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The Pretty Reckless - Kill Me

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年8月19日 at 19:25:20

Artist: The Pretty Reckless
Title: Kill Me
Tags: Taylor Momsen
BPM: 178
Filesize: 7006kb
Play Time: 03:44
Difficulties Available:
  1. Easy (1.85 stars, 174 notes)
  2. Hard (4.91 stars, 532 notes)
  3. Kill!!! (4.86 stars, 784 notes)
  4. Normal (4.37 stars, 336 notes)
Download: The Pretty Reckless - Kill Me
Information: Scores/Beatmap Listing
---------------
Killllllllllll meeeeeeeeeeee !!!!!!!!!!!!!!!!!!!!
All diffs done by myself
Are you ready to get killed ?!
My new The Pretty Reckless map → Follow Me Down
modders and friends whom I wanna say thanks to
edit: 12th JUN. thanks to InC0nceNtrateD
edit: 30th JUN. thanks to eikkaleyd and sheela901
edit" 3rd JUL. thanks to lkx_Shore
edit: 22nd JUL. thanks to Onisakura and UnitedWeSin
edit: 25th JUL. thanks to fanzhen0019
edit: 6th AUG. thanks to HelloSCV
edit: 18th AUG. thanks to HabiHolic
edit: 19th AUG. thanks to UnitedWeSin for recheck!
edit: 22nd AUG. thanks for dkun~
Pipse Cola
Yahoiii! Our Irc - thingy chat :)

