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fripSide - everlasting (TV Size)

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Topic Starter
Xinely
This beatmap was submitted using in-game submission on Saturday, June 22, 2013 at 7:29:35 PM

Artist: fripSide
Title: everlasting (TV Size)
Source: Aa! Megami-sama!
Tags: Infinite Synthesis ああっ女神さまっ Oh My Goddess! Hinsvar yoshino nanjou nao
BPM: 105
Filesize: 11677kb
Play Time: 01:39
Difficulties Available:
  1. Easy (1.13 stars, 79 notes)
  2. Hard (4.74 stars, 223 notes)
  3. Hinsvar's Normal (3.24 stars, 121 notes)
Download: fripSide - everlasting (TV Size)
Download: fripSide - everlasting (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 4th Ranked map ~
Normal by Hinsvar (again -__- )
Ready for mods :3
Thanks 4 mod :3
Oyatsu
- t e n n y a -
P A N
-Umi-
Zero_wind
kajiyatta
rezoons
Gloria Guard
Arusha Shuna
DakeDekaane
Heanday
Miya (bubble :3)
Teara (Ranked <3)
Redownload if you download before 9 June 2013. Changed mp3 and Video
Natsu
OMG you map alot baka btw 1º xD
Oyatsu
OH MY GODNESS !!

Ok, Here you go!!!!
[General]
Use normal-clap of S. I think it isn't good. Let use drum...(exam).
A sleazy map, AR+7 is sensible with Xinely diff?
[Xinely]
00:23:684 (6,1) - Can change into slider, I think better...
00:25:684 (4) - Well let see, this is the same as 00:30:255 (4) - But Why 1st one is clap, 2nd one is finish&clap?
00:32:255 (3) - Can you make this will round by (2) and change place of (4) -of course if that, I will change place of (3)-
00:41:398 (4) - 1 grid right-up and more curved alittle
00:50:827 (4) - Overlap with 00:48:970 (8) - will better
01:13:255 (4) - Start at 01:13:255 - and end at 01:13:684 - > If as you, will difficult to understand rhythm
00:36:255 (2,4) - Opposite will better
01:36:255 (2,3) - I feel this rhythm isn't normal
[Hinvar's Normal]
00:03:398 (1) - Should NC here?
00:23:684 (1) - ^
00:28:541 (5) - Make as: http://puu.sh/3aaUW.jpg ><
01:05:112 (4) - Curved down will more beautiful
01:36:541 (1) - Should NC
[Easy]
00:10:827 (2) - end of slider at 244/264 to round (3)
00:15:970 (3) - Remove finish because it disharmonizes here.
00:41:684 - Why empty here while 00:45:684 - is full?
00:55:970 (4) - Move to 92/160 to balance 2 heads of slider with (3).
01:24:541 (3) - Repeat at red tick here isn't sensible. let hear carefull and you can see

Ok, finish. Nice map but some problem you need to fix. Good luck~~~ 8-)
Topic Starter
Xinely
thanks 4 mod
almost fix all :3

waiting hinsvar

EDIT: lazy add post count hue

- t e n n y a - wrote:

m4m here

[General]
  1. Diffs names quite unsuit. but if you make this only 2 diff it's ok (Hinsvar & Xinely) but with Easy here, Hard/Insane diff with name "Xinely" is not suit imo. prefer to change Xinely into "Hard" or remove easy~ kinda disappointed with this, okay
[Easy]
  1. 00:05:112 (1,2)- : why don't copy paste slider number 4,5 at 00:07:970. they have a good symmetry rather than this 2 sliders.
  2. 00:26:255 (1)- : remove this slider and copy-paste slider no 2 on 00:28:541 ? it has a good shape rather than this one
  3. 00:35:398 (1)- : why don't make this slider length same as previouses sliders? like this i meant
  4. 00:58:255 (1)- : last slider point to x496 y128 to make better blanketing
  5. 01:14:827 (1,2)- : how about re-arrange them like this?
    212,64,74827,6,0,P|120:28|56:96,1,192,8|8,0:0|0:0,0:0:0:0:
    140,112,76541,1,4,0:0:0:0:
  6. 01:20:541 (3)- : last slider point 1grid up fix
  7. 01:24:541 (3,4)- : slider no 3 is not follow vocal and music imo. make this slider 1/1 long and remove circle 4 fixed by my own
  8. 01:30:827 (5)- : 1grid up done
  9. 01:32:541 (1)- : last slider point 1 / 2 grid to left
  10. 01:38:255 (2)- : how about put it like this to make better flow? hmmm okau
  11. 01:39:398 (1)- : add whistle to the spinner perhaps? bakanely, forget this, fixed
    lama bgt, fix all deh =3=
[Xinely]
  1. <3
  2. 00:07:112 (3)- : to follow vocal, delete this slider and add circle at 00:07:398 nope
  3. 00:17:112 (1)- : I was hoping for jump here. perhaps move this to x256 y40 errr okay
  4. 00:27:112 (2,3,4)- : to follow music, try these rhythms hmm, fix

