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fripSide - everlasting (TV Size)

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Topic Starter
Xinely
This beatmap was submitted using in-game submission on Saturday, June 22, 2013 at 7:29:35 PM

Artist: fripSide
Title: everlasting (TV Size)
Source: Aa! Megami-sama!
Tags: Infinite Synthesis ああっ女神さまっ Oh My Goddess! Hinsvar yoshino nanjou nao
BPM: 105
Filesize: 11677kb
Play Time: 01:39
Difficulties Available:
  1. Easy (1.13 stars, 79 notes)
  2. Hard (4.74 stars, 223 notes)
  3. Hinsvar's Normal (3.24 stars, 121 notes)
Download: fripSide - everlasting (TV Size)
Download: fripSide - everlasting (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 4th Ranked map ~
Normal by Hinsvar (again -__- )
Ready for mods :3
Thanks 4 mod :3
Oyatsu
- t e n n y a -
P A N
-Umi-
Zero_wind
kajiyatta
rezoons
Gloria Guard
Arusha Shuna
DakeDekaane
Heanday
Miya (bubble :3)
Teara (Ranked <3)
Redownload if you download before 9 June 2013. Changed mp3 and Video
Natsu
OMG you map alot baka btw 1º xD
Oyatsu
OH MY GODNESS !!

Ok, Here you go!!!!
[General]
Use normal-clap of S. I think it isn't good. Let use drum...(exam).
A sleazy map, AR+7 is sensible with Xinely diff?
[Xinely]
00:23:684 (6,1) - Can change into slider, I think better...
00:25:684 (4) - Well let see, this is the same as 00:30:255 (4) - But Why 1st one is clap, 2nd one is finish&clap?
00:32:255 (3) - Can you make this will round by (2) and change place of (4) -of course if that, I will change place of (3)-
00:41:398 (4) - 1 grid right-up and more curved alittle
00:50:827 (4) - Overlap with 00:48:970 (8) - will better
01:13:255 (4) - Start at 01:13:255 - and end at 01:13:684 - > If as you, will difficult to understand rhythm
00:36:255 (2,4) - Opposite will better
01:36:255 (2,3) - I feel this rhythm isn't normal
[Hinvar's Normal]
00:03:398 (1) - Should NC here?
00:23:684 (1) - ^
00:28:541 (5) - Make as: http://puu.sh/3aaUW.jpg ><
01:05:112 (4) - Curved down will more beautiful
01:36:541 (1) - Should NC
[Easy]
00:10:827 (2) - end of slider at 244/264 to round (3)
00:15:970 (3) - Remove finish because it disharmonizes here.
00:41:684 - Why empty here while 00:45:684 - is full?
00:55:970 (4) - Move to 92/160 to balance 2 heads of slider with (3).
01:24:541 (3) - Repeat at red tick here isn't sensible. let hear carefull and you can see

Ok, finish. Nice map but some problem you need to fix. Good luck~~~ 8-)
Topic Starter
Xinely
thanks 4 mod
almost fix all :3

waiting hinsvar

EDIT: lazy add post count hue

- t e n n y a - wrote:

m4m here

[General]
  1. Diffs names quite unsuit. but if you make this only 2 diff it's ok (Hinsvar & Xinely) but with Easy here, Hard/Insane diff with name "Xinely" is not suit imo. prefer to change Xinely into "Hard" or remove easy~ kinda disappointed with this, okay
[Easy]
  1. 00:05:112 (1,2)- : why don't copy paste slider number 4,5 at 00:07:970. they have a good symmetry rather than this 2 sliders.
  2. 00:26:255 (1)- : remove this slider and copy-paste slider no 2 on 00:28:541 ? it has a good shape rather than this one
  3. 00:35:398 (1)- : why don't make this slider length same as previouses sliders? like this i meant
  4. 00:58:255 (1)- : last slider point to x496 y128 to make better blanketing
  5. 01:14:827 (1,2)- : how about re-arrange them like this?
    212,64,74827,6,0,P|120:28|56:96,1,192,8|8,0:0|0:0,0:0:0:0:
    140,112,76541,1,4,0:0:0:0:
  6. 01:20:541 (3)- : last slider point 1grid up fix
  7. 01:24:541 (3,4)- : slider no 3 is not follow vocal and music imo. make this slider 1/1 long and remove circle 4 fixed by my own
  8. 01:30:827 (5)- : 1grid up done
  9. 01:32:541 (1)- : last slider point 1 / 2 grid to left
  10. 01:38:255 (2)- : how about put it like this to make better flow? hmmm okau
  11. 01:39:398 (1)- : add whistle to the spinner perhaps? bakanely, forget this, fixed
    lama bgt, fix all deh =3=
[Xinely]
  1. <3
  2. 00:07:112 (3)- : to follow vocal, delete this slider and add circle at 00:07:398 nope
  3. 00:17:112 (1)- : I was hoping for jump here. perhaps move this to x256 y40 errr okay
  4. 00:27:112 (2,3,4)- : to follow music, try these rhythms hmm, fix

    or
  5. 00:56:827 (3)- : rearrange the slider like this perhaps? i don't see wrong in here
  6. 01:01:970 (5)- : add whistle here perhaps? nope
  7. 01:26:827 (3)- : move this to x88 y212 to make better symmetry? yeah
  8. 01:38:541 (3)- : 1 grid up fixed
  9. 01:39:398 (1)- : why don't put this on x256 y176 to make better jump and flow? 256,192
that's all good luck <3
UPDATED ~
10nya
m4m here

