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Masatoshi Ono - Departure!

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Topic Starter
Trust
This beatmap was submitted using in-game submission on Wednesday, October 23, 2013 at 12:48:24 PM

Artist: Masatoshi Ono
Title: Departure!
Source: HUNTER X HUNTER
Tags: hxh ハンター×ハンター 2011 nippon animation 日本アニメーション gon killua kurapika leorio opening jonathanlfj
BPM: 160
Filesize: 5367kb
Play Time: 04:10
Difficulties Available:
  1. Easy (2.26 stars, 225 notes)
  2. Hard (4.98 stars, 549 notes)
  3. lfj's Normal (4.17 stars, 291 notes)
Download: Masatoshi Ono - Departure!
Information: Scores/Beatmap Listing
---------------


My first beatmap~
Redownload for new and better quality BG as of 10/21/2013
Easy by me - Done!
Normal by jonathanlfj - Done!
Hard by me - Done!
Thanks for modding!
Giralda
Deni
sheela901
zorefire
Tari
jonathanlfj
10crystalmask01
ritsu-tanaika
Zzz
pife1
lupcha
m1223961117
RandomEffect
_AI
Nathien
kajiyatta
Natsu
Losertic
-Bakari-
Lolicore_Komari
-Kirito
Asgard
p3n
Loctav
Bariton
Woow, i love it !
CeilingPanda
Correct bpm.
Topic Starter
Trust

Madlollipop wrote:

Correct bpm.
Thank you for checking! I'm assuming offset is correct too since no mention of it.
Giralda
Hii Trust! M4M from my queue~

[General]
00:55:387 - Go to here, and then go to Timing -> Set Current Position as Preview Point. So this for all difficulties.

[Hatsu]
100% volume isn't really needed for the entire song. It's too loud. Adjust accordingly to the song. ~ This can be done in Timing Setup, in the Audio section.

Use a soft slider tick file to reduce the slider noise. Here is the link: http://puu.sh/3BIGZ.wav Right-Click, "Save video as...", and put it in the folder for your beatmap.

In terms of spacing, if the song doesn't call for really sudden increase in cursor speed for a jump (maybe 1/4 or 1/8 in the music), then there's no need for one. Keep the spacing simple.

00:18:262 (5) - This would play and sound better with a slider. It also keeps consistency with 00:13:387 (3,4,5) and 00:16:762 (4,5,6). Slider points are - x:308, y:212 Image below:
02:36:074 (1) - remove NC

00:19:387 (9) - add whistle
00:22:574 (3) - remove whistle
00:22:762 (4) - add whistle to start of slider
00:16:949 (6) - add finish?
00:31:387 (1) - add whistle to start of slider
00:32:512 (4) - add whistle?
00:34:387 (8) - ^
00:43:387 (1) - add whistle to slider start
00:46:387 (7) - ^
00:46:949 (8) - add whistle to slider end
00:43:949 (2) - move to x:436 y:200. That placement is way too far imo.
00:44:324 (3) - move slider end to x:200 y:100 so that it makes a triangle pattern with 00:44:887 (4,5)
00:52:012 (7) - add clap maybe?
00:52:199 (8) - add finish
00:55:762 (3,4) - the spacing here is way too far, especially because the slider is ending in a direction opposite to the next note, and the notes are already quite close to each other.
00:56:137 (4,5) - add whistle to both slider start and end
00:56:512 (5,6) - same for here
00:56:887 (6,7) - ^
00:58:012 (9,1) - fix spacing here especially because you had wide spacing previously
00:58:387 (1,2,3,4,5,6) - It gets all weird here because you had such huge spacing for the same rhythm of notes in 00:55:387 (2,3,4,5,6,7,8,9). You can maybe try matching the spacing used when the kiai starts, like for example, 00:55:387 (2,3) - is good spacing for that rhythm.
00:58:574 (2,3) - add whistle
00:59:137 (5,6) - ^
00:59:512 (1) - add whistle to slider start
01:00:262 (3) - add clap
01:03:824 (4,5,6,7,8) - move the entire stream out a little bit more to match spacing with 01:03:449 (2,3) (may cause overlap with 01:04:387 (1)) Please fix accordingly.
01:04:199 (8) - add finish
01:08:699 (5,6) - add whistle
01:09:262 (7) - add finish
01:14:137 (7) - NC? (at least somewhere in the jumps)
01:22:012 (1,2,3) - two different spacings, same rythmn
01:24:262 (7) - NC
01:36:637 (1,2,3,4,1,2,3,4,5) - Drum sampleset to match the drums in the song
01:40:012 (1) - add clap to slider start
01:42:262 (9,10) - add whistle
01:55:762 (4,5) - spacing here is too far, and doesn't flow well. Good example of flow: Follow 01:56:137 (5,6), but with smaller spacing
01:55:387 (3) - kiai starts here, from 01:54:637
02:03:262 (12) - NC
02:04:012 (1) - Remove NC
02:04:574 (6,7,8,1) - again here. (6,7,8) had good spacing based on vocals, but the jump from (8)'s slider end to (1) isn't needed imo. You can ignore this one if you want, but other players may not like it.
02:08:699 (6,7) - add whistle
02:09:262 (8) - add finish
02:21:262 (1) - add clap
02:24:262 (7) - NC
02:25:949 (2,3) - Don't start or end sliders on blue tick unless it's an extended slider, triplet or a stream. Maybe try this rhythm:
02:36:637 (4) - NC for vocal change
03:10:387 (14) - NC
03:11:887 (1) - Remove NC
03:17:137 (13) - NC
03:30:731 (3) - slider starts on blue tick, and doesn't play well.
03:54:449 (11) - NC
04:05:512 (4,5) - don't stack with 04:04:762 (1,2,3)

Yeah, that's about it. The song is pretty nice (: good luck with your map!
Topic Starter
Trust

Giralda wrote:

Hii Trust! M4M from my queue~

[General]
00:55:387 - Go to here, and then go to Timing -> Set Current Position as Preview Point. So this for all difficulties.

[Hatsu]
100% volume isn't really needed for the entire song. It's too loud. Adjust accordingly to the song. ~ This can be done in Timing Setup, in the Audio section.