Click Me for Chat - Protocoll
00:37 *InC0nceNtrateD is editing [http://osu.ppy.sh/b/260006 The Pretty Reckless - Kill Me [Kill!!!]]
00:37 InC0nceNtrateD: damn u did great work on this
00:37 Zero__wind: 0.0
00:38 InC0nceNtrateD: sup? :D
00:38 Zero__wind: the map is waiting for guest diff of my friends
00:38 InC0nceNtrateD: hmm cool :) what diffs r gonne be there?
00:39 Zero__wind: Hard as I sippose
00:39 Zero__wind: And I'll consider to do the Normal according the Hard diff's difficulty
00:39 Zero__wind: or the diff spread may cpllapse
00:40 InC0nceNtrateD: Ahh okay yep I suggest you to do an Easy as well...
00:40 InC0nceNtrateD: for getting ranked its very useful to have two lower diffs
00:40 Zero__wind: yeah It's revy likely needed
00:40 Zero__wind: very*
00:40 InC0nceNtrateD: uhhm could we do the mod irc maybe?
00:40 InC0nceNtrateD: its not that much i think
00:40 Zero__wind: fine for me
00:40 InC0nceNtrateD: cool :)
00:40 InC0nceNtrateD: then lets start :D
00:41 InC0nceNtrateD: I have a suggestion for 00:25:203 (3) -
00:41 InC0nceNtrateD: you could just let it end on 00:25:709 - the sound goes along here
00:41 InC0nceNtrateD: if u listen
00:41 InC0nceNtrateD: as well as u could lengthen this 00:22:506 (3) - one
00:42 Zero__wind: yeah the guitar surely doesn't that quickly
00:42 Zero__wind: It;s just weaker
00:42 InC0nceNtrateD: yeah and i think it sounds better with longer sliders
00:42 InC0nceNtrateD: shall i give u all times with that?
00:43 Zero__wind: I think it's just for the first part
00:43 Zero__wind: no need to, I'll find others myself
00:43 InC0nceNtrateD: Allright ur expirienced thats good :P
00:43 Zero__wind: marked for now
00:44 InC0nceNtrateD: allright
00:44 InC0nceNtrateD: uhm with this 00:45:428 (4,5) -
00:44 Zero__wind: yeah ?
00:44 InC0nceNtrateD: the screeetching sound or what this is
00:44 InC0nceNtrateD: takes over the 5 as well
00:44 Zero__wind: let me see
00:45 InC0nceNtrateD: its a cool slider btw :D
00:45 Zero__wind: yeah I got you what you mean
00:45 InC0nceNtrateD: yo and at the sliders end there are some red points messed^^
00:45 Zero__wind: But I'd keep it as I intendede to split a note out to also follow the lyrics
00:45 InC0nceNtrateD: kinda reversed in themselves oO
00:46 Zero__wind: also for 00:40:034 (5) - this one
00:46 InC0nceNtrateD: ahh okay makes sense
00:46 Zero__wind: I did considered to make it longer when first mapping that part ~
00:47 InC0nceNtrateD: hmm but i think the second one sounds a bit louder? dunno
00:47 Zero__wind: yeah, a bit
00:47 Zero__wind: higher pitch
00:48 InC0nceNtrateD: hmm well if someone else suggests it id think about lengthening it
00:48 InC0nceNtrateD: only if someone does :)
00:48 Zero__wind: yeah, will consider
00:48 InC0nceNtrateD: 00:51:495 (1,2,3,4) - yeah like these
00:48 InC0nceNtrateD: cool
00:48 Zero__wind: xD
00:49 InC0nceNtrateD: 01:00:596 (6,7,1) - hmm this is correct, but looks weird oO
00:49 InC0nceNtrateD: I think you should snap the 7 away, too
00:50 Zero__wind: to not stack 7 with 6 accurately ?
00:50 InC0nceNtrateD: yep, i think it would be better
00:50 Zero__wind: fine
00:50 Zero__wind: I would move 6 instead, that would be easier to fix ~
00:50 InC0nceNtrateD: then do it
00:51 InC0nceNtrateD: allright and just a question: did u snap the 01:02:282 (1) - more right sided onpurpose?
00:52 Zero__wind: oops I may did it wrong, I only noticed equal distance
00:52 InC0nceNtrateD: hehe^^
00:53 Zero__wind: fixed
00:53 InC0nceNtrateD: kk
00:53 InC0nceNtrateD: 01:14:079 (1,2) - how about overlaying? previous were okay not to but here i think it would fit
00:54 Zero__wind: actually 01:14:332 (2) - is stacked with 01:13:742 (3) -
00:55 Zero__wind: hmm but actually I'm also not really satisfied for this point myself
00:55 Zero__wind: still thinking about sollutions
00:55 InC0nceNtrateD: 01:13:068 (1,2,3) - just rotate them and stack?
00:55 InC0nceNtrateD: i mean rotate the triangle so the stack would overlay
00:55 Zero__wind: Because I when spec other players testing my map, then mostly reacted slowly at this point
00:56 Zero__wind: It means that it;s somehow confusing
00:56 InC0nceNtrateD: hmm
00:56 Zero__wind: I currently make them like this is to somehow make it lead to 01:14:585 (3) -
00:57 Zero__wind: or it would be a bit sudden for there's only 1/2-beat in between
00:57 InC0nceNtrateD: makes sense... but the slider itself leads there so
00:58 Zero__wind: yeah, this will still be under discuss
00:58 InC0nceNtrateD: maybe like this 01:13:911 -
00:58 InC0nceNtrateD: lol
00:58 InC0nceNtrateD: wait
00:59 InC0nceNtrateD: http://puu.sh/3dFMF.jpg
00:59 InC0nceNtrateD: not perfect, but sth like a fundament
00:59 InC0nceNtrateD: but the 3 to 1 is horrible then
00:59 Zero__wind: stack the head with tail ?
00:59 InC0nceNtrateD: sth like this i guess
01:00 Zero__wind: ok I'll take it as an option
01:00 InC0nceNtrateD: I ll keep thinking bout it, when I have an idea ill let you know
01:00 Zero__wind: thx ~
01:01 InC0nceNtrateD: 01:17:450 (5,6) - looks a bit close together to me
01:01 InC0nceNtrateD: np^^
01:02 Zero__wind: fine, (420,72) will do
01:02 InC0nceNtrateD: its kinda strange that so little changes cn make such a difference o.o
01:02 Zero__wind: ~~~
01:03 InC0nceNtrateD: 01:18:461 (1,2,3,4,5) - DAAT Staaaaar :D
01:03 InC0nceNtrateD: uhhm
01:03 InC0nceNtrateD: 01:23:855 (1,2,3,4) - these are awesome, only an option would be to make some growing jumps here, because the guitar is building up, but urs is great as well
01:04 Zero__wind: fine, I'd do some slight polishing
01:04 InC0nceNtrateD: Cool :)
01:07 InC0nceNtrateD: 01:33:461 (1,1) - I just noticed it sounds awesome if you do both to 100% Audio and Sampleset Auto, Additions Auto, The Spinner with a Clap and the Circle with the Finish
01:07 Zero__wind: let me see
01:08 InC0nceNtrateD: or normal / soft sampleset for the spinner
01:09 *InC0nceNtrateD just went to drink, 30 sec pls :P
01:09 Zero__wind: yeah a normal finish on 01:34:641 (1) - is cool
01:10 InC0nceNtrateD: hehe ^^
01:10 InC0nceNtrateD: okay lets see uhhm
01:10 InC0nceNtrateD: 01:37:338 (3,4,5) -
01:10 InC0nceNtrateD: dat distance .-.
01:10 InC0nceNtrateD: Im not sure but I can hardly hear why
01:10 InC0nceNtrateD: why not just mapping the 01:37:338 - sound
01:11 InC0nceNtrateD: its in the bg
01:11 InC0nceNtrateD: would be better imo
01:12 Zero__wind: there do exsit tons of drum sound in the back if you delete my note currently and play with 25% speed
01:12 InC0nceNtrateD: i heard 5^^
01:12 InC0nceNtrateD: nah its okay was just an alternative way :)
01:12 Zero__wind: hmm yes
01:13 InC0nceNtrateD: but the distance shouldnt be there imo
01:13 InC0nceNtrateD: between the circles and the slider
01:13 InC0nceNtrateD: and im even not sure about 01:40:034 (1,2,3) - these
01:13 InC0nceNtrateD: it seems to be ur style so i dont wanna make u delete all these
01:14 Zero__wind: ah this is something may be changed in the futuare
01:14 InC0nceNtrateD: all right tehn
01:14 InC0nceNtrateD: then*
01:14 Zero__wind: It flows good when I mapped, but it's somehow not easy to read
01:14 InC0nceNtrateD: yep because its not that low bpm
01:15 Zero__wind: and it only appears once
01:15 InC0nceNtrateD: hmm, just see what others say
01:15 Zero__wind: yeah
01:16 InC0nceNtrateD: hmm 01:50:821 (1) - shorten this to 01:50:905 - and reverse? I think ure missing sth of the song
01:16 Zero__wind: missed "to" in vocal ?
01:17 InC0nceNtrateD: yep that will it be
01:17 InC0nceNtrateD: humm i jost heard this slider an thougth its missing sth couldnt really tell what, just a feeling
01:18 Zero__wind: ok
01:18 InC0nceNtrateD: but i think it sounds better this way
01:18 InC0nceNtrateD: so...
01:19 Zero__wind: I think it's better as what it is because I need a flow leading slider at this point
01:19 Zero__wind: if replaced with a 1/4 reverse it'd be kind of weird
01:19 InC0nceNtrateD: i wouldnt have a problem to play it i think, but yeah you may be right
01:20 InC0nceNtrateD: okay next is 02:17:113 (1,2,3,4) - R 1,3 and 2,4 snaps not the same on purpose?
01:21 Zero__wind: It'd be better make the distance between 02:17:113 (1,3) - the same as that between 02:17:282 (2,4) - ?
01:22 InC0nceNtrateD: I dont know if it would be better, just sayin, cause I thought you made this mappern like star without head
01:22 InC0nceNtrateD: I use the "cut star" often myself
01:23 InC0nceNtrateD: pattern*
01:24 Zero__wind: ok I got that, tbh I just placed these notes really cassually when mapping =.=
01:24 InC0nceNtrateD: chat is not that cody :Ü
01:24 InC0nceNtrateD: :P
01:25 InC0nceNtrateD: okay then^^ 02:22:506 (1,2,3,4) - these remind me of Stamp On The Ground :D Just if you want a Combo Breaker here, a little bit more distance would bring most players into difficulties i guess
01:26 Zero__wind: aha, hmm I think it's already fine ~
01:26 Zero__wind: Just to emphasize, by makeing them further like this
01:27 InC0nceNtrateD: yo i like it your way too :P just were imaginening a horrible jump xD
01:27 InC0nceNtrateD: I think this sounds cool after the spinner: 02:30:933 - Add a Note without a special hitsound, and add a Note 02:31:270 - with finish sound.
01:29 Zero__wind: ah, Just thinking about ending a part with a spinner would more like an end though
01:30 InC0nceNtrateD: hmm yep^^ im kind of a fan of notes after spinner ends :D
01:30 Zero__wind: will consider
01:30 InC0nceNtrateD: :3
01:31 InC0nceNtrateD: 03:33:461 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - They look so Nogardly to me :D
01:31 Zero__wind: hoho
01:32 InC0nceNtrateD: 03:35:315 - from this on, you could do some kiai flashes according to the guitar maybe? would be cool during the ending part
01:32 InC0nceNtrateD: like flashing this 03:38:012 (5) -
01:32 InC0nceNtrateD: and that 03:40:709 (3) -
01:32 InC0nceNtrateD: and even here 03:45:259 (2) - I think
01:33 InC0nceNtrateD: would look awesome
01:33 Zero__wind: yeah, willl try
01:33 InC0nceNtrateD: nice pattern in the end btw :)
01:33 InC0nceNtrateD: looks kinda trusted to me :DD
01:33 Zero__wind: aha
01:34 InC0nceNtrateD: you dont get it?
01:34 InC0nceNtrateD: btw im german
01:34 Zero__wind: I also really like the last pattern myself
01:34 Zero__wind: I know that
01:34 InC0nceNtrateD: yep... uhm okay its not funny anymore if i explain it ^^
01:34 InC0nceNtrateD: just forget it but it looks really awesome :D
01:34 Zero__wind: 0.0
01:34 Zero__wind: Oh
01:34 Zero__wind: I see, haha
01:35 InC0nceNtrateD: :D
01:35 InC0nceNtrateD: I knew it :D
01:35 InC0nceNtrateD: so thats all iguess
01:35 Zero__wind: fine
01:35 Zero__wind: thx for the mod
01:35 InC0nceNtrateD: no problem^^

Edit: And a Star for You :3
sheela
Hi! From my queue~

[General]
Hard has no tag
01:02:296 - The inherited point (green) snap to 01:02:282

[Hard] (Just for starting)
You forgot to start the kiai time at 03:39:023 and end at 03:39:360
00:29:922 (1) - Unsnapped slider (end).
00:30:259 (2) - Unsnapped slider (end).
00:40:034 (4) - Unsnapped slider (end).