[General]
  1. Diffs names quite unsuit. but if you make this only 2 diff it's ok (Hinsvar & Xinely) but with Easy here, Hard/Insane diff with name "Xinely" is not suit imo. prefer to change Xinely into "Hard" or remove easy~
[Easy]
  1. 00:05:112 (1,2)- : why don't copy paste slider number 4,5 at 00:07:970. they have a good symmetry rather than this 2 sliders.
  2. 00:26:255 (1)- : remove this slider and copy-paste slider no 2 on 00:28:541 ? it has a good shape rather than this one
  3. 00:35:398 (1)- : why don't make this slider length same as previouses sliders? like this i meant
  4. 00:58:255 (1)- : last slider point to x496 y128 to make better blanketing
  5. 01:14:827 (1,2)- : how about re-arrange them like this?
    212,64,74827,6,0,P|120:28|56:96,1,192,8|8,0:0|0:0,0:0:0:0:
    140,112,76541,1,4,0:0:0:0:
  6. 01:20:541 (3)- : last slider point 1grid up
  7. 01:24:541 (3,4)- : slider no 3 is not follow vocal and music imo. make this slider 1/1 long and remove circle 4
  8. 01:30:827 (5)- : 1grid up
  9. 01:32:541 (1)- : last slider point 1 / 2 grid to left
  10. 01:38:255 (2)- : how about put it like this to make better flow?
  11. 01:39:398 (1)- : add whistle to the spinner perhaps?
[Hinsvar's Normal]
  1. 00:04:541 (6)- : vocal change here (nao 's voice a bit loud) so nc here?
  2. 00:10:255 (1)- : why don't copy paste slider 4 at 00:07:970 ? It has a good shape and it'll make player easy to play
  3. 00:16:827 - : Vocal continues but let this empty is a bit cruel to me. perhaps try this rhythm?
  4. 00:22:827 (4)- : to follow music better. try this rhythm
  5. 00:27:398 (3)- : move this circle to 00:27:684 to follow music better.
  6. 00:57:112 (4)- : try this rhythm to follow music better?
  7. 00:59:684 (x)- : add circle here please, it'll follow vocal better
  8. 01:08:255 (2)- : try this rhythm to follow vocal better?
  9. 01:35:398 (3)- : add customslidertick here ?
[Xinely]
  1. <3
  2. 00:07:112 (3)- : to follow vocal, delete this slider and add circle at 00:07:398
  3. 00:17:112 (1)- : I was hoping for jump here. perhaps move this to x256 y40
  4. 00:27:112 (2,3,4)- : to follow music, try these rhythms

    or
  5. 00:56:827 (3)- : rearrange the slider like this perhaps?
  6. 01:01:970 (5)- : add whistle here perhaps?
  7. 01:26:827 (3)- : move this to x88 y212 to make better symmetry?
  8. 01:38:541 (3)- : 1 grid up
  9. 01:39:398 (1)- : why don't put this on x256 y176 to make better jump and flow?
that's all good luck <3
Hinsvar

Oyatsu wrote:

[Hinvar's Normal] lol
00:03:398 (1) - Should NC here? The NC here is every two stanzas.
00:23:684 (1) - ^ ^
00:28:541 (5) - Make as: http://puu.sh/3aaUW.jpg >< Uhm, I don't want to make the rhythm complicated in my diff.
01:05:112 (4) - Curved down will more beautiful No, it's definitely better this way. The flow is better like this, anyway.
01:36:541 (1) - Should NC I only place NCs at the beginning of a stanza.

- t e n n y a - wrote:

[Hinsvar's Normal]
  1. 00:04:541 (6)- : vocal change here (nao 's voice a bit loud) so nc here? Not loud enough to apply NC there.
  2. 00:10:255 (1)- : why don't copy paste slider 4 at 00:07:970 ? It has a good shape and it'll make player easy to play Done.
  3. 00:16:827 - : Vocal continues but let this empty is a bit cruel to me. perhaps try this rhythm? I wish to have a variation on the map's rhythm, and there's really no need to emphasize the vocal away, IMO.
  4. 00:22:827 (4)- : to follow music better. try this rhythm Varied it, I guess.
  5. 00:27:398 (3)- : move this circle to 00:27:684 to follow music better. Done.
  6. 00:57:112 (4)- : try this rhythm to follow music better? Made a bit variation on it.
  7. 00:59:684 (x)- : add circle here please, it'll follow vocal better Done.
  8. 01:08:255 (2)- : try this rhythm to follow vocal better? Varied.
  9. 01:35:398 (3)- : add customslidertick here ? Done.
Thanks for modding :D
P A N
[Hard]
00:03:255 (5) - if you follow the vocal I think remove this note sounds better. imo :3
00:22:541 / 00:23:970 / 00:24:827 / 00:26:255 / 00:27:112 / 00:31:684 / 00:36:255 - what about add finish to them? I think it can make the sound more epic. just my opinion :/
00:25:684 (4,5,6,7,1,2) - maybe this flow is better?
SPOILER

if you want to try, here is code
256,236,25684,1,8,0:0:0:0:
288,252,25827,1,0,0:0:0:0:
324,256,25970,1,0,0:0:0:0:
360,252,26112,1,0,0:0:0:0:
392,232,26255,6,0,P|388:140|316:92,1,180,2|8,0:0|0:0,0:0:0:0:
240,44,27112,2,0,P|244:136|316:184,1,180,2|2,0:0|0:0,0:0:0:0:
348,276,27970,1,8,0:0:0:0:
00:31:684 (2,3) - 2 option here.
1. move (2) 2 grid right and 2. move (3) 2 grid left for more blanket
00:33:684 (2,3) - maybe try this? 160|164 , 256|136
00:36:827 (3,4,1) - try this pattern? 352|144 , 256|120 , 192|276
00:41:398 (4) - 392|136 for better blanket
01:01:398 (4) - change this distance to same as (2,3)?
01:02:684 (9) - what about 212|256?
01:07:112 (7,8,1) - move them 1 grid right and 1 grid up?
01:13:970 (1) - 1 grid left?
01:20:541 (4,1,2,3) - 280|156 , 208|156 , 208|228 , 280|228 for perfect square and make (2) perfect stack with the previous (3) oops and dont forget to move 01:23:398 (1) to 280|228
01:30:827 (2) - 1 grid up
01:38:541 (3) - 1 grid left

