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koutaq - Tabetai Hito ga Iru

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Topic Starter
RandF

[Minakami Yuki] wrote:



From popner's modding team

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. checked by AIBat:SB Elements Not .png: base_a4.jpg base_a3.jpg base_a1.jpg base_a2.jpg
    :arrow: no change
    I think jpg is no problem for SB like https://osu.ppy.sh/s/77093

[Normal]
  1. 00:22:249 (3) - whi on the head :arrow: no
  2. 00:25:942 (3) - ^ :arrow: no
  3. 00:31:480 (1,2) - I think the rhythm here is not good, use this? http://puu.sh/5I805.jpg
    :arrow: fix
  4. 00:40:711 (3) - well, the slider is not good. :arrow: fix: curve gently
  5. 00:55:480 (3) - whi :arrow: no
  6. 00:57:326 (1) - whi on the head :arrow: no
  7. 01:01:942 (3,1) - when use blankets, slider like 01:01:942 (3) - is bad imo, make it like http://puu.sh/5I8d9.jpg is much better 0.0
    :arrow: fix

[Hard]
  1. 00:29:403 - add a note :arrow: OK
  2. 00:55:480 (1,2) - well, I think this stack is not nice. :arrow: KEEP
  3. Actually, I don't like the style of sliders, but it's ok.

[Ex]
  1. Please change the diff name to 'Extra' or 'Lunatic'
    :arrow: KEEP
    this diff-name is from character name:EX Rumia. I want to keep it. If it is possibly unranked, I'll make a heartbreaking decision
  2. 00:01:480 - you can add a note/slider here. :arrow: OK
  3. 00:07:365 - 00:14:749 - maybe can add a 1/8 slider here :arrow: no
  4. 00:08:865 (1) - change the whi on the end to finish :arrow: fix
  5. 00:08:865 (1,4) - what's the problem with your slider? seems really strange. Have you changed something in .osu file?
    :arrow: ??
    sorry, I don't understand what is strange
  6. 00:27:789 (1) - change the whi on the end to finish :arrow: no
  7. 00:29:634 (1) - whi :arrow: OK
  8. 01:00:327 (2,3) - this jump should be larger than 01:00:096 (1,2) -
    :arrow: fix
    I conform DS


    The spacing between notes are too big, which makes the diff looks empty.
    :arrow: Let me think...

Need more works.
Good luck.
Thank you for modding!
orange: change
blue: no change
mintong89
Hello

[EX]

The diff name is currently unrankable, see p/2725713 for more information.
Slider Tick Rate 2? it cause more neat for some slider like 00:31:481 (1) - .

00:02:865 (3) - I did prefer move right one grid, it just like with 00:01:480 (1) - as one line.
00:04:711 (5) - make same slider as 00:06:557 (2) - ? Just like 00:03:788 (4) - with 00:05:634 (1) - .
00:09:672 (2) - It's too curve for 00:10:249 (3) - imo.

[Normal]

00:51:326 (2) - Make as curve slider?

Well the beatmaps itself is fine, so i can't give more suggestion.
Good Luck, good maps ><
Topic Starter
RandF

Mintong wrote:

Hello

[EX]

The diff name is currently unrankable, see https://osu.ppy.sh/forum/p/2725713 for more information.
:arrow: change
I'm very sad, but I follow the rule...

Slider Tick Rate 2? it cause more neat for some slider like 00:31:481 (1) - . :arrow: OK

00:02:865 (3) - I did prefer move right one grid, it just like with 00:01:480 (1) - as one line. :arrow: fix
00:04:711 (5) - make same slider as 00:06:557 (2) - ? Just like 00:03:788 (4) - with 00:05:634 (1) - . fix
00:09:672 (2) - It's too curve for 00:10:249 (3) - imo. :arrow: fix

[Normal]

00:51:326 (2) - Make as curve slider?
:arrow: no change
it's too short to curve, imo

Well the beatmaps itself is fine, so i can't give more suggestion.
Good Luck, good maps ><
Thank you for modding!
red: change
blue: no change
LexiaLovesU
m4m request
Note: that these are only suggestions and thus can be ignored
[Key]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red= Unrankable
Bold=Strong Suggestion
Plain= Regular Suggestion

[General]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
weird NC NC's dont occur every 4 notes it occurs by musical stanza
[Normal]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:09:326 (1,2) - not sure if you wanted these to look the same. but there not the same. i think it would look better if they were the same =3=
00:11:172 (2) - NC it should follow stanza
00:13:019 (3) - ^^
00:13:019 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable BATs and Natsu will mention this. it got mentioned to me x.x
00:17:634 (2) - move to x:228 and y:132 to make it align with the previous sliders end. in normal you want to make it as clean as possible
00:17:634 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:18:557 - a NC should be here
00:21:326 (2) - idk know about this slider you have it pointing down while the next note is upward.
00:22:249 (3) - NC
00:24:096 (1) - this slider doesnt really match with the song. maybe try putting a red tick first to make it seem sharped edged when that note hits on the blue tick
00:25:942 (3) - NC
00:33:326 (3) - NC
00:35:172 (1) - blanket is a bit off
00:37:019 (3) - NC
00:40:711 (3) - NC
00:43:480 (2) - this slider feels out of place like i feel the red tick should be earlier like it feels a bit late
00:44:403 (3) - NC
00:47:172 (2) - i feel like this slider should be the same with the previous slider
00:48:096 (3) - NC
00:48:096 (3,4,5) - the transiction between notes right here is to suddenly upward and downard. this should make it flow better >~<

00:51:326 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:51:788 - NC should be here >~<
00:53:634 (1,2) - i never liked placements like this i personally dont think they flow very well
00:57:326 (1) - i dont feel this slider matches this part of the song maybe try a wave slider. try this one maybe :<

00:59:172 (2) - i actually fell in love with this slider good job +u+ but you should put an NC
01:00:557 (3) - okay the flow got a bit ruined right here since the slider had a very curved end and you put a circle extremely far right which ruined the flow. move the circle to x:256 y:184 so the flow will return natural and you get a cute blanket
01:07:480 (4,1) - im bit iffy about the flow here when people usually hit repeater they tend to follow the repeaters path.
01:07:480 (4) - NC
01:09:788 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:10:249 - NC should be here
01:15:788 - Cool SB effect :)

Thats all for now :) ill do the rest of the mod tommorow :D

[Hard]
Omg the AR should be at least 6 i feel like 7 make the spread uneven because your normal is 4 AR and it just seems so uneven
OD seems to low with AR 7 but if you move Hard to AR 6 then it seems fine
Just my Opinion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:01:942 (1) - i personally felt like this was way to long mostly cause in the middle of the slider there is a stanza and that stanza is very powerful and it felt like a waste that you didnt hit it
00:05:634 (2) - NC
00:07:480 (3) - NC
00:11:172 (3) - NC
00:12:557 (4,1) - i dont like this placement at all. to me it seems so clumped up and smushed together. to me it looks like a flow ruiner. also putting that circle where the previous circle was seemed very repetitive and boring :p
00:13:019 (1) - i dont think this slider matches with the music at all maybe try something more flowing like a wave slider
00:14:865 (2) - im not a big fan of these type of slider but its your map so do whatever you want and also NC
00:18:326 (4) - i feel like this circle ruined the flow by being so far left why the slider before was curved alot to the right
00:18:557 (1) - shouldnt there be a hitsound here?
00:20:403 (1,2,3) - maybe make 2 dip a little bit. i think making it go a little downward will seem less boring then a plain straight path. but dont make the dip super downward make it only a little bit downward
00:25:942 (5) - NC
00:27:788 (1,2,3,4) - i dont like patterns like this they always seem so clustered together :< but it was very creative
00:33:326 (3) - NC
00:37:019 (5) - NC
00:39:788 (2,3,4,5) - that pattern it when people put a circle under slider i feel bad playing it. also the last slider makes me feel like you ruined the flow. that curve plus far right = meh flow transition. try this maybe

00:40:711 (5) - NC
00:46:249 (1,2,3) - like i said im not fan of these type of patterns. to me they look weird
00:47:172 (3,4,1) - check your spacing on for its off it should be 1.40 but its at 1.33x
00:49:019 (3) - weird slider so curved XD
00:53:057 (4) - move to x:56 y:220 to align with the previous slider's end=
00:55:480 (1,2) - idk these 2 sliders placement dont seem to suit the song >~<
00:57:326 (1) - this slider doesnt fit this part of the song because the red tick usually show a sudden change in music so the slider can match it but in this part the song sounds like more of a wavey slider
00:59:172 (1) - see this is a part that should have redticks nice job i think it suits it well
01:02:403 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:08:865 (3,4,5) - the placement here ruins flow because 4 is a bit to dipped. so what you should is move 4 more inward instead of being so outward
01:10:711 (3,4,5) - ^^
01:13:249 (2) - I dont feel like this should be under a slider it doesnt seem to fit
01:25:019 (5) - NC
01:28:711 (5) - ^^
01:30:096 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
[Lunatic]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:03:788 (4) - NC
00:07:480 (3) - ^^
00:08:865 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:10:711 (4) - ^^
00:17:172 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:18:326 (1) - Remove NC
00:18:557 (2) - NC
00:18:903 (4) - i never liked it when slider started on blue ticks and ended on white ticks to me it sounds wrong. maybe try this :<

00:24:558 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:26:288 (4) - idk i feel like this too curved doesnt seem right :<
00:26:865 (5,6,7) - i feel like 6 goes to outward. i never like going to outward to play triplets
00:28:250 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:29:403 (5) - ^^
00:31:019 (1) - that stack actually fits good job
00:33:326 (5) - i think this would better like a blanket and also NC
00:34:249 (6,7,8,9,1) - Like i said i never like patterns like this but its your map so do whatever you like
00:40:711 (4) - NC
00:59:172 (1,2,3,4,5,6,7,8,1) - this seems like a huge gameplay issues
01:07:480 (1) - A 2.0 DS FOR A STREAM OMG THAT IS WAY TO HARD FOR INSANE FOR EXTRA MAYBE BUT THAT WOULD PROBABLY CONFUSE A PLAYER TO THINK OF IT AS RED TICK.
sorry at the end i cant test the Lunatic diff to more things wrong since my mouse for gameplay is broken sorry ;(
Topic Starter
RandF

LexiaLovesU wrote:

m4m request
Note: that these are only suggestions and thus can be ignored
[Key]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red= Unrankable
Bold=Strong Suggestion
Plain= Regular Suggestion

[General]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
weird NC NC's dont occur every 4 notes it occurs by musical stanza
:arrow: I'm not aware of 4 notes about NC (maybe fortuitously). but I consider your NC suggetion~
[Normal]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:09:326 (1,2) - not sure if you wanted these to look the same. but there not the same. i think it would look better if they were the same =3=
:arrow: fix
00:11:172 (2) - NC it should follow stanza
00:13:019 (3) - ^^
00:13:019 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable BATs and Natsu will mention this. it got mentioned to me x.x
:arrow: KEEP: that is case by case, imo
00:17:634 (2) - move to x:228 and y:132 to make it align with the previous sliders end. in normal you want to make it as clean as possible
:arrow: I understand: but I move 00:16:711 (1) - (it's easier)
00:17:634 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:18:557 - a NC should be here
00:21:326 (2) - idk know about this slider you have it pointing down while the next note is upward.
:arrow: KEEP
considering flow from previous slider, it is better

00:22:249 (3) - NC
00:24:096 (1) - this slider doesnt really match with the song. maybe try putting a red tick first to make it seem sharped edged when that note hits on the blue tick
:arrow: fix
00:25:942 (3) - NC
00:33:326 (3) - NC
00:35:172 (1) - blanket is a bit off :arrow: I feel no problem
00:37:019 (3) - NC
00:40:711 (3) - NC
00:43:480 (2) - this slider feels out of place like i feel the red tick should be earlier like it feels a bit late
00:44:403 (3) - NC
00:47:172 (2) - i feel like this slider should be the same with the previous slider
00:48:096 (3) - NC
00:48:096 (3,4,5) - the transiction between notes right here is to suddenly upward and downard. this should make it flow better >~<
:arrow: fix

00:51:326 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:51:788 - NC should be here >~< :arrow: OK
00:53:634 (1,2) - i never liked placements like this i personally dont think they flow very well
:arrow: fix: curve more gently and make blanket
00:57:326 (1) - i dont feel this slider matches this part of the song maybe try a wave slider. try this one maybe :<
:arrow: You're right, I'll try!

