:472 - Add a note? Like you did at 00:42:272 (5,6).
  3. 01:30:272 (4) - x=316 y=168 for a better blanket.
  4. 01:32:272 (3) - x=20 y=256. Usually you use this kind of overlapping.
  5. 01:40:072 (5) - NC?
  6. 01:43:672 (1,2) - Same than 01:32:272 (3).
  7. 02:24:672 - Add a note? Like you did at 00:42:272 (5,6).
  8. 02:35:672 (2,3) - Same than 01:32:272 (3).
  9. 02:47:672 (1,2) - ^
  10. 02:58:872 (4,5) - ^
  11. 03:53:872 (5) - I think this fits the song better:
  12. 03:55:672 (2,3) - Guess...
[Hard]
  1. 00:15:472 (4) - Turn it into a 1/2 beat-long slider.
  2. 00:17:072 (5) - Move it to x=368 y=216 for a perfect square.
  3. 00:33:872 (2) - Move it to x=304 y=248 for a better blanket.
  4. 00:34:672 (4,5,6) - I think the overlapping works better if you move them like this:
  5. 00:48:672 (8) - The NC should be here instead of 00:49:272 (1).
  6. 01:22:672 (4) - x=96 y=324?
  7. 01:27:472 (4) - Move it to x=176 y=8 for a perfect parallelogram with 01:26:872 (1,2,3).
  8. 01:51:872 (5) - Same as 00:48:672 (8).
  9. 02:26:672 (4,5,6) - I think this plays better:
  10. 02:31:472 (4) - One grid down.
  11. 03:09:472 - I think you can add a note here and right after too.
  12. 03:19:472 (7,8,1,2,3,4,5,6,7,8,1) - That's what i talked about. By the fact that it's the only stream in the diff it feels weird when playing.
  13. 03:46:672 (6,8) - Make them symmetrical?
  14. 03:53:672 (5,6) - Same as 02:26:672 (4,5,6).
  15. 04:03:872 (5) - I thing CTRL+G plays better.
~Good Luck~
Topic Starter
Raose

rezoons wrote:

Hi :),

Mod from my queue,

I was supposed to mod only Easy and Hard but since i like the song and your mapping style i will do a full mod ^^ aww, thank you :)

Feeling when i played the map:
Very good mapset. The diff are slow but it matches perfectly with the song. You completly deserve a star ^^. thanks for the star ^__^
The only problem i had when playing the map it's the stream at the end of the Hard. It's completly unexpected and break the flow of your map imo.
I think you should remove it or turn into à 1/4 beat-long slider with some arrows. When I spectated people testplaying my map, they seemed to have no trouble hitting the stream, but I will talk to others about it :D

Mod:
[Easy]
  1. 00:32:872 (4) - Move it to x=344 y=168 for a better blanket.done
  2. 01:51:672 (1) - This finish sounds weird... I think a whistle fits better the song. good idea, fixed
  3. 02:08:872 (4) - Move it to x=80 y=256 for a perfect paralellogram with 02:06:072 (1,2,3). fixed
  4. 02:09:272 (1) - Move it to x=164 y=292 for the same reason. fixed
  5. 02:10:072 (2) - Move the second slider point one grid left for a better overlapping with 02:11:472 (4). fixed
  6. 02:40:472 (3,1) - I think you could avoid this overlapping. fixed by moving (3) to the right
  7. 02:46:272 (3) - Too high, it touches the Life bar. fixed
  8. 03:16:472 (1) - Replace this note by a 1 beat long slider. I think it fits better. ok :D
  9. 03:53:272 (2) - Move it to x=476 y=172 for a better blanket. fixed