[Hinsvar's Normal]
where is video? D:
00:24:827 - what about this beat :3
00:42:255 (4) - NC for start the square pattern?

[Easy]
00:21:684 (1) - move center to 432|168
00:45:112 (1) - move to 368|236 and move tail 359|130 looks better for me :3
00:53:684 (1) - 276|255
01:00:541 (2) - move tail 1 grid right
01:02:827 (1) - 1 grid up
01:07:398 (1) - move to 400|300 and move tail 1 grid up
01:13:684 (3) - 1 grid left?
01:24:541 (3) - move tail 1 grid up
01:32:541 (1) - 1 grid right
01:37:684 (1) - maybe delete this note? I think beginner want more break time XD just saying

Good Luck Xinely & Hinsvar yea yea :D
Umi
well here as your request :3

Let'su go !!

Easy

- 00:45:112 (1) - 1 gris to the left :3
- 00:51:970 (4) - move end to x:192,y:280 (Sorry i love perfect blanket >3<)
- 00:53:684 (1,3) - better align them
- 01:00:541 (2) - move end to x:276,y:104
- 01:02:827 (1) - ^ x:200,y:156
- 01:07:398 (1) - move start to x:404,y:300 ; center to x:332,y:260 and end to x:320,y:192 (maniac @.@)
- 01:13:684 (3) - move to x:284,y:208
- 01:16:541 (2,4) - align them ?
- 01:20:541 (3) - 1 grid to the left
- 01:24:541 (3) - move end to x:360,y:276
- 01:32:541 (1) - ^ x:172,y:200
well there are just suggestion, good easy :)

Hinsvar's normal

- 00:06:827 (2) - x:268,y:104 ?
- 00:16:827 - add note here ? :o
- 00:31:970 (2,4) - align them ?
- 00:42:827 (5) - move to x:200,y:60
- 00:43:398 (6) - ^ x:332,y:112
- 00:43:970 (7) - ^ x:284,y:244
- 00:52:541 (5) - ^ x:232,y:276 ?
- 00:59:684 (3) - delete the reverse, then move 01:00:541 (4) - to 01:00:255 - (keep the end at 01:01:112 - )

Hard

- 00:03:112 (4,5) - add wisthle ?
- 00:05:398 (4,5) - ^
- 00:07:684 (4,5) - ^
- 00:32:827 (1,2,3) - something like that better
- 00:37:541 - add note here ?
- 00:41:970 (1) - center to x:208,y:120
- 00:47:398 (2) - better to x:216,y:92 (align)
- 01:30:827 (2) - move to x:208,y:124
nothing else to say

Well all the diff are good :3 here just suggestion, hope it will help u, Good luck ! ;)
Hinsvar

P A N wrote:

[Hinsvar's Normal]
where is video? D: ...What the hell? The video was inserted to my diff first... Anyway, added.
00:24:827 - what about this beat :3 Done.
00:42:255 (4) - NC for start the square pattern? I want to keep my combo pattern here, and I don't think it's really that necessary.

-Umi- wrote:

Hinsvar's normal

- 00:06:827 (2) - x:268,y:104 ? Done.
- 00:16:827 - add note here ? :o ...Well, mapped I guess.
- 00:31:970 (2,4) - align them ? Align like what? I think there's nothing wrong with them anyway.
- 00:42:827 (5) - move to x:200,y:60 Done.
- 00:43:398 (6) - ^ x:332,y:112^
- 00:43:970 (7) - ^ x:284,y:244 ^
- 00:52:541 (5) - ^ x:232,y:276 ? ^
- 00:59:684 (3) - delete the reverse, then move 01:00:541 (4) - to 01:00:255 - (keep the end at 01:01:112 - ) ...I honestly don't see why should the rhythm be changed...
Thanks for modding~

Xinely fixed almost everything btw.
Oyatsu
HI Xinely-nee, sorry for free 2 posts. If you used my mp3 in my same previous map. This isn't TV Size. I finded mp3 TV Size really and better quality video (I also rename them, you just copy and replace old file). Let use them and make rank it ^^. Good luck again!!!!!
MP3: http://puu.sh/3bxGC.mp3
VIDEO: http://puu.sh/3bxRw.avi
Zero__wind
Hi :3 m4m from my queue

General
00:00:889 (1,2) - don't put notes before the 1st timing line as I suppoes. Use offset -824 in all diffs to slove this

Hard
00:08:027 (4,5,1) - maybe make the transition more satisfying http://puu.sh/3ccHf.jpg
00:26:598 (1) - maybe split this into a 1/2 slider and a note. rhythm in a Hard diff should be more delicate as I suppose. also to other similar parts
00:58:027 (4,5,6,7,1) - maybe somehow make them like this http://puu.sh/3ccWq.jpg (forgive me, I didn't placed them really delicately)
01:14:312 (1) - maybe http://puu.sh/3cd0k.jpg
This diff is a bit cluttered to the upright, maybe consider use the whole mapping area more sparingly next time