00:59:172 (2) - i actually fell in love with this slider good job +u+ but you should put an NC
01:00:557 (3) - okay the flow got a bit ruined right here since the slider had a very curved end and you put a circle extremely far right which ruined the flow. move the circle to x:256 y:184 so the flow will return natural and you get a cute blanket
:arrow: Nice idea~
01:07:480 (4,1) - im bit iffy about the flow here when people usually hit repeater they tend to follow the repeaters path.
:arrow: no problem, imo
01:07:480 (4) - NC
01:09:788 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:10:249 - NC should be here
01:15:788 - Cool SB effect :) :arrow: <3

Thats all for now :) ill do the rest of the mod tommorow :D

[Hard]
Omg the AR should be at least 6 i feel like 7 make the spread uneven because your normal is 4 AR and it just seems so uneven
OD seems to low with AR 7 but if you move Hard to AR 6 then it seems fine
Just my Opinion
:arrow: no change
considering playing, AR7 is better, imo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:01:942 (1) - i personally felt like this was way to long mostly cause in the middle of the slider there is a stanza and that stanza is very powerful and it felt like a waste that you didnt hit it
00:05:634 (2) - NC
00:07:480 (3) - NC
00:11:172 (3) - NC
00:12:557 (4,1) - i dont like this placement at all. to me it seems so clumped up and smushed together. to me it looks like a flow ruiner. also putting that circle where the previous circle was seemed very repetitive and boring :p
:arrow: no change: I think no problem unless using many times
00:13:019 (1) - i dont think this slider matches with the music at all maybe try something more flowing like a wave slider
:arrow: fix
00:14:865 (2) - im not a big fan of these type of slider but its your map so do whatever you want and also NC
:arrow: fix to suit above change
00:18:326 (4) - i feel like this circle ruined the flow by being so far left why the slider before was curved alot to the right
:arrow: Remap
00:18:557 (1) - shouldnt there be a hitsound here?
00:20:403 (1,2,3) - maybe make 2 dip a little bit. i think making it go a little downward will seem less boring then a plain straight path. but dont make the dip super downward make it only a little bit downward
:arrow: Remap
00:25:942 (5) - NC :arrow: OK: instead, remove NC from 00:26:288 (2) -
00:27:788 (1,2,3,4) - i dont like patterns like this they always seem so clustered together :< but it was very creative
00:33:326 (3) - NC
00:37:019 (5) - NC
00:39:788 (2,3,4,5) - that pattern it when people put a circle under slider i feel bad playing it. also the last slider makes me feel like you ruined the flow. that curve plus far right = meh flow transition. try this maybe :arrow: OK, I did it

00:40:711 (5) - NC
00:46:249 (1,2,3) - like i said im not fan of these type of patterns. to me they look weird
00:47:172 (3,4,1) - check your spacing on for its off it should be 1.40 but its at 1.33x
:arrow: no problem: 1.4x. isn't it 00:49:019 (3) - ?
00:49:019 (3) - weird slider so curved XD :arrow: no change: but fix DS
00:53:057 (4) - move to x:56 y:220 to align with the previous slider's end= :arrow: fix
00:55:480 (1,2) - idk these 2 sliders placement dont seem to suit the song >~<
00:57:326 (1) - this slider doesnt fit this part of the song because the red tick usually show a sudden change in music so the slider can match it but in this part the song sounds like more of a wavey slider :arrow: a little change
00:59:172 (1) - see this is a part that should have redticks nice job i think it suits it well
01:02:403 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:08:865 (3,4,5) - the placement here ruins flow because 4 is a bit to dipped. so what you should is move 4 more inward instead of being so outward
:arrow: fix
01:10:711 (3,4,5) - ^^ :arrow: fix
01:13:249 (2) - I dont feel like this should be under a slider it doesnt seem to fit
:arrow: OK: avoid stack and make blanket
01:25:019 (5) - NC :arrow: OK
01:28:711 (5) - ^^ :arrow: OK
01:30:096 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
[Lunatic]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:03:788 (4) - NC
00:07:480 (3) - ^^
00:08:865 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:10:711 (4) - ^^
00:17:172 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:18:326 (1) - Remove NC
00:18:557 (2) - NC
00:18:903 (4) - i never liked it when slider started on blue ticks and ended on white ticks to me it sounds wrong. maybe try this :<
:arrow: fix

00:24:558 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:26:288 (4) - idk i feel like this too curved doesnt seem right :< :arrow: fix: make a little gently
00:26:865 (5,6,7) - i feel like 6 goes to outward. i never like going to outward to play triplets
:arrow: no change: this triplet is made DS short
00:28:250 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:29:403 (5) - ^^
00:31:019 (1) - that stack actually fits good job
00:33:326 (5) - i think this would better like a blanket and also NC :arrow: OK
00:34:249 (6,7,8,9,1) - Like i said i never like patterns like this but its your map so do whatever you like
00:40:711 (4) - NC :arrow: OK
00:59:172 (1,2,3,4,5,6,7,8,1) - this seems like a huge gameplay issues
01:07:480 (1) - A 2.0 DS FOR A STREAM OMG THAT IS WAY TO HARD FOR INSANE FOR EXTRA MAYBE BUT THAT WOULD PROBABLY CONFUSE A PLAYER TO THINK OF IT AS RED TICK.
sorry at the end i cant test the Lunatic diff to more things wrong since my mouse for gameplay is broken sorry ;(
Thank you for modding!
red: change
blue: no change (no comment means no change, too)
Xinchii
Hihi~~ M4M !!

I am sorry for late mod >.<

[Normal]
seems great ~
[Hard]
  1. 00:34:249(4) - The flow isn't good , maybe try some like this ?
  2. 00:40:134(3,4) - try to make spacing more far , cus rhythm has change here.
    It's quite confuse during playing
[Lunatic]
  1. 00:03:788(4) - I think this slider can set radian with this path.
    will be better flow with next slider.
  2. 00:05:634(1) - If you fix 00:03:788(4) -'s suggestion , then same here to keep your symmetry :3
  3. 00:08:865(1) - , 00:10:711(7) - these two slider's end is on a stronger beat , seems it will more fit with slider's start in my view.
  4. 00:10:711(4) - Is this slider shape deliberately to do ?
    don't want to set slider's radian symmetry like other ?
    Just curious about it and point out :P
  5. 00:13:711(3,4) - Suggest to set these note and slider more closer , cus rhythm has change here.
    It will be better to read.
  6. 00:35:865(2,3) - This part seems can be a 3 combo hit
    another reason is currently rhythm setting from (1)'s end to (5) is 1/2 --> 1/2 --> 3/4 --> 3/4
    but all use single note to set , it's quite like a 1/2 jump.
  7. 00:42:326(5) - seems add a NC here and re move NC at 00:42:557(1) - will be better
  8. 00:52:711(5,6,7,8,9) - How about this :3
    seems flow will be vivid and it have a nice jump with 00:53:634(1) -
  9. 01:13:942(1) - rhythm has change here. maybe add a NC for better reading ?

That's all from me ~

Good luck ~~ :)
Topic Starter
RandF

leon1341414 wrote:

Hihi~~ M4M !!

I am sorry for late mod >.<

[Normal]
seems great ~
[Hard]
  1. 00:34:249(4) - The flow isn't good , maybe try some like this ? :arrow: OK
  2. 00:40:134(3,4) - try to make spacing more far , cus rhythm has change here.
    It's quite confuse during playing
    :arrow: no: but remap a litte
[Lunatic]
  1. 00:03:788(4) - I think this slider can set radian with this path.
    will be better flow with next slider. :arrow: OK
  2. 00:05:634(1) - If you fix 00:03:788(4) -'s suggestion , then same here to keep your symmetry :3 :arrow: OK
  3. 00:08:865(1) - , 00:10:711(7) - these two slider's end is on a stronger beat , seems it will more fit with slider's start in my view.
    :arrow: KEEP
  4. 00:10:711(4) - Is this slider shape deliberately to do ?
    don't want to set slider's radian symmetry like other ?
    Just curious about it and point out :P
    :arrow: fix
    it is not on purpose :P
  5. 00:13:711(3,4) - Suggest to set these note and slider more closer , cus rhythm has change here.
    It will be better to read.
    :arrow: fix
    I intended to make more difficult by use of jump. but I perfer your idea <3

  6. 00:35:865(2,3) - This part seems can be a 3 combo hit
    another reason is currently rhythm setting from (1)'s end to (5) is 1/2 --> 1/2 --> 3/4 --> 3/4
    but all use single note to set , it's quite like a 1/2 jump.
    :arrow: KEEP
    it might be no problem because of spacing
  7. 00:42:326(5) - seems add a NC here and re move NC at 00:42:557(1) - will be better :arrow: no
  8. 00:52:711(5,6,7,8,9) - How about this :3
    seems flow will be vivid and it have a nice jump with 00:53:634(1) - :arrow: That's fine!
  9. 01:13:942(1) - rhythm has change here. maybe add a NC for better reading ?
    :arrow: OK, fix: I've gotten the same indication for other modder