[Kill!!!]
00:19:136 (1) - Line with 00:19:641 (3)

Good Luck and star!
eikkaleyd
[Kill]
00:38:686 (4,5) - 听不出4这个circle的音,推荐互换,4那里放长拖条
00:49:304 (3) - 说不定可以放到6的那个位置上,反正就感觉在14中间会好些
00:54:866 (5) - 推荐调头。。这个反向flow觉得不是很必要而且整体好像是往下走的样子
01:14:332 (2) - 这个感觉难读得很,要不把尾巴朝右上这样如何。。
01:31:607 (4,5,1,2,3,4) - 这是什么形状吗?
02:09:697 (3,4) - 好像应该互换
02:24:866 (3,4) - ^ 感觉容易搞错
02:28:237 (2) - 不要完全和1平行,往下一些如何,有点从中间往外展开的感觉
挺喜欢下的音效的,梗用的很好,但是没梗的部分感觉有点杂乱,觉得还可以再扣一下会更整洁

[Normal]
00:40:203 (6) - 和4上下对称会好些,考虑到和5的DS问题的话,可以让46更加水平一些
00:42:225 (4,5) - 读了好几次还是有点难读,推荐换成一个reverse的拖条
01:50:147 (4,5) - 个人感觉应该是01:49:978 一个1/2拖条,01:50:484 再一个1/2拖条的节奏
03:40:709 (3) - 好像凹着比较好看,可以包围下一个note

[Easy]
01:35:989 (3) - 感觉和2一样弯着比较好看
其它没啥。。
Topic Starter
Zero__wind

eikkaleyd wrote:

[Kill]
00:38:686 (4,5) - 听不出4这个circle的音,推荐互换,4那里放长拖条 为了和前面保持节奏一致性 不会很违和因为滑条头压了重音
00:49:304 (3) - 说不定可以放到6的那个位置上,反正就感觉在14中间会好些 嗯把滑条反过来然后调了一下
00:54:866 (5) - 推荐调头。。这个反向flow觉得不是很必要而且整体好像是往下走的样子 k
01:14:332 (2) - 这个感觉难读得很,要不把尾巴朝右上这样如何。。 另一种方式改了
01:31:607 (4,5,1,2,3,4) - 这是什么形状吗? 啥也不是……
02:09:697 (3,4) - 好像应该互换 互换然后调转了方向
02:24:866 (3,4) - ^ 感觉容易搞错 好 我把12互换了
02:28:237 (2) - 不要完全和1平行,往下一些如何,有点从中间往外展开的感觉 不太喜欢 2往右下的话 2到3的手感不好
挺喜欢下的音效的,梗用的很好,但是没梗的部分感觉有点杂乱,觉得还可以再扣一下会更整洁

[Normal]
00:40:203 (6) - 和4上下对称会好些,考虑到和5的DS问题的话,可以让46更加水平一些 k
00:42:225 (4,5) - 读了好几次还是有点难读,推荐换成一个reverse的拖条 感觉换成reverse移动不流畅
01:50:147 (4,5) - 个人感觉应该是01:49:978 一个1/2拖条,01:50:484 再一个1/2拖条的节奏 k
03:40:709 (3) - 好像凹着比较好看,可以包围下一个note k

[Easy]
01:35:989 (3) - 感觉和2一样弯着比较好看 k
其它没啥。。
谢谢潇子~

sheela901 wrote:

Hi! From my queue~

[General]
Hard has no tag
01:02:296 - The inherited point (green) snap to 01:02:282

[Kill!!!]
00:19:136 (1) - Line with 00:19:641 (3)

Good Luck and star!
All fixed, thx for your mod and star~
lkx_Shore
[First]
为啥换了个bg...我觉得原来的好

[Kill]
00:24:023 (1) - 叠在00:23:686 (4) - ,00:24:192 (2) - 叠在00:24:529 (1) -
00:35:989 (5) - 第一个红点拉高点?
00:42:225 (7) - 刚好相反,我认为这滑条应该放在左边然后趋势是向下
01:01:607 (1,1) - 这里开始和前面没在一条直线
02:15:091 (3) - 我觉得ctrl+g效果会好很多(当然你还得把连打的位置改掉
03:43:911 (6,1,2,1,2,1,2,1,2) - 人性:d

[Hard]
00:27:225 (1,3) - 你为什么不直接复制然后转一下放过去...?

[Other]
莫名,你滑条是不是随便拉的...

Goodluck,star
MineC24
Modding queue~ :D

Easy
00:24:529 (1) - Awkward whistle sound by slider's end (because 00:25:203 - sound like a down beat)
or down Volume
00:25:877 (2) - ^
00:27:225 (3) - ^
00:44:753 (5) - In my opinion, grid up a slider's end point
02:27:900 (5) - make a curve

Normal
00:25:203 (3) - same as Easy diff :D
00:44:922 (4) - remove 2nd slider point
02:16:104 (3) - Unsnapped.
02:40:709 (3,4) - how about this beat pattern? -> (1 reverse pattern)

Kill!!!
00:20:484 (5) - add NC and 00:20:652 (1) - remove NC
00:50:652 (2,3,4,5,6) - looks bad note shape... more improve this part
00:58:742 (3) - imo, stack by 00:58:068 (1)'s end
02:48:630 (7,1,2,3,4) - same reason as 00:50:652 (2,3,4,5,6)

GL :)
Topic Starter
Zero__wind

lkx_Shore wrote:

[First]
为啥换了个bg...我觉得原来的好

[Kill]
00:24:023 (1) - 叠在00:23:686 (4) - ,00:24:192 (2) - 叠在00:24:529 (1) - k
00:35:989 (5) - 第一个红点拉高点? 修了下
00:42:225 (7) - 刚好相反,我认为这滑条应该放在左边然后趋势是向下 这我觉得挺好
01:01:607 (1,1) - 这里开始和前面没在一条直线 fixed
02:15:091 (3) - 我觉得ctrl+g效果会好很多(当然你还得把连打的位置改掉 这里都改了
03:43:911 (6,1,2,1,2,1,2,1,2) - 人性:d

[Other]
莫名,你滑条是不是随便拉的... 从来都是……

Goodluck,star

MineC24 wrote:

Modding queue~ :D

Easy
00:24:529 (1) - Awkward whistle sound by slider's end (because 00:25:203 - sound like a down beat)
or down Volume I got your point, not changing it currently but will gather more opinions
00:25:877 (2) - ^
00:27:225 (3) - ^
00:44:753 (5) - In my opinion, grid up a slider's end point k
02:27:900 (5) - make a curve not really