Use a soft slider tick file to reduce the slider noise. Here is the link: http://puu.sh/3BIGZ.wav Right-Click, "Save video as...", and put it in the folder for your beatmap.

In terms of spacing, if the song doesn't call for really sudden increase in cursor speed for a jump (maybe 1/4 or 1/8 in the music), then there's no need for one. Keep the spacing simple.

00:18:262 (5) - This would play and sound better with a slider. It also keeps consistency with 00:13:387 (3,4,5) and 00:16:762 (4,5,6). Slider points are - x:308, y:212 Image below:
02:36:074 (1) - remove NC

00:19:387 (9) - add whistle
00:22:574 (3) - remove whistle
00:22:762 (4) - add whistle to start of slider
00:16:949 (6) - add finish?
00:31:387 (1) - add whistle to start of slider
00:32:512 (4) - add whistle?
00:34:387 (8) - ^
00:43:387 (1) - add whistle to slider start
00:46:387 (7) - ^
00:46:949 (8) - add whistle to slider end
00:43:949 (2) - move to x:436 y:200. That placement is way too far imo.
00:44:324 (3) - move slider end to x:200 y:100 so that it makes a triangle pattern with 00:44:887 (4,5)
00:52:012 (7) - add clap maybe?
00:52:199 (8) - add finish
00:55:762 (3,4) - the spacing here is way too far, especially because the slider is ending in a direction opposite to the next note, and the notes are already quite close to each other.
00:56:137 (4,5) - add whistle to both slider start and end
00:56:512 (5,6) - same for here
00:56:887 (6,7) - ^
00:58:012 (9,1) - fix spacing here especially because you had wide spacing previously
00:58:387 (1,2,3,4,5,6) - It gets all weird here because you had such huge spacing for the same rhythm of notes in 00:55:387 (2,3,4,5,6,7,8,9). You can maybe try matching the spacing used when the kiai starts, like for example, 00:55:387 (2,3) - is good spacing for that rhythm.
00:58:574 (2,3) - add whistle
00:59:137 (5,6) - ^
00:59:512 (1) - add whistle to slider start
01:00:262 (3) - add clap
01:03:824 (4,5,6,7,8) - move the entire stream out a little bit more to match spacing with 01:03:449 (2,3) (may cause overlap with 01:04:387 (1)) Please fix accordingly.
01:04:199 (8) - add finish
01:08:699 (5,6) - add whistle
01:09:262 (7) - add finish
01:14:137 (7) - NC? (at least somewhere in the jumps)
01:22:012 (1,2,3) - two different spacings, same rythmn
01:24:262 (7) - NC
01:36:637 (1,2,3,4,1,2,3,4,5) - Drum sampleset to match the drums in the song
01:40:012 (1) - add clap to slider start
01:42:262 (9,10) - add whistle
01:55:762 (4,5) - spacing here is too far, and doesn't flow well. Good example of flow: Follow 01:56:137 (5,6), but with smaller spacing
01:55:387 (3) - kiai starts here, from 01:54:637
02:03:262 (12) - NC
02:04:012 (1) - Remove NC
02:04:574 (6,7,8,1) - again here. (6,7,8) had good spacing based on vocals, but the jump from (8)'s slider end to (1) isn't needed imo. You can ignore this one if you want, but other players may not like it.
02:08:699 (6,7) - add whistle
02:09:262 (8) - add finish
02:21:262 (1) - add clap
02:24:262 (7) - NC
02:25:949 (2,3) - Don't start or end sliders on blue tick unless it's an extended slider, triplet or a stream. Maybe try this rhythm:
02:36:637 (4) - NC for vocal change
03:10:387 (14) - NC
03:11:887 (1) - Remove NC
03:17:137 (13) - NC
03:30:731 (3) - slider starts on blue tick, and doesn't play well.
03:54:449 (11) - NC
04:05:512 (4,5) - don't stack with 04:04:762 (1,2,3)

Yeah, that's about it. The song is pretty nice (: good luck with your map!
Thanks for the mod! Everything implemented and very helpful! :)
XinCrin
From my Queue ~

  1. I will make you a SB , wait me some days please :3
Topic Starter
Trust

XinCrin wrote:

From my Queue ~

  1. I will make you a SB , wait me some days please :3
Thanks so much !! :)
Helios_Zul
Support <3

Take My Star ! ;)
Topic Starter
Trust

Helios_Zul wrote:

Support <3

Take My Star ! ;)
Thanks!! Almost finished too!
Deni
Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Remove "hunter x hunter" from the tags since it's already in the source.

Easy

Your distance spacing should always be the same in an Easy difficulty for a consistent spacing. I can see that you didn't use distance snap at all sometimes so please check your objects again so that they have a consistent spacing.
Distances Examples
00:31:762 (2,3) - 1.28x
00:32:887 (5,1) - 1.19x
00:33:637 (1,2) - 1.04x

And all that just in less than 4 seconds. They should all have the same distance, for example around 1.00x.

At some parts, there are no hitsounds at all. Please try to add more!

Don't forget, this is an Easy and it should be as easy as possible, but of course not too boring.

  1. 00:16:387 (3) - You can see that this slider is asymmetrical. It doesn't look good, but it could be easily fixed by using the newer 3-point-slidersystem like I did here: (Example in Box)
  2. 00:19:387 (3,4) - They aren't overlapping well, but I wouldn't use that anyways since it's quite confusing for an Easy! New players don't get what they have to do here. Consider moving (4) to a normal position so that it doesn't overlap with the end of that slider before.
  3. 00:38:512 (4,5) - Distance between them is waaay to far for an Easy! There shouldn't be jumps in Easy difficulties, not even little ones. Change the distance between them to around ~1.00x again if you want to have an Easy difficulty.
  4. 00:42:637 (1,2,3) - This is a bit too hard for an Easy imo, easier and better would be a slider with a reverse like this:
    Rhythm Example