That's all from me ~

Good luck ~~ :)
Thank you for modding!
red: change
blue: no change
NewRulerNA
from Quiz Modding Queue~


red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. fine
[Normal]
  1. 00:13:019 (3) - なぜこのスライダーは00:13:942 の音を(1,2)と同様に拾わないのですか?
    そこには00:10:249 と全く同じ音が実際に存在していて、それを無視する必要、あるいは無視しなければならない音はこの辺りには存在していません。
    そこの音も拾うことも推奨します。
    また00:14:865 ~ 00:15:788 で笛の伸びている音が存在しているので、可能ならそこを拾うとより曲とフィットするでしょう。
    ここは曲も静かなパートですが、この後は音の取り方が変わるので、この程度なら少しオブジェクトを増やしても特にバランスを崩すこともありません。
  2. 00:17:634 (2,3,4) - これはただの疑問でそれ以上の意味を持たないのですが、なぜ00:25:942 (3,4) - のようにより曲とフィットしていて格好良い音取りをこちらでも使わないのですか?
    BPMが低いのでそこまで難しさに神経質になる必要もありませんし、音も同じなのでそれを両方で使ったほうがリズムとしても良いと思います。
  3. 00:27:788 (1) - なぜこれをスピナーで大きく省いたのでしょうか?
    ここはmappableでそもそもスピナーに合う音は00:29:634 からしか伸びているものくらいしか存在していません。
    Normalとしては短すぎるのも問題となってきますし、本来ここはmapされるべきポイントで、スピナーを入れられる要素は全くないはずです。
    あるいは00:20:403 (1,2,3,4) のところのように置くのではなにか問題があるのでしょうか?
  4. 00:34:942 - ここの音も拾ってみてはどうでしょう。
    00:34:249 (4) のリバースも同じ音を拾ったものであるで、両方を拾ったほうが音取りにバラつきが出ず、この一連のリズムを聞いた時により良く聞こえると思います。
  5. 00:42:326 - ^
  6. 00:44:403 (3) - ここで音を大きく省略してしまっているのが私には非常に残念に感じました。
    00:44:403 - 00:44:749 - 00:45:096 - 00:45:326 - でこのパートのみならず曲をより印象深くさせる強い音が存在しているので、それを略してしまうと特徴的な箇所を殺してしまいます。
    3/4スライダーなどを使ってなんとしても拾って欲しいポイントです。
  7. 00:59:172 (2) - 全体にwhistleが掛かっているのはミス?
[Hard]
  1. 00:16:711 (1,2,3) - 個性の範囲内といえば範囲内なのですが、私にはこの流れがどうしても気になったのでそれに関して指摘を行います。
    (1,2)では緩やかな流れで比較的打ちやすそうな流れをしている反面、(2,3)では(3)への入りで鋭角的な配置が1回。そしてそのスライダーの向きがそれを補わずに鋭角の少し急な流れをずっと引き継いでいるので、見た目等以前の問題として少し打ちにくく感じそうだと思いました。
    この後の00:17:634 (3,1) - で対称性を持っていることは知っていますが、私にはそこまで拘っている配置のようにも見えなかったので、それらを無視して配置の提案をしています。
  2. 00:29:403 (4) - うーん、これはいらないのではないでしょうか。あるいはスピナーの開始を少し後に移動させて開始地点にオブジェクト追加。
    00:27:557 とメロディーは同じで、そこと無意識に比較してしまいここに余計に足されているような印象を受けました。
    00:29:634 でスピナー、音がそのポイントですぐに鳴るオブジェクトではないので、本来不要な場所に音があるという印象をより強くさせています。
  3. 00:35:172 (1) - ctrl+G?
    ここまでの配置を見るとランダムDSを嫌っているように見えます。ですが、そこで一つの区切りとしてジャンプを入れると簡単なバランス調節をさせることが出来、加えて流れもよくなるとおもいます。
  4. 00:44:403 (1) - 言いたいことはNormalと同じです。
  5. 00:49:019 (3) - ctrl+G
    ただの提案。
  6. 01:06:557 (1,2,3,4,5) - この配置、(2,3,4) - で鋭角の配置がかなり急なバランスで入っているので打ちにいかもしれない。
    流れとバランスを調整した一つの提案をだします。
[Lunatic]
  1. 00:26:289 (4) - ctrl+Gしてランダムスペーシングにさせてみるのはどうでしょう。
  2. 00:27:211 - 00:26:980 (6)の拾っている音を聞いているとここにも置けるのでは?
    裏の音を拾う感じではないので、正確に合わせるべきだと思います。
  3. 00:38:865 (1,2,3) - あまりにこの流れが強引すぎるように感じられます。
    連続して急な流れを使っていて、(3)のリバースもそれを軽減させるような位置に存在していないので、顕著にそれが現れています。
    試した中で比較的楽に改善できたのが上記の画像の案で、円運動をより意識し、00:39:903 (1) からを右側に移動させることでより打ちやすい流れというのを提案しています。
    この1、2箇所弄っただけでは中々素直になってくれないので、少し大きめの調節となりますが、是非試してみてください。
  4. 00:42:672 (1) - 一部の伸びた音をスピナーで拾うのがあまりに不自然で浮いているように感じました。
    もし他の伸びている音を片っ端からスピナーで拾っているならまた意見は変わってきますが、この近くで言えば00:38:865 など他と音取りが根本的に異なっているため、酷くそれに違和感を感じます。
    なぜ他の場所と同じようにmapしなかったのでしょうか?
以上です

mod time: 2 hours
lazy mod lol

gl
Topic Starter
RandF

NewRulerNA wrote:

from Quiz Modding Queue~


red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. fine
[Normal]
  1. 00:13:019 (3) - なぜこのスライダーは00:13:942 の音を(1,2)と同様に拾わないのですか?
    そこには00:10:249 と全く同じ音が実際に存在していて、それを無視する必要、あるいは無視しなければならない音はこの辺りには存在していません。
    そこの音も拾うことも推奨します。
    また00:14:865 ~ 00:15:788 で笛の伸びている音が存在しているので、可能ならそこを拾うとより曲とフィットするでしょう。
    ここは曲も静かなパートですが、この後は音の取り方が変わるので、この程度なら少しオブジェクトを増やしても特にバランスを崩すこともありません。
    :arrow: fix
    ここはhardとrhythmがかぶらないように意識してたのですが、やってみると別に気にならないので直しました。
  2. 00:17:634 (2,3,4) - これはただの疑問でそれ以上の意味を持たないのですが、なぜ00:25:942 (3,4) - のようにより曲とフィットしていて格好良い音取りをこちらでも使わないのですか?
    BPMが低いのでそこまで難しさに神経質になる必要もありませんし、音も同じなのでそれを両方で使ったほうがリズムとしても良いと思います。
    :arrow: KEEP
    音が同じというのはその通りなのですが、あまり同じrhythmを使いたくなかったのであえてこうしています
  3. 00:27:788 (1) - なぜこれをスピナーで大きく省いたのでしょうか?
    ここはmappableでそもそもスピナーに合う音は00:29:634 からしか伸びているものくらいしか存在していません。
    Normalとしては短すぎるのも問題となってきますし、本来ここはmapされるべきポイントで、スピナーを入れられる要素は全くないはずです。
    あるいは00:20:403 (1,2,3,4) のところのように置くのではなにか問題があるのでしょうか?
    :arrow: fix
    ここはもともと00:29:634~のspinnerで、短すぎて難しいという理由から伸ばしていました。
    せっかく頑張ってskin作ったので、できるだけspinner入れたいという気持ちもあったんですがね...
  4. 00:34:942 - ここの音も拾ってみてはどうでしょう。
    00:34:249 (4) のリバースも同じ音を拾ったものであるで、両方を拾ったほうが音取りにバラつきが出ず、この一連のリズムを聞いた時により良く聞こえると思います。
    :arrow: KEEP
    プレイ難度があがるので保留に
  5. 00:42:326 - ^
  6. 00:44:403 (3) - ここで音を大きく省略してしまっているのが私には非常に残念に感じました。
    00:44:403 - 00:44:749 - 00:45:096 - 00:45:326 - でこのパートのみならず曲をより印象深くさせる強い音が存在しているので、それを略してしまうと特徴的な箇所を殺してしまいます。
    3/4スライダーなどを使ってなんとしても拾って欲しいポイントです。
    :arrow: KEEP:
    最低難易度なのでこのままにしたいです
  7. 00:59:172 (2) - 全体にwhistleが掛かっているのはミス? :arrow: 意図的です~
[Hard]
  1. 00:16:711 (1,2,3) - 個性の範囲内といえば範囲内なのですが、私にはこの流れがどうしても気になったのでそれに関して指摘を行います。
    (1,2)では緩やかな流れで比較的打ちやすそうな流れをしている反面、(2,3)では(3)への入りで鋭角的な配置が1回。そしてそのスライダーの向きがそれを補わずに鋭角の少し急な流れをずっと引き継いでいるので、見た目等以前の問題として少し打ちにくく感じそうだと思いました。
    この後の00:17:634 (3,1) - で対称性を持っていることは知っていますが、私にはそこまで拘っている配置のようにも見えなかったので、それらを無視して配置の提案をしています。
    :arrow: Remap
    確かに打ちにくいので作り直しました。ご提案の配置だとそのあとが厳しくなるので別な配置にしました
  2. 00:29:403 (4) - うーん、これはいらないのではないでしょうか。あるいはスピナーの開始を少し後に移動させて開始地点にオブジェクト追加。
    00:27:557 とメロディーは同じで、そこと無意識に比較してしまいここに余計に足されているような印象を受けました。
    00:29:634 でスピナー、音がそのポイントですぐに鳴るオブジェクトではないので、本来不要な場所に音があるという印象をより強くさせています。
    :arrow:delete
    ここにcircleがあるとsymmetricな配置できれいだなと思ったのですが、melody重視で消します
  3. 00:35:172 (1) - ctrl+G?
    ここまでの配置を見るとランダムDSを嫌っているように見えます。ですが、そこで一つの区切りとしてジャンプを入れると簡単なバランス調節をさせることが出来、加えて流れもよくなるとおもいます。
    :arrow: fine!
    プレイしてみるとこっちがよいですね~
  4. 00:44:403 (1) - 言いたいことはNormalと同じです。
    :arrow: fix
    normalでは保留しましたが、hardではmappingすることにしました
  5. 00:49:019 (3) - ctrl+G
    ただの提案。
    :arrow: fix
    おもしろいのでやりました。少し位置はいじりましたが
  6. 01:06:557 (1,2,3,4,5) - この配置、(2,3,4) - で鋭角の配置がかなり急なバランスで入っているので打ちにいかもしれない。
    流れとバランスを調整した一つの提案をだします。
    :arrow: fix
    難しくなった気がしますが、playしておもしろいので採用させてもらいます
[Lunatic]
  1. 00:26:289 (4) - ctrl+Gしてランダムスペーシングにさせてみるのはどうでしょう。
    fix: sliderの形は少し変えました
  2. 00:27:211 - 00:26:980 (6)の拾っている音を聞いているとここにも置けるのでは?
    裏の音を拾う感じではないので、正確に合わせるべきだと思います。
    :arrow: no: ここはない方がしっくりきます
  3. 00:38:865 (1,2,3) - あまりにこの流れが強引すぎるように感じられます。
    連続して急な流れを使っていて、(3)のリバースもそれを軽減させるような位置に存在していないので、顕著にそれが現れています。
    試した中で比較的楽に改善できたのが上記の画像の案で、円運動をより意識し、00:39:903 (1) からを右側に移動させることでより打ちやすい流れというのを提案しています。
    この1、2箇所弄っただけでは中々素直になってくれないので、少し大きめの調節となりますが、是非試してみてください。
    :arrow: Remap
    ご提案の配置でも良かったのですが、その後の配置とうまく合わないため、drasticに変えました
  4. 00:42:672 (1) - 一部の伸びた音をスピナーで拾うのがあまりに不自然で浮いているように感じました。
    もし他の伸びている音を片っ端からスピナーで拾っているならまた意見は変わってきますが、この近くで言えば00:38:865 など他と音取りが根本的に異なっているため、酷くそれに違和感を感じます。
    なぜ他の場所と同じようにmapしなかったのでしょうか?
    :arrow: KEEP
    このmapsetでは少なくとも1diffに1つはspinnerを入れたかったのでこの位置にspinnerを入れています。
    他のご指摘の所に比べてそれほど違和感あるspinnerとは感じてなかったのでKEEP
以上です

mod time: 2 hours
lazy mod lol

gl
Thank you for modding!
red: change
blue: no change
Pappy
Hello, really lately M4M here~! :D Sorry!

