Thanks!! Almost finished too!Helios_Zul wrote:
Support <3
Take My Star !
Thanks!! Almost finished too!Helios_Zul wrote:
Support <3
Take My Star !
22:09 Tari: Can I do an IRC mod
22:10 Trust: sure ive never had someone do an irc mod. is there anything i need to setup on my part?
22:11 Tari: nooo
22:11 Tari: and uhm
22:11 Tari: you know jonathan I guess
22:11 Trust: srry im new to map/mod so i dont know many things
22:11 Trust: yeah
22:11 Tari: you should ask him maybes
22:11 Tari: he knows alot like me~
22:12 Trust: oh ya believe me i throw him questions like every day lol
22:12 Tari: just talk and savelog
22:12 Tari: the links still work in IRC
22:15 Trust: i see, and you just post it in the thread yes?
22:15 Tari: yes
22:15 Trust: ok
22:15 Tari: omg
22:15 Tari: your curved sliders are all ugly
22:15 Tari: need to fix them.
22:16 Tari: especially in easy diff
22:16 Tari: 00:13:387 (3) -
22:16 Trust: yea agreed, my easy needs a lot of work
22:16 Tari: ew
22:16 Trust: im so bad at mapping easy ><
22:17 Tari: and spacing
22:17 Tari: is too close
22:17 Tari: .____.
22:17 Tari: the notes are like super close to touching
22:17 Trust: oh
22:17 Tari: and try to make sliders touch notes
22:17 Tari: these are called overlaps
22:17 Tari: but overlap can be good
22:18 Tari: just depend on usage~
22:18 Tari: like symmetry things
22:18 Trust: yeah
22:18 Tari: I mean
22:18 Tari: try not to make sliders touch notes
22:18 Tari: sorry typo*
22:18 Trust: ur probably gonna find ALOT of bad overlaps in my hard
22:18 Trust: jonathan pointed a few out :\
22:18 Tari: overlap kinda bad
22:18 Trust: but yeah i get what ur saying
22:18 Tari: shows mapper placement is poor
22:19 Tari: and doesn't know to handle with map space
22:20 Tari: well your map structure is really nice
22:20 Tari: you mapped each kiai similar to each other.
22:20 Tari: thats good.
22:20 Tari: shows your understanding of the music.
22:21 Trust: :D
22:21 Trust: glad to hear that
22:21 Tari: its fine map
22:21 Tari: but need to increase spacing
22:21 Tari: and change some slider shape.
22:22 Trust: thanks!
22:22 Tari: and try to make rhythm the same in each kiai
22:22 Trust: i'll definitely fix
22:22 Tari: and add differences if you want
22:22 Tari: But should keep some things the same in each kiai
22:22 Trust: ya
22:23 Trust: what do you think about the difficulty?
22:23 Trust: like does it feel easy?
22:23 Tari: well
22:23 Trust: cause the object count is kinda close to normal
22:23 Trust: but its only 2.5 star rating
22:23 Tari: NHI spread would work good in this song.
22:23 Tari: nuy
22:23 Tari: but*
22:24 Tari: this song is one of those songs where
22:24 Tari: all 4 diffs are possible to make
22:24 Tari: so its fine
22:24 Trust: ah k
22:24 Tari: and
22:24 Tari: your easy can be harder yes.
22:24 Tari: If anything you should make it harder
22:24 Trust: okk
22:24 Tari: lol
22:24 Tari: your using such low sv
22:25 Tari: but the star rating is kinda high for this SV
22:25 Tari: so just use 1.0~
22:25 Tari: and that will fix spacing issues
22:25 Tari: higher SV = higher spaced notes
22:25 Trust: ah didnt realize that
22:25 Tari: lol
22:26 Tari: try to decide sv on the song?
22:26 Tari: and map like that
22:26 Trust: i just figured use really low sv so its easy for new players to keep up
22:26 Trust: but yeah
22:26 Trust: everything does feel SO close together
22:26 Tari: and don't think of how easy I want the map to be.
22:27 Tari: and
22:27 Tari: in hard
22:27 Tari: try to build up on rhythms
22:27 Tari: 02:20:887 (1,1,1) -
22:27 Tari: and add notes in-between those
22:28 Tari: and you abuse color hax so much.
22:28 Tari: Only do it for one part
22:28 Trust: aww
22:28 Tari: one certain part
22:28 Tari: like "You can try part"
22:28 Tari: its used for effect.
22:29 Trust: kk
22:29 Tari: and try to look at your combo's
22:29 Tari: there pretty wrong
22:29 Tari: you notice
22:30 Trust: oh ya
22:30 Tari: 03:41:887 (5) - is a repeat of 03:38:887 (1) -
22:30 Tari: Means you should add new combo
22:31 Tari: don't repeat rhythms in normal
22:31 Tari: you need to add on in them.
22:31 Tari: I mean easy*
22:31 Tari: bleh
22:32 Trust: add on the rhythm?