    Starts at 00:42:637 -
    Reverse at 00:42:824 -
    Ends at 00:43:012 -
  5. 00:47:887 (1,2,3) - Same as mentioned above. Swap these circles with a reverse slider.
  6. 00:52:387 - to 00:54:449 - Why such a random gap here? You can hear that there's still a beat and a rhythm, so map to that! Leaving a gap here makes no sense imo.
  7. 00:54:637 - From here on, there are barely any hitsounds. Add some more!
  8. 00:55:387 (3,4) - Well I know what you wanted to do here, but it can be improved a lot! First of all, use the newer slider system for patterns like this. It would make creating patterns like these much more easier. Delete these two sliders and re-do (3) like I did here: (Example in Box). Then all you have to do next is copy&paste this slider (CTRL+C; CTRL+V). Drag the new slider to the right position in the timeline. After that mirror the slider by pressing (CTRL+H; CTRL+J). And then just move it to the right position. Now you have your perfect pattern! Will look like this:
  9. 01:01:387 (1,2) - These two don't fit well together imo. Better would be just using a normal curved slider as (2) like so: (Example in Box)
    Would fit and play better. You'd have to move some of the following hitobjects too, but that shouldn't be a big problem.
  10. 01:18:637 (5,1,2) - Same as mentioned at 00:42:637 (1,2,3) - .
  11. 01:41:512 (7) - This doesn't follow the rhythm of the song quite well, you can fix this by moving the slider to 01:41:699 - and removing the last reverse. Will fit perfectly then!
  12. 01:48:824 (1,2) - This could be a bit confusing for a new player since you have to hit this stack much faster than the ones before, but they look the same. So I guess a new player would click this stack too slow and maybe fail. Consider removing 01:48:824 (1) - if this should be an Easy difficulty.
  13. 01:49:387 (3,4) - The overlap between them doesn't look so nice, but you can easily fix this by moving (4) to x:384 y:136. Will look like this:
  14. 01:51:262 (6,2,3) - As you can see, they are all overlapping which doesn't look so good. You could fix this by remapping this little part so that they are not overlapping with the slider anymore. Won't be too difficult to do that!
  15. 02:11:137 (2,5) - The overlap between them looks kinda bad, but you can simply fix this by rotating (5) (CTRL+SHIFT+R) for example like so:
    Will look and play better!
  16. 02:50:512 (5,6) - Same as mentioned at 01:48:824 (1,2) - . Swapping these circles with a slider from 02:50:512 - to 02:50:699 - would be better for an Easy difficulty!
  17. 03:07:387 (1) - to 03:13:949 - : Why is there a big gap and only some circles? You should really add some sliders and circles to make this part more exciting. Your current version makes no sense to me here.
  18. 03:29:512 (4,5) - This could be confusing for a new player since they are so close you think that you have to hit (5) right after having hit (4). Consider increasing the distance to around ~1.00x.
  19. 03:36:262 (5) - I think you forgot a New Combo here? Adding a NC would fit more to your previous combo patterns.
  20. 03:44:887 (5) - Same as mentioned above.

Hard

Imo Grid Level 4 is the best for mapping. Consider using it while mapping.

  1. 00:18:637 (1,2,3) - You could create a better looking pattern by deleting (3); copy&paste (1) and move it to the timeline position of (3); click on the new (3) press (CTRL+G; CTRL+J) and move it to x:116 y:272 (Grid Level 4 enabled). Would look like this:
  2. 00:31:387 (1,2,3) - This blanket pattern could be improved a lot! First of all, activate Grid Level 4, then rotate (2) a bit to the right (Selection Centre) so that it fits perfectly with the curve of (1) like so: (Example in Box)! After that rotate the next (3) a bit to the right, so that it also fits into the curve of (2). After you've done all that it will look perfectly fine, like so:
  3. 00:38:699 (1,2) - As you might see, they are overlapping in a bad way. I suggest you to move (2) apart from the slider and change the following circles so that they fit again with the new position of (2). Shouldn't be a big problem!
  4. 00:58:387 (4,5) - I know what you wanted to do here, but it still can be improved a bit. Moving (5) to x:212 y:168 (with Grid Level 4) would be perfect! (Comparison in Box)
  5. 01:00:637 (4) - You should rotate and move (4) like so: (Example in Box) for a better flow and spacing between 01:00:074 (1,2,3,4) - those objects.
  6. 01:10:387 (1,2) - Move (2) to x:256 y:148 (with Grid Level 4 enabled) for a perfect blanket!
  7. 01:14:512 (5,6) - Same as mentioned at 00:38:699 (1,2) - . Move (6) a bit apart.
  8. 01:49:387 (1,3) - You can see that they aren't overlapping perfectly, but you can simply fix this by moving (3) to x:316 y:192. Would look perfect!
  9. 02:32:324 (5,6,7) - Would actually look a lot better if they weren't overlapping like that. Just move each of them a bit apart, will look and play better.
  10. 02:46:387 (3,4) - This overlap would actually look good if you'd have moved (4) to x:228 y:248. Like so: (Example in Box).
    Obviously, you will have to move the previous slider (2) to that position too.
  11. 03:07:387 (1) - to 03:11:699 - : Same as mentioned at this part in Easy. Add some more hitobjects.
  12. 03:14:887 (4,5) - Consider moving (5) to x:280 y:120 for a perfect blanket.
  13. 03:17:512 (1,2,3,4) - This is kinda overmapped since there's no hit in the music at 03:17:605 (2) - and 03:17:793 (4) - and you should always map to the song, not to anything else. Deleting these two circles will fix this problem.
  14. 03:47:137 (4,5,6,7,8) - Same with this stream, it doesn't fit at all! If you really want to map to the song the easiest way to do this is swapping this stream with a slider from 03:47:137 - to 03:47:512 - . Would fit perfectly!
  15. 03:54:637 (7,1,2) - As you might see (1) and (2) aren't stacked properly to the slider end. If this is not intended, you should fix this.

    Other than that, pretty cool difficulty!

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Topic Starter
Trust
Thanks for the mod Deni! Cleaned up everything, only thing that didn't change in the Hard diff was the under-mapped part for now. (I'll add some flavor to it very soon)

A lot of work still needs to go into the Easy so i'll have that updated later today! :oops:
jonathanlfj
finally got time to finish this...difficulty control took longer than the mapping itself orz
http://puu.sh/3XlXI.zip
also add this hitsound to your song folder: http://puu.sh/3Xm29.wav

lets see if anyone will spot the copy paste(s) xD
Tari
Remove anime from the tags, it'll appear in the genre. I'll mod this when I have the time.