Normal
00:25:203 (3) - same as Easy diff :D
00:44:922 (4) - remove 2nd slider point sorry I think it's fine
02:16:104 (3) - Unsnapped. omg weird problem
02:40:709 (3,4) - how about this beat pattern? -> (1 reverse pattern) not neccessary big fix

Kill!!!
00:20:484 (5) - add NC and 00:20:652 (1) - remove NC right
00:50:652 (2,3,4,5,6) - looks bad note shape... more improve this part will
00:58:742 (3) - imo, stack by 00:58:068 (1)'s end no
02:48:630 (7,1,2,3,4) - same reason as 00:50:652 (2,3,4,5,6) k

GL :)
Thx for your mod~
Onisakura
Hi
from my queue

[General]

donno what's a point: set diffrent combo colours on easy/normal and hard/insane if u have same BG
but kiai...if it's all your diff - it was be same, i'm just saying.. :3

[Easy]

00:23:686 (2) - change on short slider (1/4) with reverse, cuz newbie can miss that circle
01:38:686 (5) - set like 01:35:989 (3) for rhythm..don't follow vocal in this part

[Hard]

00:33:293 (3) - remove this and move slider 00:33:461 (4) - at this place (gitar in this part too loudly, so player didn't hear drum anyway..like here for example 00:38:686 (3,4) - )

00:55:540 (1,2,3) - jump will be looks batter here...so remove 00:55:540 (1) - and put circle at 00:55:535 - ...then stack move 00:55:877 (2) - at 00:55:709 - and stack it 00:55:540 (1,2) -

00:59:079 (6,7,8) - or set on proportionally triangle or change 7 and 8 places, for rhythm wave
i know you are too cool for distance snap....but this:
if u don't use distanse - be careful with simple symmetry please :3
01:09:023 (1,2,3,4) - stack 1 with 3 and 2 with 4
01:18:461 (1,2,3,4) - ^ same (too many of this same parts...it needed)
03:07:675 (1,2,3,4,5) - and symmetry for pattern too
03:12:225 (1,2,3,4,5) -
03:42:900 (2,3,4) - change on runing triple

[Kill!!!]

for me - it's nice..accept few thing
1. pattern need more symmetry
2. 03:17:787 (6) - this object too high ...move down a little

still thinking it was profit mod...LOL

anyway good luck ^_^
UnitedWeSin
Hey :D/

Kill!!!
  1. 00:19:136 (1,2,3,4) - Honestly, this will read 100x better if you make larger spacing from the 1 to the 2. Right now the 2,3,4 is super surprising and doesn't feel very nice.

  2. 00:24:360 - Consider adding a note. Like so maybe:

    Plays really nice.

  3. 00:574 (1,2,3,4,1,2,3,4) - IMO, it would play more smooth if you made the first square 1.0 spacing and the second 2.0 like it is. You more than quadruple spacing for the second square, but the sound in the music is the same, so it doesn't make much sense.
    osu won't let me link the actual time orz
    it's 28:574


  4. 00:35:652 (3,5) - Move these down slightly to make a perfect hexagon.

  5. 00:43:574 (5,1) - Call me crazy, but I think switching NC's here will make the phrase easier to read.

  6. 00:51:327 (6,1,2) - The 1/3 is really hard to read here. I recommend do not use the same spacing between the 1 and 2 that you do between the 6 and 1. It's really easy to read the 1,2 as 1/2 timing. It would play better if you moved the 1 closer to the 6. Also consider adding some sliders at 00:50:652 (2,3,4,5,6) instead of all the singles. It will make the 1/3 easier to understand.

  7. 00:51:495 (1,2,3,4) - For these, since they are 1/3, instead of the square, experiment with larger spacing. Try having cross screen jumps between each hit. That could be really epic. :3

  8. 00:57:731 (5,6,1) - Kinda weird flow. Try stacking the 6 on the 00:57:225 (2).

  9. 01:07:001 (6,5) - Make these sliders reflect each other perhaps. 01:09:697 (5) also.

  10. 01:14:079 (1,2) - Lots of people will have tons of trouble reading that. The downbeat is on the end of the slider 01:14:332 (2) and right after that is this huge spacing jump patter. Why not make something nicer to read. Replace the 01:14:079 (1) with a circle at 01:14:079 and then a triplet at 01:14:248. That will read really well.


  11. 01:49:135 (1,2,3,4,5,1,2,3) - I don't really like this phrase. The 01:50:315 (1,2,3) is pretty awkward imo since it's following vocals, and this nice percussion jumping that you have before it stops. Try making a jump to the 1, and maybe stacking it with the 2.

  12. 01:34:978 - Highly suggest add something here since you're following percussion. The gap between 01:34:641 (1,1) coupled with them being stacked is extreamly painful to read, especially because percussion is very active in between them. Try a 1/2 slider at 01:34:810.

  13. 01:53:518 (1,2,3,4,5,6,7,8,1) - Really bland and frustrating pattern that's ignoring some really interesting opportunities for jumps in the music. Just an idea: try stacking the 01:53:855 (3,4) and having a jump to the 01:54:192 (5). Also stack the 01:54:529 (7,8) with a jump to the 1. So many things could work here, you can make a more interesting placement than this.

  14. 02:00:765 (7,8) - I'd say reduce this jump. It's one of the largest in the map, and it's too sudden for the slower part imo.

  15. 02:23:686 (2) - This can be really confusing. It's very difficult to read it as a jump since it's breaking the pattern that 02:17:787 (1,2) used. Players can easily read the 2 as if it were at 02:23:855 on the white tick. So I suggest either remove the jump or delete the 2 and put a circle at 02:23:855 instead.

  16. 02:59:248 (6) - I prefer it at (332,112) The pattern looks bad without symmetry imo. Try this:


  17. 03:02:197 - Why this NC spam? It's fine I guess, but you didn't do it anywhere else so it's like, "What? Ok...."

  18. 03:10:203 (1,2,3,4,5,6) - Surprising pattern change here. I know it's in the music and it's fine, but just consider doing something to make it less surprising. Maybe make the last triplet a 1/4 repeating slider instead. That would play nicer imo.

  19. 03:22:506 (3) - Try curving it more so it matches the 03:22:843 (4) a little better, it will look nicer.

  20. 03:38:855 (2,3,4,1,2,3,4) - That's some mean spacing you got there. It's fine and all, but I think it's made much more difficult by the fact that the downbeat that it starts on 03:38:686 is on the end of the slider 03:38:518 (1). So the jumping kinda starts in the music before we start playing it. I think you could make a much better pattern if you had circle on that downbeat instead.

    Sweet diff. Lots of angry jumps, I love it. ^^

Hard
  1. 00:40:540 (1) - Really necessary NC? It's another one of those, "Oh, alright then" things. Same with 00:45:933 (1). Those are the only two in the diff.