22:32 Tari: 03:49:387 (1,1,1) - like these
22:32 Tari: add on
22:32 Tari: its the exact same thing as in easy
22:32 Tari: it should be harder
22:33 Trust: can you give me some example? kinda lost here
22:33 Trust: i figured for easy to keep it as simple as possible
22:33 Tari: add notes inbetween each one of those notes
22:33 Tari: in sense of difficult
22:33 Tari: diffuclty*
22:33 Trust: okay
22:33 Tari: you need to make the rhythms in hard more complex right?
22:34 Trust: OH we're on hard now!
22:34 Tari: yeah~
22:34 Trust: omg
22:34 Trust: sorry
22:34 Trust: yeah i agree
22:34 Trust: but i kind of like the simplicity of how that part follows the lyrics
22:35 Trust: maybe i could make bigger jumps to make it harder?
22:35 Tari: lol
22:35 Tari: 1/2 jumps
22:35 Tari: there not really such thing
22:35 Tari: .___.
22:36 Trust: k
22:37 Tari: well
22:37 Tari: you can keep the rhythm the same
22:37 Tari: but I feel it kinda weird.
22:37 Tari: because it doesn't match with the level of difficulty
22:38 Trust: hmm ya i get what u mean
22:41 Tari: bleh
22:41 Tari: I've been talking too much
22:41 Tari: but I guess I can mod more later
22:41 Tari: after you do those changes.
22:41 Tari: I don't mod maps like this usually
22:42 Trust: sorry bout that :(
22:42 Tari: when there already alot of mods
22:42 Tari: because I want to build on them
22:42 Tari: but your map has gotten none
22:42 Tari: so I can point out some BIG thigns you can change.
22:42 Tari: before you get mods
22:42 Tari: to continue building
22:42 Tari: on what I said.
22:42 Trust: ok
22:43 Trust: of course, any help I appreciate a lot
22:44 Tari: well
22:44 Tari: also
22:44 Tari: run the map through AIBAT
22:44 Tari: it helps you sort out most of the unrankable issues.
22:44 Trust: kk, i'll do that
Moved to pending!jonathanlfj wrote:
finally got time to finish this...difficulty control took longer than the mapping itself orz
http://puu.sh/3XlXI.zip
also add this hitsound to your song folder: http://puu.sh/3Xm29.wav
lets see if anyone will spot the copy paste(s) xD
Thank you Tari! I'm going to update this later tonight just to fix up a few things then feel free!Tari wrote:
Remove anime from the tags, it'll appear in the genre. I'll mod this when I have the time.
Thanks sheela! This was really helpfulsheela901 wrote:
[General]
It says that it has a conflict in the tags. Fixed
The first kiai time should start at 01:10:387 ? Done
The second kiai time should start at 02:10:387 ? ^
[Easy]
The stack leniency at 3? Fixed
00:23:699 - Spinner here to 00:25:387 ? Done
01:51:074 (4) - Don't stack it with 01:51:262 (5) , it's a 1/2 beat. So, there's already 01:46:387 (1,2) or 01:47:137 (3,4) and there's a 1/1 beat and it'll confuse.Went with a different pattern
02:00:637 (6) - Make parallel to 01:59:887 (5) . Copy 01:59:887 (5) , paste it and Ctrl+J and Ctrl+H. Done
02:02:887 (2) - Copy 02:01:387 (1) , paste it and Ctrl+J and Ctrl+G.Done, this actually looks a lot nicer
02:04:574 (1) - The spinner should start at 02:04:387 Fixed
03:41:137 (3,4) - It isn't hard for an easy? Maybe start a slider at 03:41:137 to 03:41:512 Done
[Hard]
00:50:324 (1,1) - Remove NC Sure
02:10:387 (3) - NC Done
Good Luck!
Thank you for the mod!zorefire wrote:
From queue
[Easy]
I dont think new combo 01:20:887 (1,1,1) revert combo here i guess 01:21:262 (1,1)
01:49:387 (2,3,4) - map to the beat
03:25:387 (1,1,1) - same as before
03:49:387 (1,1,1) - ^ maybe you can consider leaving it depends in the future
03:58:762 (1,1,1) - ^
04:01:762 (1,1,1) - ^ I appreciate all the suggestions here! I've decided toremapreworkoverhaul this difficulty and will apply your suggested changes.