[General]
-Osu is suggesting you epilepsy warning.
[Normal]
00:13:015 (3,4) - Bad flow i think. Will be better if Ctrl+G (4)
00:42:322 - Maybe put note here?
00:25:015 (2) - Move it little right to make the same flow with 00:20:399 (1,2)
01:30:553 - I don't think this kiai flash is good here.
OD+?

[Hard]
01:01:476 (2) - 1/4 triplet?
01:30:553 - I don't think this kiai flash is good here.

[Insane]
00:59:168 (1,2,3,4,5,6,7,8) - I think it's good, but flow behind 00:59:975 (8,1) isn't fantastic idea.


I can't see more. Great mapset! :D
Topic Starter
RandF

Papcio wrote:

Hello, really lately M4M here~! :D Sorry!

[General]
Osu is suggesting you epilepsy warning.
:arrow: no change
this SB is not bad for eyes, imo


[Normal]
00:13:015 (3,4) - Bad flow i think. Will be better if Ctrl+G (4)
:arrow: no change
hard to maintain DS

00:42:322 - Maybe put note here?
:arrow: no:
I intend the same pattern as 00:34:245 (4) -

00:25:015 (2) - Move it little right to make the same flow with 00:20:399 (1,2) :arrow: change a little
01:30:553 - I don't think this kiai flash is good here.
OD+? :arrow: no change

[Hard]
01:01:476 (2) - 1/4 triplet? :arrow: OK, remap
01:30:553 - I don't think this kiai flash is good here.

[Insane]
00:59:168 (1,2,3,4,5,6,7,8) - I think it's good, but flow behind 00:59:975 (8,1) isn't fantastic idea.
:arrow: KEEP

I can't see more. Great mapset! :D
Thank you for modding!
red: change
blue: no change
Hinsvar
Yo; modding for M4M o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:13:015 (3,4) - Why are they different? I think this is a mistake since (3) uses the old slider algorithm. You probably made the red node there a regular node instead. (To make it short: Make (3) look like (4)?)
  2. 00:14:861 (4,1) - Spacing inconsistency? Not a big deal, but still.
  3. 00:29:630 (3) - Okay, what's with that node in the middle of the slider? lol
  4. 00:43:476 (2,3) - Make them look like this? Looks neater.
>Hard
  1. 00:48:092 (1) - Rotate 15 degrees clockwise, then move it to (371,284)? 00:47:861 (4,1,2) will flow better, IMO.
>Lunatic
  1. 00:01:476 (1,2) - Space them by 2.1x DS or something? Maybe by moving (2) to somewhere around (349,196). These two objects have a relatively long gap of one beat in the timeline, and the spacing of the objects is a bit too small, making it uncomfortable to move your cursor from (1) to (2).
  2. 00:10:245 (3) - Move this to (299,351) to make the spacing between 00:09:668 (2,3) bigger (which means you need to move your cursor more)? Bigger cursor movement makes playing this pattern better, in my opinion.
  3. 01:04:706 (1,2,3,4,5,6) - Umm, don't you think these jumps are making the difficulty spread between Hard and Lunatic kinda unbalanced, especially since Lunatic uses CS5? I recommend you to reduce the spacing here a little.
  4. 01:06:553 (1,2,3,4) - ^. And the 1/4 jumps here can be difficult after hitting the 01:04:706 (1,2,3,4,5,6,7) pattern. Most players might have a hard time adjusting their aim to play these 1/4 jumps after doing the accelerated spacing jumps. Again, reducing the spacing a little might work, although then you'll have to move 01:07:476 (1) somewhere.
Eh that's it. I'm not really fond of this mapping style to be honest, but it's totally fine otherwise. Couldn't find much to pick at. This map can still be a little more organized, though. It still looks kinda messy in terms of design.

Good luck on the way 8-)
Topic Starter
RandF

Hinsvar wrote:

Yo; modding for M4M o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:13:015 (3,4) - Why are they different? I think this is a mistake since (3) uses the old slider algorithm. You probably made the red node there a regular node instead. (To make it short: Make (3) look like (4)?)
    :arrow: no change
    in this part, i avoid symmetric pattern on purpose
  2. 00:14:861 (4,1) - Spacing inconsistency? Not a big deal, but still. :arrow: mistaked... fix!
  3. 00:29:630 (3) - Okay, what's with that node in the middle of the slider? lol :arrow: mistaked too...
  4. 00:43:476 (2,3) - Make them look like this? Looks neater. :arrow: fix!
>Hard
  1. 00:48:092 (1) - Rotate 15 degrees clockwise, then move it to (371,284)? 00:47:861 (4,1,2) will flow better, IMO. :arrow: fix~
>Lunatic
  1. 00:01:476 (1,2) - Space them by 2.1x DS or something? Maybe by moving (2) to somewhere around (349,196). These two objects have a relatively long gap of one beat in the timeline, and the spacing of the objects is a bit too small, making it uncomfortable to move your cursor from (1) to (2).
    :arrow: OK
  2. 00:10:245 (3) - Move this to (299,351) to make the spacing between 00:09:668 (2,3) bigger (which means you need to move your cursor more)? Bigger cursor movement makes playing this pattern better, in my opinion.
    :arrow: OK
  3. 01:04:706 (1,2,3,4,5,6) - Umm, don't you think these jumps are making the difficulty spread between Hard and Lunatic kinda unbalanced, especially since Lunatic uses CS5? I recommend you to reduce the spacing here a little.
    :arrow: mmm... let me think...
  4. 01:06:553 (1,2,3,4) - ^. And the 1/4 jumps here can be difficult after hitting the 01:04:706 (1,2,3,4,5,6,7) pattern. Most players might have a hard time adjusting their aim to play these 1/4 jumps after doing the accelerated spacing jumps. Again, reducing the spacing a little might work, although then you'll have to move 01:07:476 (1) somewhere.
    :arrow: you're right. remap!
Eh that's it. I'm not really fond of this mapping style to be honest, but it's totally fine otherwise. Couldn't find much to pick at. This map can still be a little more organized, though. It still looks kinda messy in terms of design.
:arrow: this map has been added miner changes for a long time. so whole adjusting may be needed. thanks for remarkable indication!

Good luck on the way 8-)
Thank you for modding!
orange: change
green: no change
Topic Starter
RandF
finished adjustment :)

move to pending!
pkk
From your M4M queue
Normal
  1. 00:17:630 (2,3,4) - not sure if you wanted to blanket any of these or not
  2. 00:35:168 (1) - maybe it'll be better if you move this to the right a bit. This is because the downward motion caused by the repeat of 00:34:245 (4) - makes it seem like 00:35:168 (1) - is closer than it is since it is directly under the slider. I guess what I'm trying to say is it'll be more fun if you move it to the right:
  3. 00:37:938 (4) - same as above, maybe you could move this up a bit to make it more interesting (instead of just moving the cursor in the direction of 00:37:015 (3) - , now you also have to move it up. I guess it's more fun this way) Since I'm terrible at explaining I'll show you a flow diagram instead of before and after the change:
    You can see that after the change there's more cursor movement involved which = more fun \o/
  4. 00:57:322 (1) - not sure if you wanted this to be symmetrical or not
  5. 01:04:707 (1,2) - maybe you can blanket this
  6. 01:09:784 (3) - hmm just a suggestion, but how about deleting this slider and adding hit circle here instead, then adding a slider at 01:10:245 - ending at 01:10:476 - . I think this matches the music better.
Rhythm seems good in this difficulty, I would say object placement needs a little work (making the map look nice).

Hard
  1. 00:07:476 (4) - just a suggestion, but maybe adding a point before the last point will help this slider look better?
  2. 00:44:745 (2,3) - consider improving the blanket, maybe moving the middle point of the slider up a bit will fix it
  3. 00:46:015 (2) - try moving this down to around x 152 y 136 for a more interesting pattern
  4. 00:59:168 (1) - hmm last time I checked the ranking criteria, it said using slider points to manipulate slider velocity is not allowed and changing slider velocity using timing point should be done instead. However I'm not exactly sure if it applies to this so you might want to check it out~
  5. 01:02:399 (1,2) - blanket can be improved (move middle point of slider down a bit)
  6. 01:09:322 (6) - this might be more fun to play if you curved it downwards instead of up
Lunatic
  1. 00:25:015 (4) - try ctrl+h and moving it to x 192 y 200 while also fixing it so it blankets 00:24:785 (3) - . Then stack 00:25:707 (1) - on top of the slider head. I think this is nice because it is sort of symmetrical with 00:24:093 (1) - and the flow before and after 00:25:015 (4) - is good.
  2. 00:38:861 (1,3) - not perfectly stacked
  3. 00:59:975 (8,1) - this might be surprising to some people because of the jump in the stream, not sure if it's a big issue though

Nice song, have fun mapping~
Topic Starter
RandF

pkmnyab wrote:

From your M4M queue
Normal
  1. 00:17:630 (2,3,4) - not sure if you wanted to blanket any of these or not :arrow: adjust a little
  2. 00:35:168 (1) - maybe it'll be better if you move this to the right a bit. This is because the downward motion caused by the repeat of 00:34:245 (4) - makes it seem like 00:35:168 (1) - is closer than it is since it is directly under the slider. I guess what I'm trying to say is it'll be more fun if you move it to the right: :arrow: that's fine!
  3. 00:37:938 (4) - same as above, maybe you could move this up a bit to make it more interesting (instead of just moving the cursor in the direction of 00:37:015 (3) - , now you also have to move it up. I guess it's more fun this way) Since I'm terrible at explaining I'll show you a flow diagram instead of before and after the change: :arrow: fine, too!
    You can see that after the change there's more cursor movement involved which = more fun \o/
  4. 00:57:322 (1) - not sure if you wanted this to be symmetrical or not :arrow: I couldn't...
  5. 01:04:707 (1,2) - maybe you can blanket this :arrow: fix~
  6. 01:09:784 (3) - hmm just a suggestion, but how about deleting this slider and adding hit circle here instead, then adding a slider at 01:10:245 - ending at 01:10:476 - . I think this matches the music better.
    :arrow: no change: but refine the position~
Rhythm seems good in this difficulty, I would say object placement needs a little work (making the map look nice).

Hard
  1. 00:07:476 (4) - just a suggestion, but maybe adding a point before the last point will help this slider look better? :arrow: fine!
  2. 00:44:745 (2,3) - consider improving the blanket, maybe moving the middle point of the slider up a bit will fix it :arrow: fix
  3. 00:46:015 (2) - try moving this down to around x 152 y 136 for a more interesting pattern :arrow: remop to other pattern
  4. 00:59:168 (1) - hmm last time I checked the ranking criteria, it said using slider points to manipulate slider velocity is not allowed and changing slider velocity using timing point should be done instead. However I'm not exactly sure if it applies to this so you might want to check it out~
    :arrow: KEEP
    I checked the criteria your indicating. but this slider is possible to be no problem
  5. 01:02:399 (1,2) - blanket can be improved (move middle point of slider down a bit) :arrow: fix
  6. 01:09:322 (6) - this might be more fun to play if you curved it downwards instead of up :arrow: good idea!
Lunatic
  1. 00:25:015 (4) - try ctrl+h and moving it to x 192 y 200 while also fixing it so it blankets 00:24:785 (3) - . Then stack 00:25:707 (1) - on top of the slider head. I think this is nice because it is sort of symmetrical with 00:24:093 (1) - and the flow before and after 00:25:015 (4) - is good. :arrow: nice!
  2. 00:38:861 (1,3) - not perfectly stacked :arrow: fix
  3. 00:59:975 (8,1) - this might be surprising to some people because of the jump in the stream, not sure if it's a big issue though
    :arrow: remap

Nice song, have fun mapping~
Thank you for modding!
red: change
blue: no change
Xiaolin
From my Q ~ =w=
[General]
00:45:784 - Preview point, cause the current preview point looks weird~
[Normal]
00:11:168 (2) - Move to x:140 y:268 ~ ?
00:13:015 (3) - NC
00:14:861 (4) - Ctrl+G
00:40:707 (3) - Change the shape like this:
It fits more~
00:43:476 (2) - Again, change shape:
01:02:861 (4) - Missing NC
01:10:707 (4) - ^
[Hard]
00:05:630 (3) - NC
00:25:938 (1) - Ctrl+G
[Lunatic]
-Amazing diff though ~ !