  2. 01:03:293 (4,5) - Since this is the first appearance of this section for this diff. I don't think this is a good rhythm choice to introduce it. The two 1/1 sliders are really bland and ignore the rhythms in the percussion and vocals. Just a sample rhythm to use:


  3. 02:40:709 (1,2) - The spacing is going to confuse a lot of people after playing the 02:39:360 (1,1). I suggest continue the pattern and stack the 2 on the tail of the 1.

  4. 03:12:225 (1,2,3,4,5,1) - Too difficult for hard imo. Try making the 4,5 a slider instead. Or try reducing spacing orz.

  5. 03:33:461 (4,5,6,7,8,1) - Again, I think it's way too difficult to read a confusing rhythm like this. Try making something more simple. It would be much better to start the 8 on the red tick 03:34:135 where the drums start again in the song. Try replacing the 7 with a circle instead and repeating the 03:33:461 (4,5,6) for the 8:


Normal
  1. 00:45:428 (5) - Give it some red anchors so it has a sharp wiggle.

  2. 00:49:473 (2,3,4) - Really don't like that placement. It would be so easy for a newer player to hit the 3,4 way early and be super confused. Try to make a placement that has equal distance between the 00:48:798 (1,2,3), and I'm not talking distance snap.

  3. 00:51:495 (1,2) - Since the slider ends in 1/3 and the 2 is in 1/4, I suggest delete the 2 and add another repeat to the slider. It will be easier to understand if you have all the 1/3 inside the slider.

  4. 00:57:900 (3,4) - Highly suggest delete the 4 and extend the 3 to end at 00:58:237 instead. It makes the 00:58:574 (5,6) easier to understand.

  5. 01:12:731 (6) - Try replacing this with another 1/2 slider. That follows the music and plays nicer imo.

  6. 01:38:012 (2,3,4,5) - That rhythm is all 1/2 sliders and is really hard to follow for a normal. I suggest make it more simple and add some vocals in. Try like:


  7. 01:42:394 (4) - Seem much nicer if you move it to 01:42:225. I realize you're following vocals by having it where it is, but it's awkward because vocals hold at 01:41:888 but we aren't playing a slider, we hit a slider end, so the player hears the percussion dominantly.

  8. 01:49:978 (4,5) - Again pretty awkward rhythm imo. You're following the vocals with the 4 but they start again at 01:50:315. I suggest simplify it. Delete the 4 and add a circle at 01:50:147 with the clap.

  9. 01:52:001 (3,4,5,1,2) - You spam 1/2 sliders too much an create a confusing rhythm that switches back and forth between vocals and percussion. Here I suggest to extend the 3 to 01:52:338 and have a circle at 01:52:506. Then a 1/2 repeating slider at 01:52:843 and delete the 01:53:349 (1).


  10. 02:27:225 (3,4) - How about deleting the 4 and adding a repeat to the 3 to make this different from the 02:27:900 (5,6) since the music is so different for each.


    Be careful with so many 1/2 sliders in Normal. You can make your rhythms unintuitive really fast.

Easy
  1. 00:23:180 (1,2,3) - Pretty complicated for the first circles in the diff imo, I think it would be better as a slider with a repeat on the red tick 00:23:686.

  2. 00:39:360 (4,5,6) - I'd rather you not do that. Try following the guitar with a 1/1 repeating slider at 00:39:360. That or make these 3 circles a slider with repeat on the red tick like 02:27:225 (3,4). It would play more naturally imo.

  3. 00:59:585 (1) - It seems much nicer to end the spinner at 01:00:933 and have a circle at 01:022 to start play. See if you think the spinner would be too short.

  4. 01:53:518 (1) - Same as 00:59:585 (1).

  5. 03:06:327 (4) - Too many 2/1 sliders is a row imo. Maybe replace with a 1/1 repeating slider, or two circles.

  6. 03:15:765 (4,5,1,2) - Same thing here, I don't like how the music changes at the 1 but there is no change in rhythm.

Awesome!
I hope you can get this ranked. ^^
Topic Starter
Zero__wind

Onisakura wrote:

SPOILER
Hi
from my queue

[General]

donno what's a point: set diffrent combo colours on easy/normal and hard/insane if u have same BG ORZ I even can't remember how did I do this, fixed
but kiai...if it's all your diff - it was be same, i'm just saying.. :3

[Easy]

00:23:686 (2) - change on short slider (1/4) with reverse, cuz newbie can miss that circle sorry I think it's ok because the time gap is big enough
01:38:686 (5) - set like 01:35:989 (3) for rhythm..don't follow vocal in this part hmm, actually they don't have much difference as the drums are quite intense

[Hard]

00:33:293 (3) - remove this and move slider 00:33:461 (4) - at this place (gitar in this part too loudly, so player didn't hear drum anyway..like here for example 00:38:686 (3,4) - ) I was also not sure of this point, but not changing it currently, I need more opinions

00:55:540 (1,2,3) - jump will be looks batter here...so remove 00:55:540 (1) - and put circle at 00:55:535 - ...then stack move 00:55:877 (2) - at 00:55:709 - and stack it 00:55:540 (1,2) -

did some change,though jumped not at the same point
00:59:079 (6,7,8) - or set on proportionally triangle or change 7 and 8 places, for rhythm wave well I think this point is nice
i know you are too cool for distance snap....but this:
if u don't use distanse - be careful with simple symmetry please :3 fixed
01:09:023 (1,2,3,4) - stack 1 with 3 and 2 with 4 nice
01:18:461 (1,2,3,4) - ^ same (too many of this same parts...it needed) didn't fix this group but the next one
03:07:675 (1,2,3,4,5) - and symmetry for pattern too =.= they are in pairs of 2, I think it's fine
03:12:225 (1,2,3,4,5) -
sorry but I think both are ok, the current 1 2 3 are really regular triangle
03:42:900 (2,3,4) - change on runing triple not changing it currently, I don't get it neccessary

[Kill!!!]

for me - it's nice..accept few thing
1. pattern need more symmetry ok I will check some circles carefully
2. 03:17:787 (6) - this object too high ...move down a little this doesn't have any problem, it touches nothing

still thinking it was profit mod...LOL

anyway good luck ^_^Thx for your mod~
Topic Starter
Zero__wind

UnitedWeSin wrote:

Hey :D/

Kill!!!
  1. 00:19:136 (1,2,3,4) - Honestly, this will read 100x better if you make larger spacing from the 1 to the 2. Right now the 2,3,4 is super surprising and doesn't feel very nice. fixed

  2. 00:24:360 - Consider adding a note. Like so maybe:

    Plays really nice. yeah it works

  3. 00:574 (1,2,3,4,1,2,3,4) - IMO, it would play more smooth if you made the first square 1.0 spacing and the second 2.0 like it is. You more than quadruple spacing for the second square, but the sound in the music is the same, so it doesn't make much sense. hmm, not changing it currently =.= I will miss them if I changed >.<
    osu won't let me link the actual time orz [color=#0000FF]I realized what you were talking about before I read this line :3
    it's 28:574[/color]

  4. 00:35:652 (3,5) - Move these down slightly to make a perfect hexagon. k

  5. 00:43:574 (5,1) - Call me crazy, but I think switching NC's here will make the phrase easier to read. k