[Normal]
No surprise there haha
[Hard]
00:21:637 (7) - new combo
00:22:387 (1) - revert combo
00:25:012 (9,10,11,12,13) - sounds weird Reworked the first 10% of this difficulty
jonathanlfj wrote:
im here to take a look at the other diffs as u requested :3
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
Apply your custom combo colours to Easy and Normal, they need to be consistent removed them for now
[Easy]
00:22:387 (4) - kinda feels empty after this since the vocal extends but the break already started, consider adding a spinner that ends at 00:25:387 added
00:34:762 (4) - missing a NC here
00:37:387 (1) - got some spacing inconsistency with previous slider fixed
01:19:387 (5) - forgot another NC here
01:35:887 (1) - this felt really unnecessary, as newbies wont expect a single object to appear by itself after a long spinner; if you want to keep this add one at 01:41:887 for consistency, else just remove it done
01:46:387 (5) - NC here, and take the one off at 01:50:699 (1), pretty inconsistent NC patterns here fixed
01:52:387 (1) - that 3/4 gap between this and 01:53:512 (2) may throw some players off, consider mapping this like 00:40:387 (1,2,3) done
02:12:637 (1,2,3) - are these imperfect blankets i see? >< yeah ;w;
02:25:762 (4,5) - this plays really weird rhythmically, since the strong beat is at 02:26:699 which was not covered; try a rhythm like this: done 02:43:387 (4) - missing NC here
03:17:887 (5) - again
03:32:887 (1,2) - a rhythm like this would be more fitting to to play here: done 03:35:887 (4) - missing NC
plays alot better after the remap, good job!thanks!!
[Hard]
00:20:887 (5) - 2 repeats here is somewhat counter intuitive since you have been using 1 repeat slider all the time before, change this to note + 1 repeat slider plays much better imo done
00:40:387 (1,3) - these two are not perfectly stacked fixed with a little rework
00:50:699 (1) - doesnt make much sense to have the NC here, since it makes a stack pattern with 00:49:949 (2,3); use it on 00:51:262 (2) instead fixed
00:57:824 (2) - 1 grid left to stack on 00:56:699 (7) and fix the blankets here fixed i think
01:09:074 (3,4) - why did u decide to place this right under 01:07:762 (1) without proper stacking? Doesnt look very pleasing to play, might want to reposition it (i.e. stack under repeat of 01:07:762 (1)) made more pleasing
01:17:699 (1) - same as 00:50:699 (1) remapped this instead
01:19:199 (1,2,3,1,2,3,1,2) - all your NC here was shifted 1/2 beat ahead, NC should be on 01:19:387 (2), 01:19:949 (2) and 01:20:512 (2) respectively to follow the vocals lol fixed
01:27:824 (6,7) - i would map a stream here, like 02:28:012 (4,5,6,7,1); this way players can be more prepared to know that there will be streams later in the map (dont want to troll single tappers) done
01:48:824 (5,6) - perfectly center this to bring out the symmetry effect with 01:47:324 (1,2,3,4) done
01:54:637 (1,2,4,7) - the stacking got a little messy here, might want to adjust it for more proper stacks fixed
02:09:074 (9,10) - same as 01:09:074 (3,4) now also more pleasing
02:18:449 (5) - fix the stacking with 02:17:324 (3) fixed
02:19:199 (1,2,3,1,2,3,4,5) - same as 01:19:199 (1,2,3,1,2,3,1,2) >< fixed
02:41:324 (2) - the blanket on 02:40:387 (1) looks really distorted, might want to adjust it for a smoother one fixed i think
02:50:137 (5) - i think you meant to stack this under 02:49:199 (2)? yeah totally
03:23:137 (1,2,3,4,1,2,3) - again the NC pattern should be changed to match the vocals like 01:19:199 (1,2,3,1,2,3,1,2) fixed, im so bad at this
03:26:512 (2,4) - welp stacking again, might want to readjust 03:26:887 (3) along for some spacing consistency here fixed
03:47:887 (1,2) - why not perfectly center this? makes more sense with the blanketing of 03:49:762 (1) done
03:55:387 (2) - this just feels like an extra note, since the strong beats are at 03:55:199 (1) and 03:55:574 (3) respectively with a vocal hold, so delete this note seems more intuitive here removed
i skipped modding hitsounds and some NCs because that would make an essay out of this, talk to me about it via pm and it will be much easier for both of us omg please
Good luck~
10crystalmask01 wrote:
AWW YEAH, FINALLY A HUNTER x HUNTER SONG!!! 8D
Hi o3o Random mod.[General]
00:31:387 - From this point on, I suggest you raising the volume to 70% and change the audio to Normal. :S it's too quiet right now. Normal hitsound will definitely help improve the sound of your objects. did this at 00:25:387 instead, keeping soft sampleset for now
Also,I suggest raising the vol for you audio to 85% or so,since the music's pretty loud! 0.0 raised to 80% for kiais
Remember to keep this pattern in mind for you clap hitsounds:
I suggest splitting your Kai time at 02:10:387 - 02:55:387 into 2 separate parts:
02:10:387 - 02:28:387 done
02:34:387 - 02:55:387 ended 02:52:387 instead
Same goes for 03:14:887 - 04:02:887. Since more than 1/3 of the music is kai time, I suggest it starting at 03:38:887 - 04:02:887. done, changes applied to my difficulties
[Easy]
00:31:762 - Add a clap to this slider tick! Helps liven up the music and keeps the clap pattern going ^^
Just create a copy of your current clap hit sound file, rename it 'soft-slidertick2' Or 'normal-slidertick2' (if you agree to my previous suggestion) and your done!