    or
  5. 00:56:827 (3)- : rearrange the slider like this perhaps? i don't see wrong in here
  6. 01:01:970 (5)- : add whistle here perhaps? nope
  7. 01:26:827 (3)- : move this to x88 y212 to make better symmetry? yeah
  8. 01:38:541 (3)- : 1 grid up fixed
  9. 01:39:398 (1)- : why don't put this on x256 y176 to make better jump and flow? 256,192
that's all good luck <3
UPDATED ~
10nya
m4m here

[General]
  1. Diffs names quite unsuit. but if you make this only 2 diff it's ok (Hinsvar & Xinely) but with Easy here, Hard/Insane diff with name "Xinely" is not suit imo. prefer to change Xinely into "Hard" or remove easy~
[Easy]
  1. 00:05:112 (1,2)- : why don't copy paste slider number 4,5 at 00:07:970. they have a good symmetry rather than this 2 sliders.
  2. 00:26:255 (1)- : remove this slider and copy-paste slider no 2 on 00:28:541 ? it has a good shape rather than this one
  3. 00:35:398 (1)- : why don't make this slider length same as previouses sliders? like this i meant
  4. 00:58:255 (1)- : last slider point to x496 y128 to make better blanketing
  5. 01:14:827 (1,2)- : how about re-arrange them like this?
    212,64,74827,6,0,P|120:28|56:96,1,192,8|8,0:0|0:0,0:0:0:0:
    140,112,76541,1,4,0:0:0:0:
  6. 01:20:541 (3)- : last slider point 1grid up
  7. 01:24:541 (3,4)- : slider no 3 is not follow vocal and music imo. make this slider 1/1 long and remove circle 4
  8. 01:30:827 (5)- : 1grid up
  9. 01:32:541 (1)- : last slider point 1 / 2 grid to left
  10. 01:38:255 (2)- : how about put it like this to make better flow?
  11. 01:39:398 (1)- : add whistle to the spinner perhaps?
[Hinsvar's Normal]
  1. 00:04:541 (6)- : vocal change here (nao 's voice a bit loud) so nc here?
  2. 00:10:255 (1)- : why don't copy paste slider 4 at 00:07:970 ? It has a good shape and it'll make player easy to play
  3. 00:16:827 - : Vocal continues but let this empty is a bit cruel to me. perhaps try this rhythm?
  4. 00:22:827 (4)- : to follow music better. try this rhythm
  5. 00:27:398 (3)- : move this circle to 00:27:684 to follow music better.
  6. 00:57:112 (4)- : try this rhythm to follow music better?
  7. 00:59:684 (x)- : add circle here please, it'll follow vocal better
  8. 01:08:255 (2)- : try this rhythm to follow vocal better?
  9. 01:35:398 (3)- : add customslidertick here ?
[Xinely]
  1. <3
  2. 00:07:112 (3)- : to follow vocal, delete this slider and add circle at 00:07:398
  3. 00:17:112 (1)- : I was hoping for jump here. perhaps move this to x256 y40
  4. 00:27:112 (2,3,4)- : to follow music, try these rhythms

    or
  5. 00:56:827 (3)- : rearrange the slider like this perhaps?
  6. 01:01:970 (5)- : add whistle here perhaps?
  7. 01:26:827 (3)- : move this to x88 y212 to make better symmetry?
  8. 01:38:541 (3)- : 1 grid up
  9. 01:39:398 (1)- : why don't put this on x256 y176 to make better jump and flow?
that's all good luck <3
Hinsvar

Oyatsu wrote:

[Hinvar's Normal] lol
00:03:398 (1) - Should NC here? The NC here is every two stanzas.
00:23:684 (1) - ^ ^
00:28:541 (5) - Make as: http://puu.sh/3aaUW.jpg >< Uhm, I don't want to make the rhythm complicated in my diff.
01:05:112 (4) - Curved down will more beautiful No, it's definitely better this way. The flow is better like this, anyway.
01:36:541 (1) - Should NC I only place NCs at the beginning of a stanza.