[Normal]
  1. 00:18:272 (2) - I think the overlapping looks better if you move it one grid right. sorry, like my overlap better
  2. 00:29:472 - Add a note? Like you did at 00:42:272 (5,6). sure
  3. 01:30:272 (4) - x=316 y=168 for a better blanket. fixed
  4. 01:32:272 (3) - x=20 y=256. Usually you use this kind of overlapping. fixed
  5. 01:40:072 (5) - NC? NCing by stanza (every 2 white ticks), so no, but I udnerstand why someone would NC there
  6. 01:43:672 (1,2) - Same than 01:32:272 (3). okk
  7. 02:24:672 - Add a note? Like you did at 00:42:272 (5,6). fixed
  8. 02:35:672 (2,3) - Same than 01:32:272 (3). fixed
  9. 02:47:672 (1,2) - ^ fixed
  10. 02:58:872 (4,5) - ^ fixed
  11. 03:53:872 (5) - I think this fits the song better: I think the way I did it is fine :P
  12. 03:55:672 (2,3) - Guess... lololf ixed
[Hard]
  1. 00:15:472 (4) - Turn it into a 1/2 beat-long slider. changed it aroudn a bit :D
  2. 00:17:072 (5) - Move it to x=368 y=216 for a perfect square. made it a star instead
  3. 00:33:872 (2) - Move it to x=304 y=248 for a better blanket. fixed
  4. 00:34:672 (4,5,6) - I think the overlapping works better if you move them like this: fixed
  5. 00:48:672 (8) - The NC should be here instead of 00:49:272 (1). NCing mostly by stanza, so no, sorry
  6. 01:22:672 (4) - x=96 y=324? moved somewhere else isntead
  7. 01:27:472 (4) - Move it to x=176 y=8 for a perfect parallelogram with 01:26:872 (1,2,3). fixed
  8. 01:51:872 (5) - Same as 00:48:672 (8). same as before
  9. 02:26:672 (4,5,6) - I think this plays better: changed in a different way :D
  10. 02:31:472 (4) - One grid down. fixed
  11. 03:09:472 - I think you can add a note here and right after too. made a 1/1 slider instead
  12. 03:19:472 (7,8,1,2,3,4,5,6,7,8,1) - That's what i talked about. By the fact that it's the only stream in the diff it feels weird when playing. there's actually another stream before it, but i'll consider it
  13. 03:46:672 (6,8) - Make them symmetrical? fixed
  14. 03:53:672 (5,6) - Same as 02:26:672 (4,5,6). did something else :P
  15. 04:03:872 (5) - I thing CTRL+G plays better. as someone else pointed out, the repeat would be covered by the hitburst, so i"ll leave it as is :)
~Good Luck~ thank you~
Lion8980
Good map and song!
Topic Starter
Raose
thank you! C:
Tari
I checked the hard for you BAKA


Short mod here
22:19 Tari: 01:01:872 (1) - add new combo there
22:20 Tari: 00:17:872 (2,3,4) - change the design on this whole thing , rhythm and design are off DX
22:20 Tari: 00:26:472 (1) - you need to unstack this note
22:20 Tari: 00:32:072 (5,6,7) - this feels weird
22:21 Tari: but its fine if you don't want to change it
22:21 Tari: 00:42:472 (6) - new combo should be added to here
22:21 Tari: 00:48:072 (7) - this has inconsistent rhythm with previous part, you should fix it
22:22 Tari: and lastly
22:22 Tari: 01:14:872 (1) - slider shape should be fixed here
22:22 Tari: that's all