GL ~ ! : D
Topic Starter
RandF

Lapis Aoki wrote:

From my Q ~ =w=
[General]
00:45:784 - Preview point, cause the current preview point looks weird~
:arrow: no, sorry
chorus is also good for preview point. but I prefer intro-melody

[Normal]
00:11:168 (2) - Move to x:140 y:268 ~ ? :arrow: adjust a little~
00:13:015 (3) - NC :arrow: OK
00:14:861 (4) - Ctrl+G :arrow: remap
00:40:707 (3) - Change the shape like this:
It fits more~ :arrow: OK
00:43:476 (2) - Again, change shape: :arrow: no change
01:02:861 (4) - Missing NC
01:10:707 (4) - ^
:arrow: no: I intend to add NC par 2-bar
[Hard]
00:05:630 (3) - NC :arrow: OK
00:25:938 (1) - Ctrl+G :arrow: no change
[Lunatic]
-Amazing diff though ~ ! <3

GL ~ ! : D
Thank you for modding!
red: change
blue: no change
Satellite
hi

[Normal]
  1. 00:37:938 (4) - 強い音が入っているので後ろにもwhistleを追加するのがベター
  2. 00:39:784 (2) - 少し曲げたほうが見栄えがいいし、手前の1からのフローもよくなる。
  3. 00:46:938 - add note 少し簡単なdiffなのでこういったところは追加してもよさそう?
    他にも 00:48:784 - 00:49:707 - こういったところに追加してもよさそう。
  4. 00:57:322 (1) - あんまり綺麗な形には見えないです・・・。
  5. 01:06:553 (3) - 強い音もあるので頭にもwhistleを追加するのがベター
  6. 01:09:784 (3) - ちょっと音取り無視してる気がします。拾いなおして下さい。
[Hard]
  1. 00:36:092 (2,3,4) - こういうリズムの場所はDSを整えたほうがベター 00:39:784 (2,3,4) - こちらを参考に
  2. 00:37:938 (6) - 後ろにもwhistleを追加したほうがベター
  3. 00:42:092 (7) - ^
  4. 00:43:476 (2) - ^
  5. 00:55:476 (1) - ^
  6. 01:02:399 (1) - 配置するために、音取りを無視してる気がする、もう一回音取りしなおしてみてください。
  7. 01:03:322 (3) - ここだけジャンプしすぎに感じます。
  8. 01:30:092 (1) - 直線スライダーはフィットしないかも?ちょっと曲げてみますか?
[Lunatic]
  1. 00:07:476 (3) - こんな感じでgrid使うときれいに配置できます。
  2. 01:00:554 (3) - Hardでは単発2個で拾ってたのでこちらも単発に変えて配置で遊びましょう!
Good Luck.
Topic Starter
RandF

Satellite wrote:

hi

[Normal]
  1. 00:37:938 (4) - 強い音が入っているので後ろにもwhistleを追加するのがベター :arrow: OK
  2. 00:39:784 (2) - 少し曲げたほうが見栄えがいいし、手前の1からのフローもよくなる。 :arrow: OK
  3. 00:46:938 - add note 少し簡単なdiffなのでこういったところは追加してもよさそう?
    他にも 00:48:784 - 00:49:707 - こういったところに追加してもよさそう。
    :arrow: no change
    最低難易度ですしこれ以上難しくするのは控えたいと思います
  4. 00:57:322 (1) - あんまり綺麗な形には見えないです・・・。 :arrow: remap
  5. 01:06:553 (3) - 強い音もあるので頭にもwhistleを追加するのがベター :arrow: OK
  6. 01:09:784 (3) - ちょっと音取り無視してる気がします。拾いなおして下さい。
    :arrow: KEEP
    tripletなどもありなのですがそれほど不自然に感じないのでこのままで
[Hard]
  1. 00:36:092 (2,3,4) - こういうリズムの場所はDSを整えたほうがベター 00:39:784 (2,3,4) - こちらを参考に :arrow: OK!
  2. 00:37:938 (6) - 後ろにもwhistleを追加したほうがベター
  3. 00:42:092 (7) - ^
  4. 00:43:476 (2) - ^
  5. 00:55:476 (1) - ^
    :arrow: 一部追加しました
  6. 01:02:399 (1) - 配置するために、音取りを無視してる気がする、もう一回音取りしなおしてみてください。 :arrow: fix
  7. 01:03:322 (3) - ここだけジャンプしすぎに感じます。 :arrow: remap
  8. 01:30:092 (1) - 直線スライダーはフィットしないかも?ちょっと曲げてみますか? :arrow: nice idea~
[Lunatic]
  1. 00:07:476 (3) - こんな感じでgrid使うときれいに配置できます。 :arrow: fix
  2. 01:00:554 (3) - Hardでは単発2個で拾ってたのでこちらも単発に変えて配置で遊びましょう!
    :arrow: no change
    circleばっかりになってしまうので。。。
Good Luck.
Thank you for modding!
red: change
blue: no change
GugUCorn
hi, from my m4m queue

[Normal]

  1. 00:13:015 (1,2) - make same slider
  2. 00:26:861 (4,1) - make (4) curve and blanket
[Hard]

  1. 00:53:630 (1,3) - blanket check
  2. 00:57:092 (4) - stacking on end of slider is better
[Lunatic]

  1. 00:30:322 (5) - remove whistle and add drum clap
  2. 00:30:438 (6) - drum clap
  3. 00:42:553 (1) - don't need to NC, imo
it's all.. :o it's so short.. :cry:
Good Luck! ;)
Topic Starter
RandF

TaMul wrote:

hi, from my m4m queue

[Normal]

  1. 00:13:015 (1,2) - make same slider
  2. 00:26:861 (4,1) - make (4) curve and blanket
[Hard]

  1. 00:53:630 (1,3) - blanket check :arrow: fix
  2. 00:57:092 (4) - stacking on end of slider is better
[Lunatic]

  1. 00:30:322 (5) - remove whistle and add drum clap :arrow: fine!
  2. 00:30:438 (6) - drum clap :arrow: ^
  3. 00:42:553 (1) - don't need to NC, imo :arrow: OK
it's all.. :o it's so short.. :cry:
Good Luck! ;)
Thank you for modding!
red: change
no comment: no change
Rare
from my modding queue

Rare's Modding
01:23:168 - 01:25:015 - これらの音量は小さすぎると思います。せめて20から上げていったほうがplayに支障もきたさないと思います。

[Normal]
00:59:168 (3) - このスライダーはnormal whistleで統一したほうがいいかなと思います。

[Hard]
00:25:938 (1,2) - 個人的にはもっとスペーシングを広げたほうがわかりやすいと思います。
00:48:553 (2) - 00:46:707 (2) - で3連打入れてるのでここも3連打にしてみてはどうでしょう。
00:55:938 (2) - 少し流れが気になりました。こんな感じが好きです http://puu.sh/99Ud2.jpg

[Lunatic]
00:38:861 (1,3) - 今ってrepeatに重ねるの大丈夫でしたっけ… 他にも指摘されたら他の配置考えてみてください。
01:03:323 (3,4,5) - スペーシング広げてみてはどうでしょう。 http://puu.sh/99Uqg.jpg

Sinch's Testplay
めっちゃいい曲
[Normal]
00:14:861 (2) - 赤点を使わず(1)をコピーして反転させたほうがよさそう
00:43:476 (2) - ^

[Hard]
looks good

[Lunatic]
言うところないです
Topic Starter
RandF

Rare wrote:

from my modding queue

Rare's Modding
01:23:168 - 01:25:015 - これらの音量は小さすぎると思います。せめて20から上げていったほうがplayに支障もきたさないと思います。
:arrow: OK!
[Normal]
00:59:168 (3) - このスライダーはnormal whistleで統一したほうがいいかなと思います。
:arrow: OK: 他のdiffはそうなっているのでnormalもそうします
[Hard]
00:25:938 (1,2) - 個人的にはもっとスペーシングを広げたほうがわかりやすいと思います。 :arrow: nice!
00:48:553 (2) - 00:46:707 (2) - で3連打入れてるのでここも3連打にしてみてはどうでしょう。
:arrow: KEEP
このsliderの流れは気に入っているので保留で。

00:55:938 (2) - 少し流れが気になりました。こんな感じが好きです http://puu.sh/99Ud2.jpg
:arrow: fix~
[Lunatic]
00:38:861 (1,3) - 今ってrepeatに重ねるの大丈夫でしたっけ… 他にも指摘されたら他の配置考えてみてください。
:arrow: KEEP
reverseが見えなければNGだったはずですが、stackそのものはどうだろう・・・。指摘されたら考えます

01:03:323 (3,4,5) - スペーシング広げてみてはどうでしょう。 http://puu.sh/99Uqg.jpg
:arrow: fine!: いい感じ :D

Sinch's Testplay
めっちゃいい曲 <3
[Normal]
00:14:861 (2) - 赤点を使わず(1)をコピーして反転させたほうがよさそう
:arrow: KEEP
curved sliderばかりでちょっとつまんないかなと。そんなに違和感は感じないので保留に

00:43:476 (2) - ^ :arrow: no change: ここはtripletっぽいrhythmなので角入れてます

[Hard]
looks good

[Lunatic]
言うところないです
Thank you for modding!
orange: change
blue: no change

Rareさん、Sinchさん ありがとうございました!
Number5
From M4M Queue ~
Normal
No problem in this diff ~
Hard
00:20:399 (1) - Flow?
00:49:015 (3) - Shape is bad.
00:56:399 (3,4) - Too hard for Hard.
Insane
No problem, and this diff is so wonderful ~ I enjoy it ~
Yauxo
Hi there, coming from your modding q (m4m)

[General]
  1. Looks fine to me, I like that small SB :3

[Normal]
  1. 00:14:861 (2) - I'd assume that this one has a different shape due to the different sound, but I'd recommend a snakeish shape instead of a hard tick one. The map's mapped with round sliders in general, so this one seems off
  2. 00:17:630 (2,3,4) - blankets would work just fine here. If not, try to adjust 2 a little bit so that it has about the same curve as 4
  3. 00:49:938 (1,2) - Usually just a thing I like to do, but it'd feel better if the end of 1 would flow into 2 more
  4. 01:04:707 (1,2) - Blanket can be improved (end/head too far inside)