- t e n n y a - wrote:

[Hinsvar's Normal]
  1. 00:04:541 (6)- : vocal change here (nao 's voice a bit loud) so nc here? Not loud enough to apply NC there.
  2. 00:10:255 (1)- : why don't copy paste slider 4 at 00:07:970 ? It has a good shape and it'll make player easy to play Done.
  3. 00:16:827 - : Vocal continues but let this empty is a bit cruel to me. perhaps try this rhythm? I wish to have a variation on the map's rhythm, and there's really no need to emphasize the vocal away, IMO.
  4. 00:22:827 (4)- : to follow music better. try this rhythm Varied it, I guess.
  5. 00:27:398 (3)- : move this circle to 00:27:684 to follow music better. Done.
  6. 00:57:112 (4)- : try this rhythm to follow music better? Made a bit variation on it.
  7. 00:59:684 (x)- : add circle here please, it'll follow vocal better Done.
  8. 01:08:255 (2)- : try this rhythm to follow vocal better? Varied.
  9. 01:35:398 (3)- : add customslidertick here ? Done.
Thanks for modding :D
P A N
[Hard]
00:03:255 (5) - if you follow the vocal I think remove this note sounds better. imo :3
00:22:541 / 00:23:970 / 00:24:827 / 00:26:255 / 00:27:112 / 00:31:684 / 00:36:255 - what about add finish to them? I think it can make the sound more epic. just my opinion :/
00:25:684 (4,5,6,7,1,2) - maybe this flow is better?
SPOILER

if you want to try, here is code
256,236,25684,1,8,0:0:0:0:
288,252,25827,1,0,0:0:0:0:
324,256,25970,1,0,0:0:0:0:
360,252,26112,1,0,0:0:0:0:
392,232,26255,6,0,P|388:140|316:92,1,180,2|8,0:0|0:0,0:0:0:0:
240,44,27112,2,0,P|244:136|316:184,1,180,2|2,0:0|0:0,0:0:0:0:
348,276,27970,1,8,0:0:0:0:
00:31:684 (2,3) - 2 option here.
1. move (2) 2 grid right and 2. move (3) 2 grid left for more blanket
00:33:684 (2,3) - maybe try this? 160|164 , 256|136
00:36:827 (3,4,1) - try this pattern? 352|144 , 256|120 , 192|276
00:41:398 (4) - 392|136 for better blanket
01:01:398 (4) - change this distance to same as (2,3)?
01:02:684 (9) - what about 212|256?
01:07:112 (7,8,1) - move them 1 grid right and 1 grid up?
01:13:970 (1) - 1 grid left?
01:20:541 (4,1,2,3) - 280|156 , 208|156 , 208|228 , 280|228 for perfect square and make (2) perfect stack with the previous (3) oops and dont forget to move 01:23:398 (1) to 280|228
01:30:827 (2) - 1 grid up
01:38:541 (3) - 1 grid left

[Hinsvar's Normal]
where is video? D:
00:24:827 - what about this beat :3
00:42:255 (4) - NC for start the square pattern?

[Easy]
00:21:684 (1) - move center to 432|168
00:45:112 (1) - move to 368|236 and move tail 359|130 looks better for me :3
00:53:684 (1) - 276|255
01:00:541 (2) - move tail 1 grid right
01:02:827 (1) - 1 grid up
01:07:398 (1) - move to 400|300 and move tail 1 grid up
01:13:684 (3) - 1 grid left?
01:24:541 (3) - move tail 1 grid up
01:32:541 (1) - 1 grid right
01:37:684 (1) - maybe delete this note? I think beginner want more break time XD just saying

Good Luck Xinely & Hinsvar yea yea :D
Umi
well here as your request :3

Let'su go !!