Good Luck!
Topic Starter
Raose
took several suggestions :D thanks for checking!
Papysh
IRC modding o3o
SPOILER
22:34 Papysh: hi
22:34 Papysh: O3O
22:34 Papysh: i want irc mod
22:34 Papysh: i mean
22:34 Papysh: i will mod
22:39 Papysh: 00:24:472 (2) -
22:39 Papysh: please move that 2
22:39 Papysh: ehm
22:39 Papysh: 2
22:39 Papysh: wait
22:39 Papysh: XD
22:41 Papysh: just move it a bit down
22:41 Papysh: http://puu.sh/3mDTA.txt
22:41 Papysh: http://puu.sh/3mDU0.jpg
22:42 Papysh: 00:06:872 (3) -
22:42 Papysh: http://puu.sh/3mDVE.jpg
22:42 Raose: HI
22:42 Raose: sorry i was eating lunch haha
22:42 Papysh: o3o
22:42 Papysh: ok ok
22:42 Raose: hmmm
22:42 Papysh: im starting with queue and mapping so my mod may be not THAT good
22:42 Raose: which diff were you talkign about?
22:43 Raose: oh it's ok XD
22:43 Papysh: easy
22:43 Papysh: oh
22:43 Papysh: and the end of that slider
22:43 Papysh: 00:24:472 (2) -
22:44 Papysh: should go 1 "square"down
22:44 Papysh: just end
22:44 Papysh: move whole slider by 2 to the down
22:44 Papysh: and theending by 1
22:44 Papysh: my bad english
22:44 Raose: it's ok :D
22:44 Raose: to make them parallel right?
22:45 Raose: ok, i took your previous suggetions :)
22:45 Papysh: yay
22:45 Papysh: 00:30:072 (1) -
22:45 Papysh: you can break that slider a bit
22:45 Papysh: or wait
22:45 Papysh: i will ss
22:46 Raose: break it? D:
22:46 Papysh: wait no
22:46 Papysh: i will ss
22:46 Papysh: 00:30:072 (1) -
22:46 Papysh: http://puu.sh/3mE7x.jpg
22:46 Papysh: 00:36:472 (1) -
22:46 Raose: actually i found a better idea :D
22:46 Raose: but thanks for telling me
22:47 Papysh: that should be moved a bit
22:47 Papysh: so it can be
22:47 Papysh: i mean
22:47 Papysh: it can look better
22:47 Papysh: with the previous sldier on it
22:47 Papysh: when it disappears it looks kina bad and i like when it doesnt
22:48 Raose: ok :D
22:48 Raose: oh no stacking?
22:48 Papysh: dotn stack them
22:48 Papysh: wait
22:49 Raose: i sorta like the stacking though D:
22:49 Papysh: then do eet
22:50 Raose: btw are you doing irc mod for everyone? xD
22:50 Papysh: i dont know
22:50 Papysh: XD
22:50 Papysh: why asking?
22:50 Raose: i'm just wondering :)
22:51 Papysh: 01:25:872 (3) -
22:51 Papysh: that slider
22:51 Papysh: move it like
22:51 Raose: fixed it so it blankets (2) xD
22:51 Papysh: http://puu.sh/3mEnY.jpg
22:52 Papysh: 01:34:072 (1) -
22:52 Papysh: low the dning
22:52 Papysh: ending of that slider
22:52 Papysh: by 3 down
22:52 Papysh: and 1 right
22:52 Papysh: XD
22:52 Raose: done
22:52 Raose: :D
22:53 Papysh: 01:38:272 (2) -
22:53 Papysh: http://puu.sh/3mEsN.jpg
22:53 Papysh: maybe something like this?
22:53 Papysh: :P
22:53 Papysh: 01:40:472 (1,3) -
22:53 Raose: good idea
22:53 Papysh: please make them look better
22:53 Papysh: like i told you before
22:53 Papysh: o3o
22:53 Raose: the blanketing?
22:54 Raose: oh wait, stacking?
22:54 Papysh: 01:50:072 (1,2,3) -
22:54 Papysh: blanketing
22:54 Papysh: wait
22:54 Papysh: i dont know
22:54 Raose: lolol
22:54 Papysh: make it look like 1 circle
22:54 Papysh: http://puu.sh/3mEwA.jpg
22:55 Raose: ok sure
22:55 Papysh: 02:22:072 (1) -
22:56 Papysh: ctrl + R
22:56 Papysh: sleection centre
22:56 Papysh: rotate by 5
22:56 Papysh: 02:23:672 (3,4) -
22:56 Papysh: the blanket
22:56 Papysh: 02:25:272 (1) -
22:56 Papysh: ending 2 left
22:57 Raose: ok
22:58 Papysh: 02:55:872 (4) -
22:58 Papysh: mh
22:58 Papysh: wait
22:58 Papysh: i will think