[Hard]
  1. 00:07:476 (2,1) - Let 2 flow into 1 (move 1 to the left)
  2. 00:31:476 (1,2) - blanket can be improved (head/tail too far outside)
  3. 00:32:399 (2,3) - ^, inside
  4. 01:13:938 (1,2) - ^

[Lunatic]
  1. 00:32:399 (2,3,4) - How about letting these flow towards the right side of the screen instead of the left? Right now you have a weird zigzag out of the slider, into 2 and then just to the left into 3. Having it the other way around, (imagine it flipped) 2 into 4 into 3 would feel better
  2. 01:14:630 (3) - how about this?
  3. 01:23:168 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - These hitsounds are either too loud or off in general. If you want to keep them, lower their volume. Otherwise .. maybe find differtent hitsounds? :s

Glgl :3
Topic Starter
RandF

Number5 wrote:

From M4M Queue ~
Normal
No problem in this diff ~
Hard
00:20:399 (1) - Flow? :arrow: adjust!
00:49:015 (3) - Shape is bad. :arrow: no change
00:56:399 (3,4) - Too hard for Hard. :arrow: remap!
Insane
No problem, and this diff is so wonderful ~ I enjoy it ~
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

Yauxo wrote:

Hi there, coming from your modding q (m4m)

[General]
  1. Looks fine to me, I like that small SB :3
    :arrow: thanks! :) :) :)

[Normal]
  1. 00:14:861 (2) - I'd assume that this one has a different shape due to the different sound, but I'd recommend a snakeish shape instead of a hard tick one. The map's mapped with round sliders in general, so this one seems off
    :arrow: OK
    I fix it because many modder indicate the same one
  2. 00:17:630 (2,3,4) - blankets would work just fine here. If not, try to adjust 2 a little bit so that it has about the same curve as 4
    :arrow: fix
  3. 00:49:938 (1,2) - Usually just a thing I like to do, but it'd feel better if the end of 1 would flow into 2 more
    :arrow: fix
  4. 01:04:707 (1,2) - Blanket can be improved (end/head too far inside) :arrow: fix

[Hard]
  1. 00:07:476 (2,1) - Let 2 flow into 1 (move 1 to the left) :arrow: no: unnecessary, imo
  2. 00:31:476 (1,2) - blanket can be improved (head/tail too far outside) :arrow: fix
  3. 00:32:399 (2,3) - ^, inside
  4. 01:13:938 (1,2) - ^

[Lunatic]
  1. 00:32:399 (2,3,4) - How about letting these flow towards the right side of the screen instead of the left? Right now you have a weird zigzag out of the slider, into 2 and then just to the left into 3. Having it the other way around, (imagine it flipped) 2 into 4 into 3 would feel better
    :arrow: change to other way
  2. 01:14:630 (3) - how about this? :arrow: no, sorry
  3. 01:23:168 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - These hitsounds are either too loud or off in general. If you want to keep them, lower their volume. Otherwise .. maybe find differtent hitsounds? :s
    :arrow: no problem, imo

Glgl :3
Thank you for modding!
red: change
blue: no change
Kamio Misuzu
いい曲!
Topic Starter
RandF

Kamio Misuzu wrote:

いい曲!

ありがとー
Milan-
Hi! here my newbie mod for m4m if you think it is helpful >.<

[General]
  1. Preview point at 00:30:553 ?
[Normal]
  1. 00:09:322 (1,1) - overlap heads?
  2. 00:11:168 (2,2) - try to overlap this tail with head. Although, i do prefer to 00:13:015 (1) - copy ctrl+j+h this, anyways you can overlap xd
  3. 00:17:630 (2,3) - Improve blanket
  4. 00:26:861 (4) - move it to x204
  5. 00:41:630 (4) - move it to y137 maybe, and move 00:42:553 (1) - so it's blanket of (3)
  6. 00:40:707 (3,2) - overlap head with tail
  7. 00:45:784 (4) - try this > https://osu.ppy.sh/ss/1768922 fits better (improve blanket and stuff.)
  8. 00:52:245 (3) - should be at x199 y155 to overlap correctly
  9. 00:55:938 (4,5) - improve blanket?
  10. 00:59:168 (3,4) - you can rotate 90° for like this>https://osu.ppy.sh/ss/1768915 but i'd change a lot D:
  11. 01:06:092 (2) - move it to x198 for better blanket i think
  12. 01:06:553 (3,4) - they are not correctly symmetrical >http://puu.sh/9Qp7Y/8acdae91a9.jpg

[Hard]
  1. 00:07:476 (2) - you can rework it for something like this maybe > https://osu.ppy.sh/ss/1768800 or https://osu.ppy.sh/ss/1768807, etc.
  2. 00:14:861 (2) - rotate it by +10 at the same point
  3. 00:27:784 (1,2) - improve blanket?
  4. 00:27:784 (1,2,3) - try this > https://osu.ppy.sh/ss/1768832 (2) overlap with 00:25:707 (4) -
  5. 00:31:476 (1,2) - Improve blanket
  6. 00:34:245 (4,5) - maybe rotate it like -20 and make (5) blanket of 00:33:322 (3) -
  7. 00:36:784 (4,5) - Improve blanket
  8. 00:44:745 (2,3) - slider middle point is not at x256 and it doesnt make a good blanket
  9. 00:38:861 (1) - make entirely curved so it flows better with the rest, something like this > https://osu.ppy.sh/ss/1768844
  10. 00:45:784 (1,2) - align different, so it'd draw the same line that 00:44:745 (2,3) - does >https://osu.ppy.sh/ss/1768849. Although, It also good like it is now.
  11. 00:46:707 (2,3) - improve blanket
  12. 00:49:015 (3,4) - you can try something like this https://osu.ppy.sh/ss/1768853 with (4) stacking on (3), (as an alternative).
  13. 00:53:630 (1) - this should be either y248 or y221. I think.
  14. 00:54:553 (3,4) - Improve blanket > https://osu.ppy.sh/ss/1768860
  15. 00:55:938 (2) - try this at x128 y228
  16. 00:57:322 (1,1) - overlap these heads
  17. 01:01:938 (3,2,4) - these are not correctly overlapped
  18. 00:56:399 (3,1) - Improve this blanket
  19. 00:58:707 (2,3) - they are not symmetrical > https://osu.ppy.sh/ss/1768867
  20. 01:02:861 (1,2) - overlap this
  21. 01:02:861 (1,5) - (5) should either be at the same X of (1) or be at x256 and 01:03:784 (4,1) - do these symmetrical (same Y)
  22. 01:04:707 (1,3) - use same X here or even the 3 sliders 01:04:707 (1,2,3) -
  23. 01:08:861 (3,4,5) - try to move things, so these 3 notes are around 01:07:476 (5) - head.
  24. 01:30:092 (1) - you can try this > https://osu.ppy.sh/ss/1768884. So, the DS should be a bit better since you were increasing it.
[Lunatic]
  1. 00:31:476 from this point, in my opinion, it would be funnier to have a slightly higher SV. and also it'd fit with the song.
  2. 00:01:938 (2) - rotate it by -10 or -15 at the same origin and move 00:02:861 (3) - move a bit left at (x256)
  3. 00:01:938 (2) - also its next object should be at 2.77x for a constant DS between these 00:01:938 (2,3,4,5,1,2) - (other possibilty may be this? https://osu.ppy.sh/ss/1768566)
  4. 00:10:707 (4) - you can rotate it by +20 at the same origin, so the dropoff is better?
  5. 00:13:361 (2) - Should be at y161
  6. 00:16:246 (2,3,4,5) - here i do prefer this > http://puu.sh/9Qe5Y/88e46db545.jpg with SV 1x
  7. ^ if not, move it at x256. (Although, I dont like too much how it looks try this maybe >http://puu.sh/9QetR/2c61820151.jpg 00:16:246 (2,3,4,5,1) - -30 rotation and put (3) at x256)
  8. 00:21:091 (3,4) - move it a bit left, so (3) will be at x288 and fit with (1)
  9. 00:24:093 (1) - should be at y120
  10. 00:22:245 (1) - I was trying to find an alternative for it but, I didnt find something without change too much. So, maybe overlap 00:22:015 (5) - with 00:21:322 (4) - head? although i dont like the idea either xD.
  11. 00:24:785 (3,4) - try to improve the blanket so it looks like this 00:24:093 (1,3) - >https://osu.ppy.sh/ss/1768657
  12. 00:27:785 (1) - move at x244 and 00:28:246 (2) - it doesnt overlap correctly
  13. 00:28:477 (3,4) - blanket?
  14. 00:29:630 (1,2) - move to x72 'cause of 00:29:399 (5) -
  15. 00:30:092 (3,4,5,6,7,1) - here, I dont know if I understood correctly what you mapped but try this maybe (6) with increased SV >http://puu.sh/9Qggc/40943409f7.jpg > https://osu.ppy.sh/ss/1768679
  16. 00:33:091 (4,1) - Improve blanket?
  17. 00:38:168 (3) - move to x464 'cause of 00:37:938 (2) - ?
  18. 00:38:400 (4,5,1) - align this or make 00:38:400 (4) - curved
  19. 00:39:553 (2,3) - improve blanket and (3) tail should be at x184 y148
  20. 00:40:707 (1) - I think it doesnt blanket perfectly D: https://osu.ppy.sh/ss/1768726
  21. 00:41:629 (2,3,4,5,6,7) - you can increase DS a bit so it doesnt touch 00:40:707 (1) - and maybe try this > http://puu.sh/9QiEb/edfb41495d.jpg (or even this > https://osu.ppy.sh/ss/1768735)
  22. 00:43:822 (1,2) - ctrl+h one of these?
  23. 00:47:861 (6) - it doesnt overlap correctly
  24. 00:49:707 (6) - you may move it to 00:49:015 (5) - tail (overlap) for a better rhythm
  25. 00:51:322 (4) - tail should be at x357 y291
  26. 00:51:784 (1,2,3,4,5) - if I understood correctly, try something like this >https://osu.ppy.sh/ss/1768747
  27. 00:55:245 (6,2,3,4) - improve this
  28. 00:57:784 (2,4) - tails doesnt overlap correctly
  29. 00:58:707 (4,3) - these neither
  30. 00:59:629 (5,2) - ^same
  31. 00:58:707 (4,1) - you can try align this and keep your combo >https://osu.ppy.sh/ss/1768756. In that way, these notes 01:00:092 (1,2,3) - would connect better.
  32. 01:02:399 (9) - ctrl+j ; at the same point?
  33. 01:03:323 (3,4,5) - it's not a perfect triangle ithink >https://osu.ppy.sh/ss/1768766
  34. 01:04:708 (1,2,3,4,5,6) - you can rotate it bit. By +10 maybe.
  35. 01:06:553 (1,2,3,4) - did you try to not overlap? >https://osu.ppy.sh/ss/1768771
  36. 01:07:476 (1,2) - move to y197 'cause of the previous combo
  37. 01:09:322 (5,7) - it's not correctly done
  38. 01:24:092 (3) - it's 2x (1grid maybe) off. If you want to do the figure perfectly.
  39. 01:26:861 (1,2,3,4) - ^same https://osu.ppy.sh/ss/1768778


Here I may be totally wrong, so excuse in advance xD. Bad polarity
Lunatic
  1. Add note here 00:09:553 - and here 00:11:399
  2. 00:13:015 (1,2,3) - this combo may need to be changed for something else like this > http://puu.sh/9QdEf/5177cbd215.jpg or this http://puu.sh/9QdFY/212b9fcb50.jpg
  3. 00:32:399 (2,3,4) - ^same
  4. 00:36:092 (3,4,5) - ^same ; I guess you can still have the same but like this > https://osu.ppy.sh/ss/1768713
    [*00:42:668 (1,1,2,1,2,3) - ^same
  5. 01:13:938 (1,2,3) - ^same
Hard
  1. 00:36:092 (2,3,4) - ^^
  2. 00:39:784 (2,3,4) - ^^
  3. 00:43:476 (2,3) - ^^
  4. 00:44:399 (1,2) - ^^

That's all i got, Pretty good map and song <3. Please, write what you changed.
Also, my english is bad, so tell me if you dont understand something.