Easy

- 00:45:112 (1) - 1 gris to the left :3
- 00:51:970 (4) - move end to x:192,y:280 (Sorry i love perfect blanket >3<)
- 00:53:684 (1,3) - better align them
- 01:00:541 (2) - move end to x:276,y:104
- 01:02:827 (1) - ^ x:200,y:156
- 01:07:398 (1) - move start to x:404,y:300 ; center to x:332,y:260 and end to x:320,y:192 (maniac @.@)
- 01:13:684 (3) - move to x:284,y:208
- 01:16:541 (2,4) - align them ?
- 01:20:541 (3) - 1 grid to the left
- 01:24:541 (3) - move end to x:360,y:276
- 01:32:541 (1) - ^ x:172,y:200
well there are just suggestion, good easy :)

Hinsvar's normal

- 00:06:827 (2) - x:268,y:104 ?
- 00:16:827 - add note here ? :o
- 00:31:970 (2,4) - align them ?
- 00:42:827 (5) - move to x:200,y:60
- 00:43:398 (6) - ^ x:332,y:112
- 00:43:970 (7) - ^ x:284,y:244
- 00:52:541 (5) - ^ x:232,y:276 ?
- 00:59:684 (3) - delete the reverse, then move 01:00:541 (4) - to 01:00:255 - (keep the end at 01:01:112 - )

Hard

- 00:03:112 (4,5) - add wisthle ?
- 00:05:398 (4,5) - ^
- 00:07:684 (4,5) - ^
- 00:32:827 (1,2,3) - something like that better
- 00:37:541 - add note here ?
- 00:41:970 (1) - center to x:208,y:120
- 00:47:398 (2) - better to x:216,y:92 (align)
- 01:30:827 (2) - move to x:208,y:124
nothing else to say

Well all the diff are good :3 here just suggestion, hope it will help u, Good luck ! ;)
Hinsvar

P A N wrote:

[Hinsvar's Normal]
where is video? D: ...What the hell? The video was inserted to my diff first... Anyway, added.
00:24:827 - what about this beat :3 Done.
00:42:255 (4) - NC for start the square pattern? I want to keep my combo pattern here, and I don't think it's really that necessary.

-Umi- wrote:

Hinsvar's normal

- 00:06:827 (2) - x:268,y:104 ? Done.
- 00:16:827 - add note here ? :o ...Well, mapped I guess.
- 00:31:970 (2,4) - align them ? Align like what? I think there's nothing wrong with them anyway.
- 00:42:827 (5) - move to x:200,y:60 Done.
- 00:43:398 (6) - ^ x:332,y:112^
- 00:43:970 (7) - ^ x:284,y:244 ^
- 00:52:541 (5) - ^ x:232,y:276 ? ^
- 00:59:684 (3) - delete the reverse, then move 01:00:541 (4) - to 01:00:255 - (keep the end at 01:01:112 - ) ...I honestly don't see why should the rhythm be changed...
Thanks for modding~

Xinely fixed almost everything btw.
Oyatsu
HI Xinely-nee, sorry for free 2 posts. If you used my mp3 in my same previous map. This isn't TV Size. I finded mp3 TV Size really and better quality video (I also rename them, you just copy and replace old file). Let use them and make rank it ^^. Good luck again!!!!!
MP3: http://puu.sh/3bxGC.mp3
VIDEO: http://puu.sh/3bxRw.avi
Zero__wind
Hi :3 m4m from my queue

General
00:00:889 (1,2) - don't put notes before the 1st timing line as I suppoes. Use offset -824 in all diffs to slove this

Hard
00:08:027 (4,5,1) - maybe make the transition more satisfying http://puu.sh/3ccHf.jpg
00:26:598 (1) - maybe split this into a 1/2 slider and a note. rhythm in a Hard diff should be more delicate as I suppose. also to other similar parts
00:58:027 (4,5,6,7,1) - maybe somehow make them like this http://puu.sh/3ccWq.jpg (forgive me, I didn't placed them really delicately)
01:14:312 (1) - maybe http://puu.sh/3cd0k.jpg
This diff is a bit cluttered to the upright, maybe consider use the whole mapping area more sparingly next time