EDIT : Did some modding.
IRC Mod
22:09 Tari: Can I do an IRC mod
22:10 Trust: sure ive never had someone do an irc mod. is there anything i need to setup on my part?
22:11 Tari: nooo
22:11 Tari: and uhm
22:11 Tari: you know jonathan I guess
22:11 Trust: srry im new to map/mod so i dont know many things
22:11 Trust: yeah
22:11 Tari: you should ask him maybes
22:11 Tari: he knows alot like me~
22:12 Trust: oh ya believe me i throw him questions like every day lol
22:12 Tari: just talk and savelog
22:12 Tari: the links still work in IRC
22:15 Trust: i see, and you just post it in the thread yes?
22:15 Tari: yes
22:15 Trust: ok
22:15 Tari: omg
22:15 Tari: your curved sliders are all ugly
22:15 Tari: need to fix them.
22:16 Tari: especially in easy diff
22:16 Tari: 00:13:387 (3) -
22:16 Trust: yea agreed, my easy needs a lot of work
22:16 Tari: ew
22:16 Trust: im so bad at mapping easy ><
22:17 Tari: and spacing
22:17 Tari: is too close
22:17 Tari: .____.
22:17 Tari: the notes are like super close to touching
22:17 Trust: oh
22:17 Tari: and try to make sliders touch notes
22:17 Tari: these are called overlaps
22:17 Tari: but overlap can be good
22:18 Tari: just depend on usage~
22:18 Tari: like symmetry things
22:18 Trust: yeah
22:18 Tari: I mean
22:18 Tari: try not to make sliders touch notes
22:18 Tari: sorry typo*
22:18 Trust: ur probably gonna find ALOT of bad overlaps in my hard
22:18 Trust: jonathan pointed a few out :\
22:18 Tari: overlap kinda bad
22:18 Trust: but yeah i get what ur saying
22:18 Tari: shows mapper placement is poor
22:19 Tari: and doesn't know to handle with map space
22:20 Tari: well your map structure is really nice
22:20 Tari: you mapped each kiai similar to each other.
22:20 Tari: thats good.
22:20 Tari: shows your understanding of the music.
22:21 Trust: :D
22:21 Trust: glad to hear that
22:21 Tari: its fine map
22:21 Tari: but need to increase spacing
22:21 Tari: and change some slider shape.
22:22 Trust: thanks!
22:22 Tari: and try to make rhythm the same in each kiai
22:22 Trust: i'll definitely fix
22:22 Tari: and add differences if you want
22:22 Tari: But should keep some things the same in each kiai
22:22 Trust: ya
22:23 Trust: what do you think about the difficulty?
22:23 Trust: like does it feel easy?
22:23 Tari: well
22:23 Trust: cause the object count is kinda close to normal
22:23 Trust: but its only 2.5 star rating
22:23 Tari: NHI spread would work good in this song.
22:23 Tari: nuy
22:23 Tari: but*
22:24 Tari: this song is one of those songs where
22:24 Tari: all 4 diffs are possible to make
22:24 Tari: so its fine
22:24 Trust: ah k
22:24 Tari: and
22:24 Tari: your easy can be harder yes.
22:24 Tari: If anything you should make it harder
22:24 Trust: okk
22:24 Tari: lol
22:24 Tari: your using such low sv
22:25 Tari: but the star rating is kinda high for this SV
22:25 Tari: so just use 1.0~
22:25 Tari: and that will fix spacing issues
22:25 Tari: higher SV = higher spaced notes
22:25 Trust: ah didnt realize that
22:25 Tari: lol
22:26 Tari: try to decide sv on the song?
22:26 Tari: and map like that
22:26 Trust: i just figured use really low sv so its easy for new players to keep up
22:26 Trust: but yeah
22:26 Trust: everything does feel SO close together
22:26 Tari: and don't think of how easy I want the map to be.
22:27 Tari: and
22:27 Tari: in hard
22:27 Tari: try to build up on rhythms
22:27 Tari: 02:20:887 (1,1,1) -
22:27 Tari: and add notes in-between those
22:28 Tari: and you abuse color hax so much.
22:28 Tari: Only do it for one part
22:28 Trust: aww
22:28 Tari: one certain part
22:28 Tari: like "You can try part"
22:28 Tari: its used for effect.
22:29 Trust: kk
22:29 Tari: and try to look at your combo's
22:29 Tari: there pretty wrong
22:29 Tari: you notice
22:30 Trust: oh ya
22:30 Tari: 03:41:887 (5) - is a repeat of 03:38:887 (1) -
22:30 Tari: Means you should add new combo
22:31 Tari: don't repeat rhythms in normal
22:31 Tari: you need to add on in them.
22:31 Tari: I mean easy*
22:31 Tari: bleh
22:32 Trust: add on the rhythm?
22:32 Tari: 03:49:387 (1,1,1) - like these
22:32 Tari: add on
22:32 Tari: its the exact same thing as in easy
22:32 Tari: it should be harder
22:33 Trust: can you give me some example? kinda lost here
22:33 Trust: i figured for easy to keep it as simple as possible
22:33 Tari: add notes inbetween each one of those notes
22:33 Tari: in sense of difficult
22:33 Tari: diffuclty*
22:33 Trust: okay
22:33 Tari: you need to make the rhythms in hard more complex right?
22:34 Trust: OH we're on hard now!
22:34 Tari: yeah~
22:34 Trust: omg
22:34 Trust: sorry
22:34 Trust: yeah i agree
22:34 Trust: but i kind of like the simplicity of how that part follows the lyrics
22:35 Trust: maybe i could make bigger jumps to make it harder?
22:35 Tari: lol
22:35 Tari: 1/2 jumps
22:35 Tari: there not really such thing
22:35 Tari: .___.
22:36 Trust: k
22:37 Tari: well
22:37 Tari: you can keep the rhythm the same
22:37 Tari: but I feel it kinda weird.
22:37 Tari: because it doesn't match with the level of difficulty
22:38 Trust: hmm ya i get what u mean
22:41 Tari: bleh
22:41 Tari: I've been talking too much
22:41 Tari: but I guess I can mod more later
22:41 Tari: after you do those changes.
22:41 Tari: I don't mod maps like this usually
22:42 Trust: sorry bout that :(
22:42 Tari: when there already alot of mods
22:42 Tari: because I want to build on them
22:42 Tari: but your map has gotten none
22:42 Tari: so I can point out some BIG thigns you can change.
22:42 Tari: before you get mods
22:42 Tari: to continue building
22:42 Tari: on what I said.
22:42 Trust: ok
22:43 Trust: of course, any help I appreciate a lot
22:44 Tari: well
22:44 Tari: also
22:44 Tari: run the map through AIBAT
22:44 Tari: it helps you sort out most of the unrankable issues.
22:44 Trust: kk, i'll do that
Topic Starter
Trust

