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kemu - Haiboku no Shounen [Osu|Taiko]

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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2013年10月30日 星期三 at 21:24:04

Artist: kemu
Title: Haiboku no Shounen
Tags: KEMU VOXX Vocaloid Megpoid GUMI Flask buhei mintong89
BPM: 185
Filesize: 19703kb
Play Time: 03:14
Difficulties Available:
  1. buhei's Hard (4.92 stars, 577 notes)
  2. Flask's Normal (3.13 stars, 220 notes)
  3. Insane (4.85 stars, 765 notes)
  4. mint's Taiko Oni (4.89 stars, 1315 notes)
  5. TaiGu Muzukashii (4.83 stars, 1000 notes)
Download: kemu - Haiboku no Shounen
Download: kemu - Haiboku no Shounen (no video)
Information: Scores/Beatmap Listing
---------------
#48

Normal - Flask
Hard - buhei
Taiko - No_Gu/mintong89
Skystar
SF
a32
别人都泡了才开坑是闹哪样...
Topic Starter
No_Gu

Amamiya Yuko wrote:

SF
给脑残粉跪了。。

a3272509123 wrote:

别人都泡了才开坑是闹哪样...
1.我不认同那张图
2.我真喜欢这歌
Pokie
懷疑星神跟蹤狂
buhei
请务必让我做个Hard或Insane! orzorzorz
mintong89
哦哦神图!
Skystar
快rank阿, 我剛才1pchdfc了, 飢渴難耐.
mintong89
http://puu.sh/3vudk.osu

Taiko Muzu 稍后再给
Kiiwa
pro
1PSA
m4m :D
[Flask's Normal]
  1. 00:07:614 (2) - 放中线上?是叫中线吧
  2. 00:55:290 (3) - ^
  3. 00:18:641 (2,3,4) - 我习惯这样,类似于包起来http://osu.ppy.sh/ss/914322
  4. 00:26:911 (3) - 类似于这样?http://osu.ppy.sh/ss/914325
  5. 00:29:344 (3,4,5) - 我习惯这里正三角
  6. 01:11:506 - 这里复制粘贴了?那就和上边的一样
    只有这些了,真的挑不出什么果然不会mod,只是觉得有些地方个人更喜欢正三角,新人脑残mod,纯是个人想法可随意忽略
[buhei's Hard]
  1. 00:11:344 (2) - 如果这个也弄个正三角呢
  2. 00:18:965 (5,6) - 如果这两个再圆一些包好1呢?
  3. 00:29:344 (5,6) - ^
  4. 00:44:911 (4,5) - ^ 我觉得后面还有一些是这样的
  5. 02:15:073 (1,2) - 这俩在一条直线上呢?或者叉开的大一些像02:20:911 (3,4) - ?
    没了,新人脑残mod,纯属个人意见可随意忽略
[Insane]
  1. 00:02:100 (3) - 没包好?
  2. 00:56:749 (4,3) - 后面的3盖住前面的4?
  3. 01:55:938 (2,5) - 后面的包住前面的?
  4. 02:23:100 (3,4,5,6,7,8,9,10,11,12,13,14,15) - 这一串到后面歪了?
  5. 02:51:073 (5,3) - 后面的包住前面的?
没了,我都不会做insane,估计mod的也不好,新人脑残mod,请随意忽略


射颗星 :) :) :) 求mutual
TheVileOne
Flask's Normal
Difficulty is mostly solid.

00:02:425 (3) - Grid snap off and reapply 0.9 distance snap? It will even out the spacing a little more.
00:26:911 (3) - Blanket isn't perfect. It bothers me.
00:35:182 (3) - Soft whistle to make it not so quiet here.
00:37:776 (1) - ^ (My main reason to add the whistle above. It's harder to pick up a rhythm after a gap when the hit gives very little audio feedback).
00:38:100 (2) - Move lower and maybe rotate a bit? If you look at it, you can see that the note transition into the slider is straight and then the slider arc curves. It should resemble a single curve.
00:47:182 (2,3) - Similar issue here. (Might be fine though. Be sure to apply any fixes to the copies as well)
00:57:236 (2) - I think drum sampleset fits better here.
01:01:127 - Add note here.
01:21:236 (1) - The first part has different sampleset usage. I'm not sure your reasoning for this. It's also missing a finish on the end.
01:21:236 (1) - Same imperfect blanket.
01:34:858 (3) - whistle?
01:37:452 (2) - ^
01:37:776 (3) - Same adjustment to curve needed.
01:41:668 - why are you missing notes that were mapped in the first part?
01:50:749 (1) - There's no whistle here in first kiai.
01:56:912 (2) - Same opinion about sampleset.
02:03:398 - Add note.
02:48:155 (3) - This was a whistle in the other versions of this pattern.
02:50:101 (2) - The start of this wasn't a whistle in the other parts.

buhei's Hard
It took me awhile to warm up to this difficulty, but when I did it was very much an enjoyable experience. It's really a well build difficulty that fits the pace of the music good for the most parts. there are a few parts that were a bit awkward, particularly when you had triples. Triples tend to kill the flow and force players to adjust for the flow loss. I'm not that good of a player when it comes to adjusting after a triple stack or stream.