Whenever you add a clap, simply create another inheriting timing point, and make sure it's audio is set up like this:
How it should look:
You'll also need to add another inherited point after the slider tick, since not all your sliders are gonna need a slider tick ^^
00:33:262 - ^
00:34:012 - ^
00:35:512 - ^
00:37:762 - ^
00:39:262 - ^
00:40:762 - ^
00:43:762 (1) - Use clap on both head and tail. done
00:45:262 - Add clap on slider tick.
...I'll let you handle the slider ticks now ^^ Just remember to follow this pattern for your clap hitsound: I tried this out and didn't really hear any noticeable changes which just made it seem unnecessary. Thank you for the suggestion though, it was a cool idea
01:10:387 (1) - Add finish.
01:16:387 (5,6,7) - ? keeping it the same
01:22:387 (2) - Add finish to the head.
01:55:387 (1) - ^
02:01:387 (2) - ^
02:10:387 (1) - ^
02:16:387 (1) - ^
02:22:387 (3) - ^
02:28:387 (1) - ^
02:29:699 (3) - ^
02:34:387 (2) - ^
02:40:387 (1) - ^
02:46:387 (2) - ^ added on all but 02:28:387 (1)
02:29:699 (3) and 02:46:387 (2)
03:07:387 (1,2,3,4,5) - Arrange these, better you could form a star here~ sure
03:26:887 (1) - Add finish to the head.
03:50:887 (1) - ^
Pretty good, only needs work on the audio and hitsounds :S
[Hard]
00:13:387 (3) - Add finish on the head. Considered this but I want this section to play softer than the rest of the map. Might change my mind and add it later though
00:43:387 (1) - ^ Instead of whistle?
00:45:637 (1) -forgot clap on the reverse there
00:52:762 (4) - ^
00:53:512 - Add clap on slider tick. I don't see any slider ticks
01:04:012 (1) - Add finish on the tail.
01:04:949 (3) - Add finish on the head.
01:05:699 (3) - ^
01:06:449 (3) - ^
01:07:199 (3) - ^
01:10:387 (1) - ^
01:13:387 - 01:14:887 Try this rhythm: replaced the first 2 circles with a 1/2 slider of my rhythm instead
01:22:387 (3) - Add finish to the head.
01:31:387 (3) - ^
01:32:137 (3,4) - Distance? leaving the same for now
01:55:387 (3) - Add finish on the head.
02:01:387 (1) - ^
02:04:012 (1) - Add finish on the tail.
02:04:949 (3) - Add finish on the head.
02:05:699 (3) - ^
02:06:449 (3) - ^
02:07:199 (6) - ^
02:10:387 (3) - ^
02:22:387 (4) - ^
02:34:387 (5) - ^
03:14:887 (3) - First object appearing in Kai time should always be a NC. Also add a finish to the head >.<
03:26:887 (3) - Add finish to the head.
03:38:887 (1) - ^
04:05:887 (3) - ^ Unless mentioned, all fixed
Hitsounds needs work, thats all ^^ Interestingly enough I was aware of this and was in the middle of redoing hitsounds just as I recieved this mod so all the hitsound changes you mentioned are the only hitsounds currently in this difficulty Also I'm noob at hitsounding so thank you very much for this!!
Hope this helps~!xD It was very helpful! Thanks again
ritsu-tanaika wrote:
M4M
EASY
00:23:699 (1) - Add finish on the slider done
00:56:887 (3) - Add a clap at the end done
00:59:887 (2,3) - Better if these two notes are at the same location ok
01:50:324 (2) - Add clap done
02:51:637 (4,5) - Change to one slider, 4 circles may be a bit too hard for Easy did this instead:
03:11:887 (1) - This might be better keeping it the same for now
Thanks for the mod![ Zzz ] wrote:
Hi~ Trust ( M4M - My Map = http://osu.ppy.sh/s/115082 )
Late Mod I'm really sorry ...
[General]
[Easy]
( 01:29:887 (1) - Spinner's End
01:34:387 (1) - Here ) done
01:56:887 (2) - x308 y44 More Good done
[Hard]
00:57:824 (7) - Ctrl + G ok, going to rearrange a little to make it flow better though
01:12:262 (2) - ^ << Same as above done
01:18:637 (6) - Intervals to keep the 1.00x v
01:21:637 (1) - ^ Same as above keeping same for now, might change later
01:37:012 (4) - Here I think you need a beat not sure why
Thank you for the mod!pife1 wrote:
Hi from your M4M
General:
I suggest use a new hitsound: http://puu.sh/4uooL.wav . And its use, Example: In the Normal after first break increase volumen 100% and use it like replacement to soft-hitclap also you can use like slidertick in the Easy I like the hitsound i'm currently using, also not a huge fan of claps on sliderticks for this song cause they aren't really noticable unless the volume is crazy high which it doesn't need to be. Thanks for the suggestion though!