jonathanlfj wrote:

finally got time to finish this...difficulty control took longer than the mapping itself orz
http://puu.sh/3XlXI.zip
also add this hitsound to your song folder: http://puu.sh/3Xm29.wav

lets see if anyone will spot the copy paste(s) xD
:) Moved to pending!

Tari wrote:

Remove anime from the tags, it'll appear in the genre. I'll mod this when I have the time.
Thank you Tari! I'm going to update this later tonight just to fix up a few things then feel free! :oops:
sheela
[General]
It says that it has a conflict in the tags.
The first kiai time should start at 01:10:387 ?
The second kiai time should start at 02:10:387 ?

[Easy]
The stack leniency at 3?
00:23:699 - Spinner here to 00:25:387 ?
01:51:074 (4) - Don't stack it with 01:51:262 (5) , it's a 1/2 beat. So, there's already 01:46:387 (1,2) or 01:47:137 (3,4) and there's a 1/1 beat and it'll confuse.
02:00:637 (6) - Make parallel to 01:59:887 (5) . Copy 01:59:887 (5) , paste it and Ctrl+J and Ctrl+H.
02:02:887 (2) - Copy 02:01:387 (1) , paste it and Ctrl+J and Ctrl+G.
02:04:574 (1) - The spinner should start at 02:04:387
03:41:137 (3,4) - It isn't hard for an easy? Maybe start a slider at 03:41:137 to 03:41:512

[Normal]
03:20:887 (5) - NC?

[Hard]
00:50:324 (1,1) - Remove NC
02:10:387 (3) - NC

Good Luck!
Topic Starter
Trust

sheela901 wrote:

[General]
It says that it has a conflict in the tags. Fixed
The first kiai time should start at 01:10:387 ? Done
The second kiai time should start at 02:10:387 ? ^

[Easy]
The stack leniency at 3? Fixed
00:23:699 - Spinner here to 00:25:387 ? Done
01:51:074 (4) - Don't stack it with 01:51:262 (5) , it's a 1/2 beat. So, there's already 01:46:387 (1,2) or 01:47:137 (3,4) and there's a 1/1 beat and it'll confuse.Went with a different pattern
02:00:637 (6) - Make parallel to 01:59:887 (5) . Copy 01:59:887 (5) , paste it and Ctrl+J and Ctrl+H. Done
02:02:887 (2) - Copy 02:01:387 (1) , paste it and Ctrl+J and Ctrl+G.Done, this actually looks a lot nicer :)
02:04:574 (1) - The spinner should start at 02:04:387 Fixed
03:41:137 (3,4) - It isn't hard for an easy? Maybe start a slider at 03:41:137 to 03:41:512 Done

[Hard]
00:50:324 (1,1) - Remove NC Sure
02:10:387 (3) - NC Done

Good Luck!
Thanks sheela! This was really helpful :)
zorefire
From queue
[Easy]
I dont think new combo 01:20:887 (1,1,1) revert combo here i guess 01:21:262 (1,1)
01:49:387 (2,3,4) - map to the beat
03:25:387 (1,1,1) - same as before
03:49:387 (1,1,1) - ^ maybe you can consider leaving it depends in the future
03:58:762 (1,1,1) - ^
04:01:762 (1,1,1) - ^
[Normal]

[Hard]
00:21:637 (7) - new combo
00:22:387 (1) - revert combo
00:25:012 (9,10,11,12,13) - sounds weird
Topic Starter
Trust

zorefire wrote:

From queue
[Easy]
I dont think new combo 01:20:887 (1,1,1) revert combo here i guess 01:21:262 (1,1)
01:49:387 (2,3,4) - map to the beat
03:25:387 (1,1,1) - same as before
03:49:387 (1,1,1) - ^ maybe you can consider leaving it depends in the future
03:58:762 (1,1,1) - ^
04:01:762 (1,1,1) - ^ I appreciate all the suggestions here! I've decided to remap rework overhaul this difficulty and will apply your suggested changes.
[Normal]
No surprise there haha
[Hard]
00:21:637 (7) - new combo
00:22:387 (1) - revert combo
00:25:012 (9,10,11,12,13) - sounds weird Reworked the first 10% of this difficulty
Thank you for the mod!
Topic Starter
Trust
Back to WIP! Going to rework my difficulties.

Pending again!
jonathanlfj
im here to take a look at the other diffs as u requested :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Apply your custom combo colours to Easy and Normal, they need to be consistent

[Easy]
00:22:387 (4) - kinda feels empty after this since the vocal extends but the break already started, consider adding a spinner that ends at 00:25:387
00:34:762 (4) - missing a NC here
00:37:387 (1) - got some spacing inconsistency with previous slider
01:19:387 (5) - forgot another NC here
01:35:887 (1) - this felt really unnecessary, as newbies wont expect a single object to appear by itself after a long spinner; if you want to keep this add one at 01:41:887 for consistency, else just remove it
01:46:387 (5) - NC here, and take the one off at 01:50:699 (1), pretty inconsistent NC patterns here
01:52:387 (1) - that 3/4 gap between this and 01:53:512 (2) may throw some players off, consider mapping this like 00:40:387 (1,2,3)
02:12:637 (1,2,3) - are these imperfect blankets i see? ><
02:25:762 (4,5) - this plays really weird rhythmically, since the strong beat is at 02:26:699 which was not covered; try a rhythm like this: 02:43:387 (4) - missing NC here
03:17:887 (5) - again
03:32:887 (1,2) - a rhythm like this would be more fitting to to play here: 03:35:887 (4) - missing NC
plays alot better after the remap, good job!