  6. 00:51:327 (6,1,2) - The 1/3 is really hard to read here. I recommend do not use the same spacing between the 1 and 2 that you do between the 6 and 1. It's really easy to read the 1,2 as 1/2 timing. It would play better if you moved the 1 closer to the 6. Also consider adding some sliders at 00:50:652 (2,3,4,5,6) instead of all the singles. It will make the 1/3 easier to understand. yeah, used slider bifore the 1/3 jump

  7. 00:51:495 (1,2,3,4) - For these, since they are 1/3, instead of the square, experiment with larger spacing. Try having cross screen jumps between each hit. That could be really epic. :3 >.< evil laugh

  8. 00:57:731 (5,6,1) - Kinda weird flow. Try stacking the 6 on the 00:57:225 (2). k

  9. 01:07:001 (6,5) - Make these sliders reflect each other perhaps. 01:09:697 (5) also. not quite getting it, I think they are fine

  10. 01:14:079 (1,2) - Lots of people will have tons of trouble reading that. The downbeat is on the end of the slider 01:14:332 (2) and right after that is this huge spacing jump patter. Why not make something nicer to read. Replace the 01:14:079 (1) with a circle at 01:14:079 and then a triplet at 01:14:248. That will read really well.
    fixed, and make the spacing more interesting I think

  11. 01:49:135 (1,2,3,4,5,1,2,3) - I don't really like this phrase. The 01:50:315 (1,2,3) is pretty awkward imo since it's following vocals, and this nice percussion jumping that you have before it stops. Try making a jump to the 1, and maybe stacking it with the 2. did so, simple in-and-out jump

  12. 01:34:978 - Highly suggest add something here since you're following percussion. The gap between 01:34:641 (1,1) coupled with them being stacked is extreamly painful to read, especially because percussion is very active in between them. Try a 1/2 slider at 01:34:810. not changing it currently, actually I quite like the gap here, I would need more opinions

  13. 01:53:518 (1,2,3,4,5,6,7,8,1) - Really bland and frustrating pattern that's ignoring some really interesting opportunities for jumps in the music. Just an idea: try stacking the 01:53:855 (3,4) and having a jump to the 01:54:192 (5). Also stack the 01:54:529 (7,8) with a jump to the 1. So many things could work here, you can make a more interesting placement than this. nooooooo! I love my regular octagon T_T I think small spacing this is quite intense and fitting the music and also I like the trend which is from the outside to the center

  14. 02:00:765 (7,8) - I'd say reduce this jump. It's one of the largest in the map, and it's too sudden for the slower part imo. ok 3.4x to 3.0x

  15. 02:23:686 (2) - This can be really confusing. It's very difficult to read it as a jump since it's breaking the pattern that 02:17:787 (1,2) used. Players can easily read the 2 as if it were at 02:23:855 on the white tick. So I suggest either remove the jump or delete the 2 and put a circle at 02:23:855 instead. hmm I'd say no, slider to slider is easier than slider to circle so a 3.7x spacing comparing with 2.8x , I don't think it's doo much

  16. 02:59:248 (6) - I prefer it at (332,112) The pattern looks bad without symmetry imo. Try this:
    k

  17. 03:02:197 - Why this NC spam? It's fine I guess, but you didn't do it anywhere else so it's like, "What? Ok...." no no no, ths paticular spam is intended for HP restoring for HR players, because this gap is larger than the ones before

  18. 03:10:203 (1,2,3,4,5,6) - Surprising pattern change here. I know it's in the music and it's fine, but just consider doing something to make it less surprising. Maybe make the last triplet a 1/4 repeating slider instead. That would play nicer imo. k

  19. 03:22:506 (3) - Try curving it more so it matches the 03:22:843 (4) a little better, it will look nicer. k

  20. 03:38:855 (2,3,4,1,2,3,4) - That's some mean spacing you got there. It's fine and all, but I think it's made much more difficult by the fact that the downbeat that it starts on 03:38:686 is on the end of the slider 03:38:518 (1). So the jumping kinda starts in the music before we start playing it. I think you could make a much better pattern if you had circle on that downbeat instead. but I also like the previous pair of two sliders =.= sad

    Sweet diff. Lots of angry jumps, I love it. ^^ yeah I'm angry

Hard
  1. 00:40:540 (1) - Really necessary NC? It's another one of those, "Oh, alright then" things. Same with 00:45:933 (1). Those are the only two in the diff. ok, I once added them to emhasize the spacing though

  2. 01:03:293 (4,5) - Since this is the first appearance of this section for this diff. I don't think this is a good rhythm choice to introduce it. The two 1/1 sliders are really bland and ignore the rhythms in the percussion and vocals. Just a sample rhythm to use:
    ok

  3. 02:40:709 (1,2) - The spacing is going to confuse a lot of people after playing the 02:39:360 (1,1). I suggest continue the pattern and stack the 2 on the tail of the 1. no, I think it just need the difference, imo stacking, for 1/1 gap, while unstacking for 1/2 gap is quite nice

  4. 03:12:225 (1,2,3,4,5,1) - Too difficult for hard imo. Try making the 4,5 a slider instead. Or try reducing spacing orz. k

  5. 03:33:461 (4,5,6,7,8,1) - Again, I think it's way too difficult to read a confusing rhythm like this. Try making something more simple. It would be much better to start the 8 on the red tick 03:34:135 where the drums start again in the song. Try replacing the 7 with a circle instead and repeating the 03:33:461 (4,5,6) for the 8:
    nice idea, I was concerned for this part too


Normal
  1. 00:45:428 (5) - Give it some red anchors so it has a sharp wiggle. k

  2. 00:49:473 (2,3,4) - Really don't like that placement. It would be so easy for a newer player to hit the 3,4 way early and be super confused. Try to make a placement that has equal distance between the 00:48:798 (1,2,3), and I'm not talking distance snap. got it

  3. 00:51:495 (1,2) - Since the slider ends in 1/3 and the 2 is in 1/4, I suggest delete the 2 and add another repeat to the slider. It will be easier to understand if you have all the 1/3 inside the slider. no, I'm strongly against multi-reversig short slider in E/N

  4. 00:57:900 (3,4) - Highly suggest delete the 4 and extend the 3 to end at 00:58:237 instead. It makes the 00:58:574 (5,6) easier to understand. ok

  5. 01:12:731 (6) - Try replacing this with another 1/2 slider. That follows the music and plays nicer imo. yeah, nice

  6. 01:38:012 (2,3,4,5) - That rhythm is all 1/2 sliders and is really hard to follow for a normal. I suggest make it more simple and add some vocals in. Try like:
    I need to consider more about this

  7. 01:42:394 (4) - Seem much nicer if you move it to 01:42:225. I realize you're following vocals by having it where it is, but it's awkward because vocals hold at 01:41:888 but we aren't playing a slider, we hit a slider end, so the player hears the percussion dominantly. ok

  8. 01:49:978 (4,5) - Again pretty awkward rhythm imo. You're following the vocals with the 4 but they start again at 01:50:315. I suggest simplify it. Delete the 4 and add a circle at 01:50:147 with the clap. k