Another thing why in the Easy and Hard don't have the KIAI time here 03:14:887, look the jonathanlfj's normal, I said that because of there start a choir right?Fixed to be more consistent
Both in the Easy as normal, I didn't find problem
In the Hard:
01:05:324 (1) - Snap distance
01:06:074 (1) - ^
01:06:824 (1) - ^ I actually like these jumps, feels like a good build up to the kiais, also I want to keep it consistent with a similar rhythm later in the song
Great song, wake up spirit
lupcha wrote:
Hey, M4M Request here! ( ´ ▽ ` )ノGeneral
- I LOVE HUNTERXHUNTER! ☆*:.。. o(≧▽≦)o .。.:*☆ ... and the bg is super cute! ;w; \:D/
- ... ok, everything else looks good too.
Easy
Just some small nazi stuff, nice diff!
- 00:59:887 (2,3) - I think this is the only stack in the Easy Diff ...? Maybe unstack it, stacks can still be a bit tricky for new players. fixed
- 01:11:699 (3,1) - maybe try to make a blanket here? You'd have to copy & paste the slider at the other side again after it tho. ~ blah I hate blankets, i'll leave for now but might change if suggested again
- 02:00:262 (3,2) - here's a little overlap, maybe you could make it like this to avoid it? (and put (1) at y:220 to make it symmetrical with (2)?) fixed overlap but done differently
- 03:11:887 (1) - hmm, sliders with more than one repeat in the Easy Diff are kinda ... hum, I don't think it's too bad, but maybe replace one repeat with a circle?changed but done differently
- 03:19:387 (3) - maybe flip this slider vertically to make the flow a bit better? sure
- 03:34:199 (3) - 03:38:512 (6) - just a little (and personal) suggestion. Maybe let (3) bend a little more so that (1) and (2) are in a line with it and change the pattern like in the pictures? I think it flows a bit better and looks nicer. changed some
Hard
Applied or did something different for almost all suggestions
- 00:18:449 (6,1) - you could move (1) to make a blanket with (6).
- 00:52:387 (3) - maybe add a Finish here?
- 01:13:387 (1) - you could lengthen this slider to the blue tick. I think it sounds good. ^q^
- 01:31:387 (3) - add a Finish at the start?
- 01:34:387 (1) - ^
- 01:35:887 (1) - ^
- 01:36:262 (3) - ^
- 01:58:199 (1) - I would remove this slider and do something different here so that the player can actually hit the downbeat that's currently at the slider end. A 1/4 slider + circle maybe? And maybe a Finish at 01:58:387.
- 02:04:949 (3) - it's the same pattern as before (01:04:949 (3) and so on) so I would add a Finish at the start here.
- 02:05:699 (3) - ^
- 02:06:449 (3) - ^
- 02:25:387 (1) - you could lengthen this slider to the blue tick.
- 02:46:012 (2) - maybe add a Finish at the end?
- 03:41:137 (3) - you could lengthen this slider to the blue tick.
- 03:44:887 (5,6) - maybe change this into a 1/4 slider with one repeat?
- 03:58:012 (3) - try to make this look a little bit ... uhm, prettier?
- 04:01:012 (3) - ^
- 04:05:887 (3) - add a Finish at the start?
- 04:07:387 (7) - ^
- 04:07:949 (8) - ^
Another really nice diff!
Well, couldn't find that much ... it's already pretty good (and yay, a HxH song!). How could this not get a star from me?! *(*´∀`*)☆
I hope I could help you a bit, good luck! (`・ω・´)Thank you! It was very helpful
10crystalmask01 wrote:
[jonathanlfj's Normal]00:21:637 (5) - NC should start here instead of 00:22:387 (1) - . sure
- Circle size +1 i prefer the current CS as it leaves no awkward overlaps during gameplay
01:29:512 - Add clap to this slider tick.
02:26:512 - ^
02:29:512 - ^
02:31:012 - ^
02:43:762 - ^
i am not a big fan of using tick claps, mainly because its awkward for me when i hear hitsound feedback yet i dont actually click or release something. Hope you can understand ><
ritsu-tanaika wrote:
jonathanlfj's Normal
00:18:074 (3) - Might make the rhythm sound better if one more note was added here this is to keep consistency with 00:15:262 (3,4), and i dont want the star rating to sky rocket
00:41:699 (3) - Consider changing the shape of this slider, it overlaps with 00:41:699 (3) - making it hard to see ok
00:57:637 (4) - Not sure if drum sound is done on purpose yes it was intentional
01:12:074 (3) - Better to add note here again its for star rating control
01:21:637 (4) - Add a clap ok
02:27:088 ^ hmm there is nothing here...