22:58 Raose: of a better shape? lol
22:58 Raose: i have no idea what to do there
23:01 Papysh: http://puu.sh/3mEQ2.jpg
23:01 Papysh: maybe that?
23:01 Raose: it looks really sharp idk
23:01 Papysh: http://puu.sh/3mEQz.jpg
23:01 Raose: i kinda want a gentle sloping curve thing
23:01 Papysh: ok
23:02 Papysh: just suggestion
23:02 Raose: :P i'll think of something
23:02 Papysh: 03:01:472 (2) -
23:02 Papysh: rotate it by 7
23:02 Papysh: slection centre
23:03 Papysh: after doing that
23:03 Papysh: 03:02:472 (3) - move that a bit
23:03 Papysh: its kidna long i may not finish today
23:03 Papysh: i want sleep
23:04 Raose: moved
23:04 Raose: you can always finish tomorow :)
23:04 Papysh: okai o3o
23:04 Raose: http://puu.sh/3mEZG.png
23:05 Raose: would this look better
23:05 Papysh: sure
23:05 Raose: :)
23:05 Raose: so, first impressions of the map?
23:05 Raose: do you like it so far
23:06 Papysh: yeah its much better than mine so fat
23:06 Papysh: far*
23:06 Papysh: XD
23:06 Papysh: and i love that circle size
23:06 Papysh: on every difficulties
23:06 Raose: thanks
23:06 Raose: oh haha
23:06 Raose: i go one size down for hard
23:07 Papysh: snif snif
23:07 Raose: xD
23:08 Papysh: 04:06:872 (3) -
23:08 Papysh: move it a bit right
23:08 Papysh: like at start
23:08 Raose: yeah
23:08 Raose: xD
23:08 Papysh: now normal
23:09 Papysh: just a bit down
23:09 Papysh: 00:45:072 (5) -
23:09 Papysh: normal is mapped too well
23:10 Raose: :P
23:10 Raose: done, thanks
23:10 Papysh: 01:28:472 (3) -
23:10 Papysh: make it look better
23:10 Papysh: with previious please
23:11 Raose: better how o_o
23:11 Papysh: grid snap off
23:11 Papysh: and just move 01:28:472 (2) -
23:11 Papysh: because when it disappears it looks bad
23:12 Papysh: 01:28:472 (2,5) -
23:12 Papysh: 02:08:272 (5) -
23:12 Papysh: a bit up
23:12 Raose: okk
23:13 Papysh: 02:44:072 (3) -
23:13 Papysh: 1 grid down
23:13 Papysh: 02:47:072 (4) -
23:13 Papysh: 3-4 grids down
23:14 Papysh: 03:02:072 (2) -
23:14 Raose: done
23:14 Papysh: 3 grids down
23:14 Papysh: 03:02:072 (2,3) -
23:14 Raose: ok
23:15 Papysh: 03:27:472 (3) -
23:15 Papysh: and make it looks better
23:15 Papysh: when it disappears
23:15 Papysh: XD
23:16 Raose: i like the stacking efect ><
23:16 Raose: are they not perfectly on top of each other xD
23:16 Papysh: oh okay
23:16 Papysh: rest looks ok
23:16 Papysh: hard then
23:16 Raose: ok thanks :D
23:17 Papysh: :
23:18 Papysh: 00:30:872 (3,4) -
23:18 Papysh: blanket :P
23:18 Raose: lolol ok
23:19 Papysh: make it look 01:23:672 (6) -
23:19 Papysh: like that slider 01:23:272 (5) -
23:19 Raose: make what D:
23:19 Papysh: just ctrl c and b
23:19 Papysh: v
23:19 Papysh: that slider
23:20 Papysh: 01:26:872 (1,2,3,4) -
23:20 Papysh: http://puu.sh/3mFIf.jpg
23:20 Papysh: maye like that?
23:21 Raose: i like the left-right effect xD
23:21 Raose: but i'll think about it
23:23 Papysh: ok ok
23:23 Papysh: but when you do that
23:23 Papysh: its more
23:23 Papysh: i mean that http://puu.sh/3mFIf.jpg
23:23 Papysh: oh wait
23:23 Papysh: you have 4k pp
23:23 Papysh: mnevermind
23:23 Raose: eh
23:23 Raose: no tell me haha
23:23 Raose: does it flow better
23:23 Papysh: yeah
23:23 Raose: hmm
23:23 Raose: ok lol
23:24 Papysh: move it a bit down and right
23:24 Papysh: without grid snap
23:24 Papysh: 01:49:672 (7) -
23:25 Raose: ok
23:25 Papysh: 02:30:872 (1,2,3,4,1) -
23:27 Raose: ok
23:27 Papysh: rest is good
23:27 Papysh: im going post
Shohei Ohtani
Desu?