Good luck! <3
Topic Starter
RandF

rossonero1899 wrote:

Hi! here my newbie mod for m4m if you think it is helpful >.<

[General]
  1. Preview point at 00:30:553 ?
    :arrow: your suggetion is also good. but i prefer intro for preview point
[Normal]
  1. 00:09:322 (1,1) - overlap heads?
  2. 00:11:168 (2,2) - try to overlap this tail with head. Although, i do prefer to 00:13:015 (1) - copy ctrl+j+h this, anyways you can overlap xd
  3. 00:17:630 (2,3) - Improve blanket :arrow: fix
  4. 00:26:861 (4) - move it to x204
  5. 00:41:630 (4) - move it to y137 maybe, and move 00:42:553 (1) - so it's blanket of (3) :arrow: OK
  6. 00:40:707 (3,2) - overlap head with tail
  7. 00:45:784 (4) - try this > https://osu.ppy.sh/ss/1768922 fits better (improve blanket and stuff.)
    :arrow: not good flow
  8. 00:52:245 (3) - should be at x199 y155 to overlap correctly :arrow: fix
  9. 00:55:938 (4,5) - improve blanket? :arrow: fix
  10. 00:59:168 (3,4) - you can rotate 90° for like this>https://osu.ppy.sh/ss/1768915 but i'd change a lot D:
  11. 01:06:092 (2) - move it to x198 for better blanket i think :arrow: fix
  12. 01:06:553 (3,4) - they are not correctly symmetrical >http://puu.sh/9Qp7Y/8acdae91a9.jpg :arrow: fix

[Hard]
  1. 00:07:476 (2) - you can rework it for something like this maybe > https://osu.ppy.sh/ss/1768800 or https://osu.ppy.sh/ss/1768807, etc.
    :arrow: change a little
  2. 00:14:861 (2) - rotate it by +10 at the same point :arrow: OK
  3. 00:27:784 (1,2) - improve blanket?
  4. 00:27:784 (1,2,3) - try this > https://osu.ppy.sh/ss/1768832 (2) overlap with 00:25:707 (4) -
    :arrow: fine!
  5. 00:31:476 (1,2) - Improve blanket :arrow: OK
  6. 00:34:245 (4,5) - maybe rotate it like -20 and make (5) blanket of 00:33:322 (3) - :arrow: not good flow, imo
  7. 00:36:784 (4,5) - Improve blanket :arrow: OK
  8. 00:44:745 (2,3) - slider middle point is not at x256 and it doesnt make a good blanket :arrow: OK
  9. 00:38:861 (1) - make entirely curved so it flows better with the rest, something like this > https://osu.ppy.sh/ss/1768844
    :arrow: good!
  10. 00:45:784 (1,2) - align different, so it'd draw the same line that 00:44:745 (2,3) - does >https://osu.ppy.sh/ss/1768849. Although, It also good like it is now.
    :arrow: no change:
    because of deffernt DS, necessary, imo
  11. 00:46:707 (2,3) - improve blanket :arrow: fix
  12. 00:49:015 (3,4) - you can try something like this https://osu.ppy.sh/ss/1768853 with (4) stacking on (3), (as an alternative).
    :arrow: mmm... don't like it...
  13. 00:53:630 (1) - this should be either y248 or y221. I think. :arrow: fix: to y211
  14. 00:54:553 (3,4) - Improve blanket > https://osu.ppy.sh/ss/1768860 :arrow: change to the other way
  15. 00:55:938 (2) - try this at x128 y228 :arrow: why?
  16. 00:57:322 (1,1) - overlap these heads :arrow: OK
  17. 01:01:938 (3,2,4) - these are not correctly overlapped :arrow: fix
  18. 00:56:399 (3,1) - Improve this blanket :arrow: fix
  19. 00:58:707 (2,3) - they are not symmetrical > https://osu.ppy.sh/ss/1768867 :arrow: ??
  20. 01:02:861 (1,2) - overlap this
  21. 01:02:861 (1,5) - (5) should either be at the same X of (1) or be at x256 and 01:03:784 (4,1) - do these symmetrical (same Y)
  22. 01:04:707 (1,3) - use same X here or even the 3 sliders 01:04:707 (1,2,3) - :arrow: no change: not good flow
  23. 01:08:861 (3,4,5) - try to move things, so these 3 notes are around 01:07:476 (5) - head.
  24. 01:30:092 (1) - you can try this > https://osu.ppy.sh/ss/1768884. So, the DS should be a bit better since you were increasing it.
    :arrow: fix
[Lunatic]
  1. 00:31:476 from this point, in my opinion, it would be funnier to have a slightly higher SV. and also it'd fit with the song.
    :arrow: I think it isn't suitable
  2. 00:01:938 (2) - rotate it by -10 or -15 at the same origin and move 00:02:861 (3) - move a bit left at (x256)
  3. 00:01:938 (2) - also its next object should be at 2.77x for a constant DS between these 00:01:938 (2,3,4,5,1,2) - (other possibilty may be this? https://osu.ppy.sh/ss/1768566)
    :arrow: because of insane, constant DS is unnecessary, imo
  4. 00:10:707 (4) - you can rotate it by +20 at the same origin, so the dropoff is better? :arrow: fix
  5. 00:13:361 (2) - Should be at y161
    :arrow: I intend to make the same y as 00:13:707 (3) -
  6. 00:16:246 (2,3,4,5) - here i do prefer this > http://puu.sh/9Qe5Y/88e46db545.jpg with SV 1x
  7. ^ if not, move it at x256. (Although, I dont like too much how it looks try this maybe >http://puu.sh/9QetR/2c61820151.jpg 00:16:246 (2,3,4,5,1) - -30 rotation and put (3) at x256) :arrow: not good flow
  8. 00:21:091 (3,4) - move it a bit left, so (3) will be at x288 and fit with (1) :arrow: OK
  9. 00:24:093 (1) - should be at y120
  10. 00:22:245 (1) - I was trying to find an alternative for it but, I didnt find something without change too much. So, maybe overlap 00:22:015 (5) - with 00:21:322 (4) - head? although i dont like the idea either xD.
    :arrow: you're right: I mistaked stack...
  11. 00:24:785 (3,4) - try to improve the blanket so it looks like this 00:24:093 (1,3) - >https://osu.ppy.sh/ss/1768657
    :arrow: fix
  12. 00:27:785 (1) - move at x244 and 00:28:246 (2) - it doesnt overlap correctly :arrow: fix
  13. 00:28:477 (3,4) - blanket? :arrow: fix
  14. 00:29:630 (1,2) - move to x72 'cause of 00:29:399 (5) -
  15. 00:30:092 (3,4,5,6,7,1) - here, I dont know if I understood correctly what you mapped but try this maybe (6) with increased SV >
    http://puu.sh/9Qggc/40943409f7.jpg > https://osu.ppy.sh/ss/1768679
    :arrow: I don't like it...
  16. 00:33:091 (4,1) - Improve blanket? :arrow: OK
  17. 00:38:168 (3) - move to x464 'cause of 00:37:938 (2) - ? :arrow: fix
  18. 00:38:400 (4,5,1) - align this or make 00:38:400 (4) - curved
  19. 00:39:553 (2,3) - improve blanket and (3) tail should be at x184 y148
  20. 00:40:707 (1) - I think it doesnt blanket perfectly D: https://osu.ppy.sh/ss/1768726 :arrow: fix
  21. 00:41:629 (2,3,4,5,6,7) - you can increase DS a bit so it doesnt touch 00:40:707 (1) - and maybe try this > http://puu.sh/9QiEb/edfb41495d.jpg (or even this > https://osu.ppy.sh/ss/1768735)
  22. 00:43:822 (1,2) - ctrl+h one of these?
  23. 00:47:861 (6) - it doesnt overlap correctly
  24. 00:49:707 (6) - you may move it to 00:49:015 (5) - tail (overlap) for a better rhythm
    nice idea!
  25. 00:51:322 (4) - tail should be at x357 y291 :arrow: OK
  26. 00:51:784 (1,2,3,4,5) - if I understood correctly, try something like this >https://osu.ppy.sh/ss/1768747
  27. 00:55:245 (6,2,3,4) - improve this :arrow: fix
  28. 00:57:784 (2,4) - tails doesnt overlap correctly :arrow: fix
  29. 00:58:707 (4,3) - these neither :arrow: no problem
  30. 00:59:629 (5,2) - ^samefix
  31. 00:58:707 (4,1) - you can try align this and keep your combo >https://osu.ppy.sh/ss/1768756. In that way, these notes 01:00:092 (1,2,3) - would connect better. :arrow: KEEP: but nice idea
  32. 01:02:399 (9) - ctrl+j ; at the same point?
  33. 01:03:323 (3,4,5) - it's not a perfect triangle ithink >https://osu.ppy.sh/ss/1768766 :arrow: ??
  34. 01:04:708 (1,2,3,4,5,6) - you can rotate it bit. By +10 maybe. :arrow: OK
  35. 01:06:553 (1,2,3,4) - did you try to not overlap? >https://osu.ppy.sh/ss/1768771
  36. 01:07:476 (1,2) - move to y197 'cause of the previous combo
  37. 01:09:322 (5,7) - it's not correctly done :arrow: fix
  38. 01:24:092 (3) - it's 2x (1grid maybe) off. If you want to do the figure perfectly.
  39. 01:26:861 (1,2,3,4) - ^same https://osu.ppy.sh/ss/1768778 :arrow: sorry, I intend star pattern


Here I may be totally wrong, so excuse in advance xD. Bad polarity
:arrow: no change
I don't like 1/4 circles in this map

Lunatic
  1. Add note here 00:09:553 - and here 00:11:399
  2. 00:13:015 (1,2,3) - this combo may need to be changed for something else like this > http://puu.sh/9QdEf/5177cbd215.jpg or this http://puu.sh/9QdFY/212b9fcb50.jpg
  3. 00:32:399 (2,3,4) - ^same
  4. 00:36:092 (3,4,5) - ^same ; I guess you can still have the same but like this > https://osu.ppy.sh/ss/1768713
    [*00:42:668 (1,1,2,1,2,3) - ^same
  5. 01:13:938 (1,2,3) - ^same
Hard
  1. 00:36:092 (2,3,4) - ^^
  2. 00:39:784 (2,3,4) - ^^
  3. 00:43:476 (2,3) - ^^
  4. 00:44:399 (1,2) - ^^

That's all i got, Pretty good map and song <3. Please, write what you changed.
Also, my english is bad, so tell me if you dont understand something.