02:42:262 (3) - Move to X:452 Y: 60 easier to see as it was too high earlier didnt move it there but moved it lower
03:56:887 (1) - Distance spacing problem, move to X:96 Y:204? nice catch
03:58:762 (3) - Add a clap there parts are actually following vocals, plus there are no evident drums in the back for claps
04:01:199 (4) - Add a clap
[ Zzz ] wrote:
[jonathanlfj's Normal]
01:28:387 (1) - Intervals to keep the 1.20x good catch
Thanks for modding!m1223961117 wrote:
Easy
02:50:887 (2) - sound strange how so? i think it's fine
03:14:887 (1) - Kiai Time start fixed
03:30:262 (3,1) - Here is ok, you can try a slider here i think i'll keep it, the slider there currently hits a reverse on a noticeable vocal change
Hard
00:14:512 (5) - sound strange here
perfect this period↑↓
Kiai time are Nice.
03:34:012 (3) - seem this sound good: changed but done differently
03:58:012 (3) - sound strange keeping it
04:01:012 (3) - ^
I just tell you I hear, I feel these diff.
a litte problem you can fix it.
Thanks.
436,108,208387,5,2,0:0:0:0:
256,38,208762,1,0,0:0:0:0:
135,187,209137,1,2,0:0:0:0:
240,348,209512,1,0,0:0:0:0:
425,299,209887,1,2,0:0:0:0:
Thank you for the mod!RandomEffect wrote:
From my queue~
[General][Easy]
- Airtist: "小野正利" thank you!!
Romanised Airtist is OK- Preview point starts at 00:54:637 ? i like how it is now
- 01:11:699- remove finish done
- 01:16:387 (1,3) - it is better not to overlap fixed
- 01:29:887 (1) - start at 01:30:262 done
- 02:46:012 (1) - move to x:366 y:63 (stack correctly) fixed
- 04:05:699 (1) - start at 04:05:887 done
[Hard]HxH is so good anime <3
- 00:35:512 (3,6) - avoid overlap changed
- 01:00:637 (1) - x:164 y:199 (stack correctly) fixed stacking issue, might have done differently
- 01:29:512 (1) - start at 01:29:699 (suit to vocal) sure
- 02:06:824 (4) - NC done
- 02:39:074 (8,1,2,3,4) - regular pentagon? a little awkward not entirely sure what you mean here but i'll clean it up
- 03:09:824- add a note i think it's fine
- 03:10:012- ^
- 03:28:387 (1,2,3,4,5) - how about regular pentagonal pattern? i'm actually going to map something else that's not so simple very soon
SPOILER436,108,208387,5,2,0:0:0:0:
256,38,208762,1,0,0:0:0:0:
135,187,209137,1,2,0:0:0:0:
240,348,209512,1,0,0:0:0:0:
425,299,209887,1,2,0:0:0:0:- 03:52:012 (5) - I prefer to change for slider from 03:52:012 to 03:52:199 ok
~Good Luck~
Thanks for the kind words and mod!_AI wrote:
From the modding queue:
[General]
Nothing here~
[Easy]
02:50:887 (2) - Slight adjust the position to make it perfectly bracket by 02:49:387 (1) fixed
~Didn't saw any problem here, newbies friendly map, nicely mapped
[Hard]
00:35:887 (5) - CTRL G doesn't flow very nice imo, also creates an uncomfortable distance to the next circle
00:58:949 (2) - ^ sure
00:59:512 (3) - ^ this would create an uncomfortable distance to the next note also, but i did something else to make it play less awkwardly
01:26:137 (3) - Remove not sure why, going to leave it
01:26:512 (1) - ^
02:28:949 (2) - C&P 02:28:387 (1) sure
03:10:387 (1,1) - Add something between this space The space is actually intentional because this part plays to the light ringing sound in the music, also makes for a good use of anti-jump
~Nice flow in the map
196,288,187387,5,4,0:0:0:0:Rhythm
256,120,188137,1,2,0:0:0:0:
316,288,188887,1,2,0:0:0:0:
164,188,189637,1,2,0:0:0:0:
344,188,190387,1,4,0:0:0:0:
[Colours]
Combo1 : 255,201,36
Combo2 : 130,152,3
Combo3 : 98,0,98
Combo4 : 242,24,57
Combo1 : 210,198,153
Combo2 : 186,199,99
Combo3 : 186,148,185
Combo4 : 207,109,112
RandomEffect wrote:
[jonathanlfj's Normal]
- 03:25:387 (2,4) - I like stack well i meant for it to be a star here, and stacking would also break spacing which is alot of trouble to fix here
_AI wrote:
[lfj's Normal]
Sorry if i can't help anything on the diff because it was mapped greatly or something-
but the difficulty for this diff is kinda too hard to bear the title "Normal"
here's a suggestion : Rename the diff to lfh's Hard, Add some triplets if possible or just keep the map just the way it is and raise the HP,OD,AR
lol this is actually pretty standard for a Normal diff, given that an easier diff is provided in the set. I think it makes a good transition to the Hard diff.
Nathien wrote:
[Normal]
00:42:637 (4) - why no clap on reversearrow? think it would fit since it maps the drums and they are the same on all 3 hits.