00:10:371 (4,5,1) - This triple makes this pattern harder than it needs to be. I suggest not having the triple and incorporate a pattern that uses an extra note.
00:11:182 (1,2) - Probably wont need this spacing change afterwards.
00:15:560 (1,2,3,4,5,6) - Unnecessary spacing changes, especially for a Hard. 1.56 is too large for this gap to be played comfortably IMO. Save jump spacings for jumps.
00:31:290 (1,2,3,4,5,6) - This is so awkward. Instead of a triple, try a repeat slider. The spacing shifts are probably unnecessary as well.
00:48:479 (2,3,4,5,1,2) - Please don't randomly change the spacing. Personally i don't think 3 needs to be there. you could remove it and then increase the spacing after the gap if you wanted.
01:30:965 (1,2,3,4,5,6) - Tricky spacing. It's similar to 31 seconds. The triple in the middle makes it more difficult. If it wasn't there it would resemble something I would typically see in a Hard. If you absolutely must keep the spacing, then make it all flat 1.40 spacing.
02:27:884 (6,7) - Claps.

Insane
The anti jumps are annoying and don't fit very well with the super large jumps. Not much else to say. It's a typical insane. hitsound work and make the difficulty more interesting. the patterns are good for the most part, albeit some spacing concerns here and there.

00:11:182 (3,4) - HUGE jump! o_o
00:16:533 (5,6,7,1) - Isn't the best transition to look at. but I guess the music is weird enough to warrant it. Just a comment. I don't expect any changes.
00:21:236 (3,4,5) - Those claps on blue ticks overpower the song. Claps on the starts of the sliders will be enough IMO.
00:22:695 (2) - I think a curve that is flatter and pointing upwards would look better with the straight slider you have. Downward might work as well.
00:26:911 (4) - angled too far inward to fit the pattern. http://osu.ppy.sh/ss/916400 <-better angle
00:32:587 - OMG these anti jumps through here make the beat so hard to read. 0.8 is much more readable than 0.25 I'm not a fan of anti jumps so i'm not sure why people would want to focus on halting the pace. You may have a perfectly acceptable reason for having the anti jumps so I don't want to pressure you to change them without getting other opinions from those who would be more favorable of antijumps. 00:36:317 (1,2,3,4) - plays better than your other antijumps IMO.
00:39:560 (2,3) - This jump is excessive. it's really hard to see this coming.Reduce as much as you can. I still think it's excessive evenclose to the slider as a blanket. You could try something like this https://osu.ppy.sh/ss/916413 instead. 3.37 is a much more readable jump.
00:42:965 (1,2,3,4,5,6,1,2,3,4,5) - Design is a bit inconsistent here. The problem with the first combo is that it looks weird and the start of the kiai shouldn't be a bizarre abstract pattern. Instead of having a note slider note, I would have had two sliders here because it makes a nicer pattern. The problem with the combo after this is flow related. 00:44:587 (2,3,4) - flows nothing like the previous combo. Please delete the centre note.
00:48:479 (2) - Move middle point up 1 unit (small change)
00:48:803 (3) - The angle and shape should be more like 2.
00:52:371 (3,4,5) - spacing.
01:15:884 (2,3,4,5,6) - Overmapped. Delete 01:16:127 (5) -
01:20:911 (2,3,4) - Same comment about claps on blue ticks.
01:31:776 (6,7,8,9,10,11,1) - Small point, but it's kind of weird to have a curved stream like this right after a linear section. It doesn't look right that the stream ends so much higher on the playing field than where it starts. I'm not exactly sure what you should do instead. stream designs aren't my strong suit. Sorry!
01:35:019 (2,3) - This is so annoying to read. It's easy to mistake 4 as being the next note in the sequence.
02:24:317 (2,3,4,1,2,3,4,5) - annoying to read. I suggest moving 02:24:803 (3) - further away and turning it into a slider.
02:25:290 (1) - Don't simplify the beat before you intensify it. You could turn it into two sliders. http://osu.ppy.sh/ss/916441
02:40:209 (2,3,4) - Looks slightly out of place being so close to 1. If possible I would try to move it away from that slider. (Make it conform with 1.5 spacing)
02:48:641 (6) - Place at x 54 y 226 ?
03:00:479 (1) - Transitions weirdly into the next part. Maybe blanket with the next part instead?
03:06:965 (1,2,3,4) - Move the single notes more into the curve's path. (These curves could be shapes to look better in this kind of transition)