Normal
00:32:032 - add note, if you're not concerned about the difficulty star rating
00:34:592 (5) - remove this and add two notes at 00:34:318 - and 00:34:889 -
00:38:163 (1) - start on red tick please as this is a Normal
00:51:163 (3) - (196,328)
01:16:592 (6) - (260,56)
01:30:318 (4) - (240,52)
01:39:878 (1) - start on red tick
Actually I wanna say that you'd better rearrange all objects with distance snap 1.1x, to avoid overlapping patterns, it won't be too much work for such a short map. It's up to you though

Easy
00:17:604 (1) - start on red tick plz
01:15:175 (1,2) - exchange NC ?
01:34:794 (1) - start on red tick
01:39:318 (1) - ^
no more critical stuff found
nice blanckets

Thats all
good luck~
Topic Starter
Xinely

Zero__wind wrote:

Hi :3 m4m from my queue

General
00:00:889 (1,2) - don't put notes before the 1st timing line as I suppoes. Use offset -824 in all diffs to slove this i was tested my hard, no problem until fast get mouse and play, enough break for ready imo

Hard
00:08:027 (4,5,1) - maybe make the transition more satisfying http://puu.sh/3ccHf.jpg i don't see different o.o
00:26:598 (1) - maybe split this into a 1/2 slider and a note. rhythm in a Hard diff should be more delicate as I suppose. also to other similar parts yes i know this, but if i change it, will break my pattern, sorry xD
00:58:027 (4,5,6,7,1) - maybe somehow make them like this http://puu.sh/3ccWq.jpg (forgive me, I didn't placed them really delicately) u are right but my own flow better imo
01:14:312 (1) - maybe http://puu.sh/3cd0k.jpg branket actually :P
This diff is a bit cluttered to the upright, maybe consider use the whole mapping area more sparingly next time

Easy
00:17:604 (1) - start on red tick plz actually i don't see wrong in here, will change if other say this too
01:15:175 (1,2) - exchange NC ? i always NC after 2 stanza
01:34:794 (1) - start on red tick same
01:39:318 (1) - ^ same
no more critical stuff found
nice blanckets :3

Thats all
good luck~
Thanks :P

Updated :3
Hinsvar

Zero__wind wrote:

Normal
00:32:032 - add note, if you're not concerned about the difficulty star rating Changed the rhythm here instead.
00:34:592 (5) - remove this and add two notes at 00:34:318 - and 00:34:889 - ^
00:38:163 (1) - start on red tick please as this is a Normal I don't see any problem with this.
00:51:163 (3) - (196,328) I don't see any point in moving this.
01:16:592 (6) - (260,56) ^
01:30:318 (4) - (240,52) ^
01:39:878 (1) - start on red tick Nope; also don't see why should the spinner be started on the red tick too here.
Actually I wanna say that you'd better rearrange all objects with distance snap 1.1x, to avoid overlapping patterns, it won't be too much work for such a short map. It's up to you though Those objects touching each other are actually great. This means player can differ notes that are spaced by 1/2 or 1/1 easier.
Thanks for modding :D

EDIT: For kanade, Xinely added the tags~

She also said thanks :P
suzutsukikanade
"yoshino nanjou" to the tags? she is the vocal member of fripSide
kajiyatta
M4M from your queue
[General]
Inconsistent Preview Time. you must fix it.
Inconsistence Audio-Lead-In. you should fix it.
[Easy]
Placement
00:31:175(1,2) looks better if you change these sliders to more curved
00:47:175(1) tiny thing, move a bit better to make a nice blanket like this.
01:16:889(2,3,4,1) looks ugly imo, well it is a example to replace

Rhythm
00:37:604(1) start at 00:37:746 better to follow the instrumental
01:34:746(1) the beginning of spinner doesn't follow any sound, I highly suggest this pattern
01:39:318(1)^
[Normal]
Placement
00:40:889(1) a bit far from center of spinner. I suppose it is difficult for newbie, so like this?
01:04:318(3) move like this? it would be nice flow to next slider(4).
Rhythm
00:05:746 to be consistence, add a note here to follow the vocal pattern, you already did it at 00:04:603.
00:37:460(3,1) for Normal diff, to begin the spinner on downbeat better for newbie.
00:53:746 expect a note here.
00:54:889 ^
[Hard]
Placement
01:39:746(1) put like this? it is a just opinion
Rhythm
00:55:889 add a note here to follow the drum.
01:17:889(3) you can follow the drum sound at 01:18:032, so like this?
Hit Sonud
01:27:175(3) add finish at end same as other diffs.

overall fine I suppose. good luck with star
rezoons
Hi :),

M4M

Your map is really good. I can't find much so it's a little bit nazi mod.