  9. 01:52:001 (3,4,5,1,2) - You spam 1/2 sliders too much an create a confusing rhythm that switches back and forth between vocals and percussion. Here I suggest to extend the 3 to 01:52:338 and have a circle at 01:52:506. Then a 1/2 repeating slider at 01:52:843 and delete the 01:53:349 (1).
    only changed 3

  10. 02:27:225 (3,4) - How about deleting the 4 and adding a repeat to the 3 to make this different from the 02:27:900 (5,6) since the music is so different for each. it works


    Be careful with so many 1/2 sliders in Normal. You can make your rhythms unintuitive really fast. =.= yeah it's the most hard-to-map diff in the set

Easy
  1. 00:23:180 (1,2,3) - Pretty complicated for the first circles in the diff imo, I think it would be better as a slider with a repeat on the red tick 00:23:686. well ok, though I really like it here

  2. 00:39:360 (4,5,6) - I'd rather you not do that. Try following the guitar with a 1/1 repeating slider at 00:39:360. That or make these 3 circles a slider with repeat on the red tick like 02:27:225 (3,4). It would play more naturally imo. ok 2/3 reverse

  3. 00:59:585 (1) - It seems much nicer to end the spinner at 01:00:933 and have a circle at 01:022 to start play. See if you think the spinner would be too short. need more opinions, yeah I was afraid of short spinners

  4. 01:53:518 (1) - Same as 00:59:585 (1).

  5. 03:06:327 (4) - Too many 2/1 sliders is a row imo. Maybe replace with a 1/1 repeating slider, or two circles. yeah did some changes

  6. 03:15:765 (4,5,1,2) - Same thing here, I don't like how the music changes at the 1 but there is no change in rhythm. also here

Awesome!
I hope you can get this ranked. ^^
Thx for your mod~
my head exploded
fanzhen0019
Hi :3 From my queue

General
  • 好像是各难度KIAI不同步
    ..这种hitsounds完全不会mod啊..

Easy

Hitsounds
  • Fine.
Arrangement & Design
  • 02:59:248 (6,1) - 这居然是叠着的..我还想让你改对称 就是把6放中轴直着拉

Normal

Hitsounds
  • 开头还是和I一样
Arrangement & Design
  • 其实可以nazi很多..

Hard

Hitsounds
  • 开头和I建议一样
Arrangement & Design
  1. 02:48:124 (3) - 放下来一点 快挨着了

KILL!!

Hitsounds
  • 最开始的那段用80%大了吧..建议弄小点
  1. 00:33:293 (3) - 是不是漏了whistle
Arrangement & Design

  • Random Jump >.>
  1. 00:51:495 (1,2,3,4) - 这有点屌
  2. 00:55:540 (1,2) - 按flow来这里不用叠着好像打着爽些 像这样移一点点
  3. 01:58:068 (6) - Ctrl+G?
  4. 02:45:428 (3) - 放下来点 后面的I也重新拉一拉
  5. 03:37:169 (7) - 没叠好

..貌似看不出啥东西orz
Topic Starter
Zero__wind

fanzhen0019 wrote:

Hi :3 From my queue

General
  • 好像是各难度KIAI不同步 真是ORZ我同时开着4个记事本儿对照着看终于发现了几根结束kiai的绿线偏移了1ms=。=
    ..这种hitsounds完全不会mod啊..

Easy

Hitsounds
  • Fine.
Arrangement & Design
  • 02:59:248 (6,1) - 这居然是叠着的..我还想让你改对称 就是把6放中轴直着拉 =。=我觉得这样还好

Normal

Hitsounds
  • 开头还是和I一样
Arrangement & Design
  • 其实可以nazi很多.. =。=好难过

Hard

Hitsounds
  • 开头和I建议一样
Arrangement & Design
  1. 02:48:124 (3) - 放下来一点 快挨着了 fixed

KILL!!

Hitsounds
  • 最开始的那段用80%大了吧..建议弄小点 嗯所有diff都改了
  1. 00:33:293 (3) - 是不是漏了whistle oh yes
Arrangement & Design

  • Random Jump >.>
  1. 00:51:495 (1,2,3,4) - 这有点屌 这确实有点=。=
  2. 00:55:540 (1,2) - 按flow来这里不用叠着好像打着爽些 像这样移一点点
    嗯不错
  3. 01:58:068 (6) - Ctrl+G? 待定 我只是单纯感觉这个往上走比较符合鼓和音乐 看看别人怎么说
  4. 02:45:428 (3) - 放下来点 后面的I也重新拉一拉
    只改了后面的1
  5. 03:37:169 (7) - 没叠好 可能我当时就没想全盖住…嘛 现在觉得全盖住也不错

..貌似看不出啥东西orz
Thx for your mod~
rezoons
Hi :),

Meh.... I wanted to do a M4M..... Unfortunately i can't... So here is some suggestions:
Don't kudo this

[Easy]
  1. 01:53:180 (3) - I have trouble seeing what this note represent. Besides 01:52:169 to 01:53:180 sounds a lot like 01:50:821 to 01:51:832. But you didn't put any note at 01:51:832 so.... Maybe remove it?
  2. 02:23:180 (1) - Finish at the start? Like you did in the other diff.
  3. 02:42:057 (5) - NC? 7 is a little bit long for a combo in Easy.
  4. 02:52:843 (5) - ^
  5. 02:58:237 (5) - ^
[Normal]
  1. 00:28:574 (1,2,3,4) - This pattern is a little bit hard for a "Normal" imo. Using just 4 notes instead of 4 sliders works too and it's easier.
  2. 02:59:585 (3) - NC? Like you did in Hard and Insane diff.
  3. 03:28:574 (5) - Move it 1 grid up for a perfect parallelogram with 03:27:225 (2,3,4).
  4. 03:38:686 (1,2,3,4) - Same as 00:28:574.
  5. 03:44:079 (1,2,3,4) - ^
[Hard]
  1. 00:27:900 (3,1) - Not very well stacked.
  2. 02:03:125 (2,5,1) - ^
  3. 02:14:079 (3,4) - Move 3 to x=192 y=256 and 4 to x=128 y=220?
  4. 02:17:113 (1,2,3,4,1) - Maybe you could do somehting like this in order to complete the pattern of 02:17:113 (1,2,3,4):
    You just have to swap 02:17:450 (3,4) then put 02:17:787 (1) to x=304 y=4 and do a blanket.
  5. 03:38:012 (4,1) - It's not a good looking overlap imo. The start of the second slider is half hidden.
[Insane]
  1. 00:37:169 (4) - Move it to x=104 y=368 for the parallelogram?
GL
HelloSCV
From my queue

Easy

01:12:394 , 01:12:562 - not used green lines
02:13:573 , 02:14:922 - ^
03:38:349 , 03:38:686 - ^
03:43:742 , 03:44:079 - ^
03:44:753 (5) - maybe 1/1 slider is better

Normal

01:08:686 , 01:08:855 - not used green lines
02:13:574 , 02:14:922 - ^
03:06:832 (4) - maybe soft whistle on end is better than clap
03:10:371 , 03:10:709 - not used green lines
03:17:619 (4) - same as 03:06:832 (4) -

Hard

00:50:821 , 00:50:989 - these green lines don't need imo
00:58:574 (5) - maybe NC
01:03:293 (4) - ^ for consistence (with 01:14:079 (1) - here)
01:09:697 (5) - just little thing, try to keep DS as 1.5x? since current DS feels little bit awkward for me :/ (and i know you 01:19:135 (5) - increased DS here too but this part is fine)
01:22:506 (5) - NC for consistence
03:03:293 (4) - ^

Kill!!!