Normal
00:32:032 - add note, if you're not concerned about the difficulty star rating
00:34:592 (5) - remove this and add two notes at 00:34:318 - and 00:34:889 -
00:38:163 (1) - start on red tick please as this is a Normal
00:51:163 (3) - (196,328)
01:16:592 (6) - (260,56)
01:30:318 (4) - (240,52)
01:39:878 (1) - start on red tick
Actually I wanna say that you'd better rearrange all objects with distance snap 1.1x, to avoid overlapping patterns, it won't be too much work for such a short map. It's up to you though

Easy
00:17:604 (1) - start on red tick plz
01:15:175 (1,2) - exchange NC ?
01:34:794 (1) - start on red tick
01:39:318 (1) - ^
no more critical stuff found
nice blanckets

Thats all
good luck~
Topic Starter
Xinely

Zero__wind wrote:

Hi :3 m4m from my queue

General
00:00:889 (1,2) - don't put notes before the 1st timing line as I suppoes. Use offset -824 in all diffs to slove this i was tested my hard, no problem until fast get mouse and play, enough break for ready imo

Hard
00:08:027 (4,5,1) - maybe make the transition more satisfying http://puu.sh/3ccHf.jpg i don't see different o.o
00:26:598 (1) - maybe split this into a 1/2 slider and a note. rhythm in a Hard diff should be more delicate as I suppose. also to other similar parts yes i know this, but if i change it, will break my pattern, sorry xD
00:58:027 (4,5,6,7,1) - maybe somehow make them like this http://puu.sh/3ccWq.jpg (forgive me, I didn't placed them really delicately) u are right but my own flow better imo
01:14:312 (1) - maybe http://puu.sh/3cd0k.jpg branket actually :P
This diff is a bit cluttered to the upright, maybe consider use the whole mapping area more sparingly next time

Easy
00:17:604 (1) - start on red tick plz actually i don't see wrong in here, will change if other say this too
01:15:175 (1,2) - exchange NC ? i always NC after 2 stanza
01:34:794 (1) - start on red tick same
01:39:318 (1) - ^ same
no more critical stuff found
nice blanckets :3

Thats all
good luck~
Thanks :P

Updated :3
Hinsvar

Zero__wind wrote:

Normal
00:32:032 - add note, if you're not concerned about the difficulty star rating Changed the rhythm here instead.
00:34:592 (5) - remove this and add two notes at 00:34:318 - and 00:34:889 - ^
00:38:163 (1) - start on red tick please as this is a Normal I don't see any problem with this.
00:51:163 (3) - (196,328) I don't see any point in moving this.
01:16:592 (6) - (260,56) ^
01:30:318 (4) - (240,52) ^
01:39:878 (1) - start on red tick Nope; also don't see why should the spinner be started on the red tick too here.
Actually I wanna say that you'd better rearrange all objects with distance snap 1.1x, to avoid overlapping patterns, it won't be too much work for such a short map. It's up to you though Those objects touching each other are actually great. This means player can differ notes that are spaced by 1/2 or 1/1 easier.
Thanks for modding :D

EDIT: For kanade, Xinely added the tags~

She also said thanks :P
suzutsukikanade
"yoshino nanjou" to the tags? she is the vocal member of fripSide
kajiyatta
M4M from your queue
[General]
Inconsistent Preview Time. you must fix it.
Inconsistence Audio-Lead-In. you should fix it.
[Easy]
Placement
00:31:175(1,2) looks better if you change these sliders to more curved
00:47:175(1) tiny thing, move a bit better to make a nice blanket like this.
01:16:889(2,3,4,1) looks ugly imo, well it is a example to replace

Rhythm
00:37:604(1) start at 00:37:746 better to follow the instrumental
01:34:746(1) the beginning of spinner doesn't follow any sound, I highly suggest this pattern
01:39:318(1)^
[Normal]
Placement
00:40:889(1) a bit far from center of spinner. I suppose it is difficult for newbie, so like this?
01:04:318(3) move like this? it would be nice flow to next slider(4).
Rhythm
00:05:746 to be consistence, add a note here to follow the vocal pattern, you already did it at 00:04:603.
00:37:460(3,1) for Normal diff, to begin the spinner on downbeat better for newbie.
00:53:746 expect a note here.
00:54:889 ^
[Hard]
Placement
01:39:746(1) put like this? it is a just opinion
Rhythm
00:55:889 add a note here to follow the drum.
01:17:889(3) you can follow the drum sound at 01:18:032, so like this?
Hit Sonud
01:27:175(3) add finish at end same as other diffs.

overall fine I suppose. good luck with star
rezoons
Hi :),

M4M

Your map is really good. I can't find much so it's a little bit nazi mod.