[Normal]
http://puu.sh/4gZ4I.zip

[Hard]
00:20:887 (5) - 2 repeats here is somewhat counter intuitive since you have been using 1 repeat slider all the time before, change this to note + 1 repeat slider plays much better imo
00:40:387 (1,3) - these two are not perfectly stacked
00:50:699 (1) - doesnt make much sense to have the NC here, since it makes a stack pattern with 00:49:949 (2,3); use it on 00:51:262 (2) instead
00:57:824 (2) - 1 grid left to stack on 00:56:699 (7) and fix the blankets here
01:09:074 (3,4) - why did u decide to place this right under 01:07:762 (1) without proper stacking? Doesnt look very pleasing to play, might want to reposition it (i.e. stack under repeat of 01:07:762 (1))
01:17:699 (1) - same as 00:50:699 (1)
01:19:199 (1,2,3,1,2,3,1,2) - all your NC here was shifted 1/2 beat ahead, NC should be on 01:19:387 (2), 01:19:949 (2) and 01:20:512 (2) respectively to follow the vocals
01:27:824 (6,7) - i would map a stream here, like 02:28:012 (4,5,6,7,1); this way players can be more prepared to know that there will be streams later in the map (dont want to troll single tappers)
01:48:824 (5,6) - perfectly center this to bring out the symmetry effect with 01:47:324 (1,2,3,4)
01:54:637 (1,2,4,7) - the stacking got a little messy here, might want to adjust it for more proper stacks
02:09:074 (9,10) - same as 01:09:074 (3,4)
02:18:449 (5) - fix the stacking with 02:17:324 (3)
02:19:199 (1,2,3,1,2,3,4,5) - same as 01:19:199 (1,2,3,1,2,3,1,2)
02:41:324 (2) - the blanket on 02:40:387 (1) looks really distorted, might want to adjust it for a smoother one
02:50:137 (5) - i think you meant to stack this under 02:49:199 (2)?
03:23:137 (1,2,3,4,1,2,3) - again the NC pattern should be changed to match the vocals like 01:19:199 (1,2,3,1,2,3,1,2)
03:26:512 (2,4) - welp stacking again, might want to readjust 03:26:887 (3) along for some spacing consistency here
03:47:887 (1,2) - why not perfectly center this? makes more sense with the blanketing of 03:49:762 (1)
03:55:387 (2) - this just feels like an extra note, since the strong beats are at 03:55:199 (1) and 03:55:574 (3) respectively with a vocal hold, so delete this note seems more intuitive here

i skipped modding hitsounds and some NCs because that would make an essay out of this, talk to me about it via pm and it will be much easier for both of us :D
Good luck~
Topic Starter
Trust
jonathanlfj's mod

jonathanlfj wrote:

im here to take a look at the other diffs as u requested :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Apply your custom combo colours to Easy and Normal, they need to be consistent removed them for now

[Easy]
00:22:387 (4) - kinda feels empty after this since the vocal extends but the break already started, consider adding a spinner that ends at 00:25:387 added
00:34:762 (4) - missing a NC here
00:37:387 (1) - got some spacing inconsistency with previous slider fixed
01:19:387 (5) - forgot another NC here
01:35:887 (1) - this felt really unnecessary, as newbies wont expect a single object to appear by itself after a long spinner; if you want to keep this add one at 01:41:887 for consistency, else just remove it done
01:46:387 (5) - NC here, and take the one off at 01:50:699 (1), pretty inconsistent NC patterns here fixed
01:52:387 (1) - that 3/4 gap between this and 01:53:512 (2) may throw some players off, consider mapping this like 00:40:387 (1,2,3) done
02:12:637 (1,2,3) - are these imperfect blankets i see? >< yeah ;w;
02:25:762 (4,5) - this plays really weird rhythmically, since the strong beat is at 02:26:699 which was not covered; try a rhythm like this: done 02:43:387 (4) - missing NC here
03:17:887 (5) - again
03:32:887 (1,2) - a rhythm like this would be more fitting to to play here: done 03:35:887 (4) - missing NC
plays alot better after the remap, good job!thanks!!

[Hard]
00:20:887 (5) - 2 repeats here is somewhat counter intuitive since you have been using 1 repeat slider all the time before, change this to note + 1 repeat slider plays much better imo done
00:40:387 (1,3) - these two are not perfectly stacked fixed with a little rework
00:50:699 (1) - doesnt make much sense to have the NC here, since it makes a stack pattern with 00:49:949 (2,3); use it on 00:51:262 (2) instead fixed
00:57:824 (2) - 1 grid left to stack on 00:56:699 (7) and fix the blankets here fixed i think
01:09:074 (3,4) - why did u decide to place this right under 01:07:762 (1) without proper stacking? Doesnt look very pleasing to play, might want to reposition it (i.e. stack under repeat of 01:07:762 (1)) made more pleasing
01:17:699 (1) - same as 00:50:699 (1) remapped this instead
01:19:199 (1,2,3,1,2,3,1,2) - all your NC here was shifted 1/2 beat ahead, NC should be on 01:19:387 (2), 01:19:949 (2) and 01:20:512 (2) respectively to follow the vocals lol fixed
01:27:824 (6,7) - i would map a stream here, like 02:28:012 (4,5,6,7,1); this way players can be more prepared to know that there will be streams later in the map (dont want to troll single tappers) done
01:48:824 (5,6) - perfectly center this to bring out the symmetry effect with 01:47:324 (1,2,3,4) done
01:54:637 (1,2,4,7) - the stacking got a little messy here, might want to adjust it for more proper stacks fixed
02:09:074 (9,10) - same as 01:09:074 (3,4) now also more pleasing
02:18:449 (5) - fix the stacking with 02:17:324 (3) fixed
02:19:199 (1,2,3,1,2,3,4,5) - same as 01:19:199 (1,2,3,1,2,3,1,2) >< fixed
02:41:324 (2) - the blanket on 02:40:387 (1) looks really distorted, might want to adjust it for a smoother one fixed i think
02:50:137 (5) - i think you meant to stack this under 02:49:199 (2)? yeah totally :D
03:23:137 (1,2,3,4,1,2,3) - again the NC pattern should be changed to match the vocals like 01:19:199 (1,2,3,1,2,3,1,2) fixed, im so bad at this
03:26:512 (2,4) - welp stacking again, might want to readjust 03:26:887 (3) along for some spacing consistency here fixed
03:47:887 (1,2) - why not perfectly center this? makes more sense with the blanketing of 03:49:762 (1) done
03:55:387 (2) - this just feels like an extra note, since the strong beats are at 03:55:199 (1) and 03:55:574 (3) respectively with a vocal hold, so delete this note seems more intuitive here removed

i skipped modding hitsounds and some NCs because that would make an essay out of this, talk to me about it via pm and it will be much easier for both of us :D omg please
Good luck~

Thank you very much for the mod! :)

Updated
10crystalmask01
AWW YEAH, FINALLY A HUNTER x HUNTER SONG!!! 8D

Hi o3o Random mod.