Yes. Desu.

Hard:
00:10:872 (1) - Add finish on beginning of slider?
00:15:472 (4) - Lower the first sliderpoint so the slider doesn't look so hunchbacked
00:23:672 (1) - Remove NC
00:29:072 (6) - This would look so much nicer if you copied (4), pasted it where this slider is, and make it a pretty pattern with (4),(5), and (6)
00:37:872 (4) - Move the endpoint 1 point to the left (LOL NAZI)
01:45:072 (4) - You're implying a curved square pattern with (1) and (2). Maybe move this to fit in with the pattern?
02:06:072 (1) - Remove NC
02:10:672 (5) - Raise the first sliderpoint.
02:49:072 (4) - Same as before
03:48:472 (1) - Make this the same as (2)?

Normal:
I feel that this might follow the vocals TOO much. Maybe consider not hitting every single word that the vocalist says. For hard, it works, but for normals, it can get tough at points for people this level.
00:17:272 (1) - Lower the beginning of this slider
01:49:472 (5) - HHRRRNNNGGGH THIS CAN BE SO PARALLEL AND KAWAII
02:12:472 (1) - Make this a straight line so it is parallel to the previous note
02:53:472 (5) - SAME AS BEFORE

Easy:
00:09:872 (4) - This might be better as just a curve. Most ~ sliders work in a situation where both sides can be symmetrical. Since it can't really happen, a curved slider might be better
00:32:872 (4) - WHO IS THAT IS THAT THE NAZI GERMANY OH NO THEY SAY lower (4) so it stacks on (2)
02:17:673 (4) - Lower the first sliderpoint to make this symmetrical
02:57:672 - Add a note here to make it easier for easy players to read?

Sweet mapset. I'm glad there isn't an insane diff, the map doesn't really call for it.
Topic Starter
Raose

CDFA wrote:

Desu?

Yes. Desu.

Hard:
00:10:872 (1) - Add finish on beginning of slider? sure
00:15:472 (4) - Lower the first sliderpoint so the slider doesn't look so hunchbacked fixed
00:23:672 (1) - Remove NC I know it looks funny, but I'm doing the NCing on the white ticks and stuffff, will consider it htough
00:29:072 (6) - This would look so much nicer if you copied (4), pasted it where this slider is, and make it a pretty pattern with (4),(5), and (6) fixed
00:37:872 (4) - Move the endpoint 1 point to the left (LOL NAZI) LOl it's ok, fixed
01:45:072 (4) - You're implying a curved square pattern with (1) and (2). Maybe move this to fit in with the pattern? I wasn't trying to imply it LOL, I wanted (4) to stand out from the pattern because the trumpet thingie comes in D:
02:06:072 (1) - Remove NC same as before
02:10:672 (5) - Raise the first sliderpoint. fixed
02:49:072 (4) - Same as before saame
03:48:472 (1) - Make this the same as (2)? I want it to be parallel to the previous few sliders :P

Normal:
I feel that this might follow the vocals TOO much. Maybe consider not hitting every single word that the vocalist says. For hard, it works, but for normals, it can get tough at points for people this level. I'll take a look and see if I can take out a few things lol
00:17:272 (1) - Lower the beginning of this slider fixed
01:49:472 (5) - HHRRRNNNGGGH THIS CAN BE SO PARALLEL AND KAWAII Made it almost the same as (4) but turned 180 :P
02:12:472 (1) - Make this a straight line so it is parallel to the previous note ok :D
02:53:472 (5) - SAME AS BEFORE fixeddd

Easy:
00:09:872 (4) - This might be better as just a curve. Most ~ sliders work in a situation where both sides can be symmetrical. Since it can't really happen, a curved slider might be better maaaybe, but I'll leave this in for now :P it feels fun to play with the background instrumental thingies
00:32:872 (4) - WHO IS THAT IS THAT THE NAZI GERMANY OH NO THEY SAY lower (4) so it stacks on (2) LOL oops, fixed
02:17:673 (4) - Lower the first sliderpoint to make this symmetrical okk
02:57:672 - Add a note here to make it easier for easy players to read? i don't really like to add 1/2 notes in easy ):

Sweet mapset. I'm glad there isn't an insane diff, the map doesn't really call for it. thanks :DD
[ Zzz ]
HI~ Raose

Easy

02:41:272 (1) - x272 y120 I think more

Normal

04:10:872 (1) - Delete

Hard

00:23:672 (2) - Delete New Combo

00:24:472 (3) - Ctrl + G
;)
00:49:272 (1) - Delete New Combo

01:02:072 (1) - Delete New Combo

02:59:472 (4) - I think more
03:03:272 (7) - Ctrl + G

Good Ruck!
Topic Starter
Raose

[ Zzz ] wrote:

HI~ Raose

Easy

02:41:272 (1) - x272 y120 I think more it's already there ):

Normal

04:10:872 (1) - Delete but why? ):

Hard

00:23:672 (2) - Delete New Combo I'm doing NCs on the white ticks, also I think this note represents a new section int he music ><

00:24:472 (3) - Ctrl + G if i do that, the repeat will be covered by (2)'s hitburst ><
;)
00:49:272 (1) - Delete New Combo same as before

01:02:072 (1) - Delete New Combo same

02:59:472 (4) - I think more sorry, i like how it is now ):
03:03:272 (7) - Ctrl + G to me, that feels a bit awkward

Good Ruck! thanks :DD
Smoothie
Have a star
(´°_°)ノ''~☆
Topic Starter
Raose
thank you so much! <3
TheVileOne
General
04:10:872 - I'm not sure about the timing of this.