[General]
  1. According to the AImod "Hinsvar'x normal" hasn't the same tag as the other diff. It's beacuse there of the space between "ああっ女神さまっ" and "Oh My Goddess"
[Easy]
  1. 00:47:175 (3) - Move the end point to x=256 y=184 for a better blanket. Then move 00:50:032 (1) to match the new blanket. (If the blanket was good 00:46:604 (2) and 00:50:032 (1) should have been at the same place).
  2. 01:07:746 (1) - Don't you use Finsih + Whistle in your map?
  3. 01:10:032 (2) - Blanket not perfect. Move the end point to x=260 y=136.
  4. 01:16:889 (2,3,4,1) - Why not Finish-Clap-Finsh-Clap-Finish instead of Finish-Clap-Whistle-Clap-Finish?
[Hinsvar's Normal]
  1. 00:42:603 (4,5,6,7) - Not a good square. Move 7 to x=272 y=240.
  2. 00:52:603 - Add a note? Because of the piano which play a note right here.
  3. 00:54:032 (1) - You use Whistle + Finish at 00:56:318 (3) so why not here?
  4. 01:16:889 (1,2,1) - Same suggestion as in the Easy.
[Hard]
  1. 00:06:027 (1,2) - If you tried to do a blanket here. Well, it's not really good.
  2. 00:17:455 (1) - Whistle + Finish? Like in the Easy diff?
  3. 00:24:598 (2,3) - This overlapping looks weird. It's mostly because it's the only one like this in your three diff so it's strange to see one here.
  4. 00:33:169 (1,3) - The slider isn't symmetrical so the blanket isn't perfect.
  5. 00:32:884 (4,3) - Try to replace the note exactly at the end of the slider.
  6. 00:41:741 (4,1) - This time it's not nazi. The blanket is really not good. Move 1 to x=240 y=44.
  7. 01:10:027 (1,3) - Litlle overlapping.
  8. 01:11:741 (4,1) - Ok, i'll stop pointing the blanket nearly good. I think it will start annoying you.
  9. 01:39:741 (1) - You finish with a symmetry so why not putting it at x=256 y=192?
~Good luck~
Hinsvar

kajiyatta wrote:

[Normal]
Placement
00:40:889(1) a bit far from center of spinner. I suppose it is difficult for newbie, so like this? Nope; in fact, I think it would be easier for players if I place it far from the center, since I'm sure enough most newbie players spin at a wide range of the playfield, not near the center consistently.
01:04:318(3) move like this? it would be nice flow to next slider(4). Made the slider wavy.
Rhythm
00:05:746 to be consistence, add a note here to follow the vocal pattern, you already did it at 00:04:603. I want to make a variety of rhythm so it would be less monotone. No noticeable problem can be detected here, anyway.
00:37:460(3,1) for Normal diff, to begin the spinner on downbeat better for newbie. I don't want to sacrifice the cymbal sound on that downbeat. Will sound real weird if left off.
00:53:746 expect a note here. Added.
00:54:889 ^ Don't think a note is needed here though.

rezoons wrote:

[Hinsvar's Normal]
  1. 00:42:603 (4,5,6,7) - Not a good square. Move 7 to x=272 y=240. Tweaked the square by myself.
  2. 00:52:603 - Add a note? Because of the piano which play a note right here. I fear that the diff might get a little too hard because there's so many notes connected (in a 1/2-beats gap) with each other.
  3. 00:54:032 (1) - You use Whistle + Finish at 00:56:318 (3) so why not here? Guess you're right. Done.
  4. 01:16:889 (1,2,1) - Same suggestion as in the Easy. 01:18:032 isn't loud enough for it to be worthy of a finish.
Thanks for modding :D
Topic Starter
Xinely
ty all <3

fix all in kajiyatta
almost fix all in rezoons ~

Updated
_Erra_
Easy
00:40:889 (1) - add note
Your card is gorgeous!
Even nothing modding XD
Topic Starter
Xinely
there is a note in that time o.o

thanks 4 checking ~
Gloria Guard
Hi Xinely.


[General]

Fine


[Easy]

00:24:318 (2) Make sure you back the rhythm, i don't understand this slider rhythm..
i think this slider remove and add this slider rhythm
00:37:746 (1) This is spin end awkward, this spin end 00:39:746 and 00:40:318 add note
01:24:889 (1,2,3,4,5) I suggest this part rhythm.
01:35:175 (1) hmm.. this spin end move 01:36:889 and 01:37:461 add note?


[Hinsvar's Normal]

00:28:889 (3,4,5) I suggest this rhythm.
01:08:603 01:08:603 (1,2,3,4) This does not fit the rhythm to the beat
i recommend rhythm
01:43:175 (1) This is spin end why 01:43:175... this part end sound 01:44:318


[Hard]

00:03:603 (5) Here you do not have a particular sound. remove note
00:05:889 ^
00:08:175 ^
00:20:318 (1) remove clap i not hear drum sound.
00:27:175 (1,2) why you don't use blanket? i think this two slider blanket is better shape imo
00:58:603 (4,5,6,7,8) This is bad stream flow. i suggest this flow
01:01:889 (3,4) spacing error
01:15:746 (3,5) blanket !!
01:24:746 (2) remove note, this part not hear sound
01:32:746 ^
Hinsvar

Gloria Guard wrote:

[Hinsvar's Normal]

00:28:889 (3,4,5) I suggest this rhythm. Uhm, I want to create a variety of rhythm too. Using that freaking rhythm all the time will make the diff feel monotone. The rhythm doesn't feel wrong at all anyway.