01:03:637 (4) - ^
01:58:012 (4) - again clap on 2nd hit
02:27:637 (4) - ^
03:32:137 (4) - ^ done all of them
but that's all i noticed here
kajiyatta wrote:
[Normal]
SV looks faster for Nomal, so you should consider CS5. i think you meant CS3 xD, the reason im not using CS3 is because it will introduce unecessary overlaps to my slider and note formations which will make the map horrible to look at ><
Placement
02:44:287(1) remove NC good catch
Hit Sonud
03:33:449(2) add finish or whistle at end whistle it is
Losertic wrote:
lfj's Normal
- 01:19:387 (5) - Remove NC, 01:20:887 (1) - NC? like 'easy' diff~ ( and 02:44:887 (1) - like this ) done to maintain consistency with other sections
- 02:20:887 (2) - NC.
- 03:25:387 (2) - ^ instead of adding NCs i removed the NCs in the other section to retain consistency
-Bakari- wrote:
[lfj's Normal]
- 00:23:512 (4) - I'd consider adding a new combo here. It'd fit with music and vocals here, but it's also okay to keep it as it is. It's up to you. sure
- 00:53:324 (3,5) - it looks playable, but you'd better ask some not-so-pro players to confirm that it's readable for average players! THis stack may be a little bit confusing. will do, if anything i will just change it to a slider without overlaps
- 01:52:387 (1,2,3) - Great pattern, love it! ♥ tyty
Nothing else to say. I really like the diff, and it's really well-mapped! thanks
Nathien wrote:
Just suggestions, the maps are actually pretty fine already ^-^
[Easy]
i'd set the AR to 4 since there are confusingly many circles currently. But thats up to you i guess. AR4 is a bit too challenging for what i'm aiming for in terms of difficulty, but I will consider AR3
01:49:387 (1,2,3) - feels somehow strange. Mb shorten the longer sliders by one tick and put another one between them? To stay consistent having notes placed only on white ticks, i left this the same however I did remove the clap on (2) as this combo plays to the vocals and it did make it feel kind of strange
[Hard]
01:28:012 (7,8) - claps this sounds a bit noisy :S i think i'll leave it
01:28:199 (9,10) - drum-clap or drumclap/finish ^
01:31:012 (1,2) - claps
01:36:262 (3) - finish sound at sliderstart i prefer it at the sliderend since its a nice crash to lead out of the combo
02:00:637 (1) - well this one threw me a bit off, you can leave it there but i'd place it somewhere else since its only hard ^^ will change
01:55:387 (1,2,3) - think it would sound great to give them the drum hitfinish or clap on sliderstarts.
02:01:387 (1,2,3) - ^
02:02:887 (1,2) - ^ <-- there are probably more like that, but if you want to do it you'll find it yourself ^^ don't really hear any sounds in the music that warrant the use of these hitsounds
02:03:637 (3) - <-- clap on sliderend ok
02:28:012 (5,6) - claps
02:28:199 (7,8) - drum-clap or drumclap/finish again might be a little noisy
02:51:637 (2,3) - clap on first slider + clap on 2nd slider start sure
thats what i noticed. If its not usefull at all just ignore it! gl with the map =) Thanks!!
kajiyatta wrote:
M4M
[General]
fine
[Easy]
AR+1 is more common. sure, already had this in mind
Placement
01:20:887(2) nazi, make a blanket like this? straight looks a bit diffucult I suppose fixed
03:07:387(1,2,3,4,5) make beautiful star placement! looks nice!196,288,187387,5,4,0:0:0:0:Rhythm
256,120,188137,1,2,0:0:0:0:
316,288,188887,1,2,0:0:0:0:
164,188,189637,1,2,0:0:0:0:
344,188,190387,1,4,0:0:0:0:
01:22:387(2) shorten this slider, current sounds weird for me. e.g.) done
Hit Sonud
01:29:699(2) add finish
03:58:199(2)^
04:04:199(2)^ done for all
[Hard]
I don't follow the change of slider velocity for Hard, it looks difficult. or OD6 better.
Placement
01:13:387(1) maybe change like this? it would be nice flow
01:48:262(3) CTRL+G would be better since it looks more easy to hit
01:49:949(2)^
02:40:199(4,1) looks ugly since you put a jump from (1) to (4) before, so players will expect a same pattern here. but change is good!
03:55:574(2) this kind of spacing looks hard for Hard diff.
Rhythm
00:52:387(3,4,5) this triplet looks overmapped since there is no sound at 00:52:480.
02:29:512(3,4) this blank looks not good I suppose, maybe like this?
03:58:012(3) I don't suppose this awkward is neccesarry and timing is fast, maybe you should snap like this.
04:08:512 add a note here.
Hit Sonud
00:22:387(2) delete finish at end then add whistle. it sounds noisy
01:04:012(1) add finish at end
02:04:012(1)^
01:22:387(3) add finish at head
02:26:699(1)^ fixed all except the one I commented on
good luck and star. thanks!!