Easy

00:18:672 (2,3) - Make blanket perfect for a cleaner appearance. It gets wider in the middle.
00:33:272 (1) - Curve doesn't seem to exactly line up with the previous note curve. It is close. x 293 y 203 is better. It would still be a tad off. Test slight adjustments if you want it any more closer than that.
00:42:472 (4,1) - Change spacing to exactly 0.90.
01:02:072 (1) - Just a personal preference. But I like this being half as long. Your pattern would probably be cleaner. You don't need to change, but that's my opinion.
01:03:672 (3,4,1,2) - Could you make the spacing here more consistent?
01:17:672 (4,1) - Blanket doesn't look perfect to me. The end looks slightly too close as compared to the center.
01:28:472 (2,3) - Quite a large misalignment here. You should try to reduce this.
01:39:072 (1) - Why do you have a new combo here?
02:10:072 (2,3,4) - The angle and flow is weird here. The proper flow doesn't center the two sliders that perfectly. It should resemble a perfect triangle shape. An example: http://puu.sh/3p9jF.jpg
02:30:872 (4,1,2) - Get spacing closer to 0.90.
02:42:272 (2,1,2,1) - ^
02:47:672 (1,2,3) - ^
02:57:872 (1) - Adjust this curve to fit the parts around it.
03:10:072 (1,2,3,4) - The note curve is imperfect. Making all the spacings consistent will make a more smoother curve.
03:22:472 (2,1,2) - Strange angle and flow. Make this smoother.
03:30:873 (3,4) - Closer to 0.90
03:36:472 (2,3) - Not the most interesting transition. I can't think of anything better at the moment though.

Normal

01:09:872 (4) - Maybe lower the second part of the slider slightly. The curve is a tad too sharp for my taste.
01:19:472 (4) - I think reducing to the red tick makes more sense.
01:27:672 (1,2) - ends are not stacked perfectly.
01:30:872 (1,2) - Use similar curves here. I'm not entirely sure about this though, but lowering the end of 1 appears to make a more natural transition. 2 would only need minor adjustments.
02:26:672 (3,4) - Perhaps there is a better transition that could go here?
02:34:872 (1,2) - Same comment as in the other version of this. 1 should be a slightly less sharp curve.
03:10:072 (1,2,3,4,5) - Not sure i like the structure here. I guess the first part of it is fine, but I don't like how4 goes into 5. Perhaps adding a curve to 5 would fit better.
03:21:072 (1) - The whistle on the end is too loud. ATM it sounds better without a whistle.
03:22:472 (3) - Too loud.
03:26:072 (1,2,3) - Weird pattern. I suggest doing something else.
03:38:872 (1,2) - Blanket?
03:43:472 (3,4) - Blanket doesn't look perfect to me. Make it so?

Hard

00:02:072 (2) - Maybe add a small curve. The other sliders of similar lengths had some form of curve.
00:13:272 (5) - I understand the pattern you were trying to go for, but i'm not sure it really works. I expected this to have slightly more curve because you had more curve in the crossed slider. Here is something I think looks better http://puu.sh/3pccR.jpg It would make the next transition more consistent too.
00:17:272 (1) - I suggest maintaining standard distance snap with previous part and pointing more directly at the next object.
00:23:472 (1) - You didn't have a combo change here in the other difficulties. You may keep it like this, but make sure that the combo change doesn't contrast too harshly. Take your orange combo for example. I don't advise you have any of these transitions use your orange combo.
01:01:872 (1) - ^
02:05:872 (1) - ^
01:29:872 (5) - It feels like this should have more curve. Not sure if it's proper though.
03:09:072 (6,7,1) - Too quiet.
03:32:072 (1) - The middle is very close to the previous slider's end. It's not the best transition.

Conclusion

Your mapping style wasn't very compatible with mine. I had to hold back what I mentioned during some parts to prevent misleading information. I will say that there were less finishes than what I would have used, and some sliders were flatter than I would have used. Overall the design was solid, and made a boring and repetitive song fun.
Shohei Ohtani
lol TVO guts
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