01:08:603 01:08:603 (1,2,3,4) This does not fit the rhythm to the beat
i recommend rhythm
01:43:175 (1) This is spin end why 01:43:175... this part end sound 01:44:318 It has something to do with the previous mp3 lol. Fixed.
Thanks for modding :D

http://puu.sh/3fsRi.osu
Topic Starter
Xinely
ty GG for mod <3

Updated :3
ryuu
hi :3
m4m from ur q :о

[General]

aibat:
Inconsistency in AudioLeadIn:
- [Easy] : 2000
- [Hard] : 2000
- [Hinsvar's Normal] : 0
Inconsistency in PreviewTime:
- [Easy] : 78604
- [Hard] : 78603
- [Hinsvar's Normal] : 78645

[Easy]

00:24:318 (2) - 3rd point on x:268, y:188 for perfect tracings
00:26:604 (1) - mb u do this?
well..next we see a lot of copypaste. so i suggest do so this. for diversity
00:28:889 (2) - 00:31:175 (1,2) - 00:35:746 (1) - 01:24:889 (3,4) - make this like 01:15:175 (1,2) -
01:30:032 (4,5) - place it on middle? o.o
01:38:604 (1) - ^

[Hinsvar's Normal]

00:08:318 (4) - don't place it so low. mb like this?
00:45:746 (2) - mb like this?
01:13:175 (2) - mb like this? ._.
01:23:175 (5) - ctrl+h? looks awkward with 01:21:460 (3) -

[Hard]

aibat
00:02:027 (3) - Unsnapped slider (start).
00:02:027 (3) - Unsnapped slider (end).
00:03:455 (4) - Unsnapped circle.
00:03:598 (5) - Unsnapped circle.
00:05:455 (6) - Unsnapped circle.
00:05:741 (7) - Unsnapped circle.
00:05:884 (8) - Unsnapped circle.
00:07:455 (9) - Unsnapped slider (start).
00:07:455 (9) - Unsnapped slider (end).
00:08:027 (10) - Unsnapped circle.
00:08:169 (11) - Unsnapped circle.
00:09:169 (12) - Unsnapped circle.
00:10:169 (13) - Unsnapped circle.
00:10:312 (14) - Unsnapped circle.
00:10:455 (15) - Unsnapped circle.
00:12:027 (16) - Unsnapped circle.
00:14:027 (17) - Unsnapped circle.
00:14:312 (18) - Unsnapped circle.
00:14:598 (19) - Unsnapped circle.
00:14:884 (20) - Unsnapped circle.
00:17:455 (1) - Unsnapped circle.
00:17:598 (1) - Unsnapped spinner (start).
00:17:598 (1) - Unsnapped spinner (end).
00:20:312 (1) - Unsnapped circle.
00:20:598 (2) - Unsnapped circle.
00:22:598 (3) - Unsnapped circle.
00:23:741 (4) - Unsnapped circle.
00:23:884 (5) - Unsnapped circle.
00:24:027 (6) - Unsnapped circle.
00:24:312 (1) - Unsnapped circle.
00:26:027 (2) - Unsnapped circle.
00:26:169 (3) - Unsnapped circle.
00:26:312 (4) - Unsnapped circle.
00:26:455 (5) - Unsnapped circle.
00:28:312 (6) - Unsnapped circle.
00:29:455 (7) - Unsnapped circle.
00:30:598 (8) - Unsnapped circle.
00:30:741 (9) - Unsnapped circle.
00:30:884 (10) - Unsnapped circle.
00:31:027 (11) - Unsnapped circle.
00:32:598 (12) - Unsnapped circle.
00:32:884 (13) - Unsnapped circle.
00:34:027 (14) - Unsnapped circle.
00:35:169 (15) - Unsnapped circle.
00:35:312 (16) - Unsnapped circle.
00:35:455 (17) - Unsnapped circle.
00:35:598 (18) - Unsnapped circle.
00:37:169 (19) - Unsnapped circle.
00:37:884 (20) - Unsnapped circle.
00:38:027 (1) - Unsnapped circle.
00:38:169 (1) - Unsnapped spinner (start).
00:38:169 (1) - Unsnapped spinner (end).
00:41:455 (2) - Unsnapped circle.
00:43:169 (3) - Unsnapped circle.
00:44:598 (4) - Unsnapped circle.
00:44:741 (5) - Unsnapped circle.
00:44:884 (1) - Unsnapped circle.
00:45:169 (2) - Unsnapped circle.
00:46:598 (3) - Unsnapped circle.
00:48:598 (4) - Unsnapped circle.
00:48:741 (5) - Unsnapped circle.
00:48:884 (6) - Unsnapped circle.
00:49:027 (7) - Unsnapped circle.
00:49:169 (8) - Unsnapped circle.
00:49:312 (9) - Unsnapped circle.
00:50:027 (10) - Unsnapped circle.
00:51:169 (11) - Unsnapped circle.
00:52:027 (12) - Unsnapped circle.
00:52:312 (13) - Unsnapped circle.
00:53:741 (14) - Unsnapped circle.
00:53:884 (15) - Unsnapped circle.
00:55:741 (16) - Unsnapped circle.
00:58:027 (18) - Unsnapped circle.
00:58:169 (19) - Unsnapped circle.
00:58:312 (20) - Unsnapped circle.
00:58:455 (21) - Unsnapped circle.
00:59:455 (22) - Unsnapped circle.
01:00:312 (23) - Unsnapped circle.
01:01:169 (24) - Unsnapped circle.
01:01:455 (25) - Unsnapped circle.
01:02:312 (26) - Unsnapped circle.
01:02:598 (27) - Unsnapped circle.
01:02:741 (28) - Unsnapped circle.
01:02:884 (29) - Unsnapped circle.
01:03:027 (30) - Unsnapped circle.
01:04:884 (31) - Unsnapped circle.
01:05:741 (32) - Unsnapped circle.
01:06:884 (33) - Unsnapped circle.
01:07:169 (34) - Unsnapped circle.
01:07:312 (35) - Unsnapped circle.
01:07:455 (36) - Unsnapped circle.
01:07:598 (37) - Unsnapped circle.
01:09:455 (38) - Unsnapped circle.
01:09:741 (39) - Unsnapped circle.
01:09:884 (40) - Unsnapped circle.
01:10:884 (41) - Unsnapped circle.
01:13:169 (42) - Unsnapped circle.
01:13:312 (43) - Unsnapped slider (start).
01:13:312 (43) - Unsnapped slider (end).
01:14:884 (44) - Unsnapped circle.
01:16:027 (45) - Unsnapped circle.
01:17:741 (46) - Unsnapped circle.
01:18:884 (47) - Unsnapped slider (start).
01:18:884 (47) - Unsnapped slider (end).
01:24:598 (48) - Unsnapped circle.
01:24:741 (49) - Unsnapped circle.
01:25:741 (50) - Unsnapped circle.
01:27:884 (51) - Unsnapped circle.
01:28:027 (52) - Unsnapped circle.
01:28:169 (53) - Unsnapped circle.
01:28:884 (54) - Unsnapped circle.
01:29:741 (55) - Unsnapped circle.
01:32:598 (56) - Unsnapped circle.
01:32:741 (57) - Unsnapped circle.
01:34:884 (58) - Unsnapped circle.
01:36:598 (59) - Unsnapped circle.
01:36:884 (60) - Unsnapped circle.
01:37:027 (61) - Unsnapped circle.
01:37:169 (62) - Unsnapped circle.
01:37:312 (63) - Unsnapped circle.
01:39:455 (64) - Unsnapped circle.
01:39:741 (1) - Unsnapped circle.