[General]
  1. 00:31:387 - From this point on, I suggest you raising the volume to 70% and change the audio to Normal. :S it's too quiet right now. Normal hitsound will definitely help improve the sound of your objects.
  2. Also,I suggest raising the vol for you audio to 85% or so,since the music's pretty loud! 0.0
    Remember to keep this pattern in mind for you clap hitsounds:
  3. I suggest splitting your Kai time at 02:10:387 - 02:55:387 into 2 separate parts:
    02:10:387 - 02:28:387
    02:34:387 - 02:55:387
  4. Same goes for 03:14:887 - 04:02:887. Since more than 1/3 of the music is kai time, I suggest it starting at 03:38:887 - 04:02:887.
[Easy]
00:31:762 - Add a clap to this slider tick! Helps liven up the music and keeps the clap pattern going ^^
Just create a copy of your current clap hit sound file, rename it 'soft-slidertick2' Or 'normal-slidertick2' (if you agree to my previous suggestion) and your done!
Whenever you add a clap, simply create another inheriting timing point, and make sure it's audio is set up like this:

How it should look:

You'll also need to add another inherited point after the slider tick, since not all your sliders are gonna need a slider tick ^^
00:33:262 - ^
00:34:012 - ^
00:35:512 - ^
00:37:762 - ^
00:39:262 - ^
00:40:762 - ^
00:43:762 (1) - Use clap on both head and tail.
00:45:262 - Add clap on slider tick.
...I'll let you handle the slider ticks now ^^ Just remember to follow this pattern for your clap hitsound:

01:10:387 (1) - Add finish.
01:16:387 (5,6,7) - ?

01:22:387 (2) - Add finish to the head.
01:55:387 (1) - ^
02:01:387 (2) - ^
02:10:387 (1) - ^
02:16:387 (1) - ^
02:22:387 (3) - ^
02:28:387 (1) - ^
02:29:699 (3) - ^
02:34:387 (2) - ^
02:40:387 (1) - ^
02:46:387 (2) - ^
03:07:387 (1,2,3,4,5) - Arrange these, better you could form a star here~

03:26:887 (1) - Add finish to the head.
03:50:887 (1) - ^

Pretty good, only needs work on the audio and hitsounds :S

[jonathanlfj's Normal]
  1. Circle size +1
00:21:637 (5) - NC should start here instead of 00:22:387 (1) - .
01:29:512 - Add clap to this slider tick.
02:26:512 - ^
02:29:512 - ^
02:31:012 - ^
02:43:762 - ^

There's some other sliders that needs a clap on their slider tick, but I didn't catch them all. Either way, really nice guess diff! :D

[Hard]
00:13:387 (3) - Add finish on the head.
00:43:387 (1) - ^ Instead of whistle?
00:45:637 (1) -forgot clap on the reverse there :P
00:52:762 (4) - ^
00:53:512 - Add clap on slider tick.
01:04:012 (1) - Add finish on the tail.
01:04:949 (3) - Add finish on the head.
01:05:699 (3) - ^
01:06:449 (3) - ^
01:07:199 (3) - ^
01:10:387 (1) - ^
01:13:387 - 01:14:887 Try this rhythm:

01:22:387 (3) - Add finish to the head.
01:31:387 (3) - ^
01:32:137 (3,4) - Distance?
01:55:387 (3) - Add finish on the head.
02:01:387 (1) - ^
02:04:012 (1) - Add finish on the tail.
02:04:949 (3) - Add finish on the head.
02:05:699 (3) - ^
02:06:449 (3) - ^
02:07:199 (6) - ^
02:10:387 (3) - ^
02:22:387 (4) - ^
02:34:387 (5) - ^
03:14:887 (3) - First object appearing in Kai time should always be a NC. Also add a finish to the head >.<
03:26:887 (3) - Add finish to the head.
03:38:887 (1) - ^
04:05:887 (3) - ^

Hitsounds needs work, thats all ^^

Hope this helps~! xD
Topic Starter
Trust
10crystalmask01's mod
blue - changes made
purple - changed but done differently
orange - nothing changed

10crystalmask01 wrote:

AWW YEAH, FINALLY A HUNTER x HUNTER SONG!!! 8D

Hi o3o Random mod.

[General]

00:31:387 - From this point on, I suggest you raising the volume to 70% and change the audio to Normal. :S it's too quiet right now. Normal hitsound will definitely help improve the sound of your objects. did this at 00:25:387 instead, keeping soft sampleset for now

Also,I suggest raising the vol for you audio to 85% or so,since the music's pretty loud! 0.0 raised to 80% for kiais
Remember to keep this pattern in mind for you clap hitsounds:


I suggest splitting your Kai time at 02:10:387 - 02:55:387 into 2 separate parts:
02:10:387 - 02:28:387 done
02:34:387 - 02:55:387 ended 02:52:387 instead

Same goes for 03:14:887 - 04:02:887. Since more than 1/3 of the music is kai time, I suggest it starting at 03:38:887 - 04:02:887. done, changes applied to my difficulties
[Easy]
00:31:762 - Add a clap to this slider tick! Helps liven up the music and keeps the clap pattern going ^^
Just create a copy of your current clap hit sound file, rename it 'soft-slidertick2' Or 'normal-slidertick2' (if you agree to my previous suggestion) and your done!
Whenever you add a clap, simply create another inheriting timing point, and make sure it's audio is set up like this:

How it should look:

You'll also need to add another inherited point after the slider tick, since not all your sliders are gonna need a slider tick ^^
00:33:262 - ^
00:34:012 - ^
00:35:512 - ^
00:37:762 - ^
00:39:262 - ^
00:40:762 - ^
00:43:762 (1) - Use clap on both head and tail. done
00:45:262 - Add clap on slider tick.
...I'll let you handle the slider ticks now ^^ Just remember to follow this pattern for your clap hitsound: I tried this out and didn't really hear any noticeable changes which just made it seem unnecessary. Thank you for the suggestion though, it was a cool idea

01:10:387 (1) - Add finish.
01:16:387 (5,6,7) - ? keeping it the same

01:22:387 (2) - Add finish to the head.
01:55:387 (1) - ^
02:01:387 (2) - ^
02:10:387 (1) - ^
02:16:387 (1) - ^
02:22:387 (3) - ^
02:28:387 (1) - ^
02:29:699 (3) - ^
02:34:387 (2) - ^
02:40:387 (1) - ^
02:46:387 (2) - ^ added on all but 02:28:387 (1)
02:29:699 (3) and 02:46:387 (2)

03:07:387 (1,2,3,4,5) - Arrange these, better you could form a star here~ sure

03:26:887 (1) - Add finish to the head.
03:50:887 (1) - ^

Pretty good, only needs work on the audio and hitsounds :S

[Hard]
00:13:387 (3) - Add finish on the head. Considered this but I want this section to play softer than the rest of the map. Might change my mind and add it later though
00:43:387 (1) - ^ Instead of whistle?
00:45:637 (1) -forgot clap on the reverse there :P
00:52:762 (4) - ^
00:53:512 - Add clap on slider tick. I don't see any slider ticks
01:04:012 (1) - Add finish on the tail.
01:04:949 (3) - Add finish on the head.
01:05:699 (3) - ^
01:06:449 (3) - ^
01:07:199 (3) - ^
01:10:387 (1) - ^
01:13:387 - 01:14:887 Try this rhythm: replaced the first 2 circles with a 1/2 slider of my rhythm instead

01:22:387 (3) - Add finish to the head.
01:31:387 (3) - ^
01:32:137 (3,4) - Distance? leaving the same for now
01:55:387 (3) - Add finish on the head.
02:01:387 (1) - ^
02:04:012 (1) - Add finish on the tail.
02:04:949 (3) - Add finish on the head.
02:05:699 (3) - ^
02:06:449 (3) - ^
02:07:199 (6) - ^
02:10:387 (3) - ^
02:22:387 (4) - ^
02:34:387 (5) - ^
03:14:887 (3) - First object appearing in Kai time should always be a NC. Also add a finish to the head >.<
03:26:887 (3) - Add finish to the head.
03:38:887 (1) - ^
04:05:887 (3) - ^ Unless mentioned, all fixed

Hitsounds needs work, thats all ^^ Interestingly enough I was aware of this and was in the middle of redoing hitsounds just as I recieved this mod so all the hitsound changes you mentioned are the only hitsounds currently in this difficulty :D Also I'm noob at hitsounding so thank you very much for this!!

Hope this helps~!xD It was very helpful! Thanks again :)

Thank you for the mod!

:)
ritsu-tanaika
M4M

EASY

00:23:699 (1) - Add finish on the slider

00:56:887 (3) - Add a clap at the end

00:59:887 (2,3) - Better if these two notes are at the same location

01:50:324 (2) - Add clap

02:51:637 (4,5) - Change to one slider, 4 circles may be a bit too hard for Easy

03:11:887 (1) - This might be better



jonathanlfj's Normal

00:18:074 (3) - Might make the rhythm sound better if one more note was added here

00:41:699 (3) - Consider changing the shape of this slider, it overlaps with 00:41:699 (3) - making it hard to see

00:57:637 (4) - Not sure if drum sound is done on purpose

01:12:074 (3) - Better to add note here

01:21:637 (4) - Add a clap

02:27:088 ^

02:42:262 (3) - Move to X:452 Y: 60 easier to see as it was too high earlier

03:56:887 (1) - Distance spacing problem, move to X:96 Y:204?

03:58:762 (3) - Add a clap

04:01:199 (4) - Add a clap

I will mod Hard later, when I look at it in more detail. But I hope I helped
Topic Starter
Trust
ritsu-tanaika's mod

ritsu-tanaika wrote:

M4M

EASY

00:23:699 (1) - Add finish on the slider done

00:56:887 (3) - Add a clap at the end done

00:59:887 (2,3) - Better if these two notes are at the same location ok

01:50:324 (2) - Add clap done

02:51:637 (4,5) - Change to one slider, 4 circles may be a bit too hard for Easy did this instead:



03:11:887 (1) - This might be better keeping it the same for now

Thanks for modding!!
[ Zzz ]
Hi~ Trust ( M4M - My Map = http://osu.ppy.sh/s/115082 )

Late Mod I'm really sorry ...

[General]


[Easy]

( 01:29:887 (1) - Spinner's End

01:34:387 (1) - Here )

01:56:887 (2) - x308 y44 More Good

[jonathanlfj's Normal]

01:28:387 (1) - Intervals to keep the 1.20x

[Hard]

00:57:824 (7) - Ctrl + G

01:12:262 (2) - ^ << Same as above

01:18:637 (6) - Intervals to keep the 1.00x

01:21:637 (1) - ^ Same as above

01:37:012 (4) - Here I think you need a beat
Topic Starter
Trust

[ Zzz ] wrote:

Hi~ Trust ( M4M - My Map = http://osu.ppy.sh/s/115082 )

Late Mod I'm really sorry ...

[General]


[Easy]

( 01:29:887 (1) - Spinner's End

01:34:387 (1) - Here ) done

01:56:887 (2) - x308 y44 More Good done

[Hard]

00:57:824 (7) - Ctrl + G ok, going to rearrange a little to make it flow better though

01:12:262 (2) - ^ << Same as above done

01:18:637 (6) - Intervals to keep the 1.00x v

01:21:637 (1) - ^ Same as above keeping same for now, might change later

01:37:012 (4) - Here I think you need a beat not sure why
Thanks for the mod!
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