Have your star.
rezoons
Hi :),

small mod because i really hate the song (sorry :( )

[Flask's Normal]
  1. 00:11:830 (1,2,3,4,1,2,3,1) - This rythm is realy weird. 00:13:452 (3,4) follows the "clap" in the song but there is nothing at 00:12:154, 00:14:749, 00:16:046 and 00:17:344. You also follow lyrics and there are lyrics on 3 notes among these four. Besides, all the 3/2 and 5/2 are really hard to play for beginner so imo it would more logical to use 1/2 beat long slider like this:

    It fits way better and is more intuitive to play imo.
    You can also do like 00:20:587 (1,2) if you prefer.
    There are a lot of place like this in the song so if you agree recheck the map.
  2. 00:26:911 (3) - Move the end point 3 grid left for better blanket.
  3. 01:20:263 (5,6,1) - Combo not consistent with 00:20:587 (1,2,3).
  4. 01:26:587 (3) - same as 00:26:911 (3)
  5. 01:52:047 (3) - Hitsounds inconsistent with 00:52:371 (3).
  6. 02:31:938 (1) - Move the red point 1 grid left for a better blanket.
  7. 02:45:236 (3) - Same as 01:52:047(3) (and same for 03:03:398 (4))
[buhei's Hard]
  1. 00:03:398 (3) - Move the second slider point to x=216 y=288 for a better overlap.
  2. 00:17:992 (3) - Why not putting it to x=276 y=200 to avoid this.... unusual overlap.
  3. 00:25:938 (1,2) - Nearly all the slider in this kind of situation throughout your diff are opposite to each other so CTRL+G on 2 for consistency?
  4. 01:11:992 (3,1) - Same as 00:03:398 (3).
  5. 01:25:614 (1,2) - Same as 01:25:614 (1,2).
  6. 01:39:073 (3) - Why not bending it in the other sense? You'd have a nice blanket instead of a weird overlap. (At least move 3 further from 2 for the overlap)
  7. 01:41:992 (1) - The finish sounds a little bit loud considering that the music is quiet here.
  8. 02:17:830 (1) - Bend it a little bit more for a better blanket.
  9. 02:43:452 (1) - ....
[Insane]
  1. 00:02:100 (3) - Move the 2nd slider point to x=304 y=232 and the 3rd one to x=268 y=260 for a better blanket.
  2. 00:39:560 (2,3,4,5,6) - I don't uderstand why 2-3 is a jump and others are anti-jump. It's the same sound each time so it should be only anti-jump?
  3. 02:33:073 (8) - Why not putting it at the center of the sphere?
~Good Luck~
Topic Starter
No_Gu
fixed some and back to care for this map /w\
Flower
taiko mod

[mint's oni]
00:11:344 (81) - k? 和00:06:154 (39) - 对比创造一些不同 01:11:019 (478) - 同样
00:19:452 (134) - delete?营造段落感 和之前对应
00:29:831 (207) - ^ 01:19:127 (531) - 01:29:506 (604) - 同样
00:40:371 (265,266,267,268,269,270,271,272) - 全部加finish?比较有气势。后面相同的段落也对应加上。
02:07:938 (848,849,850,851,852,853,854,855) - 不如改成1/3 反正你这里是自创节奏 以下是建议:
02:11:182 (879) - d?重音
02:35:830 - 最后一段kiai感觉可以适当增加密度 kiai打起来真的很送

[Guzukashii]
remap plz
按你一般做hard的节奏来就行了 为什么做成全曲d k d d k 这种节奏
如果要自创节奏的话就把1/4二连改成1/3 其余的相应改掉
漫长重复的1/1+突然出现的一串鱼蛋不是muzukashiii应该有的梗
虽然比较复杂的三连并非不可以出现,但是就较高的bpm而言适量的ooo或者xxx已经足够难度 多想想节奏比较好
00:39:398 (177,178,179,180,181,182,183,184,185,186,187,188,189,190) - 这一串比oni的排列难了 可以考虑下要不要改成这样

gud luck
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