00:29:741 (3) - ctrl+j? o.o
00:32:598 (3) - 1 grid right

other is fine for me
good luck!
Hinsvar
Rejected all.

For the first, it isn't even a problem. I'm sure enough of it...

For the second and third, I prefer to follow the curve of the previous slider. Flows better like that.

And for the last... I don't see why should it be changed...

Thanks for modding, still :P
Arusha Shuna
Hello there
General
-BG resolution is too big *AIMod
-Use lowercase letters on all tags
Easy
AR -1?
00:22:032 (1) - move the middle slider point to (428,164) and the third point to (492,200)
00:47:175 (3) - a bit to the left to (260,28)
01:10:032 (2) - move the middle slider point to (368,132)
01:32:889 (1) - move the middle slider point to (112,112) and the third point to (168,200) fix the spacing with the next note afterwards
Hinsvar's Normal
01:16:889 (1) - minor spacing, keep it 1.03x with previous note
Hard
01:03:175 (1) - vertical flip maybe? To keep up with the flow with previous stream
Sorry about all the mods being nazi mods, can't find anything major.
Feel free to not give me any kudosu.

Good luck with the map!
Topic Starter
Xinely
fix all the nazi ~
so kd for you shuna :D
BG resolution : 1366x768 is rankable now , ask bapak osu indonesia nipaelizt aja *runs*

thanks 4 mod :)

Updated :3
DakeDekaane
Hi :3

M4M as requested in-game.

[General]
Try with an offset of 1451 (-10), sounds more accurate for me.
Rest looks fine.

[Easy]
00:08:318 (4) - *nazi* 1 grid left.
00:26:604 (1,2,1,2,1) - This part is a bit repetitive to me, maybe replace 00:31:175 (1,2) with something like 00:22:032 (1,2,3) ?
00:51:175 (2,3) - Maybe this is just me, but I think this would look better as this, I think actually it looks a bit sharp.
01:11:746 (3,1) - In this part I felt the flow was too harsh, maybe make something like this? (3) is in x:200 y:84 and (1) in y:132 y136.

[Hinsvar's Normal]
I'll just put some suggestions to lower a bit the difficulty in some parts, I felt it a bit high considering the BPM.
00:12:032 (2) - You could remove this, as I think you're following vocals most of the time.
00:16:032 (2) - Maybe this too, but it fits with vocals, so feel free to ignore this one.
00:21:746 (2) - I'd remove this, the next part is full of objects and there should be at least a little 1/1 break, and this is the only place I could find.
00:42:032 (3,4) - I think this could sound better if you do (3) a 1/1 beat slider and put (4) in 00:42:889, like here, you could also joint (4) and (5) into a slider.

00:59:460 (2) - Consider adding a note here, sounds a bit empty in comparison with 01:18:603 (2,3,1)
01:18:603 (2,3,1) - Also here.

[Hard]
00:35:175 (4,5,6,7,1) - I think this part could follow the shape of 00:33:175 (1).
01:28:175 (6,1) - This looks a bit sharp imo, try making this flow a bit smoother.
Oh well, there are many sounds of piano not mapped, but if they were, the gap between Normal and Hard would be too hugh.

That'd be all from my part, nice song and map :3
Good luck with this o/
Actually I feel bad as you modded 6 diffs and I just 3, so feel free to ask me for a mod whenever you want.
Topic Starter
Xinely

DakeDekaane wrote:

Hi :3

M4M as requested in-game.

[General]
Try with an offset of 1451 (-10), sounds more accurate for me. Nice , fixed >w<
Rest looks fine.

[Easy]
00:08:318 (4) - *nazi* 1 grid left. lol fixed
00:26:604 (1,2,1,2,1) - This part is a bit repetitive to me, maybe replace 00:31:175 (1,2) with something like 00:22:032 (1,2,3) ? change in last
00:51:175 (2,3) - Maybe this is just me, but I think this would look better as this, I think actually it looks a bit sharp.
change in other way as i can
01:11:746 (3,1) - In this part I felt the flow was too harsh, maybe make something like this? (3) is in x:200 y:84 and (1) in y:132 y136.
same as above :3

[Hard]
00:35:175 (4,5,6,7,1) - I think this part could follow the shape of 00:33:175 (1). Nice idea! :3
01:28:175 (6,1) - This looks a bit sharp imo, try making this flow a bit smoother. err, it's okay imo
Oh well, there are many sounds of piano not mapped, but if they were, the gap between Normal and Hard would be too hugh.