Good luck! <3
Thank you for modding!
red: change
blue: no change (no comment is also)
Mythiax
こんにちは。
modの前、私の日本語はよくない。質問があれば、お願い教えて。

じゃあ、始まります。

[General]
大丈夫と思う

[Normal]
00:32:399 (2) - と00:36:092 (2) - と00:39:784 (2) - は同じ。なぜ00:43:476 (2)わ異なっている?一貫性のためにあなたはここで同じことにすればいいと思う。

いいね。このnormal.

[Hard]
00:25:938 (1) - このキックスライダーは本当に奇妙。たぶん普通なサークルはよいだね。

同じく。

[Lunatic]
00:16:249 - unsnapped green line. snapへ00:16:245
00:42:668 (1) - まあ。これはちょっと。。。突然。前 のパターンの続ける わいいかもね。
01:06:553 (1,2,3,4) - spacingがあまりにも大きくそしと01:07:476 (1) - わリズムを無視している。これをやってみませんか?

コードがほしいであれば:

クリック
01:06:553 (1,2,3,4,1,2) - 削除
432,120,66553,6,0,L|460:152,1,40,2|0,0:0|0:0,0:0:0:0:
360,184,66784,2,0,L|332:212,1,40,2|0,0:0|0:0,0:0:0:0:
396,260,67015,2,0,L|424:288,1,40,2|0,0:0|0:0,0:0:0:0:
352,320,67245,2,0,L|324:348,1,40,2|0,0:0|0:0,0:0:0:0:
268,292,67476,2,0,L|240:264,1,40,2|0,0:0|0:0,0:0:0:0:
196,196,67707,2,0,L|156:196,1,40,2|0,0:0|0:0,0:0:0:0:
78,193,67937,2,0,L|78:249,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:

簡単かつ楽しく!

これだけだ。このmapsetは本当にすごい。m4mは私の目的じゃない。少なくとも今の。それに繰り返します。質問があれば教えてください。がんばって!
Topic Starter
RandF
こんにちは、Zeroargさん :)
せっかく日本語でmodしていただいたので、私も日本語でreplyしますね。

Zeroarg wrote:

こんにちは。
modの前、私の日本語はよくない。質問があれば、お願い教えて。

じゃあ、始まります。

[General]
大丈夫と思う

[Normal]
00:32:399 (2) - と00:36:092 (2) - と00:39:784 (2) - は同じ。なぜ00:43:476 (2)わ異なっている?一貫性のためにあなたはここで同じことにすればいいと思う。
:arrow: no change
reverse sliderを使っても良かったのですが、直後の00:44:399 (3) - がimpactのある音なので、わざと他とは異なるsliderにしました。代わりに、角をつけて多少はrhythmと合わせています。


いいね。このnormal.

[Hard]
00:25:938 (1) - このキックスライダーは本当に奇妙。たぶん普通なサークルはよいだね。
:arrow: fix
circle x2は少し難しいかもしれないと思いましたが、hardだしいいよね :D


同じく。

[Lunatic]
00:16:249 - unsnapped green line. snapへ00:16:245
:arrow: fix: 見落としてた~ :o
00:42:668 (1) - まあ。これはちょっと。。。突然。前 のパターンの続ける わいいかもね。
:arrow: no change
少し唐突ですが、insaneなので良いと思いました。


01:06:553 (1,2,3,4) - spacingがあまりにも大きくそしと01:07:476 (1) - わリズムを無視している。これをやってみませんか?
:arrow: no sorry...
spacingは大きいですが、flowは素直なのでplayしてみるとそれほど厳しくないと思います。せっかくcodeを用意してくれたのに、ごめんなさい・・・ :(


コードがほしいであれば:

クリック
01:06:553 (1,2,3,4,1,2) - 削除
432,120,66553,6,0,L|460:152,1,40,2|0,0:0|0:0,0:0:0:0:
360,184,66784,2,0,L|332:212,1,40,2|0,0:0|0:0,0:0:0:0:
396,260,67015,2,0,L|424:288,1,40,2|0,0:0|0:0,0:0:0:0:
352,320,67245,2,0,L|324:348,1,40,2|0,0:0|0:0,0:0:0:0:
268,292,67476,2,0,L|240:264,1,40,2|0,0:0|0:0,0:0:0:0:
196,196,67707,2,0,L|156:196,1,40,2|0,0:0|0:0,0:0:0:0:
78,193,67937,2,0,L|78:249,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:

簡単かつ楽しく!

これだけだ。このmapsetは本当にすごい。m4mは私の目的じゃない。少なくとも今の。それに繰り返します。質問があれば教えてください。がんばって!
:arrow: ありがとう! 意味はきちんと通じてますよ~
日本語を勉強しているみたいですね。日本人として嬉しいです! :)
Thank you for modding!
red: change
blue: no change
Mira-san
M4M.

You already know my map right? Please mod it again since my map went through 'changes'. And your mod was 8 months ago.
OR mod this map instead. => https://osu.ppy.sh/s/159856

General

No errors here.

Normal

00:35:168 (1,2) - Fix this blanket. :D
00:39:784 (2) - I think this one would be better if you rotate it by -8 using Selection Centre

Hard

00:11:168 (3) - CTLR+G maybe? (or not. It would make the flow from (4) to (5) very awkward)
00:44:745 (2,3) - Improve blanket here.
01:13:245 (2,3) - Blanket can be improved here.

Lunatic

01:01:938 (6,7,8) - Change this to a slider perhaps? And then make 01:02:630 - 01:02:861 a triple. But then again it would require quite heavy changes.

This map is clean. Nice :D
Topic Starter
RandF

Mira-san wrote:

M4M.

You already know my map right? Please mod it again since my map went through 'changes'. And your mod was 8 months ago.
OR mod this map instead. => https://osu.ppy.sh/s/159856

General

No errors here.

Normal

00:35:168 (1,2) - Fix this blanket. :D
00:39:784 (2) - I think this one would be better if you rotate it by -8 using Selection Centre

All fix

Hard

00:11:168 (3) - CTLR+G maybe? (or not. It would make the flow from (4) to (5) very awkward) :arrow: no problem
00:44:745 (2,3) - Improve blanket here. :arrow: no problem
01:13:245 (2,3) - Blanket can be improved here. :arrow: OK

Lunatic

01:01:938 (6,7,8) - Change this to a slider perhaps? And then make 01:02:630 - 01:02:861 a triple. But then again it would require quite heavy changes.
:arrow: no change
I intend to organaize patterns in this part

This map is clean. Nice :D
Thank you for modding!
red: change
blue: no change
Eni
Good stuff~


Consider adding a 2nd kiai at 01:01:015 - for emphasis of the 2nd part of the chorus ( The first kiai end would need to be on the blue tick 01:00:899 - ).


no kudosu, good luck~
Topic Starter
RandF

Project Railgun wrote:

Good stuff~


Consider adding a 2nd kiai at 01:01:015 - for emphasis of the 2nd part of the chorus ( The first kiai end would need to be on the blue tick 01:00:899 - ).


no kudosu, good luck~

thanks, I'll do it!
[GB]Rush_FTK
Hello~ From #modreqs channel
Mod
The beatmap is already perfect.
here a some suggestion,I hope these can help you:

[Normal]
My opinion:
- 00:44:399 (3) An idea.

img link(if you can't see this image)
http://puu.sh/anF5k/e8588dc324.jpg
or

img link(if you can't see this image)
http://puu.sh/anFsf/a82244b11d.jpg
- 00:59:168 (3) Try this one?

img link(if you can't see this image)
http://puu.sh/anKN1/268f3a2278.jpg
292,64,59168,2,0,B|284:64|284:64|284:68|284:68|276:68|276:68|276:72|276:72|268:72|268:72|268:76|268:76|260:76|260:76|260:80|260:80|252:80|252:80|252:84|252:84|244:84|244:84|244:88|244:88|236:88|236:88|236:92|236:92|228:92|228:92|228:96|228:96|220:96|220:96|220:100|220:100|212:100|212:100|212:104|212:104|204:104|204:104|204:108|204:108|196:108|196:108|196:112|196:112|188:112|188:112|188:116|188:116|180:116|180:116|180:120|180:120|172:120|172:120|172:124|172:124|164:124|164:124|164:128|164:128|156:128|156:128,1,200
- 01:01:476 (2) Replace to a slider which can turn back at 01:01:592.
- 01:06:553 (3,4) An idea,I think it's not so difficult for normal mode.

img link(if you can't see this image)
http://puu.sh/anJPN/f7f85e12bc.jpg
[Hard]
My opinion:
- Check Ai Mod.
- 00:13:015 (5) Change truck to this?

img link(if you can't see this image)
http://puu.sh/anECB/4d75be478a.jpg
- 00:41:630 (6,7) I think it's more comfortable to play..

img link(if you can't see this image)
http://puu.sh/anK7Y/496cc92fda.jpg
[Lunatic]
My opinion:
- SV=2.4 is more suit for shape the slider.and suit for this difficult.
Awesome skin , beatmap and background,I love it.
good luck to you :D
Topic Starter
RandF

Rush_FTK wrote:

Hello~ From #modreqs channel

The beatmap is already perfect.
here a some suggestion,I hope these can help you:

[Normal]
My opinion:
- 00:44:399 (3) An idea.

img link(if you can't see this image)
http://puu.sh/anF5k/e8588dc324.jpg
or

img link(if you can't see this image)
http://puu.sh/anFsf/a82244b11d.jpg
:arrow: no change
nout suit to music, imo


- 00:59:168 (3) Try this one?

img link(if you can't see this image)
http://puu.sh/anKN1/268f3a2278.jpg
292,64,59168,2,0,B|284:64|284:64|284:68|284:68|276:68|276:68|276:72|276:72|268:72|268:72|268:76|268:76|260:76|260:76|260:80|260:80|252:80|252:80|252:84|252:84|244:84|244:84|244:88|244:88|236:88|236:88|236:92|236:92|228:92|228:92|228:96|228:96|220:96|220:96|220:100|220:100|212:100|212:100|212:104|212:104|204:104|204:104|204:108|204:108|196:108|196:108|196:112|196:112|188:112|188:112|188:116|188:116|180:116|180:116|180:120|180:120|172:120|172:120|172:124|172:124|164:124|164:124|164:128|164:128|156:128|156:128,1,200
:arrow: KEEP
interesting suggetion! but a little confusing for begineer


- 01:01:476 (2) Replace to a slider which can turn back at 01:01:592.
:arrow: no change
I don't want to use short slider (1/4 slider) for this normal-diff


- 01:06:553 (3,4) An idea,I think it's not so difficult for normal mode.

img link(if you can't see this image)
http://puu.sh/anJPN/f7f85e12bc.jpg
:arrow: no change
more suitable to rhythm. but flow is confusing for beginner.


[Hard]
My opinion:
- Check Ai Mod. :arrow: there is any fatal problem?
- 00:13:015 (5) Change truck to this? :arrow: u~m, KEEP

img link(if you can't see this image)
http://puu.sh/anECB/4d75be478a.jpg
- 00:41:630 (6,7) I think it's more comfortable to play..

img link(if you can't see this image)
http://puu.sh/anK7Y/496cc92fda.jpg
:arrow: no change
not suit to rhythm



[Lunatic]
My opinion:
- SV=2.4 is more suit for shape the slider.and suit for this difficult.
:arrow: KEEP
but consider.


Awesome skin , beatmap and background,I love it.
good luck to you :D
Thank you for modding!
red: change
blue: no change
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