00:37:169 (4) - i think NC:2 clap is needed
00:51:495 (1,2,3,4) - well i think this DS is too big i may know what you want to express on this part but still too far for me
01:11:046 (3) - missed whistle
03:41:888 (4) - clap on start?


that's all xD good luck with this!
Topic Starter
Zero__wind

HelloSCV wrote:

From my queue

Easy

01:12:394 , 01:12:562 - not used green lines yeah, dealt with them all
02:13:573 , 02:14:922 - ^
03:38:349 , 03:38:686 - ^
03:43:742 , 03:44:079 - ^
03:44:753 (5) - maybe 1/1 slider is better I'm also not sure of this, but it's for consistent ending time, hmm, I'll need more opinions

Normal

01:08:686 , 01:08:855 - not used green lines yeah also delete them
02:13:574 , 02:14:922 - ^
03:06:832 (4) - maybe soft whistle on end is better than clap actually at some point they sound quite close, I used clap at these series of point throughout the map, so I'd rather not change them
03:10:371 , 03:10:709 - not used green lines
03:17:619 (4) - same as 03:06:832 (4) -

Hard

00:50:821 , 00:50:989 - these green lines don't need imo yes
00:58:574 (5) - maybe NC ok
01:03:293 (4) - ^ for consistence (with 01:14:079 (1) - here) also
01:09:697 (5) - just little thing, try to keep DS as 1.5x? since current DS feels little bit awkward for me :/ (and i know you haha, ok I did01:19:135 (5) - increased DS here too but this part is fine) at least I achieved make the distance equal
01:22:506 (5) - NC for consistence k
03:03:293 (4) - ^ ^

Kill!!!

00:37:169 (4) - i think NC:2 clap is needed yeah bang !
00:51:495 (1,2,3,4) - well i think this DS is too big i may know what you want to express on this part but still too far for me I'd like to keep it, haha
01:11:046 (3) - missed whistle oops
03:41:888 (4) - clap on start? yeah


that's all xD good luck with this!
thx for your mod~
Neku Okazaki
OMG the best map :D, but i donth have kudosus :cry:
HabiHolic
From My Queue

[Easy]

01:44:079 (4,5,6) - 为什么不试试喜欢的图片吗 ?



01:50:821 (1) - Arrow in the clap clap removed and added to the end
02:42:057 (5) - NC?
02:52:843 (5) - ^
03:44:753 (5) - 为什么不试试喜欢的图片吗 ?




[Normal]

01:10:371 (5) - NC
01:10:709 (1) - Remove NC

[Hard]

00:29:922 (1,2,3,4) - spacing
00:32:282 (3) - ^
00:34:135 (2) - ^
00:34:809 (2) - ^

GL~
Topic Starter
Zero__wind

HabiHolic wrote:

From My Queue

[Easy]

01:44:079 (4,5,6) - 为什么不试试喜欢的图片吗 ?

k

01:50:821 (1) - Arrow in the clap clap removed and added to the end no
02:42:057 (5) - NC? nope, for consistency
02:52:843 (5) - ^ also
03:44:753 (5) - 为什么不试试喜欢的图片吗 ?

not really fond of that


[Normal]

01:10:371 (5) - NC nice point, fixed other similar ones
01:10:709 (1) - Remove NC

[Hard]

00:29:922 (1,2,3,4) - spacing intended to do so, I wanna make the spacing larger between sliders and circle, smaller between circles and circles
00:32:282 (3) - ^
00:34:135 (2) - ^
00:34:809 (2) - ^

GL~
@rezoons : removed the circle in Easy amd fixed some minor spacing in other diffs, you deserve that kd
thx for your mod
UnitedWeSin
Alright. Here's a recheck.
We did some IRC mod yesterday, I don't have the log. ><

[General]

  1. Seems good.
[Insane]

  1. 01:53:518 (1,2,3,4,5,6,7,8,1) - I still hate this pattern... It's just so much missed potential. At least consider something like this:
    Image

    Jump and NC at 01:54:192. The music really asks for groups of 4 notes here with a jump in between. I can't even believe how much better it plays like this.
  2. 02:06:327 (6) - NC is really nice here for readability. The phrase is difficult to pass without it imo, similar to how 03:39:360 (1) makes that phrase read better. Also the spacing might be a bit much here orz. You could experiment more with it. I think a smaller spacing between the 02:06:327 (1,2) might be better since the sound is so much softer.
  3. 02:39:360 to 02:50:147 - Try to have a gradual increase in volume here. The reason I say this is because claps like at 02:41:214 are so loud compared to the rest of the hits. It just feels a bit awkward in the beginning of this section. You could start more quiet and then increase to 100% at 02:50:147. You'd want to do it in each diff I guess.
  4. 02:59:416 (7) - Nazi lol. Move it down to (176,272). Makes a better line with the 02:59:248 (6,1).
  5. 03:02:619 (1,1) - Did you want it to be perfectly symmetrical?
  6. 03:12:731 (6,1) - I think larger spacing would be better here to be honest, a large jump feels awesome for this part of the song. The small spacing feels a bit strange. You could move it to one of the corners and change the direction of the 6 a bit.
[Hard]

  1. 00:39:360 (1,2,3,4) - I think it would be much better to make a pattern that followed the guitar here...Since 00:38:012 (1,2,3,4) and everything before was following the guitar. The gap at 00:39:697 was really confusing. You could use a rhythm like this and still keep your claps:
  2. 03:12:562 (3,4,1) - I feel the spacing is too large for Hard, especially between the 3 and 4.
[Normal]

  1. 00:55:540 (3) - Didn't you want this to be a drum finish on the head? The Normal finish is super loud...
[Easy]

  1. 00:59:585 (1) - Decide what to do with these spinners. Personally I don't think they are too short if you end them earlier and have a circle on the downbeat. Your call here. I think it feels/sounds terrible where they end now.
    If you don't remember what I mean then look at my old mod.
  2. 03:44:753 (5) - Just a fun idea. Make the shape more interesting to play around with the high pitched hold in the music. A wave, or some red anchors might be fun.^^
Sweeet.
Check these and let me know what's up.^^
Topic Starter
Zero__wind

UnitedWeSin wrote:

Alright. Here's a recheck.
We did some IRC mod yesterday, I don't have the log. >< lol I don't have it neither

Check these and let me know what's up.^^
nothing left to say
All fixed and updated !
UnitedWeSin
Mapper decided to go OD 8 instead.~~~~~~

Why you so angry Zero_Wind?
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