[Colours]
Combo1 : 255,201,36
Combo2 : 130,152,3
Combo3 : 98,0,98
Combo4 : 242,24,57
Losertic wrote:
Hello!
From M4M.
[box=Modding]General
- Move preview point - 01:09:637 ? i like my current one :3
Easy
- 02:00:637 (1) - move (392,272) because 0.9x distance fixed
- 02:11:699 (3,1) - it's too close. how about this? 02:12:637 (1) - move (456,144). if accept this mod, change this! (because 0.9x distance)
1. 02:13:762 (2) - move (412,64)
2. 02:14:887 (3) - move (276,268)
3. 02:16:012 (4) - move (200,56)
4. 02:16:387 (1) - move (112,76)
5. 02:17:512 (2) - move (356,92) decided to just fix the previous combo to avoid this, also don't want to break any blankets- 02:19:387 (1) - NC? ( 03:25:387 (1) - like this )
- 02:22:387 (1) - NC?
- 02:25:387 (1) - NC?
- 03:28:199 (3) - Remove NC. done for all
- 04:04:762 (3) - remove 1 reverse, and 04:05:887 (1) - move spinner start at 04:05:512 ? i like how it is
Hard
- Plz check "Letterbox during breaks" i actually meant to uncheck for all diffs, will fix
- 00:16:949 (2,3) - how about this? only rythem! ( https://osu.ppy.sh/ss/1014157 )
─ add slider 00:16:949 ~ 00:17:137 00:17:324 ~ 00:17:512 00:17:699 ~ 00:17:887 tried this and although it does play nice I want to keep what I already have for consistency with a similar rhythm earlier- 01:07:762 (1,2) - maybe it's too hard for hard diff player(ex. me...) yep will change this
- 02:07:762 (1,2) - ^ (too far?)
- 02:17:887 (4) - move (347,69) , 02:18:449 (5) - move (327,145) fixed
- 02:22:012 (4) - NC done
Nice hard diff! thanks!!
S.T.A.R thank you! i appreciate it
-Bakari- wrote:
Hey, as requested. Thank you for waiting and I hope that the mod worths it
[General][Easy]
- Try to increase volume of your hitsounds a bit, it sounds like something that's really hard to hear if you play without headphones. raised a bit
- Your colors are too bright. That'd be a great idea to fade them, or they may hurt player's eye! sure
[box=Some colors for you? ]Combo1 : 210,198,153
Combo2 : 186,199,99
Combo3 : 186,148,185
Combo4 : 207,109,112- Try to keep your kiais consistent. Kiai #4 and #5 are different on Easy and Hard. AS far as I know it's unrankable! oops, will fix this
- I'd consider using OD2 since there's no any reason to keep it so low. Also, OD1 kinda breaks the balance, try OD2, please! done, feels a bit better too!
- 00:18:637 (4,1) - well, tail of the slider is too close to the previous circle. Try to avoid such things, because players may mistakenly hit the tail! changed
- 01:07:387 - well, try to start the spinner here. Long spinners are tiring, you know. What's more, tthe spinner doesn't really fits as it is now. Start it on 01:07:387 - and map the empty part! done
Note: 02:07:387 - it's quite clear, that the same suggestion goes for all similar patterns.- 03:11:137 - the beat here shouldn't be ignored, I think. It breaks your rhythm and spacing. Place a circle. or if you feel like using 6 circles in a row is too hard, you can add some sliders. Here's an example for you, if you need it. i like this better!
- 03:13:949 - here or 03:14:137 - here is a great place to put an object. This part feels empty and it may confuse beginners. A circle or a slider here will fit + it'll make your rhythm more consistent! done!
Good job! That's a really good diff! thank you!
[Hard]That's a really good job! I can't believe that it's really your first map! So, you deserve a Star! ~
- I can't see any reasons to use HP Drain 6, HP7 would work here better. C'mon, this is the hardest diff! ok
- 01:07:762 (1,2) - it's kinda too boring to hold this slider for so long, + it's really hard to tell how many repeats does this slider have. Try to replace it with two sliders, as you did it with 00:42:637 (8,9,1) - it'll make this pattern more enjoyable! Need an example? done, this is really nice!
- 01:15:449 (7,1) - it feels like a good place to use a jump. Why? It'll fit with vocals, and so many circles in a row are boring for players! i'm going to leave this how it is for now only cause I don't feel like making this diff any harder than it already is
- 02:07:762 (1) - same mistake as 01:07:762 (1,2), so, you should apply or ignore this suggestion for every similar slider to keep consistency! done
- 02:30:074 (4) - the DS here looks kinda wrong. It's just x0.2 different from the default spacing, can't you make it more understandable? (reduce or increasse the DS to make it a bit more understandable) fixed
- 03:13:762 - just a circle here will fit. Try to avoid long empty spaces when it's possible to map them! ok
Good job! I like the diff!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck! Thanks so much!! It was really helpful!