[General]
  1. According to the AImod "Hinsvar'x normal" hasn't the same tag as the other diff. It's beacuse there of the space between "ああっ女神さまっ" and "Oh My Goddess"
[Easy]
  1. 00:47:175 (3) - Move the end point to x=256 y=184 for a better blanket. Then move 00:50:032 (1) to match the new blanket. (If the blanket was good 00:46:604 (2) and 00:50:032 (1) should have been at the same place).
  2. 01:07:746 (1) - Don't you use Finsih + Whistle in your map?
  3. 01:10:032 (2) - Blanket not perfect. Move the end point to x=260 y=136.
  4. 01:16:889 (2,3,4,1) - Why not Finish-Clap-Finsh-Clap-Finish instead of Finish-Clap-Whistle-Clap-Finish?
[Hinsvar's Normal]
  1. 00:42:603 (4,5,6,7) - Not a good square. Move 7 to x=272 y=240.
  2. 00:52:603 - Add a note? Because of the piano which play a note right here.
  3. 00:54:032 (1) - You use Whistle + Finish at 00:56:318 (3) so why not here?
  4. 01:16:889 (1,2,1) - Same suggestion as in the Easy.
[Hard]
  1. 00:06:027 (1,2) - If you tried to do a blanket here. Well, it's not really good.
  2. 00:17:455 (1) - Whistle + Finish? Like in the Easy diff?
  3. 00:24:598 (2,3) - This overlapping looks weird. It's mostly because it's the only one like this in your three diff so it's strange to see one here.
  4. 00:33:169 (1,3) - The slider isn't symmetrical so the blanket isn't perfect.
  5. 00:32:884 (4,3) - Try to replace the note exactly at the end of the slider.
  6. 00:41:741 (4,1) - This time it's not nazi. The blanket is really not good. Move 1 to x=240 y=44.
  7. 01:10:027 (1,3) - Litlle overlapping.
  8. 01:11:741 (4,1) - Ok, i'll stop pointing the blanket nearly good. I think it will start annoying you.
  9. 01:39:741 (1) - You finish with a symmetry so why not putting it at x=256 y=192?
~Good luck~
Hinsvar

kajiyatta wrote:

[Normal]
Placement
00:40:889(1) a bit far from center of spinner. I suppose it is difficult for newbie, so like this? Nope; in fact, I think it would be easier for players if I place it far from the center, since I'm sure enough most newbie players spin at a wide range of the playfield, not near the center consistently.
01:04:318(3) move like this? it would be nice flow to next slider(4). Made the slider wavy.
Rhythm
00:05:746 to be consistence, add a note here to follow the vocal pattern, you already did it at 00:04:603. I want to make a variety of rhythm so it would be less monotone. No noticeable problem can be detected here, anyway.
00:37:460(3,1) for Normal diff, to begin the spinner on downbeat better for newbie. I don't want to sacrifice the cymbal sound on that downbeat. Will sound real weird if left off.
00:53:746 expect a note here. Added.
00:54:889 ^ Don't think a note is needed here though.

rezoons wrote:

[Hinsvar's Normal]
  1. 00:42:603 (4,5,6,7) - Not a good square. Move 7 to x=272 y=240. Tweaked the square by myself.
  2. 00:52:603 - Add a note? Because of the piano which play a note right here. I fear that the diff might get a little too hard because there's so many notes connected (in a 1/2-beats gap) with each other.
  3. 00:54:032 (1) - You use Whistle + Finish at 00:56:318 (3) so why not here? Guess you're right. Done.
  4. 01:16:889 (1,2,1) - Same suggestion as in the Easy. 01:18:032 isn't loud enough for it to be worthy of a finish.
Thanks for modding :D
Topic Starter
Xinely
ty all <3

fix all in kajiyatta
almost fix all in rezoons ~

Updated
_Erra_
Easy
00:40:889 (1) - add note
Your card is gorgeous!
Even nothing modding XD
Topic Starter
Xinely
there is a note in that time o.o

thanks 4 checking ~
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