That'd be all from my part, nice song and map :3
Good luck with this o/
Actually I feel bad as you modded 6 diffs and I just 3, so feel free to ask me for a mod whenever you want. it's okay, your mod is good and my mod is bad =w=
Thank you :D
Updated :)
Hinsvar

DakeDekaane wrote:

[Hinsvar's Normal]
I'll just put some suggestions to lower a bit the difficulty in some parts, I felt it a bit high considering the BPM.
00:12:032 (2) - You could remove this, as I think you're following vocals most of the time. Done.
00:16:032 (2) - Maybe this too, but it fits with vocals, so feel free to ignore this one. Yeah, definitely not this...
00:21:746 (2) - I'd remove this, the next part is full of objects and there should be at least a little 1/1 break, and this is the only place I could find. This spot just "demands" to be mapped orz
00:42:032 (3,4) - I think this could sound better if you do (3) a 1/1 beat slider and put (4) in 00:42:889, like here, you could also joint (4) and (5) into a slider.
Did the second.
00:59:460 (2) - Consider adding a note here, sounds a bit empty in comparison with 01:18:603 (2,3,1) Following the louder instrument here.
01:18:603 (2,3,1) - Also here. Uhm?
Thanks for modding :D
Heanday
:o Hi ! From My Modding Queue


[Easy]

First play Nice one, realy.

00:35:736 (3) - Curve this one perfectly for symetrie


Hitsound :


00:10:593 (1) - 00:16:308 (3) - For this part, you must -10% volume, it's a bit high i think, then we can see the differents for the next
01:06:022 (4) - I think the second tick rate need to clap
01:15:165 (1) - Same here, last tick rate clap
01:18:022 (4) - If you whistle this one, whistle this one too => 01:16:879 (2) -
01:24:879 (3) - Add finsih end sldier ?
01:30:022 (4) - Same

Well, that's all for this one, perfect. Good job


[Hinsvar's Normal]

First play Sounds good ! :D

00:05:450 (7) - NC
00:06:022 (1) - Remove NC
00:14:593 (4) - NC
00:15:165 (1) - Remove NC
00:26:593 (1) - Rework curve of this one, just a lit
00:47:165 (4) - Same here
01:05:450 (4) - ^

Well, for NC, just copy Xinely dif please.

Hitsound :


Same than Xinely Easy, -10% volume Early part ( 00:10:593 (1) - / 00:17:165 (4) - )

00:21:736 (2) - Add clap
00:25:165 (6) - Early slid Whistle ( if we follow what you did before. )
00:34:879 (6) - Same early slid whistle
00:55:165 (2) - Why whistle early slid ? No reason, you must remove it and add whistle at revers, that's follow the music
00:58:593 (1) - add whistle early slid
01:07:736 (1) - I don't understand why you finish here, i can't hear this in the music
01:21:450 (3) - Early slid finish
01:27:736 (6) - Remove finish add whistle

That's all , nice one


[Hard]

First play
00:02:593 (3) - I think it need a circle after this slider
00:13:450 (2) - Ctrl G ?
00:14:308 (4) - what about delete this circle and add this rythm after http://puu.sh/3iE4R.jpg ?
00:58:593 (1) - Hmm, maybe change curve ? Better flow, like that http://puu.sh/3iEau.jpg Or something you prefer, but it's not that's funny to play like that
01:22:593 (3) - Invers curve ? http://puu.sh/3iEg5.jpg

That's all for this one !


Awesome mapset, hope this mod was succesful, good luck for rank it, bye <'3
scanter
:O how can find this song lol
Miya
Hi~

General
  1. Hinsvar's Normal has different preview time. Please fix this, it's unrankable.
  2. Same, Hinsvar's Normal has different video lead-in, also fix this.
Easy
  1. AR -1 for better spread? Normal has AR 4, so it will be good idea to decrease this diff AR by 1.
  2. 00:24:308 (2) - Please reduce this slider length by 1/2 because there is no heavy beat on 00:25:450 -, it's kinda awkward to hear. Following the music is more important than having different rhythm.
  3. 00:35:736 (3) - Same as above case, please reduce this slider length by 1/2 too.
  4. 01:32:879 (1) - Nazi, but can you move this slider end point to 172 200? Blanket will be more good if you do this.
  5. 01:38:593 (1) - New combo bug, add nc here please.
    The rest is pretty good. Good job :3
Normal
  1. Don't forget to fix those unrankable stuff that i has mention in general section~
  2. 00:28:879 (5) - This slider end doesn't follow the music properly imo since there is no strong beat at 00:30:022 -. It will be nice if you remove the repeat of this slider, and then add circle at 00:29:736 - and 00:30:308 -. This rhythm fit the music perfectly imo.
    Nice, i can't found anything besides that stuff. Great job~
Hard
  1. 00:00:889 (1) - Unsnapped circle ><
  2. 00:01:175 (2) - ^
  3. 00:26:593 (1) - I think finish is more appropiate compare to whistle at this slider start. It will keep finish consistencies too~
  4. 00:45:450 (3) - Whistle at this slider end? Feels empty there.
  5. 01:13:165 (2) - I feel this part is quite empty because there is no whistle here. How about adding a whistle here and then here 01:13:736 (4) - at sldier start and 01:14:308 (1) - slider start too? It's good to hear imo.
Besides those unrankable stuff, i think the map is very good. Fix those, and i'll be glad to recheck this :3
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